Top Banner
29

Online Experiential Learning

Feb 06, 2023

Download

Documents

Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Online Experiential Learning
Page 2: Online Experiential Learning

2

NU has focused on experiential learning……through co-ops for over a hundred years. We are looking to translate authentic, experiential learning to emerging formats for distance and hybrid delivery.Building on our existing position, we aspire to:•Have the highest quality learning experience and outcomes -via experiential online education and hybrid delivery

•Achieve deep industry engagement across academic programs•Bring advantages to our cities, corporate customers, and students through our global network and sites – acting globally & locally

Page 3: Online Experiential Learning

3

• An increasingly crowded online education market targeting professional graduate growth opportunities

• Disciplines and industries are shifting rapidly

• The experiential model is being pursued by competitors

• Pricing is pressured across higher education (including online)

New Competitive Pressures

Page 4: Online Experiential Learning

4

• Pedagogically-driven design with enhanced technology and tracking that supports learning outcomes and student success.

• A course development philosophy that emphasizes collaboration and continuity between domain experts and online learning specialists.

• Hybrid formats that leverage “place” and community through NU networks.

• Online delivery that maximizes accessibility, encourages persistence and maximizes student retention of information through engaging content, and motivators intrinsic to the course design.

Our Online Strategy-ies

Page 5: Online Experiential Learning

• Leverage connections to the real-world professional environment Industry experts’ knowledge of how to solve domain-specific problems is captured so that students can replicate, transfer, and apply the same process to new problems

• Use scenario-based problems, based on authentic job- and life-relevant situations

• Provide corrective expert feedback so that students can remedy errors before moving to more complex tasks, and have the opportunity to reflect and engage in critical thinking.

Specific goals of Online Experiential Learning

Page 6: Online Experiential Learning

Instill the students with outcomes that are:

• Usable (Students can achieve significant tasks – accomplishments not just talk)

• Effective (Students are successful in attaining desired effective goals)

• Flexible (Students can achieve performance even under significantly changed circumstances)

• Efficient (Students achieve results with a relatively small expenditure of time and energy)

• Reliable (Student performance remains possible even after a substantial period of time has passed)

6

The target is: “Effective Learning” (Reif 2010)

Page 7: Online Experiential Learning

Traditional Online vs. Next Gen• Academic Tech Support• Read, Post, Respond

format• Artisan faculty tech

support / facilitators• Focus on training not

materials development

• Experiential• Cognitive Science • Motivating materials• Scalability /

consistency• Focus on build• Faculty facilitation of

learning (Sage on the Side / Sherpa)

7

Page 8: Online Experiential Learning

8

Taxonomy of Experiential Learning Activities

Page 9: Online Experiential Learning

Experiential Learning Theory

Tell me, and I will forget. Show me, and I may remember. Involve me, and I will understand.

- Confucius circa 450 BC

9

Page 10: Online Experiential Learning

• Education should be based on quality of the experience.

• Experience must meet student goals and needs.

• Experience must be partnered with reflection for long term mental growth.

• Experiential learning gives students freedom to explore and find the learning path that is most suitable for him or her.

10

Experiential Learning Theory: John Dewey (1938)

Page 11: Online Experiential Learning

Experiential Learning Theory: Kurt Lewin (1946)

composed of a circle of planning, action and fact-finding about the result of the action”

11

Lewin’s plan for ‘action research’

“a spiral series of

steps, ‘each of which is

Page 12: Online Experiential Learning

12

Concrete Experience

Reflective Observation

Abstract Conceptualizati

on

Active Experimentation

• Be willing to be actively involved in the experience;

• Be able to reflect on the experience;• Possess and use analytical skills to conceptualize the experience; and

• Be able to apply new ideas gained from the experience.

Experiential Learning Theory: David Kolb (1984)

Knowledge is continuously gained through personal and environmental experiences.

