IMPORTANT Read Before Using Keyboard! Congratulations on your purchase of the new GEM SK760/SK880 World Keyboard by Generalmusic. This instrument is equipped with cutting edge Flash ROM memory, so that your new keyboard can be permanently updated by disk with the latest operational advantages and new features. It is important that you follow the procedure below before using your instrument for the first time to ensure that the instrument functions properly. Check with your authorised Generalmusic dealer for exciting new features to load in your Flash ROM in the future. STEP 1 With the instrument turned OFF, insert the GEM SK760/SK880 Operating System Disk included in your materials packet into the disk drive. After you have inserted the disk, turn the instrument ON. STEP 2 You will see a message in the instrument display screen that says: Loading OS-DISK clears ALL MEMORY!! <Enter to Load/Escape to abort> Press ENTER and wait about 3 minutes for the new Operating System to load. When the new system has finished loading, you will see the following message in the instrument display screen: Loading Successful!! <Enter to continue> At this time, Press ENTER again and the instrument will proceed through the normal operating display screens. You can now Turn OFF the instrument in preparation for the final step listed below. IMPORTANT: REMOVE THE OPERATING SYSTEM DISK BE- FORE PROCEEDING TO THE FINAL STEP! FINAL STEP As you turn the instrument ON, KEEP ROTATING THE DIAL until the following message appears in your display screen: !!WARNING!! Dial on Power-Up Requests Memory Clear!! <Enter to clear/Escape to abort> Press ENTER. You have now completed the update process, and your WK6/WK8 World Keyboard has been permanently upgraded. Dial Location of Dial, Enter & Escape controls. Note: There may be a Battery Warning message when you initially turn on the instrument. This message will not appear after the instrument has been plugged in and turned ON for a few hours. During this time, the internal battery that holds new information in memory will recharge. For now, just press ENTER or ESCAPE to continue on if the message appears when you power-up the instrument. 271219 ENTER TEMPO / DATA ESCAPE
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IMPORTANTRead Before Using Keyboard!
Congratulations on your purchase of the new GEM SK760/SK880 World Keyboard byGeneralmusic. This instrument is equipped with cutting edge Flash ROM memory, so thatyour new keyboard can be permanently updated by disk with the latest operational advantagesand new features. It is important that you follow the procedure below before using yourinstrument for the first time to ensure that the instrument functions properly. Check withyour authorised Generalmusic dealer for exciting new features to load in your Flash ROM inthe future.
STEP 1 With the instrument turned OFF, insert the GEM SK760/SK880Operating System Disk included in your materials packet into the diskdrive. After you have inserted the disk, turn the instrument ON.
STEP 2 You will see a message in the instrument display screen that says:Loading OS-DISK clears ALL MEMORY!! <Enter to Load/Escape toabort>
Press ENTER and wait about 3 minutes for the new Operating Systemto load. When the new system has finished loading, you will see thefollowing message in the instrument display screen:Loading Successful!! <Enter to continue>At this time, Press ENTER again and the instrument will proceedthrough the normal operating display screens. You can now TurnOFF the instrument in preparation for the final step listed below.IMPORTANT: REMOVE THE OPERATING SYSTEM DISK BE-FORE PROCEEDING TO THE FINAL STEP!
FINAL STEP As you turn the instrument ON, KEEP ROTATING THE DIAL untilthe following message appears in your display screen:!!WARNING!! Dial on Power-Up Requests Memory Clear!!<Enter to clear/Escape to abort>
Press ENTER. You have now completed the update process, and yourWK6/WK8 World Keyboard has been permanently upgraded.
Dial Location of Dial, Enter & Escape controls.
Note: There may be a Battery Warning message when you initially turn on the instrument.This message will not appear after the instrument has been plugged in and turned ON for afew hours. During this time, the internal battery that holds new information in memorywill recharge. For now, just press ENTER or ESCAPE to continue on if the message appearswhen you power-up the instrument.
271219
ENTER TEMPO / DATA
ESCAPE
Cod. 271219English
Owner’s manual
CAUTIONRISK OF ELECTRIC SHOCK
DO NOT OPEN
The lightning flash with arrowhead symbol, within anequilateral triangle, is intended to alert the user to thepresence of uninsulated “dangerous voltage” within theproduct’s enclosure that may be of sufficient magnitudeto constitute a risk of electric shock to persons.
The exclamation mark within an equilateral triangle isintended to alert the user to the presence of importantoperating and maintenance (servicing) instructions in theliterature accompanying the product.
CAUTION: TO REDUCE THE RISK OF ELECTRICSHOCK, DO NOT REMOVE COVER (OR BACK). NOUSER-SERVICEABLE PARTS INSIDE. REFERSERVICING TO QUALIFIED SERVICE PERSONNEL.
IMPORTANT SAFETY INSTRUCTIONSINSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK OR INJURY TO PERSONS
1. Read all the instructions (Safety, Installation and FCC if applicable) before using the product.2. Do not use this product near water (example, near a swimming pool, spa, tub, sink or wet basement) and do not expose to
rain.3. This product should be used only with a cart or stand that is recommended by the manufacturer, or should be used with the
components supplied. If this product requires assembly before being played, take special care to follow the assemblyinstructions found at the back of the manual.
4. This product, whether alone or in combination with an amplifier and headphones or speakers, may be capable of producingsound levels that could cause permanent hearing loss. Do not operate for long periods of time at a high volume level or at alevel that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist.
5. WARNING : Do not place this product or any other objects on the power cord, or place it in a position where one could walkon, trip over or roll anything over power or connecting cords of any kind.
6. This product should be located so that its location does not interfere with its proper ventilation.7. This product should be located away from heat sources such as radiators, heat registers, or other products that produce heat.8. This product should be connected to a power supply only of the type described in the operating instructions or as marked on
the product.9. This product may be equipped with a polarised line plug (one blade wider than the other). This is a safety feature. If you are
unable to insert the plug into the wall outlet, contact an electrician to replace your obsolete outlet. Do not defeat the safetypurpose of the plug.
10. The power supply cord of the product should be unplugged from the outlet when left unused for long periods of time.11. Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings.12. This product should be serviced by qualified service personnel when:
a) the power supply cord or the plug has been damaged; orb) objects have fallen, or liquid has been spilled into the product; orc) the product has been exposed to rain; ord) the product does not appear to operate normally or exhibits marked changes in performance; ore) the product has been dropped, or the enclosure damaged.
13. Do not attempt to service the product beyond that described in the user-maintenance instructions. All servicing should bereferred to qualified service personnel.
14. Some products may have benches and/or accessory mounting fixtures that are either supplied as part of the product or asoptional accessories. Please ensure that benches are correctly assembled and stable and any optional fixtures (whereapplicable) are well secured before use.
15. Electromagnetic Interference (RFI) This electronic product utilises digital sample wave processing technology (S.W.P.) thatmay adversely affect radio/TV reception. Read the FCC note on the inside back cover of the owner’s manual for additionalinformation.
SAVE THESE INSTRUCTIONS
The information in this publication has been carefully prepared and checked. The manufacturers however decline all liability foreventual errors. All rights are reserved. This publication may not be copied, photocopied or reproduced in part or in whole without priorwritten consent from Generalmusic S.p.A. Generalmusic reserves the right to apply any aesthetic, design or function modificationsit considers necessary to any of its products without prior notice. Generalmusic declines all liability for damage to property or personsresulting from improper use of the instrument.Make sure that all internal electronic options are installed by an authorized Generalmusic service technician. Check with an authorizedGeneralmusic dealer for information on the closest service center.
Products and brand names that are referred to in this publication (AKAI, Apple, IBM,Jaz, Kurzweil, Macintosh, Microsoft, MS-DOS,Sample Vision, Windows, Zip) may either be trademarks and/or registered trademarks of their respective owners. The Publisher/s andAuthor/s make no claim to these trademarks.
1 • The SK760/880 playing modes 2. 2Style/RealTime mode 2. 2Song mode 2. 2
2 • Play the SK760/880 keyboard sounds (Style/RealTime mode) 2. 3Full keyboard mode 2. 3Upper/Lower keyboard mode 2. 4Multi keyboard mode 2. 7Adjust the overall volume of the instrument 2. 8
3 • Adjusting the volume of the real time sounds 2. 8Adjust the sound volumes separately (balancing) 2. 8
4 • General transposition 2. 9Transpose the instrument up or down 2. 9Transposing tracks by octaves 2. 10Play the Programmable Pads 2. 11Play with headphones 2. 11Play with the pedals 2. 12Play with the Wheels 2. 12
5 • Listen to the Demo Songs 2. 136 • The Performances 2. 15
Select and play the Performances 2. 15
7 • Selecting the SK Sounds 2. 17About the SK Sounds 2. 17Select and play the Bank 1 Sounds (GM) 2. 17Select and play sound variations (Bank 2, 3, ..... etc..) 2. 19Using the Keypad to Select a Sound 2. 20The SOLO button - Isolate a single sound from the rest 2. 21
8 • Display Hold 2. 22Hold the display during selection procedures 2. 22
9 • The Styles 2. 23About the SK Styles 2. 23Play with the Styles 2. 24About the accompaniment tracks 2. 26Start a Style with Key Start 2. 27Start a Style with Tap Tempo 2. 28Start and stop a Style with Fade In/Out 2. 28The functions of the Styles 2. 29Select a Style Performance 2. 29Select a Style without changing the keyboard sounds 2. 31
10 • Arrange Mode and the chord recognition modes 2. 32Selecting the Arrange Mode options 2. 33Changing the split point 2. 34
11 • The Digital Signal Processor (DSP) 2. 35Change the effect assigned to a Performance 2. 35Play with Effects or bypass them 2. 37
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ii Contents
12 • Store Performance 2. 38Save to the current Performance 2. 38Save to a different Performance 2. 39Restoring the original Performance settings 2. 41
13 • Load and play back the supplied Demo Song 2. 42Load the Demo Song 2. 42Playback the Demo Song 2. 44
14 • Preload 2. 46Play all the Songs or MidiFiles present on a disk 2. 46
15 • Multimedia 2. 48Display Song lyrics 2. 48
16 • Record a Song (Quick rec.) 2. 50Play along with your recorded Song 2. 53Play Songs using Jukebox 2. 54
17 • Save your programmed data to disk 2. 55The Save procedure 2. 55Restoring the Songs memory 2. 58
Chapter 17 • Edit General 17. 1General Controls 17. 2Tuning/Scale 17. 2Pedalboard / Computer 17. 4Date & Time 17. 5Display controls 17. 6Mic/Line Input 17. 6The Edit General Main Menu Options 17. 9
APPENDIXROM Sound tables A. 2Drumkit tables A. 10ROM Style tables A. 30Performance tables A. 32Effects tables A. 32Wavetables A. 33MIDI Implementation chart A. 36/37Recongnized Control Changer messages A. 38System Exclusive Implementation A. 39Index (alphabetical) A. 59
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Introduction i
IntroductionThank you for purchasing the GEM SK760/SK880 World Keyboard by Generalmusic.
The SK760/SK880 is a multimedia keyboard workstation which offers several ways of interfacing withthe instrument. With the optional A/V card, a musician can connect his instrument to the SK760/880,mix his sounds with those of the workstation (complete with effects processing!) and follow a musicscore which can be projected on a monitor connected to the instrument’s video outputs. At the sametime a group of singers can follow the lyrics projected on the monitor (television or other video projectiondevice) by the SK760/880 video interface.
TWO VERSIONS OF A POWERFUL WORKSTATIONThe SK Series World Keyboard is produced in two versions: the SK760 standard and the SK760 Pow-er Station , the SK880 standard and the SK880 Power Station . All two versions incorporate a Flash-ROM memory which allows the instruments to be up-dated by disk with the latest operational advantag-es and new functions.
The basic Operating System, which features an advanced Edit Sound function and the Sample Trans-lator, is common to all three versions. The SK760/880 Power Station is supplied with a factory-fittedHard Disk containing a vast library of Songs and User Styles. SK760/880 model is also predisposed fora SCSI port which can be installed via an optional Generalmusic SCSI kit.
The Standard model can be fitted with optional kits for Power Station and Mega Station facilities, and allmodels can be fitted with the SCSI port.
