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Anna Dahlström founder byflock www.annadahlstrom.com annadahlstrom London 7th of August 2013 | Part 3 - Advanced DESIGNING FOR MULTIPLE DEVICES PART 3 of 3
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Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

Oct 17, 2014

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Slides from the third of my 3 part series classes at General Assembly in London on the 7th of August 2013.

https://generalassemb.ly/education/designing-for-multiple-devices-3-part-series/london/2172

ABSTRACT
This 90-minute session will focus on designing for touch across devices - including hybrids - as well as the challenges and opportunities of responsive content. We will cover how to find a balance between controlling layouts and making your products as responsive as possible. By the end of the session you'll have an understanding of:

- the different ways people physically hold and interact with their devices
- how hybrid devices impact design decisions
- why the mobile context matters and what you need to consider
- how to adapt content to device layout and orientations
- using content as the basis for breakpoints rather than devices
- and a framework to use as the starting point for approaching modular and responsive design from an information architect (IA) and user experience (UX) point of view
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Transcript
Page 1: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

Anna Dahlströmfounder byflock

www.annadahlstrom.com annadahlstrom

London 7th of August 2013 | Part 3 - AdvancedDESIGNING FOR MULTIPLE DEVICES

PART 3 of 3

Page 2: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

I’m AnnaIA & UX DESIGNER | FREELANCE SINCE 2011

SWEDISH | IN LONDON SINCE 2006I love ‘fika’

www.flickr.com/photos/nettsu/4191824531

Page 3: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

THIS IS PART 3 IN THE PREVIOUS TWO CLASSES WE’VE COVERED...

Page 4: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/exlibris/2552107635 www.flickr.com/photos/yahnyahn/2996454839

MOBILE DEVICES ARE USED ANYWHERE & EVERYWHERE1

MOBILE

Page 5: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

A LARGE PROPORTION OF USAGE HAPPENS WHEN WE HAVE TIME TO KILL

2

www.flickr.com/photos/anniemole/2424372024 www.flickr.com/photos/edduddiee/4307943164

Page 6: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

THE SAME TASKS ARE CARRIED OUT ON SMARTPHONES AS ON DESKTOPS

3

www.flickr.com/photos/frantaylor/4296536332 www.flickr.com/photos/stuckincustoms/440157748

Page 7: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

USERS INCREASINGLY EXPECT AN EQUAL & CONTINUOS EXPERIENCE ACROSS DEVICES

4

www.flickr.com/photos/demandaj/7287174776 www.flickr.com/photos/joachim_s_mueller/7110473339

Page 8: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

CORE CONTENT SHOULD REMAIN THE SAME BUT THE EXPERIENCE SHOULD BE OPTIMISED

5

www.flickr.com/photos/ericconstantineau/5618576278 www.flickr.com/photos/jmtimages/2883279193

Page 9: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/nomadic_lass/5598218199www.flickr.com/photos/adactio/5818096043

YOUR MOBILE STRATEGY DEPENDS ON YOUR PROJECT, BUDGET & CURRENT TECHNICAL PLATFORM

6

Page 10: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/lastquest/1472794031

” Today's popular devices are not tomorrow's so building

something which works on any device is better than building

something which works on today's devices “

- COMBINED WISE WORDS FROM @ONEXTRAPIXEL & @TRENTWALTON

Page 11: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/jorgeq82/4732700819 www.flickr.com/photos/donsolo/2136923757/

LESS STATIC VIEWS & MORE MODULARITY & PROTOTYPING. NUMBER OF WIREFRAMES DEPENDS

7

Page 12: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/nomadic_lass/5598218199www.flickr.com/photos/pinkpurse/5355919491/

SKETCH, WORK COLLABORATIVELYTEST FREQUENTLY & REPEATEDLY8

Page 13: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

Source: www.flickr.com/photos/dpstyles/3448453466

USE ANALYTICS & RESEARCH FOR YOUR PRODUCT/ PROJECT AS A GUIDANCE FOR KEY SCREEN SIZES

9

Page 14: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.slideshare.net/yiibu/pragmatic-responsive-design

USING MAJOR & MINOR BREAK POINTS TO ADAPT TO SCREEN SIZES, LAYOUT & CONTENT NEEDS

10

Page 15: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/adactio/6153481666

80% of traffic in your analytics will often come from 20% of devices…seems a shame not to ensure that the site looks and works especially well on these devices.** Source: www.slideshare.net/yiibu/pragmatic-responsive-design

Page 16: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/lastquest/1472794031

