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Notes I download from Indy Clinic

Apr 04, 2018

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    Shotgun Zone Read Play Action Passing GameEmail: [email protected]

    GENERAL NOTES

    We are going to SPREAD you then BEAT you. Just because we are

    a spread team: doesnt mean we are soft. Being physical on the

    offensive line translates to the defense, which means more physical

    and productive practices

    Finesse means losing.

    Schemes are beautiful, MATCH-UPS WIN We use a DPMO formula for WRsDont Piss Me Off.

    We FISH, when we throw the footballCATCH and RELEASE.

    We dont have a lot of Pass concepts because of the time devoted

    to our run game.

    mailto:[email protected]:[email protected]
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    Shotgun Zone Read Play Action Passing Game

    1. Utilize on run downs. The run fake should model you most

    successful run

    2. Turn your lineman loose and dont worry about them being down

    field. We teach to the QB to release the ball quickly.

    3. Your pass concept concepts should include a CROSSING concept

    and a VERTICAL concept.

    4. This portion of the offense has great home run potential

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    Shotgun Zone Read Play Action Passing GameFOUR VERTICALS

    Versus Cover 3 or 1 high safety

    Isolate the safety with the 2 inside WRs

    Throw opposite of the Free Safetys hips OR hold the him to one side

    Versus Cover 2/4 or 2 high safetiesBENDER RULES

    In 2x2 formation the bender should be John(aka the WR with the best hands)

    Never bend the TE

    In 3x1 formation, the bender should be #2 WR

    You may build in a bail out with outside WRsFADE SIT route

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    P12, P13 Routes

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    P12, P13 Routes

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    P12, P13 Bender

    JOHN

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    Shotgun Zone Read Play Action Passing GameBOOT

    QB roll out depth should be 6-8 yards, When we deepen the roll, we had less

    problems with the edge pressure.

    ROUTE RULES (simple from playside to backside)

    #1 has a TAKE OFFclear out the coverage

    #2 has FLATSif #2 is a WR then runs a WHIP. If he is a TE then he runs anARROW.

    #3 has a CROSS

    #4 has a SKINNY POST

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    12,13 BOOT

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    12,13 BOOT

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    12,13 BOOT

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    12,13 BOOT SMASH

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    Shotgun Zone Gap Run GameDART

    The puller has one simple assignment. HIM block.

    The HIM is the Middle LB. This eliminates confusion which can lead to a

    missed assignment.

    No What if he does ______? because the answer is block HIM

    We want to direct the Dart at a B Gap Bubble whenever it is possible.

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    Coaching Points:

    #1 Stay on combination block as long as possible. The counter fake will slow down the backside backer.

    #2 Use Pop step on the play side. Pick up spark games.

    #3 Plays side tackle - Collect the tackle if crosses your face and gap block. Collect B gap blitz if he is at heals depth.#4 Backside tackle must eye the tail of the tackle. If you see it - Isolate the LB. If turns away prepare to trap.

    Teach the Dart Scheme - In Three Parts

    Front side Tackle Combo Block

    Area and Pull

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    Program Development

    You outcoach people through the year, not just Friday nights.

    Warren Central has a great relationship with the Marines, Semper Fi means Always Faithful.

    The biggest mistake a new head coach can make is not respecting tradition at the school. If there

    is not a tradition, find one by looking at the schools history.

    Coach Hart uses the Urban Meyers philosophy about celebrating and rewarding great behavior.

    When you separate great behavior, the players have individual incentives that add up as a team.

    This can motivate individuals without totally isolating them.

    The biggest difference you can make is in the middle school programs.

    Parent meetings

    When the meeting is about playing timethe players should be present.

    When the meeting is about behavior, then only the parent should be present.

    Coach Hart handed out a great packet. Contact [email protected] 317-869-4679

    mailto:[email protected]:[email protected]
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    USF Vertical Passing Game

    Objectives and thoughts

    1. We use it to create BIG PLAYS

    2. It makes the defense honor the deep pass, which loosens the defense.

    3. Run the concept on FIRST and SECOND down NOT THIRD down!

    4. Why switch the boundary WRs?

    This makes it easier to avoid underneath traffic

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    FS

    #1 WR (field side) FADE. If you cant beat the CB then settle INSIDE at 15 yards.

    #2 WR (field side) SEAM.

    #2 WR (boundary side) FADE. Outside release to numbers. If you cant beat the CB the settle INSIDE

    #1 WR (boundary side) LANDMARK SEAM. Against 1 high safety run the seam.QB: Vs Cover 3 throw away from the safety

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    FS

    #1 WR (field side) FADE. If you cant beat the CB then settle INSIDE at 15 yards.

