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Golarion Deities A short guide to the divine beings featured in the Blessings Deck. Written By Neil Edmonds and contributors to PathfinderWiki.com Cover illustrations from the Community Use Package
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  • Golarion Deities A short guide to the divine beings featured in the Blessings Deck.

    Written By Neil Edmonds and contributors to PathfinderWiki.com

    Cover illustrations from the Community Use Package

  • Golarion Deities

    Introduction

    The constraints of a board game restrict the opportunities for extensive narrative in the Pathfinder Adventure Card Game (PACG). Paizos Pathfinder Tales line provides a handy glossary at the back of the novels, so writers dont have to explain

    terminology that interferes with the story theyre constructing. This guide attempts to do the same thing for the Blessing Deck in PACG. It uses information available on PathfinderWiki (http://pathfinderwiki.com). This guide is not a replacement for the wiki, nor does it reproduce the complete text of Paizos official source books; rather its designed to provide a little bit of information to enhance players appreciation of what the Blessing cards represent.

    Please check the PathfinderWiki if you want citations of source material. This is a fan project after all, and holding me to the standards of a full commercial product or an academic research paper isnt reasonable. I hope you enjoy this guide, along with your time spent playing the Pathfinder Adventure Card Game.

    Earthfall and the Starstone

    Several of Golarions deities achieved divinity through a ritual known as the Test of the Starstone. The Starstone is a magical gem formed from the remains of a meteorite that crashed into the world of Golarion in an event known as Earthfall. The impact created a huge cloud of ash and dust that blotted out the sun for a thousand years, a period known as the Age of Darkness. The world has since recovered from the events of Earthfall, but many civilizations were cast down, and new ones arose because of Earthfall.

    The time before Earthfall is called the Age of Legend. A race of powerful, sea-dwelling creatures known as aboleth raised the humans of Azlant from barbarism and taught them magic. Humanity thrived under the aboleths tutelage, and grew to be proud

    and powerful. Many races, including giants, were controlled by the aboleth through their human vassals. Eventually, humanitys abilities threatened to eclipse those of the aboleth, and the aboleth decided to end humanity by summoning a massive planet-killing meteor. The plan would have worked were it not for the intervention of the goddess Acavna. She pulled one of Golarions moons into the meteors path. The moon shattered, killing Acavna in the process, but it slowed the meteor enough

    to give the intelligent races of Golarion a chance to survive. The resulting cataclysm destroyed the civilizations of Azlant and the aboleth. Acavnas divine essence merged with the aboleths magic and the remains of the meteor to form a potent gem known

    as the Starstone.

    When the Starstone was rediscovered, a powerful mage named Aroden used his magic to prevent the aboleths weapon from

    ever being misused again, and the gods rewarded Aroden by elevating him to divinity. Aroden then founded the city of Absalom, placing the Starstone at its heart, and devised an ever-changing series of tests for anyone seeking to use the Starstone to achieve divinity. To date, only three mortals have ever passed the test: Norgorber, Cayden Cailean, and Iomedae.

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    Illustrations from the Paizo blog (artist uncredited) and the Community Use Package

  • Golarion Deities

    Abadar Titles: God of Walls and Ditches, The Gold-Fisted, Judge of the Gods, Master of the First Vault, God of the First Vault

    Portfolio: Cities, Wealth, Merchants, Law Home: Aktun District, Axis

    Abadar seeks to expand civilization and order amongst the people of Golarion. His followers are expected to obey all meaningful laws, but not those which are contradictory, unenforceable, or ridiculous. While favoring governance, Abadar discourages dependence on the government or religious institutions, and instead prefers individuals to achieve their goals through discipline, good judgment, and respect for sensible laws.

    Abadar protects the First Vault on the lawful plane of Axis. The vault is said to contain perfect versions of everything ever created by civilized peoples.

    Achaekek Titles: The Mantis God, He Who Walks in Blood Portfolio: Blood, Death, Assassination Home: 1st circle of Hell

    Achaekek was the first entity created by the gods to carry out their will, specifically targeting all mortals who hope to usurp the power of the gods and achieve divinity, although divine beings are immune to Achaekek since they didnt wish to become

    targets themselves. No god has admitted to ordering Achaekek to murder someone, and its believed he finds his targets based

    on instinct or instructions from an undiscovered source.

