1 © 2013, Hunters Books and Apparel, All Rights Reserved. FREECONTENTFRIDAYVOL.038 4 Free Content Friday.. • Vol. 40 • December 2013 Holidays are often an occasion for happiness, bounty, and goodwill. Often however, it can only be reflected upon deeply enough during peaceful periods. Despite this, during war or great times of strife, Holidays can still serve of a symbol of of ‘what once was’, hope, or just a reason to be extra thankful for what little one still has left. With that said, it is often hard to keep track of dates once a few days have been missed on a calendar. A Sundial is often the most reliable way to keep track of how long time has passed using the consistency of the Sun. As a result, we are hoping to bring some extra cheer to your survivors with this month’s Free Content Friday. STRONGHOLD UPGRADES Christmas Tree Time: Determined by results of “Scout” mission Prerequisites Scout Mission to discover the location of the “perfect” tree. 2 Resource (Decorations), ‘Slashing’ style weapon or a Chainsaw, must be in a ‘Topiary’ class biome. Objective The purpose of this mission is one of pure morale. A ‘Per’ check is required with 10% added with each additional Mobilized Work Force added. While returning with the tree by foot, the players may only move at ‘Half-speed’. Success Raise Morale by 2 for the duration of the month. Failure Nobody can find a good tree or it was too difficult to bring back. Minus 1 morale once party returns to the Stronghold. Special Fake Tree - A characters can substitute an artificial tree for finding a real one. This will only raise Morale by 1. Sundial Time: 2 Prerequisites 2 Generic Resource, Science 2, and an Open area that has direct visibility to both horizons. Objective A PER-Check with 4 Difficulty. This can be removed by either having a manual of constructing a Sundail or additional attempts (-1 Difficulty each attempt) for trial and error purposes. Success Players can now keep track of the date, Raise Stronghold Culture by 1 Failure The Sundaile doesn’t work, and 1 of the Generic Resources are wasted. Catastrophe The Sundial is completed but is inaccurate. MISSIONS Gift Exchange Prerequisites Successful ‘Scout’ Mission Objective Players must perform a successful ‘Raid’ mission, but with only specialized Locations (Toy stores, Malls, Thrift Shops, Super Stores, etc). If successful, and in conjunction with the ‘Christmas Tree’ mission, this has a significant impact on the Morale of the Stronghold. Success Increase Morale by 1 and Culture by 1. If there is a ‘Christmas Tree’ Stronghold Upgrade present add an additional 1 Morale for the month. Failure No Morale is gained. Special Stronghold Gift Exchange - Characters can exchange gifts with other neighboring Strongholds that are nearby in a gesture of goodwill. If characters gift Resource or any gear with a Value to another Stronghold, then all Diplomacy checks in dealing with them is increased in their chance of success: 1-5 Res./Value = +10 Diplomacy 5-10 Res./Value = +15 Diplomacy 11-15 Res./Value = +20 Diplomacy 15+ Res./Value = +20 + d6 per Res.Value past 15. Diplomacy Characters doing this must make an immediate Diplomacy check (factoring in the bonus above). If this check passes, then the half of the bonus will apply to all Diplomacy checks made with that Stronghold’s occupants. Characters will get in return 1 Resource worth of gear per DoS that they can choose from the other Stronghold’s Resource Catalog. If the GM does not have a Resource Catalog, then a GM can allow characters to purchase from the characters’ own Stronghold Resource Catalog without having it count as a purchase for purposes of Depletion. Reason for the Season Time: Varies Prerequisites 2 Generic Resource (religious accoutrements or objects), Culture 5 Objective A location for religious observance and dedicating Time to do so (as determined by the religion’s requirements for the holiday, i.e. one full day for Christmas, a few periods of Time per day for 7 days for Hanukkah). No check is required, but neglect for spending Time will result in a Failure. Success Raise Stronghold Morale and Culture by 1 Failure Reduce Culture by 1 Special Obligation - For observant religious communities, neglecting this is not an option. If a Stronghold’s Culture is 7 or higher, then they must undertake this mission when the proper calendar date arrives.