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Campaign Player XP Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down) Ability Score Ability Modifier Item Bonus Temp Bonus Temp Modifier STR STR STR CON CON CON DEX DEX DEX INT INT INT WIS WIS WIS CHA CHA CHA LAWFUL CHAOTIC GOOD EVIL Effective Character Level CLASSES CHARACTER SHEET Level Other skills: Craft - INT Perform - CHA Knowledge - INT Profession - WIS Ranks Racial, Feats, Synergy Skill Bonus Misc Armour Check Penalty Skill Ranks Level Adjustment Hit Die Untrained Acrobatics DEX - Appraise INT Bluff CHA - Climb STR Diplomacy CHA Disable Device DEX Disguise CHA Escape Artist DEX Fly DEX - - - Handle Animal CHA Heal WIS Intimidate CHA Linguistics INT Perception WIS - Ride DEX + Size diff x4 - 1 per 5lb carried Sense Motive WIS - Sleight of Hand DEX Spellcraft INT - Stealth DEX Survival WIS Swim STR Use Magical Device CHA - INT Knowledge: d d d d d 1 2 3 4 5 Track Trained Class Skills +3 SURVIVAL Name Race Size Size Modifier FEMALE MALE ABILITIES CHARACTER SKILLS LANGUAGES SPECIAL ABILITIES FEATS
36
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Page 1: Pathfinder Character Sheets

Campaign

Player

XP

Ability Modi�er = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModi�er

ItemBonus

TempBonus

TempModi�er

STRSTR STRCONCON CONDEXDEX DEXINTINT INTWISWIS WISCHACHA CHA

LAWFUL

CHAOTIC

GOOD

EVIL

EffectiveCharacter

Level

CLASSES

CHARACTER SHEET

Level

Oth

er s

kills

:C

raft

- I

NT

Per

form

- C

HA

Kno

wle

dge

- IN

TP

rofe

ssio

n - W

IS

RanksRacial,Feats,

SynergySkill

BonusMisc

ArmourCheck

Penalty

Skill Ranks LevelAdjustment

Hit Die

Untrained

Acrobatics DEX -Appraise INTBluff CHA

-Climb STRDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX

-

--

Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS

-Ride DEX

+ Size diff x4

- 1 per 5lb carried

Sense Motive WIS-Sleight of Hand DEX

Spellcraft INT-Stealth DEX

Survival WIS

Swim STRUse Magical Device CHA

-

INTKnowledge:

d

dd

d

d

12345

Track Trained

ClassSkills

+3

SURVIVAL

Name

Race Size SizeModi�er

FE

MA

LEM

AL

E

ABILITIES

CHARACTER

SKILLS

LANGUAGES

SPECIAL ABILITIES FEATS

Page 2: Pathfinder Character Sheets

Special AmmoAmmo

Range Type

ft sq

# #

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Special AmmoAmmo# #

Special AmmoAmmo# #

Range Type

ft sq

Attack Bonus CriticalDamage

×d

ATTACKSINITIATIVE BONUS Feats

+Misc

+= DEX

SizeModi�er

++Misc

+= STR

= 10 + STR +DEX

INIT

Speed with Armour Temp SpeedSPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Climb Speed