    The Red Mantis Assassins pattern themselves after Achaekek, and never target a rightful monarch, viewing them as anointed agents of the gods.

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    Illustrations by Yu Cheng Hong and the Community Use Package

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    Asmodeus Titles: The Archfiend, Dark Prince, The First, God-Fiend, Lord of Darkness, Lord of Hell, Lord of the Pit, Master of Witches, Prince of Darkness, Prince of Devils, Prince of Hell, Prince of Law, Ruler of Hell

    Portfolio: Tyranny, Slavery, Pride, Contracts Home: The Catafalque, Nessus, Hell

    Asmodeus believes the strong should govern the weak, and be accorded the respect their position deserves from their lessers (although he is never fooled by flattery, instead viewing it as a negotiation tool and something he is owed anyway.) Asmodeus loves negotiations and contracts, especially those that grant a hidden advantage to one party over another. He forged the contract of creation that all the gods accepted. Its rumored the contract contains a secret that will

    one day enable Asmodeus to rise to power above all deities.

    Asmodeus is the only one among Hells nine rulers who can claim full divinity. He was

    one of the original gods, having received his name from his brother Ihys, who uttered the first sound and created speech. Ihys, Asmodeus, and the lesser gods created the universe and the laws that bind it. Ihys created mortals, but it was his gift of free will that drove a rift between him and Asmodeus, and sparked the eternal conflict between Law and Chaos. The gods warred amongst each other, until Asmodeus offered his hand in reconciliation, and performed the first act of treachery by murdering Ihys with a great spear. As a monument to his brother, Asmodeus allowed Ihyss gift of free will

    to stand. He then created Hell as a testament to his belief in the rule of absolute, merciless order.

    Cheliax and its holdings are devoted followers of Asmodeus. Cheliax turned to worshipping Asmodeus after their original patron deity Aroden died, and Cheliax descended into civil war (Arodens death is also believed to have caused the creation of

    the perpetual hurricane known as the Eye of Abendego.) House Thrune arose from the chaos as victors courtesy of infernal pacts they made to secure power. The other houses followed suit and made similar contracts out of avarice, fear, desperation, or simply the need to keep up appearances with the new order. Diabolism is part of daily life in Cheliax, and its rulers deeply believe it will enable them to expand their power over the Inner Sea regions. Privately, some observers remark that layers of infernal contracts and years of servitude are holding Cheliax back.

    Besmara Titles: The Pirate Queen, The Black Lady, The Sea Banshee, Sailors Doom Portfolio: Piracy, Strife, Sea Monsters Home: Her ship, Seawraith

    Besmara is worshipped by the Shackles pirates, who tend to only call on her in times of extreme danger or on their death beds. She is believed to sail the waterways of the Great Beyond - especially the chaotic Maelstrom - and conducts raids on Hell, Elysium, Axis, and Heaven.

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    Illustrations by Tyler Walpole and the Community Use Package

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    Calistria Titles: The Savored Sting, The Lady in the Room, The Unquenchable Fire Portfolio: Trickery, Lust, Revenge Home: Calistrias Domain, Elysium

    Calistria is vengeful, vindictive, and above all, patient, when shes been wronged by someone. She takes her time to achieve the most favorable position to mete out retribution. Calistria holds wasps in high regard since they continue living after harming their enemies, and sometimes she uses swarms of wasps to communicate her displeasure.

    Calistrias otherworldly beauty is well-known, and many holy texts detail her trysts with various deities. One tale claims Cayden Cailean took the Test of the Starstone after Calistria rebuffed his advances because of his mortality.

    Calistria is held in high regard by elves because they can identify with her moods and attitudes.

    Cayden Cailean Titles: The Accidental God, The Drunken God, The Drunken Hero, The Lucky Drunk

    Portfolio: Freedom, Ale, Wine, Bravery Home: Elysium

    Cayden Cailean never intended to become a god. A successful sellsword, freedom fighter, and lover of strong drink, Cayden Cailean only took the Test of the Starstone after a drunken friend challenged him to do so. No one knows what happened during the test, but three days later Cayden Cailean emerged as a deity.

    Cayden Cailean behaves the same way he did as a mortal. He holds freedom and adventure in high regard, accepts challenges when they are issued although he sees no shame in retreating when necessary, opposes tyranny and oppression, and always makes time for strong drink and celebration. Many of his adherents feel the same way.

