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DEFINITION AND REPRESENTATION OF USER EXPERIENCE INTENTIONS IN THE EARLY PHASE OF THE INDUSTRIAL DESIGN PROCESS: A FOCUS ON THE KANSEI PROCESS Ph.D. defense Promoter: Alexandre Gentner Jury: Toshimasa Yamanaka Tsukuba University, Professor Jean-Bernard Martens Eindhoven University, Professor Shirley Coleman Newcastle University, Technical Director Carole Favart Toyota Motor Europe, General Manager Daniel Esquivel Toyota Motor Europe, Senior Kansei Engineer Advisor: Carole Bouchard Arts&Métiers ParisTech, Professor Co-advisor: Jean-François Omhover Arts&Métiers ParisTech, Senior Lecturer
73

PhD defense presentation

Jan 27, 2015

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Design

Title: Definition and representation of user experience intentions in the early stage of the industrial design process: a focus of the kansei process
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Page 1: PhD defense presentation

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

PASSIOn

EMOTIOnS

CREATIVITY

EXPERIEnCE

Definition anD representation of user experience intentions in the early phase of the inDustrial Design processIndustrIal and research contextlIterature revIew Usersrsquo experiences with prodUcts indUstrial design process experience-centred design activities research qUestion and hypothesesexperiments exp 1 User experience and the kansei process exp 2 kansei representations - inpUts from designers exp 3 kansei representations - inpUts from Users exp 4 kansei representations - inpUts from a design team exp 5 experience-centred concept development projectscontrIbutIons academic contrIbutIons IndustrIal contrIbutIonsconclUsion and perspectives

Literature review research question eXPeriMents contributions concLusion

4

TOYOTA MOTOR EuROPE - KAnSEI dESIgnbull Unique within the Toyota groupbull ldquoKansei-drivenrdquo divisionbull Evolution in terms of approach taken and fields takled

TOYOTA MOTOR CORPORATIOnbull Automotive contextbull RampD centres distributed around the globebull ldquoEngineering-drivenrdquo corporation

TME-KD over time

Toyota RampD in the world

IndustrIal Context

COnTEXT

Toyota Motor North America Inc(TMA)

Toyota Motor Europe NvSA(TME)

Toyota Motor Corporation(TMC)

Toyota Motor Asia PacificPte Ltd (TMAP-MS)

Timeline2003 2014

Present PhD research

Approach taken

Fields tackled

Experience-based and intuitive thinking

Analytic thinking

Multi-sensory perceptionResponse to perception

Interaction

Integrative thinking

Experience

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

PAST RESEARChES AT lCPI bull All design activities are coveredbull Psychological measurements with multi sensory stimulibull No physiological or behavioural measurements

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

Design informational cycle (Bouchard amp Aoussat 2003)

InformationMougenot 2008

Bongard-Blanchy 2013

Design informational cycle of an early representation

GenerationKim 2011 Rieuf 2013

Evaluation amp Decision

Mantelet 2006

Communication

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte Leacutevy

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

6

COnTEnT Of ThE lITERATuRE REVIEwbull Three main notions - Usersrsquo experiences with products - Experience-centred design activities - Industrial design process

bull Common multi-cultural context (age gender function)

Notions covered by the literature review

lITERATuRE REVIEw

IntroduCtIon

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

CULTURAL

ENvIRONMENT

+

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

Usersrsquo experiences with prodUcts

Kansei and Risei processes in the context of an interaction

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

RATIONAL UNDERSTANDING

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

RISEI (RATIONAL) PROCESS

user enVIronMent

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT lITERATuRE REVIEw

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT

7

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUcts

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 2: PhD defense presentation

PASSIOn

EMOTIOnS

CREATIVITY

EXPERIEnCE

Definition anD representation of user experience intentions in the early phase of the inDustrial Design processIndustrIal and research contextlIterature revIew Usersrsquo experiences with prodUcts indUstrial design process experience-centred design activities research qUestion and hypothesesexperiments exp 1 User experience and the kansei process exp 2 kansei representations - inpUts from designers exp 3 kansei representations - inpUts from Users exp 4 kansei representations - inpUts from a design team exp 5 experience-centred concept development projectscontrIbutIons academic contrIbutIons IndustrIal contrIbutIonsconclUsion and perspectives

Literature review research question eXPeriMents contributions concLusion

4

TOYOTA MOTOR EuROPE - KAnSEI dESIgnbull Unique within the Toyota groupbull ldquoKansei-drivenrdquo divisionbull Evolution in terms of approach taken and fields takled

TOYOTA MOTOR CORPORATIOnbull Automotive contextbull RampD centres distributed around the globebull ldquoEngineering-drivenrdquo corporation

TME-KD over time

Toyota RampD in the world

IndustrIal Context

COnTEXT

Toyota Motor North America Inc(TMA)

Toyota Motor Europe NvSA(TME)

Toyota Motor Corporation(TMC)

Toyota Motor Asia PacificPte Ltd (TMAP-MS)

Timeline2003 2014

Present PhD research

Approach taken

Fields tackled

Experience-based and intuitive thinking

Analytic thinking

Multi-sensory perceptionResponse to perception

Interaction

Integrative thinking

Experience

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

PAST RESEARChES AT lCPI bull All design activities are coveredbull Psychological measurements with multi sensory stimulibull No physiological or behavioural measurements

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

Design informational cycle (Bouchard amp Aoussat 2003)

InformationMougenot 2008

Bongard-Blanchy 2013

Design informational cycle of an early representation

GenerationKim 2011 Rieuf 2013

Evaluation amp Decision

Mantelet 2006

Communication

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte Leacutevy

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

6

COnTEnT Of ThE lITERATuRE REVIEwbull Three main notions - Usersrsquo experiences with products - Experience-centred design activities - Industrial design process

bull Common multi-cultural context (age gender function)

Notions covered by the literature review

lITERATuRE REVIEw

IntroduCtIon

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

CULTURAL

ENvIRONMENT

+

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

Usersrsquo experiences with prodUcts

Kansei and Risei processes in the context of an interaction

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

RATIONAL UNDERSTANDING

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

RISEI (RATIONAL) PROCESS

user enVIronMent

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT lITERATuRE REVIEw

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT

7

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUcts

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 3: PhD defense presentation

Definition anD representation of user experience intentions in the early phase of the inDustrial Design processIndustrIal and research contextlIterature revIew Usersrsquo experiences with prodUcts indUstrial design process experience-centred design activities research qUestion and hypothesesexperiments exp 1 User experience and the kansei process exp 2 kansei representations - inpUts from designers exp 3 kansei representations - inpUts from Users exp 4 kansei representations - inpUts from a design team exp 5 experience-centred concept development projectscontrIbutIons academic contrIbutIons IndustrIal contrIbutIonsconclUsion and perspectives

