Once Upon A Time A Homemade PowerPoint Game Danielle Simmons and Meredith Coleman UNC - Charlotte Game Directions Story Game Preparation Game Pieces Play the Game Objectives Credits Copyright Notice
Mar 31, 2015
Once Upon A Time
A Homemade PowerPoint Game
Danielle Simmons and Meredith Coleman
UNC - Charlotte
Game Directions
Story
Game Preparation
Game Pieces
Play the Game
Objectives
Credits
Copyright Notice
Once Upon a Time. . .
In a small town, after their stories were all told, there lived all the Fairy Tale characters from every book. Cinderella lived with her step sisters, then her prince. The 3 Little Pigs built their homes along the same road that the 3 Billy Goats crossed the Troll’s bridge. Little Red Riding Hood traveled through the woods in the town to visit her Grandma every week and in those same woods, Hansel and Gretel got lost away from home. In the little town live Rumpelstiltskin and even Aladdin and his magic lamp. Things were going along, happily ever after, until one day, the Big Bad Wolf was up to no good. He captured those Fairy Tale characters and made them all stay in the big castle at the edge of town so he could eat them all for his dinner. Will you help rescue the Fairy Tales from the Big Bad Wolf?
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Game Directions
The goal of the game is to start at the beginning of town and make your way through the forest, past the pigs’ houses, over the bridge and to the castle at the edge of town to save the Fairy Tales.
To play the game you have to roll the dice to see how many places you can move, then answer a question. If you get the question correct, you get to move the spaces, but if you do not get it right, you have to stay where you are. But be careful, along the path there are adventure cards and if you land on one, you must do exactly as it says.
To win the game you have to get to the castle to save the Fairy Tales before any of the other players.
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Game Preparation
Gameboard: Print out slides 33-34 and tape them together.
Adventure Cards: Print out slide 35, then cut the cards into individual adventure cards and place them randomly on the spaces of the gameboard.
Game Pieces: Print out slide 5, each player should pick a character that they would like to play the game with and cut out the shape for your game piece.
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Game Pieces
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CreditsAll teachers and students at non-profit schools can use, revise, or adapt this game at will at no cost on the condition that all prior designers are cited.
This PowerPoint game was originally designed by Danielle Simmons and Meredith Coleman at The University of North Carolina at Charlotte on February 7, 2007 with the title “Once Upon a Time”.
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Educational Objectives
Audience Kindergarten
Subject Area Objectives Students will be able to . . .
2.01 Demonstrate sense of story (e.g., beginning, middle, end, characters, details and setting).
2.02 Demonstrate familiarity with a variety of types of books and selections (e.g., picture books, caption books, short informational texts, nursery rhymes, word plays/finger plays, puppet plays, reenactments of familiar stories).
2.04 Formulate questions that a text might answer before beginning to read (e.g., what will happen in this story, who might this be, where do you think this happens).
2.06 Understand and follow oral-graphic directions. 2.07 Demonstrate understanding of literary language; e.g., "once upon a time"
and other vocabulary specific to a genre. 2.08 Distinguish fantasy from reality when reading text. 2.09 Identify the sequence of events in a story.
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Copyright
Copyright 2007 Danielle Simmons and Meredith Coleman Permission to copy this game at no cost is granted to all teachers and
students of non-profit schools. Permission is also granted to all teachers and students of non-profit
schools to make revisions to this game for their own purposes, on the condition that this copyright page and the credits page remain part of the game. Teachers and students who adapt the game should add their names and affiliations to the credits page without deleting any names already there.
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Time to play “Once Upon a Time”!
Ok, are you ready to begin playing the game? First, let each player roll the dice and the player that rolls the highest number will go first! Ready to start? Good Luck!
BEGIN!
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7
Give directions here.
Quiz Questions
61 5432 8
17
9
161514131211
10
18 19 20
That’s Correct!
Click here to continue.
Sorry, that’s not correct!
Click here to continue.
How did Cinderella’s step sisters treat her?