BUT DIDN’T WE SAY ...” Today's popular devices are

not tomorrow's so building something which works on any

device is better than building something which works on

today's devices “- COMBINED WISE WORDS FROM @ONEXTRAPIXEL &

@TRENTWALTON

Page 17: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/david_a_lea/3247217194

YES WE DIDAND WE’RE ALREADY FACING TWO PARTICULAR CHALLENGES

Page 18: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/lokan/8843464852

1. TOUCH IS NO LONGER LIMITED TO SMARTPHONES & TABLETSHELLO HYBRID DESKTOP/ LAPTOPS

Page 19: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/michale/210536054

2. BREAKPOINTS BASED ON POPULAR DEVICES PUSHES US INTO A CORNERLESS FUTURE PROOF & MORE TO MAINTAIN

Page 20: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/suttonhoo22/2070700035

AGENDA 1. DESIGNING FOR TOUCH

2. UNDERSTANDING THE MOBILE CONTEXT

3. ADAPTING CONTENT TO DEVICES & ORIENTATION

4. USING CONTENT AS THE BASIS FOR BREAKPOINTS

5. EXAMPLE FRAMEWORK

6. EXERCISES

7. SUMMARY

8. Q & A

Page 21: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

1. A LOOK ATDESIGNING FOR TOUCH

http://www.flickr.com/photos/eyesore9/3206408088/

Page 22: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/66327170@N07/7296381856

‘New rule: Every desktop design has to go finger-friendly’ ** Source: http://globalmoxie.com/blog/desktop-touch-design.shtml

Page 23: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/patdavid/9391602153

” Touch has landed on the desktop “- JOSH CLARK

Page 24: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

Touch screen laptop sales have jumped 52% in the last quarter. 5 years from now you will you not be able to buy a Windows computer without a touch screen** Source: http://www.lukew.com/ff/entry.asp?1750

Screenshot from www.currys.co.uk

Page 25: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/soyproject/6066959891/www.flickr.com/photos/jorgeq82/4732700819

CONSIDER TOUCH ACROSS DEVICES

& SCREEN SIZESNOT JUST MOBILE & TABLETS

Page 26: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

THE WAY WE USE TOUCH SCREENS DIFFERS BASED ON DEVICE BUT ALSO ACROSS THE SAME DEVICES

www.flickr.com/photos/intelfreepress/6837427202 www.flickr.com/photos/johnkarakatsanis/6902407334 www.flickr.com/photos/jorgeq82/4732700819

Page 27: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

49% OF USERS HOLD THEIR PHONE IN ONE HANDBUT HOW THEY HOLD IT DIFFERS

Source & images from UX Matters - www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php

ONE HAND (R: 66% L: 33%)

CRADLING (L: 79% R: 21%)

TWO HANDS

72% 28%

90% 10%

Page 28: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

HOW WE HOLD OUR DEVICES CHANGESIT’S NOT A STATIC STATE

Source & images from UX Matters - www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php

Page 29: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/75001512@N00/162748768

” Designing for touch means designing for fingers, yes, but to

be more specific, you’re really designing for thumbs. “

- JOSH CLARK

Page 30: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/4ever30something/451088722

IMPACTS CONTROLS, PLACEMENT & INTERACTIONCONSIDER IMPRECISE (e.g. fingers) VS. PRECISE (e.g. mouse) INPUT MEANS

Page 32: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

HOW WE TEND TO INTERACT WITH HYBRIDSREST ARMS & GRAB BOTTOM CORNERS

www.flickr.com/photos/intelfreepress/6837427202

Page 33: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

CONSIDER REACH & OBSCURING CONTENT AND ADJUST NAVIGATION ACCORDINGLY

Source: Luke W - www.lukew.com/ff/entry.asp?1649

From...

...towards

Page 34: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

Screenshot from http://polarb.com/polls/tags/mobiledesign

”Looking at the Polar interface on a laptop can be a bit disconcerting because we’ve essentially left the middle of the page “blank”.“

- LUKE W

Page 35: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

2. UNDERSTANDING THE MOBILE CONTEXT

http://www.flickr.com/photos/eyesore9/3206408088/

Page 36: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/icedsoul/2486885051/

MOBILE CONTEXT ≠ MOBILE USE CASETHE LATTER IS ABOUT THE TASK, THE FORMER ABOUT THE TOTAL SUM OF THE USER’S MOBILE EXPERIENCE

Page 37: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/edduddiee/4307943164

REMEMBER... THE SAME TASKS

ARE CARRIED OUT ON SMARTPHONES

AS ON DESKTOPSAS DEVICES & EXPERIENCE BECOME

MORE OPTIMISED USAGE & TASK EXECUTION IS INCREASING

Page 38: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

MOBILE CONTEXT DIFFERS BASED ON SITUATION, ATTITUDES & PREFERENCES.

www.flickr.com/photos/hoyvinmayvin/5873697252

Page 39: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

MOBILE CONTEXT DIFFERS THE SAME CONTEX DOESN’T EQUAL THE SAME SITUATION

http://www.flickr.com/photos/hoyvinmayvin/5873139941/

Page 40: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/icedsoul/2486885051/

OTHER ASPECTS TO CONSIDER FOR THE MOBILE CONTEXT ARE...