    Desna Titles: The Song of the Spheres, The Great Dream, Starsong, The Tender of Dreams, Lady Luck, Resplendent Goddess of Fortune, Goddess of the North Star, Queen of the North Star, Mother Moon

    Portfolio: Dreams, Stars, Travelers, Luck Home: The palace Sevenfold Cynosure, in the star Cynosure

    Desna is an ancient goddess of freedom and luck. She received the portfolio of travel after her mentor, Curchanus, was trapped by Lamashtu and stripped of the domain of beasts. Curchanus died from Lamashtus brutal assault, so now Desna travels the

    planes fighting oppression and Lamashtu wherever she encounters them. Desna is often described as a beautiful elven woman with butterfly wings, a coy but distant smile, and clothed in diaphanous gowns.

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    Illustrations from the Community Use Package

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    Erastil Titles: Old Deadeye, Stag God, Estig the Hunter Portfolio: Farming, Hunting, Trade, Family Home: Heaven, Erastils Domain

    Erastil was worshipped in the early days when mankind first attempted to harness the wilderness and master nature. Its said that Erastil crafted the first bow and

    gifted it to humans. Erastil encourages his followers to embrace simple, traditional ways of life, which sometimes puts him at odds with Abadar. Those who please Erastil are often rewarded with increased yields from farm and field, while those he disfavors suffer ruined crops and poor hunting.

    Geryon Titles: The Serpent, Source of Lies, Wild Beast, Lord of Filth Portfolio: Forbidden Lore, Heresy, Snakes Home: Drowned Empire, Stygia, Hell

    The archdevil Geryon is the master of Stygia, Hells fifth layer.

    Gorum Titles: Our Lord in Iron Portfolio: Strength, Battle, Weapons Home: Elysium

    Gorums followers claim he was formed from battle itself, a suit of iron standing

    alone amongst the remains of a battlefield. His genesis is generally considered to be the result of conflicts that erupted between orcs and humans during the Age of Darkness. Being the divine embodiment of martial prowess and glory on the battlefield, its believed that if conflicts like those that birthed him ever cease,

    Gorum will perish as the result of their absence.

    Gorums followers preach faith in strength and power, over spirituality and intellect. They are often great warriors. Gorums strongest following is among mercenaries, barbarians, and half-orcs (who often believe he is one of them, choosing to hide his appearance from human worshippers who would be unable to accept Gorums true nature.)

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    Illustrations from the Community Use Package

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    Gozreh Titles: The Wind and the Waves, Iozom the Sky Father, Hyjarth & Tourithia Portfolio: Nature, Weather, The sea Home: Material Plane

    Gozreh is a dual deity a god of storm and sky and a goddess of the wave and surf. Both beings are fickle like the winds fury and the oceans wrath. Gozreh appears as a colossal humanoid

    whose lower body trails away into a mass of roiling elemental matter. Her female avatar is often depicted as a young woman with wild green hair, while his male avatar is portrayed as a weathered old man with a long white beard. Often the two forms are shown reaching up from the sea and down from the heavens to touch one another in mid-air.

    Hshurha Titles: The Duchess of All Winds, The Unseen Whirlwind, The Storm Tyrant Portfolio: Air, Last breaths, Windstorms Home: Verglas Precessional, Plane of Air

    Hshurha is one of four powerful beings collectively known as the Elemental Lords. She detests all solid, visible creatures.

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    Illustrations by Jorge Fares and the Community Use Package

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    Iomedae Titles: The Inheritor, Light of the Sword, Lady of Valor Portfolio: Valor, Rulership, Justice, Honor Home: Iomedaes Domain, Heaven

    Iomedae was a mortal who led the Knights of Ozem in the Shining Crusade against the forces of the Whispering Tyrant. She was the last mortal to pass the Test of the Starstone, and became a herald of Aroden. She harbors a grudge against the goddess Pharasma for keeping the impending demise of Aroden a secret. Iomedae manifests as a sword-mistress in full-plate mail with a heraldic shield that blinds evil beings and causes malevolent forces to falter.