    #2 WR (field side) SEAM.

    #2 WR (boundary side) FADE. Outside release to numbers. Be aware of the hole throw vs Cover 2

    #1 WR (boundary side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage.QB: Vs Cover 2/4 look for adjuster route

    SS

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    FS

    #1 WR (field side) FADE. If you cant beat the CB then settle INSIDE at 15 yards.

    #2 WR (field side) ADJUSTER. Settle underneath ZONE coverage at 12 yards. Run from MAN coverage.

    #3 WR (field side) LANDMARK SEAM . Aim at inside of hash mark

    #1 WR (boundary side) FADE. If you cant beat the CB then settle INSIDE at 15 yards. QB: Vs Cover 2/4 look for adjuster route. Throw ball to #3 outside of hash mark.

    SS

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    FS

    #1 WR (field side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

    #2 WR (field side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

    #3 WR (field side) EXPANSION VERTICAL

    #1 WR (boundary side) FADE. If you cant beat the CB then settle INSIDE at 15 yards. QB: 2 on 1 versus the High Safety

    SS

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    FS

    #1 WR (field side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

    #2 WR (field side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

    #3 WR (field side) Breakdown to sell screen block then EXPANSION VERTICAL

    #1 WR (boundary side) RUN QUICK SCREEN PATH.

    QB: 2 on 1 versus the High Safety

    SS

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    FS

    #1 WR (field side) EXPANSION HITCH. Run a hitch route wider to separate from the FLAT DEFENDER.

    #2 WR (field side) CORNER. If CB drops and caps the route then CURL

    #2 WR (boundary side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

    #1 WR (boundary side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

    QB: 2 on 1 versus the High Safety

    SS

    CURL

    when

    CB

    drops

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    #1 WR (field side) EXPANSION HITCH. Run a hitch route wider to separate from the FLAT DEFENDER.

    #2 WR (field side) CORNER. If CB drops and caps the route then CURL

    #3 WR (field side) ADJUSTER. Settle underneath ZONE coverage at 12 yards. Run deep from MAN.

    #1 WR (boundary side) LANDMARK SEAM. Settle underneath ZONE coverage at 12 yards.

    QB: 2 on 1 versus the High Safety

    CURL

    when

    CB

    drops

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    FS

    #1 WR (field side) VOID. Square cut in at 6 yards. Look for ball. Great blitz control for 2 from the field blitz.

    #2 WR (field side) CORNER

    #2 WR (boundary side) FLATS then SETTLE outsideno deep coverage then GO!

    #1 WR (boundary side)ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage. Lfash hand to signal you are

    going deep.

    QB: 1. Corner 2. Adjuster 3. Void

    SS

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    5/6 Man Pass Protections

    TECHNIQUES

    1. Win one on one reps with the set up point. By choosing the path you will take to set up and engage

    the defender on their path to the quarterback. I stress that set up point is the most important aspect

    of winning one on one reps. For instance, if a defender is in a wide alignment we can set vertical

    (straight back) or kick sink (45 degree angle) depending on which set we think will give us the best

    chance to win the rep. Tight alignments we use vertical, kick sink, or power (gain no depth with our

    set).

    2. Protect inside first. 70% weight inside.

    3. Build the wall of fat. Stay square and keep hips square.

    4. OL should be HIP to HIP when passing defenders.

    5. Punch and Defend your QB with aggression.

    TWO BASIC TYPES: Vertical Set and Power Set

    PROTECTION SCHEME

    1. Teach your Scheme once. Make sure you have a scheme and rule system that you believe in. Installthis system on day one and stick with it. I do not believe in adjusting protection rules on a weekly or

    daily basis to try and counter a defenses blitzes.

    2. Choose what you want to be good at, then practice it every day. I believe in spending more time on

    technique and less time on trying to pick up every possible scenario they could throw at you.

    3. Study and read your opponent, but prepare your players to be great at what they must do to have

    success. Teach them which situations to use them in: Speed Rusher Vertical, Bull Rusher Power,

    Kick Sink, Twist Scheme Vertical, etc.

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    Frontside Tackle man on man the EMOL

    Frontside Guard READ ILB

    He drops, then DOUBLE the NOSE

    He goes out then pass to FS Tackle, you take the END

    He walks up, then you block him

    Center man on the nose then to A GAP

    Backside Guard- If the ILB drops be aware of OLB (#4) playing games

    Backside Tackle-man on EMOL, then look outside.

