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Social interaction through video- webcommunication and virtual worlds: Designing for ICC in 3D Ton Koenraad, Kristi Jauregi, Silvia Canto, Rick de Graaff, Utrecht University and partners
42

NIFLAR 3D world

Jan 24, 2015

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Ton Koenraad

NIFLAR 3D presentation 4 SLanguages 2010 Conference
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Page 1: NIFLAR 3D world

Social interaction through video-

webcommunication and virtual worlds:

Designing for ICC in 3D

Ton Koenraad, Kristi Jauregi, Silvia Canto,

Rick de Graaff,

Utrecht University and partners

Page 2: NIFLAR 3D world

Structure

• Background to NIFLAR

• Design principles

• NIFLAR 3D VLE’s

Task and object driven activities

• Reserach results on added value

• Conclusions

Page 3: NIFLAR 3D world

• To enrich and innovate academic programs of foreign languages and make them more rewarding and relevant

Promoting blended learning by the use of two technologies:

– Video web communication (Adobe Connect)

– 3D Virtual Worlds (Second Life / Open SIM)

• To study the added value of implementing networked interactions

Three target groups:

– FL learners at secondary and tertiary levels

– Pre- (in) service teachers

Main NIFLAR objectives :

Page 4: NIFLAR 3D world

NIFLAR

• Time span: 1 January 2009 – 31 December 2010

• Partners: Universities of

– Utrecht in the Netherlands

– Granada and Valencia in Spain

– Coimbra in Portugal

– Palacky in Olomouc the Czech Republic,

– Nevsky and Novosibirsk in Russia

– Concepción in Chile

TELL Consult (Netherlands)

Secondary schools, in Spain and The Netherlands

Coordination: Utrecht University

• Target languages: Dutch, Portuguese, Russian & Spanish

Page 5: NIFLAR 3D world

EU-Project ‘NIFLAR’• Time span: 1 January 2009 – 31 December 2010

• Partners: Universities of:

– Utrecht in the Netherlands

– Granada and Valencia in Spain

– Coimbra in Portugal

– Palacky in Olomouc the Czech Republic,

– Nevsky and Novosibirsk in Russia

– Concepción in Chile

TELL Consult (Netherlands) http://www.koenraad.info/tellconsult

Secondary schools, in Spain and The Netherlands

Coordination: Utrecht University http://www.uu.nl/faculty/humanities/EN/Pages/default.aspx

Target languages: Dutch, Portuguese, Russian & Spanish

Page 6: NIFLAR 3D world

Second Life

Open Sim

Adobe connect

Page 7: NIFLAR 3D world

Pedagogical approaches

ConstructivismSecond Language

Acquisition

Task Based Language Teaching

TELL

Page 8: NIFLAR 3D world

Task design criteria for:

Page 9: NIFLAR 3D world

Example in Second Life:Task

Task 2 People and adventures:

-pre-task & task

-NS & FLL

People and adventures:

-pre-task & task

-NS & FLL

Scenarios:

-Participants meet at a restaurant and have

to decide where to go to on holidays:

winter/summer holidays.

-Go to a hotel (reception/room)

-- Depending on their choice go to the

summer or winter slurl

Scenarios:

-Participants meet at a restaurant and have

to decide where to go to on holidays:

winter/summer holidays.

-Go to a hotel (reception/room)

-- Depending on their choice go to the

summer or winter slurl

Page 10: NIFLAR 3D world

Design principles for NIFLAR 3D-VLE

• Objectives for (student) teachers + L2 learners

• Pedagogical principles:

– Pedagogy re ICC-training & assessment

– Blended approach

– Teacher Ed.:

Experiential learning (competence development)

• Analysis of good practice (Warburton, 2009; Molka-

Danielsen & Deutchmann, 2009; Sweeney, 2009; Jauregi et al., 2009; 2010)

• Scalable, sustainable

Page 11: NIFLAR 3D world

Reception / Exploratorium

Game SpaceSimulation Space

Open Simulator Platform

VLE

COMPONENTS

Page 12: NIFLAR 3D world

Exploratoriumfor cultural info, encounters and events

Page 13: NIFLAR 3D world

Simulation Space

for ICC-training & assessment

Page 14: NIFLAR 3D world

Game Space

for cultural knowledge quests & games

Page 15: NIFLAR 3D world

NIFLAR @ Second Life

Launchroom Virtlantis

Page 16: NIFLAR 3D world

NIFLAR @ Second Life

Launchroom & Holodecked Tasks on Virtlantis

Page 17: NIFLAR 3D world

Task Example : Discovering Mexico

Page 18: NIFLAR 3D world

NIFLAR OS design processfrom first ideas to realisation

Page 19: NIFLAR 3D world

NIFLAR OS MegaSim: Four (4) voice-enabled Regions

• Reception

• Spanish SIM

• Asterix Village

+ Projectlandia

Page 20: NIFLAR 3D world

NIFLAR OS MegaSIM: 4 regions

Page 21: NIFLAR 3D world

Reception SIMProject Home, International Meeting & Communication Area,

Tandem Language Learning Space

Page 22: NIFLAR 3D world

Cartoon Puzzler

Info Gap: collaborative problem solving

Page 23: NIFLAR 3D world

Talking Lottery BallsInspired by: Talking Dice

• oral proficiency practice with embedded ICC

development goals through symbols & images

that trigger statements and interactions on

personal lives and cultural topics.

