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,Wood Elf Player's Battle Scroll
-HERALD'S JOUSTING ROSTERThe jVood:Eljjou,sting team consists of
Heroes led by Athelwyn. Each Hero should be
named as J!QU may want 'to'include surviving Heroes in your army
for the final Battle. Youean either ehbose names for them or refer
to the Chanson de Challotte for suitable Elvennames. Bach-Hero is
armed in the same way as Athelwyn - except J!J.atthey carry
normallances. Each Hero may also have a magic weapon chosen from
the list below. He can use-
. this;'n the [Pu':;'eyeven though it is against the Bretonnian
code ~f honour. "
WOOD ELF HERO M WS BS S T W A LD SAVE.5 6 6 4 4 2 8 3 9 5+ (3+
in battle)
ATHELWYNMagic Weapon: Star Lance.
WOOD ELF HERO M WS B~ S I W A LD SAVE5 6 6 4 4 2 8 3 9 5+ (3+ in
battle)
Name:.Magic Weapon:
WOOD ELF HERO M WS' BS S r W A LD SAVE5 6 6 4 4 2 8 3 9 5+ (3+
in battle)
Name: .-Magic Weapon:
WOOD ELF HERO M WS BS S T W A LD SAVE5 6 6 4 4 2 8 " 9 5+ (3+ in
battle).}
Name: ~Magic Weapon:
WqOD ELF' HERO M WS BS S T W A iD SAVE5 6 6 4 4 2 8 3 9 .5+ (3+
in battle)
Name:Magic Weapon:
WOOD ELF' HERO M WS BS S T5 6 6 4 4
Name:Magic Weapon:
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(VICTORY GAINSAny Wood Elf Princes who survive the tourney can
bechosen for the Wood Elf army in the final battle. Theseare the
only Heroes available to the Kindred of theWillows for the final
battle, and Heroes of provenworth will be badly needed to stand up
to the full furyof the Bretonnian Knights.
TACTICAL HINTSThe Wood Elves have a better chance of winning
thetourney than you might think, not only because theyhave magic
items, but also on account of their goodfighting
characteristics.
Your opponents will be much less likely to opt for thetrickier
ploys than you, because they will bedetermined to make their brute
force count and willwant to strike first. There may be more
Bretonniansthan Wood Elves, but one of your Princes couldunhorse
more than one Bretonnian opponent beforethe day is through. Every
Bretonnian that can beunhorsed is a severe loss to them because he
will notbe invading your lands alongside the pilgrimage in thefinal
battle!
TOURNEY SAVEIn a tourney, the Wood Elf Heroes and the
BretonnianKnights are separated from each other by a longhoarding -
making it impossible to strike either side'shorses. For this
reason, the horse and its armour saveare ignored when working out
saves. This means thatduring the tourney a Wood Elf Hero has a save
of 5+instead of 3+ as he would normally have in battle.
Atbelwyn Of Atbel LorenWood Elf General 174 pointsThe leader of
the Wood Elf Princes is Athelwyn of theKindred of the Willows. He
will stop at nothing toretrieve the magic items taken from Athel
Loren by theBretonnians and already has another cunning plan
readyin case the Wood Elves cannot win the prizes by
faircontest.
M WS BS S T W A Ld
AtbelwynElven Steed
5 664 4 29 3 033 1
8394 1 5
EQUIPMENT: Athelwyn has a sword, light armour, ashield and the
Star Lance. He rides a barded Elven Steed.
SAVE: 3+. This is reduced t05+ in the joust as the steedand its
armour do not count.
SPECIAL RULESStar Lance 60 points+3S bonus when charging. No
armour save allowed
FateAthelwyn is fated to fight at the Tree of Shields. Thismeans
that he cannot be slain until the final battle.If Athelwyn is
unhorsed during the tourney he will betaken to a hidden glade deep
within the Forest of Lorenwhere Wood Elf maidens will treat him
with magicpotions. Here he will make a miraculous recovery and
beable to take part in the final battle.
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Wood Elf Player's Battle Scroll
THIEVES OF LORENThe Wood Elf force consists of 1,000 points
chosen from the army list in the Warhammer
Armies Wood Elves book. Choice is limited to the troops listed
here. Wherever the scenariocalls for an exception to the Warhammer
army list, this will be indicated below.
CHARACTERS
ElthrynThe Wood Elves are led by Elthryn, who counts as
thearmy's General.
ChampionsYou may choose one Champion for each unit in yourarmy;
armed and equipped as the rest of the unit. EachChampion may have a
magic item worth up to a value of20 points. One Champion may ride a
Warhawk if youchoose to include a unit of Warhawk Riders in this
battle.One Champion may be a Wardancer Champion if youchoose a unit
of Wardancers.
