Object Oriented Programming
Jul 18, 2015
Object Oriented Programming
Old Programming Technique: Structures
struct queue{int a[5];int head;int tail;
};
struct stack{int a[5];int top;
}
void main(){
struct queue Q;struct stack S;
print( Q.a[2] );print( S.a[2] );
add(S, 3);add(Q, 2);
}
void add(queue Z, int x){ <codes for
adding queueelements here>
}
void remove(queue Z, int x){ <codes for
removing queueelements here>
}
void add(stack Z, int x){ <codes for
adding stackelements here>
}
void remove(stack Z, int x){ <codes for
removing stackelements here>
}
?
New Programming Technique: Object-Oriented
void main(){
queue Q;stack S;
print( Q.a[2] );print( S.a[2] );
S.add(3);Q.add(2);
}
class queue{int a[5];int head;int tail;
void add(int x){ <codes here>}
void remove(int x){ <codes here>}
};
class stack{int a[5];int top;
void add(int x){ <codes here>}
void remove(int x){ <codes here>}
}
Chapter 3 - Object-Orientation
What is OO Programming
A type of programming in which programmers define not only the data type of a data structure, but also the types of operations (functions) that can be applied to the data structure.
In this way, the data structure becomes an object that includes both data and functions.
In addition, programmers can create relationships between one object and another.
For example, objects can inherit characteristics from other objects.
Stack
int top;push();pop();add();
Linked List
int content;initialize();
Queue
int end;enqueue();dequeue();
add();
inherits inherits
Object-orientation is a new technology based on objects and classes. It presently represents the best methodological framework for software designers to develop complex large scale systems.
One of the principal advantages of object-oriented programming techniques over procedural programming techniques is that they enable programmers to create modules that do not need to be changed when a new type of object is added.
A programmer can simply create a new object that inherits many of its features from existing objects. This makes object-oriented programs easier to modify.
Chapter 3 - Object-Orientation
What is OOP?
Stack
int top;push();pop();add();
Linked List
int x;initialize();
Queue
int end;enqueue();dequeue();
add();
inherits inherits
Old class is not modified
New classes can be created based on an old class.
Classes, Objects, and Packages
What is a Class?
In manufacturing, a blueprint is a description of a device from which many physical devices are constructed
In software, a class is a description of an object
A class describes the data that each object includes
A class describes the behaviour that each object exhibit
In Java, classes support three key features of OOP
encapsulation
inheritance
polymorphism
Chapter 3 - Object-Orientation
What is an Object?
An object is an instance of the class. Objects store data and provides method for accessing and modifying this data
Chapter 3 - Object-Orientation
data/properties/fields – are the attributes of the object
methods – are functions that manipulate the data
Class: Vehicle Blue Print
Object: Actual Auto
Object: Actual Bus
Object: Actual Jeep
Class Objects
Data
Behaviour
Properties
Methods
Just a description. The concrete working thing.
Chapter 3 - Object-Orientation
Declaring Java Classes
<modifier> class <classname> {
<attribute_declaration>
<method_declaration>}
where: <modifier> = public, private, protected
Example:public class Test{ public static int x,y,z; public static void main(String args[]){
System.out.println(“Hello”); }}
Chapter 3 - Object-Orientation
Chapter 3 - Object-OrientationChapter 3 - Object-Orientation
Declaring Attributes:
<modifier> <type> <name> [= default value]
where: modifier = public, private, protectedtype = int, float, double, long, short, byte, boolean, char
Example:
public int number = 30;
Chapter 3 - Object-OrientationChapter 3 - Object-Orientation
Declaring Methods:
<modifier> <returnType> <name>(parameters){
<statements>
}
where: modifier = public, private, protected
returnType = int, float, double, long, short, byte,
boolean, char
Example:
public static void main(String args[]){
statements here.....
}
Chapter 3 - Object-Orientation
Constructors •Constructors are useful for initializing objects before they are being used.•Parameters can be passed to the constructor in the same way as for a method.
•Constructors are special purpose methods; •a constructor is only used during instantiation to initialize the object and is never used again.