Literature review research question eXPeriMents contributions concLusion

4

TOYOTA MOTOR EuROPE - KAnSEI dESIgnbull Unique within the Toyota groupbull ldquoKansei-drivenrdquo divisionbull Evolution in terms of approach taken and fields takled

TOYOTA MOTOR CORPORATIOnbull Automotive contextbull RampD centres distributed around the globebull ldquoEngineering-drivenrdquo corporation

TME-KD over time

Toyota RampD in the world

IndustrIal Context

COnTEXT

Toyota Motor North America Inc(TMA)

Toyota Motor Europe NvSA(TME)

Toyota Motor Corporation(TMC)

Toyota Motor Asia PacificPte Ltd (TMAP-MS)

Timeline2003 2014

Present PhD research

Approach taken

Fields tackled

Experience-based and intuitive thinking

Analytic thinking

Multi-sensory perceptionResponse to perception

Interaction

Integrative thinking

Experience

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

PAST RESEARChES AT lCPI bull All design activities are coveredbull Psychological measurements with multi sensory stimulibull No physiological or behavioural measurements

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

Design informational cycle (Bouchard amp Aoussat 2003)

InformationMougenot 2008

Bongard-Blanchy 2013

Design informational cycle of an early representation

GenerationKim 2011 Rieuf 2013

Evaluation amp Decision

Mantelet 2006

Communication

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte Leacutevy

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

6

COnTEnT Of ThE lITERATuRE REVIEwbull Three main notions - Usersrsquo experiences with products - Experience-centred design activities - Industrial design process

bull Common multi-cultural context (age gender function)

Notions covered by the literature review

lITERATuRE REVIEw

IntroduCtIon

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

CULTURAL

ENvIRONMENT

+

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

Usersrsquo experiences with prodUcts

Kansei and Risei processes in the context of an interaction

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

RATIONAL UNDERSTANDING

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

RISEI (RATIONAL) PROCESS

user enVIronMent

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT lITERATuRE REVIEw

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT

7

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUcts

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 4: PhD defense presentation

Literature review research question eXPeriMents contributions concLusion

4

TOYOTA MOTOR EuROPE - KAnSEI dESIgnbull Unique within the Toyota groupbull ldquoKansei-drivenrdquo divisionbull Evolution in terms of approach taken and fields takled

TOYOTA MOTOR CORPORATIOnbull Automotive contextbull RampD centres distributed around the globebull ldquoEngineering-drivenrdquo corporation

TME-KD over time

Toyota RampD in the world

IndustrIal Context

COnTEXT

Toyota Motor North America Inc(TMA)

Toyota Motor Europe NvSA(TME)

Toyota Motor Corporation(TMC)

Toyota Motor Asia PacificPte Ltd (TMAP-MS)

Timeline2003 2014

Present PhD research

Approach taken

Fields tackled

Experience-based and intuitive thinking

Analytic thinking

Multi-sensory perceptionResponse to perception

Interaction

Integrative thinking

Experience

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

PAST RESEARChES AT lCPI bull All design activities are coveredbull Psychological measurements with multi sensory stimulibull No physiological or behavioural measurements

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

Design informational cycle (Bouchard amp Aoussat 2003)

InformationMougenot 2008

Bongard-Blanchy 2013

Design informational cycle of an early representation

GenerationKim 2011 Rieuf 2013

Evaluation amp Decision

Mantelet 2006

Communication

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte Leacutevy

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

6

COnTEnT Of ThE lITERATuRE REVIEwbull Three main notions - Usersrsquo experiences with products - Experience-centred design activities - Industrial design process

bull Common multi-cultural context (age gender function)

Notions covered by the literature review

lITERATuRE REVIEw

IntroduCtIon

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

CULTURAL

ENvIRONMENT

+

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

Usersrsquo experiences with prodUcts

Kansei and Risei processes in the context of an interaction

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

RATIONAL UNDERSTANDING

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

RISEI (RATIONAL) PROCESS

user enVIronMent

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT lITERATuRE REVIEw

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT

7

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUcts

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          1. Tactile button 5
          2. sound button 5
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          5. sound button 3
          6. scent button 3
Page 5: PhD defense presentation

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

PAST RESEARChES AT lCPI bull All design activities are coveredbull Psychological measurements with multi sensory stimulibull No physiological or behavioural measurements

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

Design informational cycle (Bouchard amp Aoussat 2003)

InformationMougenot 2008

Bongard-Blanchy 2013

Design informational cycle of an early representation

GenerationKim 2011 Rieuf 2013

Evaluation amp Decision

Mantelet 2006

Communication

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte Leacutevy

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

6

COnTEnT Of ThE lITERATuRE REVIEwbull Three main notions - Usersrsquo experiences with products - Experience-centred design activities - Industrial design process

bull Common multi-cultural context (age gender function)

Notions covered by the literature review

lITERATuRE REVIEw

IntroduCtIon

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

CULTURAL

ENvIRONMENT

+

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

Usersrsquo experiences with prodUcts

Kansei and Risei processes in the context of an interaction

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

RATIONAL UNDERSTANDING

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

RISEI (RATIONAL) PROCESS

user enVIronMent

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT lITERATuRE REVIEw

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT

7

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUcts

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          5. sound button 3
          6. scent button 3
Page 6: PhD defense presentation

Literature review research question eXPeriMents contributions concLusion

5

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Literature review research question eXPeriMents contributions concLusion

5

PAST RESEARChES AT lCPI bull All design activities are coveredbull Psychological measurements with multi sensory stimulibull No physiological or behavioural measurements

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

Design informational cycle (Bouchard amp Aoussat 2003)

InformationMougenot 2008

Bongard-Blanchy 2013

Design informational cycle of an early representation

GenerationKim 2011 Rieuf 2013

Evaluation amp Decision

Mantelet 2006

Communication

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte Leacutevy

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

6

COnTEnT Of ThE lITERATuRE REVIEwbull Three main notions - Usersrsquo experiences with products - Experience-centred design activities - Industrial design process

bull Common multi-cultural context (age gender function)

Notions covered by the literature review

lITERATuRE REVIEw

IntroduCtIon

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

CULTURAL

ENvIRONMENT

+

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

Usersrsquo experiences with prodUcts

Kansei and Risei processes in the context of an interaction

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

RATIONAL UNDERSTANDING

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

RISEI (RATIONAL) PROCESS

user enVIronMent

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT lITERATuRE REVIEw

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT

7

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUcts

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 7: PhD defense presentation

Literature review research question eXPeriMents contributions concLusion

5

PAST RESEARChES AT lCPI bull All design activities are coveredbull Psychological measurements with multi sensory stimulibull No physiological or behavioural measurements

dESIgn RESEARCh fIEldSbull User-centred approaches bull Three main influent fields

bull Action-research approach enable to observe implicit aspects of the design process Lawson 2004