HOW TO USE THE OWNER’S MANUALTo ensure long, trouble-free operation, please read this manual carefully. The Owner’s Manual is sup-plied as a 3-ring binder with instructions inserted inside.
First, read the Quick Guide chapter while operating the SK760/880 which explains the functions ofeach button and the display. This will help you understand the basic operation of the instrument. Graphicalillustrations are included for a better understanding of the instrument.
Once you are acquainted with the instrument’s basic functions, use the Reference Guide to discover allthe potentials of your SK760/SK880 World Keyboard.
At the end of the manual is the Appendix containing various tables, MIDI information and an index.
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ii Introduction
FEATURES OF THE WK6 & WK8• Polyphony/multitimbral capabilities
Maximum polyphony: 64 voices. Multitimbric-ity: 16 parts (Style/RealTime modes) or 32parts (Song mode). Each part is assigned toa track. In Style/RealTime mode 8 tracks areassigned to the keyboard and the other 8 tothe auto-accompaniment section.
• Sound generationBased on sampled waveforms (Wave), modi-fied by programmable digital filters (DCF, Dig-itally Controlled Filters). Waves are assignedsingularly or in pairs to up to a maximum of 3Layers, to obtain Sounds consisting of a max-imum of 6 Waves per voice.
• ROM-SoundsROM (permanent memory) contains up to 16megabytes of samples which are the sourceof over 1,000 ROM-Sounds.
• RAM-SoundsYou can load disk-based RAM-Sounds basedon samples contained in ROM. RAM Soundscan be supplied by Generalmusic, by third par-ties, or can be created by the user with thesound editor program. Sounds can be loadedfrom SK760/880, WK6/8, WK4, SK, PS andWX/SX Series disks.
• Edit Perf-Sound/Sound PatchThe “Edit Perf Sound” and “Edit Sound Patch”functions permits quick modification of Soundsand Drumkits to produce “Performance-Sounds”. The modifications are stored in Per-formance tracks to allow Songs, Styles orReal-Performances to load the correct sounds.
• Sound EditSK760/880 features and advanced, powerfuland highly flexible Sound Edit section thattakes you deep into the heart of sound syn-thesis at its very best. You can shape enve-lopes, control Waveforms and open and closefilters with the help of high definition graphicalrepresentations projected on the display. TheSound Edit also features the Sample Transla-tor, an incoporated Waveform creating pro-gram which allows you to create new Sounds
starting from disk-based samples or data re-ceived via MIDI.
• Volatile Sample RAM (optional)It is possible to install up to 32 megabytes ofadditional Sample-RAM via standard 30 pincomputer SIMMs (single in-line Memory Mod-ules) obtainable from most computer outlets.
• Digital Effects ProcessorFour Digital Effects Processors, controlled inreal time, enrich the sound with effects (reverbsand modulations). A flexible matrix allows dif-ferent effects to be assigned to every track.
• SequencerThe 32 track, 250 event/16 Song sequencerhas a Microscope function (microscopic edit)and Score facility (to display Score, chords andLyrics). The QuickRec recording method al-lows the rapid recording of Songs by using ex-isting Styles.
• Jukebox & PreloadThe Jukebox function allows you to chain theSongs in memory and play them one after theother with a single command. The Preloadfunction allows you to create a list of disk-based Songs or MIDI Files and play them allby means of a single command, without firstloading all data in memory.
• Automatic accompanimentThe internal ROM Styles provide automaticmusical accompaniments, consisting of 8tracks. Every Style has 4 Variations. Up to32 disk based Styles (User programmable) canbe loaded and automatically stored in the bat-tery backed system memory. Each Style canalso be automatically reconfigured by meansof up to 8 associated Style Performances.
• Disk driveData can be stored on 3.5" HD floppy disks, inSK760/880 expanded format (1.6 megabyte),standard MS-DOS (1.44 megabyte) or Atari ST/Falcon format (720 Kb). SK760/880 is able toinitialize disks for every format. It is possible toload RAM-Sounds, Styles and Songs fromSK760/880, WX2, SX2 floppy disks. If Sam-ple-RAM is present, it is also possible to load
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Introduction iii
new samples from disk (as RAM -Sounds).MS-DOS compatibility permits MIDI file ex-change with other instruments and computers.
• Hard diskSK760/880 (Power Station) can be fitted witha 2.5” IDE or E-IDE internal hard disk (max. 2Gigabytes). The standard model can be up-graded with the optional Generalmusic HardDisk installation kit, available from authorizedGeneralmusic stores and should be installedby a qualified service technician. A compati-ble IDE hard drive can be purchased from mostcomputer outlets.
• Score viewThe display can show the score, the lyrics andchord symbols of a song. It is also possible toconnect SK760/880 to a video system (moni-tor, domestic TV, closed circuit video) bymeans of the Generalmusic Audio/Video card(optional) to display score and lyrics on a tele-vision (or other external video device). Lyricscan be projected onto a monitor during a per-formance to allow others to sing with the play-er.
• Audio/Video card with Vocal ProcessorThe optional Audio/Video card installation kitoffers the possibility of processing Mic/Line sig-nals with the instrument’s internal Effects Proc-essor, of projecting Song lyrics onto an exter-nal video device (TV, monitor, etc.), and in-cludes the Vocal Processor function to addvocal harmonies to your performance.
• Advanced MIDI operation & SystemExclusiveSK760/880 has two independent MIDI circuits(A and B), offering up to 32 MIDI channels, withMIDI-merge and MIDI-thru functions and Sys-tem Exclusive communcation.
• Direct connection with a computerThe Computer jack permits the connection ofcomputers not fitted with a MIDI interface toSK760/880 via a single serial cable.
• SCSI port (optional)For off-line storage, SK760/880 can be fittedwith a SCSI port, so you can store files on an
external storage device connected via theSCSI port (ZIP™, JAZ™, Hard Disks, etc.).This also makes it possible to load files from aCD-ROM drive. A SCSI port can be installedin all models by means of Generalmusic’s op-tional SCSI installation kit, available from allauthorised Generalmusic outlets. Installationshould only be carried out by authorised Gen-eralmusic service centres. The WK8 leavesthe factory predisposed for the SCSI port foreasy installation.
• Multitasking operating modeThe Multitasking operating system allows youto execute several operations simultaneous-ly, such as modifying sounds while a song isplaying, loading a song during song play, for-matting a disk while playing.
• Up-dateable operating system (OS)Since the operating system resides in a flash-ROM, it is possible to load updates from flop-py disk. Operating system updates can addnew functions to the instrument.
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iv Introduction
IMPORTANT PRELIMINARY NOTESObserve these important preliminary notes before using your instrument:
AVOID PLACING DISKS NEAR MAGNETS - Do not place floppy disks on top of speakers, near magnets, tele-phones, or other sources of electromagnetic fields. The disk contents could be damaged.=
MODELS WITH OPTIONAL HARD DISK INSTALLED- the hard disk may appear to operate rather slowly the firsttime you open its directory. This is caused by operations relating to the organization of the internal data and testson the integrity of the device. The delay is eliminated on all successive hard disk access operations. You may alsofind that the Hard Disk is write protected - this is merely a precautionary measure to avoid accidental erasure of anyfactory-loaded files. The protection is removed in the Disk Utility page.
UP-DATEABLE OPERATING SYSTEM - A disk containing the operating system is supplied with the instrument.The disk can contain a more recent version of the operating system than the one contained in the instrument’sFlash ROM.
To load the operating system contained on the floppy disk:
(1) turn off the instrument, (2) insert the floppy disk in the drive, (3) turn on the instrument, (4) When the message«Loading OS-disk clears all memory!! ENTER to load, ESCAPE to abort» appears, press ENTER to start the OSupdate, (5) wait while the operating system is being loaded, (6) when the message «Loading successful (Enter tocontinue)» is displayed, press ENTER. After completing this process, proceed with the power-up reset that followsbelow to insure proper operation.
RESETTING AT POWER UP - If the data contained in the instrument’s memory has been damaged, either bybeing exposed to the effects of a strong magnetic field, or other unknown reason, the instrument may not operateproperly. The remedy is a power-up reset:
(1) Turn on the instrument while simultaneously pressing the POWER switch and rotating the DIAL, (2) when themessage «!!WARNING!! Dial on Power-Up Requests MEMORY CLEAR !! < ENTER to CLEAR / ESCAPE toabort>» appears, press ENTER to clear the MEMORY.
1
+TEMPO / DATA
2 !!WARNING!! Dial on Power-UpRequests MEMORY CLEAR !!< ENTER to CLEAR / ESCAPE to abort >
ENTER
ESCAPE
Important information
1. The SK760/880 should contain the following items from the factory:a) Instrument;b) 2 Floppy disks (1 Operating System (OS)-Disk, 1 Demo disk);c) Owner’s manual (shrink-wrap pack with 3-ring binder).
2. When contacting your retailer or authorized Generalmusic technical assistance centre, always providethe model name and serial number of your instrument (found on the identification plate).
3. Generalmusic on Internet:http://www.generalmusic.com
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Introduction v
SOME USEFUL INFORMATION BEFORE STARTING
The rechargeable battery
The SK760/880 conserves the data in RAM after turning off, thanks to a rechargeable battery. Thebattery is recharged while the instrument is turned on (not just plugged in!).
When the instrument is turned off, if the battery is at maximum charge level, the data in RAM is con-served for about two weeks. The charge of the battery increases by one day for every hour the instru-ment is left on, until the maximum level is reached. If the battery discharges, leave the instrument on forat least 15 hours to recharge it completely.
To increase the efficiency of the rechargeable battery, repeat the complete recharging operation at leastonce a month. In most cases, normal use of the SK760/880 will keep the battery charged.
Stored after turning off Not stored after turning off
Programmable Performances
Modified Style-Performances
User Styles (User buttons)
Songs
Setup (general settings)
RAM-Sounds (based on samples in ROM)
RAM -Sounds (based on samples in Backed S-RAM) RAM -Sounds (based on samples in Volatile S-RAM)
Samples in Backed S-RAM Samples in Volatile S-RAM
The status of the following buttons also remain memorized: ARRANGE ON/OFF, ARRANGE MEMORY,LOWER MEMORY, TEMPO LOCK, MIXER LOCK, BASS TO LOWEST and the ARRANGE MODEsettings.
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vi Introduction
RAM RESETIf you want to recall the factory settings, you canreset the backed RAM.
1. Press GENERAL in the EDIT section to enterthe “Edit General” menu.
2. Press the soft button F4 to select the “Restoreall” command. The following dialogue windowis displayed.
3. Press ENTER to confirm the initialization, orESCAPE to cancel the procedure. If the pro-cedure is confirmed, the instrument can beplayed after few seconds.
Battery discharged message
If the instrument has been left turned off for along period of time, the battery will slowly dis-charge.
When the battery discharges completely, it caus-es the total loss of all user programmed data.
If the battery has lost its charge completely, turn-ing the instrument on will show the followingmessage:
The message cancels automatically after 2/3seconds.
After the message cancels, be sure to save all ofyour edited work to disk until after the battery hassufficiently charged.
Leave the instrument on for a few hours to re-charge the battery. One hour of charge time cor-responds to approximately one day of use - thebattery charge remains active for approximately15 days of non-use.
If you foresee leaving the instrument turned offfor a long period of time, be sure to save all user-programmed data to disk to safeguard your dataagainst automatic erasure due to battery dis-charge.
QuickGuide• 1 Layout & Display
• 2 User Guide
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User Guide
GENERAL SAFETY INSTRUCTIONSPower source
• Be sure that your local AC mains voltage matches the voltage specified on the name plate beforeconnecting to the mains.
• DC power cannot be used to power this instrument.
• If the instrument is to remain unused for long periods of time, remove the power cord from its walloutlet. For safety purposes, remove the power cord in cases of storms with lightning.
Handling the power cord
• Never touch the power cord or its plug with wet hands.
• Never pull on the cord to remove it from the wall socket, always pull the plug.
• Never forcibly bend the power cord.
• If the power cord is scarred, cut or broken, or has a bad contact, it will be a potential fire hazard orsource of serious electric shock. NEVER use a damaged power cord; have it replaced by a qualifiedtechnician.
