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OP 1 Reference

Oct 16, 2015

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Chadwick Perry

OP-1 Reference
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  • A reference guide for using Teenage Engineerings OP-1 Portable Synthesizer. OP-1 Is developed by Swedish company Teenage Engineering and contains 8 synth and 2 drum engines, sampling, 4 track digital tape deck, FM radio and 4 sequencer tools.

    OP-1 QUICK REFERENCE GUIDE

    A BLUESKYREPUBLIK PUBLICATION

  • OP-1 QUICK

    REFERENCE

    GUIDE

    A BLUESKYREPUBLIK

    PUBLICATION

    INTRODUCTION Firstly thank you to the OP-1 community for support in developing this quick reference guide. Ideal for new users but hopefully there is also something for the more experienced users. Ideally the guide will develop as the product and our experience develops. Conventions used in the text [BLUE] Each of the four colour coded controls is shown with the colour in square brackets.

    Any discrete button is shown in rounded brackets.

    ( )( )( )( )( )( )( )( )()( )( )( )( )( )( )( )( ( )( ) )

    (SHIFT)+( ); Where two buttons or more are held at the same

    time, then a plus sign will be shown between the collective buttons / knobs e.g. Shift + Drum Teenage Engineering: www.teenageengineering.com

    OP-1 Forum: OhPeeWon.com unofficial OP-1 forums Blueskyrepublik Videos: www.youtube.com/user/BlueSkyRepublik

    CONTENTS

    1. DIAGRAMS

    2. DRUM

    3. SYNTHESIZER

    4. EFFECTS

    5. LFO 6. SEQUENCER 7. TAPE

    8. MIXER

    9. SAMPLING 10. PRESETS 11. ALBUM

    12. COMMS

    13. MISCELLANOUS 14. USER TIPS 15. ABLETON LIVE

  • Main

    Volume

    OLED Display

    Built in Microphone

    COM: Access to Album record

    (SHIFT) + (COM): External

    Communications to PC or MIDI.

    Sequencer On/Off

    (SHIFT) + (SEQ) Opens

    Sequencer browser

    Level indicator for volume plus

    battery level when pressing

    (HELP) button

    Context Sensitive Rotary Controls.

    Sound Store Buttons 1-8

    Presets can be loaded into slots and recalled by pressing key. These

    storage keys also retain all Env, FX, LFO Settings

    Button (1) Sets the

    Loop IN Position in

    Tape mode

    Button (2) Sets the

    Loop OUT Position in

    Tape mode

    Button (3)Sets Loop

    ON/OFF Position in

    Tape mode

    Button (4) Break,

    Stops the tape but

    keeps loop in time

    Button (5)Reverse,

    changes tape

    direction in play

    Button (6)Chop,

    Tempo Locked

    repeat / stutter

    Button (7) & (8) Memo Function

    Memorizes the Tape or Mixer parameter for later recall. Hold M1 or M2,

    2 octave, non velocity keyboard / drum

    pads

    Dynamic T1 T4 Keys

    In Tape Mode these select Tracks 1-4. To

    Erase tape press (SHIFT) + (TAPE) then

    (T1) Sound Engine. Selects Drum or Synth

    Sound Engine. Parameters adjusted from

    Coloured rotaries

    (T2) Envelope. ADSR (Attack, Decay, Sustain,

    Release) Model for Synth and Transient AR for

    Drums. (SHIFT) when on Env Screen for synth

    sets polyphony

    (T3) FX. Singular Effect slot for sound engine.

    (SHIFT) + (T3) Opens FX Browser

    (T4) LFO. Singular Modulation slot for sound

    engine. (SHIFT) + (T3) Opens LFO Browser

    REW / FF

    In Tape mode Rewind &

    Forward. (SHIFT) + () jumps

    to start and end of track audio

    section. (STOP)+() Jumpts

    to tape start of tape or end of

    take

    In Synth / Drum Mode these

    keys move up or down an octave

    TAPE: Tape Mode. (SHIFT) +

    (TAPE) = Tape Erase

    DRUM: Drum Mode. (SHIFT) +

    (DRUM) = Opens Drum

    SYNTH: Synth Mode. (SHIFT) +

    (SYNTH) = Synth Browser

    MIXER

    (T1) = Level & Pan, (T2) EQ

    (T3)Main FX Slot, (T4) = Main

    Output & Compressor

    LIFT: Cuts Take from tape track to

    memory. (SHIFT) + (LIFT) Cuts all track

    DROP: Pastes Take from memory to

    tape

    SPLIT: Slices take at playhead location .

    (SHIFT)+(SPLIT = JOIN, Glues prior and

    after takes from playhead position takes

    TRANSPORT (PLAY)(STOP)(REC)

    (SHIFT) + (REC) places tape in record

    standby.

    Help: Context sensitive showing

    current activity. When pressing

    a keyboard key and help, this

    shows key note

    Tempo. Access to Metronome,

    Tape Speed and BPM

    [BLUE]

    Tape: Scrub / Slide

    [GREEN]

    Tape: Loop In/Out

    [WHITE]

    Tape: Speed

    [ORANGE]

    Record Level

    Mic: Turns sampling source on/off.

    (SHIFT)+(MIC) Opens source

    selector and access to FM Radio

  • 4

    2. Drum The OP-1 contains 2 Drum instruments.

    DRUM DrumBox

    Sample based Drum utility, designed for short percussive sounds. Sections of a continuous 12 second sample are divided and mapped to each key to enable singular drum hits per key.

    (T1) Key = Sampler Engine (T2) Dynamic Drum Envelope The Envelope in the DRUM tool is a not ADSR but more like a transient shaper envelope with Attack and Release and a mid part level adjustment.

    (T3) Effect (1 Slot) (T4) LFO / G-Force (1 Slot)

    DBox is an 8 parameter Drum Synthesizer. This contains 2 Multi-Shaped Oscillators, 2 Envelopes a Mixer and a Filter. Each key can contain a programmed DBox to cover Kick, Snare and Hi Hat for example.

    (T1) Key = DrumBox Interface (T2) Dynamic Drum Envelope The Envelope in the DRUM tool is a not ADSR but more like a transient shaper envelope with Attack and Release and a mid part level adjustment. (T3) Effect (1 Slot) (T4) LFO / G-Force (1 Slot)

    2.1 Drum Sampler

    Selecting Drum Utility Press (SHIFT) + (1) to (8) Preset button to select from browser

    Selecting Drum Preset 1. Press (SHIFT) + (1) to (8) Preset button to select from browser 2. Rotate [BLUE] to select DRUM 2. Rotate [GREEN] to select Preset

    Recalling default preset settings on the selected preset Press (SHIFT) + ( )

    Playing Beat Press any Keyboard Key

    Viewing Sample Press (T1)

    Identifying Assigned Key Sample

    1. Press chosen keyboard key 2. Press (T1) 3. Key is indicated in white on screen top left corner e.g. G2

    Section Sampled to Key

    < 12 Seconds >

  • 5

    Adjusting a sample pitch While showing Sample (T1):- 1. Press Selected keyboard key 2. Rotate [BLUE] to adjust Pitch up or down, indicated in blue (+/-48)

    CREATIVE TIP: Use extreme Pitch settings to create unique sounds of the samples

    Reversing sample playback While showing Sample (T1):- 1. Press Selected Keyboard Key 2. (SHIFT) + Rotate [BLUE], Indicator shows direction in blue