Design informational cycle (Bouchard amp Aoussat 2003)

InformationMougenot 2008

Bongard-Blanchy 2013

Design informational cycle of an early representation

GenerationKim 2011 Rieuf 2013

Evaluation amp Decision

Mantelet 2006

Communication

This research in relation to design research approaches

researCh Context

COnTEXT

Kansei Engineering and ScienceNagamaschi Harada Yamanaka Schuumltte Leacutevy

Ergonomics and cognitive psychology in design

Norman Simon

user-centred approaches to design

Emotional and experience designJordan Hassenzahl Desmet Hekkert

This research

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

6

COnTEnT Of ThE lITERATuRE REVIEwbull Three main notions - Usersrsquo experiences with products - Experience-centred design activities - Industrial design process

bull Common multi-cultural context (age gender function)

Notions covered by the literature review

lITERATuRE REVIEw

IntroduCtIon

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

CULTURAL

ENvIRONMENT

+

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

Usersrsquo experiences with prodUcts

Kansei and Risei processes in the context of an interaction

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

RATIONAL UNDERSTANDING

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

RISEI (RATIONAL) PROCESS

user enVIronMent

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT lITERATuRE REVIEw

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT

7

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUcts

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          5. sound button 3
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Page 8: PhD defense presentation

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

6

COnTEnT Of ThE lITERATuRE REVIEwbull Three main notions - Usersrsquo experiences with products - Experience-centred design activities - Industrial design process

bull Common multi-cultural context (age gender function)

Notions covered by the literature review

lITERATuRE REVIEw

IntroduCtIon

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

CULTURAL

ENvIRONMENT

+

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

Usersrsquo experiences with prodUcts

Kansei and Risei processes in the context of an interaction

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

RATIONAL UNDERSTANDING

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

RISEI (RATIONAL) PROCESS

user enVIronMent

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT lITERATuRE REVIEw

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT

7

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUcts

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 9: PhD defense presentation

+

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

Usersrsquo experiences with prodUcts

Kansei and Risei processes in the context of an interaction

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

RATIONAL UNDERSTANDING

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

RISEI (RATIONAL) PROCESS

user enVIronMent

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT lITERATuRE REVIEw

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT

7

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUcts

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 10: PhD defense presentation

COnCluSIOnCOnTRIbuTIOnS EXPERIMEnTSRESEARCh quESTIOnCOnTEXT

7

uSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUcts

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          5. sound button 3
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Page 11: PhD defense presentation

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

7

dESCRIPTIOn Of ThE EnTITIESbull Relationships between perceived kansei qualities and - Userrsquos personal charateristics Medeiros et al 2008 Fenko et al 2010

- Product attributes Nagamachi 1997 Berlyne 1974 Karjalainen 2006

- Interaction attributes Lim 2011 Klooster amp Overbeeke 2005

- Context attributes Underhill 2000 Forlizzi amp Battarbee 2004

Kansei-Experience descriptive framework (adaped from the literature)

lITERATuRE REVIEw

Usersrsquo experiences with prodUctsuSER EXPERIEnCE And KAnSEI PROCESSbull Occurs when a human interacts with his environ-ment Desmet amp Hekkert 2007 Hassenzahl 2010 Ortiacutez Nicoacutelas 2013

bull Complementary to rational processes leading to understanding Leacutevy Lee amp Yamanaka 2007

bull Kansei process as a link between the different entities Leacutevy Lee amp Yamanaka 2007 Ortiacutez Nicoacutelas 2013

bull Meaningbull Emotion

bull Sensory attributesbull Technical attributes

bull Action enabledbull Type of interface

bull Temporalbull Situational

bull Age genderbull Nationalitybull values and personalitybull Mindsetbull Memory

PERSONALCHARACTERISTICS

PERCEIvED KANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 12: PhD defense presentation

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 13: PhD defense presentation

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

8

dESIgn ACTIVITIES Bouchard amp Aoussat 2003 Cross 2008

bull Four main activities Information (I) Generation (G) Evaluationampdecision (EampD) Communication (C)bull Phd context Creation of early representations conveying UX intentions

TOOlS And METhOdOlOgIES Byttebier et al 2009 Forlizzi 2008 IDEO 2003

bull Relying on different types of reasoning (inductive amp de-ductive or abductive) Dorst 2011

bull User treated as a partner or as a subject SandersampStappers 2008

experience-centred design activities

lITERATuRE REVIEw

Design activities - design informational cycle (Bouchard amp Aoussat 2003 Cross 2008)

I G EampD C

PROjECT CONTEXT

REPRESENTATIONS CONvEyING

A UX INTENTION

- Desk researchMaterial library PEEST research- Field researchDay in a life guided tour error analysis- User involvement interviewsLaddering interviews Card sorting- User involvement elseCultural probes bodystorming- Exploration activitiesExperience prototyping engagement

- Abductive creativity tools and methodologiesHarvey cards lotus blossom- ldquoScientificrdquo creativity tools and methodologiesUX principles SKIPPI- Participatory design sessionsScenario projection collages

- Convergence tools and methodologiesEnhancement checklist 6 thinking hats- Expert panelExpert evaluation heuristic evaluation- Psychological measurementsSD scales PrEmo over time (iScale)- Physiological measurementsHeart rate electroencephalography- Behavioural measurementsEye-tracking behaviour coding

Categories of tools and methodologies supporting design activities

I g eampd

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 14: PhD defense presentation

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

lITERATuRE REVIEw

experience-centred design activities

Design information (Bouchard et al 2009 Kim et al 2009)

design informationcategories example related ux entity

H(High level)

value Security Personal characteristicsSemantic word Playful Kansei qualitiesAnalogy Like a rabbit Kansei qualitiesStyle Edge design Product

M(Middle level)

Context Leisure with family ContextFunctionality Modularity ProductSectorobject Tennis Product

L(Low level)

Form Square ProductColour Light blue ProductTexture Plastic Product

abstraction level

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 15: PhD defense presentation

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

H

value

Semantic word

Analogy

Style

MContext

Functionality

Sectorobject

LForm

Colour

Texture

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

9

dESIgn InfORMATIOn Bouchard et al 2009 Kim et al 2009

bull Exchanged by a design team in early design stagesbull Three levels of abstraction identified

REPRESEnTATIOn Of dESIgn InTEnTIOnSbull Communication activitiesbull Five types of representation - Text-based Buijs 2012 Pruitt amp Adlin 2006

- Picture-based Baxter 1995 Eckert amp Stacey 2000

- Multi sensory Schifferstein amp Desmet 2008

- Narrative Sanders 2006 Buxton 2007 Sears amp Jacko 2007

- Interactive Koskinen amp Lee 2009 Buchenau et al 2000

bull Differences in terms of design information communicated

Characteristics of two types of early representation

lITERATuRE REVIEw

experience-centred design activitiestitle visual theme boards

(picture-based)Storyboard scenario

(narrative)

example

related design information

Covered ux entities

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          5. sound button 3
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Page 16: PhD defense presentation

