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PE Warm-up Activities Created by Coach Berns
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PE Warm-up Activities - saintmpl.orgStudents partner up & decide who is partner 1 & partner 2. • 3. Partner 1 lines up at starting line in front of cards while partner 2 is directly

Feb 04, 2021

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  • PE Warm-up Activities

    Created by Coach Berns

  • Luck of the Draw

    •  ACE

    Jog 1 Lap around the gym •  KING

    20 Line Jumps •  QUEEN

    20 High Knees in Place •  JACK

    20 Jumping Jacks •  HEART

    That # of Mountain Climbers •  DIAMOND

    That # of Push-ups •  SPADE

    That # of Sit-ups •  CLUB

    That # of Air Squats

  • Fitness Finders Warm-up

    •  1. You & someone do 12 push-ups: •  2. You & someone have an arm wrestle: •  3. You & someone do 20 mountain climbers: •  4. You & someone do 30 line jumps: •  5. You & someone Run 1 lap around gym: •  6. You & someone do 25 sit-ups: •  7. You & someone do a 10 sec. dance: •  8. You & someone do 6 toe touches: •  9. You & someone give your teacher a high five: •  10. You & someone do 25 jumping jacks: •  11. You & someone do a 20 sec. wall sit: •  12. You & someone hand this in to the teacher:

    Directions: Find a partner to do the following activities. You must pick a new partner for each activity and may not use the same partner twice! Sign your partner’s after each completed!

  • Dice Challenge

    •  DICE  ROLL      WARM-‐UP  EXERCISE  •  2          2  Half-‐court  bear  crawls        •  3          3  Minutes  running  around  gym  •  4          40  second  wall  sit        •  5          50  line  jumps    •  6          60  seconds  invisible  jump  rope  •  7          Rest  •  8          8  Burpees  •  9          9  Air  squats  •  10          10  x  2  Jumping  Jacks  •  11          11  Push-‐ups  •  12          24  Sit-‐ups  

    Directions: Teacher may decide # of Rolls per class. Students roll both dice and do the exercise that corresponds with the # rolled.

  • INDY 500

    •  Directions: •  1. Race cards (attached) will be placed on a side wall in the gym

    or bleachers. Cards will be placed on wall in the following order (1,2,3,4,5,4,3,2,1).

    •  2. The race track is outside the basketball court with cones in the corners of the court. Racers must stay outside the cones.

    •  2. Students partner up & decide who is partner 1 & partner 2. •  3. Partner 1 lines up at starting line in front of cards while

    partner 2 is directly in front of cards spread out along wall. •  4. On the “go” signal, partner 1 will perform the # (Laps) on the

    first card, while partner 2 will perform the exercise listed on the bottom of the card the entire time it takes partner 1 to finish the lap(s).

    •  5. After the lap has been completed by partner 1, they will cross the finish line and then go tag their partner and switch roles.

    •  6. Once both partners finish the lap & exercise on the first card, they proceed to the 2nd card where partner 1 will run 2 laps, while partner 2 will perform sit-ups.

    •  7. Once all the cards have been completed (25 laps for each partner), then they have completed the Indy 500 Race!

  • JUMPING JACKS  

    1  INDY 500  

  • MOUNTAIN CLIMBERS  

    2  INDY 500  

  • REST  

    3  INDY 500  

  • SIT-UPS/CRUNCHES  

    4  INDY 500  

  • REST/DRINK  

    5  INDY 500  

  • AIR SQUATS  

    4  INDY 500  

  • REST  

    3  INDY 500  

  • INVISIBLE JUMP ROPES  

    2  INDY 500  

  • LINE JUMPS  

    1  INDY 500  

  • DIRECTIONS:    Class/students  have  5  minutes  to  see  if  they  can  complete  the  challenge.    Pick  a  student  to  roll  dice  and  then  class  performs  exercise  corresponding  to  roll.    The  goal  is  to  get  all  6  numbers  rolled  in  5  minutes.    If  you  roll  a  number  twice,  you  must  sIll  perform  the  exercise.  

