PHSYICS Is a branch of science that deals with the properties, behavior and interaction between matter and energy
Feb 23, 2016
PHSYICSIs a branch of science that deals with the properties, behavior and interaction between matter and energy
Subdivisions of Physics• Classical Mechanics: study of motions based on
Newton’s laws of mechanics• Thermodynamics & Statistical Mechanics: study of
energy conversion involving heat and other forms of energy
• Electromagnetism: interaction of electricity and magnetism, affecting presence/motion of particles
• Relativity: relationship of electromagnetism and mechanics
• Quantum Mechanics: atomic and subatomic systems and their interaction w/ radiation
Measurements How far? How large? How much?
BASIC QUANTITIESLength: locates position of a point in spaceTime: succession of eventsMass: amount of matter in a body
DERIVED QUANTITIES• Volume: amount of space an object takes up
EXAMPLE:What is the volume of a cylinder which has
a diameter of 6 cm and a height of 5 cm?
Formula: V = ∏r2h
Answer: 45 ∏ cm3
• Density: mass of an object per unit volume
EXAMPLEWhat is the density of a 40 ft x 25 ft x 10 ft rectangular prism if it has a mass of 50000 grams?
D = mass/volume
Answer: 5 g/ft3
UNITS OF MEASUREMENT
NAME LENGTH TIME MASS FORCESI Units Meter
(m)Second
(s) Kilogram
(kg)Newton
(N)US
CustomaryFoot (ft) Second
(s)Slug
(lb s2/ft)Pound
(lb)
Conversion of UnitsLENGTH TIME MASS
1 m = 1000 mm1 cm = 10 mm1 m = 100 cm
1 ft = 12 inches1 ft = 0.3048 m
1 inch = 25.4 mm1 mi = 5280 ft
1 min = 60 s1 hr = 60 min1 hr = 3600 s
1 yr = 365 days1 day = 24 hrs
1 kg = 1000 g1 kg = 2.2 lbs
How many mililiters are there in 3.45 L?
Answer: 3450 ml
Try these: 20 seconds = ? hours
10 m/s = ? km/h10 cm3 = ? m3
SIGNIFICANT DIGITS
• Nonzero digits are always significant.• All final zeroes after decimal points are
significant.• Zeroes between two other significant
digits are always significant.• Zeroes used solely for spacing decimal
points are not significant.
SCALARSQuantities described by magnitude alone.
i.e. Length, mass, time, speed, energy, temperature, etc.
VECTORSQuantities described by both magnitude and direction.
i.e. Position, force, displacement, velocity, acceleration, torque, momentum ,etc.
Sense and Directionof vectors can be represented in two ways.
A. Four primary directions
Sense and Directionof vectors can be represented in two ways.
B. Cartesian Plane
MECHANICSBRANCH OF PHYSICS CONCERNING THE MOTIONS OF OBJECTS AND THEIR
RESPONSE TO FORCES.
• DISTANCE: scalar; how much ground an object can cover during its motion
• DISPLACEMENT: vector; how far out of place an object is
Displacement = final position – initial position
• SPEED: scalar; how fast an object is moving
• VELOCITY: vector; rate at which an object changes its position
Average speed = distance travelled/elapsed time
(s=d/t)
Average velocity = ∆ in position/elapsed time
(v=∆d/ ∆t)
• Acceleration: vector; change in velocity over a time interval
a. Positive direction of motion: accelerationb. Negative direction: deceleration
A = (final velocity – initial velocity)/ elapsed time
A = ∆V/ ∆T
What is the average speed of a car that travels 330 km in 11 hours?
s = d/t = 330 km/11hrs = 30 km/hr
A cart accelerates from 88 m/s to 121 m/s in 11 s. What is its acceleration?A = ∆v/ ∆t = (121-88)/11 = 3 m/s2
Uniformly Accelerated Motion(UAM)
•Vf = Vi + at
•D = Vit + 1/2at2
•Vf2 = Vi
2 + 2ad
An automobile is moving at 5 m/s and accelerates at 0.5 m/s2.
What is the velocity after 20 s? What is the distance travelled
by the car?
• FREE FALL – uniformly accelerated motion under the sole influence of gravity.
A = 9.8 m/s2 downward
Downward gravitational acceleration is indicated by making acceleration
negative.
NEWTON’S LAWS OF MOTION
• Law of Inertia- an object at rest will stay at rest, and an object in
motion will stay in motion, unless it is compelled to change that state by external forces.
Inertia: property of matter that resists changes in motion
Mechanical Equilibrium: achieved when sum of all forces acting upon an object is zero.
• Law of Acceleration- The acceleration of an object is directly
proportional to the net force acting upon it and inversely proportional to its mass
A = force / mass
Force: push or pull done on an object that changes its state of motion
• Law of Interaction- Every action elicits an equal and opposite
reaction
FREE BODY DIAGRAMSSHOW RELATIVE MAGNITUDE AND DIRECTION OF ALL
FORCES ACTING UPON AN OBJECT IN A GIVEN SITUATION.
SPECIAL TOPICS
• Projectile motion: motion in two dimensions
Horizontal (x-axis) component of motionX = Vicosθt
Vertical (y-axis) component of motionY = Visinθt + 1/2gt2
• Uniform Circular Motion: motion in a circular path
- velocity changes in direction yet the magnitude remains constant, thus
motion is accelerate- direction of acceleration is inward due to
centripetal force
• Torque: tendency of a force to rotate an object about some axis
Torque = FI*where F = force applied perpendicularly; I =
distance of applied force from fulcrum/axis
Linear Momentum and CollisionsP = mass x velocity = mv
*where P = momentum
ENERGY• Law of conservation of energy- Energy can neither be created nor
destroyed.
MECHANICAL ENERGY: energy possessed by a body due to its position (Potential energy) or motion (Kinetic energy)
ME = PE + KE
ENERGY• Potential Energy (PE) – energy possessed by a
body due to its position, shape, and configuration
PE = mgh
• Kinetic Energy (KE) – energy of motion
KE = 1/2mv2
Work and PowerWork = Force x Distance
Power = Work / Time*unit for power is the Joule/second or simply
watt.
WAVES• A disturbance that travels through a
medium, transporting energy to another location without transporting matter
a. Transverse: particles move perpendicular to the direction of the wave
b. Longitudinal: particles move parallel to direction of the wave
c. Surface: particles undergo a circular motion
WAVE PROPERTIES
ELECTRICITY
Ohm’s LawV = IR
I – Current; unit: ampere (A)V – Voltage; unit: volt (V)
R – Resistance; unit: ohm (Ω)
ELECTRIC CIRCUITS• Series: current is constant; voltage adds up
• Parallel: current adds up; voltage is constant
OPTICS
• Reflection: change in direction of a light ray in an interface with dissimilar media so that the wave returns into the medium from which it originated
Law of ReflectionAngle of incidence = Angle of reflection
• Refraction: change in direction of a wave due to a change in its speed when passing through a different medium
Law of Refractionn1sinθ1 = n2sinθ2
PLANE MIRROSImage characteristics: virtual, upright,
same distance from the mirror as the object’s distance, same size as the object