ft sq

ft sq ft sq

BASEATTACK BONUS

MELEEATTACK

RANGEDATTACK

COMBAT MANEUVREBONUS

CMB

INITIATIVE

SPEED

BASE ATTACK

COMBAT MANEUVRES

BuffsMoraleBonus Nerfs

+ -

PowerAttack

-=

BuffsMoraleBonus Nerfs

+ -

PowerAttack

+=

Temp AttackBonus

+Temp DamageBonus

+

CONFORTITUDE SAVE

+=Temp

+Racial

+Base

Evasion Endurance TrapSense

ImprovedEvasion

Misc

+= ++

+= +

+

+

++

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

SAVES

EFFECTSDEX +10 +

Armour AC Shield ACSize

Modi�er

+ -

NaturalArmour

De�ectionModi�er

+Misc

++=

HIT POINTS Stable UnconciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

AC

SizeModi�er

++

MoraleBonus

+Misc

+

De�ectionModi�er

+

10 + - + ++=AC

DEX

+/

10 + - +/ / / +=ACSpell Resistance Conditional Modi�ers

Damage Reduction

Temp AC

AC

/

CMD

BaseAttack Bonus

BAB

BaseAttack Bonus

BABCOMBAT MANEUVREDEFENCE

METAMAGIC COMBAT ABILITIES

HEALTH

ARMOUR CLASS

Page 3: Pathfinder Character Sheets

WeightValue

Check Penalty

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Head

Properties

Properties

Properties

Hands

Face

Neck / Throat

Shoulders

Arms / Wrists

Body

Torso

Waist

Type Max AC DEX

sqft

Max Speed

Armour ACWeight

lb ACSpell Failure

%

Check Penalty Shield ACWeight

lb ACSpell Failure

%

lb

Light Load

lb

Medium Load

lb

Heavy Load

lb

Max Load

lb

lb

lbCarried Items

Weapons, Ammo

Armour, Shield

lb

lbWorn ItemsScrolls, Potions,

Wands, Components

Total Weight lb

Properties

Properties

INVENTORY

MONEY

WANDS

ARMOUR

SHIELD

EQUIPMENT

SCROLLS POTIONS

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total .,,,

Page 4: Pathfinder Character Sheets

Campaign

Player

XP

Ability Modi�er = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

ItemBonus

AbilityModi�er

STRCONDEXINTWISCHA

TempModi�er

STRCONDEXINTWISCHA

LAWFUL

CHAOTIC

GOOD

EVIL

EffectiveCharacter

Level

CLASSES

CHARACTER SHEET

Level

Oth

er s

kills

:C

raft

- I

NT

Per

form

- C

HA

Kno

wle

dge

- IN

TP

rofe

ssio

n - W

IS

RanksRacial,Feats,

SynergySkill

BonusMisc

ArmourCheck

Penalty

ForbiddenDuringRAGE!

BARBARIAN!Skill Ranks Level

AdjustmentHit Die

Untrained

Acrobatics DEX -Appraise INTBluff CHA

-Climb STRDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX

-

--

Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS

-Ride DEX

+ Size diff x4

- 1 per 5lb carried

Sense Motive WIS-Sleight of Hand DEX

Spellcraft INT-Stealth DEX

Survival WIS

Swim STRUse Magical Device CHA

-

INTKnowledge:

d

dd

d

d

12345

Track Trained

ClassSkills

+3

SURVIVAL

Name

Race Size SizeModi�er

FE

MA

LEM

AL

E

ABILITIES

CHARACTER

SKILLS

LANGUAGES

SPECIAL ABILITIES FEATS

FatigueModi�er

-

-

RAGE!Modi�er

++

××

××

××

×

×

××

×

×

××

Page 5: Pathfinder Character Sheets

Special AmmoAmmo

Range Type

ft sq

# #

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Special AmmoAmmo# #

Special AmmoAmmo# #

Range Type

ft sq

Attack Bonus CriticalDamage

×d

ATTACKSINITIATIVE BONUS Feats

+Misc

+= DEX

SizeModi�er

++= STR

= 10 + STR +DEX

INIT

Speed with Armour Temp SpeedSPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Climb Speed