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

indUstrial design process

lITERATuRE REVIEw

Industrial design process (adapted from Buijs 2012)

New concept development (NCD)

New productdevelopment (NPD)

CommercialisationProduct use

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 17: PhD defense presentation

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

indUstrial design process

lITERATuRE REVIEw

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 18: PhD defense presentation

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

NCD NPD

CommercialisationProduct use

Link and differences between NCD and NPD (Gero 2010 Koen et al 2002Kim amp Wilemon 2002 Sandemeier et al 2004)

Fuzzy and unpredictable Organised and structured

Innovation process

10

nCd And nPd STAgESbull Two from the four major stages of the industrial design processbull NCD creation of intellectual property Koen et al 2002

bull NPD design of consumable artifacts Ulrich amp Eppinger 2000

bull Innovation process uptake of intellectual property into new product develpment (NPD) Van de Ven 1986 Gero 2010

dESIgn TEAM Gibson 2004 Graff et al 2011

bull Culture = Gender function nationality

bull Able to provide a competitive advantagebull Some challenges to overcome

indUstrial design process

lITERATuRE REVIEw

Multicultural teams strengths and weaknesses (Gibson 2004 Graff et al 2011)

Multi-cultural teams

Strengths (+)

- More innovative- Higher adapability

Weaknesses (-)

- Decreased communication- Increased conflict

- Lower performance

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 19: PhD defense presentation

Context ReseaRCh question exPeRiMents ContRibutions ConClusion

11

Usersrsquo experiences with prodUctsbull Relationships between experience entities are often studied one by one

EXPERIEnCE-CEnTREd dESIgn ACTIVITIESbull Representation-types rich in terms of design info and UX entities adressed are rare

InduSTRIAl dESIgn PROCESSbull Communication is crucial in early design stages (between members of a team between teams)

Synthesis of the literature review

synthesIs

lITERATuRE REVIEw

USERSrsquo EXPERIENCESWITH PRODUCTS

EXPERIENCE-CENTREDDESIGN ACTIvITIES

INDUSTRIALDESIGN PROCESS

Userrsquos kansei processExperience entities personal characteristics perceived kansei quality attributes of the environ (product interaction

context)

Multi-cultural design team

Complementary types

of thinking within a

design teamUse of representation to

improve mutual

understanding

The userrsquos culture is an important factor influen-cing Ux

Design activitiesDesign informationEarly representationTools and methodologies

NCD and NPDInnovation processDesign team

CULTURALENvIRONMENT

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 20: PhD defense presentation

Context Literature review exPeriMentS ContributionS ConCLuSion

INDUSTRIAL DESIGN PROCESS

EXPERIENCE-CENTRED DESIGN ACTIvITIES

USERSrsquoEXPERIENCESWITH PRODUCTS CULTURAL

ENvIRONMENT

12Overview of the hypotheses - Link with literature review

hYPOThESES1 Usersrsquo experiences with products can be described with criteria related to the five experience entities

2 Early representations can convey design information related to all experience entities

3 Kansei-focused tools and methodologies can be inte-grated into an industrial design process

RESEARCh quESTIOn

ldquoHow can approaches centred on the kansei process support early design activitiesrdquo

research qUestion amp hypotheses

RESEARCh quESTIOn

HyPOTHESIS 1

HyPOTHESIS 2

HyPOTHESIS 3

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          1. Tactile button 5
          2. sound button 5
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Page 21: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

Structure of the experiments

IPERSONAL

CHARACTERISTICSKANSEI QUALITIES

PRODUCT ATTRIBUTES

CONTEXT ATTRIBUTES

INTERACTION ATT

KANSEI PROCESS

user enVIronMent

RELATIONSHIPS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          2. sound button 5
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Page 22: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

Structure of the experiments

I G CEampD

TOOLS AND METHODOLOGIES

REPRESENTATIONS OF INTENTIONS

DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 23: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPDUSE IN INDUSTRIAL DESIGN PROCESS

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 24: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

13

overview of the experiments

EXPERIMEnTS

EXP 1 - hYPOThESIS 1bull Describe user experiences as compositions of entities

EXP 2 3 And 4 - hYPOThESIS 2bull New methodologies for the definition and representation of UX intentions (I G EampD)bull New types of representations rich in term of design information conveyed (C)

EXP 5 - hYPOThESIS 3bull How can UX intentions be discussed in early design phases

Structure of the experiments

NCD

I G CEampD

NPD

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
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          5. sound button 3
          6. scent button 3
Page 25: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

14

exp 1User experience and the kansei process

EXPERIMEnTS

Repeat for up to four times

1 Report demographics

2 Enjoyable experience selection

3 General description

4 Perceived kansei qualities

description

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMentAIMbull Describe user experiences as compositions of entities

PROTOCOlbull 211 UX descriptions collected (189 international p)bull Participants selected freely a productbull Description of the experience with open questions and semantic differential scales

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
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          5. sound button 3
          6. scent button 3
Page 26: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entities

exp 1User experience and the kansei process

EXPERIMEnTS

Significant differences between personal characteristics sub-groups for electronic products

semantic descriptor (kq)

emotion (kq)

Age (PC) harmonious 20-29 gt 50+ amused

at ease30-39 gt 50+20-29 gt 30-39

Gender(PC)

social In fashion Chic elegant

20-29 gt20-29 gt20-29 gt

Curious 20-29 gt

Nationality(PC)

In fashion subtle social at ease

20-29 gt20-29 gt20-29 gt20-29 gt

passionate satisfied surprised

20-29 gt20-29 gt20-29 gt

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
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          5. sound button 3
          6. scent button 3
Page 27: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 28: PhD defense presentation

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
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          1. Tactile button 5
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          5. sound button 3
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Page 29: PhD defense presentation

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

exp 1User experience and the kansei process

EXPERIMEnTS

Age 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

211 descriptions clustered according to their KQ (HCA result)

Board game

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 30: PhD defense presentation

Diss

imila

rity

C14 C9

C5

C15 C4

C12 C6

C3

C8 C2 C10

C11 C7 C13 C1

- Comfortable- Chic elegant- Relaxed

- joyful- Active

- Proud- Stimulated

Context Literature review researCh question Contributions ConCLusion

15

RESulTS amp dISCuSSIOnSbull Causal relationships observed between descriptors from experience entitiesbull Hierarchical cluster analysis of the descriptions ac-cording to KQ 15 clusters

bull 15 UX harmonics identifiedbull Representative of experience directions

exp 1User experience and the kansei process

EXPERIMEnTS

211 descriptions clustered according to their KQ (HCA result)