    Setting Key Sample Playback Mode

    While showing Sample (T1):- 1. Press Selected Keyboard Key 2. Rotate [ORANGE] to select either Play until key is lifted, Play to end, I

    Loop Play continuously

    To adjust / select a key sample from main sample

    Select a key and:- 1. Set the IN point at the start of the sample by rotating [GREEN] 2. Set the IN Point using Fine Adjustment by (SHIFT) + Rotate [GREEN] 3. Set the OUT Point at the end by rotating [WHITE] 4. Set the OUT point using Fine adjustment by (SHIFT) + rotating [WHITE]

    Adjust level of Sample part Select chosen Key:- 1. Press (SHIFT) + [ORANGE] to adjust sample level

    Saving Sound

    1. Select soundset to save or after editing; 2. Press any of the Sound Keys (1) to (8) and hold for 5 Seconds 3. The Sound is saved in the SNAPSHOT folder in shown in the Drum

    utilities list i.e.(SHIFT) + ( )

    Default format for preset name is YEARMONTHDAY 24HCLOCKTIME

    Recalling Sound

    1. Select a destination Sound key, (1) to (8) to recall sounds to

    2. (SHIFT) + ( )

    3. Select SNAPSHOT Option by rotating [BLUE] 4. Select Preset by rotating [GREEN]

    OP-1 Drum Utility is available from HERE

  • 6

    2.2 DrumBox Engine

    Selecting DrumBox 1. Press (SHIFT)+( )

    2. Rotate [BLUE] to select DBOX

    Playing Beat Press any Keyboard Key

    Viewing Parameters Press (T1)

    Parameter Adjustment

    Pitch Osc1 (Absolute): Rotate [BLUE] Pitch Osc2 (Relative) M: (SHIFT) + Rotate [BLUE] Oscillator 1 Saw Sin: Rotate [GREEN] Oscillator 2 Sq Sin: (SHIFT) + Rotate [GREEN] Envelope 1: Rotate [WHITE] Envelope 2: (SHIFT) + Rotate [WHITE] Cross Modulation Mode / Mix: Rotate [ORANGE] Filter Cutoff Freq: (SHIFT) + Rotate [ORANGE]

    Saving Sound

    1. Select Soundset to save or after editing; 2. Press any of the Sound Keys (1) to (8) and hold for 5 Seconds 3. The Sound is saved in the SNAPSHOT folder in shown in the Drum

    utilities list i.e.(SHIFT) + ( )

    Default format for preset name is YEARMONTHDAY 24HCLOCKTIME

    Recalling Sound

    1. Select a destination Sound key, (1) to (8) to recall sounds to

    2. (SHIFT) + ( )

    3. Select SNAPSHOT Option by rotating [BLUE] 4. Select Preset by rotating [GREEN]

    Creating a KICK Creating a SNARE

    Pitch: M: Oscillator 1 Oscillator 2 Envelope 1: Envelope 2: Cross Modulation Mode: Filter Cutoff Freq

    -20 9 OClock 40% (Sq) 0% (Sin) 7 OClock Short 8 OClock Short 1

    2.5

    Pitch: Mr: Oscillator 1 Oscillator 2 Envelope 1: Envelope 2: Cross Modulation Mode: Filter Cutoff Freq

    +30 5 OClock 40% (Sq) 50% (Sq) 8 OClock Short 7 OClock Short 1.2 6.5

  • 7

    Creating a Hi Hat Creating a Clap

    Pitch: M: Oscillator 1 Oscillator 2 Envelope 1: Envelope 2: Cross Modulation Mode: Filter Cutoff Freq

    +33 3 OClock 5% (Sin) 55% (Pulse) 8 OClock 7 OClock 1.2 6.9

    Pitch: M: Oscillator 1 Oscillator 2 Envelope 1: Envelope 2: Cross Modulation Mode: Filter Cutoff Freq

    -48 7 OClock 60% (Pulse) 80% (Sq) 7 OClock 8 OClock 2.8 4.5

    3. Synthesizers The OP-1 contains 7 Synthesizer engines and a sampler engine in the Synth section. The Synths dont strictly follow the traditional format.

    Note: Other than Sampler, (SHIFT) + ENCODER Fine tunes the parameter.

    Cluster Digital

    Multi layered Oscillator Cluster. [BLUE] Number of waves 1-4 [GREEN] Filtered Wave Envelope [WHITE] Spread [ORANGE] Unitor

    True Digital Synthesizer [BLUE] Wave Shaper [GREEN] Octave Tuning [WHITE] Detune & Ringmod ON/OFF [ORANGE] Digitalness (distortion)

    String Pulse

    Waveguide String modelled Synth. [BLUE] String Tension [GREEN] Impulse Decay [WHITE] Detune [ORANGE] Impulse Type

    Dual Pulse Train Oscillator [BLUE] Filter [GREEN] Amplitude [WHITE] Second Pulse [ORANGE] Modulation

  • 8

    FM Phase

    Four Operator FM Synth [BLUE] FM Amount Modulation Level [GREEN] Relative Frequency [WHITE] Topology Modulator / Carrier Config [ORANGE] Detune

    Phase Distortion [BLUE] Phase Shift [GREEN] Distortion [WHITE] Phase Filter [ORANGE] Phase Tilt

    Dr Wave Sampler Engine

    Frequency Domain Synthesis [BLUE] Wave Type & Length [GREEN] Filter [WHITE] Phase [ORANGE] Chorus

    Sample Synth [BLUE] Start Pos + [SHIFT] Reverse On / Off [GREEN] Loop IN + [SHIFT] Fine Tune IN [WHITE] Loop OUT + [SHIFT] Fine Tune OUT [ORANGE] End + [SHIFT] Gain

    Each Synthesizer has a FX Slot and an LFO Modulation slot.

    Selecting Synth Utility Press (SHIFT) + (1) to (8) Preset Key to select from browser

    Selecting Synth Preset 1. Press (SHIFT) + (1) to (8) Preset Key to select from browser 2. Rotate [BLUE] to select desired Synth engine 3. Rotate [GREEN] to select Preset

    Recalling default preset settings on the selected preset

    Press (SHIFT)+( )

    Playing Note Press any Keyboard Key

    Viewing Synth Engine Press (T1)

    Setting Up Synth Adjust parameters using coloured rotaries

    Setting Synth Envelope

    In Synth Mode; 1. Press (T2) 2. Attack is adjusted with [BLUE] 3. Decay is adjusted with [GREEN] 4. Sustain is adjusted with [WHITE] 5 Release is adjusted with [ORANGE]

    Setting Synth Polyphony

    In Synth mode 1. Press (T2) for Envelope Screen 2. Press (SHIFT) 3. Adjust [BLUE] Control to select POLYphonic, MONOphonic, LEGato, or UNISon Mode. 4. Adjust [GREEN] for Portamento

  • 9

    Saving Sound

    1. Select Soundset to save or after editing; 2. Press any of the Sound Keys (1) to (8) and hold for 5 Seconds 3. The Sound is saved in the SNAPSHOT folder in shown in the Synth

    utilities list i.e.(SHIFT) + ( )

    Default format for preset name is YEARMONTHDAY 24HCLOCKTIME

    Recalling Sound

    1. Select a destination Sound key, (1) to (8) to recall sounds to

    2. (SHIFT) + ( )

    3. Select SNAPSHOT Option by rotating [BLUE] 4. Select Preset by rotating [GREEN]

    4. Effects (FX) The FX elements are the same for the Drum tool, Synth and also the Main Output FX Slot.

    Selecting FX 1. Press (SHIFT) + (T3) to open FX browser 2. use [BLUE] Rotary to select Effect

