OUR FAVORITE AGILE BOARD GAMES WITH MICHAEL BODÉ • Learn how gamification supports agile learning • Play hands-on with two games • Give away a free game! Please no drinks on the tables We will be playing games and don’t want a spill. In this session, we will:
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OUR FAVORITE AGILE BOARD GAMES
WITH MICHAEL BODÉ
• Learn how gamification supports agile learning
• Play hands-on with two games
• Give away a free game!
Please no drinks on the tables
We will be playing games and
don’t want a spill.
In this session, we will:
I SHOULDN’T BE HERE
Steve Ostermiller,
Agile Trainer
WHY GAMES?
• Fun way to learn
• Systems oriented
• Provide safety for
failure
• Provide fast feedback
• Suppress pre-existing
baggage
• Multi-sensory learning
• Enable multiple
iterations
PITCH CAR
A dexterity race car game,
requiring players to flick
their cars around a track
and to victory.
Design: Jean du Poel
Manufacture: Ferti
MSRP: $89.99
2007 UK Games Expo Special Award Winner
2003 Tric Trac Nominee
1996 Spiel des Jahres “Dexterity Game” Winner
1996 Meeples’ Choice Award
1996 Deutscher Spiele Preis Best Family/Adult Game 3rd Place
GOAL OF THE GAME
The goal of the game is to be the first player to
flick their car around the track multiple times.
RULE 1 – HOW TO MOVE
Flick your car to move. Alternate turns.
Order of play does not change throughout the game.
If you flick your car off the track, then you go back
and lose your turn.
RULE 2 – GOING OFF TRACK
If you skip two complete segments, you must go
back and lose your turn. No shortcuts!
RULE 3 – SKIPPING TRACKS
If your car is hit by another car and goes off the
track, then both go back to where you started.
RULE 4 – HIT OFF TRACK
If your car flips over, it is considered crashed. You
must go back.
RULE 5 – FLIPPING OVER
If two cars hit and neither goes off track or flips
over, then both cars remain where they stop.
RULE 6 – NORMAL COLLISION
GAME SETUP
There are 5 players. Setup the cars at the starting
line in this order. Skip any missing cars.
If you don’t have a checkered starting line tile, then
start where there is a checkered strip under the
tile.
PLAY A ROUND
• Goal is not to win, but to understand the rules.
• We will play another round, so just focus on the
basics.
• Play 2 laps and first to cross the finish wins.
• When your table has a winner, everyone raise
your hands.
AGILE METAPHOR
A workflow?
Tasks, backlog items, features?
What does the track represent?
What are the cars?
What is a lap? Iteration, sprint, release?
Going off track, crashed tasks?What are impediments?
What was your velocity? # of cars lapped in # seconds?
NEW GOAL
As a team, I want you to get as many cars to lap
the track in the time allotted.
You do not need to alternate flicking.
You may adjust all aspects of the game except for
going off the track and for crashes.
Consider – single piece flow, scrum roles,
workflow, impediments.
HOW DID THAT FEEL?
COACH QUESTIONS
• How did we iterate?
• How did we challenge our
assumptions?
• Did we change roles or the
track?
• How did we validate our
count of cars?
• How much work in progress
did you have?
• Did you apply the theory of
constraints?
CLEAN UP AND SWAP OUT
Please place the
cars in the plastic
bag.
Place the bag of
cars and tracks in
the bins.
ESCAPE! – THE CURSE
OF THE TEMPLE
A cooperative game in which players
must escape (yes...) from a temple
(yes...) which is cursed (yes...) before
the temple collapses and kills one or
more explorers, thereby causing
everyone to lose.
Designer: Kristian Amundsen Østby
Publisher: Queen Games
MSRP: $40
2013 Golden Geek Most Innovative Board Game Nominee
2013 Golden Geek Best Party Board Game Nominee
2013 Golden Geek Best Family Board Game Nominee
2013 Spiel des Jahres Game of the Year Recommended
• Explore the temple
• Place crystals
• Don’t get stuck
• Escape as a team!
• Find the exit
AT A HIGH LEVEL
• Roll dice to get resources and move
• Work together as a team
GAME BASICS
5 Players.
Each player get 4 dice.
The entire team gets 16
crystals, placed on this tile.
TEMPLE CENTER
STARTING TILES
The game starts with 2 random tiles adjoining the
center. Connect tiles from open door to stairway.
Remaining tiles should be in a stack, to be explored.
TEMPLE STACK
Tiles should be face down.
ROLLING DICE
Any dice a player wants to
keep as a resource is set
aside.
This is your resource pool.
Players roll dice at
the start of the game.
Players re-roll dice
repeatedly trying for the
dice they need.
You can add or remove from
your resource pool at will.
PLAYERS MOVE
You can stay together or explore apart.
You do all these operations at the
same time.
To enter a room, pay the cost from your resource pool.
You can only explore adjoining spaces
to your player avatar.
Pay the cost of the any room each time
to move into it.
EXPLORING ROOMS
Exploring always costs 2 explorers.
The stairway connects to the door.
BLACK AND GOLD MASKS
One gold mask clears 1 or 2 black masks.
A black mask cannot be re-rolled.
Once black masks are cleared, you can re-roll them.
PLACING CRYSTALS
You will find tiles like this.
Pay from your dice resource
pool to place the crystal.
Move crystals from the
backlog to the pillars when you
pay the cost.
COMBINE PLAYER DICE
Players in the same room combine dice.
Players go for 10 keys.
You can only do one
pillar per tile.
COMBINE TO CLEAR MASKS
Blue player rolls all black masks.
Blue is stuck and cannot
move! Help!
Help!
Black comes to the rescue
and rolls enough gold masks
to help Blue.
Yay!
Whee!ROLL TO ESCAPE
Pay as many keys as there are
crystals remaining plus one.
3!
2 + 1 >=
Go here when revealed!
WIN SOME, LOSE SOME
You all leave, you win!.
Hey! Wait
for me!
If one stays, you lose.
You can combine rolls
to get out.
AND ONE MORE THING…
This game is time boxed!
I will play music for each time box. When you hear it
change, you must hurry back to the Temple Center tile.
30 sec. Return to
Temple Center
3 min.
Explore Temple
30 sec. Return to
Temple Center
3 min.
Explore Temple
3 min.
Escape!
IF YOU DON’T MAKE IT BACK
If you don’t make it to the Temple Center, then you
lose a die for the rest of the game.
SETUP – PLACE THE CENTER
Place the Temple Center in the middle of the table.
Place your figures on the Temple Center.
SETUP – SHUFFLE THE STACK
Shuffle the exit in with the last 4 tiles.
Shuffle remaining tiles into a stack.
SETUP – ADD 2 TILES
Place top 2 tiles from the stack and add to
the Temple Center.
SETUP – PLACE 16 CRYSTALS
Place all 16 crystals on the backlog.
Make sure the backlog is in reach of all players.
READY?
Your table should look like this with 4 dice in hand.