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Operating Systems “Introduction” Mathieu Delalandre (PhD) University of Tours, Tours city, France [email protected] 1
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Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

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Page 1: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

Operating Systems“Introduction”

Mathieu Delalandre (PhD)University of Tours, Tours city, France

[email protected]

1

Page 2: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

Operating Systems“Introduction”

1. Definition of OS

2. A brief history

3. Taxonomy of OS

4. Lecture goals and keynotes

2

Page 3: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

Definition of OS (1)Middle view: the general definition

Operating System(OS)

Applications

Hardware

User User User

Operating system: interface between the hardware and the user, responsible for the management and coordination of activities and the sharing of resources, that acts as a host for running applications on the machine.

Application: designed to help the user to perform a singular or multiple related specific tasks (e.g. office, programming toolkit, web browser, etc.).

Hardware: physical electronic components and mechanical parts that make up a piece of computer equipment (keyboard, disk drive, CPU, motherboard, etc.).

Users: could share a same computer (through session / terminal).

Laye

rs

Rq. This layer separation is quite subjective Application / OS e.g. firewall, tactile pattern recognition, voice command device, image indexing, intelligent

Operating System (iOS), etc.Hardware / OS e.g. virtual memory, synchronization primitives, bit counting, Neural Processing Unit (NPU),

DMA, SIMD (e.g. AVX), GPU, etc. 3

Page 4: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

Definition of OS (2)

HardwareOperating System

Virtual machine

Virtual machine

Virtual machine

HardwareOperating System

Middleware

HardwareOperating System

HardwareOperating System

User 1

User 2

User 3

dependent to the hardware

User

independent from the hardware

dependent to the hardware

independent from the hardware

Case one to many i.e. a virtual machine

e.g. The VM/370 operating system (1971)

Case many to one i.e. a distributed systeme.g. ARPANET (1970)

User view (OS as an extended machine): the OS is designed mostly for ease of use, with some attention to performance and none attention to resource utilization (i.e. the user do not take care of hardware).

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Page 5: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

Definition of OS (3)

Operating System

CPU

Memory

Devices (mouse, screen,

keyboard

Virtual machine

Virtual machine

Virtual machine

User 1

User 2

User 3

dependent to hardware

independent from hardware

Hardware resources (CPU, Memory, etc.) must be shared in two ways:

�Time sharing�Space sharing

System view (OS as hardware manager): from the computer point of view, the OS is the program most intimately involved with the hardware management and the resource allocation.

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Page 6: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

Operating Systems“Introduction”

1. Definition of OS

2. A brief history

3. Taxonomy of OS

4. Lecture goals and keynotes

6

Page 7: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

A brief history (1)

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1945-1955 1st

1955-1965 2sd √

1965-1980 3rd √ √ √

1980-today 4th √ √ √

in the queue √ √ √ √ √

Task definition

Programming on panel

Execute Printing

Human operators

ENIAC ENIAC

1st generation e.g. ENIAC

Page 8: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

A brief history (2)

1401

Task definition

Edit punched

card

Card(s) to tape

drive(s)

Execute from tape drive(s)

Human programmer

1401 7090

Print

Punched card

1401 7090

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1945-1955 1st

1955-1965 2sd √

1965-1980 3rd √ √ √

1980-today 4th √ √ √

in the queue √ √ √ √ √

2sd generation e.g. IBM 1401 & 7090

Page 9: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

A brief history (3)

Job 3

Job 2

Job 1

OS

Memory partitioning

Multiprogramming is the allocation of a computer system and its resources to more than one concurrent application / job

Job2

Job3

Job1

CPU schedule

If a job is blocked, go to next onePrivate memory area

3rd generation e.g. IBM system/360� a game of compatible computer 360/(A-L)� implement multi-programming and spooling

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1945-1955 1st

1955-1965 2sd √

1965-1980 3rd √ √ √

1980-today 4th √ √ √

in the queue √ √ √ √ √

Page 10: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

A brief history (4)

3rd generation e.g. IBM system/360� a game of compatible computer 360/(A-L)� implement multi-programming and spooling

Spooling (simultaneous peripheral operation on-line) refers to a process of transferring data by placing it in a temporary working area where another program may access it for processing at a later point in time.

