http://openp2pdesign.org Open P2P Design Enabling Design 2.0 through Open Processes, Systems, Tools and Projects Massimo Menichinelli Roger Pitiot Day 01: Introduction to Open Design November 25th-27th 2009 NTU, Singapore http://www.workshop.colab-design.org/
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
http://openp2pdesign.org
Open P2P DesignEnabling Design 2.0 through Open Processes, Systems, Tools and Projects
Massimo MenichinelliRoger Pitiot
Day 01:Introduction to Open Design
November 25th-27th 2009NTU, Singaporehttp://www.workshop.colab-design.org/
01.What is Open Design?
It started with Free Software/Open Source and P2P
* Software Development* Information / Knowledge* Open Access, Open Process and Open Content* P2P Dynamics and horizontal networks instead of hierarchies
--> The dynamics that are shaping Internet
Fre Software, Open Source and P2P as promising way to organise communities
Let`s try to explain Open Source...
Open Cola!http://en.wikipedia.org/wiki/OpenCola_(drink)
a project published with a license that facilitates its sharing and that can be “compiled” or “manufactured” locally * sharing* collaboration* open licenses* code --> artifact
Open Design refers to every kind of design projects that can be shared in a digital format over a network
What kind of open design projects?
Open Web Design repositories:http://www.openwebdesign.org/http://www.oswd.org/http://osdnetwork.org/http://www.opendesigns.org/
And all the open source software themes, templates,Frameworks, libraries...
Open Cinema / Open Movie:http://www.elephantsdream.org/http://www.bigbuckbunny.org/http://durian.blender.org/http://www.thecosmonaut.org/http://thisoneisonus.org/...
* a lot of diferent kind of projects* in its frst steps* starting from, using and including Open Source Software /
Open Hardware* working well when project and artifact are code/digital* still developing tools, business models, processes and
systems when the artifact is a physical good* limited to share a fnished project rather than designing it
collaboratively right now
What is Open Design, for rival goods?
a distributed system of design & manufacturing based on: * sharing* collaboration* open licenses* open and distributed projects* open and distributed manufacturing technologies
A system of agents that:
* use* design* manufacture* market
* distribute* manage the
end-of-life* ...
Current approach to Open Design projects
* very few single designers initiatives and designers interested* recent communities (very few succesful ones)* enterprises, hackers more interested in the hardware* fabbing technologies developed by hackers
--> let people design a project and then just publish it online--> lack of new tools, processes, systems that enable
designers and users in developing open design projects
Is it just publishing a fle online?
0.3How can we start an Open Design project?
Open Design actually is Metadesign
* a community is designing, not just a single designer* the process is open, and therefore out of control* the process ideally never stops
--> We need Metadesign within single Open Design projects
--> We need Metadesign for making Open Design possible
Shift of focus: from Product Design to Metadesign
The community is the diference between Open and Closed projects
Just look at the following pictures...
We need to start from a Community, not from a product!
Innovation in a closed, hierarchical, proprietary, linear project
Social Network Analysishttp://en.wikipedia.org/wiki/Social_network_analysishttp://en.wikipedia.org/wiki/Social_network_analysis_software
Social network analysis views social relationships in terms of network theory about nodes and ties. Nodes are the individual actors within the networks, and ties are the relationships between the actors. The resulting graph-based structures are often very complex.
Some questions about its specifc activity:* subject (the community)* object (of the activity)* rules [part of the platform]* roles (division of labour) [part of the platform]* artifacts (material, immaterial, cognitive) [part of de platform]* larger community (with which interacts)* participation:
* top-down* bottom-up* marketplace
* reputation levels
In order to understand for who and with who we design!
Knowledge (tacit or explicit) is what shape an open community: an horizontal structure instead of an hierarchical one, an open and peer-to-peer one as a result of all the interactions and of its history and reputation
information --> knowledge --> reputation --> organization