If water (or other liquid) gets into the instrument
• Do not allow liquids to penetrate the instrument. Do not place containers of liquids on the instru-ment. If water or liquids penetrate the instrument, remove the power cord from the wall socket atonce, and contact the store where the unit was purchased.
• As a general precaution, never open the unit and touch or tamper with the internal circuitry.If the instrument plays in an abnormal way
• Turn off the power immediately, remove the power cord from the mains outlet and contact the storewhere it was purchased.
• Discontinue using the unit at once. Failure to do so may result in additional damage or otherunexpected damage or accident.
Important notes
• Do not place heavy objects on the instrument and avoid leaning on it.
• Before turning on the instrument, be sure to set the volume to a reasonable level (master volumeslider at about two thirds of the course).
• Before connecting your instrument to other devices, always remember to turn off the power to allunits; this will help to prevent damage or malfunction.
General user maintenance
• Clean the outer surface of your instrument using a soft, clean, slightly damp cloth and polish with asoft, dry cloth.
• Never use industrial cleaners, detergents, abrasive cleansers, waxes, solvents or polishes as theymay damage the instrument finish.
• Always turn off the power supply after use and never turn the unit on and off repeatedly in quicksuccession as this places an undue load on the electronic components.
12. Keyboard (SK760: E1-A7, SK880: C0-C8) -responds to note messages transmitted toMIDI IN for all notes from C–1 - G9 (notesnumbers 0 - 127). Using the Transpose func-tion, the entire range C–1 - G9 can be cov-ered on the keyboard.
13. Alphanumeric configuration - each note cor-responds to a letter or number for use in namewriting situations.
14. Fade In/Out, Var 1, Var 2, Var 3, Var 4, Fill <,Fill ><, Fill >.
15. Style Groups.
16. Start/Stop, Intro, Key Start, Ending.
17. Style Lock, Performance Groups, Style P.
18. Enter, Escape, Tempo/Data Dial.
19. Directional buttons (cursor arrows).
20. Pad 1, Pad 2, Pad 3, Pad 4.
21. Octave –/+, Transpose b/#.
FRONT LAYOUT1. Sliders (M.Vol, Mic/Line, Drum, Bass, Acc1/
CAPS SPACE DELETE AI/O B C D E F G H I J K L M N O P Q R1 2 S T U3 4 5V W X 6 Y 7 Z , 8 9 0. '
CONTRAST
8
21
1•2 User Guide
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REAR PANEL (CONNECTIONS)1. SCSI port (optional).
2. Pedals : Damper, 1, 2, Volume.
3. Pedalboard port .
4. Computer port (serial connector for directcomputer conection (Apple Macintosh or IBMPC and compatibles).
5. MIDI interface : (MIDI IN A/B, MIDI THRU A/B, MIDI OUT A/B).
6. Video RGB, SVHS : RGB (Video output inRGB/Composite Video standard), SVHS (Vid-eo output in SVHS/Composite Video stand-ard). Both outputs are operational only withthe Audio/Video Interface (optional). Modelsnot fitted with the A/V Interface leave the fac-tory with an adhesive applied below these
outputs saying “NO VIDEO INTERFACE IN-STALLED”.
7. Output : (Left, Right, 1, 2). For Mono repro-duction, use either the RIGHT or LEFT jack.The auxiliary outputs emit “dry” sounds (i.e.with no effects).
8. Mic/Line In : 1, 2, Gain 2/1 (audio inputs forMicrophone or Line signals and twin gaincontrol for the input signals). The optional A/V board is required for most external process-ing applications (optional for WK6 standardand Power Station models).
9. Power On/Off Switch.10. Mains socket : Insert the supplied power
cord into this socket.
1 54 6 72 98
DAMPER 2 1
PEDAL
VOLUME PEDALB. COMPUTER THRU B IN BOUT B IN AOUT ATHRU A
MIDISCSI PORT
MIC / LINE IN
2 1 2121RIGHTLEFT
OUTPUT
RGBS-VHS
VIDEO
1 532
6 7 108
3
4
DAMPER 2 1
PEDAL
VOLUME PEDALB. COMPUTER THRU B IN BOUT B IN AOUT ATHRU A
MIDI
MIC / LINE IN
2 1 2121RIGHTLEFT
OUTPUT
RGBS-VHS
VIDEOSCSI PORT
10
9
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Display 1•3
THE DISPLAYThe SK760/880 display is the principal user interface which communicates the status of the instrumentat all times.
TRACK SCROLL
A
B
C
D
E
F
G
H F8
F7
F6
F5
F4
F3
F2
F1
SOFT BUTTONS A … H SOFT BUTTONS F1 … F8
TRACK SCROLL BUTTONS PAGE (MENU) SCROLL BUTTONS
ENTER TEMPO / DATA
ESCAPE
EFFECTS MIDI MIXER
EDIT / NUMBER
CNT / PADS TRACKS SOUND
ST. / SONG SYNTH GENERAL
DEMO PRELOAD DISK
H. D.
1 2 3
4 5 6
7 8 9
0 +_
NEGATIVE HIGHLIGHTCURSOR
EDIT/NUMBERSECTIONENABLED FORNUMERIC ENTRYWHEN THEKEYPAD LEDIS ON
ENTER/ESCAPEAND DIAL
CURSORARROWS
OLD KEY PAD
NAVIGATION, DATA ENTRY, CONFIRMA-TION/CANCELLATIONThe principal navigating controls are the CUR-SOR ARROWS (directional arrows) and the prin-cipal Data entry device is the DIAL. Secondarynavigating devices are the SOFT BUTTONS onthe left and right of the display, and the TRACKSCROLL and PAGE (MENU) SCROLL buttonsabove the Soft buttons. A secondary data entrydevice is the numeric keypad (the EDIT/NUM-BER section), which enters absolute numberswhen the KEYPAD LED is on.
The display’s cursor is a negative highlight zonewhich can be moved by means of the cursor but-tons. The selected parameter can be modifiedwith the DIAL or NUMERIC KEYPAD. Confirma-tion or cancellation of an operation within the dis-play is with the ENTER or ESCAPE buttons.
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1•4 User Guide
ALPHANUMERIC ENTRYIn name writing situations (Performance name, Song name, etc.), the keyboard activates as a source ofalphanumerical data where each note of the central zone of the keyboard corresponds to a letter, sym-bol or number. Use the / cursor buttons or the DIAL to navigate within the active name writing zone.
ALPHANUMERIC CONFIGURATION IN NAME-WRITING MODE
The following example shows how to modify aPerformance name:
1. Press the STORE PERFORMANCE button.An entry zone appears showing the status ofthe current Performance:
2. Press the Soft buttons F7 or F8 to activatethe “Change name...” function. A secondentry zone appears where a name can beinserted. The current name appears selected(shown in negative highlight).
3. To completely cancel the selected name, in-sert the first character. To change one ormore characters only, move the flashing cur-sor with the cursor buttons.
4. Insert the desired characters using the key-board. Each note corresponds to a charac-ter, processing command or number.
Two options appear below the name (“CapsOn/Caps Off” and “Insert/Overwrite”) whichcan be enabled or disabled with notes D2 andD#2 respectively.
The notes on the extreme left of the keyboardzone provide word processing functions:
5. Move back with the cursor button and cor-rect wrong characters. In Overwrite mode,the inserted characters substitute the se-lected characters (in negative highlight).
6. Press ENTER to confirm and to close theactive zone, or press ESCAPE to cancel andclose the window.
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Display 1•5
THE DEFAULT DISPLAY: “SOUND VIEW” PAGEThis type of page shows the Sounds assigned to the tracks. «Sound View » is the default viewing mode.A typical Sound View page appears in Style/RealTime mode (other Sound View pages showing slightvariations appear in Song mode and Style and Song recording modes).
a b c
e f g
h
d
a. Track status icons . Select the tracks with the Soft buttons A...H or with the cursor buttons / .b. Sound names . The name of the Group to which the Sound belongs appears close to the Sound
name, or (in order) the ProgramChange, BankSelect MSB, BankSelect LSB numbers. Tracks whichare not assigned to internal sounds show a string of dashes (------) instead of the Sound name.
If the track has been modified with «Edit Perf Sound», the symbol appears after the Sound name.c. Menu or Function list . Contains options which can be selected with the Soft buttons F1...F8. In
Style/RealTime mode the soft buttons are coupled (F1/F2, F3/F4, F5/F6, F7/F8) and the menushows the options to select:• the track status (Full, Upp/Low, Multi).• the Split Point. The keyboard area below the split point corresponds to the chord recognition zonefor the automatic accompaniment.
d. Status bar showing general information.e. Style and Performance name (Performance or Style-Performance, depending on whether SIN-
GLE TOUCH PLAY is on or off). Song mode: Song and Song-Performance name.A Performance that has been modified but not saved with STORE PERFORMANCE is identified bythe symbol [‘]. A ROM Style with a modified Style-Performance is identified by the symbol [*].
f. Tempo (varied with the DIAL).g. Locator (measure and beat counter). In Style mode this parameter monitors the Style pattern (riff).h. Chord - the current recognized Chord symbol.
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1•6 User Guide
THE DISPLAY’S EDIT STATUS IDENTIFICATION ICONSEvery edit environment has a relative icon:
Edit Effects Edit MIDI
Edit Mixer Edit Controllers/Pads
Edit Tracks Edit Perf Sound/Drumkit
Edit Style/Song Edit General
Edit Disk / Preload Edit Sound
TRACKS, PERFORMANCES AND THE TRACK STATUS ICONSA Track is the smallest part of a Performance and in normal playing conditions, the display shows from4 to 8 tracks of the current Performance.
A Performance is a configuration of several tracks, so that different Sounds can be combined to play atthe same time. The Sound name and its ProgramChange and BankSelect numbers or the relativeGroup name appears on the main display.
Style-Performances and Programmable Performances have a maximum of 16 tracks (8 tracks for thekeyboard and 8 engaged by the sequencer for the arrangements). A Song-Performance can contain upto 32 tracks.
Sometimes, a track is not assigned to a SK760/880 Sound, but it controls an expander connected to theMIDI OUT. In this case, “MIDI” is shown as well as ProgramChange and BankSelect numbers (MSB-LSB) on the main display when SK760/880 is set to Multi mode. In Full or Upper/Lower modes only theSound Bank name appears, the ProgramChange and Bank Select numbers are not shown.
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Display 1•7
Most of the operating modes display the tracks and their status icons are shown on the left part of thedisplay.
The status of a track can be shown in four different ways:
in key-play if it can be played on the keyboard;
in mute if the track is temporarily deactivated;
in record if the track is in a record pending status;
in seq-play if the track contains recorded notes.
Each status is identified by an icon which appears in the track status column. You can change the trackstatus by repeatedly pressing the corresponding soft button. For example, in RealTime mode, you cantoggle between the “mute” and “play” status by pressing the corresponding soft button repeatedly.
THE TRACK ICONS«key-play» icon (keyboard play)
The track can be played on the keyboardin Real Time.
«mute» icon
The track is temporarily deactivated, evenif it is connected to the keyboard. Thetrack does not receive or transmit MIDI.
«seq-play» icon (sequencer-play)
The track contains notes – i.e. it is engagedby a Song or Style accompaniment track.In either case, this type of track cannot playin real time on the keyboard, unless it isset to key-play. This track cannot receivedata at MIDI IN.
«mute» icon (track with note)
The track is temporarily deactivated.
«record» icon
The track is in a recording status.
The MIDI status of the tracks is also be identifiedby a status icon.
«MIDI-receive/transmit» icon
The track can receive (IN) and transmit(OUT).
«MIDI-receive» icon
The track receives MIDI messages (IN),but does not transmit them (OUT).
«MIDI-transmit» icon
The track does not receive MIDI mes-sages (IN), but transmits them (OUT).
The Track and MIDI status Icons are usually com-bined together to allow you to control the overalltrack status, both for playing, muting, recordingin real time and in MIDI setups.
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1•8 User Guide
DIALOG WINDOWSSeveral types of dialog window exist; generally an option requires selection or one or more parametersrequire modifications and confirmation with ENTER or a soft button. Some examples follow.
Select one of the options with the cursor buttons.Press ENTER to confirm or press ESCAPE to cancel the modifications.
ENTER and ESCAPE close the dialog windows.