Page 41: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/nadiya95/7217734288/

ATTENTION SPANDATA SNACKING VS. FOCUSED USAGE

Page 42: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/arjencito/6531640463/

SIGNAL COVERAGESPEED & RELIABILITY OF THE CONNECTION

Page 43: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

LOCATIONMOVING ABOUT VS. IN ONE LOCATION

www.flickr.com/photos/garry61/3191250682

Page 44: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/adactio/6153481666

THE SCREENSMALL, MEDIUM, LARGE & OF COURSE TOUCH OR NOT

Page 45: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

POSTURE & GRIPHOW WE SIT/ STAND AS WELL AS INTERACT WITH THE DEVICE

www.flickr.com/photos/helga/3545310740

Page 46: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

4. ADAPTING CONTENT TO DEVICES & ORIENTATION

http://www.flickr.com/photos/eyesore9/3206408088/

Page 47: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/chicitoloco/8468592748/in/photostream/

POSTURE, GRIP & ORIENTATION VARIESBASED ON THE CONTEXT & THE USE CASE

www.flickr.com/photos/edduddiee/4307943164

Page 48: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

SITUATIONAL CONTEXT IMPACTS FIRM VS. LOOSE GRIPPARTICULARLY IMPORTANT IF YOU HAVE A SPECIFIC “ON THE MOVE” USE CASE

www.flickr.com/photos/kalexanderson/6716348037

Page 49: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

CERTAIN ORIENTATIONS ARE BETTER FOR CERTAIN TASKSE.G. LANDSCAPE WATCHING VS. PORTRAIT READING

Reading Watching Typing

Page 50: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

GOOD GUIDE FOR HOW TO OPTIMISE DISPLAY TO

ORIENTATIONSUPPORT USER TASKS &

GOALS AS WELL AS MAKE THE MOST OF THE SCREEN

REAL ESTATE

www.flickr.com/photos/frank3/5865336902

Page 51: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

THREE MAIN APPROACHES FOR ADAPTING TO ORIENTATION

RE-POSITION REVEAL/ HIDESCALE

Page 52: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

5. USING CONTENT AS THE BASIS FOR BREAKPOINTS

http://www.flickr.com/photos/eyesore9/3206408088/

Page 53: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

THE WEB IS AFTER ALL ABOUT CONTENTNOT WHAT DEVICE WE ARE USING

XXXXXXXX

Page 54: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/mirafoto/494444094

” Get your content to go anywhere, because it’s going to go everywhere. “

- BRAD FROST

Page 55: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

AIM TO MAKE IT MORE FUTURE “PROOF” MOVE AWAY FROM SPECIFIC DEVICES

www.flickr.com/photos/byte/8282578241

Page 56: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

USE NATURAL BREAKPOINTS BASED ON CONTENT LAYOUTRATHER THAN FOCUSING ON DEVICES

www.flickr.com/photos/sharynmorrow/127184319/

Page 57: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/visualpunch/7351572896/

LOOK AT THE DETAILS & BEST PRACTICE LAYOUT PRINCIPLESWHAT’S SUITABLE FOR THE CONTENT

Page 58: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

NOT WITHOUT CHALLENGES

BUT, CHALLENGES ARE MEANT TO BE OVERCOME

www.flickr.com/photos/jdhancock/3521006248

Page 59: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/nikio/3899114449/

” By default the web has no optimal width, optimal height, optimal font-sizes or optimal anything really. “

- EDWARD O'RIORDAN

Page 60: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/soundslogical/4255801733/

” The web has always been fluid; we’ve just wasted a good number of years forcing fixed

pixels onto an inherently responsive framework. “

- ELLIOT J STOCKS

Page 61: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/donsolo/2136923757/