ft sq

ft sq ft sq

BASEATTACK BONUS

COMBAT MANEUVREBONUS

CMB

INITIATIVE

SPEED

BASE ATTACK

COMBAT MANEUVRES

CONFORTITUDE SAVE

=Temp

++Base

Evasion Endurance TrapSense

ImprovedEvasion

Misc

= ++

= +

+

+

++

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

SAVES

EFFECTSDEX +10 +

Armour AC Shield ACSize

Modi�er

+ -

NaturalArmour

De�ectionModi�er

+Misc

++=

HIT POINTS

hp

Stable UnconciousDyingWounds Non-lethal

hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

AC

SizeModi�er

++ +Misc

De�ectionModi�er

+

10 + - + ++=AC

DEX

+/

10 + - +/ / / +=ACSpell Resistance Conditional Modi�ers

Damage Reduction

Temp AC

AC

/ —

CMD

BaseAttack Bonus

BAB

BaseAttack Bonus

BABCOMBAT MANEUVREDEFENCE

NOTES COMBAT ABILITIES

HEALTH

ARMOUR CLASS

RAGE!+ hp

AC PenaltyRAGE!- 2

Buffs Nerfs

-Fatigued

-=

Buffs Nerfs

-Fatigued

-

RAGE!

+

RAGE!

+

RAGE!

+

RAGE!

+=

Temp AttackBonus

+Temp DamageBonus

+

MELEEATTACK

RANGEDATTACK

RAGE!

Fatigued

RAGE!

+

+

-

Page 6: Pathfinder Character Sheets

BARBARIAN! BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

÷ 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -26 6 3 -27 7 4 -2

BARBARIAN

1Fast MovementIlliteracyRAGE! 1/day

BarbarianLevel

{2 Uncanny Dodge

3 Trap Sense +1

5 Improved Uncanny Dodge

6 Trap Sense +2

7 Damage Reduction 1/―

12

9 Trap Sense +3

Trap Sense +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Trap Sense +6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Trap Sense +5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modi�er = (Total Ability Score - 10) ÷ 2

Page 7: Pathfinder Character Sheets

BARD BardLevel

CasterLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

BARDICKNOWLEDGE BONUS

Misc

=

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CH

AC

HA

- 4

CH

A -

8C

HA

- 1

2

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

VERSATILE PERFORMANCE

SPELLS

BARDIC KNOWLEDGE

SCROLLS POTIONS

Bards can wear light armour without riskingspell failure.

Bards can use all knowledge skills untrained.

+LevelBonus

AUDIENCEMAX FASCINATED

FASC

INAT

E

BardLevel

Take 20 Today

+ 2 ) ÷ 3= (COURAGE BONUS

INSPIRE GREATNESSMAX AFFECTED

INSPIRE HEROICSMAX AFFECTED

COMPETENCE BONUS

INSP

IRE

ROUNDSPER DAY

BardLevel

Bonus hit dice

Competence+ 2d10 (including CON)

Unlimited usesper day

+2 to attack+1 to fortitude saves

Saving bonus

Dodge bonus

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments

Diplomacy, Intimidate

Other:

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomancy, Handle Animal

Use bonus in place of... Use bonus in place of...

+ 4 to all saves

+4 to AC

× 2 ) += 2 + (

PERFORMANCES

LORE MASTER

BardLevel

( ÷ 2 ) +

CHA

TAKE 20 PER DAYTAKE 10

WILL SAVE DCBardLevel

÷ 2 ) += 10 + ( CHA

Rounds Today

ConcentrationCasterLevelCHA= +

Page 8: Pathfinder Character Sheets

1

2

3

4

5

6

Domain

Granted Powers

Domain

Granted Powers

7

8

9

3 +TIMES PER DAY

ENERGYROLL

Misc

+=

=

ClericLevel

(Round down)

(Round up)

( ÷ 2 ) +

CHAToday

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Spellsper day

BaseSpells

= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

CLERIC ClericLevel

LAWFUL

CHAOTIC

GOOD

EVIL

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9ChannelPositiveEnergy

Good Cleric

ChannelNegativeEnergy

Evil Cleric

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Misc

SCROLLS POTIONS

DOMAINS

SPELLS

CHANNEL ENERGY

PREPARED SPELLS

}}

d6

WILLSAVE DC

= CHA

ClericLevel

10 + ( ÷ 2 ) +

ConcentrationCasterLevelWIS= +

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

CasterLevel

Page 9: Pathfinder Character Sheets

DRUID

Times per day Times Today

CasterLevel

Current Shape

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 1

2

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells

= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

+LevelBonus

WANDS

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

Creature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

Page 10: Pathfinder Character Sheets

DRUID

Times per day Times Today

CasterLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 1

2

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells

= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

+LevelBonus

WANDS

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

ANIMAL COMPANION DOMAIN×

1

2

3

4

5

6

Granted Powers

Domain Spells

7

8

9

Domain

ConcentrationCasterLevelWIS= +

Page 11: Pathfinder Character Sheets

MONK

FLURRY ATTACK BONUS

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

MonkLevel Monk

Level

MonkLevel

BonusFeats

1 Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands as weaponsStun (or other effects) target for one round

12Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

3Fast Movement +10 ftManeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB+2 saving throws against enchantment

5High Jump

Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Immune to all diseases

2 Evasion Avoid all damage on successful re�ex

1 Stunned No action this roundLose DEX bonus to AC; -2 AC

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

14 Slow Fall 70 ft

11 Diamond Body Immune to all poisons

13 Diamond Soul Spell resistance

19 Empty Body Assume etherial state for 1 minute - 3 ki points

8 Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9 Improved EvasionFast Movement +30 ft

Avoid all damage on successful re�ex

10 Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15 Quivering PalmFast Movement +50 ft

Delayed death

16 Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 Perfect SelfSlow Fall Any distance

Treated as outsider

18 Fast Movement +60 ftSlow Fall 90 ft

6 Fast Movement +20 ftSlow Fall 30 ft

17 Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or arti�cial aging

HEALINGPOINTS

MONK

KI POOL

FLURRY OF BLOWS

UNARMED STRIKE

STUNNING FIST

ARMOUR CLASS BONUS

WHOLENESS OF BODY

WIS

SPELL RESISTANCE

Ki Pool

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

Monk Level

÷ 2 ) += 10 + (

UNARMED STRIKE DAMAGE ROLL

d

Only applied when unarmoured,unencumbered end not helpless

The maximum bonus to AC and CMD is 5

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

Monk Level

÷ 4 )+ (WISAC

AC BONUS

=}+

CMDCMD BONUS

+

Monk Level

= 10 +

DIAMOND SOUL

QUIVERING PALM

PERFECT SELF

Page 12: Pathfinder Character Sheets

PALADIN PaladinLevel

= + CHA

Spell Save DC = 10 + WIS + Spell Level

Channelling positive energy uses up two of today’suses of Lay On Hands.

SpellSave DC

Spellsper day

BaseSpells

= + Bonus SpellsWIS

2

3

4

1

SMITINGSPER DAY

WeaponDamageBonus

Weapon Attack Bonus

Smitings Today

Uses Today

SMITING DAMAGEBONUS

PaladinLevel Smiting damage bonus applies double for the

�rst successful strike against evil outsiders, evil dragons and the undead.= ++ +

LAWFUL

CHAOTIC

GOOD

EVIL

SMITING ATTACKBONUS

SMITE EVIL

LAY ON HANDS

SPELLS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

SCROLLS POTIONS

Type

Enhancements

Name

SummonedToday

CasterLevel

PaladinLevel - 3 =

WANDS

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

1

2

3

4

PREPARED SPELLS

CHANNEL POSITIVE ENERGY

MERCIES

(Round down)

(Round down)

USESPER DAY

= CHA

PaladinLevel

( ÷ 2 ) +

SPECIAL MOUNT BONDED WEAPONDIVINE BOND

ENERGYROLL

=

PaladinLevel

(Round down)

(Round up)

( ÷ 2 ) +Misc

d6 HEALINGHIT POINTS

=

PaladinLevel

( ÷ 2 ) +Misc

d6WILLSAVE DC

= CHA

PaladinLevel

10 + ( ÷ 2 ) +

ConcentrationCasterLevelCHA= +

Page 13: Pathfinder Character Sheets

Campaign

Player

XP

Ability Modi�er = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModi�er

ItemBonus

TempBonus

TempModi�er

STRSTR STRCONCON CONDEXDEX DEXINTINT INTWISWIS WISCHACHA CHA

LAWFUL

CHAOTIC

GOOD

EVIL

EffectiveCharacter

Level

CLASSES

CHARACTER SHEET

Level

Oth

er s

kills

:C

raft

- I

NT

Per

form

- C

HA

Kno

wle

dge

- IN

TP

rofe

ssio

n - W

IS

RanksRacial,Feats,

SynergySkill

BonusMisc

ArmourCheck

Penalty

Favoured Enemy Terrain

Skill Ranks LevelAdjustment

Hit Die

Untrained

Acrobatics DEX -Appraise INTBluff CHA

-Climb STRDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX

-

--

Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS

-Ride DEX

+ Size diff x4

- 1 per 5lb carried

Sense Motive WIS-Sleight of Hand DEX

Spellcraft INT-Stealth DEX

Survival WIS

Swim STRUse Magical Device CHA

-

INTKnowledge:

d

dd

d

d

12345

Track Trained

ClassSkills

+3

SURVIVAL

Name

Race

Ranger

Size SizeModi�er

FE

MA

LEM

AL

E

ABILITIES

CHARACTER

SKILLS

LANGUAGES

SPECIAL ABILITIES FEATS

Page 14: Pathfinder Character Sheets

FAVOURED ENEMY 2

6

10

ARCHERY

2 4 6Favoured Enemy Bonus

8 10

RANGER RangerLevel

CasterLevel

RangerLevel

TWO-WEAPON FIGHTING

12

Spell Save DC = 10 + WIS + Spell Level

From Level 4Spell

Save DCBonus Spells

WIS

2

3

4

1

WILD EMPATHY BONUS Ranger Level

Select a bonus feat for your style at 2nd, 6th, 10th, 14th and 18th levels:

Name

Creature typerds

RangerLevel

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

Share half your Favoured Enemy bonus against asingle target with all allies within 30 ft

Far Shot

Point Blank Shot

Precise Shot

Rapid Shot

Improved Precise Shot

Manyshot

Pinpoint Targeting

Shot on the Run

Double Slice

Improved Shield Bash

Quick Draw

Two-weapon Fighting

Improved Two-weapon Fighting

Two-weapon Defence

Greater Two-weapon Fighting

Two-weapon Rend

+Misc

+= CHA

SHARE FAVOURED ENEMYDURATION

- 1 +Misc

= WIS

Spellsper day

BaseSpells

= +

COMBAT STYLE

1

2

3

4

PREPARED SPELLS

FAVOURED ENEMIES

FAVOURED TERRAIN 2 4 6Favoured Terrain Bonus

8

FAVOURED TERRAINS

WILD EMPATHY

SPELLS

SCROLLS POTIONS

÷ 2 = +LevelBonus

WANDS

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

SHARE FAVOURED ENEMY ANIMAL COMPANION

HUNTER’S BOND

ConcentrationCasterLevelWIS= +

Page 15: Pathfinder Character Sheets

CasterLevel

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

SpellSave DC

SpellsKnown

= +Spellsper day

BaseSpells

CH

AC

HA

- 4

CH

A -

8C

HA

- 1

2

Bonus Spells

1

2

3

4

5

6

0

7

8

9

KNOWN SPELLS

SPELLS

+LevelBonus

SCROLLS

POTIONS

SORCERER

WANDS

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

BLOODLINE

ConcentrationCasterLevelCHA= +

Page 16: Pathfinder Character Sheets

OPPOSED SCHOOLS

SPECIALITY SCHOOL

WIZARD CasterLevel

+LevelBonus

%

ARCANE SPELL FAILURE THRESHOLD

FAMILIAR

Spell Save DC = 10 + INT + Spell Level

Spells from your opposed schools cost two slots to prepare.

