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Paper Simulations Paper Simulations of of Digital Games Digital Games Stone Librande Stone Librande Lead Designer, Lead Designer, Spore Galactic Adventures Spore Galactic Adventures EA/Maxis EA/Maxis (Please open in PowerPoint and refer to the note field for information about each slide.)
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Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Dec 27, 2015

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Page 1: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Paper SimulationsPaper Simulationsofof

Digital GamesDigital Games

Stone LibrandeStone LibrandeLead Designer, Lead Designer, Spore Galactic AdventuresSpore Galactic Adventures

EA/MaxisEA/Maxis

(Please open in PowerPoint and refer to the note field for information about each slide.)

Page 2: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Take a digital game…Take a digital game…

Page 3: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

……remove the remove the controller…controller…

Page 4: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

……remove the remove the controller…controller…

Page 5: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

……the sound and music…the sound and music…

Page 6: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

……the sound and music…the sound and music…

Page 7: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

……and the graphicsand the graphics

Page 8: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

……and the graphicsand the graphics

Page 9: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

What’s left?What’s left?

Page 10: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Exercise #2Exercise #2

• Simulate a video game using Simulate a video game using only pencils, index cards and only pencils, index cards and dice.dice.

Page 11: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Exercise #2Exercise #2

• Simulate a video game using Simulate a video game using only pencils, index cards and only pencils, index cards and dice.dice.

• Use it as a tool to help Use it as a tool to help understand the game’s understand the game’s fundamental design principles.fundamental design principles.

Page 12: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Exercise #2Exercise #2

• Simulate a video game using Simulate a video game using only pencils, index cards and only pencils, index cards and dice.dice.

• Use it as a tool to help Use it as a tool to help understand the game’s understand the game’s fundamental design principles.fundamental design principles.

• Don’t sweat the details.Don’t sweat the details.

Page 13: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

• Tony Hawk’s Pro SkaterTony Hawk’s Pro Skater

Example GameExample Game

Page 14: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

• Tony Hawk’s Pro SkaterTony Hawk’s Pro Skater

Example GameExample Game

Page 15: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

• AsteroidsAsteroids

Page 16: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

• AsteroidsAsteroids

Page 17: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.
Page 18: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.
Page 19: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.
Page 20: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Warcraft: The Board GameWarcraft: The Board Game

Page 21: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.
Page 22: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.
Page 23: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

ExerciseExercise

• Select a digital gameSelect a digital game• Make a paper prototypeMake a paper prototype• What aesthetics survive the What aesthetics survive the

change in medium?change in medium?

Page 24: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Break Into GroupsBreak Into Groups

• Select a digital gameSelect a digital game Write 3 ideas down on paperWrite 3 ideas down on paper Mix your group’s ideas togetherMix your group’s ideas together Lay them out, discussLay them out, discuss

Page 25: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Break Into GroupsBreak Into Groups

• Select a digital gameSelect a digital game Write 3 ideas down on paperWrite 3 ideas down on paper Mix your group’s ideas togetherMix your group’s ideas together Lay them out, discussLay them out, discuss

• Some Example Games:Some Example Games: Grand Theft AutoGrand Theft Auto The SimsThe Sims Command and ConquerCommand and Conquer Street FighterStreet Fighter

CentipedeCentipede Mario BrothersMario Brothers Prince of PersiaPrince of Persia HaloHalo

Page 26: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Break Into GroupsBreak Into Groups

• Select a digital gameSelect a digital game Write 3 ideas down on paperWrite 3 ideas down on paper Mix your group’s ideas togetherMix your group’s ideas together Lay them out, discussLay them out, discuss

• Break down its aestheticsBreak down its aestheticsMake sure you have something by Make sure you have something by

2:302:30

Page 27: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Build a Paper VersionBuild a Paper Version

Page 28: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Build a Paper VersionBuild a Paper Version

• What To DoWhat To Do Communicate the core designCommunicate the core design

Page 29: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Build a Paper VersionBuild a Paper Version

• What To DoWhat To Do Communicate the core designCommunicate the core design

• What Not to DoWhat Not to Do Don’t sweat the detailsDon’t sweat the details

Page 30: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Build a Paper VersionBuild a Paper Version

• What To DoWhat To Do Communicate the core designCommunicate the core design

• What Not to DoWhat Not to Do Don’t sweat the detailsDon’t sweat the details

Don’t try to duplicate the entire Don’t try to duplicate the entire gamegame

Page 31: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Build a Paper VersionBuild a Paper Version

• What To DoWhat To Do Communicate the core designCommunicate the core design

• What Not to DoWhat Not to Do Don’t sweat the detailsDon’t sweat the details

Don’t try to duplicate the entire gameDon’t try to duplicate the entire game

Don’t focus on simulating computer Don’t focus on simulating computer functions (math, AI, etc.)functions (math, AI, etc.)

Page 32: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Build a Paper VersionBuild a Paper Version

Try to have something playable Try to have something playable quickly!quickly!

Iterate!Iterate!

Page 33: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

DiscussionDiscussion

Let’s share results.Let’s share results.• What aesthetics survived the What aesthetics survived the

translation?translation?

• What didn’t?What didn’t?

Page 34: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Using Paper PrototypesUsing Paper Prototypes

Page 35: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Using Paper PrototypesUsing Paper Prototypes

• Good for understanding existing Good for understanding existing gamesgames

Page 36: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Using Paper PrototypesUsing Paper Prototypes

• Good for understanding existing Good for understanding existing gamesgames

• Use these techniques for games in Use these techniques for games in progressprogress

Page 37: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Using Paper PrototypesUsing Paper Prototypes

• Good for understanding existing Good for understanding existing gamesgames

• Use these techniques for games in Use these techniques for games in progressprogress

• Process is quick and cheapProcess is quick and cheap

Page 38: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Using Paper PrototypesUsing Paper Prototypes

• Good for understanding existing Good for understanding existing gamesgames

• Use these techniques for games in Use these techniques for games in progressprogress

• Process is quick and cheapProcess is quick and cheap

• You don’t need programmers or You don’t need programmers or artistsartists

Page 39: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Using Paper PrototypesUsing Paper Prototypes

• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting

Page 40: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Using Paper PrototypesUsing Paper Prototypes

• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting

• Can give you a head start and keep Can give you a head start and keep you focusedyou focused

Page 41: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Using Paper PrototypesUsing Paper Prototypes

• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting

• Can give you a head start and keep Can give you a head start and keep you focusedyou focused

• Can give you a vocabulary to use Can give you a vocabulary to use when discussing your gamewhen discussing your game

Page 42: Paper Simulations of Digital Games Stone Librande Lead Designer, Spore Galactic Adventures EA/Maxis (Please open in PowerPoint and refer to the note field.

Using Paper PrototypesUsing Paper Prototypes

• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting

• Can give you a head start and keep Can give you a head start and keep you focusedyou focused

• Can give you a vocabulary to use Can give you a vocabulary to use when discussing your gamewhen discussing your game

• Can be used as a tool to educate Can be used as a tool to educate programmers. Have them play, too!programmers. Have them play, too!