-
SEE PAGE 18
Exc lus ive! Inter
view with Da
redevi l
Air Pirate N
ATHAN ZACH
ARY
SEE PAGE 4
Secret Photos!
Inside the C
abin of a
PIRATE Zeppe
lin! SEE PAGE
8
A Pilot’s Dr
eam Come T
rue!
The Latest C
ockpit Instr
uments
SEE PAGE 18
Exc lus ive! Inter
view with Da
redevi l
Air Pirate N
ATHAN ZACH
ARY
SEE PAGE 4
Secret Photos!
Inside the C
abin of a
PIRATE Zeppe
lin! SEE PAGE
8
A Pilot’s Dr
eam Come T
rue!
The Latest C
ockpit Instr
uments
North Americas #1 Publication Covering Topics Important to
Aviators and Aviation.
No.1
ES, DC, PC 45 cents ~ NW, TX, DX 35 cents December 10, 1937
MAGAZINEReg. Empire State Patent Office — Printed in Canada
THE FLAGSHIP ALOFT! Zachary’s “PANDORA” and her Escorts Photo by
T. Lubsen / Location Pilot V. Bonilla
3Vol.12
UNIVERSE
-
Sharpen your dogfighting with ...
INSTALLING
Insert the Crimson Skies CD into the CD-ROMdrive, and follow the
directions on the screen. IfSetup does not begin automatically,
refer to theReadme file on the Crimson Skies CD.
STARTING
Click Start, point to Programs, Microsoft Games, and Crimson
Skies,and then click Crimson Skies.
On the Crimson Skies main menu, choose one of the following.
Campaign
Start or continue a campaign or replay a previous mission. Games
aresaved automatically at the end of each mission. To replay a
previousmission, see “A Pirate’s Memoirs,” this issue, page 11.
Instant Action
Jump straight into a dogfight! Select from an assortment of
missions ordesign your own. For details, see “Instant Action,” this
issue, page 27.
Multiplayer
Configure multiplayer games between you and your friends over a
LAN,a modem, or the Internet. For more details, see Dr.
Fassenbiender’sinterview in this issue of AAW, page 28.
Preferences
Adjust the game, audio, video, and control settingsof Crimson
Skies.
DR. FASSENBIENDER’SCRIMSON SKIES
TIRED OF BEING SHOT DOWN BY PIRATES? Wasting money on
spent ammunitionand repairs?
Using the latest inCathode Tube Induction,Dr. Fassenbiender
canbeam the wide-openskies DIRECTLY INTOYOUR HEAD!
Fly the latest and mostexpensive planes! Playagainst your
friends viaDr. Fassenbiender’spatented Intervac Z-1000, or try your
handin solo combat againsthis helium-cooledmechanical brain.*
all yoursfor only
Delivery included andguaranteed by BlakeAviation Security.
* Brain soldseparately.
$29.99!
-
Got the latest navigation equipment in your cockpit but you’re
still lost?Can’t tell a river from a railroad at five thousand
feet?
The solution to yourproblem is —
Atlas’s Deluxe Fast-Folding Water- Resistant Mission Map!
Handy paperclips are included to attachMission Objectives and
ReconnaissancePhotos to the map. Also included—free—is a
smudge-proof red wax pencilto circle your objectives on the
map.
Press ESC to examine themap during any mission.
ATLAS MISSION MAP
Self-orienting compass: No need to turnthe map sideways or
upside down!
Resume Mission
Click here to close the map andreturn to the mission.
Restart Mission
Click here to restart your currentmission.
Preferences
Click here to change the game,audio, video, and control settings
of
Crimson Skies.
Quit Mission
Click here to exit the mission andreturn to the cabin.
-
North America’s #1 Publication Covering Topics Important to
Aviators and Aviation
TABLE OF CONTENTSRegistered with the Empire State Patent Office
– Printed in Canada
Air Action Weekly—theauthority on the pilots,planes, and events
in theskies of North America since1928—has reason to beespecially
excited about thisissue. Our featured pilot isthat daredevil ace,
debonairman of the world (some saybloodthirsty pirate),
NathanZachary.
Mr. Zachary’s name hasbeen splashed acrossheadlines from the
Nation ofHollywood to the EmpireState—but until now, noofficial
biography of thisman of mystery has everbeen published.
Our ace reporters havesurreptitiously snappedphotographs of
Zachary’sbase of air operations, thePandora. Ever wonderwhat’s
inside a pirate zep?You’ll get a look in thisissue.
We also have articles on thelatest aviation controls andflight
tips from our experts.
This issue is bursting at theseams, Reader!
— Nero MacLeonSenior EditorAir Action Weekly Press
Dr. Fassenbiender’s Crimson SkiesLearn more about this wondrous
product. Install,start, and load combat missions.
.................................... inside front cover
Atlas Mission MapLost? Need a familiar landmark? Atlas’s special
water-resistantfolding map will guide you through any mission.
..................................... 1
The Tall Tales & Many Lives of Nathan ZacharyOur featured
pilot tells of his early career and how he turned topirating. Is he
a ruthless cutthroat or a pirate with a heartof gold? You decide!
.......................................................................................
4
The Rise of Air Piracy and the Fall of the United StatesAn
historical retrospective of how the blue skies over NorthAmerica
turned crimson with bloodthirsty acts.
........................................ 6
A Pirate’s HomeInvestigative reporter Patricia Clark snaps
exclusive photosof the Pandora, aerial base of operations for
Nathan Zachary. ................ 8
A Pirate’s MemoirsExclusive bonus photos of Nathan Zachary’s
secret privatescrapbook. View the exploits of his past adventures!
............................... 10
Blueprint Blues: Plane Construction BasicsFrom start to finish,
now you can build the aircraft of your dreams! ...... 12
Prelude to Mayhem: A Pirate BriefingOur fly-on-the-wall reporter
sits in on one of Nathan Zachary’sbriefings and finds out how he
chooses and arms his planes! ................ 14
Flight BasicsA reprint of one of our most popular articles.
Learn the basicsof how to get your plane into the air—and keep it
there! ......................... 16
Only the Best! Flight InstrumentationOur engineers lay out the
state-of-the-art cockpit instrumentationand instruct you on how to
use it.
...............................................................
18
-
..................................................................................
31
P
Go to pg. 27to start flying
right away.
Fly Now!
No Delay!
Fireman’s Combat TipsOur weekly pointers for beginners and aces
alike. ................................... 21
Crosshairs: The Experts Set Their Sights on Targeting!Learn how
to sight faster, shoot straighter, and smoke every piratethat
crosses your path. And we introduce the spyglass!
.......................... 22
Eyes Wide Open: ViewsMake sure you’re aware of everything in the
air! Find out how to lookabove, below, and even behind you without
losing your bearings. ....... 24
Stunts—How to Gain Fame & Glory!Fly your plane through the
eye of a needle, and get peopleto notice you!
..................................................................................................
26
Instant ActionFill out our story questionnaire—choose when and
where and whatyou’ll fly—and launch into a quick showdown in the
clouds. .................. 27
Multiplayer Games: An Exclusive Interview with Dr.
FassenbienderDr. Fassenbiender explains how to fly and fight with
yourfriends—or enemies—in a multiplayer game.
.............................................. 28
Bona Fide Advertising!
Information in this document, including URL and other Internet
Web site references, is subject tochange without notice. Unless
otherwise noted, the example companies, organizations,
products,people and events depicted herein are fictitious and no
association with any real company, organi-zation, product, person
or event is intended or should be inferred. Complying with all
applicablecopyright laws is the responsibility of the user. Without
limiting the rights under copyright, no partof this document may be
reproduced, stored in or introduced into a retrieval system, or
transmitted inany form or by any means (electronic, mechanical,
photocopying, recording, or otherwise), or for anypurpose, without
the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks,
copyrights, or other intellectualproperty rights covering subject
matter in this document. Except as expressly provided in any
writ-ten license agreement from Microsoft, the furnishing of this
document does not give you any licenseto these patents, trademarks,
copyrights, or other intellectual property.