    Turning FX ON / OFF 1. Press (T3) in either DRUM , SYNTH or MIXER Mode

    Delay Grid

    Solid State Delay [BLUE] Size [GREEN] Speed [WHITE] Feedback [ORANGE] Mix

    3 Dimensional Feedback Plate [BLUE] X Size [GREEN] Y Size [WHITE] Z Feedback [ORANGE] Mix

    Phone Punch

    Hacked Telephone Lo Fi. [BLUE] Tone [GREEN] Phonic [WHITE] Baud [ORANGE] Telematic

    Hard Hitting Low Pass Filter [BLUE] Frequency Cutoff [GREEN] Punch [WHITE] Rounds [ORANGE] Power

  • 10

    Spring Nitro

    Mechanical Reverb [BLUE] Tone [GREEN] Turns [WHITE] Damping [ORANGE] Send

    Dual Filter [BLUE] Filter 1 Steep Slope Cut Off [GREEN] +/- Low Freq Oscillator affecting Cut Off [WHITE] Resonance [ORANGE] Filter 2 Shallow Slope Cut Off

    4.1 FX Routing

    5. LFO Modulation The sound engine contains a modulation section. The basic principles are as follows:-

    Synth / FX Parameter

    Synth / FX Destination

    Modulator Source

    MIXER

    EQ

  • 11

    Modulation in the OP-1 follows LFO principles(Low Frequency Oscillator) The Modulation SOURCE is an element that affects the value of another parameter.

    Sources in the OP-1 include an internal LFO, FM Radio, Mic Input, External Source, G-Force Accelerometer.

    The element to be modulated i.e. the DESTINATION consists of the Engine or FX as well as the specific parameter (P-DEST), designated by the parameter colour.

    Some LFOs contain an Envelope to shape the sound. The OP-1 has 5 internal LFO utilities.

    Element LFO

    Uses external sources to modulate a sound

    SOURCE [BLUE]

    AMOUNT [GREEN]

    DESTINATION [WHITE]

    P-DEST (Parameter) [ORANGE]

    G - G-Force Sensor

    - External Input

    Mic

    FM Radio

    Line In

    - Envelope

    Sum of All

    -100

    to

    +100

    or

    FX

    Colours of P-Dest Wheel refer to specific parameter

    of the item set in DESTINATION. These are assigned in line with the

    coloured controllers including shift + controller

    (smaller coloured dot)

    To Synth or Drum Engine

    (T1)

    To Envelope

    (T2)

    To FX (T3)

    To Main Output

    (Level and Pitch)

    Random LFO

    Randomly modulates ALL parameters (no P-Dest) in a selected destination

    AMOUNT [BLUE]

    SPEED [GREEN]

    DESTINATION [WHITE]

    Envelope [ORANGE]

    Source is the

    Internal LFO

    Amount 0-100%

    Speed of LFO

    or

    FX

    LFO Attack / Release Envelope Settings

    To Synth or Drum

    Engine (T1)

    To Envelope (T2)

    To FX (T3)

  • 12

    Tremelo

    Pitch & Volume Modulation

    SPEED [BLUE]

    AMOUNT [GREEN]

    DESTINATION [WHITE]

    Envelope [ORANGE]

    Clock Free running LFO Digit Sync of LFO with tempo

    To Pitch + / - 100

    To Output

    Level +/- 100 LFO Attack / Release

    Envelope Settings

    Value LFO

    Single Value modulation LFO

    SPEED [BLUE]

    AMOUNT [GREEN]

    DESTINATION [WHITE]

    P-DEST (Parameter) [ORANGE]

    Clock Free running LFO Digit Sync of LFO

    with tempo

    -100

    to

    +100

    or

    FX

    Colours of P-Dest Wheel refer to specific

    parameter of the item set in DESTINATION. These are assigned in line with the coloured

    controllers including shift + controller (smaller

    coloured dot)

    To Synth or Drum Engine

    (T1)

    To Envelope

    (T2)

    To FX

    (T3)

    F or F

    F

    FX F

    To Synth or Drum Engine

    (T1)

    No retrigger when new

    notes played

    To Envelope (T2)

    No retrigger when new

    notes played

    To FX (T3)

    No retrigger when new

    notes played

    MIDI LFO

    Externally Operated MIDI Controller Modulation (MIDI via USB)

    Chan CC1 DESTINATION

    (SHIFT)+[BLUE]

    Chan CC2 DESTINATION

    (SHIFT)+[GREEN]

    Chan CC2 DESTINATION

    (SHIFT)+[WHITE]

    Chan CC4 DESTINATION

    (SHIFT)+[ORANGE]

    FX FX FX FX

    Chan CC1 P-DEST [BLUE]

    Chan CC2 DESTINATION

    (SHIFT)+[GREEN]

    Chan CC2 DESTINATION

    (SHIFT)+[WHITE]

    Chan CC4 DESTINATION

    (SHIFT)+[ORANGE]

  • 13

    Colours of P-Dest Wheel refer to specific parameter of the item set in DESTINATION. These are assigned in line with the coloured controllers including shift + controller (smaller coloured dot) if applicable

    CRANK

    Manually Driven LFO

    CRANK (SHIFT)+[BLUE]

    AMOUNT (SHIFT)+[GREEN]

    DESTINATION (SHIFT)+[WHITE]

    P-DEST (SHIFT)+[ORANGE]

    Manually Cranks / Manipulates the LFO

    0-100% amount of LFO Engine, FX, Envelope or Amp/Pitch destinations

    Destination parameter, associated with colour

    BEND

    Manual Bend LFO

    P-DEST (SHIFT)+[BLUE]

    DESTINATION (SHIFT)+[GREEN]

    AMOUNT (SHIFT)+[WHITE]

    BEND (SHIFT)+[ORANGE]

    Destination parameter, associated with colour

    Engine, FX, Envelope or Amp/Pitch destinations

    0-100% amount of LFO Manually Bends the

    destination

    Selecting Engine LFO Page Press (T4) with either a synth or drum engine selected

    Selecting LFO Type 1. Press (SHIFT) + (T4) 2. Use [BLUE] to select LFO required from browser 3. Press (T4) to select LFO page

    Typical Workflow

    1. Select LFO Type required 2. Set up MODULATOR 3. Set up DESTINATION (Synth, Drum etc) 4. Set up P-DEST (Parameter in selected destination) 5. Tune speed and / or values to desired levels 6. Visually observe parameter changing with LFO cycles.

    Setting up external source as modulator

    1. Select ELEMENT LFO and (T4) for LFO display

    2. Adjust [BLUE] to get the external mic symbol

    3. Press (SHIFT) + ( ) to select external sample input source

    4. Adjust [BLUE] to select between Mic, FM Radio or internal sound

    5. Return to LFO by pressing (T4)

    6. Set up VALUES and DESTINATION to suit your needs.

  • 14

    6. Sequencers The OP-1 contains 4 sequencers. These can be used for activating Synth notes or Drum pads. The Synth and Drum Engines each operate separately so a single unique dedicated sequencer can be set up for each.

    Selecting Sequencer Type

    1 Press (SHIFT) + ( ) to open the Sequence browser

    2. Use the [BLUE] to select Sequence unit required from browser

    3. Press ( ) again to show Sequencer display

    Turning Sequencer ON/OFF 1. Press ( ) to toggle ON and OFF

    Setting Sequencer for a Synth or Drum

    1. Select Synth or Drum Engine and sound required 2. Set up Sequencer as shown above 3. Press a key to initiate sound and sequence run.

