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Page 1: Open Source Needs Design

needs

OPEN SOURCEDESIGN

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DIY Design

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Design?

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Design?

• User Experience (UX)

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Design?

• User Experience (UX)

• Information Architecture (IA)

Page 16: Open Source Needs Design

Design?

• User Experience (UX)

• Information Architecture (IA)

• Interaction (IxD)

Page 17: Open Source Needs Design

Design?

• User Experience (UX)

• Information Architecture (IA)

• Interaction (IxD)

• Visual (UI)

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User Experience

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User Experience• Primary Purpose: Understand the user, their needs,

and help make it easy for them to accomplish their task.

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User Experience• Primary Purpose: Understand the user, their needs,

and help make it easy for them to accomplish their task.

• Work

Page 21: Open Source Needs Design

User Experience• Primary Purpose: Understand the user, their needs,

and help make it easy for them to accomplish their task.

• Work

• Research, User Interviews, etc.

Page 22: Open Source Needs Design

User Experience• Primary Purpose: Understand the user, their needs,

and help make it easy for them to accomplish their task.

• Work

• Research, User Interviews, etc.

• Deliverables

Page 23: Open Source Needs Design

User Experience• Primary Purpose: Understand the user, their needs,

and help make it easy for them to accomplish their task.

• Work

• Research, User Interviews, etc.

• Deliverables

• Personas, Flows, Wireframes, Prototypes

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Personas

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Personas• Definition: A persona is a user-archetype, a fictional

representation of target users designers and developers can use to help guide decisions about product, features, navigation, visual design.

Page 26: Open Source Needs Design

Personas• Definition: A persona is a user-archetype, a fictional

representation of target users designers and developers can use to help guide decisions about product, features, navigation, visual design.

• Goals:

Page 27: Open Source Needs Design

Personas• Definition: A persona is a user-archetype, a fictional

representation of target users designers and developers can use to help guide decisions about product, features, navigation, visual design.

• Goals:

• Establish the user (primary) for the product

Page 28: Open Source Needs Design

Personas• Definition: A persona is a user-archetype, a fictional

representation of target users designers and developers can use to help guide decisions about product, features, navigation, visual design.

• Goals:

• Establish the user (primary) for the product

• Help clients/designers/developers to separate themselves from the project

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Personas

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Flows

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Flows• Definition: A visual hierarchy for navigation,

website organization, and use cases.

Page 32: Open Source Needs Design

Flows• Definition: A visual hierarchy for navigation,

website organization, and use cases.

• Goals:

Page 33: Open Source Needs Design

Flows• Definition: A visual hierarchy for navigation,

website organization, and use cases.

• Goals:

• Organize priorities (mobile first)

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Flows• Definition: A visual hierarchy for navigation,

website organization, and use cases.

• Goals:

• Organize priorities (mobile first)

• Simplify (in existing projects)

Page 35: Open Source Needs Design

Flows• Definition: A visual hierarchy for navigation,

website organization, and use cases.

• Goals:

• Organize priorities (mobile first)

• Simplify (in existing projects)

• Establish Navigation (holy temple)

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Flows

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Wireframes

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Wireframes• Definition: A basic visual guide used in interface design to

suggest the structure of a website and relationships between its pages. A webpage wireframe is a similar illustration of the layout of fundamental elements in the interface.

Page 39: Open Source Needs Design

Wireframes• Definition: A basic visual guide used in interface design to

suggest the structure of a website and relationships between its pages. A webpage wireframe is a similar illustration of the layout of fundamental elements in the interface.

• Goals

Page 40: Open Source Needs Design

Wireframes• Definition: A basic visual guide used in interface design to

suggest the structure of a website and relationships between its pages. A webpage wireframe is a similar illustration of the layout of fundamental elements in the interface.

• Goals

• Information Hierarchy

Page 41: Open Source Needs Design

Wireframes• Definition: A basic visual guide used in interface design to

suggest the structure of a website and relationships between its pages. A webpage wireframe is a similar illustration of the layout of fundamental elements in the interface.

• Goals

• Information Hierarchy

• Preliminary Layout (respect the visual/interface designer)

Page 42: Open Source Needs Design

Wireframes• Definition: A basic visual guide used in interface design to

suggest the structure of a website and relationships between its pages. A webpage wireframe is a similar illustration of the layout of fundamental elements in the interface.

• Goals

• Information Hierarchy

• Preliminary Layout (respect the visual/interface designer)

• Initial testable product

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Wireframes

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Prototypes

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Prototypes• Definition: An interactive representation of an

application design created for testing and communication to clients and developers.

Page 46: Open Source Needs Design

Prototypes• Definition: An interactive representation of an

application design created for testing and communication to clients and developers.

• Goals

Page 47: Open Source Needs Design

Prototypes• Definition: An interactive representation of an

application design created for testing and communication to clients and developers.

• Goals

• Client Sign Off

Page 48: Open Source Needs Design

Prototypes• Definition: An interactive representation of an

application design created for testing and communication to clients and developers.

