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Page 1: Play to Learn: Agile Games with Cards and Dice

Three Cards, Three Celebrities

• Write down a living celebrity on each of three cards.

• Return the cards to the front.

Page 2: Play to Learn: Agile Games with Cards and Dice

Play to Learn!Agile Games with Cards and Dice

Mike Clement

@mdclement

[email protected]

http://blog.softwareontheside.com

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Manifesto for Agile Software Development

We are uncovering better ways of developing

software by doing it and helping others do it.

Through this work we have come to value:

Individuals and interactions over processes and tools

Working software over comprehensive documentation

Customer collaboration over contract negotiation

Responding to change over following a plan

That is, while there is value in the items on

the right, we value the items on the left more.

Page 14: Play to Learn: Agile Games with Cards and Dice

Principles of Agile Software Development

• Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.

• Welcome changing requirements, even late in development.

• Deliver working software frequently.

• Business people and developers must work together daily throughout the project.

• Build projects around motivated individuals.

• The most efficient and effective method of conveying information is face-to-face conversation.

• Working software is the primary measure of progress.

• Agile processes promote sustainable development.

• Continuous attention to technical excellence and good design enhances agility.

• Simplicity--the art of maximizing the amount of work not done--is essential.

• The best architectures, requirements, and designs emerge from self-organizing teams.

• At regular intervals, the team reflects on how to become more effective, then adjusts accordingly.

Page 15: Play to Learn: Agile Games with Cards and Dice

Principles of Agile Software Development

• satisfy the customer

• changing requirements

• deliver frequently

• work together

• motivated individuals

• face-to-face conversation

• working software

• sustainable development

• technical excellence

• simplicity

• emerge from self-organizing teams

• team reflects

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“Play just lights things up”

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Die Card DieClement Version

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Die Card Die Debrief

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Au Contrair

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The opposite of a fact is falsehood, but the opposite of one profound

truth may very well be another profound truth.

-Niels Bohr

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Birds of a father, flock together

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Birds of a father, flock together

Opposites attract

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Look before you leap

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Look before you leap

He who hesitates is lost

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Absence makes the heart grow fonder.

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Absence makes the heart grow fonder.

Out of sight, out of mind.

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A stitch in time saves nine.

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A stitch in time saves nine.

If it ain't broke, don't fix it.

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Au Contrair Debrief

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Sinking Celebrities

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Sinking Celebrities Debrief

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Manifesto for Agile Software Development

We are uncovering better ways of developing

software by doing it and helping others do it.

Through this work we have come to value:

Individuals and interactions over processes and tools

Working software over comprehensive documentation

Customer collaboration over contract negotiation

Responding to change over following a plan

That is, while there is value in the items on

the right, we value the items on the left more.

Page 33: Play to Learn: Agile Games with Cards and Dice

Resources

Me

• @mdclement

[email protected]

• http://blog.softwareontheside.com

• http://utahsc.org

• @utahsc

• http://pluralsight.com

Agile Games

• http://agilemanifesto.org/

• http://tastycupcakes.org/

• https://groups.google.com/forum/#!forum/agilegames

• http://agilecodegames.com