Page 24: NIFLAR 3D world

Cultural Knowledge Quiz:exchange, discuss, convince, move, apologize…

Page 25: NIFLAR 3D world

Asterix Village

3D-visualisation of Third Place concept and

historical dimension (ICC pedagogy)

Page 26: NIFLAR 3D world

Asterix village:

PUB + antique tourist artefacts

Page 27: NIFLAR 3D world

Asterix: Harbour & Campo Sportivohistorical approach to folk/street games

Page 28: NIFLAR 3D world

Spain: Urban area(Valencia design by Nadia Revenga García)

Page 29: NIFLAR 3D world

NIFLAR Valencia city

Page 30: NIFLAR 3D world

Projectlandia: default scenario & facilities + ad hoc activities &

projects (e.g. Adventures in 3D)

Page 31: NIFLAR 3D world

•Projectlandia: Regions for future target groups, e.g. ChinaVillage (holodeck approach)

Page 32: NIFLAR 3D world

Projectlandia: French Village

Page 33: NIFLAR 3D world

SLOODLE for NIFLAR OpenSim Worlds

• WebIntercom -- links text-chat in-world to a Moodlechatroom

• Quiz Chair -- students can do a Moodle quiz from in-world, and receive audio-visual feedback on their progress

• CultureQuest

• Awards system

Page 34: NIFLAR 3D world

Student involvement & CoP development

• Ownership: student profiles / cultural knowledge sharing

• Authorable content objects facilitating blended approach

• Partner consortium

• OS-LingoGrid

Page 35: NIFLAR 3D world

Experiences

• Tasks for Dutch, Portuguese, Russian and

Spanish.

• Several pilot experiences in video-web and

Second Life,

• Both with secondary and tertiary learners

• Almost 400 students have participated in the

experiences.

Page 36: NIFLAR 3D world

Research issues

Is there any added value of implementing virtual

interaction in language teaching curricula?

1. Students’ perceptions (evaluation of experiences)

2. Meaningfulness of interactions

3. Impact on motivation: Willingness to communicate (MacIntyre et al. 2001)

• Perceived competence

• Communication anxiety

Page 37: NIFLAR 3D world

Data sources

• Recorded interactions

• Pre & post oral tests

• Surveys (pre, mid and post)

• Interviews

Page 38: NIFLAR 3D world

Results participants’evaluation

• Interactions with pre-service native teachers:

- enhanced learning processes

- contributed to: self-confidence, fluency,

vocabulary, cultural awareness).

• The environments:

- effective for interaction

- strong preference for VWC or SL above other

SCMC tools (chat or audioconferencing).

• Interactions: relevant & fun.

• Tasks: motivating & useful.

Page 39: NIFLAR 3D world

Results: Positive impact on motivation

Willingness to communicate (McIntyre et al, 2001) measured

by repeated mid questionnaires;

Comparisons between experimental and control

groups reached significant values for:

• perceived competence in the target language,

• positive attitudes towards talking to native

speakers,

• and decrease of speaking anxiety.

Page 40: NIFLAR 3D world

Results: Significant impact on WTC

1 2 3 4 5 6 7

Week

2

3

4

5

Ave

rage

Ans

wer

VC VC VC

VC

VC

VC

VC

SL SL SL

SL

SL

SL

SL

C C C C C C C

Competence

1 2 3 4 5 6 7

Week

2

3

4

5

Ave

rage

Ans

wer

V

V V V V V V

S

S SS

SS

S

C C C C C C C

Like speaking to native speakers

1 2 3 4 5 6 7

Week

2

3

4

5

Ave

rage

Ans

wer

VV

VV

VV

V

SS

S

S

S

S

S

C C C C C C C

Perceived competence

Get nervous talking in the TL

5 point Lykard scale

Page 41: NIFLAR 3D world

Conclusions

Pedagogy as the clue for the added value:

• Adequate and balanced integration in the curriculum

• Effective tasks that trigger meaningful interactions in virtual encounters taking into consideration

– the learners’ their needs, styles,

– the affordances of the environment,

Synchronicity might turn out to be a problem: efficient organisation and good communication among partners is critical.

Page 42: NIFLAR 3D world

Would you like to know more about

the NIFLAR project?

Read about results in our publications&

Join us at

niflar.ning.com

www.niflar.eu

Thank you for your attention!!