0-1 MageYou may choose one Wood Elf Mage. The Mage is eitheron
foot or mounted on a Warhawk and may have a magicitem worth up to
25 polnts. The Mage may only ride aWarhawk if you choose to include
a unit of WarhawkRiders, in which case, the Mage arrives together
with theWarhawk Riders after the first turn.
REGIMENTS0-1 Unit of WardancersYour army may include one
Wardancer unit. They plan toslip away from the tourney (where they
have beenentertaining the Bretonnian crowd with some sworddances),
to help steal the magic items.
0-1 Unit ofWaywatchersYour army may include one unit of
Waywatchers. Usualdeployment rules for Waywatchers apply.
0-1 Unit of ScoutsYour army may include one unit of Scouts.
Usualdeployment rules for Scouts apply.
0-1 Unit of Warhawk.RidersYour army may include one unit of
Warhawk Riders.
ArchersYour army may include any number of Archer units. Oneunit
may have a magic standard worth up to a value of 25points.
Glade GuardsYour army may include any number of Glade Guard
units.One unit may have a magic standard worth up to a valueof 25
points.
SPECIAL RULESIf you use Hawk Riders, they fly in from the Forest
ofLoren by prior arrangement and arrive during the battle.They may
not enter the table until the start of yoursecond tum. They count
as flying high at the start of theturn and may descend to attack in
that tum.
VICTORY GAINSThe Wood Elves have a good opportunity to steal
theChalice and may get away with stealing the other magicitems as
well. Any items captured in this battle can beused by the Wood Elf
player in the final battle.
TACTICAL HINTSThe Wood Elves have an excellent chance of making
offwith most if not all of the prizes, but you can expect
verydetermined opposition from the Bretonnians. Keepenough troops
around the prize pavilion to hold themoff. These should be good
hand-to-hand fighters.Shooting will not be enough to stop the
Bretonnians.Remember that the last prizes are potentially the
mostuseful to you, so you will need to keep control of thetented
enclosure to the end of the battle. It will be worthhaving small
fast bands of troops moving about aroundthe tents to try to prevent
the Bretonnians concentratingall their forces on the pavilion. The
Bretonnian troopsopposing you are vulnerable to archers and a few
goodvolleys of arrows may panic them, preventing them frompressing
home their attack.
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EltbrynGeneral of the Thieves of Loren ... 134 pointsThe Wood
Elves are led by Elthryn, who counts as thearmy's General. Elthryn
is a wily individual who oftencomes to Quenelles to trade. He knows
the ways ofthe Bretonnians and knows how to outwit them bycunning.
Naturally, Athelwyn sought him out as anaccomplice in his
treacherous and dishonourable planto capture the tourney
prizes.
M WS BS S T W A Ld
Elthryn 5 6 6 4 4 2 839
EQUIPMENT: Elthryn wears light armour and isarmed with a hand
weapon and longbow.SAVE: 4+
MAGIC WEAPONSHall of Doom ArrowElthryn, having dealt with the
Bretonnians before,expected trouble at Quenelles and wisely
broughtwith him one of the rare, precious and deadly Hail ofDoom
Arrows kept in the secret glade of his kindred.This is the Hail of
Doom Arrow as described inWarhammer Magic.
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Wood Elf Player's Battle Scroll
SPIRITS OF THE FORESTThe Wood Elfforce consists of 1,250 points
chosen from the army list in the Warhammer
Armies Wood Elves book. Choice is limited to the troops listed
here. Wherever the scenariocalls for an exception to the Warhammer
army list, this will be indicated below.
CHARACTERS
Gwercus the 'freemanThe Wood Elvesare led by Gwercus, who counts
as thearmy's General.
ChampionsYoumay choose one Champion for each unit ofWoodElves in
your army, armed and equipped as the rest ofthe unit. Each Champion
may have a magic item worthup to a value of 20 points.
0-1 MageYour army may include one Wood ElfMage,who is thetree
singer of this glade. He is on foot and may have amagic item worth
up to a value of 50 points.
REGIMENTS0-1 Unit of WaywatchersYour army may include one unit
of Waywatchers.
0-1 Unit of WardancersYour army may include one unit of
Wardancers.
At least one unit of DryadsYour army must include at least one
unit of Dryads andmay include more if you wish.
ScoutsYour army may include any number of Scout units.
SPECIAL DEPLOYMENT RULESSpecial deployment rules for Scouts and
Waywatchersdo not apply in this battle because it is an ambush
andso any unit in the Wood Elf army is allowed to deployas close as
8" to the Bretonnians.