© & 2000 Microsoft Corporation. All rights reserved.
Microsoft, MS-DOS, Windows, Windows NT, Crimson Skies,
DirectDraw, DirectPlay, DirectSound,DirectX and MSN are either
registered trademarks or trademarks of Microsoft Corporation in
theUnited States and/or other countries/regions.
The names of actual companies and products mentioned herein may
be the trademarks of theirrespective owners.
-
4
The TALL TALES & MANY LIVES ofNATHAN ZACHARY
I ’VE ALWAYS BEEN SURROUNDED BY wide-open spaces. My folks told
me I was born on a mesa undera full moon. They said I tried to
reach up and touch it.I don’t know if that’s true, but that image
has alwaysfascinated me. I’ve always tried to grab the
biggest,brightest prize in the sky.
We were Gypsies, wandering what had been theAmerican Southwest,
doing odd jobs and somehowscraping by. My folks were often accused
of stealing.They weren’t thieves, but theywere poor and lacked
thestature and eloquent words todefend their honor.
When I was sixteen, I liedabout my age and joined theArmy Air
Corps. Six weekslater I was steaming towardEurope to fight in the
GreatWar. Eddie Rickenbacker tookme on as his wingman andtaught me
how to fly and fight.I collected a half dozen med-als that first
year.
But my career as a warhero ended when I met theGerman ace
Wilhelm Kisler.He showed me I wasn’t invin-cible, downing my plane
inthe Alps where I was capturedand stuck in a POW camp.
I rotted in that camp for a year before a couple ofofficers and
I escaped—running smack into the Rus-sian Front. We did the only
thing we could: joined theRusskies and flew their junk biplanes. We
called oursquadron the Gypsies, and despite the long odds weheld
our own against the Germans.
When the Great War ended, the fighting in Russiaunfortunately
continued. The Bolsheviks overthrew theCzar. I was caught in the
middle and had to choose
sides. It wasn’t easy becauseI had fought alongside
Russianfarmers, and officers, and waseven decorated by Nicolas
I—but in the end, I supported thePeople’s Army.
The Russians that I knew,however, changed. I watchedthe Red Army
as they commit-ted the same atrocities thathad been inflicted upon
them.I figured I had to somehoweven the score, so I started fly-ing
the old noble familiesacross the border to safety.While that eased
my con-science, it also made me en-emy number one of the Rus-sian
State.
I fled to England and at-tended Oxford University, re-turning in
1923 to the United
IMAGINE OUR SURPRISE when Air Action Weekly received atelegram
from Nathan Zachary asking if we’d like to interviewhim. Would we!
Ace reporter Patricia Clark met with Mr. ZacharyDecember 21, 1936,
on Hilton Beach, Hawaii. Here, in his ownwords, is the story of one
of today’s most controversial pilots ...
-
5
States (it was still the United States then) with a lawdegree
and a fat bankroll.
Having seen how the rich and privileged hadabused their power, I
had a notion to beat them attheir own game. I entered the stock
market. By 1929 Iwas rubbing elbows with the likes of Rockefeller,
Ford,and other young upstarts like Howard Hughes. I livedin a
mansion on Long Island with expensive cars andservants ... and I
was never more miserable in my life.
You see, I hadn’t become any better than these ty-coons. I had
become one of them, stepping on littleguys and not giving a damn
about anyone but myself.
It was a relief when the stock market crashed andtook it all
away.
When the United States split, I started hearing ofpirates in the
air. That inspired me to return to a life
that promised no future but delivered a present worthliving
in.
Today, the world is out of balance. Maybe I can tipthe scales. I
attack the rich and powerful of any nationand take what they
treasure most—their money. Indoing so I may bring them down a notch
and showthem they are not untouchable.
Let me end with a quote from a sixteenth-centuryEnglish pirate
that sums up my philosophy: “We willlive life to the fullest, spit
in the eye of those that wouldhold us down, and will surely hang
because of it.”
Come
ZONE
to
The
For an interview with thecreator of the multiplayergame himself,
see“MULTIPLAYERGAMES: AN EXCLU-SIVE INTERVIEW WITHDR.
FASSENBIENDER,”this issue, page 28.
THE MSNTM GAMING ZONE is a free gaming servicethat allows you to
play fun, exciting, challenging gameson the Internet. At the Zone,
you can compete againstsome of the world’s best players or just
meet newpeople over a casual game. Get the latest game tipsand news
about AllegianceTM and other Zone PremiumGames. You can also
explore free Zone game rooms,such as Hearts, Spades, and
Backgammon.
http://www.zone.com/
INVENTORSNOT all PATENTS
ARE GOOD PATENTS
Free
FRYERS FLYERS
SCHOOL OF FLIGHT
Learn to fly just like thePros! Amaze your friends!Earn the
respect of yourpeers! Stunt and Commerciallessons available.
Earn your wings TODAY!
Call NOW for class schedule
There are many degrees of Patent Protection.You want to make
money from your invention;therefore, you want the best patent you
canpossibly get. Write today for our free booklet:“HOW WE PROTECT
YOU.” — C. A.LASSEN & CO., Empire State.Registered Patent
Attorneys Since 1875
-
6
1 Pacifica2 Disputed Western
Territories3 Lakota Territory4 People’s Collective5 Industrial
States of
America
6 Protectorate ofOntario
7 République de Québec8 Maritime Provinces9 Atlantic Coalition10
Empire State11 Columbia
12
3
19
5
67
8
9
11
13
14
17
1815
16
4
The RISE of AIR PIRACYand the FALL of the UNITED STATES
2021
22
23
THE SKIES OF NORTH AMERICA are a dangerous place, but
theyweren’t always that way. Once upon a time America was united
andstable. And not too long ago, automobiles, railroads, and
steamers werethe best way to travel, while airplanes were only a
curiosity.
12 Protectorate of theOuter Banks
13 Appalachia14 Confederation of Dixie15 French Louisiana16
Protectorate of
Oklahoma
17 Republic of Texas18 Arixo19 Navajo Nation20 Free Colorado
State21 Utah22 Nation of Hollywood23 Kingdom of Hawaii
12
10
-
7
SO WHAT HAPPENED? As the Federal government crumbled, the vast
ma-jority of the nation’s military deserted or swore alle-giance to
their native states. Many sold their skills asmercenaries or
bandits.
North America’s fascination with airplanes nowbecame a
necessity, as commerce between the newindependent nations ground to
a halt. Brushfire warsdemolished the intercontinental railway
system, andthe highways quickly fell into disrepair or were
sabo-taged. The automobile, once destined to become thenational
shipping vehicle, gave way to gyrotaxis,aerobuses, and the large
cargo zeppelins that com-manded the skylines.
“Air pirates” captured the public eye during thisperiod of
turmoil. Small, disorganized bands of thrill-seekers and publicity
hounds, these pirates begancrime sprees that would inspire
others.
The first serious pirate threat came in 1931.Jonathan “Genghis”
Kahn—a former businessman fromChicago—created the infamous Red
Skull Legion. TheSkulls moved into Utah (posing as People’s
Collectivemilitia) where they stole a military zeppelin.
Low-intensity border skirmishes between the newnation-states
continued through 1935. Amidst thechaos, bootleggers and pirates
thrived. Scores of newmilitias, most determined to defend their
states, battledincreasingly colorful and flamboyant raiders.
TheRedmann Gang, the Red Skull Legion, the Black Swans,and other
pirate groups pillaged across national bound-aries. The
nation-states continued to subsidize theirair wings but also began
offering Letters of Marque topirates, allowing them to legally
attack the nation’srivals.
Today, North America is a continent politely at warwith itself.
Rival militias fall on each other in defenseof their own national
interests. Pirates and privateerschallenge these militias for
control of the skies, andthey are often victorious.
