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Part I - Storyboard
27

Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Oct 06, 2020

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Page 1: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Part I - Storyboard

Page 2: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Menu

(Menu mockup, to be redefined)

Important element: “Cut to play!”

The cut part of the “cut to play” falls down, camera follows...

Page 3: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Cutscene

Cutscene: black bars appear.

Controls are disabled.

The piece of paper falls down slowly...

Camera still follows…

The background gradually blends into the color of the scene’s skybox...

Automatic scrolling down centered on the piece of paper

Page 4: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

The piece of paper ends its fall near a bird...

CutsceneAutomatic scroll down centered on the piece of paper

Page 5: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

The bird is surprised and gets scared...

Cutscene

Page 6: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

… and flies away to the left...

Automatic scrolling left centered on the bird

Cutscene

Page 7: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

...

Cutscene

Automatic scrolling left centered on the bird

Page 8: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Camera follows the bird...

Cutscene

Automatic scrolling left centered on the bird

Page 9: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

...

Cutscene

Automatic scrolling left centered on the bird

Page 10: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

We discover Paper Guy on a swing.

Cutscene

Automatic scrolling left centered on the bird

Page 11: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Camera stops on Paper Guy.

Cutscene

Automatic scrolling left centered on the bird

Page 12: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

… as the bird continues on its way...

Cutscene

Page 13: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Cutscene

Camera moves back a little.

Page 14: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

End of cutscene.

Player has control and can swing Paper Guy left and right.

Objective: - swing Paper Guy twice to make him

jump off.- OR cut the rope of the swing to

make Paper Guy fall down.

Cutscene

Page 15: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Objective: go right.

Optional interactions: cut trees, try to cut squirrels and rabbits...

Intro

Page 16: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

The piece of paper is still on the ground.

Intro

Horizontal scrolling centered on Paper Guy.

Page 17: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

If Paper Guy gets close to the piece paper, it flies away to the right.

If the player tries to cut it, it flies away to the right as well.

Intro

Page 18: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

After a quick stroll in the forest, Paper Guy is blocked by a bridge tied up to a tree by a rope.

Objective: cut the rope to make the bridge fall down and be able to pass.

The forest

Page 19: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

More forest...

Horizontal scrolling centered on Paper Guy.

The forest

Page 20: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

A grove is blocking Paper Guy’s way.

Objective: cut the trees to be able to pass.

The forest

Page 21: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Around the corner, Paper Guy meets the owner of the grove; he looks unhappy…

NPC bubble speech: “My forest…”

A “Village” sign points to the right.

Paper Guy goes on... Village

The forest

Page 22: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Paper Guy meets a dog sitting in his doghouse.

A bone is close the doghouse.

A sign reading “Warning bad dog” is behind the doghouse.

If Paper Guy gets closer to pass, the dog growls menacingly, forcing Paper Guy to step backwards.

Objective: cut the “bad dog” sign to turn him into a good dog <3

The dog

Page 23: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

The nice doggo wants the bone, but he is tied to the doghouse by a chain just too small to let him reach the bone…

Objective (optional): cut the chain to free the doggo.

The dog

Page 24: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Paper Guy now has a friend!

They carry on to the right.

The dog

Page 25: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Paper Guy and his doggo friend happily skip in the rolling countryside...

The dog

Page 26: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

They quickly come across a peculiar scene: a miller is sleeping at the bottom a windmill going way too fast…The wind created by the windmill is making the bridge fly, preventing Paper Guy to go on.

If Paper Guy walks into the wind, he is pushed to the right, and struggles to get back to the left.

Objective: cut the windmill’s blades to stop the wind; the bridge falls and Paper Guy can go.

Optional interactions: cut the windmill door, try to cut the miller...

The windmill

ZZZ

Page 27: Part I - Storyboard · Part I - Storyboard. Menu (Menu mockup, to be redefined) Important element: “Cut to play! ... End of Part 1. Z Z Z The windmill ...

Paper Guy and the doggo can now cross the bridge and carry on!

End of Part 1.

ZZZ

The windmill