• Goals

• Client Sign Off

• Communication to Developer

Page 49: Open Source Needs Design

Prototypes• Definition: An interactive representation of an

application design created for testing and communication to clients and developers.

• Goals

• Client Sign Off

• Communication to Developer

• Usability Study

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Prototypes

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Visual Design

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Visual Design• Primary Purpose: communication, stylizing, and

problem-solving through the use of type, space, and image

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Visual Design• Primary Purpose: communication, stylizing, and

problem-solving through the use of type, space, and image

• Work

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Visual Design• Primary Purpose: communication, stylizing, and

problem-solving through the use of type, space, and image

• Work

• Visual Research

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Visual Design• Primary Purpose: communication, stylizing, and

problem-solving through the use of type, space, and image

• Work

• Visual Research

• Deliverables

Page 56: Open Source Needs Design

Visual Design• Primary Purpose: communication, stylizing, and

problem-solving through the use of type, space, and image

• Work

• Visual Research

• Deliverables

• Mood Board, StyleTile, Comps, Prototypes

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Mood Board

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Mood Board• Definition: a type of collage that may consist of

images, text, and samples of objects in a composition of the choice of the mood board creator.

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Mood Board• Definition: a type of collage that may consist of

images, text, and samples of objects in a composition of the choice of the mood board creator.

• Goals

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Mood Board• Definition: a type of collage that may consist of

images, text, and samples of objects in a composition of the choice of the mood board creator.

• Goals

• Quick iteration

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Mood Board• Definition: a type of collage that may consist of

images, text, and samples of objects in a composition of the choice of the mood board creator.

• Goals

• Quick iteration

• Determine overarching mood/feeling of visual design

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Mood Board

We Review UtahMoodboard

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Style Tiles

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Style Tiles• Definition: slightly more defined and structured

mood board that shows elements in a context similar to the end product.

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Style Tiles• Definition: slightly more defined and structured

mood board that shows elements in a context similar to the end product.

• Goals

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Style Tiles• Definition: slightly more defined and structured

mood board that shows elements in a context similar to the end product.

• Goals

• Form common language

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Style Tiles• Definition: slightly more defined and structured

mood board that shows elements in a context similar to the end product.

• Goals

• Form common language

• Design + context

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Style TilesStyle Tile

variation A

Possible Colors

Textures

Inspiration

Font: 8Bit Wonder #7D2820

Font: 8Bit Wonder #FC5241

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobor-tis nisl ut aliquip ex ea commodo consequat. Duis autem vel feugait nulla facilisi.

Font: Lucida Grande #333333

This is an example of a Text link »

Adjectives

Niche FanaticExpertNovel LoyalClever

http://www.thinkgeek.comRedesign by @garthdb

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Comps

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Comps• Definition: Visual compositions are the

deliverable that is as close as possible to the final visual design.

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Comps• Definition: Visual compositions are the

deliverable that is as close as possible to the final visual design.

• Goals

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Comps• Definition: Visual compositions are the

deliverable that is as close as possible to the final visual design.

• Goals

• Define UI elements and layout

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Comps• Definition: Visual compositions are the

deliverable that is as close as possible to the final visual design.

• Goals

• Define UI elements and layout

• Full context

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Comps

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Prototypes

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Prototypes• Definition: An interactive representation of an

application design created for testing and communication to clients and developers.

Page 77: Open Source Needs Design

Prototypes• Definition: An interactive representation of an

application design created for testing and communication to clients and developers.

• Goals

Page 78: Open Source Needs Design

Prototypes• Definition: An interactive representation of an

application design created for testing and communication to clients and developers.

• Goals

• Client Sign Off

Page 79: Open Source Needs Design

Prototypes• Definition: An interactive representation of an

application design created for testing and communication to clients and developers.

• Goals

• Client Sign Off

• Communication to Developer

Page 80: Open Source Needs Design

Prototypes• Definition: An interactive representation of an

application design created for testing and communication to clients and developers.

• Goals

• Client Sign Off

• Communication to Developer

• Usability Study

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Prototypes

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Interaction Design

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Interaction Design• Primary Purpose: Leveraging motion to better

communicate the flow of a user’s task

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Interaction Design• Primary Purpose: Leveraging motion to better

communicate the flow of a user’s task

• Work

Page 85: Open Source Needs Design

Interaction Design• Primary Purpose: Leveraging motion to better

communicate the flow of a user’s task

• Work

• Animation

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Interaction Design• Primary Purpose: Leveraging motion to better

communicate the flow of a user’s task

• Work

• Animation

• Deliverables

Page 87: Open Source Needs Design

Interaction Design• Primary Purpose: Leveraging motion to better

communicate the flow of a user’s task

• Work

• Animation

• Deliverables

• Interaction Animations, Prototypes

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Prototypes

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WorkflowA bit of a perfect world

example

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You can do it.

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Thank you.