Part I - Storyboard
Part I - Storyboard
Menu
(Menu mockup, to be redefined)
Important element: “Cut to play!”
The cut part of the “cut to play” falls down, camera follows...
Cutscene
Cutscene: black bars appear.
Controls are disabled.
The piece of paper falls down slowly...
Camera still follows…
The background gradually blends into the color of the scene’s skybox...
Automatic scrolling down centered on the piece of paper
The piece of paper ends its fall near a bird...
CutsceneAutomatic scroll down centered on the piece of paper
The bird is surprised and gets scared...
Cutscene
… and flies away to the left...
Automatic scrolling left centered on the bird
Cutscene
...
Cutscene
Automatic scrolling left centered on the bird
Camera follows the bird...
Cutscene
Automatic scrolling left centered on the bird
...
Cutscene
Automatic scrolling left centered on the bird
We discover Paper Guy on a swing.
Cutscene
Automatic scrolling left centered on the bird
Camera stops on Paper Guy.
Cutscene
Automatic scrolling left centered on the bird
… as the bird continues on its way...
Cutscene
…
Cutscene
Camera moves back a little.
End of cutscene.
Player has control and can swing Paper Guy left and right.
Objective: - swing Paper Guy twice to make him
jump off.- OR cut the rope of the swing to
make Paper Guy fall down.
Cutscene
Objective: go right.
Optional interactions: cut trees, try to cut squirrels and rabbits...
Intro
The piece of paper is still on the ground.
Intro
Horizontal scrolling centered on Paper Guy.
If Paper Guy gets close to the piece paper, it flies away to the right.
If the player tries to cut it, it flies away to the right as well.
Intro
After a quick stroll in the forest, Paper Guy is blocked by a bridge tied up to a tree by a rope.
Objective: cut the rope to make the bridge fall down and be able to pass.
The forest
More forest...
Horizontal scrolling centered on Paper Guy.
The forest
A grove is blocking Paper Guy’s way.
Objective: cut the trees to be able to pass.
The forest
Around the corner, Paper Guy meets the owner of the grove; he looks unhappy…
NPC bubble speech: “My forest…”
A “Village” sign points to the right.
Paper Guy goes on... Village
The forest
Paper Guy meets a dog sitting in his doghouse.
A bone is close the doghouse.
A sign reading “Warning bad dog” is behind the doghouse.
If Paper Guy gets closer to pass, the dog growls menacingly, forcing Paper Guy to step backwards.
Objective: cut the “bad dog” sign to turn him into a good dog <3
The dog
The nice doggo wants the bone, but he is tied to the doghouse by a chain just too small to let him reach the bone…
Objective (optional): cut the chain to free the doggo.
The dog
Paper Guy now has a friend!
They carry on to the right.
The dog
Paper Guy and his doggo friend happily skip in the rolling countryside...
The dog
They quickly come across a peculiar scene: a miller is sleeping at the bottom a windmill going way too fast…The wind created by the windmill is making the bridge fly, preventing Paper Guy to go on.
If Paper Guy walks into the wind, he is pushed to the right, and struggles to get back to the left.
Objective: cut the windmill’s blades to stop the wind; the bridge falls and Paper Guy can go.
Optional interactions: cut the windmill door, try to cut the miller...
The windmill
ZZZ
Paper Guy and the doggo can now cross the bridge and carry on!
End of Part 1.
ZZZ
The windmill