Pangolin – Speedy Messaging for Cloud-based Social Gaming Chao Zhang † , Cheng Huang ‡ , Philip A. Chou ‡ , Jin Li ‡ , Sanjeev Mehrotra ‡ , Keith W. Ross † , Hao Chen $ , Felix Livni $ , and Jay Thaler $ † NYU/Poly ‡ Microsoft Research $ Xbox Live 1 ACM CoNEXT, December 8, 2011
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Pangolin - SIGCOMMconferences.sigcomm.org/.../2011/slides/Zhang-Pangolin.pdfPangolin – Speedy Messaging for Cloud-based Social Gaming Chao Zhang†, Cheng Huang‡, Philip A. Chou
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Pangolin – Speedy Messaging for Cloud-based Social Gaming
Chao Zhang†, Cheng Huang‡, Philip A. Chou‡, Jin Li‡, Sanjeev Mehrotra‡, Keith W. Ross†, Hao Chen$, Felix Livni$, and Jay Thaler$
† NYU/Poly ‡ Microsoft Research $ Xbox Live
1 ACM CoNEXT, December 8, 2011
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How to ensure universally smooth gaming experience?