    Auditioning Synth / Drum in sequencers

    1. Select Synth or Drum Engine and sound required 2. Set up Sequencer as shown above 3. Turn [ORANGE] control to switch Sequencer to HOLD i.e. run. Display should indicate HOLD mode. 4. Turn [ORANGE] again to switch sequencer off.

    Setting Sequencer Main Tempo

    1. Press the ( ) Metronome Key.

    2. Adjust the [BLUE] control to set the main BPM (Beats per Minute)

  • 15

    6.1 ENDLESS Sequencer This is a simple sequence of notes stored per step format. Maximum number of notes (incl chords) stored is 256.

    ENDLESS Sequencer

    NOTE LENGTH [BLUE]

    SWING [GREEN]

    PATTERN [WHITE]

    HOLD [ORANGE]

    Notes or Beats per Bar.

    = 4 Notes per Bar

    Others are 1/8, 1/8T, 1/16,

    1/16T, 1/32, 11/32T.

    T=Triplets play 3 notes

    over the length of 2.

    Note: This is linked to Main

    Tempo and Tape Mode

    Affect sequence playback by adding a

    swing element (adjusting notes slightly early or

    late)

    50% = No Swing Range 20% - 80%

    Apply a pattern to the

    sequence. The Pattern is

    show on the left side of

    the display.

    Single dot shows no

    pattern is applied,

    selected by rotating fully

    anti clockwise.

    Selects HOLD ON or OFF i.e. sets sequencer to

    independently play

    CRANK (SHIFT)+[BLUE]

    (SHIFT)+[GREEN] PATTERN ROTATE (SHIFT)+[WHITE]

    PLAYBACK (SHIFT)+[ORANGE]

    Switches Endless Sequencer to Crank Mode where Blue encoder then

    drives sequence steps and speed manually

    N/A Dots are rotated within

    the pattern

    Reverse

    Forward

    Random

    Indicating Empty Sequence Display will show SHIFT + Keyboard Symbol when the sequence is clear

    Inserting notes

    1. Select ENDLESS Sequencer 2. Press (SHIFT) + (NOTE) i.e. Keyboard Key(s). Display will move to next sequence slot and show current slot number in red. Slot will show white when not in edit mode (SHIFT) 3. Keep (SHIFT) Held and continue entering notes 4 Release (SHIFT) only when programming is complete

    Note: Releasing (SHIFT) will exit edit mode and sequence cannot be re-edited

    Inserting a space During sequence creation press (SHIFT) + (>) to add a space / empty note

  • 16

    Inserting a long synth note across sequence slots

    1. Press (SHIFT) + (NOTE) 2. For extending note across sequence slots keep (SHIFT) + (NOTE) pressed and also press (>)

    Delete previous note While in edit mode and composing sequence (SHIFT) + (

  • 17

    PATTERN Sequencer

    CURSOR POS [BLUE]

    SWING [GREEN]

    PATTERN LENGTH [WHITE]

    HOLD [ORANGE]

    Select Step to Edit

    Also use () to

    move through grid

    Affect sequence playback by adding a swing element

    (adjusting notes slightly early or late)

    50% = No Swing

    Range 20% - 80%

    0-16 Steps Selects HOLD ON or

    OFF i.e. sets sequencer to

    independently play

    ERASER (SHIFT)+[BLUE]

    PATTERN ROTATE (SHIFT)+[GREEN]

    SECTION ROTATE (SHIFT)+[WHITE]

    PLAYBACK (SHIFT)+[ORANGE]

    Erases notes from each step that is selected

    Rotate Notes. This allows the notes to be moved

    right and left

    Rotate grid section as long as its less than 16

    steps right and left.

    Reverse

    Forward

    Cycle

    Setting Sequence Length 1. Adjust [WHITE] to the desired sequence length 2. Set the Cursor to the start position using the [BLUE] control

    Inserting Notes in sequence 1. Ensure cursor is at the start of the sequence section required 2. Press (SHIFT) + (NOTE) to toggle selected note / step on/off. The cursor will progress 1 step with each note(s) that are added.

    Inserting / Deleting notes discretely

    1. Ensure cursor is at the position of the sequence required using [BLUE] 2. Press (SHIFT) + (NOTE) to toggle selected note / step on/off. The cursor will progress 1 step with each note(s) that are added.

    Erasing multiple notes 1. Ensure cursor is at the position of the sequence required using [BLUE] 2. (SHIFT) + [BLUE] to sweep across area to areas.

    Inserting notes during playback

    1. Ensure cursor is at the start of the sequence section required 2. Turn [ORANGE] to run sequencer and hold in play mode 3. Press (SHIFT) + (NOTE) to toggle selected note / step on/off as the sequencer plays on the fly or 3. Use the () to adjust position and edit

    Transposing notes 1. Select Synth or Drum mode after setting sequence. 2. During playback press any keyboard key / note to change the new key/pitch.

  • 18

    6.3 TOMBOLA Sequencer The Tombola is a random sequencer ideal for sound design rather than rhythmic pattern design. The

    principle is a series of notes which bounce inside a rotating container. The rebounds triggering a notes

    sound.

    TOMBOLA Sequencer

    ROTATION SPEED [BLUE]

    GRAVITY [GREEN]

    RELEASE [WHITE]

    BOUNCE [ORANGE]

    Rotates the container

    clockwise and

    anticlockwise at a speed

    between -10 to +11

    Speed changes when

    rotating the dial even in

    between the range

    numbers.

    Adjusts the heaviness. Totally rotated

    anticlockwise is like no gravity allowing notes to

    float. Fully clockwise notes rest fully at the

    bottom.

    Opens the container sides

    to release the notes. Harder the note hits the

    wall the louder the sound

    ROTATION SPEED (SHIFT)+[BLUE]

    GRAVITY (SHIFT)+[GREEN]

    RELEASE (SHIFT)+[WHITE]

    BOUNCE (SHIFT)+[ORANGE]

    Select Crank Function for

    manual rotation

  • 19

    6.4 FINGER Sequencer The Finger is a crazy polyphonic sequencer set up per key. This is illustrated by monkeys for the Drum

    engine and by clowns for the synth. Both are 2-Part sequencers which allow 2 keys/notes to trigger a

    sequence each. Each note can therefore be sequenced individually.

    NOTE: Only white notes / keys are sequenced i.e. 14 Patterns available

    FINGER Sequencer

    CURSOR [BLUE]

    SWING [GREEN]

    SEQ LENGTH [WHITE]

    HOLD [ORANGE]

    Selects sequencer step

    for editing. Pressing

    (SHIFT) + (NOTE) to turn

    step on with chosen note.

    Adjusts the swing relationship between the 2

    notes pressed. For example enabling a

    perfect on beat, off beat relationship.

    Adjusts the length of the

    sequence grid up to 32

    steps per note.

    Switches to HOLD mode and maintains sequencer running. This requires a note to be pressed to trigger the note for the

    sequence

    ERASER (SHIFT) + [BLUE]

    SWING (SHIFT) + [GREEN]

    SEQ LENGTH (SHIFT) + [WHITE]

    MODE (SHIFT) + [ORANGE]

    Erases steps that are

    swept over with cursor. N/A.

