FreeDrop ItemDrop to FloorSpeakDraw Ammo
StandardAttack/ManeuverActivate Magic ItemAid AnotherDraw Hidden
WeaponDrink PotionEscape GrappleFeintUse A TindertwigStabilizeTotal
DefenseUse Ex AbilityUse Supernatural Ability
ProvokeNo if Melee
NoMaybe
NoYesNoNo
YesYesNoNoNo
Description1d20 + Attack Bonus
Spell Completion, Trigger, Command Word, or UseAttack AC 10 to
add +2 friends Action
Sleight of Hand vs PerceptionDrink a Potion to gain its
benefits
Combat Manever Check or Escape Artist vs CMDBluff vs 10 + Sense
Motive to negate AC DEX
To light a torchDC 15 Heal Check
+4 AC 1 Round, No Attacks of OpportunityUse a Non-Reactive
Extraordinay Ability (Ex)
Use a Supernatural Ability (Su)
MoveMoveDraw WeaponLoad Light/Hand CrossbowOpen/Close
DoorMount/DismountMove Heavy ObjectPick UpSheathe WeaponStand
UpReady/Drop ShieldRetrieve Stored Item
ProvokeYesNoYesNoNoYesYesYesYesNoYes
DescriptionMove up to Speed. May take a 5-foot step
otherwise
Free Action with Move if BAB > 0Load one Bolt into
Crossbow
----Free with DC 20 Ride Check
------------
Getting up from being ProneFree with Move if BAB > 0
From a Backpack, Satchel, or Sack
DescriptionMultiple Attacks with Multiple BABs
Move at least 2 squares to make a +2 AttackAuto-Crit against
Helpless Target
Stop, Drop, and RollLight a Torch without a Tindertwig
Load One/Five Bolt(s) into CrossbowAttach or Detach weapon from
Locked Gauntlet
Next Turn make a Ranged Attack with Splash WeaponMove 4x Speed
but lose AC DEX
Move 2x Speed
Full RoundFull AttackChargeCoup de GraceExtinguish FlamesLight
TorchLoad Heavy/Repeating CrossbowUn/Lock Locked GauntletPrepare to
Throw Splash WeaponRunWithdraw
ProvokeNoNoYesNoYesYesYesYesYesNo
Combat Cheat Sheet
Combat ManeuversBull RushDirty Trick APG
DisarmDrag APGGrappleOverrunReposition APGSunderSteal
APGTrip
SuccessMove Target One Square
Blind, Dazzle, Deafen, Entangle, Shaken, or Sicken for 1
RoundTarget Empties Hand
Move Target With YouGrappled Condition
Move through Targets SquareMove Target Around You
Damage Targets gearSteal from Target
Knock Target Prone
FailStop in front
No Condition
Disarmed if Failed by 10No Movement
No GrappleStop in front
No MoveNo Damage
No TheftKnocked Prone if Failed by 10
Exceed CMDEvery 5, extra SquareEvery 5, Extra Round
By 10, both handsEvery 5, Extra Square
No BonusBy 5, Knock Prone
Every 5, Extra SquareNo BonusNo BonusNo Bonus
No ActionDelayReady5-foot Step
~Adragon202 - Alan
Max Range IncrementsThrown: 5Projectile: 10
Combat Actions1 Move, 1 Standard, 1 Swift, Frees2 Moves, 1
Swift, Frees1 Full Round Action, 1 Swift, Frees
Attack BonusMelee: BAB + STR + Size ModRanged: BAB + DEX + Size
Mod + (-2 * Increment)CMB: BAB + STR + Special Size Mod
GrapplerMoveDamagePinTie Up
ConditionsBleedBlindedConfusedCoweringDazedDazzledDeafenedEnergy
DrainedEntangledExhaustedFascinatedFatiguedFlat-FootedFrightenedGrappledHelplessIncorporealInvisibleNauseatedPanickedParalyzedPetrifiedPinnedProneShakenSickenedStaggeredStunned
EffectsDamage Every Round
Half Speed & -2 AC & No AC DEX & -4 STR & -4 DEX
& -4 Perception & 50% Miss ChancePercentile > 76% Attack
Nearest. > 50% 1d8 + STR Damage to Self. > 25% Do
Nothing.
-2 AC & No AC DEXDo Nothing
-1 Attack-4 Initiative & -4 Perception
Negative LevelsHalf Speed & -2 Attack & -4 DEX
Half Speed & -6 STR & -6 DEXDo Nothing & -4 Skill
Check ReactionsNo Run or Charge & -2 STR & -2 DEX
No AC DEX & No CMD DEX & No Attacks of OpportunityFlee
& -2 Attack & -2 Saves & -2 Skill Checks & -2
Ability Checks
No Move & -4 DEX & -2 Attacks & -2 CMB & No
Attacks of Opportunity0 DEX & +4 Melee Attackers
No Damage Normal Weapons. Half Damage Magic & Supernatural.
Full Damage Incorporeal.+2 Attack, Ignore AC DEX
Only one Move ActionFlee & -2 Saves & -2 Skill Checks
& -2 Ability Checks & No Attack
0 DEX & 0 STR & Helpless & Only Mental
ActionsUnconscious & Made of Stone
Immobile & No AC DEX & No CMD DEX & -4 Melee AC-4
Melee Attack & Only Crossbow Ranged Attack & +4 Ranged AC
& -4 Melee AC
-2 Attack Rolls & -2 Saving Throws & -2 Skill Checks
& -2 Ability ChecksShaken & -2 Damage
Only 1 Move or Standard ActionDrop Everything & No Actions
& -2 AC & No AC DEX & +4 Attackers Combat Maneuvers
TargetArmChestEarEyeHandHeadHeartLegNeckVitals
Modifier-2-2
-10-10-5-5
-10-2
-10-5
Optional Rules from Ultimate Combat Called Shot-2 when using arm
1d4 Rounds
-2 reactive Skill Checks-2 Perception 1 Round
-2 Perception & Concealed Targets 1 Round-2 When Using Hand
& -4 CMD Disarm 1d4 Rounds
Sickened 1d4 RoundsOnly Extra Effects on Critical &
Debilitating
Speed 10 1d4 Rounds & -2 when using leg 1d4 Rounds20% V.
Spell and Command Words Failure 1 Round
Sickened & No Run or Charge 1d4 Rounds
Damage Minimum 1 DamageMain Hand: Weapon + STROff Hand: Weapon +
1/2 STRTwo Handed: Weapon + 3/2 STR
Attack ModifiersAttacking DefensivelyFlankingHigher
GroundImprovised WeaponTight SpaceUnproficient
Melee-4+2+1-4-4-4
Ranged-4--+0-4-4-4
AC ModifiersAttacking DefensivelyBehind CoverFull
DefenseKneeling/SittingTight Space
Melee+2+4+4-2-4
Ranged+2+4+4+2-4
Two-WeaponsNormalOff-Hand LightWith FeatFeat & Light
Primary-6-4-4-2
Off-10-8-4-2
~Adragon202 - Alan