Top Banner
No, You Don’t Need an App. You might might need an app, but it’s definitely not for certain and hypothesis-driven design is the way to find out. Really. Nikolaj Gandrup Borchorst, UX Lead, Ph.D.
45

No you don't need an app. Really.

Jan 23, 2017

Download

Design

Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: No you don't need an app. Really.

No, You Don’t Need an App.

You might might need an app, but it’s definitely not for certain and hypothesis-driven design is the way to find out.

Really.

Nikolaj Gandrup Borchorst, UX Lead, Ph.D.

Page 2: No you don't need an app. Really.

© Creunahttp://qz.com/825014/mobile-website-views-surpassed-desktop-views-for-the-first-time-ever-in-october-2016/

Worldwide PC Shipments Over the Past Decade

Page 3: No you don't need an app. Really.

© Creunahttp://gs.statcounter.com/#desktop+mobile+tablet-comparison-ww-monthly-200812-201610

Mobile Page Views Surpass Desktop

Page 4: No you don't need an app. Really.

© Creuna

Spent by marketers on app install advertising in 2015.3.000.000.000$

eMarketer “App Marketing 2015: Fighting for Downloads and Attention in a Crowded Market,” July 2015.

Page 5: No you don't need an app. Really.

© Creuna

Increase from 2014.80%

eMarketer “App Marketing 2015: Fighting for Downloads and Attention in a Crowded Market,” July 2015.

Page 6: No you don't need an app. Really.

© Creuna

Apps will be downloaded in 2017.200.000.000.000

eMarketer “App Marketing 2015: Fighting for Downloads and Attention in a Crowded Market,” July 2015.

Page 7: No you don't need an app. Really.

© Creuna

Page 8: No you don't need an app. Really.

© Creuna

Of apps are only opened once.

25%eMarketer “App Marketing 2015: Fighting for Downloads and Attention in a Crowded Market,” July 2015.

Page 9: No you don't need an app. Really.

© Creuna

Page 10: No you don't need an app. Really.

© Creuna

Page 11: No you don't need an app. Really.

© Creuna

“We Need an App!”

Page 12: No you don't need an app. Really.

© Creuna

Page 13: No you don't need an app. Really.

© Creuna

Mobile First!

Not this!

Page 14: No you don't need an app. Really.

© Creuna

Digital First!

Or this!

Page 15: No you don't need an app. Really.

© Creuna

Customer ExperienceFirst!

But this!

Page 16: No you don't need an app. Really.

Does the functionalitycreate value for the customer?

Relevancy UsabilityDoes the customerunderstand how toMake use of thefunctionality

Does the touch pointcontribute to thecustomer’s impressionof the brand?

Brand BuildingIs the touchpointattractive?

Attractive

Page 17: No you don't need an app. Really.
Page 18: No you don't need an app. Really.
Page 19: No you don't need an app. Really.
Page 20: No you don't need an app. Really.

Does the functionalitycreate value for the customer?

Relevancy UsabilityDoes the customerunderstand how toMake use of thefunctionality

Does the touch pointcontribute to thecustomer’s impressionof the brand?

Brand BuildingIs the touchpointattractive?

Attractive

Page 21: No you don't need an app. Really.
Page 22: No you don't need an app. Really.

GAP

When a product or a service does not meet or exceed the anticipation already createdwith the customer through marketingor other touch points.

Service Anticipation Gap

Page 23: No you don't need an app. Really.

SOURCE: HENRIK KNIBERG: AGILE PRODUCT OWNERSHIP IN A NUTSHELL

Page 24: No you don't need an app. Really.
Page 25: No you don't need an app. Really.
Page 26: No you don't need an app. Really.
Page 27: No you don't need an app. Really.
Page 28: No you don't need an app. Really.

© Creuna

110

100

Page 29: No you don't need an app. Really.

Implementation LaunchDesign

Number one of possible designalternatives

Cost of change

Design as a Risk Mitigator

Page 30: No you don't need an app. Really.
Page 31: No you don't need an app. Really.
Page 32: No you don't need an app. Really.

Feasibility

Desirability

Viability

Page 33: No you don't need an app. Really.
Page 34: No you don't need an app. Really.
Page 35: No you don't need an app. Really.
Page 36: No you don't need an app. Really.
Page 37: No you don't need an app. Really.
Page 38: No you don't need an app. Really.
Page 39: No you don't need an app. Really.

Human-Centered

Integrated

Iterative

Creuna’s Design Principles

Results-Driven

Page 40: No you don't need an app. Really.

Human-Centered

Integrated

Iterative

Creuna’s Design Principles

Results-Driven

Page 41: No you don't need an app. Really.

SCOPE

STRATEGY

RESEARCH

DESIGN

STAFFING

MODERN

Executive leadership plus centralized

strategy & governance

Shapes experiencestandards

Qual and quant drivenhypothesis-driven experiments

Set vision and shape roadmapAligned to firm strategies

End-to-end digitaland non-digital

OUTDATED

Generalist individualcontributors

Wireframes

Usability testing

Absent

Ad-hoc, digital only

PROGRESSIVE

Full teams with research,IxD, visual design prototypes

Process goes from sketchto high-fidelity

Iterative testing,some generative research

Gather requirements

Multiple digital touchpoints

Page 42: No you don't need an app. Really.

Summing Up

© Creuna

Page 43: No you don't need an app. Really.

• Screw Mobile, think Customer Experience

• Late change is expensive, so learn & adjust early

• Dare to put a value on your touchpoints

Summing Up

Page 44: No you don't need an app. Really.
Page 45: No you don't need an app. Really.

Make a new slide to add or change the icons by using graphics from www.iconmonstr.com

thanks for listening!

creuna.dk [email protected]

company/creunaslideshare.net/creuna +45 22 49 53 15

Nikolaj Gandrup Borchorst User Experience Lead, Ph.D.