    N/A

    REPLACE: Switches to next key pressed at end of

    current sequence. JOIN: Plays both keys

    together. FILL IN. Switches to new key played then back to

    initial sequence

    Setting Sequence Length 1. Adjust [WHITE] to the desired sequence length 2. Set the Cursor to the start position using the [BLUE] control

    Inserting Notes in sequence 1. Ensure cursor is at the start of the sequence section required 2. Press (SHIFT) + (NOTE) to assign the note to the selected step. The cursor will progress 1 step with each note(s) that are added.

    Erasing multiple notes 1. Ensure cursor is at the position of the sequence required using [BLUE] 2. (SHIFT) + [BLUE] to sweep across area to areas.

    Playing Finger Sequencer

    1. Press (NOTE) for first note to play. Keep Pressed if required for continuous play of turn [ORANGE] to hold after key release 2. Press (NOTE) of second note to play. 3. Pressing a 3

    rd note will play note 2 and 3 releasing the first. 2 notes are

    played in order of selection

  • 20

    7. TAPE

    The OP-1 features a 4 Track Tape deck that allows recording from various sources and tape editing.

    Track Number 1-4

    (T1)(T2)(T3)(T4) Play / Rec position

    Reels Rotate in

    direction of play

    Recording Level

    [ORANGE]

    Indicates cycle

    mode ON.

    Cycle region with

    green line above

    track lines.

    Scrub

    [BLUE]

    Source Indicator

    Track Info

    Bar Markers

    16 beats per bar

    Only shown when

    Tape is beat

    matched / synced

    Inactive Track

    Recorded Data

    Recorded regions

    shown grey on

    inactive tracks

    Active Track / Active

    Data

    Recorded regions

    shown blue on

    selected track

    Active Track /

    Inactive Data

    Recorded regions

    shown red on

    selected track

    Note: Regions are active when they are

    under the play / record head of the tape

    deck. Only selected tracks record, all

    tracks unless muted playback

  • 21

    TAPE Controllers

    SCRUB [BLUE]

    LOOP END [GREEN]

    TAPE SPEED [WHITE]

    LEVEL [ORANGE]

    Scrubs forward and

    backwards through the

    tape.

    Adjusts the Loop region END position. Zooms

    region display as appropriate

    Incrementally changes

    tape speed during

    standstill, playback and

    recording.

    Sets Recording Level

    SLIDE (SHIFT) + [BLUE]

    LOOP START (SHIFT) + [GREEN]

    SEQ LENGTH (SHIFT) + [WHITE]

    MODE (SHIFT) + [ORANGE]

    Slides the active region

    back and forth to another

    free area of the track.

    Adjusts the Loop region START position. Zooms

    region display as appropriate

    Changes tape speed in

    fixed steps 25%, 50%,

    100%, 200% N/A

    Selecting Tape Mode Press ( )

    Playing Tape Press Play button () to Play FORWARD

    Playing Tape in Reverse Press buttons (SHIFT) + () to Play REVERSE

    Stopping Playback / Record Press Stop ()

    Erasing Entire Tape

    1. Press (SHIFT) + ( )

    2. Press the 4 T Keys below the display together: (T1)(T2)(T3)(T4) 3. Tape runs to erase to the end taking approx. 1 minute.

    Recording to Tape

    1. Select the sound to record 2. Select Tape Mode 3. Select Track to record to using keys below display (T1)-(T4) 4. Adjust recording level as desired [ORANGE] 5. Position tape to desired position

    6. Press record ( ) + ()Tape Mode

    7. Play desired notes / input

    8. Press () to Stop

    Activating Record STANDBY 1. Press (SHIFT) + ( )

    Rewinding Tape Press ()

  • 22

    Jump to Tape START With tape stopped, press () + () to move to end of last recorded region

    Jumping playhead to Bar Markers

    Press (SHIFT) + ()

    Synchronising recording start to sequencer / play

    1. Setup Synth / Drum engine and/or sequencer desired. 2. Adjust tape position to desired location

    3. Press and Hold ( )

    4. Recording will start when the desired (NOTE) is pressed

    Adjusting playhead to start or end of region

    1. Use () to move near to region end 2. Use the Scrub control [BLUE] to finely adjust position 3. Region turns RED when inactive and BLUE when active, adjust until at the region edge is selected.

    Setting up a LOOP Region

    1. Use () or [BLUE] Scrub to adjust playhead position 2. Press IN Key (1) when start of loop position is selected 3. Adjust to desired end of region 4. Press OUT Key (2)

    Turning Loop Region ON/OFF Press Loop Key (3) to toggle loop On or Off.

    Finely tune or adjust region START/ END

    1. Turn control [GREEN] to adjust the END of loop marker. Note the market will pause and flash once when exactly on a bar marker. 2. (SHIFT) + [GREEN] to adjust the START of loop marker. Note the market will pause and flash once when exactly on a bar marker.

    Moving Playhead to Loop Start

    With tape stopped and Loop ON, press ()

    Moving Takes (i.e. Recorded regions)

    1. Select Track (T1-T4) of Desired Take to edit 2. Ensure target region is active. This should turn from red to blue when playhead is over the desired take

    3. Press Lift ( ) button to cut the region

    4. Move playhead to the desired new position (Track and /or Position)

    5. Press Drop ( ) button to paste region

    Note: If this pastes over an existing region the new take will overwrite the

    existing section and the original destination region split at the start and end.

    Multiple drops of the same section can aid building tracks

  • 23

    Removing Specific Takes / Regions

    1. Select Track (T1-T4) of Desired Take to edit 2. Ensure target region is active. This should turn from red to blue when playhead is over the desired take

    3. Press Lift ( ) button to cut the region

    Splitting Takes / Regions

    1. Select Track (T1-T4) of Desired Take to edit 2. Ensure target region is active. This should turn from red to blue when playhead is over the desired take 3. Finely adjust to the position to be split

    4. Press Split ( ) button to slice at the region position.

    Joining 2 Regions

    1. Position playhead at the intersection of two regions to be joined

    2. Press (SHIFT) + ( )

    Note: This joins the two nearest takes from the playhead

    Lifting (Cutting) sections from all tracks

    1. Set Region Loop START / END positions over area to be lifted 2. Press & Hold (SHIFT) ; all regions to be cut turn green

    3. Press ( )

    Using Tape to Store Synth / Drum Engine Sounds.

    1. In Synth or Drum Engine press ( )

    2. Press ( ) to select Tape mode and select a spare area of tape.

    3. Press ( ) to store engine sound.

    To use preset stored reverse this process by lifting tape element and dropping onto synth / drum engine.

    Manually scrub recording 1. Record Standby Arm Tape, Press (SHIFT) + ( )

    2. Adjust the [BLUE] control to scrub across tape as you record the tune. Speed of scrub effects pitch recorded.

    Moving Regions On the Fly during playback

    1. Set up the playback region e.g. 1 Bar 2. Press Play () 3. Press& Hold (SHIFT) 4. Press () to move the selected loop region back and forth Note: A grey shadow region will show where the new region will play. The exiting region will play to the end before jumping to the start of the new loop at which point the new loop changes to green.

    Break Slowdown Stop

    Stops tape with a slowdown effect

    1. While playing, Press & HOLD, Key (4), ( )

    Note: The tape will continue its time progress in background mode during a

    break stop until the Break Key (4) is released and then progress continues

    from the current background position.

