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ATHLETIC COMPETITION – ORGANISATION AND RULES – INDEX
1. Officials 9. Pole Vault 14. Checklist for Organising
an Athletics Meet 1.1 Referee 9.1 Basic Requirements 1.2 Starter
9.2 Officials Required 14.1 At the commencement of 1.3 Starting
Procedure 9.3 Safety the school year 1.4 Judges 9.4 Rules 14.2 Two
months before the meet 1.5 Timekeepers 14.3 Last month before the
meet
10. Shot Put 1.6 Umpires 14.4 After the meet 1.7 Recorders 10.1
Basic Requirements
15. Equipment Required on 10.2 Officials required 2. Relays
Ground for Athletics Meet 10.3 Safety 2.1 General 10.4 Rules
16. Recording Sheets 2.2 4 x 100 metres 10.5 Measuring a Put 2.3
4 x 400 metres 16.1 Track events
11. Discus 16.2 Track events 3. Hurdles 11.1 Basic Requirements
16.3 Field events 3.1 Basic requirements 11.2 Officials 16.4 Field
events 3.2 Rules 11.3 Safety 11.4 Rules 4. Steeplechase 11.5
Measuring a Throw 4.1 General
12. Javelin 5.Walking 12.1 Basic Requirements 5.1 Rules 12.2
Officials 5.2 Safety 12.3 Safety 12.4 Rules 6. Long Jump 12.5
Measuring a Throw 6.1 Basic requirements
13. Hammer Throw 6.2 Officials Required 6.3 Rules 13.1 Basic
Requirements 6.4 Measuring a Jump 13.2 Officials 13.3 Safety
7.Triple Jump 13.4 Rules 7.1 Basic requirements 13.5 Measuring a
Throw 7.2 Officials Required 7.3 Rules 7.4 Measuring a Jump
8. High Jump 8.1 Basic requirements 8.2 Officials required 8.3
Rules
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1. OFFICIALS
1.1 Referee
• A Separate referee should be appointed for track and field
events.
• The referee allocates starters, judges, umpires and other
officials to particular events.
• It is the responsibility of the referee to ensure that the
rules are observed and to decide upon any technical points which
arise during the meeting and for which provision has not been made
in the rules. The referee shall have jurisdiction to decide any
placings in an event where judges dispute the placings.
• The referee decides on any protest or objection and has the
power to warn or exclude any competitor for improper conduct.
1.2 Starter
Basic Requirements:
• Starters Pistol capable of firing twice or two pistols, to
enable recalls to be made in the event of false starts.
• Caps/Bullets for races allowing for starts and false
starts.
• A stool or stand to enable the starter to have a clear view of
all competitors as well as the chief timekeeper (who signals to the
starter that all is ready at the finish line).
• A whistle to warn competitors and officials that a race is
about to start.
1.3 Starting Procedure
• In races started from a staggered start, the starter should
use a microphone or megaphone and should be positioned equidistant
from all competitors. If in the opinion of the starter it is not a
fair one, the competitors should be recalled, by firing the gun a
second time.
• When the starter is satisfied that the athletes competing in
the event are ready, the athletes are warned by the starter’s
blowing a short blast of a whistle.
• The athletes are then called to their marks, using the words
ON YOUR MARKS. Care should be taken to ensure that no competitor
places either fingers, hands or feet in front of the back of the
start line. The starter will allow each competitor sufficient time
to become settled and motionless after the command is given.
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• Once all the competitors are settled, the starter shall give
the command SET for all events up to and including 400 metres (for
longer events this command is omitted). On the command SET all
competitors shall at once assume their final start position. The
starter will not fire the pistol until all competitors are
absolutely motionless. In the case of unsteadiness of athletes, if
the starter considers the waiting time excessive (more than two
seconds) the command ‘STAND UP’ shall be given. The starter can
then speak to the athletes concerned. This is not considered a
false start and the athletes are then commanded to take their marks
again.
• When the competitors are absolutely motionless the gun is
fired to start the race. If one or more athletes gain an advantage
by starting before or with the gun, a second shot is fired to
recall the competitors. The starter then warns the offending
athlete(s). A first false start warning will be given to the
competitor or competitors concerned. Any athlete after the first
false start, who subsequently false starts, will be disqualified,
regardless of by whom the initial false start was completed.
• To assist the starter, especially in races with a staggered
start, a starter’s assistant should be appointed to help check that
all athletes make valid starts and to fire a recall gun if any
athlete gains an unfair advantage.
• According to IAAF rules, all athletes should complete a crouch
start and be using blocks (this is dependent on the equipment
available).
1.4 Judges
• The judges, who must all operate from the same side of the
track, shall decide the order in which the competitors finish and,
in any case where they cannot arrive at a decision, shall refer the
matter to the referee, who shall decide.
• The judges should be placed at least five metres from the
track, all on the same side and in line with the finish. In order
that they may have an uninterrupted view of the finish line, an
elevated stand should be provided whenever possible.
• The competitors shall be placed in the order in which any part
of their torso (that is, the torso, including shoulders as
distinguished from head, neck arms, legs, hands or feet) reaches
the vertical plane of the finish line.
• It is recommended that the judges record the finish in the
following way:
- The chief judge notes the first finisher
- The first judge notes first and checks second
- The second judge notes second and checks third
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- The third judge notes third and checks fourth and so on
• After the event, the chief judge collects the results from
each judge and determines the placings
• For long distance races, the chief judge should keep a record
of laps completed by each competitor in order to sound the bell for
one lap remaining.
1.5 Timekeepers
• The timekeepers are responsible for timing all track events.
If possible three timekeepers should be allocated to record the
time of the first placegetter.
• It is the duty of the chief timekeeper to ensure that all
stopwatches are returned to zero and that the judges understand how
their watches operate. When all judges are ready, the chief
timekeeper indicates to the starter that all is clear.
• The timekeepers should be in line with the finish on the
opposite of the track to the judges. They should be positioned at
least five metres from the outside lane of the track. In order that
they have an uninterrupted view of the finish line, an elevated
stand should be provided whenever possible.
• The time should be taken from the flash or smoke of the
starter’s pistol to the moment at which any part of the
competitor’s body (that is torso, including shoulders as
distinguished from head, neck arms, legs, hands or feet) reaches
the vertical plane of the finish line.