Board game

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design informationAge 20-29

gender Female

Value Capable joyful Loving affectionate Open-minded

Semantic intuitive fun timeless

Emotion Joyful relaxed stimulated

functioning mechanism StaticExamples Tent BookAction enabled Communicate EntertainInterface Direct PhysicalEngagement Mental

number of users Several users

user enVIronMent

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          2. sound button 5
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Page 31: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

16

COnCluSIOnbull Relationships between experience entities could be considered all together

bull Experience directions could be identified (ie 15 UX harmonics)

=gt validates hypothesis 1 (Ux description combining 5 entities)

exp 1User experience and the kansei process

EXPERIMEnTS

Contribution to hypothesis 1

NCD

I G CEampD

NPD

DESCRIPTIONS COvERING ALL THE UX ENTITIES

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 32: PhD defense presentation

Context Literature review researCh question Contributions ConCLusionEXPERIMEnTS

17

exp 2 kansei representationUx harmonics translated by designers

1 Presentation of the 15 UX harmonics

(UXH)

3 Enrichement of the directions with pictures and

music

2 Association of project personas

and UXH

AIMbull Create kansei representations based on UX harmonicsbull What affects the perception of kansei representations (understanding of design info intrinsic kansei qualities)

CREATIOn PROTOCOlbull Creators Design team (selection) and designers (creation)bull Tool UX harmonic

3 UX harmonics

2 UX harmonics

2 UX harmonics

1 UX harmonic

2 UX harmonics

REjECTED

5 UX harmonics

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 33: PhD defense presentation

Context ReseaRCh question ContRibutions ConClusion

abstraction level

Covered ux entities

EXPERIMEnTSexp 2 kansei representationUx harmonics translated by designers

lITERATuRE REVIEw

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Keyw

ords

Pict

ures

Mus

ic

KAnSEI REPRESEnTATIOn (OuTPuT)bull Multi-sensory enrichment of UXH

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

null

32801767

D

Alexandre Gentner

Album de Alexandre Gentner

2014

17435042

eng - iTunNORM 0000035F 000002E0 000022A8 00001943 0001388D 000153B1 0000835A 00008108 0000AA4E 000097A1

eng - iTunSMPB 00000000 00000210 00000B0D 00000000007543E3 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 34: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

19

EXPERIMEnTS

RESEARChbull 4 layouts testedbull 30 design team members - product planner engineer styling designer - female male

bull Evaluation of understanding of the design information conveyed (30 criteria)bull Evaluation of the intrinsic kansei qualities (4 criteria)

exp 2 kansei representationUx harmonics translated by designers

Evaluation of the layouts

The four types of layout presented to each participant

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board B

Emotion

- Curious

- Interested

Semantic

- Chic elegant

- Intuitive

- Easy to use

Aesthetic

- Pleasant to touch

Interface

- Remote control GUI

- Touchscreen

Way of functioning

- Electric product

Function

- Display media content

- Learn discover

- Entertain play

- eBook

- Smartphone

- Small mean of

transportation

(bike motorbike

small car)

Terminal values

- True friendship

- Sense of

accomplishment

- Wisdom

Behavioral values

- Logical

- Honest frank

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Easiness efficiency and flexibility

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Eple

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board F

Emotion

- Joyful

- Relaxed

- Stimulated

Semantic

- Intuitive

- Easy to use

- Timeless

- Fun amusing

Aesthetic

- Pleasant to touch

Interface

- Direct tangible

interface

Way of functioning

- Static product

Amount of users involved

- Several user

Engagement required

- Mental engagement

Function

- Communicate

- Entertain play

- Board games

- Books

- Camping tent

Terminal values

- Mature love

- True friendship

- Equality

Behavioral values

- Loving affectionate

- Helpful

- Cheerful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Fun as a group Enabling direct social interaction

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Banana Pancakes

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

layout 1 Keywords

layout 2 Pictures

layout 3 Keywords + Pictures

layout 4 Keywords + Pictures + Music

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 35: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

20

EXPERIMEnTS

RESulTS amp dISCuSSIOnSparticipantsrsquo personal characteristicsbull Participantsrsquo function and gender have very limited impact on understanding of design info

layout of the representationsbull Distance between design info understood and inten-tion (top) - Sensory richness tends to lower it

bull Intinsic kansei qualities of the representation (bottom) - Sensory richness tends to increase it

exp 2 kansei representationUx harmonics translated by designers

Intrinsic kansei qualities

Distance to intention

OverallAttr of EnvironmentKansei

qualitiesPers Charact

9

5

3

2

1

4

6

7

8

OverallEfficiencyEase of useAppeal

5

3

1

0

2

4

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Keyw

ords

Pict

ures

Keyw

ords

+ P

ictu

res

Keyw

ords

+ P

ictu

res

+ M

usic

Crit

eria

with

sig

n h

igh

dist

ance

()

Ave

rage

rat

ing

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          1. Tactile button 5
          2. sound button 5
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          5. sound button 3
          6. scent button 3
Page 36: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

21

EXPERIMEnTS

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull Sensory richness postively impacts reciprocal understanding and appeal of early representations

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 2 kansei representationUx harmonics translated by designers

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators DESIGNERS + DESIGN TEAMtool UX HARMONICS additional STRONG RECIPROCAL UNDERSTANDING

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 37: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

22

AIMbull Can users be involved in the creation of multi sensory kansei representations bull What is their impact

fIRST ITERATIOn (SuMMARY)bull Participatory design session with current hybrid car drivers bull7 visual concrete- and abstract- and oriented directions as output

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

7 concrete- or abstract-oriented directions (1st iteration)

RefinementContrastPremiumGeometrial

Hue Complex composi-tion sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Techno amp innovativeIntelligentLight (weight)Leading edge

Hue White grey black and other dark colorsContrast of hue lowL-D contrast high

Smooth amp fluidMinimalismSilenceElegant

Hue Mainly blue also grey and light colorsContrast of hue lowL-D contrast high

Organic amp naturalEco-friendlyFreedomWarm

Hue Mainly green yel-low beige and brownContrast of hue middleL-D contrast middle

Serene amp peace of mindHarmonyPureRelaxing

Hue light colors often cold (blue green white)Contrast of hue lowL-D contrast low

aserene amp peace of mind

brefinement Cenergy ddifferent amp unexpected

1techno amp innovative

2smooth amp fluid

3organic amp natural

Kans

ei q

ualit

ies

Pict

ures

Col

ors

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
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        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 38: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

23The resulting 12 Mood boxes created

MOOd bOXES - Mb (InPuT)bull Inspirational objects and materialsbull Automotive fabrics and paint samples

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

a serene amp peace of mind

b refinement

C energy

d different amp unexpected

1 technological amp innovation

2 smooth amp fluid

3 organic amp natural

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
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          2. sound button 5
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          5. sound button 3
          6. scent button 3
Page 39: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 report demographics