Select the parameter which has to be modified with the cursor.Modify the value with the DIAL or numeric keypad.
Press ENTER to confirm or press ESCAPE to cancel the modifications.
Press the soft button corresponding to the option required.
WARNINGSThese are similar to the dialog windows, but they do not display options to select. They communicatespecific messages to the user (wrong operations, information on the current operation, etc.).
Press F5, ENTER or ESCAPE to close the warning.
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User Guide 2•1
Chapter 2 • User Guide
POWER UP
1. Be sure that the power switch on the rear panelis in the “OFF” position.
2. Connect the power cord to the rear panel mainssocket and insert the other end of the power cordinto a suitable grounded wall outlet.
3. Connect the audio cablesConnect the stereo audio outputs (Left, Right)to your amp. system (mixer, powered speak-ers, etc.) using audio cables with standard 1/4” jacks. Use RCA jacks to connect to do-mestic stereo units. For mono reproduction,connect to either the Left or Right jack.
4. Press the power switch to turn on SK760/880.After a few seconds the instrument sets tothe default situation.
The power up display shows a single sound(Piano 1) active.
5. Play on the keyboard and you will hear the Pi-ano 1 sound play across the full keyboard.If necessary, regulate the display contrast withthe DISPLAY CONTRAST panel knob on theright of the display.
Different viewing angles may require an ad-justment of the contrast.
The display reaches its maximum brightnessa few minutes after turning on.
1
2
4
5
CONTRAST
ENTER
TEMPO / DATA
ESCAPE
TRANSPOSE
OCTAVE
b
#
_
+
PAD 4
PAD 3
PAD 2
PAD 1
SOUND GROUP STRINGS
BRASS
ENSEMBSFX
PERC.
ETHNIC
BASS
SYN. FIX
SYN. PAD
SYN. LD
GUITAR
ORGAN
CHROM.
PIPE
REED
PIANO
SEQUENCER SCORE
SONG
STOP
PLAY
RECORD
ST. / SONG
STYLE
REAL TIME
EFFECTS
MIDI
MIXER
EDIT / NUMBER
CNT / PADST. S
PLIT
SOUND
ST. / SONG
OPTION
GENERAL
DEMO
PRELOAD
DISK H. D.
1
2
3
4
5
6
7
8
9
0
+
_UNDO
HELP
D. HOLDKEY HOLD
TRACK SCROLL
A B
C D
E F
G H
F8
F7F6
F5F4
F3F2
F1
PERFORMANCE GROUP
ST. LOCK
1
2
3
4
5
6
7
8
SONG P.
INTRO
KEY START
ENDING
START / STOP
USER. 2
USER. 4
USER. 3
USER. 1
DANCE. 2
DANCE. 1
LATIN. 2
LATIN. 1
TRAD. 2
TRAD. 1
FUNK
ROCK
16.BEAT
8. BEAT
US. TRAD
JAZZ
STYLE GROUPS
FILL
FILL
FILL
VAR. 4
VAR. 3
VAR. 2
VAR. 1
FADE I / O
TAP TEMPO
ARRANGE
ON / OFF
ARRANGE
MEMORY
LOWER
MEMORY
TEMPO
LOCK
MIXER
LOCK
BASS TO
LOWEST
HARMONY
ON / OFF
ARRANGE
MODE
EFFECTS
BYPASS
SINGLE
TCH. PLAY
SOLO
STORE
PERF.
M.VOL
MIC/LINE
DRUMS
BASS
ACC. 1/3ACC. 4/6
LOWER.1
LOWER.2
UPPER.2
UPPER.1
MAX
MIN
A
B
C
D
E
F
G
H
CAPS
SPACE
DELETE
A
I/O
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
1
2S
T
U
3
4
5
V
W
X
6
Y
7Z
,8
9
0
.
'
CONTRAST
OU
T
IN
3
< --------------- Single sound - full keyboard --------------- >
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2•2 User Guide
1 • The SK760/880 playing modes
SK760/880 features two distinct playing modes:
• Style/RealTime mode and
• Song mode.
STYLE/REALTIME MODEIn this mode you can play with Styles , or playwith the Performances and use SK760/880 asa conventional keyboard.
If the auto-accompaniments are playing, the Stylemode is active; if not, Style mode is off and Per-formance (RealTime) mode is on.
Style and RealTime modes have a Performancein common, structured with the same number oftracks (16) and the same Performance editingtasks. A sound is assigned to each track and 8tracks can be played at the same time in realtime; the remaining 8 accompaniment tracks be-long to the Style and play automatically when youpress Start/Stop and play chords below the splitpoint with the instrument set to Style mode.
Sounds and accompaniments can be recalled byselecting a Style (from the STYLE GROUP but-tons) or a Performance (from the PERFORM-ANCE GROUPS buttons).
SONG MODEUp to 32 tracks are available in Song mode. ViaMIDI, SK760/880 can be also used as amultitimbral (32 part) sound generator for Songrecording with an external sequencer.
A Song is sequenced data consisting of one ormore tracks (instrumental parts). A Song can beloaded from disk as a SK760/880 Song or as aStandard MIDI-file.
You can record a Song one track at a time(multitrack recording), or in a single step by ex-ploiting the existing styles (Quick Record). TheQuick Record method has the advantage of al-lowing you to record the melody of a Song whilethe auto-accompaniments take care of the rest.
Let’s takes a brief look at some of the operationsthat can be carried out in Style/RealTime modeand Song mode.
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User Guide 2•3
2 • Play the SK760/880 keyboard sounds (Style/RealTime mode)
Every time you power up, SK760/880 sets to Style/RealTime mode with the GrandPiano Performanceselected. This Performance is factory-set to activate the Piano 1 sound across the full keyboard. Thissound is assigned to the Upper 1 keyboard section - all other keyboard sections (Upper 2, Lower 1,Lower 2) are off (mute).
FULL KEYBOARD MODEPlay a single sound or two layered sounds acrossthe entire keyboard
1. After turning the instrument on, you can play asingle sound (Piano1) straight away.The sound, which is assigned to the Upper 1keyboard section, plays across the entirekeyboard range (Full keyboard).
2. Press the soft button(s) E/F TWICE to select andactivate the Upper 2 keyboard section.Note that the soft buttons in this situation arepaired.
The track (Upper 2) activates for “play”(shown by the small keyboard icon in the trackstatus column).
3. Play on the keyboard.You will hear two sounds for each noteplayed. Both sounds are layered across theentire keyboard.
< --------------------- Piano 1 (Upper 1) --------------------- >
4. Press the paired soft buttons F3/F4 on the rightof the display to select the UPP/LOW keyboardmode.
5. Play on the keyboard with both hands.You will hear no sound on the left part of thekeyboard and two on the right. The keyboardwill be divided at the note indicated in thebottom right hand corner of the display (Split:F#3).
In this situation (Upper 1 & 2 active, Lowermute), the Upper 1 & 2 sounds are assignedto the right keyboard extension while the leftsection is muted.
6. Press the soft button(s) C/D TWICE to select andactivate the LOWER 1 keyboard section.The track activates for “play” (shown by thesmall keyboard icon in the track status col-umn).
7. Play on the keyboard with the left hand belownote.This time, you will hear a sound on the leftpart of the keyboard.
In this situation (Upper 1 & 2 & Lower 1 ac-tive), three sounds play: two layered soundsacross the right keyboard extension and asingle sound across the left keyboard exten-sion C2-B3.
8. Press the soft button(s) A/B TWICE to select andactivate the LOWER 2 keyboard section.The track activates for “play” (shown by thesmall keyboard icon in the track status col-umn).
9. Play on the keyboard with both hands.Now you can play with two real time soundson the left hand and two on the right.
MUTE OR ACTIVATE ONE OR MORESOUNDSTo mute a sound, or to activate a muted sound, itmust be shown selected in the display. A se-lected sound is shown in negative highlight. Inthis example, if you have followed the stepsabove, the sound NYLONGTR will be shown innegative highlight.
To mute a sound
10. Press the corresponding soft button(s) A/B ONCEto mute the (selected) sound assigned to theLower 2 keyboard section.The track is muted (shown by the “mute” iconin the track status column).
11. Play on the keyboard.You will hear one sound only on the left hand.To mute other sounds not shown selected(positive), press the corresponding paired softbuttons TWICE.
12. Press the paired soft buttons C/D TWICE to mutethe sound assigned to the Lower 1 keyboard sec-tion.
13. Now play on the keyboard with both hands.You will return to the situation described atpoint 4 on page 3 (no sound on the left hand,two sounds on the right).
A
B
C
D
E
F
G
H
SPLIT Keyboard< --- No sound ----- > < ------------ Piano 1 ------------- >
< --------- Slow Strings ----------- >
12
13
A
B
C
D
E
F
G
H
14
To activate a muted sound
To activate a muted sound, press the correspond-ing paired soft buttons once if the track is se-lected (negative) or twice if the track is not se-lected (positive).
14. Press, for example, the paired soft buttons C/DONCE (if the muted sound is shown selected), orTWICE if the muted sound is not selected (posi-tive highlight).The track (Lower 1) activates for “play”(shown by the small keyboard icon in the trackstatus column).
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User Guide 2•7
MULTI KEYBOARD MODE
Play up to 8 sounds at the same time
15. Press the paired soft buttons F5/F6 on the rightof the display to select the MULTI keyboard mode.All references to the Upper and Lower key-board sections are no longer displayed.
The Multi situation shows 8 of the 16 Tracksof the current Performance. In Multi keyboardmode, you can play up to 8 Sounds in realtime. The remaining 8 tracks are associatedto the Style auto accompaniment tracks (ex-plained later).
1616. Configure the active/mute status of the displayedtracks using the relative soft buttons A … F onthe left of the display.In Multi mode, the soft buttons on the left arenot paired; each button relates to the corre-sponding track shown in the display.
17. Play on the keyboard with both hands.You will hear a single sound, or a combina-tion of sounds on both the left hand and righthand, depending on the active/mute statusof each track.
At this point, you can practice changing theoverall sound combination by activating and/or muting the sounds at will using the meth-ods already described.
17
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2•8 User Guide
3 • Adjusting the volume
ADJUST THE OVERALL VOLUME OF THEINSTRUMENTAdjust the general volume of the instrument withthe M. VOL. slider.
Note : better results are obtained by adjusting thevolume with mixer or amplifier controls rather thanlowering the volume of the instrument.
If you are using headphones, a comfortable levelis around half way of the slider’s travel distance.
ADJUST THE SOUND VOLUMES SEPA-RATELY (BALANCING)The volume of each sound (in Full, Upp/Low orMulti setups) can be independently regulated withthe corresponding sliders of the group to the leftof the display.
The correspondence between the sliders and thetracks is indicated by the two LEDs shown onthe right of the group of sliders. The sliders canaffect:
A) the tracks identified by the silkscreenedmarkings above the sliders, or
B) the tracks identified by the silkscreenedmarkings A…H below the sliders.
• In Full Keyboard or Upper&Lower keyboardmodes (situation A), refer to the markings abovethe sliders. The sliders (Upper 1 & 2, Lower 1 &2) control the corresponding tracks.
• In Multi mode (situation B), or when Style ac-companiment tracks are shown (see page 22),refer to the markings A…H. Each slider corre-sponds to one of the displayed tracks: slider A totrack 1, slider B to track 2, …. slider H to track 8.
TRANSPOSE THE INSTRUMENT UP ORDOWNIf you would like to play a song in a different key,or a song is too high or too low for a singer oranother instrument, you can transpose SK760/880 to play the song in an easier key.
The TRANSPOSE b/# buttons allow real timesemitone adjustments (transpositions) of theoverall pitch (range ± 24 semitones = 2 octaves).
1. Press TRANSPOSE # to raise the pitch.An insertion screen shows the current Trans-pose value (0 = standard pitch).
Press the Transpose # button as many timesas necessary until you reach the desiredpitch. The LED turns on to show that theinstrument is in a positive transposed status.
2. Press TRANSPOSE b to lower the pitch.An insertion screen shows the current Trans-pose value.
Continue pressing the TRANSPOSE b but-ton until the dialog window shows a negativereading. The LED on the b button will thenturn on. (An eventual positive transpose sta-tus will be cancelled).