• In the event of two of the three watches agreeing and the
third disagreeing, the time shown by the two shall be the official
time. If all three watches disagree, the middle time shall be
official. If only two times are available and they disagree, the
slower time shall be official.
• For all hand-timed events where hundredths are displayed on
the watch, the time should be corrected to the higher one-tenth
second, i.e. 13.52 shall be recorded as 13.6
• If sufficient timekeepers are available, times for all
finishers and lap times in races of 800 metres and over should be
recorded.
1.6 Umpires
• It is the duty of an umpire to stand at such points as the
referee may determine to watch each event closely and, in the case
of a foul or violation of the rules by a competitor or other
person, to raise a flag to indicate a breach of the rules and
following the event to make an immediate report of the incident to
the referee.
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• For events of 800 metres and longer which are therefore not
subject to lane rules, umpires should watch for competitors
jostling or impeding other competitors.
• Lane rules: For all track events up to 400 metres (including 4
x 100 metre relays), all competitors stay in their assigned lanes
throughout the event.
• For 4 x 400 metre relay events, the first leg runners run in
assigned lanes. The second leg runners run in lanes until they exit
from the first bend. Athlete should take care not to
immediately cut into the inside lane and in so doing obstruct
other athletes.
1.7 Recorders
• At the conclusion of each race, the recorder should record
each competitor’s name.
Number, house/school/state, place, time etc in the allotted
column of the recording sheet.
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2. RELAYS 2.1 General
• The Baton shall be a smooth hollow tube, circular in section,
made of wood or metal or any other rigid material in one piece, the
length of which shall not be more than 30 centimetres and not less
than 28 centimetres. The circumference shall be 12 - 13 centimetres
and the baton shall not weigh less than 50 grams. The baton should
be coloured so as to be easily visible during the race.
• The baton must be carried in the hand throughout the race. If
dropped, the athlete who dropped it must recover it. The athlete
may leave their lane to recover the baton as long as the distance
covered is not less. In all relay races, the baton must be passed
within the changeover zone. The passing of the baton is completed
at the moment it is in the hand of the receiving runner only. The
baton must be passed before the receiving runner leaves the
changeover zone.
• Check Marks: When a relay is being run in lanes, a competitor
may make a check mark on the track within the team lane, using some
material supplied by the organisers, e.g. tape, disc etc.
• After handing over the baton, athletes should remain in their
lanes or zones until the course is clear, to avoid causing
obstruction to other competitors. Should any competitor willfully
impede a member of another team by running out of position or lane
at the finish of the stage, the competitor’s team may be
disqualified.
• Assistance by pushing-off or by any other method will cause
disqualification.
2.2 4 x 100 metres
• The 4 x 100 metres event is run entirely in lanes
• The changeover zone in which the baton changeover takes place
is 20 metres long.
• An acceleration zone of 10 metres precedes the changeover
zone. In this area the outgoing competitor may accelerate but the
baton passing may not take place until in the changeover zone.
2.3 4 x 400 metres
• The first leg is run in lanes.
• The second leg runners keep to their lanes for the first bend
and on entering the back straight may move into the inside
lane.
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• The third and last runners wait in the changeover zone and
move to an inner position on the track as their incoming team mate
arrives, provided this can be done without fouling.
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3. HURDLES 3.1 Basic requirements
• Construction: The hurdles should be made of metal or some
other suitable material with the top bar of wood or other suitable
material. They should consist of two bases and two uprights
supporting a rectangular frame, reinforced by one or more
crossbars, the uprights to be fixed at the extreme end of each
base. All edges of the top bar should be rounded to prevent injury
to hurdlers.
• Measurements: The maximum width of each hurdle should be 1.2
metres and the maximum length of the base should be 70 centimetres.
The vertical measurement of the top bar should be 70 millimetres
while its thickness should be between 10 and 25 millimetres.
• Finish: The top bar should be striped in contrasting colours,
such as black and white, in such a manner that the lighter stripes
appear at each end of the bar. The stripes should be at least 225
millimetres in width.
• Hurdle Heights and Distances: The recommended hurdle heights
and distance for the various age groups are given in the following
table.
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3.2 Rules
• Each hurdle should be placed on the track so that the feet of
the hurdle are on the side of the approach by the competitor.
• Each hurdle should be placed so the edge of the bar nearest
the approaching hurdler coincides with the track marking nearest
the athlete.
• All races should be run in lanes and competitors keep to their
own lanes throughout.
• The knocking down of hurdles does not disqualify a competitor
or prevent a record being made except as provided in the previous
paragraph.
• The total weight of the hurdle should not be less than
10kg.
• A competitor who trails his foot or leg below the horizontal
plane of the top of any hurdle at the instant of clearance, or
jumps any hurdle not in their own lane, or in the opinion of the
referee deliberately knocks down any hurdle by hand or foot, shall
be disqualified.
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4. STEEPLECHASE 4.1 General
• The recommended starting age group for the steeplechase is
under 16.
• The standard distance for school-aged athletes is 2000
metres.
• For this event, there should be 18 hurdle jumps and five water
jumps. However, for this event to be conducted by a school, it may
be more appropriate to have 23 hurdle jumps.
• Where it is possible to include a water jump, it is
recommended that it be the second jump on the first lap and the
fourth jump for each lap thereafter.
• There should be sufficient distance from the starting line to
the first hurdle to prevent overcrowding and there should be
approximately 70 metres from the last hurdle to the finish line
• Where a water jump facility is provided on either the inside
or outside of the track thereby decreasing or increasing the lap
distance by approximately 10 metres respectively, the distance
between the hurdles should also be decreased or increased by
approximately two metres to maintain equal spacings. As the total
lap distance in these cases would deviate from the normal 400
metres, organisers should calculate the lap distance and determine
a new starting point to achieve a total race distance of 2000
metres.
• The hurdles should be 91.4 centimetres high with a tolerance
of three millimetres above or below this height and should be at
least 3.96 metres in width. Women’s hurdles should be 76.2cm in
height. It is recommended that the first hurdle to be jumped in a
race be five metres wide to accommodate a number of competitors
jumping the hurdle simultaneously.
• The water jump, including the hurdle, should be 3.66 metres in
length and width. The hurdle should be firmly fixed in front of the
water and be of the same height as the others in the
competition.