    Worshippers of Iomedae are vigilant in hunting out evil, and many participated in the Mendevian Crusades to close the Worldwound and finish the task Aroden started with his defeat of the demon lord Deskari. Cleanliness and an honorable demeanor are important to her followers. Many paladins serve Iomedae, along with a number of halflings since most of Golarions halflings are enslaved or treated unjustly.

    Irori Titles: Master of Masters, Iro-Shu and the Enlightened One, The Perfect Human, The Perfect Man

    Portfolio: History, Knowledge, Self-perfection Home: Serene Circle, Axis

    Iroris followers claim he was once a mortal who achieved divinity of his own volition

    through absolute physical and mental perfection. He is worshipped by those who seek enlightenment and self-improvement.

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    Illustrations by Carolina Eade and the Community Use Package

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    Kelizandri Titles: Brackish Emperor Portfolio: Drowning, Water, Waves Home: Kelizandrika, Plane of Water

    Kelizandri is one of four powerful beings collectively known as the Elemental Lords. He is said to be the semi-divine offspring of a brine dragon and a minor godling, and often appears as an immense dragon-like creature made of earth, metal, and crystal. Kelizandri is credited with destroying the last marid during the Age of Darkness, and lives in the ruins of an ancient marid city made of coral that he dragged into the depths of Kelizandrika.

    Lamashtu Titles: The Demon Queen, Mother of Monsters, Demon Mother, Mother of Beasts, Mother of Demons, Mother of Perversion, Mistress of Insanity, Grandmother Nightmare

    Portfolio: Madness, Monsters, Nightmares Home: Kurnugia, the Abyss

    Lamashtu was a demon lord who attained divinity by stealing it from Curchanus. She lured the god into her territory, beset him with demons, and wrested the godly domain of beasts from him, earning the eternal enmity of his protg Desna.

    In past ages, Lamashtu was allied with the demon lord Pazuzu, but he was enraged by the shift in power when Lamashtu seized the divine spark, and Pazuzu attacked her when she returned from the battle with Curchanus. Lamashtu was wounded terribly, and only her new-found divinity enabled her to survive. Pazuzu and Lamashtu are now the bitterest of enemies.

    Lamashtu learned how to create demons when torturing a Horseman of the Apocalypse, whom she captured during her wars with Abaddon. She used her own body to gestate the demons. Many monstrous humanoid races such as gnolls, harpies, and medusas claim Lamashtu was their first progenitor and creator. Although often depicted with a jackals head, her worshippers

    select a head appropriate to their species, be it jackal, hawk, snake, or something else.

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    Illustrations by Maichol Quinto and the Community Use Package

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    Milani Titles: The Everbloom Portfolio: Hope, Devotion, Uprisings Home: Arodens Domain, Axis / Milanis realm in Elysium

    Milani is a minor goddess and the patron of those who fight against oppression and unjust rule. The death of her patron, Aroden, gave Milani focus and attracted many followers. Those devoted to Milani found the courage to organize rebellions against infernal takeover from the Cheliaxian Empire, helping many outlying territories break free of Chelish control. Asmodeus and Zon-Kuthon are Milanis arch-enemies, though she uses her lowly status among the good-aligned deities to avoid the attention of evil deities, often employing mortals to confound their wicked schemes and deflect attention from herself.

    Nethys Titles: The All-Seeing Eye Portfolio: Magic Home: Realm of Nethys, Maelstrom

    Ancient Osiriani texts tell of a king whose mastery of magic transformed him into a god by allowing him to see all that transpired on every plane of existence. The knowledge drove him irreparably mad.

    Nethys is worshipped by wizards, clerics, and all those with an interest in magic and its use and advancement. Those unable to do or use magic are held as lesser by the faith, while creatures with magical abilities or properties are held as sacred.

    Nethys remains neutral in most of his affairs, but he allies with those requiring the use of magic regardless of benevolent or nefarious intent. While his madness makes it hard to act on long-term plans, Nethys can focus when his omnipresent knowledge reveals he is being betrayed or threatened. Nethys takes a special interest in Irori since the both of them are the only mortals to achieve divinity without the use of the Starstone.