The air lanes are the new frontier, where a singleindividual
with skill and nerve can make all the differ-ence. Today’s flyers
are men and women to be ap-plauded, feared, but above all
respected, for as long asthey can push the envelope and maintain
their holdon the skies. We have given them this power. The skyis
the limit—but five thousand feet up makes for a longfall from
glory.
The first signs of change started with the post–World War I
influenza epidemic. Isolationism grew inpopularity as many fell to
a disease brought back fromEurope by returning servicemen.
President Woodrow Wilson’s push to form a Leagueof Nations
outraged U.S. citizens and allowed WarrenG. Harding’s “New
Independence from Europe” cam-paign to flourish. Harding called for
greater separationfrom the world, and his Regionalist party adopted
thisas its platform’s theme. When the Regionalists wonoffice in
1920, they used their new power to promoteProhibition.
In 1923, however, President Harding died. His suc-cessor, Calvin
Coolidge, refused to support Prohibitionand the Federal bill
languished in congressional com-mittees.
Meanwhile, Prohibition became a battle betweenideologically
distinct regions in America. Checkpointsappeared on state borders
as authorities tried to re-strict the flow of alcohol. Many states
used these check-points to levy unofficial—and highly
illegal—tariffs.
In 1927, a new and deadly strain of influenza rav-aged the
country. States closed their borders and con-verted their liquor
checkpoints into quarantine-en-forcement sites. Smugglers and
raiders adopted theairplane to avoid the limitations of
ground-based trans-portation.
The election of 1928 suffered from low voter turn-out, as most
people avoided large groups for fear ofcontracting influenza. The
Regionalists launched their“Strong State” platforms and effectively
curtailed theFederal government’s power.
In October of 1929, the stock market crash was thefinal blow to
the United States. Regionalism had deci-mated the national economy
and Washington D.C.’scall for financial assistance from state
governments wasuniversally rejected.
On January 1, 1930, Texas seceded from the UnitedStates, with
California, the Carolinas, Utah, and NewYork quickly following
their lead. Unable to mount thepolitical and military campaign
necessary to hold theUnited States together, Washington was now
power-less.
-
8
A PIRATE’S HOME
AFTER INTERVIEWING MR. ZACHARY, I was invited to tour
hisfabulous zeppelin, the Pandora. With the help of AAW’s
technicalcrew, we rigged a tiny concealed camera to get our readers
exclu-sive photos of the interior of this airborne pirate fortress.
Don’t askwhere that camera was concealed, please! —Patricia
Clark
T HE CAPTURE OF THE PANDORA marks a mile- stone in Nathan
Zachary’s pirate career. Accordingto reliable sources, Nathan took
a job as third officeron the Empire Air cargo zeppelin, Fulcrum,
and thenhired his gang as crewmembers. Once aloft, Nathanand his
men took control of the airship. They set downthe captain and crew
in a Pennsylvania wheat field ...and sailed off into infamy.
The airship was originally designed to carry twoescort fighter
planes, but serious modifications to thezeppelin’s superstructure
allow it to carry a squadron
of at least six planes. It has six broadside cannons
and.60-caliber machine gun nests that protect each en-gine
nacelle.
Mr. Zachary tells us that he renamed the zeppelinPandora in
honor of Pandora’s box, which, accordingto Greek legend, contained
the innumerable plaguesof humanity, yet also contained the Hope
that has com-forted humanity from misfortune.
Which part he and his gang represent, he nevertold us.
The Pandora Broadside cannon
Gas Capacity: 26,002,340 ft.3Length: 1,378 ft.Diameter: 182
ft.Useful Lift: 384,470 lbs. (192.7 tons)Engines: 12 Dynometric
V16,
440 h.p. eachPropellers: 4 Jaray L.Z.Maximum Speed: 84
m.p.h.Flight Ceiling: 13,000 ft.Full Speed Endurance: 10,000
mi.
Engine nacelle
Typical Load—Cargo: 75,000 lbs.Fuel: 86,400 lbs.Oil: 6,050
lbs.Ballast: 10,000 lbs.Crew: 7,200 lbs.Food Supplies: 54,000 lbs.
(30 days)Aircraft: 60,000 lbs.Spares: 60,000 lbs.Free Lift: 25,820
lbs.
-
9
Inside the fortress
horizon and blue skies. Anotherwindow (seen in photo above)opens
to the interior of the zeppe-lin so Mr. Zachary can observe
theinternal workings of his flying for-tress. One can see in the
back-ground the zeppelin’s steel frameand the launch bay with
planesready for action.
CHANGE MEMENTO
A picture frame with many photo-graphs layered inside. (Mr.
Zachary
apparently lives up to his reputa-tion as the consummate
ladies’man.) Click here to change thepicture.
NEXT MISSION
Nathan Zachary’s map and notes forhis upcoming daredevil
escapades.Click here to proceed to the nextmission briefing. (See
“Prelude toMayhem: A Pirate Briefing,” this is-sue, page 14.) Games
are automati-cally saved after every mission.
PREVIOUS MISSIONS
Nathan Zachary’s personal letters,news clippings from his past
adven-tures, and more! Click here to viewthe memorabilia or replay
a mission.(See “A Pirate’s Memoirs,” this is-sue, page 10.)
PLANE CONSTRUCTION
The blueprints and detailed speci-fications for Mr. Zachary’s
next cus-tomized plane. Click here to designand purchase aircraft.
(See “Blue-print Blues: Plane Construction Ba-sics,” this issue,
page 12.)
RETURN TO MAIN MENU
Click here to exit the cabin.
While certain sensitive sectionsof the zeppelin were declared
off-limits, I obtained this photo ofNathan Zachary’s cabin aboard
thePandora. Mr. Zachary’s personaltouches are everywhere in
thisroom: the inch-thick Persian rug,the mahogany Louis XXVI desk,
thePicasso sketch alongside the pin-up calendars, and his framed
col-lection of medals from the Great Warand the Russian Revolution.
Velvetcurtains adorn the windows alongone side of the gondola,
providinga commanding perspective of the
Don’t miss the latest thrilling developments in the Crimson
Skies universe—Point your browser to
http://www.crimsonskies.com/
Every week we bring you current events from around the world in
Atlas World News, profiles of the latest in aviationtechnology in
Air Action Weekly, the inside scoop on daring militia flyers and
deadly pirate aces in Warriors of the Air,and new pulp serials in
Spicy Air Tales! Enter a world of aerial piracy and daredevil
intrigue—updated weekly!
-
10
A PIRATE’S MEMOIRS
A FTER EVERY MISSION, Mr. Zachary returns to his cabin and re-
views the performance of his Previous Missions. Each mission
coversmultiple double-page spreads in his scrapbook.
ACE AAW REPORTER PATRICIA CLARK steals a rare glimpseof Nathan
Zachary’s secret and personal scrapbook (sorryNathan—we couldn’t
resist). Its pages are crammed full of news-paper clippings,
postcards from exotic locales, photographs, killmarkers, and
handwritten, perfumed correspondence.
-
11
STERNBERG-KNOWLES
To flip the pages of the scrapbook, use the paperarrows taped to
the edges of the scrapbook. To returnto the current mission from
any other page, click theCurrent Mission marker located at the top
of the book.
To see the memorabilia of any other previous mis-sion, click
View All Missions. At the table of contents,select the mission you
want to review, and then clickView Mission. You can also replay
previously savedmissions from here by clicking it and then clicking
Re-play Mission.
To return to Nathan’s cabin, click Return to Cabinon the desk
below the scrapbook.
Mission MemorabiliaThe first page of each mission has newspaper
clip-
pings, photos, and other remembrances of Nathan’s ad-ventures.
To enlarge these items, simply click them. Toexport and save a
particular favorite, click the Exportto Desktop button, which
appears next to some of theenlarged scrapbook elements.
Kill MarkersOn the opposite page are rubber
stamp–style “kill markers” of vari-ous planes. The numbers
in-dicate how many of that par-
ticular model plane Nathanshot down on his last mis-
sion. Red-starred markers represent ace pi-lots! These markers
are updated to reflectthe statistics of Mr. Zachary’s best
score.