VICTORY GAINSIf the Wood Elves win this battle the
Bretonnianpilgrimage will be halted in its tracks. The
Bretonnianreliquary wagon will have been prevented fromprofaning
the sacred glade and the Treemen andDryads who dwell there will not
be transformed intotrees. The Wood Elfplayer will therefore be able
to useTreemen and Dryads in the final battle.
TACTICAL HINTSThe reliquary wagon is potentially the
greatestmenace to the Wood Elves. Gwercus should direct hisrage
against this and smash it to bits. Otherwise, the'Ireeman and the
Dryads should get to grips with theKnights and destroy them.
Knights are not very goodat defeating Treemen and will find it hard
goingagainst the Dryads.The rest of the Bretonnians are very
vulnerable toarchery attacks from concealed troops in the woods.You
can expect to panic or shoot down many of theCommoners ifyour
archers are well positioned withinthe trees. Inan ambush, it is
important to place all theambushing troops in advantageous
positions so thatthey can strike Simultaneously. Usually it's a
good ideato block the head and tail of the column at once,gripping
it as if in a vice until it is destroyed. Thevanguard of the enemy
column is quite likely to bestrong enough to force its way through,
so you shouldhave the strongest part of your force concentrated
inthat area to bar the way.
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Gwercus the Treeman'freeman ................ 280 pointsThe Wood
Elves are led by Gwercus, who counts as thearmy's General.Gwercus
is the guardian of the sacred Willow Gladesinwhich the Kindred of
the Willows dwell. Most of thetime he stands utterly motionless
like one of the manyancient, gnarled willow trees in the glades.
Indeed it isonly possible to tell which one he is when be
changeshis position to get the best of the sun at different timesof
the year!Gwercus is worshipped by the Kindred of the Willowsand is
attended by numerous Dryads surrounding himamong the trees and
saplings. Waywatchers also guardhim, Mages consult him for oracles
and Wardancersperform rituals to awaken or soothe him at
theappointed times. Gwercus is very old and so reveredthat the
dwellers of the glade look upon him as a livinggod, the protective
spirit of the glade in which theylive. If he becomes angry and
roused, they will followhim and attack those who disrurb his
peace.There is nothing that irritates Gwercus more thannoise,
commotion, the bad vibrations from mannishmagic and the sound of
axes biting the flesh of his treekindred!
MWSBSS TW I ALd
Gwercus 683676249
SAVE:Unmodified save of 5+
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Wood Elf Player's Battle Scron
THE KINDRED OF THE WILLOWSThe Wood Elf force consists of 2,000
points chosen from the army list in the
Warhammer Armies Wood Elves book. Choice is limited to the
troops listed here.Wherever the scenario calls for an exception to
the Warhammer army list,
this will be indicated below.
CHARACTERSAthelwynThe Wood Elves are led by Athelwyn, who counts
as thearmy's General.
Elven PrincesThe Wood Elf army may include any of the Wood
ElfPrinces who survived the first scenario. These areequipped
exactly as they were for the tourney retainingthe same magic items
which they had in the first scenario.
ElthrynThe army may include Elthryn if he survived the Battle
ofthe Tents.
Yolath the Master MageYour army may include Yolath the Master
Mage. Yolathmay be equipped with any of the magic items stolen at
theBattle of the Tents for no extra points cost.
Gwercus the TreemanThe army may include Gwercus the Treeman if
hesurvived the third battle.
Battle Standard BearerThe army may have a Battle Standard Bearer
carrying thebanner of the Kindred of the Willows. This may be a
magicbanner worth up to a value of 50 points.
ChampionsYou may choose one Champion for each unit in yourarmy,
armed and equipped as the rest of the unit. EachChampion may have a
magic item worth up to a value of10 paints.
Up to 2 MagesYour army may include up to two other mages in
additionto or instead of Yolath. Other mages will gather to
helpdefend the sacred glade. These will be first level wizards.Each
mage may be equipped with any of the magic itemsstolen at the
Battle of the Tents for no extra points cost.The mages may be on
foot or ride Elven Steeds.
0-2 'freemenYour army may include up to two Treemen in total.
Youmay only include them if the Wood Elves won the thirdbattle. If
you choose Gwercus, you may only choose oneother Treeman in
addition to him.If the Wood Elves lost the third battle, the Old
Stick is theonly way to use a Treeman in your army.
REGIMENTS
0-1 Unit of Dryads per TreemanIf the Wood Elves won the third
battle, you may includeone unit of Dryads per Treeman in the army.
If they lost,then the Casket of Acorns is the only way to
includeDryads in the Wood Elf army.
