OCTOBER 24, 2012 | PREPARED BY: ANDY PRATT | Funny Garbage | Creative Director MELODY HAN | Taboola | Sponsored Content Sales
OCTOBER 24, 2012 | PREPARED BY: ANDY PRATT | Funny Garbage | Creative Director
MELODY HAN | Taboola | Sponsored Content Sales
Playground Sessions is a fun and interactive new software platform that teaches you how to play the piano/keyboard using popular songs
you know and love
• Audience skews male (~70%) • 60% aged 19-30 years old • Very few are buying for their
children • Slightly more than half of users
are outside of the US • Income is mostly <100k • 40-50% are students
COMMUNICATIONS GOAL
INCREASE AWARENESS
• 750,000 qualified visitors
INCITE PURCHASE
• Improved conversion
rate > 0.75%
TIME FRAME
• 12 months
AGE GROUPS: preteens,
tweens, teens, young adults
https://twitter.com/search?q=%22if%20i%20could%20play%20piano%22&src=typd
THEY LOVE: themselves, their friends, pop culture & celebrities (in
that order) THEY ENJOY LEARNING (as
long as it doesn’t feel like learning)
AGE GROUPS: preteens,
tweens, teens, young adults THEY ARE:
digitally connected,
socially savvy, mobile
“Despite the stereotype of young urban adults and business travelers driving the purchase of so many iPhones and Blackberry devices, it’s teens who are coming onto the mobile Internet in droves. Nielsen recorded a 45 percent surge in usage among teens 13-17 in July,”
Mike Shields - AdWeek
http://www.adweek.com/news/technology/mobile-internet-usage-nielsen-study-113615
AGE GROUPS: preteens,
tweens, teens, young adults THEIR DIGITAL
INTERESTS: pop culture,
friends, music and games
TEENS LOVE MUSIC AND VIDEOS: 88% downloaded music & videos
TEENS LOVE PLAYING GAMES: 82% played games
TEENS LOVE BEING SOCIAL: 88% used Facebook
Stats based on behavior in the last year
http://www.slideshare.net/nickblack/digital-teens-the-drivers-of-digital-behavior (SLIDE 7)
Playground Sessions builds on their digital
interests
TEENS LOVE MUSIC AND VIDEOS: “Playground lets you pick songs that inspire you the most. “
TEENS LOVE PLAYING GAMES: “Suddenly practicing feels more like a game than a chore, which makes all the difference.”
TEENS LOVE BEING SOCIAL: “Use Facebook DailyEarn badges for your accomplishments, then proudly display and share them with friends.”
Quotes taken directly from playgroundsessions.com
COMMUNICATIONS FRAMEWORK
CURRENT BEHAVIOR • Users are finding their way to the Playground Sessions
site, but sales of the software are not ideal and conversion rate is low
DESIRED RESPONSE • Wider awareness of the product amongst target audience
& decision makers (parents) • Increase in qualified traffic to website with higher
conversion rate (>0.75%) • Increase in sales
MEDIA CHANNELS
• MTV, Nick/TeenNick, Glee, American Idol, The Voice
TV/Pop Culture Websites
• Twitter, Facebook, MySpace, Songza, Pandora, Spotify, Vevo
Social & Music Websites
• Mobile ads in games/apps, QR codes
Mobile
• SEO: Google, Amazon; Discovery: Taboola, Outbrain, YouTube
Search
PHASES & MESSAGING
Phase 1: Awareness
• Focused media buys on TV websites (MTV, Glee, American Idol) • Social/music site promotions and Buzzfeed sponsored content
campaigns http://www.buzzfeed.com/babymantis/15-animals-that-have-started-their-own-band-1opu
• Searches for keyboard purchases (Amazon) and “how to play” queries - possibly also sell software via additional Amazon storefront?
• “Discoveries” and earned media • Celebrity endorsements with known champions of music/arts
education like Alicia Keys
Phase 2: Acquisition
Phase 3: Retention & Sharing
PHASES & MESSAGING
Phase 1: Awareness
Phase 2: Acquisition
• Mobile-optimized microsite with “Add to Wishlist” option for teens to send to parents
• On-ramp system allowing users to sign up by promoting a favorite song to learn from immediately (current website homepage is appealing to adults, but not as dynamic as necessary for teens)
• Best "piano/keyboard purchase guide" designed to appeal to kids and parents http://bit.ly/RqK6sV
• Choice of songs with lyrics in addition to instrument-only compositions to capitalize on those who also wish to sing
Phase 3: Retention & Sharing
PHASES & MESSAGING
Phase 1: Awareness
Phase 2: Acquisition
Phase 3: Retention & Sharing
• Free song giveaway as reward once social sharing level reached • Referral bonus for learning with friends • Gamification (as above) with GetGlue badges for number of songs
learned, videos uploaded, sharing & referrals (influencing) • Promotion where celeb picks favorite user generated PS
performance • Reverse karaoke app (you add the piano track, or piano and vocals)
• We are suggesting a new Playground Sessions homepage with an on-ramp system designed to hook Teens. This homepage provides specific metrics for teens.
Increased conversion rate on site (> .75%)
• Measured by FB likes, Twitter followers and the use of a branded Twitter hashtag
Increased brand awareness measured by FB likes and Twitter
followers
• This could be encouraged by having a pop celebrity pick their favorite rendition of their song, sharing bonuses/rewards
Increased use of UGC on YouTube of users playing their favorite
songs
SUCCESS! WE SEE: