Campaign Player XP Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down) Ability Score Ability Modifier Item Bonus Temp Bonus Temp Modifier STR STR STR CON CON CON DEX DEX DEX INT INT INT WIS WIS WIS CHA CHA CHA LAWFUL CHAOTIC GOOD EVIL Effective Character Level CLASSES CHARACTER SHEET Level Other skills: Craft - INT Perform - CHA Knowledge - INT Profession - WIS Ranks Racial, Feats, Synergy Skill Bonus Misc Armour Check Penalty Skill Ranks Level Adjustment Hit Die Untrained Acrobatics DEX - Appraise INT Bluff CHA - Climb STR Diplomacy CHA Disable Device DEX Disguise CHA Escape Artist DEX Fly DEX - - - Handle Animal CHA Heal WIS Intimidate CHA Linguistics INT Perception WIS - Ride DEX + Size diff x4 - 1 per 5lb carried Sense Motive WIS - Sleight of Hand DEX Spellcraft INT - Stealth DEX Survival WIS Swim STR Use Magical Device CHA - INT Knowledge: d d d d d 1 2 3 4 5 Track Trained Class Skills +3 SURVIVAL Name Race Size Size Modifier FEMALE MALE ABILITIES CHARACTER SKILLS LANGUAGES SPECIAL ABILITIES FEATS
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STRSTR STRCONCON CONDEXDEX DEXINTINT INTWISWIS WISCHACHA CHA
LAWFUL
CHAOTIC
GOOD
EVIL
EffectiveCharacter
Level
CLASSES
CHARACTER SHEET
Level
Oth
er s
kills
:C
raft
- I
NT
Per
form
- C
HA
Kno
wle
dge
- IN
TP
rofe
ssio
n - W
IS
RanksRacial,Feats,
SynergySkill
BonusMisc
ArmourCheck
Penalty
Favoured Enemy Terrain
Skill Ranks LevelAdjustment
Hit Die
Untrained
Acrobatics DEX -Appraise INTBluff CHA
-Climb STRDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX
-
--
Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS
-Ride DEX
+ Size diff x4
- 1 per 5lb carried
Sense Motive WIS-Sleight of Hand DEX
Spellcraft INT-Stealth DEX
Survival WIS
Swim STRUse Magical Device CHA
-
INTKnowledge:
d
dd
d
d
12345
Track Trained
ClassSkills
+3
SURVIVAL
Name
Race
Ranger
Size SizeModi�er
FE
MA
LEM
AL
E
ABILITIES
CHARACTER
SKILLS
LANGUAGES
SPECIAL ABILITIES FEATS
FAVOURED ENEMY 2
6
10
ARCHERY
2 4 6Favoured Enemy Bonus
8 10
RANGER RangerLevel
CasterLevel
RangerLevel
TWO-WEAPON FIGHTING
12
Spell Save DC = 10 + WIS + Spell Level
From Level 4Spell
Save DCBonus Spells
WIS
2
3
4
1
WILD EMPATHY BONUS Ranger Level
Select a bonus feat for your style at 2nd, 6th, 10th, 14th and 18th levels:
Name
Creature typerds
RangerLevel
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
Share half your Favoured Enemy bonus against asingle target with all allies within 30 ft
Far Shot
Point Blank Shot
Precise Shot
Rapid Shot
Improved Precise Shot
Manyshot
Pinpoint Targeting
Shot on the Run
Double Slice
Improved Shield Bash
Quick Draw
Two-weapon Fighting
Improved Two-weapon Fighting
Two-weapon Defence
Greater Two-weapon Fighting
Two-weapon Rend
+Misc
+= CHA
SHARE FAVOURED ENEMYDURATION
- 1 +Misc
= WIS
Spellsper day
BaseSpells
= +
COMBAT STYLE
1
2
3
4
PREPARED SPELLS
FAVOURED ENEMIES
FAVOURED TERRAIN 2 4 6Favoured Terrain Bonus
8
FAVOURED TERRAINS
WILD EMPATHY
SPELLS
SCROLLS POTIONS
÷ 2 = +LevelBonus
WANDS
#
CH
AR
GE
S
#
CH
AR
GE
S
#
CH
AR
GE
S
#
CH
AR
GE
S
#
CH
AR
GE
S
SHARE FAVOURED ENEMY ANIMAL COMPANION
HUNTER’S BOND
ConcentrationCasterLevelWIS= +
CasterLevel
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
%
ARCANE SPELL FAILURE THRESHOLD
Spell Save DC = 10 + CHA + Spell Level
SpellSave DC
SpellsKnown
= +Spellsper day
BaseSpells
CH
AC
HA
- 4
CH
A -
8C
HA
- 1
2
Bonus Spells
1
2
3
4
5
6
0
7
8
9
KNOWN SPELLS
SPELLS
+LevelBonus
SCROLLS
POTIONS
SORCERER
WANDS
#
CH
AR
GE
S
#
CH
AR
GE
S
#
CH
AR
GE
S
BLOODLINE
ConcentrationCasterLevelCHA= +
OPPOSED SCHOOLS
SPECIALITY SCHOOL
WIZARD CasterLevel
+LevelBonus
%
ARCANE SPELL FAILURE THRESHOLD
FAMILIAR
Spell Save DC = 10 + INT + Spell Level
Spells from your opposed schools cost two slots to prepare.
SpellSave DC
= + +Spellsper day
BaseSpells
INT
INT
- 4
INT
- 8
INT
- 12
BonusSpells
1
2
3
4
5
6
0
7
8
9
SpecialistSpell
Speciality Spell
PREPARED SPELLS
0
1
4
5
6
7
8
9
2
3
BONDED OBJECTSpeciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
PREPARED SPELLS
SPELLS
SPELL SCHOOLS
ARCANE BOND
SCROLLS
POTIONS
WANDS
#
CH
AR
GE
S
#
CH
AR
GE
S
#
CH
AR
GE
S
ConcentrationCasterLevelINT= +
CasterLevel
PREPARED SPELLS
Extract Save DC = 10 + INT + Extract Level
ExtractSave DC
= +Extractsper day
BaseExtracts
INT
INT
- 4
INT
- 8
INT
- 1
2
EXTRACTS
MUTAGENS
BOMBS
ALCHEMY
POISON RESISTANCE
ALCHEMIST
10 minsmins
AlchemistLevel
Splash damage is equal to a minimum roll of direct damage.
= ×
DISCOVERIES
STR ACIntelligencePenalty
StrengthBonus INT
WisdomPenalty
DexterityBonus DEX WIS
CharismaPenalty
ConstitutionBonus CON CHA
Natural ArmourBonus
Immune to all poisonsFrom level 10:
(Round down)
(Round up)
DISCOVERIESKNOWN
DURATION
=
AlchemistLevel
( ÷ 2 ) +Misc
FIRE DAMAGE
AlchemistLevel
÷ 2
OTHER DAMAGE
+
1
+ +
+
-
+ -
+ -
2
3
4
5
6
7
8
9
10
11
12
POISON RESISTANCE FORTITUDE SAVE BONUS
1
2
3
4
5
6
1
3
2
6
5
4
INT
d6 +
SPLASHDAMAGE
(Round down)
SPLASH REFLEXSAVE DC
= INT
AlchemistLevel
10 + ( ÷ 2 ) +
CAVALIER CavalierLevel
SKILLS
CHALLENGE
BANNER
PREPARED SPELLSMOUNT
ORDER
EDICTSCHARGE
CAVALIER ORDER — CHALLENGE ABILITY
CAVALIER ORDER — SKILLS
ABILITIES
Creature type
Charge attack
Name
TACTICIAN
TEAMWORK FEATS
rds
Misc
+
FEAT SHARINGPER DAY
Level3
Level11
Level20
= 1 + ( ÷ 5 )
CavalierLevel
Misc
+
FEAT SHARINGDURATION
= 1 + ( ÷ 2 )
CavalierLevel
Misc
+
Misc
+
CHALLENGESPER DAY
= 1 + ( ÷ 3 )
CavalierLevel
MELEEDAMAGEBONUS
=
CavalierLevel
Mounted Speed
ft sq
EXPERTTRAINER
TrainingHandle AnimalBonus
When training an animal to serve as a mount
=
=+
+
CavalierLevel ÷ 2=
CavalierLevel ÷ 5=
Rounds SharedThis Encounter
Feat SharingToday
Attack Bonus CriticalDamage
Attack Bonus Critical RangeDamage
Cavalier’s ChargeNo Armour Check penalty when charging.
Level2
Level8
Level15
+ 4
Mighty ChargeFree bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.
× 2
Supreme ChargeOn critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds.(damage is triple only if using a lance)
Level9
Level17
Level17
Level14
Level4
Level5
× 2 / × 3
Take -2 penalty to AC against any enemy except challenged target
Challenged target suffers -2 penalty to AC againstany target other than you.
AttackBonus
=+ + 1SavingThrowBonus
+ 2 Bonus to saves against charmand compulsion effects.
×d
WITCHCasterLevel
+LevelBonus
%
ARCANE SPELL FAILURE THRESHOLD
Spell Save DC = 10 + INT + Spell Level
Patron
Level
Creature type
Name
SpellSave DC
= +Spellsper day
BaseSpells
INT
INT
- 4
INT
- 8
INT
- 1
2
BonusSpells
1
2
3
4
5
6
0
7
8
9
2
4
6
8
12
10
14
16
18
PREPARED SPELLS
0
1
4
5
6
7
8
9
2
3
PREPARED SPELLS
KNOWN HEXES
SPELLS
FAMILIAR
PATRON SPELLS
INQUISITORCasterLevel
Spell Save DC = 10 + WIS + Spell Level
The inquisitor cannot cast spells of an alignmentopposed to her own or her deity’s.
SPELLS
SKILLS
TEAMWORK FEATS
DISCERN LIES
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
+LevelBonus
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CH
AC
HA
- 4
CH
A -
8C
HA
- 1
2
Bonus Spells
1
2
3
4
5
6
0
PREPARED SPELLS
0
1
2
3
4
5
6
KNOWN SPELLS
Domain
Granted Powers
DOMAIN
JUDGEMENTSPER DAY
=
JudgementsToday
From level 8, use 2 judgements at onceFrom level 16, use 3 judgements at once
Judgement effects apply only during combat
TRUE JUDGEMENTFrom level 20, invokeTrue Judgement on one attackif successful, target must pass a Fortitude save or dieTarget is then immune to True Judgement for 24 hours
SLAYERFrom level 17, select one judgement at start of combatto apply its bonus at 5 levels higher
MONSTER LORE
STERN GAZE
TRACK
3-LevelBonus
DestructionDamage bonus +
3-LevelBonus
HealingFast healing per round +
5-LevelBonus
JusticeAttack bonusFrom level 10, bonus doubles to con�rm critical hits
+
3-LevelBonus
PiercingOvercome spell resistance +
5-LevelBonus
ProtectionArmour class bonusFrom level 10, bonus doubles against critical hits
+
5-LEVELBONUS
3-LEVELBONUS }
= 1 + (
= 1 + (
÷ 5 )
÷ 3 )
Misc
+CURRENTFEATS
=
Discern LiesToday
InquisitorLevel
Misc
÷ 3 +
DISCERN LIESPER DAY
=
InquisitorLevel
Misc
+
5-LevelBonus
PuritySaving throw bonus +
5-LevelBonus
ResilienceDamage reduction +
3-LevelBonus × 2
ResistanceEnergy resistance bonus +SmitingWeapon counts as magicalFrom level 6, weapon counts as alignedFrom level 10, weapon counts as adamantine
+
+
KnowledgeKnowledgeBonus
When identifying the abilities and weaknesses of creatures.
From level 2
WIS
FORTITUDESAVE DC
= (
InquisitorLevel
InquisitorLevel
InquisitorLevel
÷ 2 ) + WIS
= +
Sense MotiveSense MotiveBonus= +
Track
Bonus
TrackBonus= +
IntimidateIntimidateBonus= +
InquisitorLevel ÷ 2=
LAWFUL
CHAOTIC
GOOD
EVIL
JUDGEMENT
Name
Origin
Age Height Weight
De�ning Features
Preferred Clothing
Motivations
Fears
Likes
Dislikes
Quirks
Eyes Hair
Race FE
MA
LEM
AL
E
CHARACTERBACKGROUND
Religion
Employer
Parents
Country / Region / Town
/ Region / TownCurrent Country
Af�liation
Af�liation LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
PORTRAIT
APPEARANCE
PERSONALITY
ORIGINS
AFFILIATIONS
FRIENDS AND FOES
Item Carried by / given toAttained
lb
lb
Weight
lb
lb
WeightValue
Total Weight
lbTotal Weight
Max Weight
Value
Total Weight
Max Weight
PARTY FUNDSWeightValue
PARTY INVENTORY
CONTAINER CONTAINER
QUEST ITEMS
NOTES
Copper cp,
Silver sp,,
Gold gp,,
ppPlatinum ,,
Total ,,, Total .,,,
Other items .,,
Valuables .,,
Debts .,,
Inventory .,,
Cash .,,
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
Level
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
Level
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
School
Cost
Level
SPELL BOOK
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
Level
SPELL BOOK
AbilityScore
AbilityModi�er
ItemBonus
TempBonus
CreatureLevel Ranks
LevelAdjustment
EffectiveLevel
STRSTR
CONCON
DEXDEX
INTINT
WISWIS
CHACHA
FAMILIAR ANIMAL COMPANION SUMMONED CREATURECreature Name
XP
Creature Type
Size
Subtype Weight
Height
Age
lb Hit die
d
Acrobatics
Climb
Escape Artist
Fly
Perception
Sense Motive
Stealth
Survival
Swim
Ranks
DEXSTRDEXDEXWISWISDEXWIS
WIS
Racial, Feats
Ability Modi�er = (Total Ability Score - 10) ÷ 2
LAWFUL
CHAOTIC
GOOD
EVIL SizeModi�er
FE
MA
LEM
AL
E
ABILITIES
COMBAT MANEUVREBONUS
STR= +
SizeModi�er
BASE ATTACK
INITIATIVE BONUS Misc
+= DEXINIT
BASIC SPEED
ft sq
Temp Attack
+Temp Damage
+
ft sq
Swim Speed
ft sq
Fly Speed
ft sq
Burrow Speed
ft sq
Climb Speed
ft sq
Temp Speed
++Bas
eA
ttac
k
Misc
STR= 10 + +
SizeModi�er
+ DEX ++Bas
eA
ttac
k
De�ectionModi�er
+
MoraleBonus
+Misc
INITIATIVE
SPEED
BASE ATTACK
COMBAT MANEUVRES
EQUIPMENT
Attack Bonus CriticalDamageRange
ft sq
CriticalDamageAttack BonusRange
ft sq
Attack BonusRange
ft sq
CriticalDamage
Attack BonusRange
ft sq
CriticalDamage
ATTACKS
HIT POINTS Stable UnconciousDyingWounds Non-lethal