Read Execute PrintTape

Read

Buffer Execute

Tape

PrintPrinter

Job

JobSpooler

Without spooling

With spooling

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1945-1955 1st

1955-1965 2sd √

1965-1980 3rd √ √ √

1980-today 4th √ √ √

in the queue √ √ √ √ √

Page 11: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

A brief history (5)

4th generation e.g. Personal Computer� LSI (Large Scale Integration) made possible PC� Doug Engelbart proposed IHM in the early 60s, implemented in the first Apple computer in 1984� Since end of 80s, Internet becomes part of the computer world

Internet host computers First IBM PC to laptop First keyboard and mouse

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1945-1955 1st

1955-1965 2sd √

1965-1980 3rd √ √ √

1980-today 4th √ √ √

in the queue √ √ √ √ √

Page 12: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

A brief history (6)

In the queue ….�Mobile systems�Multimodality�Visualization�Quantum computer�iOS

Mobile systems Multimodality“ Voice recognition”

Multimodality“Gesture based interaction”

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1945-1955 1st

1955-1965 2sd √

1965-1980 3rd √ √ √

1980-today 4th √ √ √

in the queue √ √ √ √ √

Page 13: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

A brief history (7)

Multimodality“Eye tracker”

Multimodality“Brain computer interface”

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1945-1955 1st

1955-1965 2sd √

1965-1980 3rd √ √ √

1980-today 4th √ √ √

in the queue √ √ √ √ √

In the queue ….�Mobile systems�Multimodality�Visualization�Quantum computer�iOS

Page 14: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

A brief history (8)

Visualization“3D screen”

Visualization“real virtuality”

Visualization“Electronic paper”

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1945-1955 1st

1955-1965 2sd √

1965-1980 3rd √ √ √

1980-today 4th √ √ √

in the queue √ √ √ √ √

In the queue ….�Mobile systems�Multimodality�Visualization�Quantum computer�iOS

Visualization“Augmented reality and tagging the real world”

Page 15: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

A brief history (9)

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1945-1955 1st

1955-1965 2sd √

1965-1980 3rd √ √ √

1980-today 4th √ √ √

in the queue √ √ √ √ √

Quantum computer

In the queue ….�Mobile systems�Multimodality�Visualization�Quantum computer�iOS

Page 16: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

A brief history (10)

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1945-1955 1st

1955-1965 2sd √

1965-1980 3rd √ √ √

1980-today 4th √ √ √

in the queue √ √ √ √ √

iOS (Artificial) intelligence Operating System is a system that manages computer software and hardware and provides common service for the computer using its intelligence by a computer or a machine in order to solve complex problems with ease. e.g. Siri and Google Assistant, etc.

In the queue ….�Mobile systems�Multimodality�Visualization�Quantum computer�iOS

Page 17: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

Operating Systems“Introduction”

1. Definition of OS

2. A brief history

3. Taxonomy of OS

4. Lecture goals and keynotes

17

Page 18: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

Taxonomy of OSOS depends of computer application

• Mainframes are powerful computers used mainly by large organizations for critical applications, typically bulk data processing such as census, industry and consumer statistics, etc.

• Server computers link other computers or electronic devices together. They often provide essential services across a network, either to private users inside a large organization or to public users via the Internet.

• Multicomputers offer a major-league computer power by connecting multiple CPUs together (e.g. GPU workstation). They need a special OS support for communication, connectivity and consistency.

• Personal Computers (PC) are any general-purpose computers whose sizes, capabilities, and original sale prices make them useful for individuals, and which is intended to be operated directly by an end user with no intervening computer operator.

• Real-Time Systems (RTS) implement hardware and software components that are subject to real-time constraints i.e. operational deadlines from events to system responses.

• Embedded systems are designed to perform one or a few dedicated functions often with real-time computing constraints. They are embedded as part of a complete device often including hardware and mechanical parts.

• Mobile systems include personal digital assistants (PDA) or cellular telephones, many of which use special purpose embedded systems.

Erg

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Com

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Rob

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Opt

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Mainframes √ √Servers √ √Multicomputers √ √PC √RTS √ √Embedded systems √ √ √Mobile systems √ √

√ a major feature of concerned OS

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Page 19: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

Operating Systems“Introduction”

1. Definition of OS

2. A brief history

3. Taxonomy of OS

4. Lecture goals and keynotes

19

Page 20: Operating Systems “Introduction” - Freemathieu.delalandre.free.fr/teachings/operating1/part1.pdf · design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside

Lecture goals and keynotes• Lecture goals: to introduce concepts, techniques and algorithms employed to design OS i.e. it deals with the model

level only, no technical aspects here.

• Keynotes:

Hardware/software co-design: over the years, hardware and software have been developed collaboratively to design OS e.g. Memory Management Unit, Direct Memory Access, Transaction look-aside buffer, SSE-based synchronization, vectorization, etc.

Ontogeny recapitulates phylogeny: over the years, concepts become popular or move to trash. However, extinction is sometimes for a few year in computer science e.g. Virtual Machine OS/360 (1970) vs. Java (1995).

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