    •  ROLL      EXERCISE  •  1        1  Lap  Around  Gym  •  2        20  Line  Jumps  •  3        3  Burpees  •  4        10  Mountain  Climbers  •  5        8  Sit-‐ups  •  6        6  Push-‐ups  

    5  MINUTE  DICE  CHALLENGE  

  • Luck of the Draw

    •  ACE

    Jog 1 Lap around the gym •  KING

    20 Line Jumps •  QUEEN

    20 High Knees in Place •  JACK

    20 Jumping Jacks •  HEART

    That # of Mountain Climbers •  DIAMOND

    That # of Push-ups •  SPADE

    That # of Sit-ups •  CLUB

    That # of Air Squats

  • Fitness Finders Warm-up

    •  1. You & someone do 12 push-ups: •  2. You & someone have an arm wrestle: •  3. You & someone do 20 mountain climbers: •  4. You & someone do 30 line jumps: •  5. You & someone Run 1 lap around gym: •  6. You & someone do 25 sit-ups: •  7. You & someone do a 10 sec. dance: •  8. You & someone do 6 toe touches: •  9. You & someone give your teacher a high five: •  10. You & someone do 25 jumping jacks: •  11. You & someone do a 20 sec. wall sit: •  12. You & someone hand this in to the teacher:

    Directions: Find a partner to do the following activities. You must pick a new partner for each activity and may not use the same partner twice! Sign your partner’s after each completed!

  • Dice Challenge

    •  DICE  ROLL      WARM-‐UP  EXERCISE  •  2          2  Half-‐court  bear  crawls        •  3          3  Minutes  running  around  gym  •  4          40  second  wall  sit        •  5          50  line  jumps    •  6          60  seconds  invisible  jump  rope  •  7          Rest  •  8          8  Burpees  •  9          9  Air  squats  •  10          10  x  2  Jumping  Jacks  •  11          11  Push-‐ups  •  12          24  Sit-‐ups  

    Directions: Teacher may decide # of Rolls per class. Students roll both dice and do the exercise that corresponds with the # rolled.

  • INDY 500

    •  Directions: •  1. Race cards (attached) will be placed on a side wall in the gym

    or bleachers. Cards will be placed on wall in the following order (1,2,3,4,5,4,3,2,1).

    •  2. The race track is outside the basketball court with cones in the corners of the court. Racers must stay outside the cones.

    •  2. Students partner up & decide who is partner 1 & partner 2. •  3. Partner 1 lines up at starting line in front of cards while

    partner 2 is directly in front of cards spread out along wall. •  4. On the “go” signal, partner 1 will perform the # (Laps) on the

    first card, while partner 2 will perform the exercise listed on the bottom of the card the entire time it takes partner 1 to finish the lap(s).

    •  5. After the lap has been completed by partner 1, they will cross the finish line and then go tag their partner and switch roles.

    •  6. Once both partners finish the lap & exercise on the first card, they proceed to the 2nd card where partner 1 will run 2 laps, while partner 2 will perform sit-ups.

    •  7. Once all the cards have been completed (25 laps for each partner), then they have completed the Indy 500 Race!

  • JUMPING JACKS  

    1  INDY 500  

  • MOUNTAIN CLIMBERS  

    2  INDY 500  

  • REST  

    3  INDY 500  

  • SIT-UPS/CRUNCHES  

    4  INDY 500  

  • REST/DRINK  

    5  INDY 500  

  • AIR SQUATS  

    4  INDY 500  

  • REST  

    3  INDY 500  

  • INVISIBLE JUMP ROPES  

    2  INDY 500  

  • LINE JUMPS  

    1  INDY 500  

  • DIRECTIONS:    Class/students  have  5  minutes  to  see  if  they  can  complete  the  challenge.    Pick  a  student  to  roll  dice  and  then  class  performs  exercise  corresponding  to  roll.    The  goal  is  to  get  all  6  numbers  rolled  in  5  minutes.    If  you  roll  a  number  twice,  you  must  sIll  perform  the  exercise.  

    •  ROLL      EXERCISE  •  1        1  Lap  Around  Gym  •  2        20  Line  Jumps  •  3        3  Burpees  •  4        10  Mountain  Climbers  •  5        8  Sit-‐ups  •  6        6  Push-‐ups  

    5  MINUTE  DICE  CHALLENGE  

  • The ideas in this packet are the intellectual property of Coach Berns. Like all products in my store, this product is intended to be used for ONE CLASSROOM. Please do not copy, give away, or

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    to my TpT store. THANK YOU! J

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