To clear the keyboard transpose setting
3. Press both TRANSPOSE buttons simultaneously.The LED on the active button goes off andthe instrument’s normal pitch is restored. Thedisplay shows the “0” setting for a few sec-onds then returns to normal.
TRANSPOSE
D4 D#4C#4 D4C4 C#4
TRANSPOSE
C#4 D4C4 C#4B3 C4
TRANSPOSE
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2•10 User Guide
TRANSPOSING TRACKS BY OCTAVESAny track, if selected, can be instantly transposedin octave steps, within the range ±5 octaves.
1. Select the track you wish to transpose.
2. Press the OCTAVE + to raise the octave setting.An insertion screen shows the current Oc-tave setting.
Press the OCTAVE + button as many timesas necessary until you reach the desired set-ting. The value is expressed in semitones:12 = 1 octave, 24 = 2 octaves, etc.. The in-sertion screen cancels automatically after 2/3 seconds.
3. Press OCTAVE – button to lower the octavesetting.The current Octave setting is shown.
Continue pressing the OCTAVE – button asmany times as necessary until you reach thedesired setting. An eventual positive Octavestatus will be cancelled.
To clear the Track Octave setting
4. Press both OCTAVE buttons simultaneously.The insertion screen shows the value of “0”and the track’s normal pitch is restored.
1A
B
C
D
E
F
G
H
2
OCTAVE
C5 C6C4 C5C3 C4
OCTAVE
C4 C5C3 C4C2 C3
4 OCTAVE
3
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User Guide 2•11
PLAY THE PROGRAMMABLE PADSThe four programmable Pads buttons (Pad 1, Pad2, Pad 3, Pad 4) provide quick and easy ways ofadding extra sounds to your playing. You canprogram each pad to produce an instrumentalsound, a percussive sound or sample. The pro-grammable Pads can also be assigned to therotary slow/fast switching function.
• Strike the Pads freely.While you play, add additional sounds fromthe pads in real time.
The configuration of the Programmable Padscan be stored in the Programmable Perform-ances.
PAD 4PAD 3PAD 2PAD 1
PLAY WITH HEADPHONES
• Plug a set of headphones into the PHONES 1 jack.Two headphones jacks are available underthe keyboard on the extreme left of the in-strument. Each jack can accept a standardpair of stereo headphones.
Use the Master Volume slider to adjust theheadphone volume.
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2•12 User Guide
PLAY WITH THE PEDALSThe rear connections panel includes four jacksfor control pedals, denoted Volume, 1, 2, Damper.The Volume jack is a non-programmable port fora standard Volume Pedal (optional). The remain-ing three pedal jacks are programmable and pre-set to provide Performance functions.
The default configuration of the pedals is as fol-lows:
Wheel 1 is spring loaded to return to the centralposition.
Wheel 2 is centre-dented in order to be able totake it exactly at the central position.
The Wheels can be enabled or disabled to reactwith the keyboard tracks of a Performance.
DAMPER 2 1
PEDAL
VOLUME
DAMPERSOSTENUTO
SOFT
VOLUME
Footswitch(on/off) Volume Pedal
(continuous)
Pitch Bend
Modulation
WHEEL 1 WHEEL 2
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User Guide 2•13
5 • Listen to the Demos (All, Song, Style)
1. Press DEMO (in the Edit/Number section) to openthe Demo window.The “Select Demo” dialog window appears.
2. Select one of the elements in the list (All, DemoSong, Demo Style) with the cursor buttons / .
3. Press ENTER to gain access to the selection win-dow of the element selected in step 2 (DemoSong or Demo Style).The corresponding selection window acti-vates showing 8 Song or Style names.
An animated string of text starts to scrollacross the top of the display under the title,shiwing basic technical specifications of theinstrument.
If you select ALL, all the Demo Songs andDemo Styles are chained into a single med-ley. The sequencer starts to play the first songautomatically and stops when it reaches theend of the last Demo Style in memory.
If you want to cancel the Select Demo dis-play without playing the Demo Songs orStyles, press ESCAPE.
4. To listen to a single Song or Style, select one ofthe Demos (Song or Style) with the correspond-ing soft button.The selected single demo playback starts andshows up in negative highlight. When theend is reached, the demo stops.
DEMO PRELOAD DISK
H. D.
0 +_
A
B
C
D
E
F
G
H
1
2
3
4
ENTER
ESCAPE
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2•14 User Guide
5. Select the «ALL DEMO» option shown in the cur-rent selection window to chain all demos dis-played (Song or Style).Playback starts automatically from the firstdemo. Demos not yet played are shown innegative highlight while those played returnpositive.
While a demo plays, all the buttons on thecontrol panel (except DEMO, the Functionbuttons and ESCAPE) are disabled.
6. To stop a demo press the corresponding soft but-ton, or press ESCAPE.If you press ESCAPE, the SELECT DEMOdialogue window closes and the display re-turns to the last operating mode selected.
ABOUT THE PERFORMANCESA Performance is a combination of sounds that sets the instrument automatically for real time playing(keyboard sounds), for the accompaniments (Styles) and for Songs (multitrack recording) The Perform-ances feature single, layered and multi sounds, split and full keyboard combinations, custom effectsettings and more. You can create your own Performances or load new ones from disk.
The Performance memorises, in addition to the sounds, the status of the effects, the assignments ofthe controlling devices (trackball, pedals, pads), the MIDI channel configuration, the track status (active/mute), the mixer settings and Tempo data. Selecting a Performance instantly changes all the soundsof the tracks and the relative Performance settings.
Performances are divided into two types: those residing in the PERFORMANCE GROUPS whichgovern the keyboard sounds and those associated to Styles and Songs which are recalled by selectingthe respective element. The structure and programming procedures of both Performance types arepractically identical. In this section, we’ll take a closer look at the RealTime Performances .
SK760/880 has 64 user programmable Performances , organized into eight different banks.
Select and play the Performances
1. If the instrument is set to Style/RealTime mode,press button 1 in the PERFORMANCEGROUPS section.The display shows 8 Performances to choosefrom, each with a different name.
If the instrument is in a mode other than Style/RealTime, press the STYLE/REALTIME but-ton (only if the LED is not on) then any but-ton in the PERFORMANCE GROUPS.STYLE/REALTIME returns you to the lastselected Performance - use this button as a‘return to start’ button whenever you wish tohave one or more sounds active across thekeyboard.
2. Select the Performance called “StGuitar”.Use the paired Soft buttons F7/F8 nearest tothe name.
PERFORMANCE GROUP
1 2 3 4
F8
F7
F6
F5
F4
F3
F2
F1
STYLEREAL TIME
1
2
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2•16 User Guide
If the STYLE LOCK button is on , selectingPerformances selects live keyboard soundsonly.
If the STYLE LOCK button is off, selectinga Performance selects live keyboard and alsoaccompaniment Sounds. The relative Style,Variation and Tempo are selected. Soundsare those stored in the Performance.
3. Play on the keyboard and listen to the selectedPerformance.In this case, two sounds are shown active forplay across the entire keyboard; SteelGtr1and SteelGtr2, respectively assigned to theUpper 1 and Upper 2 keyboard sections. FullKeyb mode is shown selected.
Repeat steps 1 and 2 to make additional se-lections.
Change keyboard mode and activate/mutethe sounds recalled by the Performancesusing the methods described on the previ-ous pages to modify the overall sound com-bination.
To memorise a new situation to the currentPerformance of to a different one, go to page2. 39 for an example of how to store a Per-formance setting.
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User Guide 2•17
7 • Selecting the SK760/880 Sounds
The vast number of Sounds in the SK760/880 memory, arranged in 16 Banks of 8 Sounds each, includeorchestral, percussion and contemporary musical instrument sounds.The Bank 1 Sounds are all GeneralMidi compatible, while those that occupy the positions of theremaining 15 banks are variations the Bank 1 sounds.
You can customize any sound to your tastes withthe built in sound edit capabilities:
«Edit Perf Sound » is a quick edit method whichforms part of the Edit Performance functions. Theresulting modifications are stored in the track towhich the Sound (or Drumkit) is assigned, con-sequently, all Sounds subsequently assigned tothe same track inherit the same modifications.
In the more advanced «Edit Sound» environment,you intervene on the Sound parameters and theresulting modifications are stored to RAM. Thisallows you to assign the edited sound (or drumkit)to any track of any Performance. Alsoincoporated within the same edit is the SampleTranslator which allows the loading and editingof Samples.
ROM-Sounds
The ROM-Sounds are a part of the instrument’spermanently stored data base. These soundsare permanent and cannot be cancelled. Theyare based on the internal samples archive (ROM-Waves).
RAM-Sounds
These types of Sounds can be loaded from floppydisk (SK760/880, WK, SK, PS/GPS or WX/SX),or created with the advanced «Edit Sound».
RAM -Sounds
These sounds are RAM-Sounds based on RAMsamples. The Sample Translator incoporated in«Edit Sound» allows you to load disk-based Sam-ples and edit them with dedicated parameters.These type of Sounds are stored in the Sample-RAM. Disk based RAM -sounds can also beloaded into Sample-RAM.
Drumkit / SoundPatch
These are Sound combinations comprising thethree sound types described above. Drumkitsassign a different percussive Sound to each noteof the keyboard. SoundPatches superimpose twoSounds, separated by a dynamic threshold (ve-locity switch).
The structure of the Drumkit and SoundPatch canbe fused, in order to obtain, for example, aDrumkit in which a percussive instrument re-sponds with two different Sounds, each on a dif-ferent dynamic level.
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2•18 User Guide
SELECT AND PLAY BANK 1 SOUNDS (GM)Your selection will be assigned to the currentlyselected track of the selected Performance. Thekeyboard extension over which the sound will playwill also depend on the current keyboard mode.
To listen to the sound that you select without hear-ing others, mute the tracks of all the sounds notwanted, or use the SOLO button as describedon page 2.21.
1. Press a SOUND GROUPS button.In this example, press the PIANO 1 button.
The display shows 8 Sounds to choose from.
2. Select a Sound by pressing the paired Soft but-tons near the Sound name in the display (but-tons E/F for Piano3 in this example).After selecting the Sound, the display returnsto the previous situation showing the selectedsound assigned to the selected track.
3. Play on the keyboard and listen to the Sound.Repeat step 2 to make additional selections.
2
1
< --------------------- Piano 3 (Upper 1) --------------------- >
3
REED
SOUND GROUP
STRI
ETH
BASS
SYN. FIXSYN. PADSYN. LD
GUITARORGANCHROM.
PIPE
PIANO
A
B
C
D
E
F
G
H
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User Guide 2•19
SELECT AND PLAY SOUND VARIATIONS(BANK 2, 3, ..... ETC..)
4. Press a SOUND GROUPS button.If you press the same Sound Groups buttonas in point 1, you can listen to variations ofthe same sound selected in point 2.
5. Select a different Bank using the Page/Bankbuttons ( ).The button selects the Banks in increas-ing numerical order while the button se-lects in decreasing order.
Each Sound Group consists of 16 SoundBanks capable of containing up to 8 Soundseach.
6. Select a Sound from the current Bank with thecorresponding paired Soft buttons (buttons E/Ffor E.G.Piano1 in this example).
7. Play on the keyboard and listen to the Sound.Repeat steps 4, 5 and 6 to make additionalselections from other Banks and Groups.
5
4
REED
SOUND GROUP
STRI
ETH
BASS
SYN. FIXSYN. PADSYN. LD
GUITARORGANCHROM.
PIPE
PIANO
A
B
C
D
E
F
G
H
6
< ------------------ E.G. Piano1 (Upper 1) ------------------ >
7
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2•20 User Guide
A
B
C
D
E
F
G
H
EFFECTS MIDI MIXER
EDIT / NUMBER
CNT / PADS TRACKS SOUND
ST. / SONG SYNTH GENERAL
DEMO PRELOAD DISK
H. D.
1 2 3
4 5 6
7 8 9
0 +_
EFFECTS MIDI MIXER
EDIT / NUMBER
CNT / PADS TRACKS SOUND
ST. / SONG SYNTH GENERAL
DEMO PRELOAD DISK
H. D.
1 2 3
4 5 6
7 8 9
0 +_
1
2
3B
3A
USING THE KEYPAD TO SELECT A SOUNDThe SK760/880 Sounds are identified by twonumbers: the ProgramChange (PC) and theBankSelect MSB number (ControlChange 00[CC00]). You can select a Sound by specifyingthe absolute values (PC and CC numbers) onthe numeric keypad.