  • 24

    On the Fly Reverse

    Reverses tape playback for as long as key is pressed

    1. While playing, Press & HOLD, Key (5), ( )

    On the Fly Stutter / Repeat

    Stutters/ Chops the tape position playback for as long as key is pressed

    1. While playing, Press & HOLD, Key (6), ( )

    8. MIXER

    The Mixers is effectively the main output stage of the OP-1. Each Track has a mix level adjustment and

    Pan, Single channel EQ, Output Effect, and Main stereo output Level and drive.

    Selecting Mixer 1. Press ( )

    Muting Individual Tracks

    In Mixer or Tape Mode: 1. Press (T1) to show 4 Mixer Channels

    - Press (SHIFT) + (T1) to Mute / Unmute Channel 1 - Press (SHIFT) + (T2) to Mute / Unmute Channel 2 - Press (SHIFT) + (T3) to Mute / Unmute Channel 3 - Press (SHIFT) + (T4) to Mute / Unmute Channel 4

    Viewing Dynamic Flow diagram of OP-1

    1. Press (SHIFT) + ( )

    The display is a dynamic block diagram of the selected functions i.e. fx etc in use.

  • 25

    MIXER Tracks (Press Key 1 Under Display, i.e. T1)

    TRACK 1 [BLUE]

    TRACK 2 [GREEN]

    TRACK 3 [WHITE]

    TRACK 4 [ORANGE]

    Level Level Level Level

    TRACK 1 (SHIFT) + [BLUE]

    TRACK 2 (SHIFT) + [GREEN]

    TRACK 3 (SHIFT) + [WHITE]

    TRACK 4 (SHIFT) + [ORANGE]

    Pan L/R Pan L/R. Pan L/R Pan L/R

    MASTER EQ All Tracks (Press Key 2 Under Display, i.e. T2)

    LOW [BLUE]

    MID [GREEN]

    HIGH [WHITE]

    AMOUNT [ORANGE]

    Bass Frequency

    Adjustment

    Mid Frequency

    Adjustment

    Treble Frequency

    Adjustment Overall EQ Amount. Clean

    means no EQ applied

    MASTER FX All Tracks (Press Key 3 Under Display, i.e. T3)

    See FX details on the available FX and how to set up

    MASTER STEREO OUTPUT All Tracks (Press Key 4 Under Display, i.e. T4)

    LEFT LEVEL [BLUE]

    RIGHT LEVEL [GREEN]

    DRIVE [WHITE]

    RELEASE [ORANGE]

    Level Adjustment of the Left Chanel

    Level Adjustment of the Left Chanel

    Compressor Style Effect for increasing loudness

    Effects speed of the drive compressor

    Pressing (SHIFT) + [BLUE] or [GREEN] Adjusts both channels simultaneously

  • 26

    9. SAMPLING

    Sampling can be made to Tape, Synth Engine (6 Seconds max) or Drum Engine (12 seconds max).

    Note: FM Radio requires an Arial plugging into Line In, or as a tip use an old cable from set of bud

    headphones.

    Turning Input Source ON/OFF 1.In TAPE mode Press Mic Key ( )

    Selecting Input Source 1. Press (SHIFT) + ( )

    2. Adjust [BLUE] to choose between Mic (Internal or Line In if connected), FM Radio, Internal OP-1 (Ear Symbol)

    Setting Input Trigger Threshold

    1. Press (SHIFT) + ( )

    2. Adjust [WHITE] set threshold level to a point which, when triggered will, initiate a level to initiate sample collection

    Setting Input Gain 1. Press (SHIFT) + ( )

    2. Adjust [ORANGE] set increase the input gain.

    Automatic Sampling to the Synth Engine

    1. Press (SHIFT) + ( ) to select input, gain and threshold

    2. Press (SHIFT) + ( )

    3. Adjust [BLUE] to select SAMPLER

    4. Select Sampler Engine ( )

    5. Press ( ) ready for sampling

    6. Press and HOLD selected destination keyboard (NOTE) and display will show a Green Synth Sampler STANDBY Symbol 7. Sampling will start when the input threshold is exceeded and will continue for 6 seconds unless key is released beforehand.

    Line In

    FM Radio

    Internal Op-1 (Ear) SYNTH

    Drum

    TAPE

    Built In Mic

    SAMPLING

    SOURCES

    SAMPLING

    DESTINATIONS

  • 27

    Manual Sampling to the Synth Engine

    1. Press (SHIFT) + ( ) to select input, set threshold to MINIMUM and gain

    to ensure threshold is exceeded.

    2. Press (SHIFT) + ( ) 3. Adjust [BLUE] to select SAMPLER

    4. Select Sampler Engine ( )

    5. Press ( ) ready for sampling

    6. Press selected destination keyboard (NOTE) and sampling will start immediately and run for 6 secs unless key is released

    Synth Samples map the Pitch across the keyboard after capture based upon the initial note samples to

    Automatic Sampling to the Drum Engine

    1. Press (SHIFT) + ( ) to select input, gain and threshold

    2. Press (SHIFT) + ( ) 3. Adjust [BLUE] to select DRUM

    4. Select Sampler Engine ( )

    5. Press ( ) ready for sampling

    6. Press and HOLD ANY keyboard (NOTE) and display will show a Green Drum Sampler STANDBY Symbol 7. Sampling will start when the input threshold is exceeded and will continue for 12 seconds unless key is released beforehand.

    Manual Sampling to the Drum Engine

    1. Press (SHIFT) + ( ) to select input set threshold to MINIMUM and gain

    to ensure threshold is exceeded.

    2. Press (SHIFT) + ( ) 3. Adjust [BLUE] to select DRUM

    4. Select Sampler Engine ( )

    5. Press ( ) ready for sampling

    6. Press ANY keyboard (NOTE) and display will show a Green Drum Sampler STANDBY Symbol 7. Sampling will start immediately and will continue for 12 seconds unless key is released beforehand.

    Only 1 sample exists for the DRUM sampler and each key is then mapped across parts of the sample

    Sampling to TAPE

    1. Press (SHIFT) + ( ) to select input, gain and threshold

    2. Select TAPE ( )

    3. Turn Input ON by pressing mic button ( ), display will show input

    selected 4. Record using one of the methods explained previously or simply Press

    ( ) + ()

  • 28

    Sampling from Internal signal to Drum or Synth In this example Track 1 is Source

    1. Select input Source as EAR Symbol (internal). 2. Mute elements not required to be sampled (example Tracks 2, 3, 4) 3. Set destination as Synth, or Drum (See above) example Synth 4. Trigger Source (i.e play tape) 5. Press Key to capture sample (Threshold governs capture start)

    Sampling from Internal signal to Tape In this example Track 1 is Source / Track 4 Destination

    1. Select input Source as EAR Symbol (internal). 2. Mute elements not required to be sampled (example Tracks 2, 3) 3. Set destination as Tape (See above) and Track (i.e. 4)

    4. Record, Press ( ) + ()

    Track 1 in this example is then recorded to Track 4 on tape. This is a good technique to bounce say 3 tracks to 1.

    10. Working with Presets & Memory

    Presets exist for the Synth and Drum Engines in the engine browser. Also 8 Sound selection keys store

    Synth and Drum sounds. Plus 2 Memory keys can snapshot tape or mixer parameter settings

    10.1 Sound Selection Keys

    Keys (1) (8) Store a sound for the Synth or Drum. These keys store the full settings associated with

    the engine including Envelope (T2), FX (T3) and LFO (T4).