• Each competitor must go over or through the water and any
competitor who steps to one side of the other of the jump or trails
a foot or leg alongside any hurdle shall be disqualified. A
competitor may jump or vault over each hurdle, or place a foot on
each hurdle and on the hurdle at the water jump.
• A competitor may go over each hurdle in any manner as long as
the water jump rule is adhered to.
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5. WALKING
5.1 Rules
• Definition: Race walking is a progression of steps so taken
that unbroken contact (to the human eye) with the ground is
maintained. During the period of each step, the advancing foot of
the walker must make contact with the ground before the rear foot
leaves the ground. The supporting leg must be straightened (that is
not bent at the knee) from the moment of first contact with the
ground until the vertical position.
• Warnings: Competitors must be warned by any judge when, by
their mode of progression, they are in danger of failing to comply
with the definition of race walking, but they are not entitled to a
second warning from the same judge for the same offence. Having
warned a competitor, the judge must inform the chief judge of the
warning.
• Disqualifications: When in the opinion of the judges a
competitor’s mode of progression fails to comply with the
definition of race walking during any part of the competition, the
competitor shall be disqualified and informed of the
disqualification by the chief judge.
• In race walking, a competitor who is disqualified must
immediately leave the track.
Normally a competitor is entitled to a warning before a
disqualification is given. Disqualification may be given,
immediately after the competitor has finished, if it is impractical
to inform the competitor of the disqualification during the
race.
A white sign with the symbol of the offence on each side must be
shown to the competitor, when a warning is given. A red sign
symbolises the disqualification of the competitor. The latter may
only be used by the chief judge.
5.2 Safety
• The organisers of walking events held on public roads must
take care to ensure the safety of the competitors. For walking
championships the organisers must give assurance that the roads
used for the competition will be closed in both directions, i.e.
not open to motorised traffic.
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6. LONG JUMP 6.1 Basic requirements
• Runway, Take-Off Board, Foot Fault Indicator and Landing Area.
The dimensions for each of these requirements can be found in
Section 1 – How to mark an athletics track.
• Tape. A tape length of 20 metres is required to measure
jumps.
• Rake. To smooth the sand in the landing area after each
jump.
• Watering Can. To dampen sand in the landing area to ensure a
clearly identifiable rear edge to landing imprints for measuring
purposes.
• Spike. To hold the zero end of the tape at the nearest edge of
the landing imprint made by the jumper.
• Recording Sheet. For recording all jumps.
• Markers. To enable competitors to mark the length of their run
up.
• Brush. To keep the take-off board clear of sand or grass.
• Wind Gauge. Particularly if meeting qualifying standards or
state/national records. Not required for intra school
competition.
6.2 Officials Required
Recorder. The recorder calls up the competitors for their trials
and records their performances. The recorder should check the names
of competitors against those present and against any list provided
by the organising committee.
Take-Off Board Judge. The judge watches the take-off board for
any foot faults or other infringements. The signals are a red flag
for a foul jump, a white flag for a valid jump. After the
competitor’s jump has been measured the judge should stand on the
take-off board until the sand has been levelled ready for the next
competitor. This judge also measures each jump by
holding the tape at right angles to the take off line. The judge
reads the distance jumped and ensures that it is recorded
properly.
Landing Judge. This judge marks the landing imprint with the
spike attached to the zero end of the tape. This judge also levels
the sand after each competitors jump, although other assistants may
help in this task.
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6.3 Rules
• A competitor may not touch the ground between the take-off
board and the landing area with any part of the body, whether
running up preparatory to a jump or in the act of jumping. The
take-off board judge notes the footprint of competitors who step
over the take-off board. The judge positioned at the take-off board
must have a clear view of the jumper’s take-off foot in relation to
the board.
• A competitor may not take-off for a jump from outside either
end of the take-off board.
• In the course of landing, a competitor may not touch the
ground outside the landing area nearer to the take-off board than
the nearest break in the landing area made by the jump.
• Following a jump, a competitor may not walk back through the
landing area.
• A competitor may not employ any form of somersault during the
jump.
• A recommended time limit for the completion of a jump is one
minute.
• Each competitor is allowed three jumps, the winner being the
competitor who achieves the longest valid jump. In the event of a
tie, a decision is made on the next best-recorded jump of the tied
competitors.
6.4 Measuring a jump
• Identify the landing imprint closest to the take-off board.
The imprint may be made by any part of the body, including the
hands. Select the edge of this imprint closest to the takeoff board
and hold the zero end of the tape at this point with the spike.
• Draw the tape taut and at right angles across the take-off
board or its extension on either side.
• The distance is measured at the point where the tape crosses
the edge of the take-off board closer to the landing area. If the
measurement is not a whole centimetre, take the nearest centimetre
below the measurement.
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7. TRIPLE JUMP
7.1 Basic Requirements
• Runway, Take-Off Board, Foot Fault Indicator and Landing Area.
The dimensions for each of these requirements can be found in
Section 1 – How to mark an athletics track.
• Tape. A tape length 20 metres is required to measure
jumps.
• Rake. To smooth the sand in the landing area after each
jump.
• Watering Can. To dampen sand in the landing area to ensure a
clearly identifiable rear edge to landing imprints for measuring
purposes.
• Spike. To hold the zero end of the tape at the nearest edge of
the landing imprint made by the jumper.
• Recording Sheet, for recording all jumps.
• Markers. To enable competitors to mark the length of their run
up.
• Brush. To keep the take-off board clear of sand or grass.
• Wind Gauge. Particularly if meeting qualifying standards or
state/national records. Not required for intra school
competition.
7.2 Officials Required
Recorder. The recorder calls up the competitors for their trials
and records their performances. The recorder should check the names
of competitors against those present and against any list provided
by the organising committee.
Take-Off Board Judge. The judge watches the take-off board for
any foot faults or other infringements. The signals are a red flag
for a foul jump, a white flag for a valid jump. After the
competitor’s jump has been measured the judge should stand on the
take-off board until the sand has been levelled ready for the next
competitor. This judge also measures each jump by holding the tape
at right angles to the take off line. The judge reads the distance
jumped and ensures that it is recorded properly.
Landing Judge. This judge marks the landing imprint with the
spike attached to the zero end of the tape. This judge also levels
the sand after each competitor’s jump.