In MIDI setups, a third number corresponding tothe BankSelect LSB (CC 32) is sometimes nec-essary to select a sound of an expander con-nected to the SK760/880 MIDI OUT.
1. Select (if necessary) the track whose sound youwish to reassign.
2. Press the KEY PAD button to enable the numerickeypad.An insertion window activates showing thenumber of Sound currently assigned to thetrack.
3. Specify the ProgramChange of the requiredSound.A: In the example, specify «4» then «9».
B: If the required Sound belongs to a differ-ent Bank, key in a dash («–») which acts asa separator then specify the correspondingBank number (Bank Select MSB). In the ex-ample, specify «–» then «2».
If necessary, add a second separator («–»)and the third part of the message (BankSelectLSB).
4. Confirm by pressing KEY PAD or ENTER, or pressESCAPE to cancel the operation.The KEY PAD LED turns off.
KEY PAD
KEY PAD4 ENTER
ESCAPE
OR
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User Guide 2•21
THE SOLO BUTTON - ISOLATE A SINGLESOUND FROM THE RESTIf you are playing in a situation where two or moresounds are displayed, before activating a mutedsound you may want to listen to it alone to de-cide whether to activate it or not. In such a situ-ation, you can isolate the sound from the restusing the SOLO button in the following manner:
1. Press the SOLO button and play on the keyboard.The LED of the SOLO button turns on andthe sound currently shown highlighted willplay while all other sounds are automaticallymuted (if active).
2. Select any another sound by pressing the corre-sponding Soft button once only.In this example, the sound WarmPad (Lower2) is automatically activated and the previ-ous one (E.G.Piano1) is automatically muted.Observe that the sound plays across the fullkeyboard: normally Lower 2 plays on the leftsplit in Upp/Low mode and cannot be acti-vated when Full keyboard mode is selected.
In Full keyboard mode, therefore, evensounds assigned to the Lower keyboard sec-tions play across the full keyboard when theyare “Solo’d”. In other words, the SOLO but-ton overrides the current Split point.
In Upp/Low and Multi mode, a Solo’d soundplays across the currently assigned keyboardextension. In this case, the SOLO buttonrecognises the current Split Point.
The SOLO button finds its principal use inMulti track situations.
3. Press the SOLO button again to return to normaloperation.The SOLO LED turns off.
HOLD THE DISPLAY DURING SELECTIONPROCEDURESSK760/880 powers up with the D.HOLD buttonactive. With this function the selection windowremains locked after selecting an item. If youdisactivate D.HOLD (led off), after selecting anitem, the display returns to the previous statusautomatically.
2. Press a button from the SOUND GROUPS, thePERFORMANCE GROUPS or the STYLE GROUPSsection to open the relative selection window.In the example, we select a Sound Groupsbutton:
3. Select a Sound from the selection window.The selection window remains locked afteryou select your sound.
4. Select other sounds as required.The display remains fixed showing the se-lection of sounds.
5. Press another Group button to open a differentselection window and select another item.
6. Press ESCAPE to close the selection window with-out cancelling D. HOLD.Press D. HOLD to cancel the function (LEDoff).
A
B
C
D
E
F
G
H
1
2
4
5 D. HOLD K
ESCAPE OR
F8
F7
F6
F5
F4
F3
F2
F1
REED
SOUND GROUP
STRING
ETHNIC
BASS
SYN. FIXSYN. PADSYN. LD
GUITARORGANCHROM.
PIPE
PIANO
3
REED
SOUND GROUP
STRING
ETHNIC
BASS
SYN. FIXSYN. PADSYN. LD
GUITARORGANCHROM.
PIPE
PIANO
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User Guide 2•23
9 • The Styles
Styles are a collection of musical patterns repre-senting many types of music, ranging from rockand pop to traditional, Latin and Oriental musicThe automatic accompaniments of the Styles aretriggered by the chord information received fromthe SK760/880 keyboard; the accompanimentpatterns change to suit the current chord.
ABOUT THE SK760/880 STYLESThe SK760/880 has 192 auto accompanimentStyles arranged in 12 Style Groups, each con-taining 2 banks of 8 Styles each. Your instru-ment may also contain a set of Flash User Styles.See page 2. 27 for more details. Each Style has4 Variations, 4 Intros, 4 Fills and 4 Endings. AStyle, therefore, provides a complete range ofmusical structures with which you can create anentire song.
The Styles are rendered more versatile by theirPerformances, 8 for each Style. In fact, onceyou select a Style, you can assign up to 8 differ-ent Performances to the Style while you play, giv-ing you endless sound combination possibilities.
Each Style consists of 16 tracks: the first 8 areengaged by the sequencer for the auto accom-paniments, and the remaining 8 belong to the realtime keyboard sections (Upper 1 & 2, Lower 1 &2 in Upp/Low mode, tracks 1 … 8 in Multimode).The 8 accompaniment tracks are divided as fol-lows: DRUMS (drum sets), BASS, ACC. 1/2/3 andACC. 4/5/6 (accompaniments 1, 2, 3, 4, 5 and6).
The accompaniment tracks and the keyboardtracks can be changed in the same manner andsaved in the Performance (Style-Performance orPerformance).
In Style/RealTime mode, press the right TRACKSCROLL button to bring the 8 automatic accom-paniment tracks into view.
TRACK SCROLL
The arrangement patterns of the ROM Styles arefixed and cannot be modified. It is, however,possible to program your own Style patterns tocreate up to 32 User-programmable Styles andstore them in the 4 USER GROUPS. You canalso program User Styles using copies (whole orpartial) of the ROM Styles.
Up to 32 disk based user-programmable Stylesof your choice can be loaded into the 4 USERGroups available.
Press the left TRACK SCROLL button to restorethe Style/RealTime display.
Accompanimenttracks Sounds assigned to the
accompaniment tracks
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2•24 User Guide
PLAY WITH THE STYLES
1. Press SINGLE TCH. PLAY.The ARRANGE ON/OFF and ARRANGEMEMORY buttons will activate if not alreadyon.
When SINGLE TOUCH PLAY is on, thesounds memorized in the recalled Style Per-formance are assigned to all the tracks. Se-lecting a Style changes the sounds of the ac-companiment tracks as well as those as-signed to the keyboard sections. Also re-called are settings relating to the keyboardmode and chord recognition mode for thecurrent Style.
If SINGLE TOUCH PLAY is off, selectingStyles changes the sounds of the accompa-niment tracks only while those of the key-board sounds remain unchanged.
2. Press a Style button in the STYLE GROUPS (8 Beat,16 Beat, Rock, etc.).JAZZ in this example.
8 Style names belonging to the selected StyleGroup are displayed in Bank 1.
3. Use the Page Scroll buttons ( ) to select Bank2 if Bank 1 does not show the required Style.A second bank of 8 Styles belonging to theselected Style Group is displayed.
SINGLETCH. PLAY
ARRANGEON / OFF
ARRANGEMEMORY
LOWERMEMORY
ARRANGEMODE
US
USDANCE. 2DANCE. 1
LATIN. 2LATIN. 1TRAD. 2TRAD. 1
FUNKROCK16. BEAT8. BEAT
US. TRADJAZZ
STYLE GROUP
1
2
3
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User Guide 2•25
4. Select a Style with the corresponding paired softbuttons.Buttons A/B for SWING in this example.
The display returns to Style/RealTime modeshowing the recalled keyboard sounds. Ob-serve also that the keyboard mode haschanged from Full to Upp/Low .
Press the right Track Scroll button to checkthe sounds recalled for the accompanimenttracks. Observe that in this example, thetracks Acc4/5/6 are all muted.
Press the left Track Scroll button to return tothe keyboard sounds.
5. Press the INTRO button if you want to preselectthe Style introduction, then press the START/STOPbutton to start the accompaniment.You’ll hear the drum track start to play withan introduction (the length of the Intro willdepend on the currently selected Variation).You can also preset the Ending or the Fill ><to play as an Intro.
6. Play a chord of at least three notes below thechord Split Point (note B3) to start Style play.A fully orchestrated auto accompanimentpattern is triggered.
In default conditions, the keyboard’s chordrecognition mode is set to “Fingered 1”. Youcan change the chord recognition mode to“One finger”, “Fingered 2” or “Free 1 & 2”, byentering the ARRANGE MODE options. Seethe ARRANGE MODE function on page 2.33of this chapter.
INTRO KEY START ENDING
START / STOP
INTRO5
6
A
B
C
D
E
F
G
H
TRACK SCROLL
TRACK SCROLL
4
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2•26 User Guide
7. Press one of the VAR buttons shown off.Note how the accompaniment patternchanges to a different Variation.
The VAR buttons control the Style Variations.Each button recalls a different version of thesame accompaniment. Each Variation in-cludes different patterns for the Basic, Intro,Fill and Ending sections.
8. Press one of the FILL buttons.FILL< plays the fill cycle then breaks into theprevious Variation.
FILL>< plays the fill cycle then continues withthe current Variation. When the accompani-ment is not playing, Fill >< can be preselectedto play as an intro.
FILL> plays the fill cycle then breaks into thenext Variation (this button also incorporatesthe Tap Tempo function - see over).
Normally the fill cycle plays once only. If youhold the FILL button pressed, it will repeatthe Fill cycle continually until release.
9. Play a different chord.Note how the accompaniment pattern istransposed.
10. Start to play a melody with the right hand.The combination of sounds that play and thecurrent keyboard mode will depend on theStyle selected.
11. Stop the Style by pressing the Start/Stop buttonor the Ending button.Start/Stop stops the Style instantly.
Ending stops the Style with an ending phrase.
INTRO KEY START ENDING
START / STOP
ENDING
11
TRACK SCROLL
VAR. 4VAR. 3VAR. 2VAR. 1
VAR. 4VAR. 3VAR. 2VAR. 1
FILLFILLFILL
TAP TEMPO
FILLFILLFILL
TAP TEMPO
7
8
9/10
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User Guide 2•27
SELECT AND PLAY THE FLASH MEMORYUSER STYLESYour instrument leaves the factory with a set ofUser Styles stored in the Flash banks of the UserStyle locations. These memory locations are re-served for factory use and the contents may differdepending on the various world markets. It is notpossible to save data (other than Performancedata) to the User flash banks, nor is it possible toerase the data contained in them. From time totime, Generalmusic may offer operating systemswhich contain upgrades of the User flash banks.
Select a Flash User StyleThe selection procedure is identical to the oneused to select a Style, with the different that youselect the Flash User Style from the second bankof the User locations (User 1).
1. Press the User 1 button in the STYLE GROUPSsection.8 User locations belonging to the selectedUser Group are displayed in Bank 1 (if UserStyles have not been recorded or loaded fromdisk, all the User locations of Bank 1 will be“empty”).
2. Use the Page buttons ( ) to select Bank 2.The second bank of the User Styles corre-sponds to the Flash bank which contains 8Flash User Styles. These Styles may differfrom market to market.
3. Select a Flash User Style with the correspondingpaired soft buttons.Buttons A/B for SpgtiWSTRN in this exam-ple. Proceed as already described for theRom Styles in the previous pages.
N.B. The recalled Flash User Style can be modi-fied and memorised to the same Flash User Bank,or to any other User location. Refer to the StylePerformance procedure on the pages which fol-low for details regarding how to store Performance.
USER. 2
USER. 4USER. 3
USER. 1DANCE. 2DANCE. 1
LATIN. 2LATIN. 1TRAD. 2
FUNK
STYLE GROUP
1
2
A
B
C
D
E
F
G
H
3
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2•28 User Guide
START A STYLE WITH KEY STARTThe Key Start function synchronizes the start ofthe automatic accompaniment with a notepressed on the keyboard below the split pointwithout having to use START/STOP. KEY STARTcan be used in various situations. The most com-mon use is as follows:
1. Make sure that ARRANGE MEMORY or LOWERMEMORY are off.
2. When the Style is not playing, press KEY START.The KEY START LED turns on.
3. Preselect the INTRO (or FILL or ENDING) to startthe Style with an Intro, and play a chord (at least3 notes) with your left hand.The accompaniment starts immediately(eventually preceded by the introductory pat-tern if selected). If you release the keys, theaccompaniment stops instantly.
