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Paper Prototyping A cheap and quick lo-fi design approach IxDworks.com 2014
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Paper Prototyping Basics (IxDworks.com)

May 06, 2015

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Create simple paper prototypes with tools at hand.
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Page 1: Paper Prototyping Basics (IxDworks.com)

Paper PrototypingA cheap and quick lo-fi design approach

IxDworks.com 2014

Page 2: Paper Prototyping Basics (IxDworks.com)

Recap

Page 3: Paper Prototyping Basics (IxDworks.com)

Goals

http://static.ddmcdn.com/gif/relieve-toothache-1.jpg

Life goals “Live long and

prosper”

Experience goals

“Feel good”

End goals“Get rid ofthis pain”

Page 4: Paper Prototyping Basics (IxDworks.com)

Why should we care about user goals?

http://static.ddmcdn.com/gif/relieve-toothache-1.jpg

• Main source for the IxD (and hopefully the foundation for the whole business)

• A ”reality check”

• Ground for making useful and usable solutions

Page 5: Paper Prototyping Basics (IxDworks.com)

Persona

A design tool –

Imaginative user archetype, which represents a group of people with similar behavior patterns and goals.

Page 6: Paper Prototyping Basics (IxDworks.com)

Scenario

A design tool –

A quick way to illustrate user’s goals, actions, motivations and overall interaction with the product though imaginative (research based) stories.

Page 7: Paper Prototyping Basics (IxDworks.com)

User stories / Use cases

Design tools –

Detailed descriptions of steps or actions of a process, which helps theuser to achieve a specific goal.

Page 8: Paper Prototyping Basics (IxDworks.com)

Data

Primary

Persona Scenario Use Cases

A-1 A1-a, AI-bUsersGoals

What will your product do?

Low fidelity prototyping

Page 9: Paper Prototyping Basics (IxDworks.com)

Low-fidelityprototyping

Page 10: Paper Prototyping Basics (IxDworks.com)

Throwaway prototypes, which translate user stories and use cases into visual

specifications.

Page 11: Paper Prototyping Basics (IxDworks.com)

• Cheap and quick way to communicate ideas

• Lowers barrier for suggesting and makingdesign changes

• Disposable

• Can be tested with users

Purpose?

Page 12: Paper Prototyping Basics (IxDworks.com)

When to use?e.g.

• During brainstorming and discussion• To clear out misunderstandings• State transitions• Before making significant design efforts• Rapid prototyping and testing• Prior making changes based on usability tests

Page 13: Paper Prototyping Basics (IxDworks.com)

Few examples...Be creative! :)

Page 14: Paper Prototyping Basics (IxDworks.com)

Simple drafts

Page 15: Paper Prototyping Basics (IxDworks.com)

Simple wireframe layout

A “pop-up”

Page 16: Paper Prototyping Basics (IxDworks.com)

Using notebook as a frame with a grid

Page 17: Paper Prototyping Basics (IxDworks.com)

Use case visualization

“As a first time user I want to make

a visual note”

Page 18: Paper Prototyping Basics (IxDworks.com)

“Interactive map”

http://buscityroute.wordpress.com/

Page 19: Paper Prototyping Basics (IxDworks.com)

Interaction storyboard as an animation (gif, PDF, photo gallery...)

Page 21: Paper Prototyping Basics (IxDworks.com)

Today’s To Do

Create paper wireframes that visualize the process of solving your persona’s main goal(s).

Page 22: Paper Prototyping Basics (IxDworks.com)

Reference

• Cooper, A., Reinmann, R., Cronin, D. (2007). About Face 3: The Essentials of Interaction Design. England: Wiley

• Goodwin, Kim. 2001. “Perfecting Your Personas.” Cooper Newsletter, July/August.