Mission ResultsAt the bottom of the right page are Nathan’s
perfor-
mance statistics for this mission. The two tabs MostRecent and
Best to Date let him compare his recentresults. Click Replay
Mission to try and beat the bestscore!
More Photographs, NewspaperClippings, and Records
On the following pages there may be more clip-pings and pictures
taken by observers as Nathan riskedhis neck flying his plane
through ridiculously crampedquarters! Unfortunately this reporter
didn’t have timeto take a careful look at the remainder of this
intimaterecord of his daring exploits. Only Nathan Zacharyknows for
sure what secrets are there.
Experience.Professionalism.Really Big Buildings.
1211 East Street, Zipperville, Empire State
McCoy Aircraft
“Custom PlanesWhile You Wait”
Mention this ad and get a free Propeller alignment!
THE leader incustom planes and parts
STERNBERG-KNOWLES
-
12
BLUEPRINT BLUES:PLANE CONSTRUCTION BASICS
E VER WONDER WHY AIRCRAFT MANUFACTURERS build planesthe way they
do? Why not use aRolls-Royce Merlin II engine in theCurtiss-Wright
J2 Fury instead ofthe stock R-1800-C? Because of thetradeoffs in
weight and aerody-namic performance—and the ulti-mate limiting
factor: cash!
To design a new plane fromscratch, click Plane Construction
inthe Pandora’s cabin. Then, namethe plane you’re about to
design,click OK, and you’re ready to startworking with the plane
construc-tion blueprints.
These blueprints keep track ofevery detail of your plane. Along
thetop of the prints are the aircraft’sname and your current
constructioncosts. A note indicating your avail-able cash is
paper-clipped to theupper-right corner.
In the lower-left corner, themaximum weight capacity rated
foryour currently selected airframe andits current weight are
shown, alongwith performance bars indicatingthe plane’s overall top
speed, agil-ity, armor, and offensive capabil-ity. As you alter
your design in theprints, these bars will change—addan extra set of
machine guns andthe offensive capability of yourplane will
increase.
Now that you know how to readthe prints, you’re ready to
custom-ize. To page through each blue-print, click the tabs along
the bot-tom. Start with the first tab, Air-frame, and then continue
sequen-tially through all the tabs. Don’t skipany of the steps or
you could endup trying to fly a plane without anengine!
To select the specific compo-nents on each blueprint, use
the
drop-down lists. Statistics and de-scriptions of the components
appearin the lower-right corner of theblueprints as you scroll
through thelists.
Airframe
Your airframe determines the maxi-mum weight of the craft. If
you startwith a heavy frame, you may havesuperior structural
integrity, butdon’t think you’ll be as nimble as alighter
plane.
ANY PLANE IS A GOOD PLANE as long as it gets you up inthe air,
but if you’re planning to customize your own aircraft,then the AAW
engineers have a few tips for you.
-
13
Engine
You get what you pay for. Expect todole out the green for
superiorhorsepower.
Armor
Add armor plating on your hull toprotect yourself from bullets
androckets. Select armor for the nose,tail, and wing sections.
Guns
Guns can be mounted in any of fouravailable positions. Each
positionmay hold one gun or a pair of guns.If a pair of guns is
installed into thesame position, they must be thesame make and
caliber.
Hardpoints
Rockets attach to structurally rein-forced hardpoints on your
wings.Each wing can have a differentnumber of hardpoints, but no
morethan a total of eight per airframe.
Paint
Personalize your aircraft with color,shading, and decals to make
sure
both enemies and friends alike willrecognize you in the
skies!
When your plane is ready, clickthe Ready to Purchase button
toview the overall cost and weightbreakdown of your plane. If
you’veadded too many components or ex-ceeded the weight capacity of
the
airframe, you won’t be able to pur-chase the plane. If you need
morecash to make the purchase, click theSell Planes button to see
what youcan unload from your inventory.Click the Purchase Now
button tofinalize the sale, or go back throughthe blueprint tabs to
make any nec-essary changes.
The Trautmann-Bonilla
Center for the Arts
There’s BIG MONEYin the Arts!
No talent necessary! Learn fromReal European Teachers!
Classes on:PaintingDrawingActingDancingWriting
“WE MAKE CITIES!”BIG
CONSTRUCTION
Banchero & Associates Boston • Atlantic Co.
-
14
PRELUDE TO MAYHEM: A PIRATE BRIEFING
WHEN OUR FLY-ON-THE-WALL REPORTER INFILTRATEDthe Pandora, she
got more than she bargained for—now, forthe first time in any North
American publication, we bringyou a first-hand, no-nonsense account
of how pirates pre-pare their aircraft and brief their crew for
treasure-findingexpeditions, raids, and other acts of aerial
audacity!
Flight CheckUse this clipboard to double-
check your plane and yourwingman’s plane for the missionyou’re
about to fly—you won’t getanother chance once you’velaunched! Next
to the plane silhou-ettes are lists of the caliber and typeof
ammunition loaded into theaircrafts’ guns as well as the typesof
rockets on the planes’ hardpoints.
If you want to fly a different air-craft on the mission, click
ChangePlane. To switch ammunition orrockets, click Change Ammo.
Bothprocedures are discussed in detailon the next page.
A list of mission objectives ispaper-clipped to the side of
yourFlight Check form. It’s a good ideato review your goals and
considerwhich plane and ammo best suit themission at hand. When you
areready to launch, click Fly Mission.If you have any questions
about
T O ENTER THE MISSION BRIEFING, click Next Mission in Nathan
Zachary’s cabin on the Pandora. Nathan’s plan of attack is
announcedas the details of the mission unfold on a large map.
To replay the mission briefing, click Replay Briefing. To return
toNathan’s cabin, click Return to Cabin. To ready your plane for
the mis-sion, click Go to Flight Check.
your objectives, run through themission briefing again by
clicking
the Return to Briefing button, lo-cated below the clipboard.
-
15
Plane SelectionWhen changing planes, you can
review the specifications for allavailable aircraft by
scrollingthrough the drop-down lists for youand your wingman. When
you se-lect a plane, its speed, armor, andagility appear next to
its silhouette,as well as its guns and availablehardpoints. To use
a plane for amultiplayer or instant action mis-sion, select it and
then click theExport button.
After you have chosen planes foryou and your wingman,
clickAccept Selections to return toFlight Check—or if you wish to
can-cel the changes, click CancelSelections. In either case you
re-turn to Flight Check.
Ammo SelectionSelect the type of ammunition
for you and your wingman by scroll-ing through the drop-down
lists foreach gun. Descriptions of the am-munition appear next to
the plane.
Select rockets by scrollingthrough the drop-down lists foreach
hardpoint. Descriptions ofrockets appear on the right side ofthe
clipboard.
Accept or cancel your ordnanceselections by clicking the
AcceptLoadout or Cancel Loadout buttonbelow the clipboard.
-
16
LAUNCHING AND DOCKINGModern combat planes rarely touch the
ground. It’smore likely that they launch from, and dock with,
anairborne zeppelin.
Launching is the easy part—you drop from the zep,start your
engines, and off you go.
Docking is a bit tricky. Zeppelins deploy a retrievalhook to
catch your plane. Guide your plane under thebelly of the zeppelin
from the rear, and then line yournose up with the hook. Get as
close as you can andmatch your speed to that of the zeppelin. Once
youhook up, the zeppelin’s crane reels you in.
THROTTLINGThe joystick throttle controls the speed of your
plane.Maneuvers with high angles of attack (the steepnessof your
climb) require more throttle than other maneu-vers; otherwise, your
aircraft can lose lift and stall.
MANEUVERINGThere’s nothing like the rush as you pull out of an
in-verted roll and brush your undercarriage against thetreetops ...
but before you rookies get carried awayand try a stunt like that,
let’s go over the fundamen-tals.