2 mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 40: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

15 stimuli 14 stimuli 7 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 41: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

92 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 42: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

41 stimuli

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 Discuss the 3 directions

created

3 Associationof product attributes

5 association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 43: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

24

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

CREATIOn PROTOCOlbull Creators Users (and designers for stimuli crea)bull Tools Mood box sensory sample cards

Repeated for the 3 Mood boxes selected

1 Report demographics

2 Mood box selection

(1 per group)

6 discuss the 3 directions

created

3 Associationof product attributes

5 Association of kansei qualities

4 Associationof interaction

attributes

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
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        2. Page 721 Off
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 44: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull nationality has more influence than gender for both association and selection activities

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Cultural-specific association (w sign diff) for the concrete direction ldquoOrganic amp naturalrdquo

tactile samples

auditory samples

olfactory samples

semantic keywords

emotion keywords

JP- very soft- soft- scattered grain

- minimalist- subtle

- gratified

EU- hard - nature

rythme 2- stands-out- finesse

- confident- enthusiastic

Four Mood-boxes part of the concrete direction ldquoOrganic amp naturalrdquo

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 45: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

25

RESEARChbull 41 European participantsbull 25 japanese participants

bull Quantitative information gathered from - Association of stimuli activities - Selection and rating activities

RESulTS And dISCuSSIOnbull Nationality has more influence than gender for both association and selection activities

bull Kansei representations related to the European image of future hybrid experience - PCA Mapping representation of MB and stimuli - HCA clusters of stimuli

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Visualisation of principal component analysis (PCA) and hierarchical cluster analysis (HCA)for european participants

active passive

more

less

1A

1B

1C

1D

2A 2B

2C

2D

3A

3B 3C

3D

epeaceful

econfident eserene

einspired

ecomfortable

erelaxed

eenthusiastic

esafe

efascinated

ejoyful

eintriguing

eexciting

ecurious

estimulated

edelighted

esatisfied

einterested egratified

s1

s2

s3

s4

s5

s6

s7

sd1

sd2

sd3

sd4

sd5

sd6

sd7

sd8

sd9

sd10

sd11

sd12

sd13

sd14

t1A

t1B

t1C

t2A

t2B

t2C

t2D

t3A

t3B

t3C

t3D

t4A

t4B

t4C

t4D

vharmonious

vclean

vnatural

vfinesse

velegance

vclever

vsimplicity

vlightweight

vsubtle

vsmooth

vleading-edge

vvibrant

vprecise

vfuturistic

vdynamic

vtimeless

vradical

vminimalist

vquiet

venergized

vauthentic

vstands-out

vsoft

EXTREME NATURE

ISOLATED SAMPLES

UNEXPECTED

INNOVATIVE AND HIGH-TECH

ZEN

SIMPLE BUT NOT SIMPLISTIC

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 46: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

26

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 47: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

26

EXPERIMEnTSexp 3 kansei representationparticipatory design sessions with Users

BMinimal and smooth fluidity CIntelligent and surprising high-tech

ALight and organic refinement

Inspiration atmosphere for styling designers (direction A)

Brief for material engineers (direction A)

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

KAnSEI REPRESEnTATIOn (OuTPuT)bull Composed of Mood-boxes sensory samples KQ keywords gesture cards

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 48: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

27

COnCluSIOnbull Multi sensory representation convey design informa-tion related to the five UX entities

bull The directions identified are specific to European (personal characteristics of users)

=gt contributes to discuss hypothesis 2 (wide range of design info)

exp 3 kansei representationparticipatory design sessions with Users

EXPERIMEnTS

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators USERS + DESIGNERStool MOOD BOXES + KANSEI CARDS + SENSORy SAMPLESadditional USERSrsquo INFLUENCE ON THE PROCESS

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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          5. sound button 3
          6. scent button 3
Page 49: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

28

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamAIMbull Co-creation within a design team (engineer styling designers) of early representations

bull What is the impact of representation co-creation on generation design activities

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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Page 50: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywords

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 51: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

kansei card family

abstraction level

Covered ux entities

29

KAnSEI CARdS (InPuT)bull 12 families of pictures and 3 families of keywordsbull Each family focuses on particular categories of design information

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Personal characteristics

Personal characteristicsKansei qualities Kansei qualities

Product att

Product att

Context att

Context att

Interaction att

Interaction att

design information

H(High level)

M(Middle level)

L(Low level)

H(High level)

M(Middle level)

L(Low level)

Animals(47 items)

Sports(37 items)

Localised gestures (35 items)

Natural landscapes(30 items)

Simple shapes (59 items)

Semantic descriptors (35 items)

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 52: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

30

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamCREATIOn PROTOCOlbull Creators design team (styling designers engineers)bull Tool Kansei cards 1 Discuss the project

context (identify key dimensions)

3 voting andor clustering activities

2 Co-mapping of the cards

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 53: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

31Example of workshop using Kansei cards

EXPERIMEnTSexp 4 kansei representationco-creation within a design teamKAnSEI REPRESEnTATIOn (OuTPuT)bull Weighted mapping of kansei cards

abstraction level

Covered ux entities

H(High level)

M(Middle level)

L(Low level)

Personal characteristics Kansei qualities

Product att

Context att

Interaction att

design information

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 54: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 55: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

32

RESEARChbull 4 multi-cultural design teams (4 pers each)bull 2x comparision ldquoControl grouprdquo vs ldquoTest grouprdquobull Evaluation of the concept generated

RESulTS amp dISCuSSIOnSbull Co-creation of kansei representations impacts - concept quantity +61 - high quality concepts (rated 2-3 stars) +52 bull Only two measurements for each condition (not enough to be statisically significant)

Concept ideas created by test and control groups

Concept ideas rated 1 star (left) and 3 stars (right)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

0

5

3

3

5

Control group

5

5

4

Control group

3

7

9

Test group

5

Test group

8

9

10

15

20

25

Am

ount

of i

deas

Rated 3 stars

Rated 2 stars

Rated 1 stars

Design challenge 1 Design challenge 2

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 56: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

33

COnCluSIOnbull Co-created mapping convey design information related to the five UX entities

bull Positive impact on generation activities

=gt contributes to discuss hypothesis 2 (wide range of design info)

EXPERIMEnTSexp 4 kansei representationco-creation within a design team

Contribution to hypothesis 2

NCD

I G CEampD

NPD

creators INDUSTRIAL DESIGN TEAM tool KANSEI CARDSadditional INFLUENCE ON GENERATION ACTIvITES

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
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          6. scent button 3
Page 57: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

34

AIMbull How are kansei-focused representations created in prac-tice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Repeat for the 27 projects

1 Project identification

2 Analysis of reports

3 Inteviews with team members

4 Compari-son of the info

gathered

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 58: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