In order to gain genuine knowledge from an experience the learner must:

Page 13: Online Experiential Learning

Four Stages of Online Experiential Learning

13

1. Experience (abstract AND concrete)

• Contextual• Participative• Holistic• Interactive• Authentic

2. Reflection3. Abstraction4. Adaptation and Application

•Successes•Failures•Cognitive•Non-cognitive

•Decision making•Problem solving•Interpersonal approach

•Contextual•Participative

•Holistic•Interactive•Authentic

•Making use of adaptation

•Behavioral change•Novel problems Similar situations Adaptati

on &

Application

Experience

Reflection

Abstraction

Page 14: Online Experiential Learning

Experiential Learning Matrix

14

Page 15: Online Experiential Learning

Experiential Learning Matrix Data

15

Strongest

Weakest

Page 16: Online Experiential Learning

Experiential Learning Matrix Data by Category

Average Score for each experiential element

16

         ELEMENT MEAN SCORE   Contextual 3.93   Participative 3.03   Holistic 3.10   Interactive 1.65   Realistic 2.28   Reflective 2.45   Adaptive 1.70

  MEAN 2.59   STANDARD DEVIATION 0.82 

! !

Page 17: Online Experiential Learning

Used Car NegotiationYou are about to negotiate the purchase/sale of an automobile. The seller advertised the car in the local newspaper. Before advertising it, the seller took the care to the local Volkswagon dealer, who has provided the following information:

• 2005 Volkswagon Jetta 2.5 Jetta 2.5 sedan, five-cylinder, automatic transmission, power steering, air conditioning, front-wheel drive, dual air bags, cruise control.

• Mileage: 51,000 miles, radial tires expected to last another 30,000 miles.

• Mechanically perfect except exhaust system, which may or may not last another 10,000 miles (costs $600 to replace).

• Fuel economy: 22mpg city, 30mpg highway, uses regular (87 octane) gasoline.

• No rust; dent on passenger door barely noticeable.• Blue book (2005) values: retail, $13,200; trade-in, $9,250;

private party, $10,250.• Car has been locally owned and driven (one owner).

17

Page 18: Online Experiential Learning

18

Project Management class• Interact with supervisor to ensure

project alignment with professional context throughout course.

• Create a set of recommendations and necessary tools to improve a keyaspect of the business through projectmanagement principles.

• Create a project plan to pilot the execution of the recommended solution(s) in the workplace context

• Implement recommendations in the professional context• Present the results of project implementation in a final

course report

The instructor conducted a “lessons learned” session and students incorporated the suggestions from this review to improve and finalize their integrated plan.  

Page 19: Online Experiential Learning

19

Page 20: Online Experiential Learning

Experience:Students gain experience in defining a system and derive mathematical statements to analyze whether a product could be redesigned and marketed as green technology. 20

Energy Systems e-challenge: Designing a ‘Green’ Thermostat

Page 21: Online Experiential Learning

Reflection:Included in the activity is reflection on the decision making process.

21

Page 22: Online Experiential Learning

Adaptation: After the decision task is completed, students consider the decision making process and what they may have done differently.

22

Page 23: Online Experiential Learning

Application:Students then apply new knowledge

to a subsequent, similar problem.

Page 24: Online Experiential Learning

Industry Integration• Connecting experts at Regional Centers with

faculty in Boston (research and curriculum)• Developing industry connectivity – soliciting

ideas for experiential activities / modules.• Colleges collaborating with employers through

research opportunities and partnerships• Measurable learning outcomes and industry

supported competencies• New program – Game Design – looking beyond the

curriculum – engaging experts to work on specific modules.

24

Page 25: Online Experiential Learning

e.g. Game Design

25

Page 26: Online Experiential Learning

Individual Colleges connected to Industry

26

Page 27: Online Experiential Learning

Director Industry EngagementThe Director will partner with instructional design and curriculum leaders, faculty, and the market research and marketing teams to lead and execute the planning, implementation, and evaluation of new program activities. As part of this work, the Director identifies, fosters, and manages relationships with employers, industry groups, and external subject matter experts to inform the development of curriculum.….collaboratively developed curricula,cooperative education placements, corporate residencies, case studies, and special projects.

27

Page 28: Online Experiential Learning

28

Page 29: Online Experiential Learning

29

Kevin BellExecutive Director, CurriculumDevelopment & Deployment

Northeastern [email protected] 617-373-6603

Twitter: @kbell14

 RedSox YouTube http://www.youtube.com/watch?v=3pjZ9ydRVd8#t=182

Anne HammerDirector of Online Programs

Northeastern University

[email protected] 617-534-9635

Questions?