SpellSave DC

= + +Spellsper day

BaseSpells

INT

INT

- 4

INT

- 8

INT

- 12

BonusSpells

1

2

3

4

5

6

0

7

8

9

SpecialistSpell

Speciality Spell

PREPARED SPELLS

0

1

4

5

6

7

8

9

2

3

BONDED OBJECTSpeciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

PREPARED SPELLS

SPELLS

SPELL SCHOOLS

ARCANE BOND

SCROLLS

POTIONS

WANDS

#

CH

AR

GE

S

#

CH

AR

GE

S

#

CH

AR

GE

S

ConcentrationCasterLevelINT= +

Page 17: Pathfinder Character Sheets

CasterLevel

PREPARED SPELLS

Extract Save DC = 10 + INT + Extract Level

ExtractSave DC

= +Extractsper day

BaseExtracts

INT

INT

- 4

INT

- 8

INT

- 1

2

EXTRACTS

MUTAGENS

BOMBS

ALCHEMY

POISON RESISTANCE

ALCHEMIST

10 minsmins

AlchemistLevel

Splash damage is equal to a minimum roll of direct damage.

= ×

DISCOVERIES

STR ACIntelligencePenalty

StrengthBonus INT

WisdomPenalty

DexterityBonus DEX WIS

CharismaPenalty

ConstitutionBonus CON CHA

Natural ArmourBonus

Immune to all poisonsFrom level 10:

(Round down)

(Round up)

DISCOVERIESKNOWN

DURATION

=

AlchemistLevel

( ÷ 2 ) +Misc

FIRE DAMAGE

AlchemistLevel

÷ 2

OTHER DAMAGE

+

1

+ +

+

-

+ -

+ -

2

3

4

5

6

7

8

9

10

11

12

POISON RESISTANCE FORTITUDE SAVE BONUS

1

2

3

4

5

6

1

3

2

6

5

4

INT

d6 +

SPLASHDAMAGE

(Round down)

SPLASH REFLEXSAVE DC

= INT

AlchemistLevel

10 + ( ÷ 2 ) +

Page 18: Pathfinder Character Sheets

CAVALIER CavalierLevel

SKILLS

CHALLENGE

BANNER

PREPARED SPELLSMOUNT

ORDER

EDICTSCHARGE

CAVALIER ORDER — CHALLENGE ABILITY

CAVALIER ORDER — SKILLS

ABILITIES

Creature type

Charge attack

Name

TACTICIAN

TEAMWORK FEATS

rds

Misc

+

FEAT SHARINGPER DAY

Level3

Level11

Level20

= 1 + ( ÷ 5 )

CavalierLevel

Misc

+

FEAT SHARINGDURATION

= 1 + ( ÷ 2 )

CavalierLevel

Misc

+

Misc

+

CHALLENGESPER DAY

= 1 + ( ÷ 3 )

CavalierLevel

MELEEDAMAGEBONUS

=

CavalierLevel

Mounted Speed

ft sq

EXPERTTRAINER

TrainingHandle AnimalBonus

When training an animal to serve as a mount

=

=+

+

CavalierLevel ÷ 2=

CavalierLevel ÷ 5=

Rounds SharedThis Encounter

Feat SharingToday

Attack Bonus CriticalDamage

Attack Bonus Critical RangeDamage

Cavalier’s ChargeNo Armour Check penalty when charging.

Level2

Level8

Level15

+ 4

Mighty ChargeFree bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.

× 2

Supreme ChargeOn critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds.(damage is triple only if using a lance)

Level9

Level17

Level17

Level14

Level4

Level5

× 2 / × 3

Take -2 penalty to AC against any enemy except challenged target

Challenged target suffers -2 penalty to AC againstany target other than you.

AttackBonus

=+ + 1SavingThrowBonus

+ 2 Bonus to saves against charmand compulsion effects.