ClimbingPull back on your joystick. This pitches your plane
upward. If you continue to pull back you’ll complete aforward
loop. Make sure you’re flying fast enough orthe aircraft can
stall.
S OME PILOTS TAKE TO THE SKIES like they were born with wings.
The rest of us struggle and learn the hard way at the school of
hard knocks.Thankfully, the advanced aileron and rudder controls of
today’s planes make iteasier than ever for beginners to take to—and
stay in—the big blue.
DivingPush your joystick forward. This pitches your plane
downward. If you keep the stick pushed forward you’llcontinue to
curve downward and complete a down-ward loop. Unlike climbing,
speed is not a problembecause you’ll be accelerating due to
gravity. Altitude,however, is a problem. If you’re not high enough
whenyou start this maneuver, you’ll hit the ground!
-
17
RollingMoving your stick to the right or left raises the
flaps
on one wing while lowering the flaps on the other.This rolls
your plane right or left. There are three com-mon maneuvers
associated with rolling: the aileron roll,inversion, and
banking.
Aileron Roll Move your stick sideways. Roll and con-tinue
through a full 360-degree revolution until you’reback where you
started.
Inversion If you stop halfway through an aileron roll,you will
be flying upside down, or “inverted.” It’s use-ful to invert your
plane in conjunction with half of adownward loop—a quick way to
reverse your directionand end right-side up.
Banking The last basic maneuver associated withrolling is
banking. Roll your plane a quarter of a revo-lution so one wing
points up, the other down—thenpull back on your stick as if you
were executing a climb-ing loop. This will bank the plane into a
tight turn.
TurningTwist your joystick to move the tail rudder right or
left. This points the nose of your plane right or left andallows
you to turn without banking.
There are dozens of more complicated combina-tions that
incorporate these basic maneuvers. Practicethe fundamentals and
you’ll soon be flying like an ace.
BAILING OUTOne last thing to learn: what to do if you fail to
flywell. Press CTRL+X to release the canopy and jump.Be careful,
though, if you’re in a pusher prop like theDevastator. More than
one pilot has tried to escapedeath only to leap back into their
propellers. It ain’tpretty.
EDITOR’S NOTE: Due to overwhelming reader requests, we’re
re-printing one of our most popular articles (originally in AAW,
May 16,1933), covering the basics of how to get your plane into the
air.
-
18
ONLY
THE
BEST!
FLIGHT INSTRUMENTATION
WE ASKED OUR TEAM OF EXPERTS to evaluate the latest
tech-nologies and dream up their ultimate flight instrument panel.
Someof these are the tried and true gauges we’ve all come to rely
on, butothers are experimental and you won’t see them outside a
majoraircraft manufacturer’s test field. So sit tight, Readers, and
we’llgive you a glimpse of the best of the best.
O UR ENGINEERS MODIFIED THE COCKPIT of a Hughes Devastator. They
didn’t skimp either. Notice the classic burl wood and burnished
steel trim.The layout of gauges may change, however, in different
planes’ cockpits.
Damageindicator
Gunnerydisplay
EDITOR’S NOTE: The spyglass is sospecialized that it’s covered
in its ownarticle: see “Crosshairs: The ExpertsSet Their Sights on
Targeting.”
Spyglass(see page23)
Targetingcluster (seepage 22)
Compass
Rocketdisplay
Speedometer
Artificialhorizon
Altimeter
-
19
Let’s start with the basics …
fight. To eliminate disorientation weuse a Dexter-Handly
artificial hori-zon. With dual gyroscopes and jew-eled bearings for
reliability, thisbaby lets you know which wayyour nose is
pointed—up, down, orsideways.
COMPASS An ordinary compasswon’t work because of the bumpsand
shifts caused by sudden accel-eration in flight. We’ve selected
anExplorer 2000 that isgyromagnetically stabilized. Thiscompass
always shows your head-ing in fog or rain—no matter whichdirection
you turn or roll.
A LT I M E T E ROur choice foraltimeter is theJanas Rexbecause
it’ssimple andeasy to read.The longerneedle marks hundreds of feet
andthe shorter needle indicates thou-sands of feet. This one has a
spe-cial low-altitude warning light thatflashes red when you drop
below100 feet.
SPEEDOMETERThe WhistlerDelux is a baro-metric air speedindicator
thatdisplays yourtrue air speed inmiles per hour. It has an
automaticwarning light that flashes whenyour plane drops below its
ratedstall speed.
ARTIFICIAL HORIZON It’s easy tolose your orientation in
badweather or in the middle of a dog-
Ascending Descending
Bank left Bank right
Invertedascending
Inverteddescending
Never go out on thetown without us!
Guaranteed to getyou OUT or your moneyback!
KIMMICH
BAIL BONDS
Serving the misunderstoodsince 1928
A Bold Taste for
a Bold Adventure.
PicturePerfect
Professional Photography
When you need professionalquality photographs you canalways
count on us to do agreat job! Let our courteousstaff transform
you!
HIGH
CALIBERBEER
-
20
And now for some non-standard equipmentwe’ve incorporated into
our cockpit ...
through the rockets (or F6 to cyclebackward).
One feature we especially likeabout this system is that it
automati-cally selects the next available rocketto launch if you
run out of the roundsloaded on a hardpoint.
DAMAGE INDICA-TOR By far ourfavorite gauge isthe Crispen MarkV
damage indica-tor. No need tostrain your neck inan inverted roll to
see if your tail isshot to pieces—just one glance at thisbeauty
will tell you if you can con-tinue to soar through the clouds or
ifyou need to limp back to the hangar.An outline of your plane is
dividedinto right and left wing, nose, and tailsections. These are
color-coded, in-dicating levels of damage for that sec-tion:
Green Section untouched.Yellow Up to 50% of section’s armor
destroyed.Orange 50% to 100% of section’s
armor destroyed, and 0 to25% of airframe destroyed.
Red 25% to 100% of airframedestroyed.
Other new gadgets and gaugesare arriving on the market
everyday(some only available on the blackmarket). In future issues,
we promiseto keep you up to date as we hearabout them and put them
throughtheir paces in the air.
GUNNERY DIS-PLAY The Brown-ing HPX gunnerydisplay showswhich gun
isarmed and ready tofire. It also has acounter showing the
readiedweapon’s remaining ammunition.Pilots press F3 or F4 to
switchguns mounted on their plane. Whenselecting a different gun,
theindicator’s needle points to a lightedcross on its outer edge.
Thesecrosses as well as the numericalcountdown are color-coded to
de-note ammunition status:
Green Ample ammunition.Yellow Running low.Red Gun is empty.
ROCKET DISPLAYThe Bluedevilrocket displaytracks the status ofthe
rockets loadedon your plane’shardpoints. Similar to the
gunnerydisplay, the type of rocket armedand the remaining rounds
areshown. The display’s needle pointsto color-coded crosses along
theedge of the gauge:
Green Several rounds remain.Yellow Few rounds remain.Red No
rounds remain.
The pilot may switch rocketsloaded on her hardpoints by usingthe
F5 key to cycle forward
Buy it TODAY!
Bringing you today’snews fromaroundthe globewhen youneed it.
Z I P P E RE N G I N E E R I N GE N G I N E E R I N GE N G I N E
E R I N GE N G I N E E R I N GE N G I N E E R I N G
From Planes to Zeppelinsto Skyscrapers
Designing Better
Worlds for YOU!
Located in Pacifica,East of Lake Washington
LEX’S GYMIf YOU don’twork out atLex’s, thenYOUREWEAK!
You’ll say “Yippee!” for
Try some today!
Specially blendedfor Twice the Caffeineand all the Goodness.With
a Bold Flavor!
Dillon Coffee
-
21
FIREMAN’S COMBAT TIPS
STEVE “FIREMAN” KELLEY JR.—CAPTAIN of theRepublic of Texas Air
Rangers, an ace ten times over,decorated hero of the bush wars ...
and still flying strong—gives us this week’s insights on combat in
the air.