•A constructor must follow the following rules:
1. A constructor's name must be the name of the class.2. A constructor does not have any return type.
Chapter 3 - Object-Orientation
Constructors
Syntax:<modifier> <classname>(parameters){
<statements>
}
Example:
String school = new String(“JAVA University”);
String school = new String( );
Instantiating a Class
• Creating Objects:
<class name> <object name> = new <constructor call>;
String school = new String(“JAVA University”);
Chapter 3 - Object-Orientation
Accessing Object Members:
The “dot” notation <object>.<member>
This is used to access object members including attributes and methods
Examples:
thing1.setX(47);
thing1.x=47; // valid only if x is public
Continue Here
Chapter 3 - Object-Orientation
Packages
Class:Faculty
Class:Student
Package: DMPCS
Object:BSCS
Object:BSAM
Object:BSCS
Object:BSAM
JAVA PACKAGES The standard Java classes are organized into packages.
Packages are a way of grouping related classes to avoid potential naming conflicts.
The standard Java packages are java.lang java.awt java.applet java.awt.image java.awt.peer java.io java.net java.util
Chapter 3 - Object-Orientation
Package
Class1 Class 2 Class 3 Class n
Attributes
Methods
Attributes
Methods
Attributes
Methods
Attributes
Methods
class1 class2
class3 class4
class1 class2
class3 class4
package1 package2
Wildcard usage:
import <packagename>.*;
Example:
import package1.*;
Specific usage:
<packagename>.<classname>;
Examples:
package1.class1;
package2.class1;
Chapter 3 - Object-Orientation
java.lang package--- contains the various classes that are essential to the definition of the Java language or that, by their nature, need to access the internals of Java in a way that most classes cannot do.
Java.lang classes: Boolean, Byte, Character, Character.Subset, Character.UnicodeBlock, Class, ClassLoader Compiler, Double, Float, InheritableThreadLocal Integer, Long, Math, Number, Object, Package, Process Runtime, RuntimePermission, SecurityManager, Short String, StringBuffer, System, Thread, ThreadGroup ThreadLocal, Throwable and Void
Chapter 3 - Object-OrientationJava.lang package
Objectclone,
finalize, getClass,
notify, notifyAll,
wait, wait, wait
Boolean•booleanValue()•equals(Object obj)•getBoolean(String name)•hashCode()•toString()•toString(boolean b)•valueOf(boolean b)•valueOf(String s)
Number
Byte
String
Double Float
Chapter 3 - Object-OrientationJava.lang package
Class String
charAt(int index) int compareTo(Object o) int compareTo(String anotherString) int compareToIgnoreCase(String str) String concat(String str) static String copyValueOf(char[] data) static String copyValueOf(char[] data, int offset, int count) boolean endsWith(String suffix) boolean equals(Object anObject) booleanequalsIgnoreCase(String anotherString) byte[] getBytes() void getBytes(int srcBegin, int srcEnd, byte[] dst, int dstBegin)
Chapter 3 - Object-Orientation
Methods of Class String of the java.lang package
• public int length()
• public char charAt(int index)
• public String substring(int beginIndex, int endIndex)
To create an instance of String:
String proglang = “JAVA”;
To use method length:
x = proglang.length();
ENCAPSULATION
Chapter 3 - Object-Orientation
Encapsulation•Is the process of compartmentalizing the elements of an abstraction that constitute its structure and behavior
•It is achieved through information hiding, which is the process of hiding all the secrets of an object that do not contribute to its essential characteristics; typically the structure of an object is hidden, as well as the implementation of the methods.
•Forces the user to use an interface to access data
•Makes the code more maintainable
Chapter 3 - Object-Orientation
Information Hiding
- is the process of hiding details of an object/function.
-is designing a method so that it can be used without any need to understand the fine detail of the code.
- An object is composed of a public interface and a private section that can be a combination of internal data and methods. The internal data and methods are the sections of the object hidden.
-The primary benefit is that these sections can change without affecting other parts of the program
ABSTRACTION & ENCAPSULATION
BENEFITS OF ENCAPSULATION
Chapter 3 - Object-Orientation
ABSTRACTION & ENCAPSULATION
• Modularity. This means that an object can be maintained independently of other objects. Because the source code for the internal sections of an object is maintained separately from the interface, you are free to make modifications with confidence that your object won't cause problems to other areas. This makes it easier to distribute objects throughout a system.
BENEFITS OF ENCAPSULATION
Chapter 3 - Object-Orientation
Method and Member VisibilityEncapsulation hides a class internal details for the outside world; if we were to provide getter and setter methods but leave Account class member declaration as public
This is because public allows virtually any one to access the member. By using private, we have effectively closed all members to the outside world.