    Selecting a stored sound 1. Select Synth ( ) or Drum ( module )

    2. Press desired stored sound using key (1) (8)

    Changing a stored sound 1. Press (SHIFT) + (1) to (8) 2. Adjust Synth [BLUE] and / or Preset [GREEN] to desired new setting

    Storing custom sounds

    1. Create a synth or Drum sound 2. Press desired storage slot button (1) to (8) and HOLD for 5 seconds 2. The preset is stored in the selected button and the filename is shown in the engine browser selected under the SNAPSHOT section named by date/time. Use [BLUE] & [GREEN] to navigate.

    Recalling Custom Sounds

    1. Select Synth ( ) or Drum ( module )

    2. Press desired stored sound using key (1) (8)

    Or

    1. Select Synth Browser (SHIFT) + ( ) or Drum Browser (SHIFT) + ( )

    2. Navigate to SNAPSHOTS using [BLUE] 3. Navigate to desired Preset, named by date/time [GREEN]

    Renaming custom presets This has to be performed from a PC when connecting the OP-1 via USB. Sound Selection Presets are Stored in the USER FOLDER inside the Synth or Drum Folder. Only use standard symbols and max 10 characters

  • 29

    10.2 MEMO Keys

    Keys (M1) (M2) Store a Mixer or Tape setting. These contain snapshots of settings so they can me

    instantly recalled, eg, EQ setting.

    Storing a Parameter Snapshot

    1. Select Tape or Mixer element to change e.g. EQ Low.

    2. Press and HOLD Memo button M1 (7) or M2 (8) and ADJUST the desired

    parameters to a new setting.

    2. Release button and the parameters settings are stored

    Recalling Parameter Snaphot 1. Press and HOLD desired memo M1 (7) or M2 (8) 2. Stored parameters are engaged for duration of button hold

    11. Album

    Album offers the ability to bounce all four tape tracks to a stereo file. It is possible to also record a synth

    during recording and even record tape tricks and parameter adjustments.

    Each side (A & B) of the Album has 6 minutes maximum recording time.The Album is recorded from

    Master Out hence recording Master FX and EQ, Drive , Mix etc.

    Recording an Album

    1. Ensure Tape is at start location desired

    2. Select Album using Com Button ( )

    3. Select Album side A or B using (T4)

    4. Press REC (T1) Album starts recording

    5. Press Play () on Tape Deck to start tape running.

    6. Press STOP (T2) on Album when recording is complete

    7. Stop Tape Deck ()

    Playing an Album

    1. Select Album using Com Button ( )

    2. Select Album side A or B using (T4)

    3. Press PLAY (T2) Album starts playing

    4. Press STOP (T2) on Album

    Moving to Album Start 1. Press STOP (T3)

    2. Press PLAY (T2) and Immediately Press STOP (T3)

    Erasing an Album

    1. Move to start of Album

    2. Press REC (T1) so that the Album records silence. Do not play tape or

    any notes while album overwrites any pre-recorded material.

  • 30

    12. Communications & Tools

    Various activities require PC access, such as file storage, loading drum samples and updating the OS.

    Use (SHIFT) + ( )

    COM Mode (SHIFT) + ( )

    (T1) OP-1 Mode

    (T2) CTRL

    (T3) DISK

    (T4) OPT

    Standard OP-1 Mode.

    Listens to USB Midi

    Notes on Channel 3

    Sets OP-1 as a MIDI controller which can

    interface and control other devices

    (SHIFT) + [BLUE] Sets controllers to

    ABSOLUTE or RELATIVE MODE

    (SHIFT) + [GREEN] Midi Channel

    (SHIFT) + [WHITE] Arrow Key Behaviour

    Disk mode, which allows

    access to the hard drive

    from a PC when USB

    connected.

    This allows access to

    file management duties.

    Enables internal OP-1 sequencers to external

    equipment via Midi.

    In DISK mode the files can be accessed via a computer when connected via USB. The OP-1 File

    structure is as follows. PC access can be slow but the OP-1 shows a flashing PC Screen Dot on the

    display when communicating with the connected PC.

    Transferring Drum Files to OP1

    1. Select COM Mode and DISK (T3)

    2. ON PC access OP1 Drive

    3. Create a AIF file no longer than 12 seconds in length of drum samples,

    named with less than 10 characters

    4. Copy file from PC to DRUM > USER location in the OP-1

    Backing up OP-1 Data

    1. Select COM Mode and DISK (T3)

    2. ON PC access OP1 Drive

    3. Copy all files and folders on the OP-1

    4. Paste the files copied in step 3 to a secure location on the PC

  • 31

    [tape]

    track_1 track_2

    track_3

    track_4

    [album]

    side_a

    side_b

    [synth]

    [snapshot]

    20120716_2250

    [user]

    1

    2

    3

    4

    5

    6

    7

    8

    [drum]

    [snapshot]

    20120719_0007

    20120719_0007_1

    20120719_0010

    20120719_0019

    20120719_0020

    20120719_0020_1

    [user]

    1

    2

    3

    4

    5

    6

    7

    8

    OP-1 Type AIF

    Files. Tracks 1-4

    User Stored snapshots using date

    / time. These can be renamed

    from PC 10 characters or less

    OP-1 Type AIF Files (Sound

    Selection located)

    Personal folders can be created

    in the Synth and Drum areas

    12 Second Drum Kit

    AIF Files

    (Sound Selection

    Keys)

  • 32

    13. Miscellaneous

    Setting Clock

    1. Press (SHIFT) + ( )

    [BLUE] = Month & Year

    [GREEN] = Day

    [WHITE] = Time Hr

    [ORANGE] = Time Min

    Setting TEMPO

    1. Press ( ) Metronome

    2. Adjust [BLUE] for beats per minute in full units 3. Adjust (SHIFT) + [BLUE] for minor unit adjustment Note Beatmatch [GREEN], will lock Tape Speed to Tempo

    Setting TAP Tempo

    1. Press ( ) Metronome

    2. Tap ( ) Metronome to the tempo required.

    Note Beatmatch [GREEN], will lock Tape Speed to Tempo

    Setting Metronome Volume & Pitch

    1. Press ( ) Metronome

    2. Adjust [ORANGE], to turn level up / down

    Adjusting Tape Speed

    1. Press ( ) Metronome

    2. Adjust [WHITE] for speed setting Note Beatmatch [GREEN], will lock Tape Speed to Tempo

    Identifying Keyboard Note 1. Press ( ) while playing a key / note.

    Transposing Keyboard Octave

    1. Press () in Synth or Drum mode.

    Updating OS

    1. Download latest OS from Teenage Engineering site 2. Connect OP-1 to PC with USB

    3. Press & Hold COM ( ) while turning OP-1 Power ON

    4. Press (1) to Select UPLOAD FIRMWARE from tools menu. This will make OP1 Disk available on PC. 5. Drag new OS onto OP1 Disk and then eject OP1 disk on PC

    6. Press COM ( ) on OS-1. Installation will take approx. 2 mins.

    7. System will prompt to be restarted.

    Restoring Factory Settings

    1. Press & Hold COM ( ) while turning OP-1 Power ON

    2. Press (7) for Factory Reset option from tools menu. User data is removed. 3. Restart OP-1 and original files are restored.

  • 33

    14. User Community / Forum Tips

    1. Portamento: Use arrow buttons with shift for glide/portamento

    2. Synchronising Sequencer. Start recording in-sync as you mentioned (hold rec, press key), then with the key held down, navigate to the sequencer page and turn on HOLD.

    3. Endless Sequencer. This sequencer is polyphonic, and allows playing of chords. You will need to manually press > to insert steps.

    4. Normalising a track. In sampler, press lift and then press drop. it will do the trick (you will see the increase visually as well).

