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World-class customer service for Gaming Companies
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Parature Presentation Gaming August 2010

Jul 13, 2015

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Page 1: Parature Presentation Gaming August 2010

World-class customer service

for Gaming Companies

Page 2: Parature Presentation Gaming August 2010

Virtual Worlds, MMOs, and F2Ps

Page 3: Parature Presentation Gaming August 2010

Kids and Casual / Social

Page 4: Parature Presentation Gaming August 2010

Media and Entertainment

Page 6: Parature Presentation Gaming August 2010

How does Parature bring value to our customers?

Subscribers doubled, only

added one new support rep

Ticket response time reduced

from 1-2 weeks to only a few

hours

Out of more than 5 million

subscribers, fewer than 1%

submitting tickets

Page 7: Parature Presentation Gaming August 2010

How does Parature bring value to our customers?

Self-service rates of 92%

57% of logged tickets are solved by auto-responders

Allowed double growth with same CS headcount

Page 8: Parature Presentation Gaming August 2010

How does Parature bring value to our customers?

Flexible

Support Portal

Page 9: Parature Presentation Gaming August 2010

How does Parature bring value to our customers?

Parature for

Growing to 1000

Customers in 2010 Drive customers to self-

service Knowledgebase

Monitor posts for auto-

removal, ticket creation,

flagging

Provide Ticketing and

Live Chat native to

Facebook

Page 10: Parature Presentation Gaming August 2010

Simple and Fast Implementation

Kick-Off CallBusiness Process Overview

Admin Set-Up

Feature Set-Up

Additional Configuration

(if required)

System Review

Data Import(if required)

Deployment

Timeframe: weeks4-8

Go Live!

Page 11: Parature Presentation Gaming August 2010

Your First Year with Parature

• Introduce your dedicated team.

• Configure service and business requirements.

• Estimate timeline for completion. (4-6 weeks)

• Optimize your service.

• Review utilization and adoption reports—benchmark for

comparison.

• Configure reports for further customization.

• Provide additional end-user training.

• Review initial ROI.

• Optimize your service as needed.

• Review utilization and adoption reports—benchmark for

comparison.

• Quantify initial ROI

• Optimize reporting capabilities.

• Demonstrate hard ROI.

• Engage in service renewal.

• Refer a participant.

270-day Check-in

360-day Check-in

180-day Check-in

90-day Check-in

Orientation

Page 12: Parature Presentation Gaming August 2010

How to reduce issues and maintain steady support

headcount

• Provide best practice self service capabilities• Filtered Knowledgebase

• Single sign-on

• Troubleshooter

• Forums

• Dynamic “Most Popular Topics”

• Provide automation and enable your support reps to “do more with less”• Reduce or eliminate manual ticket assignment

• Built-in reporting

Page 13: Parature Presentation Gaming August 2010

How to measure and increase retention

• Retention tied to player loyalty• Minimize customer effort through ease-of-use support processes and

techniques

• Increase issue deflection through self-service functionality

• Promote game-stickiness through faster response and resolution times

• Improved reporting/visibility• Aggregate and partitioned reporting

• Surveys and feedback to measure real-time customer pulse

Page 14: Parature Presentation Gaming August 2010

Drew Cozart

Senior Director, Gaming and Media

Office Phone: +1 (703) 564-7744

Cell Phone: +1 (703) 408-6097

[email protected]

For a copy of this presentation, please send request to email shown above.

Page 15: Parature Presentation Gaming August 2010

Appendix:

Parature Screenshots

Page 16: Parature Presentation Gaming August 2010

Front-end flexibility

Multiple channels for self-service and deflection; reduce inbound issues

Page 17: Parature Presentation Gaming August 2010

Beyond initial self-service: easy ticket process, view and

search

Page 18: Parature Presentation Gaming August 2010

Access other systems through widgets

Page 19: Parature Presentation Gaming August 2010

Back-end automation

Greater efficiencies with automation, Mass Action capability, and realtime feedback visibility

Page 20: Parature Presentation Gaming August 2010

Automated and Detailed Reporting and Metrics

Page 21: Parature Presentation Gaming August 2010

Executive Summary Reporting

Page 22: Parature Presentation Gaming August 2010

Live Chat

Robust chat that provides deflection, routing, automation, multi and internal chats

Page 23: Parature Presentation Gaming August 2010

Customizable and flexible system

Create and report on any field

Page 24: Parature Presentation Gaming August 2010

Customer Prioritization (Time Sensitive Alerts/SLA’s)