×d

Page 19: Pathfinder Character Sheets

WITCHCasterLevel

+LevelBonus

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + INT + Spell Level

Patron

Level

Creature type

Name

SpellSave DC

= +Spellsper day

BaseSpells

INT

INT

- 4

INT

- 8

INT

- 1

2

BonusSpells

1

2

3

4

5

6

0

7

8

9

2

4

6

8

12

10

14

16

18

PREPARED SPELLS

0

1

4

5

6

7

8

9

2

3

PREPARED SPELLS

KNOWN HEXES

SPELLS

FAMILIAR

PATRON SPELLS

Page 20: Pathfinder Character Sheets

INQUISITORCasterLevel

Spell Save DC = 10 + WIS + Spell Level

The inquisitor cannot cast spells of an alignmentopposed to her own or her deity’s.

SPELLS

SKILLS

TEAMWORK FEATS

DISCERN LIES

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

+LevelBonus

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CH

AC

HA

- 4

CH

A -

8C

HA

- 1

2

Bonus Spells

1

2

3

4

5

6

0

PREPARED SPELLS

0

1

2

3

4

5

6

KNOWN SPELLS

Domain

Granted Powers

DOMAIN

JUDGEMENTSPER DAY

=

JudgementsToday

From level 8, use 2 judgements at onceFrom level 16, use 3 judgements at once

Judgement effects apply only during combat

TRUE JUDGEMENTFrom level 20, invokeTrue Judgement on one attackif successful, target must pass a Fortitude save or dieTarget is then immune to True Judgement for 24 hours

SLAYERFrom level 17, select one judgement at start of combatto apply its bonus at 5 levels higher

MONSTER LORE

STERN GAZE

TRACK

3-LevelBonus

DestructionDamage bonus +

3-LevelBonus

HealingFast healing per round +

5-LevelBonus

JusticeAttack bonusFrom level 10, bonus doubles to con�rm critical hits

+

3-LevelBonus

PiercingOvercome spell resistance +

5-LevelBonus

ProtectionArmour class bonusFrom level 10, bonus doubles against critical hits

+

5-LEVELBONUS

3-LEVELBONUS }

= 1 + (

= 1 + (

÷ 5 )

÷ 3 )

Misc

+CURRENTFEATS

=

Discern LiesToday

InquisitorLevel

Misc

÷ 3 +

DISCERN LIESPER DAY

=

InquisitorLevel

Misc

+

5-LevelBonus

PuritySaving throw bonus +

5-LevelBonus

ResilienceDamage reduction +

3-LevelBonus × 2

ResistanceEnergy resistance bonus +SmitingWeapon counts as magicalFrom level 6, weapon counts as alignedFrom level 10, weapon counts as adamantine

+

+

KnowledgeKnowledgeBonus

When identifying the abilities and weaknesses of creatures.

