1 Abd Karim Alias@2013 Optimizing the iPad for Enriching Learning Experiences Photo by Ahmed Sinan , Flickr. Abd Karim Alias ([email protected]) Centre for Development of Academic Excellence (CDAE) Universiti Sains Malaysia
Nov 20, 2014
1 Abd Karim Alias@2013
Optimizing the iPad for Enriching Learning Experiences�
Photo by Ahmed Sinan, Flickr.
Abd Karim Alias ([email protected]) Centre for Development of Academic Excellence (CDAE)
Universiti Sains Malaysia
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Abd Karim Alias-‐2013
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PERSONALISED LEARNING!
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DATA VISUALIZATION!
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STATIC IMAGES!
GAMIFICATION!
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E-book!
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INTERACTIVE/COLLABORATIVE
LEARNING!
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INFOGRAPHICS!
VIDEO!
ANIMATION!
CONTENT CURATION!
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Abd Karim Alias@2013
4 Abd Karim Alias@2012 Image source: hDp://thundervalleyresort.com/CMSTemplates/TVC/images/flash/backgrounds/casino_main.jpg
Can teachers create an engaging & unforgettable learning experience…just like the customers experienced in a casino?
Creating an engaging & learning experiences
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Optimizing
§ Types of E-Learning Technology § What is rapid E-Learning? § Rapid E-Learning Processes § Rapid E-Learning Tools
How do I make this course more exciting…?
interesting
engaging
fun
Yet effective
Image source: hDp://office.microsoQ.com/en-‐us/clipart/ Abd Karim Alias@2010
21st Century Skills
Adapted from hDp://www.p21.org/index.php (Partnership for 21st Century Skills).
Life & Career Skills
Learning & Innovation Skills
Information, Media & Technology Skills
Flexible, adaptable, self-directed, socially aware, accountable and responsible.
Critical thinking, problem solving, creativity, innovation, communication, collaboration
Information literacy, ICT literacy, media literacy
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The 21st century educators
• Develop proficiency and fluency with the tools of technology;
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Horizon Report (2009-2013)
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offer potential of expanding the possibilities of creative expression, and providing a playground for ideas and images…
11 Image source: hDp://bit.ly/TKdUpJ
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Mobiles (Smartphone & Tablets)
Image source: hDp://bit.ly/UQNIZS
Enable ubiquitous access to information, social networks, tools for learning and productivity,
and much more.
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Mobile Apps for Education
Mobile Apps
for Education
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Learning can take place 24/7
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Abd Karim Alias-‐2013
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PERSONALISED LEARNING!
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DATA VISUALIZATION!
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STATIC IMAGES!
GAMES!
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E-book!
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INTERACTIVE/COLLABORATIVE
LEARNING!
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INFOGRAPHICS!
VIDEO!
ANIMATION!
CONTENT CURATION!
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Abd Karim Alias@2013
Padlet
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Publishing interactive multimedia made easy on the iPad
Interactive activity in the classroom
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Use (free) to Test Understanding
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Use Poll Everywhere (free) to Test Understanding
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Use EclipseCrossword (free) to Test Facts
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Voicethread
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Use Quiz/Game to Test Understanding
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Touch Publishing with FLOWBOARD
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Real-time publishing on the iPad
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Google Reader Personalised Magazine
– Zite
Storify
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Use Quiz/Game to Test Understanding
Personalised Magazine
– Scoop it!
Off-line Reader
Google Reader News aggregator -
MobileRSS
News aggregator -
Feedly
Google Reader Archiving – Evernote
Google Reader Archiving – Evernote
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Optimizing
On average the concentration span of an adult is < 20 min
Did you know…?
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Deliver the essence of the lecture in < 20 min
Optimizing
Condense 50 min face-to-face lecture to…
10 to 15 min video…
Does it make sense?
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– Watch, Practice
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What is Classroom?
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What is Classroom?
• Reverse instruction
• Pre-recorded lecture (10 to 15 min) made available online
• Lecture delivered on demand
• Class time is reserved for elaboration, discussion, reflection, activities
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Student watch video and do related activity to enhance
understanding
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to Create Screencast
Free web-based tools
Free/low cost app for Tablet
Commercial software
JING
SCREENFLOW
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Lecture created on iPad using
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Seeing is believing…
Information is more visual and
interactive than it has ever been
categorize, define, and simplify
INFOGRAPHICS...!
communication of information mixed with attractive visuals
make dry and confusing content digestible
57 Image source: hDp://bit.ly/irLQwp
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From ‘All rights reserved’ to ‘Some rights reserved’
Image source: hDp://bit.ly/WcjUoL
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Photo by Jason Teale on Flickr
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E-Book - The convenience of carrying an entire library in a purse, pocket, or bag!
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Digital textbooks can offer content enriched with the almost infinite resources of the Internet
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Gamification
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