    RB-check OLB (#4) He can dual read to either side

    B

    N E

    B

    E

    B B

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    Frontside Tackle man on man the EMOL

    Frontside Guard man on man

    Center KICK SINK pass inside gap, vertical step at 45 angle

    Backside Guard- PUNCH FIRST then KICK SINK pass inside gap, vertical step at 45 angle

    Backside Tackle- KICK SINK pass inside gap, vertical step at 45 angle

    RB- Fill open gap

    B

    N E

    B

    E T

    B

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    Frontside Tackle man on man the EMOL

    Frontside Guard KICK SINK weakside gap, vertical step at 45 angle

    Center man on the nose then to A GAP

    Backside Guard- KICK SINK weakside gap, vertical step at 45 angle

    Backside Tackle-man on EMOL

    B

    N E

    B

    E

    B BHOT

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    Frontside Tackle PUNCH FIRST then KICK SINK pass inside gap, vertical step at 45 angle

    Frontside Guard PUNCH FIRST then KICK SINK pass inside gap, vertical step at 45 angle

    Center KICK SINK pass inside gap, vertical step at 45 angle

    Backside Guard- man on man

    Backside Tackle- man on man the EMOL

    Both ILB blitz? Let the Nose go

    B

    N E

    B

    E T

    B

    BE AWARE of WHO you DONThave in pass protection responsibility

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    Attacking Defenses in the Red Zone

    General Notes

    You get what you emphasize.

    QB should a 2 ball instead of a 3 ball.

    They only run MESH in the endzone.

    They love to run EMPTY formations, clears up the picture.

    THURSDAY PRACTICE

    QB sneak from under center

    Hail Mary

    Victory (take a knee) Formation

    2 point plays*practice the same onesUNTIL it is run in a game

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    DIAMOND FORMATIONOUTSIDE ZONE

    B A

    N ETEFIT FORCE

    READ

    The

    BLOCK

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    DIAMOND FORMATIONPOWER

    B A

    N ETE

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    DIAMOND FORMATIONINSIDE ZONE LEAD

    B A

    N ETE

    LB or S

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    MUSCLE FORMATIONWINGS add stress to the defense

    RUNOutside Zone

    Power O

    CounterInside Zone Lead

    PASSQuick Game

    Naked

    Play Action Post

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    MUSCLE FORMATIONWINGS add stress to the defense

    RUNOutside Zone

    Power O

    CounterInside Zone Lead

    PASSQuick Game

    Naked

    Play Action Post

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    Winning on 3rd

    downGeneral Notes

    Setting it up on 2nd down

    Practice idea for 7 on 7

    PLAY IT

    The offense starts with a 2nd and 10

    Play is calledresult is marked.

    3rd down and ? (remaining yardage)

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    Great on backside

    SPEED DIG: break at 7-8 yards

    PIVOT

    *take it towarddefender

    BUT NOT TOO CLOSE

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    #1 WR (field side) FADE. If you cant beat the CB then settle at 15 yards.

    #2 WR (field side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage.

    #2 WR (boundary side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage to OUTSIDE only

    #1 WR (boundary side) FADE. If you cant beat the CB then settle at 15 yards.

    QB: Vs Cover 2/4 look for adjuster route

    RUN PAST the STICKS!

    OUTSIDE

    ONLY

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    #1 WR (field side) FADE. If you cant beat the CB then settle at 15 yards.

    #2 WR (field side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage.

    #2 WR (boundary side) ADJUSTER. Settle underneath ZONE coverage. Run from MAN coverage to OUTSIDE only

    #1 WR (boundary side) FADE. If you cant beat the CB then settle at 15 yards.

    RB: 5 yard hitch

    EMPTY: this helps to free up ADJUSTER and may get a

    LB covering him!

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    UP TEMPO and putting pressure on the defense

    General Notes

    Attack the opponent with extreme pace in a no huddle format

    Force the opponent to defend multiple personnel groups and formations

    Defense must react to personnel and formational changes while the ball is being snapped

    quickly.

    Use a practice play list. Put plays on the QBs wristband.

    When creating the Practice Play List

    Use to break previous weeks tendencies

    Focus on US not the defense of the week

    Add new formations before adding new plays

    Add simple plays only late in the practice week

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    #1 WR (field side) DIG

    #2 WR (field side) SHALLOW

    #2 WR (boundary side) POST to BENDER

    #1 WR (boundary side) SKINNY POST

    RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

    FLORIDA CONCEPT: best from the hash.