E VERY DAY NEW PILOTS GREENER than a groveof sapling dogwoods
ask me what my secret is.How did I rack up fifty-two confirmed
kills—five of thoseaces themselves? And how did I do it while
keepingmy hide in one piece? Well, there is no one secret inthis
business ... actually, there are two: know-how andnumbers.
Know-HowKnow your planes. Flying a heavily armed and ar-
mored Kestrel or the nimble Bloodhawk? Study everyaircraft you
come across and be ready to exploit yourenemy’s tender spots ...
while learning how to protectyour own.
For example, if your opponent is a Bloodhawk, don’tever get in
front of his gunsights. Get on—and stayon—his tail. On the other
hand, if you’re flying a Kestrel,you can afford to chip some paint
off your hull beforegetting into trouble—so you might risk that
head-to-head confrontation.
Always check your loadout of ammunition and rock-ets with a
careful eye. In every circumstance, there’s abest weapon that can
be used to your opponent’s de-mise. Don’t use dum-dum rounds if
you’re flying againsta thick-skinned Warhawk. Plan on taking out a
zep?Don’t make the mistake of loading only flak rockets.These are
slip-ups you won’t live to repeat.
NumbersWhen I was in school, I was lousy at numbers and
math. Fortunately, up in the air you won’t have to worryabout
anything like a binomial theorem—but you dohave to have a feel for
things in motion, how fast they’regoing, where the heck they are,
and where they’retrying to go.
Look around (see “Eyes Wide Open: Views,” thisissue, page 24)
and spot your enemies. If you noticebullet holes stitching your
wing, it’s pretty much toolate to do anything. Try to know where
all the badguys are—not just the one you have targeted.
You want to get behind your enemy (unless theyhave a
backward-firing turret) and, likewise, you wantto keep them off
your backside.
When approaching an enemy plane try to behigher—that gives you
more maneuvering options. Forexample, a smart flyer will know how
to trade his alti-tude for speed and vice versa. Dive to catch a
fasteraircraft ... but if you need to slow down (a dangerousthing
to do in a dogfight!), then climb straight up.
Having trouble lining up your targeting sights on amore
maneuverable opponent? Try slowing down asyou bank; that’ll shorten
up your turn radius so youcan keep up with their fancy
aerobatics.
Parting ShotJust remember ... the unpredictable can—and
does—
happen up there. A lapse in concentration in a dog-fight is
fatal, so stay as sharp as a broken bottle in abarroom brawl. Good
luck, Greenhorns!
-
22
The EXPERTS SET THEIR SIGHTSon TARGETING!
WELCOME TO OUR WEEKLY column on how to sight faster,
shootstraighter, and smoke every pirate that crosses your path!
This week,in addition to the usual tips, we showcase a new gadget
our AAWengineers have found: the spyglass.
Leadcrosshair
Targetingcrosshair
D EPENDING ON YOUR COCKPIT AND VIEWPOINT (see “Eyes Wide Open:
Views,” this issue, page 24),you’ll have either the lead crosshair
sights and the tar-geting sights or just the lead crosshair
sights.
The targeting crosshair shows where the nose ofyour plane is
pointed.
The lead crosshair accounts for the velocity of yourplane as it
twists and rolls. This sight shows whereyour bullets will fire.
If the lead and targeting crosshairs line up, you’llfire dead
ahead.
SELECTING TARGETSTo select a target or mission objective, use
one of
the following commands. (See the back cover of thisissue for
complete joystick controls.)
To target Press
Next enemy or objective EPrevious enemy or objective
SHIFT+ENearest enemy or objective CTRL+E
Next allied aircraft WPrevious allied aircraft SHIFT+WNearest
allied aircraft CTRL+W
Next non-aircraft target RPrevious non-aircraft target
SHIFT+RNearest non-aircraft target CTRL+R
Nearest attacker under crosshairs QNothing T
When you select a target, you’llsee additional information. If
yourtarget is in your forward field ofview, you’ll see the target’s
name.
-
23
TASTE
WITH CAPPY G KAYS AND HIS SILENT SERVICEMEN!
WEEKLY IN AIR TIMES MAGAZINE!
ADVENTUREUNTAMED
K E R N H E A V Y I N D U S T R I E S
THE FUTURE OF
If you’re close enough, the target is enclosed inbrackets (red
for enemy, green for friendly, and bluefor neutral targets and
objectives),making it easier to sight even be-hind cloud cover.
If the target is not within yourforward field of view, you’ll
see thename of the target, the direction youneed to turn your plane
to face it,and an arrow that points toward thetarget.
When you destroy a target, another is automati-cally selected
(if one is available).
The SPYGLASSEver wanted tosee who or whatis flying under
orbehind you? Nowyou can.
The spyglassis a gyroscopicallystabilized opticsystem that
dis-plays a magnifiedview of your selected target. This enlarged
image rollsalong the edge of your windshield, with an arrow
thatalways points in the direction of your target.
The spyglass system is toggled on and off by press-ing SHIFT+S .
It automatically shuts off when thetarget is out of visual
range.
Tip ofthe Week
Only once in a blue moon will you ever beflying straight in a
dogfight. Aim your lead
crosshair ahead of your enemy’s flight path—bythe time your
bullets travel the distance betweenyou and him, his plane will be
where you haveaimed!
FLIGHT
ZEPPELINS
-
24
EXTERIOR VIEW shows more terrain aswell as most of your
instruments.
COCKPIT VIEW has all the traditional gauges but asomewhat
limited field of vision.
FIRST PERSON VIEW is the leastobstructed view.
EYES WIDE OPEN: VIEWS
T HIS WEEK SOMETHING DIFFERENT: We preview the view options now
standard in all the latest air-craft designs. Boy, have we gotten
an eyeful! Thereare now some tricks you can pull that you could
neverattempt in the old days.
First, you can cycle among a normal Cockpit view,an Exterior
view, and a First Person view by pressingthe F8 key.
WEISMANUSED AIRCRAFT“Aircraft for the OTHER fellow!”
IN A DOGFIGHT, if you lose your opponent in a bank of clouds,the
glare of the sun, or a blindspot, it could be over for youfaster
than you can say “hit the silk.” Eyes Wide Open is AAW’scolumn on
strategies to stay aware of everything in the air!
-
25
“CENTERED” TARGET
Another view option is the Chase view. Press F7and your vantage
becomes fixed relative to your plane—you’ll see your aircraft
approach and then zoom pastyour viewing angle. It’s a great shot
for those buddingHollywood directors!
Finally, you can press L to track a targeted plane.Your
viewpoint will center on this target regardless ofthe orientation
of your plane. Press L again to getout of this mode.
Easy to learn in 60 to 90 days withour Home Study Course.
RESULTSGUARANTEED. Make Money! BePopular! Have Fun! Big
Opportunity!Radio, Television, Stage!For Free Information WRITE
US!
CAMERA VIEWSTo see Press
Above your plane F9In front of your plane F10From the left of
your plane F11From the right of your plane F12
At any time you can access one of four cameras tocheck on how
your plane is fairing from the comfort ofthe cockpit.
In any view, you can look to the side, behind,above, or below by
using the hatswitch on your joy-stick or the keys on your numeric
keypad. Using thehatswitch or these numeric keys “snaps” your point
ofview in the specified direction.
Lookup/left
Lookup
Lookup/right
Movecameraback
Movecameracloser
Lookright
Look up/right/rear
Lookback
Look up/left/rear
Lookleft
Lookforward
7 8 9
4 5 6
1 2 3
-
+
If you press the J key in conjunction with thehatswitch or
numeric keys, you will smoothly turn yourpoint of view in the
specified direction. Press the Kkey to return to the “snap” look
mode.
Secrets of VENTRILOQUISM Now Revealed!
-
26
STUNTS—HOW to GAIN FAME & GLORY!