    Norgorber Titles: Reaper of Reputation, Father Skinsaw, The Gray Master, Blackfingers, King of Thieves

    Portfolio: Greed, Secrets, Poison, Murder Home: Norgorbers realm, Axis

    Norgorber is an enigma to his followers, and nothing is known about his life before his ascension. Some of his worshippers believe that Norgorber would be undone if his origins were ever revealed. Norgorbers followers come from all walks of life, and they

    are all called Sons and Daughters of the Mask. Many choose only one of his aspects to worship. Spies and the politically-minded pray to the Reaper of Reputations. Thieves revere the Gray Master, the King of Thieves. Assassins, alchemists, and herbalists follow Blackfingers. Events transpiring in Magnimar led to Norgorbers acquisition of

    the portfolio of greed, and the new title of Father Skinsaw. Regardless of which aspect they select, followers of Norgorber are considered cultists within the Inner Sea region and must often hold their services in secret.

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    Illustrations from the Community Use Package

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    Pharasma Titles: Lady of Graves, Mother of Souls Portfolio: Fate, Death, Prophecy, Rebirth Home: Boneyard

    Pharasmas realm, the Boneyard, touches all planes via a spiral staircase connected to her

    realm. She acts as the judge of the dead, determining which of the Outer Planes a soul will spend eternity on. Her work is vital, because her efforts minimize the amount of fighting between extraplanar beings over the souls of mortals. Pharasma detests the undead or any magic which enables a mortal to avoid their final judgment. She will often dispatch her servants, mortals or angels in her employ, to put an end to these abominations.

    Arodens death, the first of the ascended gods, was not prophesied, and once he died, most of the other prophecies in the world went bad as well. Many of Pharasmas priests have lost faith or gone mad as a result, but those that remain have observed that while Pharasmas hold over prophecy is becoming less important, her domain over death, birth, and fate are growing stronger.

    Some legends say that Pharasma knew the death of Aroden was approaching, but chose not to tell her followers.

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    Illustrations by Mark Molnar, Carolina Eade, and the Community Use Package

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    Sarenrae Titles: The Dawnflower, The Everlight, The Healing Light, The Healing Flame Portfolio: Sun, Redemption, Honesty, Healing Home: Sarenraes Realm, Nirvana

    Sarenrae was created by Ihys, one of the two primordial deities in the time before time, and comforted him when his brother Asmodeus castigated him for giving mortals free will. Sarenrae was Ihyss right hand in the first war of the gods when the gods of Chaos (lead by Ihys) fought

    against the gods of Law (led by Asmodeus.) Sarenraes rage and resolution in the face of

    Asmodeuss betrayal of Ihys is what convinced Asmodeus that his cause was hopeless, leading him

    to abandon the war and retreat to Hell.

    Sarenrae counts non-evil gods as companions, and communicates with evil deities in the hopes of converting them. Sarenraes priests are altruistic, preaching redemption to all, but are quick to

    put those beyond redemption to the sword without hesitation. The scimitar is a favored weapon and its use is held in high regard.

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    Illustrations by Eva Widermann and the Community Use Package

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    Shelyn Titles: The Eternal Rose, The Lady of Chrysanthemums, Syriss Portfolio: Beauty, Art, Love, Music Home: Shelyns Domain, Nirvana

    Shelyn shared her portfolio with her half-brother Dou-Bral, until they argued and Dou-Bral abandoned Golarion for the dark places between the planes. When he returned, Dou-Bral had become a god of mutilation, misery, and torture with the new name of Zon-Kuthon. Zon-Kuthon committed acts of violence against Shelyn and their divine father, and for that, he was banished to the Plane of Shadow to reside for as long as the sun hung in the sky. The Age of Darkness provided a loophole for Zon-Kuthon to escape, and in a subsequent confrontation, Shelyn wrested Zon-Kuthons golden glaive away from him, paving the way for a policy of avoidance between the two.

    All who see Shelyn view her for what they envision as the most perfect beauty, meaning she appears different to everyone. Depictions of Shelyn, regardless of race or ethnicity, show her as a young woman barely out of her youth with blue or silver eyes. Shelyn doesnt use her beauty as a weapon and punishes that sort of behavior in her followers. Lesser beauty doesnt

    inspire feelings of jealousy in her, nor does she feel envy when a lesser beauty receives attention instead of her. Shelyn encourages the growth and appreciation of beauty, regardless of its source or admirers.