    5. To record from album back to tape:

    Ensure the right tape track is selected and the play head is aligned at the correct spot

    Press the COM button, then the mic button (ear icon should appear)

    Play the album track (number 2)

    Press REC+PLAY - the OP-1 jumps back to tape view and begins recording

    6. Seamless Loop

    Start on a clean track and load sample you want to loop in sampler / drum instrument

    Press and hold record and play the sample, stop recording as soon as it ends.

    Go to a new track, press and hold a reverse and record, then play the sample. stop recording the sample as soon as it ends.

    Lift both samples on the same track, the reversed recorded behind the normal recorded, of course.

    Use (SHIFT) + [BLUE] encoder to move them as close as possible together. listen if the transition is smooth. if not: chop to taste. if yes: glue them together, lift the sample in drum sampler and use "loop play mode" to do as you describe

    7. Sampler Stutter (synth sampler).

    Start sampler, record a short and strong "yeah".

    Press a key and hold it start playing with the 4 encoders.

    8. Phaser Effect.

    In any drum patch turn on the LFO to Value, turn the speed all the way up! Destination Drums! and set it to effect the blue knob

    Amount around 40, but the higher the more dramatic the effect,

    Listen to a choppy instant phaser.

    9. Drum Key Copy

    Press and hold drum sound key, press lift to "copy" the key sound.

    Press and hold a destination key, press drop to paste the copied sound.

  • 34

    10. Re-pitching using Legato. The synth sampler legato mode behaves very similar to the old Akai S2000 legato mode, so you can repitch a sample without re-triggering it from the start each time, this technique was used a lot back in the day to change the pitch of vocals etc on the fly, before everyone started using software. Works nice with portamento on bass lines as well as vocals, strings etc. Also can be useful for BOC style wobbles, just remember to play legato (keep the last key pressed when playing the next) it has newest note priority. Unison is also quite fun to thicken stuff up, can be great on vocals, strings etc. Both are accessed in the envelope screen by pressing shift.

    11. Basic granular synthesis function

    Paste or sample something into the SAMPLER SYNTH, preferably with constant and changing sound.

    Set loop and end points to max

    In the ENDLESS SEQUENCER, record one note, and set the time sig to 1/32

    Set the HOLD function ON with the RED DIAL

    Go back to the SAMPLER SYNTH and use the BLUE DIAL to scan the grain through the sample.

    The grain size is pretty much set by tempo, and the time sig of the sequencer. The Xfade of the grain is set by the Sampler ENVELOPE ATTACK and RELEASE. Also you could use the new MIDI LFO to control the grain position from an external device.

    12. Shifting Loops during playback.

    Using Shift + when playing a looped section of tape mode to shift the looped section forward or backward by the length of the loop.

    So, if you have a tape with - say 5 4-bar loops side by side, and you've set the start/end points to the start and end of the 3rd 4-bar loop, you can move the 'what do I loop next' area while it's playing (shown by the tape zooming out and displaying a grey bar along the top of the section you've selected). When the transport reaches the end of the current loop, it'll leap to the segment you've just highlighted with the grey bar.

    13. Oplab & OP-1 Clock

    Connecting an OP-1 to one of the Host-ports and the device port to a mac/pc, Ableton or Logic etc. will receive clock. Just make sure to setup your DAW to send or receive clock to/from that peripheral.

    To set up the OP-1 to listen to clock, go to the Tempo screen and turn the green knob until it says "Sync Match".

    So example setup is Oplab running in "Single Source" (Mode dial = 0), then use the A / B rubber buttons to select if you want the USB-device port to be the input or the physical MIDI-in. This will make any incoming clock to be distributed to connected devices like an OP-1 etc.

    We have used many different test-setups over here. Currently - CV1/CV2 outs from Oplab to some Doepfer modules (or MS20) - DX7 midi out -> Oplab midi used as master keyboard * this is neat for sending pitch bend and modulation data to CV Out 1/2. * you can also assign these or analog CV In's in the Midi LFO screen of the OP-1 - or Machinedrum Midi Out to send clock to Oplab midi in - 606 connected to the sync-24 port slaving the OP-1 clock - Modulation from the Doepfer A-145 LFO to Oplab CV2 In - Mac running logic via device port - A cheap usb midi-pad controller to Host2 for additional input - etc.

  • 35

    15. Ableton Live Integration

    The OP-1 allows integration with Ableton Live. This require scrip installation and the latest firmware

    installed in the OP-1

    15.1 Setting up Ableton Integration

    Installing OP-1 MIDI Scripts

    1. Download the OP1 Ableton Script folder from the TE website

    2. Locate the MIDI Remote Scripts folder on the MAC or PC. This is in the

    APP-RESOURCES (MAC) and RESOURCES (PC) folder in the Ableton

    Folder.

    3. Drop the OP1 Folder into the MIDI Script Folder

    Setting Abelton Live MIDI

    1. In Ableton Live Select Menu Options + Preferences then MIDI Sync

    Tab

    2. Choose OP1 in control surfaces

    3. OP1 Midi Device should appear in Input / Output sections. If not select

    these.

    4. If OP-1 Is connected, Track, Sync, Remote may need setting on the

    Ports section

    Starting OP-1 as an integrated Live Midi Controller

    1. Connect OP-1 to PC / MAC using USB cable

    2. Press (SHIFT) + ( ) on the OP-1

    3. Select CTRL using Key (T2)

    4. Start up Ableton Live on the Mac/PC

    5. OP-1 Integration screen will appear

  • 36

    15.2 Mode Settings

    MODE

    ( )

    Performance Mode

    ( )

    Clip Mode

    ( )

    Transport Mode

    ( )

    Mixer Mode

    Enables normal play

    mode

    Play keys as normal

    () to change octaves

    Move Red Box

    ( ) Up ( ) Down

    ()Right

    Triggering Clips trigger individual clips

    inside red box Keyboard (KEY)

    Stopping Clips (SHIFT) + (KEY)

    Triggering Scene

    Last (KEY) on keyboard (SHIFT)+last(KEY) to Stop

    All clips

    Moving Position 1

    Beat

    () Right

    Moving Loop Position

    (SHIFT) + ()

    Setting Loop Length

    (From Start) Keyboard (KEY)

    (From Current Pos)

    (SHIFT) + (KEY)

    Navigating Mixer Tracks

    () Right

    Use individual (KEY) to

    select discrete track

    15.3 General Controls

    ( ) Tap Tempo ) Metronome ( ( ) Open / Close Browser ( Arrange / Session)

    ( ) Play ( ) Stop ( ) Record ( ) Open/Close Detail

    (IN) Punch In (OUT) Punch Out ( ) Loop ( ) Overdub

    ( ) Track Mute ( ) Track Solo (M1) Track Arm ( ) Reset Arm/Solo/Mute M2

    (T1) MIX

    Standard Vol, Pan,

    Send1, Send 2 Mixer

    Maping of encoders

    (T2) U01 Bank 1

    Custom user bank for

    the coloured encoders in

    MIDI Map Mode

    (T3) U02 Bank

    Custom user bank for the

    coloured encoders in MIDI

    Map Mode

    (T4) U03 Bank

    Custom user bank for the

    coloured encoders in MIDI

    Map Mode

    [BLUE] Track Volume

    or User Set

    [GREEN] Track Pan or

    User Set

    [WHITE] Track Send 1 or

    User Set

    [ORANGE] Track Send 2

    or User set

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    15.4 Quick Guide