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7.3 Rules
• To be a valid jump, the competitor must make three distinct
jumps – a hop, a step and a jump. For the first jump, the hop, the
competitor must take off and land on the same foot. For the second
jump, the step, the competitor must land on the other foot. For the
third and final part of the jump, the competitor must take off from
the foot on which the step was finished.
• It is an invalid jump if a jumper oversteps the take-off
board. The take-off board judge notes the footprint of competitors
who step over the take-off board. The judge positioned at the
take-off board must have a clear view of the athlete’s take-off
foot.
• A competitor may not take-off for a jump from outside either
end of the take-off board.
• In the course of landing, a competitor may not touch the
ground outside the landing area nearer to the take-off board than
the nearest break in the landing area made by the jump.
• Following a jump, a competitor may not walk back through the
landing area.
• A competitor may not employ any form of somersault during the
jump.
• A recommended time limit for the completion of a jump is one
minute.
• Each competitor is allowed three jumps, the winner being the
competitor who achieves the longest valid jump. In the event of a
tie, a decision is made on the next best-recorded jump of the tied
competitors.
7.4 Measuring a Jump
• Identify the landing imprint closest to the take-off board.
The imprint may be made by any part of the body, including the
hands. Select the edge of this imprint closest to the take-off
board and hold the zero end of the tape at this point with the
spike.
• Draw the tape taut and at right angles across the take-off
board or its extension on either side.
• The distance is measured at the point where the tape crosses
the edge of the take-off board closer to the landing area. If the
measurement is not a whole centimetre, take the nearest centimetre
below the measurement.
• Ensure the jump is valid.
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8. HIGH JUMP 8.1 Basic Requirements
• Runway and Uprights. The dimensions for each of these
requirements can be found in Section 1 – How to mark an athletics
track.
• Crossbar. The crossbar should be circular in cross-section and
may be made of metal, fibreglass or other suitable material,
although fibreglass crossbars are strongly recommended. It should
be between 3.98 and 4.02 metres long and weigh not more than two
kilograms. Those parts of the bar that rest on the supports shall
be smooth, square in cross-section and not covered with any
material which has the effect of increasing friction between the
bar and the supports.
• Supports for the Crossbar. These should be flat or
rectangular, 40 millimetres wide and 60 millimetres long. They must
be fixed to the uprights and should each face the opposite upright.
There should be a space of at least ten millimetres between the
ends of the crossbars and the uprights.
• Landing Area. This should measure not less than five metres by
three metres and be at least 0.75 metres in height. The area should
be covered with landing mats or bags. If a number of bags are used,
they should be fastened together so that they cannot separate
during competition. There should be at least a ten-centimetre
clearance between the mats and the uprights to ensure that if a mat
moves when a jumper is landing it does not come into contacts with
the uprights.
• Tape or Measuring Stick. This needs to be at least 2 metres in
height. The measurement for the height of the crossbar shall be
made perpendicular from the ground to the lowest part of the upper
side of the bar.
• Broom. To ensure that the runway is clear of loose sand or
dirt which could cause a jumper to slip on take-off.
• Recording Sheet. For recording all jumps.
8.2 Officials Required
Recorder. The recorder calls up the competitors for their trials
and records their performances. The recorder should check the names
of the competitors against those present and against any list
provided by the organising committee. On the recording sheet a ‘0’
or tick is places next to a competitors name when they jump a set
height. If the competitor fails the height a ‘X’ is placed next to
the competitors name.
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Two Upright Judges. The judges raise and measure the crossbar as
directed and replace knocked crossbars.
8.3 Rules
• Before the competition begins, the judges should announce to
the competitors the starting height for the jump and the subsequent
heights by which the bar will be raised at the end of each round.
Suggested bar increments between rounds is five centimetres for
more than six competitors and three centimetres when six or fewer
competitors remain. The bar should not be raised by less than two
centimetres after any round.
• The competitor may approach the jump from any angle but must
take off from one foot. Any style of jumping may be adopted
although somersaulting should be discouraged.
• A competitor may begin jumping at any height.
• A jump is unsuccessful if the competitor knocks the crossbar
off its supports whether the competitor is on or off the landing
area at the time.
• A jump is unsuccessful if the competitor touches the ground or
landing area beyond the plane of the uprights without first
clearing the crossbar.
• Three consecutive failures, regardless of height, debar a
competitor from further jumping, although a competitor may forgo a
second or third attempt at a given height and still jump at a
subsequent height.
• A recommended time limit for completion of a jump is one
minute.
• For recording purposes, an ‘0’ indicates the bar has been
cleared, a ‘X’ indicates a failure, and a ‘–’ indicates the athlete
did not jump.
• The competitor who clears the greatest height is the
winner.
• If a tie occurs:
- The competitor with the lower number of jumps at a height at
which the tie occurs shall be awarded the higher place
- If a tie still remains, the competitor with the lower total of
failures throughout the competition up to and including the height
last cleared shall be awarded the higher place.
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9. POLE VAULT 9.1 Basic Requirements
• Runway: The runway should be 1.22 metres wide and should be at
least 40 metres long.
• Pole: The pole be made of any material or any combination of
materials and of any length or diameter, but the basic surface must
be smooth. It may have a binding of not more than two layers of
adhesive tape of uniform thickness. This restriction does not apply
to binding the bottom end of the pole with protective layers of
tape for a distance of about 30 centimetres, to reduce the risk of
damaging the pole when striking the back of the box.
• Box: The box should be made of suitable rigid material and
should be one metre long (measured along the inside of the bottom
of the box) and 60 centimetres wide at the front end, tapering to
15 centimetres wide at the bottom of the stopboard. The angle
between the base and the stopboard should be 105º. The sides are
inclined slightly outwards (120º). If made out of wood, the bottom
should be lined with 2.5mm sheet metal for a distance of 80cm from
the front of the box.
• Uprights: The uprights may be made from any material provided
they are rigid and sufficiently high to exceed the maximum height
to which the crossbar can be raised by at least 100 millimetres.
The distance between the uprights should be between 4.30 and 4.37
metres. The base of the uprights should be stable enough to prevent
the uprights being blown over in strong winds. The width of the
pegs from the supporting area should not be more than 55mm.
