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Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Dec 22, 2015

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Page 1: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.
Page 2: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Not another game project

From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after this mindset. Let’s start with how our game project became an extraordinary game project...

Page 3: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

What do we need to be like a game design studio?

- Communication channels- Marketing and advertising channels- Branding and humanizing the product with a character- Developers (obviously)- Development tools- Lots of brainstorming- Great documentation and blogging- Project management and resource planning- A little bit of creativity and a lot of hard work- A wide range of testers, usually friends and family- Coffee, coke, beer, anything to munch and crunch

Deha Caman
Aile ve arkadaşlara test ettirme de sıkıntı olduğunu hatırlıyorum. Objektif olamıyorlarmış. Familiy lafını kaldırsak mı?
Mehmet İpek
Bence kaldıralım. Öyle bir konuyu hatırlıyorum. Kendi içimizde test ettik diyelim sadece.
Page 4: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Communication channel accomplished

● Built a social network to communicate with team members

● Easily got updates from each teammate and got feedback immediately

● Arranged extra meetings for major changes and updates

Deha Caman
Facebook ekran görüntüsü koyucam.
Page 5: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

● GDD is the official documentation for our project our website helped us fill in the holes

www.pillofwar.com

Marketing and advertising channel

Deha Caman
Bu slayt 2 ye ayrılabilir. GDD ve web sayfası için iki ayrı slayt. Birer foto ile de güzelleşir.
Page 6: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Marketing and advertising channel

● The website is created for blogging, marketing and advertising purposes of the game

www.pillofwar.com

we are going to be guerillas

Page 7: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Marketing and advertising channel

● Blogging and documentation was also held in our website for content marketing

www.pillofwar.com

Page 8: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Logo designs for branding

● App logo was needed● Revisions have been tested● Final revision decided

Deha Caman
Logoları düzenledim
Page 9: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Development Tools

● Game: Unity 3D● Characters: 3DS Max, Adobe Photoshop, ● Music - Sound Effects : Cubase, Hypersonic● Environment: 3DS Max● Trailer: Adobe After Effects, Sony Vegas● Wallpapers: Adobe Photoshop● Game Menu: Adobe Photoshop

Bahadır ARSLAN
Buraya environment design için de 3ds max yazabiliriz.
Mehmet İpek
Map'i environment olarak değiştirdim, 3dsmax'ı ekledim. Anılın kullanıdığı programları bilmiyorum, onu da eklersek tamam olur bence.
Bahadır ARSLAN
Cubase ve Hypersonic Game Music ve Sound Effects başlıklarında olmalı
Bahadır ARSLAN
Programın ismi "Cubase" olacak, bir de Cubase ve Hypersonic müzik ve ses efektleri için kullanıldı. Hatta bunlara ek olarak yine ses için Audacity de kullandım.
Page 10: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Some showcase of tools

Page 11: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Project management and resource planning● Done via instant messagging via Whatsapp and Facebook● Big updates and tasks were handled on face-to-face meetings● Task managements and todo list tracking was followed with Facebook Group Page

Page 12: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

GDD is a Must

● Game versions, discussions are always synced with the GDD

● Helped us adjust our resources as a whole

● Guided all the members incase of uncertainties

Page 13: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Let’s move on to the game

● Target Platform: Mobile (in the beginning)After controller added you can play the game on OUYA console even on web browsers.

● Who is Bill?● What is Bill trying to accomplish?

Deha Caman
Mobile dan sonra at the beginning dedim. Her türlü platformda kontroller ekleyince her platformda çalışacak deriz. Hava atarız.
Mehmet İpek
+1
Page 14: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Environment was a little tricky

● The egg is at the center of the map● Sperms come from everywhere● The atmosphere is set up in a uterus.● Zoom in/out and panning area

Page 15: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

We needed a hero

● Goal of Bill● Attacking sperms● Controls● Using Power-ups

Page 16: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Power-ups change the strategy

