BUILDING THE R4 SYSTEM Cracking the Code of the Passing Game Puzzle PART I Dub Maddox OC/QB Jenks High School Jenks, OK
BUILDING THE R4 SYSTEM
Cracking the Code of the
Passing Game Puzzle
PART I Dub Maddox
OC/QB Jenks High School
Jenks, OK
INSIDE OUT READ
HIGH LOW READ
HOT ROUTES
PASS
PLAY
BLITZ PICKUP
SIGHT ADJUSTMENTS
VERTICAL STRETCH
SITE ADJUSTMENTS
PROTECTION CALLS
UNCOVEREDS
COVERAGE BEATERS
IF/THEN
ROUTE CONVERSIONS
COVERAGE READS
MIRRORED ROUTES DEFENDER KEY READ
1
2
3
4
5
11
10
9
8
7
6
19
18
17
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15
14
13
12
29
28
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26
25
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23
22
21
20
32
31
30
36 35
34
33
39
38
37
47
46
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40
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48
55
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59
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64
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66 65
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AUDIBLES
BUILDING THE R4 SYSTEM
PASS
PLAY
RAPID COGNITION EXPLICIT IMPLICIT
“INFORMED” “FEEL”
1. NON NEGOTIABLES
2. PROCESS
3. REPETITIONS
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
1. ELIMINATE VERTICAL THREATS
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES
ELIMINATE VERTICAL THREATS COVERAGE
COLLISION COLLISION CUSHION CUSHION CROSSOVER
THE FIELD
• 5 VERTICAL TUBES
• CENTERLINE
• HARD DECK
• PRE SNAP CAP
M S W
C
C F $$
E E N T
ELIMINATE VERTICAL THREATS COVERAGE
COLLISION COLLISION CUSHION CUSHION CROSSOVER
THE FIELD
• 5 VERTICAL TUBES
• CENTERLINE
• HARD DECK
• PRE SNAP CAP
M S W
C
C F $$
E E N T
ELIMINATE VERTICAL THREATS COVERAGE
CUSHION
IT’S ALL ABOUT THE CAP
COVER 0
“DEEP”
M S W
C
C F $$
E E N T
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
1. ELIMINATE VERTICAL THREATS
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES
MAN ADVANTAGE ALIGNMENT
OUT NUMBER ELIGIBLE WR’S BY +1
• PREVENT QUICK OR HOT THROWS
• FORCE QB TO GO QUICKER INTO HIS READS
•PROVIDE SOUND ALIGNMENT FOR THE RUSH
MAN ADVANTAGE ALIGNMENT
CUSHION
OUT NUMBER ELIGIBLE WR’S BY +1
• PREVENT QUICK OR HOT THROWS
• FORCE QB TO GO QUICKER INTO HIS READS
•PROVIDE SOUND ALIGNMENT FOR THE RUSH
BUILDING THE R4 SYSTEM COVERAGE
3 WAYS TO NEUTRALIZE :
•BRING ROUTE ATTACKING THE CENTERLINE
•PLAY ACTION TO ATTACK DUAL READ DEFENDER
•LOOK OFF BY THE QB’S EYES
BUILDING THE R4 SYSTEM COVERAGE
3 WAYS TO NEUTRALIZE :
•BRING ROUTE ATTACKING THE CENTERLINE
•PLAY ACTION TO ATTACK DUAL READ DEFENDER
•LOOK OFF BY THE QB’S EYES
BUILDING THE R4 SYSTEM COVERAGE
3 WAYS TO NEUTRALIZE :
•BRING ROUTE ATTACKING THE CENTERLINE
•PLAY ACTION TO ATTACK DUAL READ DEFENDER
•LOOK OFF BY THE QB’S EYES
BUILDING THE R4 SYSTEM COVERAGE
ADVANTAGE OFFENSE +1
•BRING ROUTE ATTACKING THE CENTERLINE
•PLAY ACTION TO ATTACK DUAL READ DEFENDER
•LOOK OFF BY THE QB’S EYES
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CAP
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES
1. ELIMINATE VERTICAL THREATS
PRESSURE THE QB WEAPONS
COLLISION COLLISION CUSHION CUSHION
ACCELERATORS
TO DELAY & DISRUPT UNTIL QB IS SACKED:
• CUSHION
• COLLISION
• CAP
CAP CAP CAP CAP CAP
CROSSOVER
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CAP
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES
1. ELIMINATE VERTICAL THREATS
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CAP
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES
1. ELIMINATE VERTICAL THREATS
WIN THE MAN ADVANTAGE
x H
F
Y Z
COVERAGE
COLLISION COLLISION CUSHION CUSHION CROSSOVER
CONCEPT PASSING
•CREATE A CONCEPT
•NUMBER THE PROGRESSION
•COACH THE QB
M S W
C
C F $$
E E N T
COVERAGE
CONCEPT
BUILDING THE R4 SYSTEM
CUSHION
COLLISION
CLOSURE/
CAP
CLOCK
2. MAN ADVANTAGE
3. PRESSURE QB
NON – NEGOTIABLES
1. ELIMINATE VERTICAL THREATS
BUILDING THE R4 SYSTEM CLOCK
QB TIMELINE
• QB MUST HAVE BALL OUT IN UNDER .40
SEC.