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    Illustrations by Eva Widermann and the Community Use Package

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    Sivanah Titles: Goddess of Illusions, The Seventh Veil Portfolio: Illusions, Reflections, Mystery, Veils Home: Sivanahs Realm, Maelstrom

    Sivanah is the goddess of illusion magic. Her true form is disguised behind her seven veils, each of which is tied to a specific race (human, elf, halfling, gnome, aranea, and naga), although she is believed to be none of these. Sivanah can appear as any race by wearing the appropriate veil, and communicates with her faithful through mirrors, reflections in water, and sometimes their own shadows.

    Torag Titles: Father of Creation, Father of Dwarvenkind Portfolio: Forge, Protection, Strategy Home: Heaven, Torags Domain

    Dwarves believe Torag created the world on his great forge, hammering it into shape. As rock tumbled, and sparks flew, the dwarves were born, made of stone with bellies full of fire. Torig values honor, planning, and well-made steel. His churches can be found in all dwarven lands and many human lands, particularly the harsh northern lands of the Ulfen.

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    Illustrations by Wayne Reynolds and the Community Use Package

  • Golarion Deities

    Find out More If you would like to learn more about the Pathfinder universe, or create your own stories with your fellow gamers in the fantasy world of Golarion, please check out these products available from Paizo:

    Pathfinder Beginner Box ISBN 978-1-60125-630-0

    This set contains extras such as dice, color pawns, and Flip-Mats usable with any type of marker for beginning your roleplaying adventures. The Beginner Box comes with pre-generated characters and an introductory adventure.

    Pathfinder Core Rulebook ISBN 978-1-60125-150-3

    This is the complete rules for the Pathfinder RPG. Supplemental sourcebooks expand the rules and options for players and Game Masters, but this is all you need to play a Pathfinder campaign.

    Pathfinder Campaign Setting: The Inner Sea World Guide ISBN 978-1-60125-269-2

    Discover more about the official campaign setting for the Pathfinder RPG.

    Pathfinder Campaign Setting: Gods and Magic ISBN 978-1-60125-139-8

    Provides information on over twenty of Golarions core deities.

    Pathfinder Inner Seas Gods ISBN 978-1-60125-597-6

    This sourcebook describes over three hundred deities, along with treasures, feats, classes, monsters, and more for incorporating Golarions gods into your Pathfinder campaign.

    Pathfinder Tales (various ISBN numbers)

    Fiction novels set in the world of Pathfinder. If you dont have the time to play a full blown RPG, why not relax and let a

    professional author share a tale with you? You can get a taste of what the line is like by checking out free short stories available from Paizos website (http://paizo.com/pathfinder/tales/serial), many of these stories feature characters from full-length Pathfinder Tales novels. At the back of each novel is a glossary describing the races, locations, nations, creatures, and deities referenced in the story.

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    Illustration by Yu Cheng Hong

  • Golarion Deities Page 15

    Golarion Deities Credits

    Written By Neil Autoduelist Edmonds and contributors to PathfinderWiki.com

    Artwork By Carolina Eade, Jorge Fares, Yu Cheng Hong, Mark Molnar, Maichol Quinto, Wayne Reynolds, Tyler Walpole, Eva Widermann, and the Paizo Community Use Package

    This document was created with Microsoft Publisher 2007 and Paint.NET. The fonts used were Perpetua in 6pt, 10pt, 12pt, 16pt, 26pt, and 48pt.

    Pathfinder Adventure Card Game

    Game Design By Mike Selinker

    Based on a Game Concept By Rian Sand

    Game Development By Chad Brown, Tanis OConnor, Paul Peterson, and Gaby Weidling

    This Pathfinder Adventure Card Game Golarion Deities uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizos Community Use Policy. I am expressly prohibited from charging you to use or access this content. This Pathfinder Adventure Card Game Golarion Deities is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizos Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.

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    Paizo, Paizo Publishing, LLC, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Publishing, LLC. Pathfinder Adventure Card Game, Pathfinder Beginner Box, Pathfinder Campaign Setting, Pathfinder Roleplaying Game, Pathfinder Tales, Rise of the Runelords, Skull & Shackles, and Wrath of the Righteous are trademarks of Paizo Publishing, LLC. 2015 Paizo Publishing, LLC.

    The artwork featured in this document complies with Paizos Community Use Policy, and was altered with proportional adjustments to size and orientation to fit the confines of an 8x11 Standard Portrait page while maintaining the original aspect ratio.

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