Opening the Frame of the Art Museum: technology as art and tool Kirsten Boehner, Geri Gay, Phoebe Sengers, Eugene Medynskiy, Eric Lee, Arun Israel, & Xiaowen Chen Departments of Communication, Information Science, Computer Science, Art Human Computer Interaction Group & Culturally Embedded Computing Group
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Opening the Frame of the Art Museum: technology as art and tool
Opening the Frame of the Art Museum: technology as art and tool. Kirsten Boehner, Geri Gay, Phoebe Sengers, Eugene Medynskiy, Eric Lee, Arun Israel, & Xiaowen Chen. Departments of Communication, Information Science, Computer Science, Art - PowerPoint PPT Presentation
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Opening the Frameof the Art Museum:
technology as art and tool
Kirsten Boehner, Geri Gay, Phoebe Sengers, Eugene Medynskiy, Eric Lee, Arun Israel, & Xiaowen Chen
Departments of Communication, Information Science, Computer Science, Art
Human Computer Interaction Group & Culturally Embedded Computing Group
New Technology for Information about Art
New Technology for Art
Simon Penny, et al.’s Traces
New Technology for Art or Tool
focus: “utility” for tasksfavor: accuracy, effectiveness
focus: “aesthetic” of experiencefavor: poetics, interpretability
focus: transcendence of art / artist expertise of curator anonymity of visitor
Technology as Tool: Information Transfer
• What experiences are marginalized?• How are new experiences introduced?
Hybridizing Technology as Art and Tool
focus: “utility” for tasksfavor: accuracy, effectiveness
focus: “aesthetic” of experiencefavor: poetics, interpretability
?Activity
Presence
Case Study 1: Imprints in the Museum
Making One’s Mark
Viewing Visitor Imprints: Social Navigation
Viewing Visitor Imprints: Collective Expression
Assessing Imprints Experience
• Handheld application more effective for navigation and reflection
• Visitors actively reading information into the imprints: e.g. kindred spirits
• Site specific nature worked well
• Combine functions into one form
• Allow for more interpretation
• Continue with site specific goal
Further inspiration: personal memory
Design Objectives
• Combine art and tool functionality• Design for openness to interpretation• Be site specific• Technically simple, conceptually rich; Avoid novelty interface • Permeate museum experience
Design Sketch: Birdscapes
Presence/activity = Absence of Birds
Birdscape Implementation
Birdscape Evaluation
• PostcardsComment book
• Interviews• Observations
Birdscape Experience
[The sounds made me…]
“feel invited. I loved the bird chatter. It added to the serenity and felt like wonderful company”.
“feel surprised at first because I thought I was outside. But it was actually pretty peaceful. Props.”
“feel as if I could picture myself outdoors in one of the lovely scenes depicted in the hanging scrolls.”
“on a beautiful day like today, they made the indoors like the outdoors.”
Revisiting Objectives
• Permeate museum experience • Technically simple, conceptually rich; Avoid novelty interface• Be site specific• Design for openness to interpretation• Combine art and tool functionality
Technical Challenges
• Binary on/off made varying feedback difficult• Low degree of sensitivity• No integration of information• Accessible to visitor contact
Next Steps
• More sophisticated data capture– Activity levels– Varying Feedback
• Privacy issues• Visual representation
– Hidden spaces / living museum (e.g. ‘guard interface’)– Inside out