• Crossbar: The crossbar should be circular in cross-section and
may be made of metal, fibreglass or other suitable material,
although fibreglass crossbars are strongly recommended. It should
be between 4.48 and 4.52 metres long and weigh not more than 2.25
kilograms. Those parts of the bar that rest on the supports shall
be smooth, square in cross-section and not covered with any
material which has the effect of increasing friction between the
bar and the supports.
• Landing Area: The landing area should measure not less than
seven metres by five metres, be at least 0.75 metres in height and
should be covered in landing mats or bags. If a number of bags are
used, they should be fastened together so that they cannot separate
during competition. Blocks of foam rubber or polyurethane may also
be used to make the landing area safer. There should be at least 10
centimetres clearance between the mats and the uprights to ensure
that if a mat moves when a jumper is landing it does not come into
contact with the uprights.
• Tape or Measuring Stick: The tape or stick should be
approximately five metres. The measurement for the height of the
crossbar shall be made perpendicularly from the ground to the
lowest part of the upper side of the bar.
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• Broom: To ensure that the runway is clear of loose sand or
dirt which could cause a jumper to slip on take-off.
• Recording Sheet: For recording all jumps.
9.2 Officials
Recorder: The recorder calls up the competitors for their trials
and records their performances. The recorder should check the names
of the competitors against those present and against any list
provided by the organising committee. On the recording sheet a ‘0’
is placed next to a competitors name when they jump a set height.
If the competitor fails the height a ‘X’ is placed next to the
competitors name. If an athlete does not attempt a height, or
passes, a ‘-‘ is placed next to the competitor.
Two Upright Judges: The judges need to replace knocked crossbars
and to raise the crossbar as directed.
9.3 Safety
• An official must be positioned next to the box to catch the
pole as it is falling away from the bar or uprights to prevent
damage to the pole.
• Wedges of foam should be provided around the box to provide a
landing surface for any athlete who does not reach the landing area
during an attempt.
9.4 Rules
• Before the competition begins, the judges should announce to
the competitors the starting height for the vault and the
subsequent heights by which the bar will be raised at the end of
each round. Suggested bar increments between rounds is 15
centimetres for more than six competitors and 10 centimetres when
six or fewer competitors remain. The bar should not be raised by
less than five centimetres after any round.
• A competitor may begin jumping at any height.
• The take-off for the vault must be from the box.
• Competitors may have the uprights moved in either direction,
but not more than 0.4 metres in the direction of the runway, and
not more than 0.8 metres towards the landing area measured from the
inside edge of the top of the box.
• A vault is unsuccessful if the competitor knocks the crossbar
off its supports whether the competitor is on or off the landing
area at the time.
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• A vault is unsuccessful if the competitor touches the ground
or landing area beyond the plane of the uprights without first
clearing the crossbar or after leaving the ground places the lower
hand above the upper hand or moves the upper hand higher on the
pole.
• If in making a vault a competitor’s pole is broken, it does
not count as a failure.
• Three consecutive failures, regardless of height, debar a
competitor from further vaulting, although a competitor may forgo a
second or third attempt at a given height and still vault at a
subsequent height.
• A recommended time limit for completion of a vault is one
minute for more than 3 people.
• For recording purposes, an ‘0’ indicates the bar has been
cleared, a ‘X’ indicates a failure, and a ‘–‘ indicates the athlete
did not vault.
• The competitor who clears the greatest height is the
winner.
• If a tie occurs:
- The competitor with the lower number of jumps at a height at
which the tie occurs shall be awarded the higher place
- If a tie still remains, the competitor with the lower total of
failures throughout the competition up to and including the height
last cleared shall be awarded the higher place.
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10. SHOT PUT 10.1 Basic Requirements
• Shot. The shot must be made of a metal not softer than brass,
be spherical in shape and have a smooth surface. To readily
identify different weight shots, shots may be painted in
distinctive colours.
• Shot Put Circle and Stop Board. The dimensions for each of
these requirements can be found in Section 1 – How to mark an
athletics track.
• Sector. To be a valid put, the shot must first fall within the
inner edges of two lines marking a sector of 34.92º (refer to
Section 1 – How to mark an athletics track for dimensions).
• Tape. A tape of length 20 metres is required to measure
puts.
• Spike. Spike is used to hold the zero end of the tape at the
nearest edge of the first imprint made by the put shot.
• Recording Sheet. For recording all puts.
• Cloth. To wipe and clean shot of loose dirt after each
put.
• Broom. To clean inside surface of shot put circle.
10.2 Officials
Recorder. The recorder calls up the competitors for their trials
and records their performances. The recorder should check the name
of competitors against those present and against any list provided
by the organising committee. On the recording sheet the recorder
should record the competitor’s name, number, school and the
distance of each of the competitors trials.
Circle Judge. The circle judge watches the circle for any foot
fault or any other infringement. The signals are a red flag for a
foul put, a white flag for a valid put.
Measuring Judge. The measuring judge is required to pull the
tape through the circle for measuring throws. The circle judge can
then read the measurement from the tape.
Two (or more) Sector Judges. Two sector judges are required
within the throwing sector. Position the judges across the sector
so at least one of them is near the place where the shot lands. The
actual point may be difficult to find, so it is essential that
judges watch each throw carefully. One of the judges signals a
valid or a foul put (white flag for a valid put, red flag for a
foul), depending on whether or not the shot has landed within the
sector. One of these judges marks the imprint with the spike
attached to the zero end of the tape. The other judge returns the
shot to the competitors. The shot must always be carried back to
the circle and never thrown back to the competitors.
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10.3 Safety
• The sector lines should be extended for a minimum of 20 metres
and the ends marked with a flag. It is also advisable to have the
sector and an area beyond it roped off to prevent non-competitors
walking into the sector.
• After each put, the shot should be carried back to the circle
and not thrown.
• All participating athletes and spectators must be kept well
behind and away from the shot circle in case of an inaccurate
throw. Only shot put officials should be in the sector and in close
proximity.
• Additional officials should be used in the sector whenever
possible to assist in the measurement of throws and the safety of
competitors.
10.4 Rules
• The competitor may enter the circle prior to the put in any
direction.
• The competitor must start the put from a stationary position
inside the circle.
• The shot must be put from the shoulder with one hand only. In
the preliminary stance, it must be held close to the chin and the
hand must not drop below that position throughout the throw nor
shall the hand go behind the line of the shoulder.