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    #1 WR (field side) DIG

    #2 WR (field side) SHALLOW

    #2 WR (boundary side) CORNER

    #1 WR (boundary side) SKINNY POST

    RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

    FLORIDA CONCEPT: CHANGE UP #1

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    #1 WR (field side) DIG

    #2 WR (field side) SHALLOW

    #2 WR (boundary side) WHEEL

    #1 WR (boundary side) SKINNY POST

    RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

    FLORIDA CONCEPT: CHANGE UP #2

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    #1 WR (field side) SKINNY POST

    #2 WR (field side) DIG

    #3 WR (field side) SHALLOW

    #1 WR (boundary side) QBF. QUICK OUT-BENCH-FADE. Best route determined by coverage.

    RB: WIDE SWING. 5 steps directly to the sideline THEN swing depth

    FLORIDA CONCEPT: TRIPS FORMATION

    BENCH

    QUICK OUT

    FADE

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    #1 WR (field side) CURL

    #2 WR (field side) SPEED OUT

    #3 WR (field side) SKINNY POST

    #1 WR (boundary side) CURL. FADE. CURL CORNER.

    RB: WIDE SWING. 3 steps directly to the sideline THEN swing depth..

    CURL

    CURL

    CORNER

    FADE

    COVER TWO beater

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    #1 WR (field side) CURL

    #2 WR (field side) CURL

    #3 WR (field side) SPEED OUT

    #1 WR (boundary side) CURL. CURL CORNER.

    RB: WIDE SWING. 3 steps directly to the sideline THEN swing depth..

    CURL

    CURL

    CORNER

    COVER THREE beater

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    #1 WR (field side) CURL

    #2 WR (field side) CURL

    #3 WR (field side) SPEED OUT

    #1 WR (boundary side) CURL. CURL CORNER.

    RB: (EMPTY) SPEED OUT

    CURL

    CURL

    CORNER

    COVER THREE beater

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    #1 WR (field side) SPOT

    #2 WR (field side) CORNER

    #3 WR (field side) BUBBLE SWING

    #1 WR (boundary side) SPEED OUT

    RB: (EMPTY) HITCH

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    2 back play action: First Option

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    2 back play action: Second Option

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    2 back play action: Third Option

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    3 back Offense Only ran two run schemes

    Outside Zone

    Inside Zone

    Always used a RUN CHECK for best number advantage.

    Only 2 WR route combinations

    3 Screens

    PASS CHECK if you get 1 on 1 match up

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    3 back Offense

    Typical Front

    W M

    N ETE

    F $

    S

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    3 back Offense

    INSIDE ZONE with PITCH

    N ETE

    W M S

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    3 back Offense

    INSIDE ZONE with CHIP

    N ETE

    W M S

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    3 back Offense

    ROLLBACK with LEAD

    N ETE

    W M S

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    3 back Offense

    ROLLBACK with CHIP

    N ETE

    W M S

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    B A

    N ETEFIT FORCE

    READ

    The

    BLOCK

    3 back Offense

    OUTSIDE ZONE (helps set up WR screen)

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    3 back Offense

    PLAY ACTION (Full Flow)

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    3 back Offense

    BACKSIDE

    SHORT SET UP

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    3 back Offense

    MAX PROTECTION

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    3 back Offense

    DROPBACK-CURL FLAT

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    3 back Offense

    DROPBACK-CURL FADE

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    3 back Offense

    DROPBACK-CURL WHEEL

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    3 back Offense

    SPRINT OUT (Great for 1 on 1 coverage)

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    PISTOL OFFENSE RUN GAME

    General Notes

    Dont over coach the RBs once they get to the Line of Scrimmage

    Why Pistol?

    Ball quicker to RB. .35 average time to QB, under center .75(4yd)

    QB quicker to Depth of Pocket .95 average time pistol +3, under center 1.35(+5)

    Conclusion: We gain almost second from being under center!!!

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    INSIDE ZONE

    COMBO

    Frontside needs to be more LATERAL

    Backside needs to be more VERTICAL

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    OUTSIDE ZONE

    SLIP

    Frontside needs to be more VERTICAL

    Backside needs to be more LATERAL

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    QB PLAY/READS

    General Notes

    Train the QBs eyes, peripheral vision, scanning

    Throwing

    Never overthrow a slant route

    Dont hitch step on quick throws instead HANG or pause. The exception would be Quick Fade

    Be decisive on goalline throws

    Theory

    Why does the Hitch get picked off? Because you havent run Hitch and GO!!

    Get it on game film, so the defense is aware of it!

    On 3rdand 4run Hitch and GO, Slant and GO, you can always go for it on 4th and 4!

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    GOALINE FADES

    BOUNDARY

    ON the NUMBERS

    JUMP BALL

    FIELD

    ON the HASH

    Run Away Fade

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    Backside Quick

    BANG SLANT

    Break at 8 yards by only turntoward inside

    Show QB your numbers

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    Backside Quick

    OUT

    Break at 8 yards