34List of categories of design information (originally ldquofunctionalityrdquo)

AIMbull Broader picture of how kansei-focused tools and methodologies are used in practice

PROTOCOlbull Interview and report analysis related to 27 projectsbull Main focusing points - Context (purpose design team) - Design activities (reasoning audience repres type) - Design information conveyed

EXPERIMEnTSexp 5Use of kansei representation in an indUstrial context

Categories related ux entity

value Userrsquos personal characteristics

Semantic descriptor Userrsquos perceived kansei quality

emotion Userrsquos perceived kansei quality

Style Product attributes

lifestyle Userrsquos personal characteristics

Interface characteristic Interaction attributes

action enabled Interaction attributes

product characteristic product attributes

Sectorobject Product attributes

physical context Context attributes

temporal context Context attributes

Culture Userrsquos personal characteristics

Morphology Userrsquos personal characteristics

gesture Interaction attributes

feedback Interaction attributes

visual attribute Product attributes

Tactile attribute Product attributes

auditory attribute product attributes

olfactory attribute product attributes

Abs

tract

Mid

dle

leve

lC

oncr

ete

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 59: PhD defense presentation

abductive reasoning scientific reasoning

Context Literature review researCh question Contributions ConCLusion

35

RESulTS amp dISCuSSIOnS

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

ldquoexploratory conceptrdquo (ec) projects

Purpose Propose new experience concepts for future break-through productsdesign team members Multi-cultural internal and external to TME

Reasoning Mainly abductionAudience Managerial level Wide but fuzzy

Intermediate representations visual narrativefinal representations Narrative interactive

Categories Mainly abstract not much focus on product attributes

ldquoproduct lining strategyrdquo (pls) projects

Purpose Identify user experience logics and directions for future platform productsdesign team Multi-cultural mostely internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and rather large

Intermediate representations Multi sensory visualfinal representations Narrative (limited) multi sensory visual

Categories Combining concrete and abstract design information Only limited consideration of context and interaction

ldquopre-development directionrdquo (pdd) projects

Purpose Prepare grade and character strategies of future incre-mental productsdesign team Multi-cultural only internal to TME

Reasoning Balanced between abductive and scientificAudience Managerial amp working level Clear and specific

Intermediate representations visualfinal representations Multi sensory visual

Categories Mainly combining user-related and product related de-sign information with intention in terms of kansei qualities

Des

ign

info

rmat

ion

con

veye

dD

esig

n a

ctiv

ities

Con

text

of

the

proj

ects

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
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        2. Page 721 Off
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          1. Tactile button 5
          2. sound button 5
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          6. scent button 3
Page 60: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

COnCluSIOnbull Three project-types dealing with UX-intentionsbull Described in terms of context design activities and design information conveyed

=gt Validates hypothesis 3 in the case of toyota (integra-tion indus process)

exp 5Use of kansei representation in an indUstrial context

EXPERIMEnTS

Contribution to hypothesis 3

NCD

I G CEampD

NPD

36

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 61: PhD defense presentation

Context Literature review researCh question Contributions ConCLusion

37

EXP 1bull Correlation between experience entitiesbull Experience directions identified (clusters)=gt hypothesis 1 Ux description combining 5 entities

EXP 2 3 And 4bull Tools and methodologies to - define UX directions - communicate of design information=gt hypothesis 2 design info related to all Ux entities

EXP 5bull Three project-types dealing with UX-intentionsbull Description in terms of context design activities and design information conveyed=gt hypothesis 3 integration into the toyota process

conclUsion of the experiments

EXPERIMEnTS

Overview Hypothesis - Experiments

NCD

I G CEampD

NPD

- CREATORS- TOOLS- REPRESENTATION TyPES- DESIGN INFORMATION CONvEyED

3 TyPOLOGIES OF PROjECTS DESCRIBED WITH - CONTEXT - DESIGN ACTIvITIES - DESIGN INFORMATION CONvEyED

UX CONSIDERED AS A COMPOSITION OF ENTITIES

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 62: PhD defense presentation

Model of kansei design informationKansei-Experience framework (5 entities = 5 colors)

User

Concrete

Enviroment(Product amp static context)

Abstract

- value- Personality

- Semantic descriptor- Emotion

- Style

- Lifestyle- Past experience- Mental capability- Skill

- Interface characteristic- Action enabled- Temporal context

- Product characteristic- Sectorobject- Physical context

- Culture (demographics)- Morphology- Physical capability

- Gesture- Feedback

- visual att- Tactile att- Auditory att- Olfactory att- Other sensory att

PC KQPRODUCT

CONTEXTINTERACT

user enVIronMent

Context Literature review researCh question exPeriMents ConCLusion

38

MOdEl Of KAnSEI dESIgn InfORMATIOnbull Model representing categories of design information exchanged in early design activitiesbull Experience entity dimension (horizontal) in addition to the original abstraction dimension (vertical)

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 63: PhD defense presentation

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

39Multi sensory representation and design information conveyed (EXP 3)

Multi sensory representation and design information conveyed (EXP 2)

MulTI SEnSORY EARlY REPRESEnTATIOnSbull Two different types of representationsbull Differences in terms of - creation methodologies (tools creations) - design information conveyed

aCadeMIC ContrIbutIons

COnTRIbuTIOnS

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 64: PhD defense presentation

Concrete

User Environ-ment

Abstract

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

14 5

8

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Kansei representations developed

Tools developed (UX harmonics kansei cards and Mood boxes)

Depends on cards used

Depends on cards used

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 65: PhD defense presentation

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

User experience components

New B - Inspirational User experience board D

Emotion

- Proud

- Calm

- Nostalgic

Semantic

- Chic elegant

- Comfortable

- Intuitive easy to use

- Timeless

Aesthetic

- Pleasant to see

- Pleasant to smell

- Coherency between the senses

Interface

- Direct tangible

interface

Way of functioning

- Static product

Location of use

- Outdoor

- Hand bag

- Wallet

- Scarf

Terminal values

- Mature love

- Social recognition

- A prosperous life

- Equality

Behavioral values

- Loving affectionate

- Polite Indulgent

- Helpful

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Style accessory Fashionable utility

Key attributes Examples

Maestro

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

RefinementContrastPremiumGeometrial

Hue Complex compo-sition sophisticated colorsContrast of hue middleL-D contrast middle

EnergyDualityPower Dynamismjoy

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast middle

Different amp unexpectedForward lookingDynamicBold

Hue Bright saturated and vivid colorsContrast of hue highL-D contrast low

Context Literature review researCh question exPeriMents ConCLusion

40

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Use of the methodologies and kansei representations developed

Use of the tools developed (UX harmonics kansei cards and Mood boxes)