By doing this, we are enforcing encapsulation.
ABSTRACTION & ENCAPSULATION
Chapter 3 - Object-Orientation
Java provides the following visibility keywords which can be used on members or methods:
public A method or member that is declared public is accessible from any class.
protected A method or member that is declared protected is accessible only to its subclass and the class itself.
private A private method or member of a class is only accessible from within that class. Other classes including subclass cannot access this member or method.
Keyword Self Subclass Others
Public yes yes yes
Protected yes yes no
Private yes no no
ABSTRACTION & ENCAPSULATION
Declaring Java Classes:
public class Thing{
public int x;
Thing (); //we dnt nd }
public class TestThing{
public static void main(String args[]{
Thing thing1 = new Thing();
thing1.x = 47;
System.out.println(“Thing1 = “+ thing1.x);
}
}
Instantiating a Class:
Declaring Java Classes:
public class Thing{
private int x; public int getter(){ return x; } public void setter(int newx){ x = newx; }}
Public class TestThing{
public static void main(String args[]{
Thing thing1 = new Thing();
thing1.x = 47; // invalid
thing1.setter(47);
System.out.println(“Thing1 = “
+ thing1.getter();
}
}
Instantiating a Class:
ABSTRACTION
Chapter 3 - Object-Orientation
Abstraction denotes the essential characteristics of an object that distinguish it from all other kinds of objects focuses on the outside view of the object
Kinds of AbstractionEntity abstraction – an object that represents a useful model of a problem-domain or solution domain.
Action Abstraction – an object that provides a generalized set of operations, all of which perform the same kind of functions.
More examples
ex1
Declaring Java Classes:
public class Thing{
public int x;
}
public class TestThing{
public static void main(String args[]{
Thing thing1 = new Thing();
thing1.x = 47;
System.out.println(“Thing1 = “+ thing1.x);
}
}
Declaring Java Classes:
public class Thing{
private int x; public int getX(){ return x; } public void setX(int newx){ x = newx; }}
Public class TestThing{
public static void main(String args[]{
Thing thing1 = new Thing();
thing1.setX(47);
System.out.println(“Thing1 = “
+ thing1.getX();
}
}
Instantiating a Class:
Chapter 3 - Object-Orientation
Accessing Object Members:
The “dot” notation <object>.<member>
This is used to access object members including attributes and methods
Examples:
thing1.setX(47)
thing1.x=47; // valid only if x is public
ex2
Chapter 3 - Object-Orientation
public class Account3 {
private String name;
private int acctNo;
private float balance;
private boolean overdraft;
public Account3(String n, int no) {
name = n;
acctNo = no;
balance = 4000F;
overdraft = false;
}
public void deposit(float amt) { ---- }
public void withdrawal(float amt) { ---- }
public void transfer(Account from, float amt) { ---- }
Information Hiding
ABSTRACTION & ENCAPSULATION
Chapter 3 - Object-Orientation
public void setName(String n){ name = n; } public String getName(){ return name; } public float getBalance(){ return balance; } public void setAccountNo(int ac){ acctNo = ac; } public int getAccountNo(){ return acctNo; }
public void setOverdraft(boolean x)
{ overdraft = x; } public boolean getOverdraft(){ return overdraft; }}
ABSTRACTION & ENCAPSULATION
Chapter 3 - Object-Orientation
public class TestAccount3{
public static void main(String args[]){
Account3 myAccount = new Account3(“Bin", 007);
// System.out.println("This account belongs to: " + myAccount.name);
System.out.println("Account of " + myAccount.getName());
// System.out.println("Current Balance is = "+ myAccount.balance);
System.out.println("Current Balance is ="+myAccount.getBalance());
System.out.println("After withdrawing P2000......");
myAccount.withdrawal(2000);
System.out.println("After withdrawing P100 ......");
myAccount.withdrawal(100);
// System.out.println("The new balance is = " + myAccount.balance);
System.out.println("The new balance is = " + myAccount.getBalance()); }}
ABSTRACTION & ENCAPSULATION
Chapter 3 - Object-OrientationABSTRACTION & ENCAPSULATION
Open Account3.java and TestAccount3.java
Since TestAccount3.java has an object of type Account, compile TestAccount3.java to compile the two files
EXERCISE: Exploring Classes and Objects
More Classes and Objects Examples
Ex 0
Sample Class
public class Account{ public String name; public int acctNo; public float balance; public boolean overdraft;
public void deposit(float amt) { if (amt >= 0) balance += amt; } public void withdrawal(float amt) { if ((amt <= balance) && (amt >= 0)) balance = balance - amt; } public void transfer(Account from, float amt) { if (amt < 0) return; from.withdrawal(amt); deposit(amt); }}
Chapter 3 - Object-Orientation
Attributes/Fields
Methods
Chapter 3 - Object-Orientation
To instantiate an Account object we use new.