• QB CAN BUY 1 MORE SECOND OF TIME
BY ESCAPING A DEFENDER
3 SECONDS VS. ZONE
2 SECONDS VS. MAN
1.5 1.8 2.2 2.6
S
N
A
P
CONFIRMATION ACCELERATORS
(CUSHION/COLLISION) (CLOSURE/CAP)
0 3
BUILDING THE R4 SYSTEM CLOCK
1.5 1.8 2.2 2.6
S
N
A
P
RHYTHM ROUTES
(1ST OPTION)
QB DROP TIME
0 3
RHYTHM ROUTES
•1 ST OPTION IN PROGRESSION
•ROUTES THROWN OFF LAST STEP OF
DROP
•BREAKS IN 1.8 SECONDS
•1 STEM / 5-7 STEP BREAK ROUTE
•OFFENSIVE BLITZ
•2 RHYTHM ROUTES MAKE A READ
BUILDING THE R4 SYSTEM CLOCK
VERTICAL RHYTHMS
•FADE
•SEAM
•POST
•CORNER
•CROSS
SNAP RHYTHMS
•FALLOUT
•STOP
•SPEED DIG
•SPEED OUT
•SPOT
BUILDING THE R4 SYSTEM CLOCK
READ ROUTES
• 2ND ROUTE IN PROGRESSION
•ROUTES THROWN OFF HITCH/SHUFFLE
STEP
•BREAKS IN 2.2-2.6 SECONDS
•DOUBLE MOVE OR DECELERATING
ROUTE
•ZONE BEATER, CHAIN MOVER
1.5 1.8 2.2 2.6
S
N
A
P
READ ROUTES
(2ND OPTION)
QB DROP TIME
0 3
BUILDING THE R4 SYSTEM CLOCK
ROUTE TIMELINE-READ
1.5 1.8 2.2 2.6
S
N
A
P
READ ROUTES
(2ND OPTION)
QB DROP TIME
READ ROUTES
•DIG
•CURL
•COMEBACK
•BURST CORNER
•CORNER POST
•DRAG
•PIVOT
0 3
VERTICAL READS
•WHEEL
•POST CORNER
•DIG & GO
•CORNER POST
SNAP READS
•COMEBACK
•CURL
•POST DIG
•SNAP DIG
•DRAG
•PIVOT
BUILDING THE R4 SYSTEM CLOCK
RUSH ROUTES
•3rd OPTION IN PROGRESSION
•THROWN OFF ANY STEP IN DROP
•BREAKS UNDER 5 YARDS (4 STEPS)
•1 STEM ROUTE
•CAN BE A HOT ROUTE OR CHECKDOWN
•2 RUSH ROUTES = DEFENDER KEY
S
N
A
P
1.5 1.8 2.2 2.6
S
N
A
P
RUSH ROUTES
(3rd OPTION)
QB DROP TIME
0 3
BUILDING THE R4 SYSTEM CLOCK
ROUTE TIMELINE-RUSH
RUSH OPTION 3
•HITCH
•SLANT
•ARROW
•BUBBLE
•SHALLOW
•STICK
1.5 1.8 2.2 2.6
RUSH ROUTES
(3rd OPTION)
QB DROP TIME
0 3
BUILDING THE R4 SYSTEM CLOCK
RELEASE MOVES
1.5 1.8 2.2 2.6
S
N
A
P
QB DROP TIME
RELEASE
•A GAP
•B GAP
•C GAP
•D GAP
RELEASE ESCAPES
A
B
C
D
(TIME BUYER)