EC projects1

PLS projects2

PDD projects1

EC projects1

PLS projects2

PDD projects4

EC projects1

PLS projects1

PDD projects0

EC projects0

PLS projects1

PDD projects1

EC projects1

PLS projects2

PDD projects1

EC projects2

PLS projects3

PDD projects4

EC projects0

PLS projects2

PDD projects2

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 66: PhD defense presentation

Context Literature review researCh question exPeriMents ConCLusion

40

IndustrIal ContrIbutIons

COnTRIbuTIOnS

Exampe of prescription and guidelines documents

Internal presentations (general RampD audience)

nEw KnOw-hOwbull Tools UX harmonics Kansei cards Mood-boxesbull Early representations visual and multi sensorybull different creators designers (EXP 2 amp 3) users (EXP 3) and design team (EXP 2 amp 4)bull Uptake in the Toyota research and pre-development projects

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 67: PhD defense presentation

Context Literature review researCh question exPeriMents ConCLusion

41

uPTAKE In PROJECTSbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representations

COnTRIbuTIOnS

IndustrIal ContrIbutIons

Concrete

User Environ-ment

Abstract

An early representation (from EXP 2) and design information conveyed

User experience components

New B - Inspirational User experience board A

Emotion

- Curious

- Inspired

- Proud

- Surprised

Semantic

- Pure

- Dynamic

Aesthetic

- Pleasant to see

- Pleasant to smell

Interface

- Touchscreen

Location of use

- Outdoor

Function

- Display media content

- Learn

- Discover

- Smartphone

- Digital camera

Terminal values

- Exciting life

- Pleasure

- Wisdom

Behavioral values

- Broad-minded

- Independent

- Curious and

courageous

Personal values

TME-KD

USER PRODUCT INTERACTION and CONTEXT

Experience context Digital explorer

Key attributes Examples

Inspirational user experiences

Inspirational movements and behaviors

Inspirational music

Gettysburg

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 68: PhD defense presentation

Context Literature review researCh question exPeriMents ConCLusion

41

nEw APPROACh In VEhIClE PRE-dEVElOPMEnTbull Lead to higher reciprocal understanding within the design teamsbull Different functional divisions were able to take ownership of the design information conveyed by the representationsbull Shared intention different expertises

COnTRIbuTIOnS

Characteristics of the main types of early representation

Level of focus

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

Concrete

User Environ-ment

Abstract

STyLING DESIGNER

PRODUCT PLANNER

ENGINEER

IndustrIal ContrIbutIons

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 69: PhD defense presentation

Context Literature review researCh question exPeriMents Contributions

Toyota Motor Europersquos design centre (top) head office (middle) and RampD centre (bottom)

42

PERSPECTIVEbull Other types of representation (eg narrative interac-tive)

bull Link between intentions and final products - Use along the design process - Break-down in function-specific requirements

COnCluSIOnbull Link kansei studies and the industrial design processbull Definition and representation of UX intentions - Tools representations methodologies - Descriptive model of design information exchanged

conclUsion and perspectives

COnCluSIOn

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 70: PhD defense presentation

Context Literature review researCh question exPeriMents Contributions

43

COnCluSIOn

conclUsion and perspectivesJOuRnAl PublICATIOnS (2 submitted 1 published)bull gentner a Bouchard C Boisseau E Favart C (TBC) Representation of the intended user experience of a product during its early design stage International journal of Designbull gentner a Bouchard C Favart C (TBC) Participatory design sessions supporting the identification of user experience directions International journal of vehicle Designbull gentner a Bouchard C Esquivel D Favart C (2013) Mapping a multi-sensory identity territory at the early design stage Int journal of Affective Engineering 12(2)

COnfEREnCE PublICATIOnS (4 accepted 8 presented)bull gentner a Bouchard C (2014) Three types of experience-driven new concept development In T Abram W Karwowski T Marek (Eds) Proceedings of the 5th International Conference on Applied Human Factors and Ergonomicsbull gentner a Bouchard C Favart F (2014) Kansei-related design information exchange during early concept creation phases In Proceedings of the Kansei Engineering and Emotional Research confer-encebull gentner a Bouchard C Badoil A Favart F (2014) Kansei cards A visual tool supporting the investigation discussion and representation of the kansei-related intentions of a product to be de-signed In Proceedings of the Kansei Engineering and Emotional Research conferencebull Bouchard C gentner a (2014) About the nature of Kansei information from abstract to concrete In Proceedings of the Kansei Engineering and Emotional Research conferencebull gentner a Bouchard C Favart C (2013) Early user experience representation in an industrial context the kansei experience design approach In Proceedings of the 3rd Int Conf on Integration of Design Engineering amp Managementbull gentner a Bouchard C Favart C (2013) Investigating user experience as a composition of components and influencing factors In Proceedings of Int Association of Societies of Design Research conferencebull Bouchard C Bongard-Blanchy K Omhover jF gentner a (2013) Touchstorming and bodystorming A generative approach for the elaboration of a gesture database in interaction design In Pro-ceedings of Int Association of Societies of Design Research conferencebull Boisseau E Bouchard C gentner a Esquivel D (2013) Is ldquoPortrait Chinoisrdquo efficient to cluster mental images of a Target user In Proceedings of CONFERE conferencebull gentner a Bouchard C Esquivel D Oprea G (2012) Creativity comparison between japanese and European at the concept creation stage In Proceedings of the International Conference on De-sign Creativitybull gentner a Bouchard C Esquivel D Favart C (2012) Towards a platform for New Concept Development when kansei and design-thinking approaches meet In Proceedings of NordDesign confer-encebull gentner a Bouchard C Esquivel D Favart C (2012) Kansei design approaches for the new concept development process In Proceedings of CONFERE conferencebull gentner a Bouchard C Aoussat A Esquivel D (2012) Defining an identity territory for low emission cars through multi-sensory ldquoMood-boxesrdquo In Proceedings of the Kansei Engineering and Emo-tional Research conference

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 71: PhD defense presentation

thank yoU

time for qUestions

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3
Page 72: PhD defense presentation

Definition anD representation of user experience intentions in the early phase of the inDustrial Design process a focus on the kansei process

PhD defense

Promoter Alexandre Gentner

Jury Toshimasa Yamanaka Tsukuba University Professor Jean-Bernard Martens Eindhoven University Professor Shirley Coleman Newcastle University Technical Director Carole Favart Toyota Motor Europe General Manager Daniel Esquivel Toyota Motor Europe Senior Kansei EngineerAdvisor Carole Bouchard ArtsampMeacutetiers ParisTech ProfessorCo-advisor Jean-Franccedilois Omhover ArtsampMeacutetiers ParisTech Senior Lecturer

  • SoA UX
      1. Button 110
        1. Page 1 Off
        2. Page 721 Off
        3. Page 732 Off
          1. Tactile button 5
          2. sound button 5
          3. scent button 5
          4. Tactile button 3
          5. sound button 3
          6. scent button 3