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Online-Gym: a 3D virtual gymnasium using Kinect interaction Fernando Cassola | Leonel Morgado | Hugo Paredes | Benjamim Fonseca | Paulo Martins INESC TEC / UTAD Fausto de Carvalho - PT Inovação 21-23 November, 2013 Vila Real - Portugal
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Online-Gym: a 3D virtual gymnasium using Kinect interaction

Jan 13, 2015

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Synchronized online gymnastics could provide new possibilities for enhancing the physical and social well-being of people with restricted mobility. We propose a prototype platform for this – Online-Gym – which allows users to interact using a Microsoft Kinect and participate in on-line gymnastics sessions.
In this paper we present the Online-Gym concept and a first iteration on the platform architecture that allows interaction in virtual worlds with movement captured by a Kinect device.
The exploratory work done so far makes evidence that this approach opens significant opportunities and these scenarios may be further developed, enhanced and enriched.
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Page 1: Online-Gym: a 3D virtual gymnasium using Kinect interaction

Online-Gym: a 3D virtual gymnasium

using Kinect interactionFernando Cassola | Leonel Morgado | Hugo Paredes | Benjamim

Fonseca | Paulo Martins INESC TEC / UTADFausto de Carvalho - PT Inovação

21-23 November, 2013Vila Real - Portugal

Page 2: Online-Gym: a 3D virtual gymnasium using Kinect interaction

Topics

• Interactive technologies and physical activity

• Motion Capture Devices

• The Online-Gym project

• System architecture

• Conclusions

• Future work

Page 3: Online-Gym: a 3D virtual gymnasium using Kinect interaction

Interactive technologies and physical activity

• Videogames: high potential to promote physical exercise

• Exergames: provide to the user the development of sensory and motor skills

• “playing exergames could become one of the most popular, engaging, and health-promoting homework assignments of the twenty-first century”- Staiano and Calvert (2011)

Page 4: Online-Gym: a 3D virtual gymnasium using Kinect interaction

Interactive technologies and physical activity

• Many elderly refuse to participating in regular training sessions outside their homes

• Exergames can help motivate elderly to exercise more

• 3D platforms: multi-user, collaborative, shared virtual environments, the “being there” presence

Page 5: Online-Gym: a 3D virtual gymnasium using Kinect interaction

Motion Capture Devices

+ cheaper+ intuitive

Page 6: Online-Gym: a 3D virtual gymnasium using Kinect interaction

The Online-Gym project

• Online-Gym is an exploratory project prototyping an online 3D platform based on virtual worlds that allows users to interact with the system through the use of a motion capture device such as Microsoft Kinect

Page 7: Online-Gym: a 3D virtual gymnasium using Kinect interaction

The Online-Gym project  RINIONS FAAST NUILIB

Pre-defined movements No Yes Yes

Integration with Second

Life / OpenSimulator

Viewer adaptado

(pequena

extensão)

É necessário

implementar nos

viewers toda a

reprodução dos

gestos

É necessário

implementar nos

viewers toda a

reprodução dos

gestos

Source-code OpenAnnounced but not

availableOpen

SoftwareMicrosoft Kinect

SDK / OpenNIOpenNI

Microsoft Kinect

SDK / OpenNI

Page 8: Online-Gym: a 3D virtual gymnasium using Kinect interaction

System architecture

Page 9: Online-Gym: a 3D virtual gymnasium using Kinect interaction

Conclusions• The Online-Gym project has a lot of potential for users who

are isolated, dispersed geographically or with reduced mobility.

• We should be careful particularly in the synchronization of the movements and their impact on the network for other users.

• The integration between virtual 3D platforms and motion capture devices have a huge margin for improvement and there is potential for development and deployment of such services.

Page 10: Online-Gym: a 3D virtual gymnasium using Kinect interaction

Future work

• Need to further study the solutions for remote transmission of gestures made in front of the Kinect.

• How can we synchronize the movements made by each user physically distant.

• The issue of the platform independence

Page 11: Online-Gym: a 3D virtual gymnasium using Kinect interaction

Online-Gym: a 3D virtual gymnasium

using Kinect interactionFernando Cassola | Leonel Morgado | Hugo Paredes | Benjamim

Fonseca | Paulo Martins INESC TEC / UTADFausto de Carvalho - PT Inovação

21-23 November, 2013Vila Real - Portugal