• During the put, the competitor may touch the inside edge of
the stop board or the inside edge of the circle but may never touch
any other part of the stop board or the circle or the ground
outside the circle.
• A competitor may interrupt a put, lay down the shot inside or
outside the circle and leave the circle before returning to a
stationary position to begin a fresh put – provided that the time
limit is not exceeded and no other rule is infringed.
• The shot must land completely within the inner edges of the
lines marking the sector, without touching the lines. It is still a
valid put if the shot subsequently rolls outside the sector.
• The competitor may not leave the circle until the put shot has
landed and then the athlete’s first contact with the ground outside
the circle must be completely behind the centre line of the
circle.
• The recommended time limit for the completion of a put is one
minute.
• Each competitor is allowed three puts, the winner being the
competitor who achieves the longest valid put. In the event of a
tie, a decision is made on the next best-recorded puts of the tied
competitors.
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10.5 Measuring the Put
• Select the nearest mark made by the fall of the shot and hold
the zero end of the tape at this point with the spike.
• Draw the tape tightly across the circle so that the tape
passes over the centre of the circle.
• The distance is measured at the point where the tape crosses
the inner edge of the circle. If the measurement is not a whole
centimetre, take the nearest centimetre below the measurement.
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11. DISCUS
11.1 Basic Requirements
• Discus. The body of the discus should be made of wood or other
suitable material, with a metal rim, the edge of which should be
circular. Both sides of the discus should be identical and should
have no indentations, projections or sharp edges. Rubber discii are
suitable, especially for training purposes, provided they are
intact and have no major indentations.
• Discus Circle and Throwing Sector. The dimensions for each of
these requirements can be found in Section 1 – How to mark an
athletics track.
• Tape. A tape of length 60-70 metres is required to measure
throws.
• Spike. Spike is used to hold the zero end of the tape at the
nearest edge of the first imprint made by the thrown discus.
• Recording Sheet. For recording all throws.
• Cloth. To wipe and clean discus of loose dirt after each
throw.
• Broom. To clean inside surface of discus circle.
11.2 Officials
Recorder. The recorder calls up the competitors for their trials
and records their performances. The recorder should check the name
of competitors against those present and against any list provided
by the organising committee. On the recording sheet the recorder
should record the competitor’s name, number, school and the
distance of each of the competitors trials.
Circle Judge. The circle judge watches the circle for any foot
fault or any other infringement. The signals are a red flag for a
foul throw, a white flag for a valid throw.
Measuring Judge. The measuring judge is required to pull the
tape through the circle for measuring throws. The circle judge can
then read the measurement from the tape.
Two (or more) Sector Judges. Two sector judges are required
within the throwing sector. Position the judges across the sector
so at least one of them is near the place where the discus lands.
The actual point may be difficult to find, so it is essential that
judges watch each throw carefully. One of the judges signals a
valid or a foul throw (white flag for a valid throw, red flag for a
foul), depending on whether or not the discus has landed within the
sector. One of these judges marks the imprint with the spike
attached to the zero end of the tape. The other judge returns the
discus to the competitors. The discus must always be carried back
to the circle and never thrown back to the competitors.
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11.3 Safety
• As the discus event is usually held simultaneously with other
field or track events, care must be taken in running the event. It
is recommended that the discus throwing circle must be directed
towards the centre of the infield so that inaccurate throws will
not endanger competitors in other events.
• The sector lines should be extended for a minimum of 50 metres
and the ends marked with a flag. It is also advisable to have the
sector and an area beyond it roped off to prevent non-competitors
walking into the sector.
• After each throw, the discus should be carried back and not
thrown back to the circle.
• All participating athletes and spectators must be kept behind
and well away from the discus circle in case of an inaccurate
throw. Only discus officials should be in the sector and in close
proximity to the circle.
• Whenever possible, the discus circle should be surrounded by a
cage to ensure the safety of competitors, spectators and officials.
The cage should be U-shaped and the width of the mouth should be
six metres at a point five metres in front of the centre of the
throwing circle. The minimum height of the netting panels should be
four metres at their lowest points. An improvised way of providing
and effective cage facility is to use soccer goals or cricket
practice nets.
• Where a cage is provided, only the competitor should be
allowed in the cage during an attempt.
• Whenever possible, additional officials should be used in the
sector to assist in the measurement of throws and the safety of
other competitors.
11.4 Rules
• The competitor may enter the circle from any direction.
• The competitor must start the throw from a stationary position
inside the circle.
• During the throw, the competitor may touch the inside edge of
the circle or the inside edge of the line marking the circle, but
may not touch any other part of the circle or the ground outside
the circle.
• A competitor may interrupt a throw, lay down the discus inside
or outside the circle and leave the circle before returning to a
stationary position to begin a fresh throw – provided that the time
limit is not exceeded and no other rule is infringed.
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• The discus must land completely within the inner edges of the
lines marking the sector, without touching the lines. It is still a
valid throw if the discus subsequently rolls outside the
sector.
• The competitor may not leave the circle until the discus has
landed and then the athlete’s first contact with the ground outside
the circle must be completely behind the centre line of the
circle.
• The recommended time limit for the completion of a throw is
one minute.
• Each competitor is allowed three throws, the winner being the
competitor who achieves the longest valid throw. In the event of a
tie, a decision is made on the next best-recorded throws of the
tied competitors.
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11.5 Measuring a throw
• Select the nearest mark made by the fall of the discus and
hold the zero end of the tape at this point with the spike.
• Draw the tape tightly across the circle so that the tape
passes over the centre of the circle.
• The distance is measured at the point where the tape crosses
the inner edge of the circle. If the measurement is not a whole
centimetre, take the nearest centimetre below the measurement.
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12. JAVELIN
12.1 Basic Requirements
• Javelin. The javelin consists of three parts: a head, a shaft
and a grip. The head should be made of metal and terminate in a
sharp point. The shaft should be made of metal and be cylindrical
in shape. The grip, which should be about the centre of gravity,
may be made of any material but should be of uniform thickness.
• Runway, Throwing Arc and Sector. The dimensions for each of
these requirements can be found in Section 1 – How to mark an
athletics track.
• Tape. A tape of length 70 metres is required to measure
throws.
• Spike. Spike is used to hold the zero end of the tape at the
nearest edge of the first imprint made by the thrown discus.