S O M E M P I L O T S Your wingmen might have a few suggestions,
too,so listen up. They’ll let you know if you’ve accomplisheda
noteworthy stunt.
Another benefit of these danger zones is their abil-ity to
remove the competition. Squeeze your planethrough a train tunnel
and see if that pirate on yourtail has the guts to follow! He’ll
either break off hisattack or learn the hard way that cramped
quarters,blinding speed, and a shaking hand make a lethal
com-bination.
And don’t forget to check the newspapers after-ward. Your
picture could be splashed across the frontpage—or maybe even make a
Hollywood newsreel—allexcellent additions to the scrapbook!
The only limits to your fame are imagination ... andyour nerve.
So, test yourself, pilots. Live dangerouslyor not at all.
measure their suc-cess by the thickness oftheir wallet, the
number ofhours logged in the bigblue, or how many tons ofcargo
they’ve lifted fromNew York to New Orleans.But for those who
knowbetter, the real measure ofa pilot can’t be held or tal-lied
with a number. Thereal measure of your worthis fame.
You increase your fame by shooting down otherpilots (the bad
guys ... not your own wingmen), cap-turing zeppelins, performing
dangerous airborne ma-neuvers, and other awe-inspiring feats. This
week weexplore the “dangerous airborne maneuvers” part
offame-building.
DANGER ZONESDanger zones are tight spaces that can challenge
even a seasoned flyer. Keep your eyes peeled for tun-nels,
narrow canyons, open hangars, and any otherseemingly
impossible-to-navigate spaces that will getyou noticed fast when
you fly through them!
WANT PEOPLE TO KNOW YOUR NAME? Want them to pointat your
plane—whispering with admiration, or maybe feelinga touch of
fear—as you buzz overhead? How about a few snap-shots in the local
newspaper? Or do you want the mere flashof your colors to make even
the most notorious pirate thinktwice about tangling with you? Then,
Reader, you’ve turnedto the right page as we present AAW’s ongoing
special fea-ture on aerial reputation.
-
27
INSTANT ACTION
INSTANT ACTION IS AAW’S FORUM for pilots who want totell their
own tales of aerial combat.
T HERE ARE TWO WAYS TO fly an Instant Action mission. You can
select a story in the Table of Contents, click View Story, scan
thedetails of the mission on the facing story page, and then click
FlyMission. Or you can tell your own story by customizing the
mission withthe drop-down lists on the story page.
To customize your own adventure, fill in the specif-ics of your
mission, such as number of wingmen, theplanes they’ll fly,
location, and the details about youropponents. Next, check your
(and your wingmen’s) gunsand ammunition by selecting Pilot or
Wingmen andthen clicking Weapon Loadout.
To customize a plane for an Instant Action story,click Build
Custom Plane at the bottom of the screen.
Finally, click Fly Mission to launch into INSTANTACTION!
-
28
MULTIPLAYER GAMES: AN EXCLUSIVE INTERVIEWwith DR.
FASSENBIENDER
DR. FASSENBIENDER IS NORTH AMERICA’S preemi-nent mechanical
whiz, a patent-holder of numerousgenerator and engine designs, and
best known for hisaviation and autogyro inventions. In this week’s
issue,the good doctor talks with AAW editor Nero MacLeonabout
Crimson Skies and shows us how aspiring pilotscan get serious
combat experience!
AAW: How does one go about making amultiplayer connection,
Doctor?Dr. Fassenbiender: To start a multiplayer game,it’s as
simple as clicking Multiplayer on the mainmenu. Then, establish a
network or Internet connec-tion by selecting the connection type
you want—MSNGaming Zone, LAN IPX or TCP/IP, Internet, or
modem-to-modem.
MSN Gaming Zone: To play on the Zone, youmust first create a
free Zone ID and install theZone software. After you’ve done this,
enter aCrimson Skies game room and start playing!Note: The host of
a Crimson Skies game on theZone is the first person to enter a game
room. Formore information, go to http://www.zone.com/and click
Help.
LAN IPX or LAN TCP/IP:With either of these connectionsyou play
on your local areanetwork (LAN) using an IPX orTCP/IP
protocol.Internet: With this connection,you play on the Internet
using aTCP/IP protocol by entering theIP address or DNS name for
thecomputer you want to connect to.Modem-to-Modem: With
thisconnection, you play with twocomputers using modems byentering
the phone number of thecomputer you want to connect to.
-
29
AAW: And if I want to fly my own customizedplane?DF: Simply
click the Build Custom Plane button todesign your own plane from
scratch.
and communicate with one another before entering amultiplayer
game.
The Players list shows the players’ callsigns in thecurrent
game. The host’s callsign tops the list, followedby the other
players in the order they joined. The num-bers next to the
callsigns are the players’ ping times inmilliseconds [ed. note:
this is the time it takes the gameserver to respond to that
player]. The boxes adjacentto these numbers show the players’
status: checkedmeans the player is ready to enter the game, and
notchecked means the player is not ready.
AAW: Now I’m ready to host or join a game?DF: Yes, you decide to
either host a game or join agame already started by another player.
If you clickHost, you’ll be prompted to name the game
session,select an optional password, and set the maximumnumber of
players allowed in the game.
If you click Connect, you will see a games listscreen. This list
can be sorted by game name, numberof players, mission type,
environment, or even status.To update the list, just click
Refresh.
After you click a game and then Join Game, youare asked to enter
a callsign for the session, select apilot voice, and provide the
password if the host re-quires one.
AAW: So what is this game lobby business?DF: This is where
players form teams, review the gamesettings, or alter them if they
happen to be the host,
Team: To create, join, or leave a team, click theCreate Team,
Join Team, or Leave Team button(only one is available at any given
time, dependingon your current team status).Boot: The host may boot
any player back to thegames list screen by selecting the player’s
name inthe list and then clicking Boot.Ready: When you are ready to
enter the game,click Ready. The host cannot start a game unless
allplayers are ready.
Players list
Playersbuttons
Messagewindow
Chat box
Informationwindow
-
30
AAW: How do players communicate with otherplayers in the
lobby?DF: Communications from other players appear in alarge
message window. The text color is the same coloras the player’s
name in the Players list. System mes-sages are gray and enclosed in
brackets.
Players type their messages in the Chat box. Totransmit
messages, they press ENTER or click theSend button.
AAW: What are these tabs on the upper-rightof the interface?DF:
Here players can choose their planes and ammu-nition. All players
can view the mission options, butonly the host can modify them.
Under Mission Options, the host selects the mis-sion,
environment, victory conditions, allowable teamsizes, and details
on allowed lives. The host may also
outlaw certain aircraft components and/or ammunitionby clicking
Select and filling out the Outlaw Compo-nents form. When components
have been outlawed,players are alerted to the changes and all of
their planesare reset to the default selection.
Under Select Plane, plane selection works the sameas for any
standard flight check [ed. note: see “Preludeto Mayhem: A Pirate
Briefing,” this issue, page 14]. Ifthe host allows customized
planes, they may be im-ported from the player’s custom planes
directory [ed.note: see ”Blueprint Blues: Plane Construction
Basics,”this issue, page 12].
Under Select Ammo, players load ammunition ontotheir plane.
Outlawed rocket and ammunition typescannot be selected.
AAW: This is remarkable! How do I start?DF: Each player must
select Ready. When all playersare ready, the host starts the game
by clicking Launch!
-
31
ACTION! DRAMA!PULSE-POUNDING
ADVENTURE!
ACTION! DRAMA!PULSE-POUNDING
ADVENTURE!
Thrill to the exciting exploitsof Nathan Zachary! Fly
thetreacherous skies alongside
Trevor “Falcon” Girard!
Their stories begin in Winter 2000 www.fasa.com Copyright ©2000
FASA Corp.
TM
TM
PUT AN AIRFORCE
ON YOUR DESK!
Want to own the planes flow by Nathan Zacharyand the Black Swan
but can’t afford the real thing?
