Liberi: Using Video Games to Support Physical Activity and Social Connection for Youth with CP Nicholas Graham School of Computing Queen’s University With Darcy Fehlings, Hamilton Hernandez, Mallory Ketcheson, Shannon Knights, Dan Moran, Chad Richards, Adrian Schneider, Lauren Switzer, Virginia Wright, Zi Ye
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Nick Graham - Liberi: Using Video Games to Support Physical Activity and Social Connection for Youth with CP
Presentation from October 18, 2014 NeuroDevNet/GRAND workshop in Toronto, Ontario.
Nick Graham overviews successes and future directions for the development of the "Exergame" for youth with Cerebral Palsy, as a partnership between GRAND NCE and NeuroDevNet.
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Transcript
Liberi: Using Video Games to Support Physical Activity and Social Connection for Youth with CP
Nicholas GrahamSchool of ComputingQueen’s University
With Darcy Fehlings, Hamilton Hernandez, Mallory Ketcheson, Shannon Knights, Dan Moran, Chad Richards, Adrian Schneider, Lauren Switzer, Virginia Wright, Zi Ye
Physical Exercise
• Physical exercise is critical to general health and to muscular development
• Children with CP often don’t have easy opportunities for physical activity
• Our solution: Liberi Exergame
Active Video Games Lots of potential, but not designed around kids with CP
Active Video Games …and not necessarily so active
Liberi
• Pedal-to-play
• Supports moderate to vigorous levels of exercise
• Designed around abilities of children and youth with CP
• Played from home
• Play with friends over network
Liberi Exergaming for Kids with CP
Pedal to Play
7 of 8 children able to pedal unassisted at moderate-to-vigorous exercise levels
Social Interaction via Network
• People play from home, connected using standard internet
• Using voice-over-IP and headset, can talk with other players
• Social interaction an important part of motivation to play
Social Interaction via Network
• “Yay, I don’t have to play alone any more!”
• Played with others whenever others available to play with
• Played longer when there were others to play with
• Inclusive play
• Coaching
Designing Around Abilities
• Both boys and girls like fast-paced, action-oriented games
• Fast pace a good match for exergaming
• Would you work out to a Gregorian chant?
• Yet existing design guidelines for games for people with motor disabilities advocate slow-paced games
Action Games for Kids with CP
Designing around Abilities
• Manual ability
• Gross motor control
• Visual-motor integration
• Visual-spatial processing
Designing around Abilities
Rather than starting from what kids with CP can’t do, consider that they can play any sort of game, if it is designed specifically for their abilities
Dozo Quest Game
Gekku Race Game
Experience so Far
• In-home trial - 8 children at GMFCS level III - six weeks - asked to play 3 times/week for 30 minutes
• Achieved HR and playtime targets (190 minutes played per week on average, 77.6 minutes over THR per week on average).
• Interest held up over the six weeks (187 minutes played in last week vs 184 minutes in first week).
• Cardiovascular fitness: significant improvements in shuttle run test