• Recording Sheet. For recording all throws.
• Cloth. To wipe and clean javelin of loose dirt after each
throw.
12.2 Officials
Recorder. The recorder calls up the competitors for their trials
and records their performances. The recorder should check the name
of competitors against those present and against any list provided
by the organising committee. On the recording sheet the recorder
should record the competitor’s name, number, school and the
distance of each of the competitors trials.
Throwing Judge. The throwing judge watches for foul throws. The
judge should watch to be sure that the thrower has not touched the
arc or the ground beyond it with the feet or hands, and after the
throw the judge should stand in the runway until the throw is
measured and the landing area is free of officials. The signals are
a red flag for a foul throw, a white flag for a valid throw. The
judge also watches the approach run and sees that the javelin is
held in accordance with the rules and that the javelin is thrown
above the shoulder or upper arm.
Measuring Judge. The measuring judge is required to pull the
tape through the circle for measuring throws. The circle judge can
then read the measurement from the tape.
Two (or more) Sector Judges. Two sector judges are required
within the throwing sector. Position the judges across the sector
so at least one of them is near the place where the javelin lands.
The actual point may be difficult to find, so it is essential that
judges watch each throw carefully. One of the judges signals a
valid or a foul throw (white flag for a valid throw, red flag for a
foul), depending on whether or not the javelin has landed within
the sector. One of these judges marks the imprint with the spike
attached to the zero end of the tape. The other judge returns the
javelin
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to the competitors. The javelin must always be carried back to
the circle and never thrown back to the competitors.
12.3 Safety
• As the javelin event is usually held simultaneously with other
field or track events, care must be taken in running the event. It
is recommended that the javelin sector be directed towards the
centre of the infield so that inaccurate throws will not endanger
competitors in other events.
• The sector lines should be extended for a minimum of 75 metres
and the ends marked with a flag. It is also advisable to have the
sector and an area beyond it roped off to prevent non-competitors
walking into the sector.
• After each throw, the javelin should be carried back and not
thrown back to the circle.
• All participating athletes and spectators must be kept behind
and well away from the javelin runway in case of an inaccurate
throw. Only javelin officials should be in the sector and in close
proximity to the runway.
• Whenever possible, additional officials should be used in the
sector to assist in the measurement of throws and the safety of
other competitors.
12.4 Rules
• The javelin must be held at the grip. It shall be thrown over
the shoulder and shall not be slung or hurled.
• The competitor may not cross the lines marking the edges of
the runway nor touch or cross the throwing arc marking the end of
the runway.
• At no time between preparing to throw and throwing may the
competitor turn around so that the thrower’s back is towards the
throwing arc.
• For the throw to be valid, the javelin must land point first
although it does not necessarily have to stick in the ground.
• The competitor may not leave the runway until the thrown
javelin has landed and then the athlete’s first contact with the
ground outside the runway must be completely behind the throwing
arc and the two lines marking its extremities.
• If the javelin breaks at any time in the course of a throw,
the throw does not count and the competitor is allowed another
throw, provided that the throw was made in accordance with the
rules.
• A recommended time limit for the completion of a throw is one
minute.
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• Each competitor is allowed three throws, the winner being the
competitor who achieves the longest valid throw. In the event of a
tie, a decision is made on the next best-recorded throws of the
tied
12.5 Measuring a Throw
• Select the nearest mark made by the head of the javelin and
hold the zero end of the tape at this point with the spike.
• Draw the tape tightly across the end of the runway so that the
tape passes over the centre of the circle of which the throwing arc
is part.
• The distance is measured at the point where the tape crosses
the inner edge of the arc. If the measurement is not a whole
centimetre, take the nearest centimetre below the measurement.
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13. HAMMER THROW
13.1 Basic Requirements
• Hammer. The hammer consists of three parts: a head, a wire and
a grip. The head must be made of a metal not softer than brass and
be completely spherical in shape. The wire joins the head to the
grip and should be a single, unbroken, straight length of spring
steel wire of at least three millimetres in diameter. The grip must
be rigid without hinging joints of any kind.
• Hammer Circle and Sector. The dimensions for each of these
requirements can be found in Section 1 – How to mark an athletics
track.
• Tape. A tape of length 70 metres is required to measure
throws.
• Spike. Spike is used to hold the zero end of the tape at the
nearest edge of the first imprint made by the thrown hammer.
• Recording Sheet. For recording all throws.
• Cloth. To wipe and clean hammer of loose dirt after each
throw.
• Broom. To clean inside surface of hammer circle.
13.2 Officials
Recorder. The recorder calls up the competitors for their trials
and records their performances. The recorder should check the name
of competitors against those present and against any list provided
by the organising committee. On the recording sheet the recorder
should record the competitor’s name, number, school and the
distance of each of the competitors trials.
Circle Judge. The circle judge watches the circle for any foot
fault or any other infringement. The signals are a red flag for a
foul throw, a white flag for a valid throw.
Measuring Judge. The measuring judge is required to pull the
tape through the circle for measuring throws. The circle judge can
then read the measurement from the tape.
Two (or more) Sector Judges. Two sector judges are required
within the throwing sector. Position the judges across the sector
so at least one of them is near the place where the hammer lands.
The actual point may be difficult to find, so it is essential that
judges watch each throw carefully. One of the judges signals a
valid or a foul throw (white flag for a valid throw, red flag for a
foul), depending on whether or not the hammer has landed within the
sector. One of these judges marks the imprint with the spike
attached to the zero end of the tape. The other judge returns the
hammer to the competitors. The hammer must always be carried back
to the circle and never thrown back to the competitors.
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13.3 Safety
• As the hammer event is usually held simultaneously with other
field or track events, care must be taken in running the event. It
is recommended that the hammer throwing sector be directed towards
the centre of the infield so that inaccurate throws will not
endanger competitors in other events.
• The sector lines should be extended for a minimum of 70 metres
and the ends marked with a flag. It is also advisable to have the
sector and an area beyond it roped off to prevent non-competitors
walking into the sector.
• After each throw, the hammer should be carried back and not
thrown back to the circle.
• All participating athletes and spectators must be kept behind
and well away from the hammer circle in case of an inaccurate
throw. Only hammer officials should be in the sector and in close
proximity to the circle.
• Whenever possible, the hammer circle should be surrounded by a
cage to ensure the safety of competitors, spectators and officials.