BRINGS US BACK TO MODULARITY

LESS FIXED VIEWS & MORE FOCUS ON THE BUILDING BLOCKS THAT MAKE UP

THE VIEWS

Page 62: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

BREAKPOINTS & TWEAKPOINTSFOCUS ON CONTENT LAYOUT & EMS INSTEAD OF PX

www.slideshare.net/yiibu/pragmatic-responsive-design

Page 63: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

THE SAME WITH COLUMNSOPT FOR FLUID AS MUCH POSSIBLE

http://foundation.zurb.com/docs/layout.php

Page 64: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/boltofblue/4418442567

KNOW YOUR BUILDING BLOCKS & WHEN TO USE THEMHOW TO RE-USE & ADAPT TO CONTENT VARIATION & SCREEN SIZE

Page 65: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

Desktop/ Tablet Mobile

3 Nav

7Related products

2Header

4Bath section intro

6Types of baths

9 Tools

10Footer

8 Store locator

1Logo

5Ad

3 Nav

7Related products

2 Header

9 Tools

10Footer

8 Store locator

1 Logo

5Ad

4Bath

section intro

6Types of baths

IDENTIFY COMMON ELEMENTSAND DEFINE VARIATIONS & THE ELEMENTS THEY ARE MADE UP OF

Page 66: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/florianric/7263382550/

JUST ANOTHER WAYOF APPROACHING THINGS

Page 67: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

BASING BREAKPOINTS ON SCREEN SIZES

ISN’T WRONGBUT IT’S A TEMPORARY WORK AROUND

www.flickr.com/photos/gozalewis/3249104929

Page 68: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

6. A LOOK AT EXAMPLE FRAMEWORK

http://www.flickr.com/photos/eyesore9/3206408088/

Page 69: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/byte/8282578241

ANY SCREEN SHOULD BE YOUR STARTING POINT** OF COURSE IT DEPENDS ON YOUR PROJECT

Page 70: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

THERE IS NO RIGHT WAYTHIS IS JUST AN EXAMPLE

www.flickr.com/photos/jtravism/2417205289

Page 71: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

STEPS FOR APPROACHING RESPONSIVE & MODULARITY 1. Define target audiences & key user journeys

2. Identify goals & content needs (user & business)

3. Identify key pages

4. Identify the content & functional requirements for each key page

5. Across all pages identify common content module types, e.g. featured product

6. Re-visit, list & prioritise the content for each page

7. From this Identify the variations that are needed for each content module type

8. Lay out the content modules across key pages (mobile or desktop first)

9. Work through layout and content stacking strategy across devices

10. Define templates for the content module types (variation & across devices)

11. Iteratively work through your pages & adjust modules & variations as neededwww.flickr.com/photos/poetatum/3335900523

Page 72: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/jdhancock/4354438814

DON’T FORGET TO TEST & ITERATESKETCH AS MUCH AS POSSIBLE FIRST AND WORK COLLABORATIVELY

Page 73: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/icedsoul/3041770422

7. TIME TO...PRACTICE

Page 74: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/icedsoul/3041770422

DESIGNING FOR TOUCHTHE TASK:A big news site have approached you to advice on what they need to consider for making their site more touch friendly across devices, including touch laptops/ desktops.

What main changes or considerations do you recommend for the them to make their home page more touch friendly?

10 MINUTES

EXERCISE ONE

Page 75: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

THE WAY WE USE TOUCH SCREENS DIFFERS BASED ON DEVICE BUT ALSO ACROSS THE SAME DEVICES

www.flickr.com/photos/intelfreepress/6837427202 www.flickr.com/photos/johnkarakatsanis/6902407334 www.flickr.com/photos/jorgeq82/4732700819

Page 76: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

CONSIDER REACH & OBSCURING CONTENT AND ADJUST NAVIGATION ACCORDINGLY

Source: Luke W - www.lukew.com/ff/entry.asp?1649

From...

...towards

Page 77: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/icedsoul/3041770422

DESIGNING FOR TOUCHTHE TASK:A big news site have approached you to advice on what they need to consider for making their site more touch friendly across devices, including touch laptops/ desktops.

What main changes or considerations do you recommend for the them to make their home page more touch friendly?

10 MINUTES

EXERCISE ONE

Page 78: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/icedsoul/3041770422

CONTENT BASED BREAKPOINTSTHE TASK:The same news site have asked you to look at doing their new responsive site but base the breakpoints on content rather than devices. They’ve particularly asked you to look at the following pages:

• Home page• News story without video• News story with video• Video with feed (social media & live updates)

How do you suggest laying out the content and break it out so that it is modular?