● Typeso Slow spermso Throwing knifeso Nitro modeo Armageddon

● How to use● Strategy

o Duration of power-upso Developing strategies

Deha Caman
GDD'den power-up imajlarını ekleyebiliriz buraya. Benim işimi biraz hafifletmek için iyi olabilir :)
Mehmet İpek
done
Page 17: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Poor sperms are the enemy

● Moves straight to the egg● Bill damages the sperm 1 unit in each attack● Type of sperms:

Tail Color Speed

Gray 1 unit

Green 2 units

Yellow 3 units

Red 4 units

Head Color Health

Gray 1 unit

Green 2 units

Yellow 3 units

Red 4 units

Page 18: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

A little more explanation with flow-charts

Playing Level 0

Playing Levels 1 to 7

Playing Levels 1 to 7 and Survival Mode(lvl8)

Game Menu

Page 19: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

What’s in the game menu?

● Game Menuo Continueo Playo Survivalo Select Levelo Settingso Creditso Exit

Page 20: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Level 0

● Only playable when the game starts for the first time

● No chance to win● All sperm types● All power-ups appear randomly● When the level ends, display text that shows

sensitivity to children, tell this is just for fun

Page 21: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Levels 1 to 7

● Level 1 is the easiest, Level 7 is the hardest● Complete a level to proceed to the next one● A wallpaper is shown when each level ends● All power-ups appear randomly

Page 22: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Survival Mode (Level 8)

● No chance to win● Surviving against the time● Brag the record on social networks● Brings continuity to game● All power-ups appear randomly

Page 23: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Popular Game Parodies

Deha Caman
İsmini yazmaya gerek yok oyunun bence. Buradan atlasın millet.
Bahadır ARSLAN
Wallpaperlar süper, ayrı slayt yapılabilir hakkaten, gönderme yapılan oyunun ismi yazılır mis gibi.
Deha Caman
Valla bu wallpaperın hepsi için ayrı slide yapabilirim bilginize. İyi uğraştım bunlarla çünkü. Her birini 3 saniye göstersem yarım dakika etmez zaten :)
Page 24: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Popular Game Parodies

Page 25: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Popular Game Parodies

Page 26: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Popular Game Parodies

Page 27: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Popular Game Parodies

Page 28: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Popular Game Parodies

Page 29: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Popular Game Parodies

Page 30: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Popular Game Parodies

Page 31: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Development Stages (All 5 of em)

● Each version has a unique output● Versions

o Version 0.1o Version 0.3o Version 0.6o Version 0.91o Version 1.0

Page 32: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.
Page 33: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Version 0.1 (The main concept)

● 2D game● Story of 2 lovers in different cities● Expanding egg for making the

game a little harder● Lame power-ups

Deha Caman
Buraya lame power-ups yazan arkadaşı şiddetle kınıyorum.. :)
Page 34: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Version 0.3 (A character is needed)

● Game changed from 2D to 3D● Our hero needed a name, a

character.● Character animations started.

Deha Caman
Yok bahsetmeyelim. Hani demişti ya hoca oyun yaparken şunun gibi, bunun gibi dememek lazım diye. Demeyelim bizde..
Bahadır ARSLAN
Word'deki ataç muhabbetinden bahsetmeli miyiz sizce?
Page 35: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Bill the Pill was born

Page 36: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Version 0.6 (A dramatic change)

● Pill of War the final name.

● 7 popular game parodies decided.

● Survival mode added.● Testing phase started.

Page 37: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Version 0.91 (Finalising the Game)

● A trailer with voiceover finished.

● Level concepts finished.● Power-ups decided.● Animations almost

completed.

Page 38: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

The Trailer

• http://youtu.be/KyyP5kvWu60

Page 39: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Version 1.0 (Let’s have some fun)

Page 40: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Good ol’ testing

● Developer testso Comprehensiono Usabilityo Performance

Page 41: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Conclusion

We love to work together,We enjoy what we do,We had lots of fun…

and we hope you enjoy..

Deha Caman
Conlusion yazdım.. Bilmiyorum artık..
Page 42: Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Bill The Pill Making Of

• http://youtu.be/33_lktCW5VI