Feb 25, 2016
“So, we're actually going to start failing more often now. We're going to divide up into two teams and experiment with our materials. Each team will have different ideas. And each team will probably experience lots of little failures; but that's how we'll learn. And that's how we'll create a more meaningful design.”
Read more here.
NTLB Grading Breakdown
20% Dp1
40% Dp2
40% Participation - attendance - reading
generate maximum innovation potential
in a short amount of time
incorporate different perspectives
and build EXCITEMENT, GAIN ALIGNMENT, and TRANSFER IDEAS
WHY brainstorm
Needs & Insights -> Brainstorming Prompt
How might we…How to…How might we help…How might we show…
how to brainstorm: SETUP
how to brainstorm: RULES
All the creative, wild, bad, OK, and
undeveloped ideas from your brainstorm
Yield familiar and incremental results
When evaluated with typical “attractive”
and “feasible” criteria before direct
implementation
idea SELECTION is a critical step
All the creative, wild, bad, OK, and
undeveloped ideas from your brainstorm
Can be developed for feasibility
Selected for potential
we will SELECT and DEVELOP high potential ideas
for today VOTE using these 3 selection criteria
“Most likely to succeed” Place two votes on the ideas that you think are most likely to successfully address your “how might we”
“Most likely to delight” Place two votes on the ideas that you think would delight customers (without regard for practical constraints)
“Most breakthrough if …” Place two votes on the most breakthrough ideas (if a fatal flaw or real world constraint were to be ignored)
What is a prototype?
Looks like
Product
Works like
Interacts like
Service/Experience Space Story
What is a prototype?
Understand• Understand the
problem space• Empathy work• Expertise gaining
Explore• Explore the design options• Test to learn and to decide Communicate
• With team, users, client, or investor
• Use prototype as sales pitch centerpiece
Why prototype?
FAIL EARLY and OFTEN
(risk and cost vs. iteration curve)(cost of failure vs. project time)
H2 prototype: ID A VARIABLE
Looks like…
Interacts like…
Works like…
Looks like…
Interacts like…
Works like…
H2 prototype: SCALE RESOLUTION
first pass final designfor Gyrus ACMI, ENT Division
H2 prototype: CREATE EXPERIENCES
test (or, OBSERVE again!)
you will bring your prototype BACK to users
why TEST?
you are an anthropologist in the field seeking to
watch and understand how users interact with your
prototype in order to understand if your POV, concept directions and design attributes fit the
needs of the user
HOW TO test: team ROLES
host/hostess
active observers
HOW TO test: PLAN
1. Let the user EXPERIENCE
2. OBSERVE the experience
3. ENGAGE the user
H2 test: let the user EXPERIENCE
set the scene for the new donation experience
hand physical artifacts over immediately
give a short explanation to set context
act like a guide (not a lead)
H2 test: OBSERVE the experience
capture what worked, what didn’t
see how users use and mis-use your prototype
iterate on the fly
HOW TO test: ENGAGE the user
open-ended questions
no leading questions
specific questions
H2 test: gather feedback systematically