The cage should be U-shaped and the width of the mouth should be
six metres at a point 4.2 metres in front of the centre of the
throwing circle. The minimum height of the netting panels should be
seven metres.
• Where a cage is provided, only the competitor should be
allowed inn the cage during the attempt.
• Whenever possible, additional officials should be used in the
sector to assist in the measurement of throws and the safety of
other competitors.
13.4 Rules
• Gloves may be worn by competitors to protect the hands. The
gloves must be smooth on the back and the front and permit the
competitor’s fingertips to be exposed.
• The competitor may enter the circle from any direction.
• The competitor must start the throw from a stationary position
inside the circle.
• During the throw, the competitor may touch the inside edge of
the circle or the inside edge of the line marking the circle, but
may not touch any other part of the circle or the ground outside
the circle.
• A competitor may interrupt a throw, lay down the hammer inside
or outside the circle and leave the circle before returning to a
stationary position to begin a fresh throw – provided that the time
limit is not exceeded and no other rule is infringed.
• It shall not be a foul throw if the hammer touches the ground
when the competitor makes any preliminary swing or turn, provided
that the throw is completed
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• If the hammer breaks during a throw or while in the air, the
throw does not count and the competitor is allowed another throw,
provided that the throw was made in accordance with the rules.
• The hammer must land completely within the inner edges of the
lines marking the sector, without touching the lines. It is still a
valid throw if the hammer subsequently rolls outside the
sector.
• The competitor may not leave the circle until the hammer has
landed and then the athlete’s first contact with the ground outside
the circle must be completely behind the centre line of the
circle.
• The recommended time limit for the completion of a throw is
one minute.
• Each competitor is allowed three throws, the winner being the
competitor who achieves the longest valid throw. In the event of a
tie, a decision is made on the next best-recorded throws of the
tied competitors.
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13.5 MEASURING A THROW
• Select the nearest mark made by the fall of the hammer and
hold the zero end of the tape at this point with the spike.
• Draw the tape tightly across the circle so that the tape
passes over the centre of the circle.
• The distance is measured at the point where the tape crosses
the inner edge of the circle. If the measurement is not a whole
centimetre, take the nearest centimetre below the measurement.
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14. CHECKLIST FOR ORGANISING AN ATHLETICS MEET
The following is a checklist to assist teachers in organising a
school athletics meet. All factors mentioned may not be relevant
but this list is to be used as guide rather than instructions for
running an athletics meet. The most important factor in achieving a
well-organised athletics meet is to ensure that as much work as
possible is done before the actual meet begins. Judges and
officials should be briefed, given clipboards, judging slips,
recording sheets and implements for field events etc. in plenty of
time. Everyone should know what procedures are to be followed.
FACTORS TO BE CONSIDERED
14.1 At the Commencement of the School Year
• Organise an Athletics Committee
• Decide a date(s) for the athletics meet
• Book ground and verify layout and that all equipment will be
available
14.2 Two Months Before the Meet
• Confirm athletics ground booking
• Decide events
• Decide groupings (age, year, etc.)
• Draw up draft timetable of events
• Issue invitations; to referees, chief officials, guests and
call for volunteers to fill other positions
• Arrange for programs to be printed
• Compile complete list of officials
• Locate school trophies
• Arrange for a First Aid team to be available
• Ensure that stickers, certificates and awards are
available
• Arrange for judging slips, instruction sheets, etc be
prepared
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• Make arrangements for transport to and from venue
• Arrange for public address system
• Make catering and kiosk arrangements
• Check that list of current records is up-to-date
• Decide scoring and point system
• Check changing rooms for competitors and toilet facilities for
spectators and athletes
14.3 One Month Before the Meet
• Prepare entries, draws for lanes and prepare judging slips
• Revise and complete timetable for events
• Confirm all arrangements from above lists including ground
booking, field layout and use of equipment
• Issue roster of officials and roles for various volunteers and
teachers
• Appoint arena marshals to supervise field events
• Print and distribute program
• Have sufficient judging slips and recording sheets available
at all events
• Arrange for completed recording sheets to be brought to a
central point for point scoring purposes
• Have score board available and point scoring system to update
points after each event
• Arrange for supervised practice in all events prior to each
event
• Finalise seating arrangements for students (house colours) and
spectators
14.4 After the Meet
• Ensure the results are typed, duplicated and sent to nominated
athletic bodies for district or regional competition
• Arrange for engraving trophies and presentation of awards or
certificates
• Ensure all relevant information is stored away safely until
the next meet or until required
• Check that all equipment has been stored away safely and
correctly
• Send thank you letters to all volunteers, teachers and
officials.
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15. EQUIPMENT REQUIRED ON GROUND FOR ATHLETICS MEET
• IAAF handbook • Wind gauge (if necessary) • Tape measures (20
metres for shot put, long jump, triple jump, high jump, pole vault
and 70 metres for javelin, discus and hammer throw) • Relay batons
(ten) • Stop watches (ten) • Bell for indicating last lap in races
of more than one lap • Two starting guns and ammunition • Megaphone
or loudspeaker •Walkie-talkies or a number of runners (messengers)
• Entry forms (in case a query is raised) • Scoring cards for all
field events and judges instructions • Result cards for all track
events – to be given to the referee • Recording sheets • Programs •
Field event implements and ancillary for all age groups (shot,
discus, javelin, flags, markers, shovels, rakes, plasticine, high
jump stands, bars, high jump measuring stick, cloths, brooms,
hurdles, etc) • Trophies and certificates • Computer where
available • Medical and First Aid equipment including stretcher •
Ropes for throwing areas and marshalling off areas • Pens/pencils
for officials • Spare chalk • List of current records • Protest
forms • Finishing posts • Starting platforms • Recording tent •
Judges and timekeepers stand • Red and white flags for judges and
relay stewards
1. OFFICIALS2. RELAYS3. HURDLES4. STEEPLECHASE5. WALKING6. LONG
JUMP7. TRIPLE JUMP8. HIGH JUMP9. POLE VAULT10. SHOT PUT11.
DISCUS12. JAVELIN13. HAMMER THROW14. CHECKLIST FOR ORGANISING AN
ATHLETICS MEET15. EQUIPMENT REQUIRED ON GROUND FOR ATHLETICS
MEET