They were very nice to her and helped her do her chores.
Cinderella did not have any step sisters.
Cinderella’s step sisters treated her badly and made her do everything.
The step sisters loved Cinderella a lot.
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In the story Little Red Riding Hood, who ate Grandma?
The WolfAn Evil WizardA WitchHer step sister
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What did the Three Little Pigs make their houses out of?
All three pigs made their houses out of wood.
Mud, Sticks and SandBricks and GrassStraw, Sticks and Bricks
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Why were Hansel and Gretel in the woods?
They were playing together and got lost.
Their step mother led them into the woods.
They smelled the witch’s house and went to find it.
They were following rocks that they found on a path.
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How many wishes did the genie grant Aladdin?
100 wishes0 wishes3 wishes1 wish
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What did Esmeralda have to do in order to keep her baby?
She had to give Rumpelstiltskin money.
She had to guess Rumpelstiltskin’s name.
To keep her baby, she had to leave the castle.
She had to make Rumpelstiltskin the king.
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Why did the first two Billy Goats tell the troll to wait for the next Billy Goat?
They wanted to wait for their friend before they crossed the bridge.
It was the last Billy Goat’s birthday and they were having a party for him.
The last Billy Goat asked them to wait for him.
They were trying to trick the troll so that he would not eat them.
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What did Cinderella lose at the ball?
Cinderella lost her glass slipper.Cinderella lost her magic pumpkin.Cinderella lost her step sisters.Cinderella did not lose anything at the
ball.
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Where was Little Red Riding Hood going when she met the Wolf?
She was on her way to school.Little Red Riding Hood was going to
visit the Three Bears.She was going to her grandma’s
house to visit her.Little Red Riding Hood was going
outside to play with her friends.
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What did the Wolf do to the first two Pigs’ houses?
The Wolf burnt their houses down.The Wolf brought them presents to
their newly built houses.The Wolf ate their grandmas.The Wolf huffed and puffed and blew
their houses down.
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What was the witch’s house that Hansel and Gretel found made of?
CandyBricksGlassSticks
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Esmeralda was supposed to spin straw into:
CandyGoldMoneyApples
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Rumpelstiltskin was:
The KingThe Queen’s babyA tricksterThere was no
Rumpelstiltskin in the story.
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Aladdin was in love with:
Princess JasmineSnow WhiteSleeping BeautyCinderella
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The Three Billy Goats were:
FriendsBrothersCousinsNone of the above
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Why couldn’t the Big Bad Wolf get into the third little pig’s house?
He built it out of bricks.The wolf was too tired to blow
it down.The wolf got lost in the woods.The wolf ate them outside.
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How did the Prince find out that the glass slipper belonged to Cinderella?
He saw her lose it at the ball.Her step sisters told him.She tried it on and it fit.Her fairy godmother sent him a
letter.
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Where did the Big Bad Wolf hide from Little Red Riding Hood?
In the ClosetUnder the cabinetBehind the bushIn Grandma’s bed
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What was the witch going to do with Hansel and Gretel?
She was going to eat them.She was going to cook dinner for
them.She wanted to take them home to
their father.She made them go to school.
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How many Billy Goats did the Troll meet?
10327
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START*
FINISH*
You tricked the Troll. Skip ahead one Space.
The magic carpet offers you a ride. Skip ahead 3 spaces.
The Genie grants you a wish. Skip ahead 2 spaces.
You wove straw into gold. Skip ahead 2 spaces.
You got Lost in the woods. Go back 1 space.
You were put into the oven by a witch! Move back 4 spaces.
The wolf tricked you into thinking he was your grandmother. Move back 2 spaces.
The wolf did not blow your house down. Move ahead 2 spaces.
You didn’t to do your chores. Go back 5 spaces.
You couldn’t guess Rumplestiltskin’s name. Move back 5 spaces.
You can’t go to the ball. Go back 2 spaces
The Troll doesn’t believe you. Skip a Turn.
Adventure Cards