public class TestAccount{ public static void main(String args[]){ Account myAccount = new Account(); myAccount.name = “Bin"; myAccount.acctNo = 007; myAccount.balance = 4000; myAccount.overdraft = false;
System.out.println("Current Balance is = “ + myAccount.balance); System.out.println("After withdrawing P2000......"); myAccount.withdrawal(2000); System.out.println("After withdrawing P100 ......"); myAccount.withdrawal(100); System.out.println("The new balance is = “ + myAccount.balance); }}
ex1
Chapter 3 - Object-Orientation
class Student {String fname;String lname;int age;String course;public Student(){ } public Student(String f, String l, String c, int a){
fname = f;lname = l;course = c;age = a; }
public Student(String f, String l){fname = f;lname = l;course = "BSCS";age = 20;
}
}
class TestStudent1 {
public static void main(String args[]){
Student s1 = new Student();
}
}
class Student {String fname; String lname; int age; String course;public Student(){ }
}
class TestStudent2 {
public static void main(String args[]){
Student s2 =new Student("Vic", "Calag", "BSCS", 37);
System.out.println("First Name = "+ s2.fname);
System.out.println("Last Name = "+ s2.lname);
System.out.println("Course = "+ s2.course);
System.out.println("Age = "+ s2.age);
}
}
class Student {String fname; String lname; int age; String course;public Student(String f, String l, String c, int a){
fname = f;lname = l;course = c;age = a; }
}
class TestStudent3 {
public static void main(String args[]){
Student s3 = new Student("Fernando", "Poe");
System.out.println("First Name = "+ s3.fname);
System.out.println("Last Name = "+ s3.lname);
System.out.println("Course = "+ s3.course);
System.out.println("Age = "+ s3.age);
} }
class Student {String fname; String lname; int age; String course;public Student(String f, String l){
fname = f;lname = l;course = "BSCS";age = 20;
}}
ex2
Chapter 3 - Object-Orientation
public class Account2 { public String name; public int acctNo; public float balance; public boolean overdraft; public Account2(String n, int no) { name = n;
acctNo = no; balance = 4000F; overdraft = false; } public void deposit(float amt) public void withdrawal(float amt) public void transfer(Account from, float amt)
}
Chapter 3 - Object-Orientation
public class TestAccount2 {
public static void main(String args[]){
Account2 myAccount = new Account2("Bin", 007);
// myAccount.name = "Bin"; myAccount.acctNo = 007;
// myAccount.balance = 4000; myAccount.overdraft = false;
System.out.println("This account belongs to: "+ myAccount.name);
System.out.println("Current Balance is = "+ myAccount.balance);
System.out.println("After withdrawing P2000......");
myAccount.withdrawal(2000);
System.out.println("After withdrawing P100 ......");
myAccount.withdrawal(100);
System.out.println("The new balance is = " + myAccount.balance);
}
}
Chapter 3 - Object-Orientation
public class Account3 { public String name; public int acctNo; public float balance; public boolean overdraft; public Account3(String n, int no, float bal, boolean od) { name = n;
acctNo = no; balance = bal; overdraft = od; } public void deposit(float amt) public void withdrawal(float amt) public void transfer(Account from, float amt)
}
Chapter 3 - Object-Orientation
public class TestAccount3 {
public static void main(String args[]){
Account3 myAccount = new Account3("Bin", 007, 5000,true);
// myAccount.name = "Bin"; myAccount.acctNo = 007;
// myAccount.balance = 5000; myAccount.overdraft = true;
System.out.println("This account belongs to: "+ myAccount.name);
System.out.println("Current Balance is = "+ myAccount.balance);
System.out.println("After withdrawing P2000......");
myAccount.withdrawal(2000);
System.out.println("After withdrawing P100 ......");
myAccount.withdrawal(100);
System.out.println("The new balance is = " + myAccount.balance);
}
}