4. Press the Arrange Memory button (LED on) andplay another chord with your left hand.The accompaniment starts playing again. Ifyou release the keys, this time the arrange-ment continues to play. The Arrange Memoryfunction memorises the last chord played.
5. Press START/STOP or ENDING to stop the accom-paniment.With Start/Stop, KEY START remains active.
With Ending, KEY START turns off.
If you use Start/Stop to stop the accompani-ment, press KEY START to turn it off.
ARRANGEON / OFF
ARRANGEMEMORY
LOWERMEMORY
INTRO KEY START ENDING
START / STOPINTRO
ARRANGEON / OFF
ARRANGEMEMORY
LOWERMEMORY
INTRO KEY START ENDING
START / STOP
4
3
1/2
5
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User Guide 2•29
START A STYLE WITH TAP TEMPO
• With the Style accompaniment off, beat time onthe TAP TEMPO button.
The tempo is set according to the timing of thelast two taps, the relative Tempo value is dis-played and the accompaniment starts automati-cally.
The tempo adjusts itself automatically accordingto the current Time Signature (4/4, 3/4, etc.).
The beat is tapped out with the sound of drum-sticks.
START AND STOP A STYLE WITH FADEIN/OUT
• Press the button before starting the accompani-ment with Start/Stop.
The Style track volumes are instantly set to zero.Use either START/STOP or KEY START to startthe accompaniment. After the start, the accom-paniment track volumes gradually increase andreach their programmed peak after a 2 measure(bar) cycle.
Press FADE IN/OUT while the accompanimentis running; all the track volumes gradually de-crease and the accompaniment automaticallystops at the end of the Fade Out cycle.
During the Fade cycle, the relative LED flashes.
FILL
TAP TEMPO
FADE I / O
FADE I / O
START / STOP
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2•30 User Guide
THE FUNCTIONS OF THE STYLESThe Styles are governed by the following 8 func-tions which determine how the Styles play.
TEMPO LOCK
If TEMPO LOCK is off, when a Style or a Per-formance is selected the tempo changes too. Ifthe function is on, the tempo will not change.
MIXER LOCK
A Performance also memorizes the track vol-umes. If MIXER LOCK is off, when a Style or aPerformance is selected the track volumeschange too. If it is on, all the volumes of the tracksassigned to the keyboard will change while theaccompaniment track volumes will not.
BASS TO LOWEST
If BASS TO LOWEST is on, the bass part of theauto accompaniment of the current Style playsaround the lowest note of the current chord. Ifyou play a different inversion of the same chord,the lowest note also changes resulting in a dif-ferent bass note being played.
If off, the bass will follow the original programmedpattern of the Style.
Bass To Lowest permits real time changes to theotherwise fixed bass pattern of a Style, by play-ing different chord inversions.
HARMONY ON/OFF
This button enables (LED on) or disables (LEDoff) the current Harmony Type selected in theHARMONY function of the «Edit Tracks» envi-ronment.
Harmony can orchestrate your Style playing,making simple one-note melodies sound as if theyare being played by a full orchestra. Harmony isassociated to Styles only. Songs cannot exploitthis function. For more information on the Har-mony types available, see «Edit Tracks» in theReference Guide.
ARRANGEON / OFF
ARRANGEMEMORY
LOWERMEMORY
ARRANGEMODE
TEMPOLOCK
MIXERLOCK
BASS TOLOWEST
HARMONYON / OFF
ARRANGE ON/OFF
When this button is on, all the accompanimentparts of a Style are enabled. If it is not on, youwill only hear the Drum track when you pressStart/Stop to start the Style.
ARRANGE MEMORY
When this button is on, the accompaniment con-tinues to play after releasing the left hand fromthe keyboard. When off, releasing your left handcauses the accompaniment to stop.
LOWER MEMORY
If this is on, the notes of the track assigned to theleft hand (Upper&Lower and Multi modes) areheld even if the left hand is taken away from thekeys.
The Lower Memory function is useful for holdingon ‘background’ sounds without having to use aDamper pedal (which may be of more use withthe upper sounds).
In the Upper&Lower and Multi modes, the func-tion is used to keep the Drum part playing evenwhen you have taken your hand off the keys.
ARRANGE MODE
Pressing this button gains access to the chordrecognition modes for the accompaniments.Refer to the “Arrange mode” paragraph on page2.33 for more information.
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User Guide 2•31
SELECT A STYLE PERFORMANCEWhen Single Touch Play is on, each SK760/880Style is associated to 8 Style Performances whichyou can assign at any time before or during play.The Style Performances are permanent and can-not be destroyed. They are, however, rewritable(keyboard and accompaniment sounds). Theirdefault settings can be restored with the Restorecommand.
A Style Performance be programmed to changethe keyboard sounds as well as the accompani-ment sounds, but the accompaniment patternsof the current Style remain unchanged.
Here’s how to assign a different Style Perform-ance to the current Style.
1. Press SINGLE TCH. PLAY and press a Style buttonin the STYLE GROUPS.
2. Select a Style from bank 1 or 2 of the Style Groupwith the corresponding soft buttons.The display returns to Style/RealTime modeshowing the recalled keyboard sounds for theStyle selected.
3. Press the STYLE P. button to gain access to theStyle Performances.8 Style Performance names associated to thecurrent Style are displayed.
4. Select a Style Performance with the correspond-ing paired soft buttons.Buttons C/D for E.Guitar in this example.
If Single Touch Play is off (LED off), selectinga Style Performance activates the button au-tomatically (LED on).
The display returns to Style/RealTime modeshowing the keyboard sounds recalled by theselected Style Performance.
Repeat steps 3 and 4 for other Style Perform-ance selections. Use D.HOLD to lock theselection display.
SINGLETCH. PLAY
DANC
LATITRAD. 2TRAD. 1
FUNKROCK16. BEAT8. BEAT
US. TRADJAZZ
STYLE GROU
A
B
C
D
E
F
G
H
1
3
2
A
B
C
D
E
F
G
H
4
PERFORMANCE GROUP
ST. LOCK 1 2 3 4
5 6 7 8STYLE P.
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2•32 User Guide
SELECT A STYLE WITHOUT CHANGINGTHE KEYBOARD SOUNDSIf you want to change Style while playing withoutchanging the keyboard sounds, select the Stylewith Single Touch Play off:
1. While playing with a Style, turn off SINGLE TCHPLAY.When SINGLE TOUCH PLAY is off, select-ing a Style changes the accompaniment pat-terns, the sounds and effects of the accom-paniment tracks only - the keyboard soundsremain unchanged.
2. Press one of the buttons of the STYLE GROUPSsection and select a Style from bank 1 or 2.Selecting a Style instantly changes the auto-matic accompaniment patterns together withthe sounds and effects of the automatic ac-companiment tracks.
The sounds and effects of the live keyboardtracks remain unchanged.
3. To check the change in accompaniment sounds,press the right Track Scroll button to view theaccompaniment tracks.Press the left Track Scroll button to return tothe keyboard sounds.
If TEMPO LOCK and MIXER LOCK are off,the tempo and track volumes also change.
1
A
B
C
D
E
F
G
H
SINGLETCH. PLAY
2TTRAD. 1
FROCK16. BEAT8. BEAT
US. TRADJAZZ
3
TRACK SCROLL
TRACK SCROLL
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User Guide 2•33
10 • Arrange Mode and the chord recognition modes
The ARRANGE MODE button gains access toseveral options associated to the Styles: the“Auto ” or “Fixed ” Chord modes, the Style ChordRecognition modes, Dynamic Arrange andAutobacking .
About the Auto and Fixed Chord modesChord recognition can be set to remain fixed re-gardless of the keyboard mode setting, or tochange automatically according to the change inthe keyboard mode.
• “Auto Chord Mode ”, active by default, allowschanges of the chord recognition mode ac-cording to the selected keyboard mode (FullKeyboard, Upper&Lower or Multi). Given thatthe keyboard mode is memorized in a Per-formance, the chord recognition can changealong with the Performance.
• “Fixed Chord Mode ” allows you to set achord recognition mode which does changewith changes in the keyboard mode (and con-sequently any Performance changes).
The option selected remains memorized af-ter power down.
About the Chord Recognition modesThe Chord Recognition modes generate the au-tomatic accompaniments of the Styles in variousdifferent ways according to how many notes arepressed and where on the keyboard (above orbelow the split point). The programmed accom-paniment patterns are always fully generated witha fully recognised chord. Major, minor and sev-enth chords each can generate completely dif-ferent accompaniment patterns.
The chord recognition modes available are:
• One finger - A single note played below theSplit Point is interpreted as the root of a ma-jor chord.
A minor chord requires the root note and theminor third (e.g. C and Eb). A seventh chordrequires the root and seventh (e.g. C with aBb either above or below C).
• Fingered 1 - Needs at least three notes forfull chord recognition. With less than threenotes, the chord is not recognized - the notesplayed are considered ‘stray’.
• Fingered 2 - At least three notes must beplayed to obtain the fully programmed pat-tern. If less than three notes are played, thearranger recognizes the chord but triggers a‘partial’ accompaniment.
• Free 1 - A three note chord is recognizedanywhere along the keyboard, overriding theSplit Point. Less then three notes does notaffect the chord recognition mechanism.
Free 1 recognizes up to 4 chord notes.
• Free 2 - As above. Up to 6 notes are recog-nized.
The option selected can be stored to the Per-formances.
About Dynamic ArrangeWhen Dynamic Arrange is active, the volume ofthe Style Auto accompaniments can be control-led according to the velocity applied to the chordnotes. Increased chord note velocity increasesthe volume of the accompaniments.
When Off, the accompaniment volumes remainunchanged with changes in chord note velocity.
About AutobackingWhen Autobacking is on, a quick change of chordupdates the Style auto accompaniment patterninstantly without “breaks” in the pattern.
When off, a change of chord does not updateinstantly but waits for the next note of the ac-companiment before revising the pattern.
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2•34 User Guide
SELECTING THE ARRANGE MODE OP-TIONS
1. Press the ARRANGE MODE button to gain accessto the «Arrange Mode» environment.The page shows the parameters of either«Auto Chord Mode» or «Fixed Chord Mode»,depending on the option currently selected.
2. Use the Soft buttons to select one of the two ChordMode options.• Fixed Chord Mode - the display shows asingle list of recognition modes.
• Auto Chord Mode - the display divides intotwo parts. The left part shows the options forUpper&Lower and Multi, while the right showsthose for Full Keyboard.
3. Select the preferred chord recognition mode withthe cursor buttons.If the display is divided into two parts, usethe / cursor buttons to pass from left to rightand vice versa.
Use the / buttons to select the chord rec-ognition options.
4. Exit «Arrange Mode» by pressing either ARRANGEMODE or ESCAPE.
(a) the point that separates the Upper and Lowerkeyboard sections in the Upper&Lower andMulti keyboard modes and,
(b) the point below which the keyboard recog-nizes chords which trigger the Style automaticaccompaniments (in Fingered and One Fin-ger chord recognition modes).
The current Split Point setting appears in the mainpage as an option that can be selected with thepaired soft buttons F7/F8. The setting can bemodified as required.
1. With the main Style/RealTime display showing,press Soft buttons F7/F8 to open the «Split Point»dialog window.
2. Rotate the DIAL, or play a note on the keyboard(corresponding to the highest note of the Lowersplit zone) to modify the setting.The new Split Point is shown in the dialogwindow. If you entered the wrong note, sim-ply play another.
3. Press ENTER to confirm the new Split Point, orESCAPE to cancel the operation.If you press ENTER, the main page will showthe new Split Point setting.
If you press ESCAPE the original Split Pointwill be restored.
SK760/880 allows you to route the Performances (RealTime, Style and Song) to the on-board multi-effects processor to enrich the sounds with Reverb and Modulation effects. The DSP consists of fourreal time controlled units which process the Performances with Reverbs and Delay/Modulation effects:two Reverb channels (A & B) and two Modulation channels (A & B) are available.