Then give these completely accurate solid-cast modelsa test
flight. Each model is a highly detailed replica of
the fighters flown by the aces of Crimson Skies.
Models come unassembled and unpainted. Available from fine game
andhobby stores, or order direct from FASA by visiting
www.fasa.comCopyright ©2000 FASA Corp.
(wingspan1-7/8 inches)
-
32
CREDITSAir Action Weekly, a subsidiary of the Atlas World News
Conglomerate, ispublished simultaneously in eight nations of North
America and abroad,with headquarters in Manhattan, Hollywood,
Houston, London, Dublin, andParis. The Atlas News staff spans the
globe and puts their lives on the lineto bring you tomorrow’s
headlines today! We are…
Executive Officers Founder and Editor Emeritus: Jordan “Nose
Art” Weisman; Founder and Chief InvestigativeOfficer: Dave McCoy;
Chief Executive Officer: Ed Fries; President: Eric Straub; Director
of Business: Stuart Moulder;Chief Financial Officer: Dave Luehmann;
Publisher: Jon “Albatross” Kimmich; Chief Researcher: Jo Tyo;
CirculationDirector: Ed Ventura; Logistics Officer: Matt
“UncleDaddy” Gradwohl; Chief Operations Officer: Craig Henry.
Operations Staff Editor-in-Chief: Laura Fryer; Regional Sales
Manager (North American Nations): Chris Cocks;Regional Sales
Manager (Europe): Peter “Mango” Parsons; Researcher: Tim “Squire”
O’Brien; Chief of the FAA: Phil“Airsick” Knowles; Art Director
(London Office): Douglas “Urich” Herring; Typesetting Engineer:
Chris “Fonts”Lassen; Staff Aviator: John “Mongoose” Guyer; Manager,
Dept. of Redundancy Dept: Victor “Baron” von Beck;Union Delegate:
Bob “Mr. Wolf” Crocco; Farm Purchasing Associate: David “Auger”
Henry; Copy-Boy: Bob“Beemer” Gutmann.
Foreign Offices Le Grand Chef des Malcontents Somptueux: Anna
“Harvey” Farr; Chief of Moscow Operations:Kazuyuki Shibuya; Chief
of Casablanca Operations: Takayoshi Asahina; Chief of Asian
Operations: KazuyukiKumai; Chief of British Affairs: Kaoru Ito;
Chief of Madrid Operations: Victoria Olson; Manager of
InternationalTranslations: Toshio Sato; Chief Travel Coordinator:
Yutaka Hasegawa; Special Intelligence Coordinator (ParisianOffice):
Laurence Krzemien-Smith.
Dublin Team Chief Controller: Paul Delany; Chief Mechanic:
Jonathon Young; Flying Ace: Michael “Mickster” Ivory;Field
Reporter: Suzanne Boylan; Staff Aviator: John O’Sullivan; Wingman:
Kerrie Power.
Staff Photographers Combat Photographer/Illustrator: Vic
“Fokker” Bonilla; Free-Fall Specialist: Todd Lubsen.Freelance
Photographers Frank Woll, Tom Peters, Lex Story, Edison Girard, Ron
“Eagle Eye” Lemen.Field Reporters John Hudgens (Republic of Texas);
Ken Kato (Pacifica); Aaron “Jabroni” Ueland (Lakota Territory);
Dan Foy (People’s Collective); Brennan Priest (Industrial States
of America); Kelly Bell (Empire State), Ramon“Cheezdawg” Romero
(Maritime Provinces); Derek Carroll (Atlantic Coalition); Eugene
Evans (Dixie); Mike Sartain(Appalachia); Lane Reichert (Outer
Banks); Damien Neff (French Louisiana); Kevin Loza (Free Colorado);
MikeLyons (Arixo); Mitch Gitelman (Navajo Nation); Heinz Schuller
(Utah); Eddie Smith (Hollywood); Sandra Garavito(Hong Kong); Leon
Gor (Hawaii); Heather Carlson (London); John Kane (Paris); Duane
Decker (Moscow).
Flight Crew Ground Crew Technician Foreman: Todd “Andy Gibb”
Squire; Wingman Avoidance Expert: Erika“Adara” Carlson; Commander,
Combat Engineering: J.J.J. “None of them stand for Jay” Banchero
Jr.; Big RocketExpert: Michelle “Battle Angel” Gamboa Stenson; Live
Grenade Specialist: Mike Pondsmith; Experimental AircraftPilot:
Chris “Blue Max” Chamberlain; Mile High Club Chairman: Dave “Sgt.
Skeyle” Blumberg; Scout Pilot: Paul“Idaho Kid” Reed; Ordnance
Preparation: Mark “4AM” Forrer; Arial Recon: Matt “MEGAMAN”
Alderman; Test Pilot:Jim “Stickman” Bosler; Tarmac Crew: Scott
“Scooter” Luse; Engine Mechanic: Mark “Nitro” Heinen; Chief
ZeppelinEngineer: David “Big Z” Kern; Weapons Specialist: Russ
“Pyro” Phillips; SonoBuoy Deployment Specialist: MarkSelander;
Stress Tester: Stuart “Scribbles” Compton; Hardware Configuration:
Paul “Mr. Happypants” Gradwohl;Nitro Experimenter: Joe “Scrapbook
Picture Gluer” Mullenix; Ace Pirate: Steve “Sea Wolf” Kastner;
Director ofDisinformation: Stan “Trust Buster” LePard; First Aid
Specialist: Jesse Janosov; Hangar Janitor: Brian
“Avenger”Soderberg.
Stunt Team Andy Glaister, Jim “Shaft” Reichert, Chris Hadden,
Nigel Keam, Randy Shedden, Melody Litovkin.Other Pirate Liaison
Officer: John “Black Flag” Howard; Saint of Circumstance: Tom
“T-man” Sternberg; Art Smug-
gler: Daniel “Treetop Flyer” Dociu; Beverage Specialist: Gary
“Reaper” Hinger; Animal Trainer: Graham “Qi-Qi”Kays; Undercover
Operations: Eric “Shifty” Nylund; Bombsight Calibrator: David
“Mountain Man” Blevins; PaidInformant (Hollywood): Eric “Alan
Smithee” Trautmann; Special Correspondent to the Black Swan:
Dana“Switchblade” Fos.
-
ANY GOOD PILOT WILL TELL YOU ...
“ONLY THE FINEST FOR YOUR OUTFIT”
M
NEW “ANGEL Series 3” Flight Control Stick
“ONLY THE FINEST FOR YOUR OUTFIT”
ANY GOOD PILOT WILL TELL YOU ...Who Saved Your Bacon?Who Saved
Your Bacon?
Nose down
Left roll
Right roll
Turn (rudder twist)
Throttle
Lookdirection
Fire guns
Fire rocket Target nextenemy/objective
Views
Cycle rockets
SpyglassCycle guns
Target nextnon-aircraft
Nose up
WEAPONS & TARGETIN
G
Fire gunsSPACEBAR
Fire rocketX
Cycle gunsF3, F4
Cycle rocketsF5, F6
Target next enemy/
E
objective
Target next ally
W
Target next non-aircraft
R
Target nearest attacker
Q
under crosshairs
Target nothingT
Toggle spyglass SHIFT
+S
VIEWSLook direction
1–9 (numpad)
Cycle viewsF8
Access cameraF7, F9–F12
MANEUVERING
Point nose up D
OWN ARROW
Point nose down U
P ARROW
Roll rightRIGHT AR
ROW
Roll leftLEFT ARRO
W
Turn rightPERIOD (
.)
Turn leftCOMMA (
,)
Level outSHIFT+L
THROTTLING
IncreasePLUS (+)
DecreaseMINUS (-)
Adjust throttle 1
–9
Activate nitro- N
boosters
OTHERAccess missi
on map ESC
and in-game menu
View all controls F
1
ChatGRAVE (`)
Chat to teamSHIFT+`
Double game speed B
ACKSPACE
(single player only)