10 MINUTES

EXERCISE TWO

Page 79: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

STEPS FOR APPROACHING RESPONSIVE & MODULARITY 1. Define target audiences & key user journeys

2. Identify goals & content needs (user & business)

3. Identify key pages

4. Identify the content & functional requirements for each key page

5. Across all pages identify common content module types, e.g. featured product

6. Re-visit, list & prioritise the content for each page

7. From this Identify the variations that are needed for each content module type

8. Lay out the content modules across key pages (mobile or desktop first)

9. Work through layout and content stacking strategy across devices

10. Define templates for the content module types (variation & across devices)

11. Iteratively work through your pages & adjust modules & variations as neededwww.flickr.com/photos/poetatum/3335900523

Page 80: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

Desktop/ Tablet Mobile

3 Nav

7Related products

2Header

4Bath section intro

6Types of baths

9 Tools

10Footer

8 Store locator

1Logo

5Ad

3 Nav

7Related products

2 Header

9 Tools

10Footer

8 Store locator

1 Logo

5Ad

4Bath

section intro

6Types of baths

IDENTIFY COMMON ELEMENTSDEFINE VARIATIONS

Page 81: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/icedsoul/3041770422

CONTENT BASED BREAKPOINTSTHE TASK:The same news site have asked you to look at doing their new responsive site but base the breakpoints on content rather than devices. They’ve particularly asked you to look at the following pages:

• Home page• News story without video• News story with video• Video with feed (social media & live updates)

How do you suggest laying out the content and break it out so that it is modular?

10 MINUTES

EXERCISE TWO

Page 82: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/icedsoul/3041770422

ADAPTING TO DEVICE ORIENTATIONTHE TASK:For the same news site, define how the content could change for the following pages based on device orientation:

• News story with video• Video with feed (social media & live updates)

10 MINUTES

EXERCISE THREE

Page 83: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

CERTAIN ORIENTATIONS ARE BETTER FOR CERTAIN TASKSE.G. LANDSCAPE WATCHING VS. PORTRAIT READING

Reading Watching Typing

Page 84: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

THREE MAIN APPROACHES FOR ADAPTING TO ORIENTATION

RE-POSITION REVEAL/ HIDESCALE

Page 85: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/icedsoul/3041770422

ADAPTING TO DEVICE ORIENTATIONTHE TASK:For the same news site, define how the content could change for the following pages based on device orientation:

• News story with video• Video with feed (social media & live updates)

10 MINUTES

EXERCISE THREE

Page 86: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

http://www.flickr.com/photos/martinteschner/4569495912/

8. TOSUMMARISE

Page 87: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/thecaucas/2597813380

SUMMARYFACING NEW CHALLENGES WITH TOUCH HAVING MOVED BEYOND SMARTPHONES & TABLETS

HOW WE HOLD OUR DEVICES DIFFER AND IMPACTS DESIGN DECISIONS BUT WE NEED TO ACKNOWLEDGE THAT OUR GRIP CHANGES

ORIENTATION & TASK CAN BE A GOOD GUIDE FOR CONTENT LAYOUT

CONTENT IS WHAT WE SHOULD FOCUS ON, BOTH FOR BUILDING VIEWS & DEFINING BREAK POINTS

RE-USABLE MODULES & DESIGNING FOR ANY SCREEN MAKES US MORE FUTURE “PROOF”

Page 88: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/st3f4n/4387291247

9. FOR THE ROADSOME TAKE AWAYS

Page 89: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/st3f4n/4387291247

DEVICE INTERACTIONwww.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.phphttp://globalmoxie.com/blog/desktop-touch-design.shtmlwww.uxbooth.com/articles/designing-for-mobile-part-2-interaction-design/?goback=%2Egde_79272_member_226720034

Page 92: Part 3: Advanced Designing for Multiple Devices - GA London, 07 Aug 2013

www.flickr.com/photos/st3f4n/4387291247

BREAKPOINTShttp://www.lukew.com/ff/entry.asp?1714http://elliotjaystocks.com/blog/responsive-web-design-the-war-has-not-yet-been-wonhttp://stephanierieger.com/on-designing-content-out-a-response-to-zeldman-and-othershttp://www.markboulton.co.uk/journal/theinbetweenhttp://adactio.com/journal/6044/http://seesparkbox.com/foundry/there_is_no_breakpoint

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www.flickr.com/photos/st3f4n/4387291247

AND MORE ON BREAKPOINTShttp://www.smashingmagazine.com/2013/03/01/logical-breakpoints-responsive-design/www.slideshare.net/yiibu/pragmatic-responsive-designhttp://alistapart.com/article/designing-for-breakpointshttp://dmolsen.com/2013/03/05/media-query-less-design-content-based-breakpoints-tweakpoints/