From level 2

WIS

FORTITUDESAVE DC

= (

InquisitorLevel

InquisitorLevel

InquisitorLevel

÷ 2 ) + WIS

= +

Sense MotiveSense MotiveBonus= +

Track

Bonus

TrackBonus= +

IntimidateIntimidateBonus= +

InquisitorLevel ÷ 2=

LAWFUL

CHAOTIC

GOOD

EVIL

JUDGEMENT

Page 21: Pathfinder Character Sheets

Name

Origin

Age Height Weight

De�ning Features

Preferred Clothing

Motivations

Fears

Likes

Dislikes

Quirks

Eyes Hair

Race FE

MA

LEM

AL

E

CHARACTERBACKGROUND

Religion

Employer

Parents

Country / Region / Town

/ Region / TownCurrent Country

Af�liation

Af�liation LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

PORTRAIT

APPEARANCE

PERSONALITY

ORIGINS

AFFILIATIONS

FRIENDS AND FOES

Page 22: Pathfinder Character Sheets

Item Carried by / given toAttained

lb

lb

Weight

lb

lb

WeightValue

Total Weight

lbTotal Weight

Max Weight

Value

Total Weight

Max Weight

PARTY FUNDSWeightValue

PARTY INVENTORY

CONTAINER CONTAINER

QUEST ITEMS

NOTES

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total ,,, Total .,,,

Other items .,,

Valuables .,,

Debts .,,

Inventory .,,

Cash .,,

Page 23: Pathfinder Character Sheets

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

SPELL BOOK

Page 24: Pathfinder Character Sheets

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

Level

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

Level

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

Level

SPELL BOOK

Page 25: Pathfinder Character Sheets

AbilityScore

AbilityModi�er

ItemBonus

TempBonus

CreatureLevel Ranks

LevelAdjustment

EffectiveLevel

STRSTR

CONCON

DEXDEX

INTINT

WISWIS

CHACHA

FAMILIAR ANIMAL COMPANION SUMMONED CREATURECreature Name

XP

Creature Type

Size

Subtype Weight

Height

Age

lb Hit die

d

Acrobatics

Climb

Escape Artist

Fly

Perception

Sense Motive

Stealth

Survival

Swim

Ranks

DEXSTRDEXDEXWISWISDEXWIS

WIS

Racial, Feats

Ability Modi�er = (Total Ability Score - 10) ÷ 2

LAWFUL

CHAOTIC

GOOD

EVIL SizeModi�er

FE

MA

LEM

AL

E

ABILITIES

COMBAT MANEUVREBONUS

STR= +

SizeModi�er

BASE ATTACK

INITIATIVE BONUS Misc

+= DEXINIT

BASIC SPEED

ft sq

Temp Attack

+Temp Damage

+

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Burrow Speed

ft sq

Climb Speed

ft sq

Temp Speed

++Bas

eA

ttac

k

Misc

STR= 10 + +

SizeModi�er

+ DEX ++Bas

eA

ttac

k

De�ectionModi�er

+

MoraleBonus

+Misc

INITIATIVE

SPEED

BASE ATTACK

COMBAT MANEUVRES

EQUIPMENT

Attack Bonus CriticalDamageRange

ft sq

CriticalDamageAttack BonusRange

ft sq

Attack BonusRange

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

ATTACKS

HIT POINTS Stable UnconciousDyingWounds Non-lethal

hp hp hp

HEALTH

SKILLS

FEATS / SPECIAL ABILITIESCON

DEX

FORTITUDE SAVE

+

Temp

+

Base Save Misc

++

++

REFLEX SAVE

WILL SAVE

WIS

=

=

=

FORT

REF

WILL

SAVES

EFFECTS

DEX10 +

SizeModi�er

-

NaturalArmour Misc

++

10 - ++

DEX10 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

ARMOUR CLASS

Track Trained SURVIVAL

PORTRAIT

CMBCOMBAT MANEUVREDEFENCE

CMD

Page 26: Pathfinder Character Sheets

37 38 39 40 41 42

Cam

paig

n

3.5e

1

2

3

4

5

6

1 2 3 4 5 6

7

8

9

10

11

12

7 8 9 10 11 12

13

14

15

16

17

18

13 14 15 16 17 18

19

20

21

22

23

24

19 20 21 22 23 24

25

26

27

28

29

30

25 26 27 28 29 30

31

32

33

34

35

36

31 32 33 34 35 36

of

Era

Pag

e

TIM

ELIN

E

Page 27: Pathfinder Character Sheets

37 38 39 40 41 42

1

2

3

4

5

6

1 2 3 4 5 6

7

8

9

10

11

12

7 8 9 10 11 12

13

14

15

16

17

18

13 14 15 16 17 18

19

20

21

22

23

24

19 20 21 22 23 24

25

26

27

28

29

30

25 26 27 28 29 30

31

32

33

34

35

36

31 32 33 34 35 36

Page 28: Pathfinder Character Sheets

Campaign3.5e

of

THREAD

EVENTDATE OTHER EVENTS

Era

Page

TIMELINE

Page 29: Pathfinder Character Sheets

THREADEVENTDATE OTHER EVENTS

Page 30: Pathfinder Character Sheets
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Page 36: Pathfinder Character Sheets