0-1 Unit of Glade RidersYour army may include one unit of Glade
Riders. Theseare warriors from the Kindred of Equos who have
riddento assist the Kindred of the Willows. The unit may have
amagic standard worth up to a value of 50 points.
0-1 Unit of ScoutsYour army may include one unit of Scouts.
Specialdeployment rules for Scouts apply in the battle.
0-1 Unit ofWaywatchersYour army may include one Waywatcher unit.
Specialdeployment rules apply in the battle.
0-1 Unit of WardancersYour army may include one Wardancer
unit.
0-1 Unit of WarhawkRidersYour army may include one Warhawk Rider
unit.
Glade GuardsYour army may include any number of units of
GladeGuards. One unit may have a magic standard worth up toa value
of 25 paints.
ArchersYour army may include any number of Archer units. Oneunit
may have a magic banner worth up to 25 points.
SPECIAL RULESStolen Magic ItemsThree of the magic items in the
prize pavilion are WoodElf magic items. The Chalice of Chanterelle
is aBretonnlan magic item which the Wood Elves cannot use.Any Wood
Elf magic items successfully stolen in theBattle of the Tents can
be given to the mages indicatedabove for no extra points cost.
Onlythey will know whatthey are and can do. Note that if the Wood
Elves lost thethird battle, the only way the Wood Elf army can
useTreemen and Dryads will be by means of the Casket ofAcorns and
the Old Stick.
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The Silver ArrowThis is a silver arrow with an inscription that
reads "I willfell any foe. No armour can protect against mel" If
anenemy model is wounded by this arrow he will suffer D6wounds with
no armour save possible. One use only.
The Casket of AcornsThis is a golden casket containing a handful
of wizenedacorns that will immediately sprout into D6 Dryads
ifscattered on the ground in the magic phase of any WoodElf tum.
One use only.
The Old StickThis is a finely carved wooden staff decorated with
a fairyface and an incantation which says, "This is all thatremains
of Guath the Old, plant me when you are inneedl". Plant the staff
in the ground in the magic phase ofany Wood Elf tum and it will
immediately sprout into aTreeman. One use only.
VICTORY GAINSIf the Kindred of the Willows win this battle they
will savetheir sacred tree from the Bretonnian axes and theirsacred
groves from becoming a Bretonnian touristattraction IThis area of
the forest will remain secure as ahome for the kindred. If they
lose, they will have tomigrate deeper into the wood, surrendering
the glades tothe Bretonnians. Since these glades have grown over
whatwas once a Bretonnian village, the Bretonnians have aclaim to
the place and it is doubtful whether the King andQueen in the Wood
will risk breaking their ancient pact
with the King of Bretonnia over this when they emergefrom the
Oak of Ages in the spring. They will counsel themages of the
kindred to lead their folk elsewhere.
TACTICAL HINTSThe Bretonnians will probably attack head on
across themarsh with their Knights. They do not have any
betteroptions. This attack will be dangerous and difficult
tostop.The counter-tactics call for all the Elf cunning you
cansummon up. Deploy your forces cleverly and aim toensnare the
Knights so that you can wear them down andsurround them. Any of
your troops deployed beyond themarsh will be well placed to disrupt
the Bretonnian plansand threaten the flanks of the Knights. Your
best hope isto make your opponent confused and irtesolute. This isa
battie in which the Glade Guards can show their worth,perhaps as a
last resort for holding the island. A massedunit may be able to
hold up the Knights if properlybolstered and supported.If you have
any magic items stolen in the Battle of theTents you will need to
choose mages to carry them. Withthe exception of the chalice which
is of no use to theWood Elves, these items are potentially very
powerful andcould win you the battierThe Stiver Arrow should
perhaps be reserved forAgravain himself while the Casket of Acorns
and the OldStick are the only means of summoning a Treeman orDryads
to help you if you lost the third battie. Note thatthe only Heroes
available to your army are those whohave survived earlier
battles.
YolathMaster Mage 242 pointsYour army may include Yolath, the
Master Mage. Heis the chief mage of the Kindred of the Willows.
Hisduty is to guard the sacred glades and oversee therites and
ceremonies of the seasons. It was hisforebears who led the kindred
to this part of theForest of Loren and he does not wish to be the
oneto relinquish it to the Bretonnians.
MWSBSS TWI ALd
YolathWarhawk
5 4 4 4 4 3 8 2 82 4 3 3 1 5 1 7
EQUIPMENT: Yolath is armed with a hand weaponand longbow and
rides a Warhawk.SAVE: 6
MAGIC ITEMSYolath may be given any of the magic items
stolenduring the Battle of the Tents for no extra pointscost.