In Style/RealTime mode, channel A effects are reserved for the keyboard tracks and channel B for theaccompaniment tracks. Each track can be processed by two effects. When a Style is selected with theSINGLE TOUCH PLAY button off, only the effects assigned to the accompaniment tracks will change(Group B). When a Performance is selected with STYLE LOCK on, only the effects assigned to thekeyboard will change (Group A).
In Song mode, each track can be independently processed by either A or B channel effects.
Access to the DSPs is via the EFFECTS button in the Edit section. Press the EFFECTS button and (ifnecessary) press ENTER to access the Effects editor to open the main Edit Effect page showing theEffect Type function currently selected. The status of the parameters on this page depends on thecurrent mode (Style/RealTime or Song).
CHANGE THE EFFECT ASSIGNED TO APERFORMANCE
1. Press the EFFECTS button in the EDIT section.The first time you enter, the Edit Effect Menuappears with the “Effect” editor selected(other editors may or may not be availabledepending on the configuration of your instru-ment).
2. With the Effect editor selected, press ENTER orthe right PAGE SCROLL button to access the Ef-fect Type page.The Effect Type page shows the effects andrelative Effect Volume levels assigned to thecurrent Performance.
1 EFFECTS
1
ENTER TEMPO / DA
ESCAPE
OR
2
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User Guide 2•37
4
3. Select the effect processor (Eff1 or Eff2) andGroup (A or B)If the EFFECT TYPE function is not shownselected in the right column, press the Softbutton F1 to activate the correct page.
Use the / cursor buttons to select theprocessors (Eff1 - Reverbs, or Eff2 - Modu-lations). The current effect type selectedappears in negative highlight.
4. Rotate the DIAL to select a different effect typefrom the selected processor (Eff1 or Eff 2).The DIAL scrolls through the available effectsof the selected DSP. The Reverb DSP (Eff1)provides a selection of 24 effects. The Modu-lation DSP (Eff2) provides a selection of 32effects.
5. Select the Vol parameter with the arrow but-ton and regulate the general Volume level ofthe Effect for the Performance.Use the Dial to enter a value for the selectedVol parameter. Repeat the operation for theother Vol parameter is necessary.
6. Select the Effect 2 to Effect 1 parameter with the cursor button and rotate the Dial to change
the quantity of feedback of the Eff2 signal intoEff1.The changes heard when you modify thisparameter will depend on the current effecttypes selected in both processors.
Repeat the operations 3, 4 and 5 for theGroup B parameters (accompaniment tracks)if required.
The changes made remain in memory until anew Performance or the same one is se-lected, or until the instrument is turned off.To save the changes to the Performance, usethe STORE PERFORMANCE command,explained on page 2.39.
5
6
3
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2•38 User Guide
PLAY WITH EFFECTS OR BYPASS THEMYou can temporarily modify the way in which aPerformance is processed with the on-board ef-fect processor by changing the On/Off setting ofthe Effects Bypass button.
When the LED is off, the current Performance isprocessed by the effects; when on, the effectsare bypassed.
Bypass
1. To bypass the effects, press the EFFECTS BYPASSbutton.The LED of the button turns on, indicatingthat the current Performance is no longerprocessed by the Effects.
To activate the effects
2. Press the active EFFECTS BYPASS button.The LED of the button goes off to indicatethat the current Performance is processed bythe Effects.
2
1 EFFECTSBYPASS
EFFECTSBYPASS
EFFECTSBYPASS
EFFECTSBYPASS
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User Guide 2•39
12 • Store Performance
Use the STORE PERFORMANCE command to save any changes you make to a RealTime Perform-ance, a Style Performance or a Song Performance.
The changes made to a RealTime Performance or Style Performance are interchangeable, that is, youcan save a modified RealTime Performance to a Style Performance and vice versa. A modified SongPerformance can be saved to the Song Performances only. In all cases you can create a completelynew Performance and change its name.
The temporary status of an unsaved Performance is lost if you select a different Performance or thesame one again, or if you select a Style or Song. Changes to a Song Performance are also lost if youpress START/STOP or PLAY.
Saving to the power-up PerformanceSK760/880 powers up in Style/RealTime mode with the GrandPiano Performance selected and readyto play in Full Keyboard mode. This Performance corresponds to the first Performance location ofGroup button 1 of the Performance Groups. The factory-programmed status of the power-up Perform-ance can be modified in order that SK760/880 powers-up according to a preferred setting.
Whatever modifications you make (sound, keyboard mode, effect, track volume, Style tempo, etc.) andsave to the GrandPiano Performance are retained after power down. You can restore the original(factory-set) status of the Performance Groups using the Restore Perfs function in «Edit General».
SAVE TO THE CURRENT PERFORMANCE
1. Press STORE PERFORMANCE to open the «StorePerformance» dialog window.The type of Performance proposed bySK760/880 depends on the status of the SIN-GLE TOUCH PLAY button - if active a Style-Performance is suggested, if not a Perform-ance is proposed.
To save changes to the current Performance(RealTime or Style), there is no need to makeany changes to the display situation becauseit represents the current Performance.
2. Press ENTER to confirm the operation, or ESCAPEto cancel.With ENTER, the new settings are memo-rised to the current Performance.
Each time this Performance is recalled,SK760/880 will be configured with preciselythe same settings as those memorised.
1 STOREPERF.
ENTER TEMPO / DATA
ESCAPE
2
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2•40 User Guide
SAVE TO A DIFFERENT PERFORMANCESave changes to a different Performance if youwant to retain the configuration of the originalPerformance.
1. Press STORE PERFORMANCE to open the «Per-formance Store» dialog window.If SINGLE TOUCH PLAY is off, the destina-tion suggested is a Performance (situationA), if SINGLE TCH PLAY is active, the desti-nation suggested is a Style-Performance(situation B).
2. Select the type of Performance to save to usingthe / cursor arrows.These two buttons toggle between the “Per-formance” and “Style” zones.
3. Select a destination Group.Rotate the Dial if you want to select a differ-ent Group (Performance or Style) in the“Store to” zone. The Dial scrolls through allthe Performance Groups (situation A) or StyleGroups (situation B). In each case, the firstlocation (1) of the selected Group is proposedas the destination in the “Perf” zone.
1
STOREPERF.
A
B
2
A
B
TEMPO / DATA
3
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User Guide 2•41
4. Move down to the next zone with the cursorarrow and select the destination Performance (1- 8) with the Dial.If you are saving to the RealTime Perform-ances (A) , the Dial scrolls through the 8 Per-formance destinations of the selected Group,each identified by a number and name.Empty locations have a number and no name.The destination Performance will take thename of the Performance being saved. Tochange the name of the RealTime Perform-ance, refer to the procedure explained onpage 1.4 of the Layout & Display chapter 1.
If you are saving to the Style Perform-ances (B) , the Dial scrolls through the 8Styles of the selected Style Group or UserGroup. As you scroll, each Style also showsthe currently associated Style Performancein the “Perf” zone.
To select the destination Style Performance,move down to the “Perf” zone and rotate theDial. A Style Perf. destination shows a nameand number, while an empty User Style des-tination shows a number only.
5. Press ENTER.If the destination is a RealTime Perform-ance (A) , the display returns to the modifiedversion of the original Performance.
If the destination is a Style Performance(B), pressing ENTER opens a dialog windowrequesting confirmation of the Style Perform-ance name. You can either confirm the samename or change it.
Press ENTER again to confirm the new orold Style Performance name. The displayreturns to the modified version of the originalPerformance. The Performance or Style Per-formance that you saved will be in the desti-nation selected in point 4.
If you don’t want to save your modifications,press ESCAPE to cancel the operation.
4A
TEMPO / DATA
5A ENTER TEMPO / DATA
ESCAPE
5BENTER TEM
ESCAPE
4B
ENTER TEM
ESCAPE
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2•42 User Guide
RESTORING THE ORIGINAL PERFORM-ANCE SETTINGSIt is possible to cancel all modifications made tothe Performances and restore the factory settings.You can select the type of Performance to re-store (Rest.St.Perfs, Rest. Perfs, Rest. styles,Rest. songs) or restore the default settings of allthe Performances in a single step (Restore all).
1. Press GENERAL in the EDIT section to gain accessto the «Edit General» environment.
2. Press F5 («Restore Perfs») or F7 («Rest. St.Perfs»)to cancel the changes made to the Performancesor Style-Performances.You are prompted with a request to recon-firm your choice.
3. Press ENTER to confirm, or ESCAPE to cancel.With ENTER, the changes are cancelled andthe original Performance settings (volume,sounds, transposition, tempo, etc.) are re-stored.
Your SK760/880 is supplied with two floppy disks, one containing the operating system and one con-taining a Demo Song, some User Styles and some Samples. In the following pages, you’ll learn how toload a Song into the instrument’s memory and how to play it back.
Have the Demo Disk ready to load the Demo Song into memory. If you don’t have the supplied Demodisk, use any SK760/880 format song disk, disks of previous formats (such as WK, SK, PS, WX or SXSeries), or MIDI file disks.
LOAD THE DEMO SONG
1. Insert the floppy disk into the drive.
2. Press DISK to open the main Load page.If the main Load page is not shown, use theleft page scroll button ( ) to open it.
If you are working with the Hard Disk, pressDISK and select the HARD DISK option withsoft button F2. The H.D. LED (next to theDisk button) turns on.
3. Specify the load operation required (example,“Load Single Song”).Use the navigational arrows ( / and /buttons) to navigate within the two columnsof the display area and select the requiredcommand by combining one element fromeach column.
For example, combine “Single” from the leftcolumn with “Song” from the right to specify“Load Single Song”.
If you are using a MIDI file disk, specify “Sin-gle MIDI File”.
2
1
DISK
H. D
+
3
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2•44 User Guide
4. Press ENTER to confirm the command and openthe File Selector.The File selector shows one or more Blocksin the disk directory, and the directory of thedestination which represents the section ofRAM containing the file types currently be-ing handled (in this example the Songs).
5. If necessary, select a Block file and press ENTERto gain access.Now the display shows a list of Songs con-tained in the Block file. In this example, oneSong only is listed (Children).
6. Select a destination (if necessary) and press EN-TER twice to execute the Load Song command.If necessary, move over to the right columnand select an empty destination for the in-coming file. In this example, all the destina-tions are empty and the first one ispreselected (shown enclosed by a rectangu-lar frame).
Pressing ENTER the first time prompts a re-quest to confirm the command. Press EN-TER a second time to complete the proce-dure.
After a short period, the Demo Song will bein memory.
7. Press DISK (or ESCAPE three times) to exit DISKmode.DISK leaves Disk mode directly. If you re-turn to Disk, the page will be the last one se-lected, in this case, the file selector showingthe Song directory.
ESCAPE allows you to (1) leave the Block,(2) exit the file selector, (3) exit Disk mode.
4ENTER TE
ESCAPE
5
6
ENTER TEM
ESCAPE
ENTER TEM
ESCAPE
OR
ENTER TEMPO / DATA
ESCAPE
DISK
H. D
+
ENTER TEM
ESCAPE
7
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User Guide 2•45
PLAYBACK THE DEMO SONGAccess to the Songs in memory is via the SONGbutton in the SEQUENCER.
Select and playback the Demo Song
1 Press the SONG button.The «Select Song» window appears show-ing a list of song in memory. In this example,the list shows the demo Song (Children) thatyou loaded in the previous pages.
2 Select the Song (if necessary) with the Soft but-ton.The selected Song is shown in negative high-light. After selection, you pass automaticallyto Song mode showing the “play view” win-dow and the Song name on the status bar.
3. Toggle between SOUND VIEW and PLAY VIEW withthe corresponding Soft button (F5 or F6).You can opt to see the Song in «Play View»mode in order to modify the playing param-eters, or in «Sound View» mode in order tosee the sounds assigned to 8 tracks of thecurrent Song-Performance.
Use the Track Scroll buttons to view the other8 tracks of the Song.
1 SONG
2A
B
C
D
E
F
G
H
F8
F7
F6
F5
F4
F3
F2
F1
F8
F7
F6
F5
F4
F3
F2
F1
3
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2•46 User Guide
4. Press PLAY in the SEQUENCER to start the play-back.This button starts the Song playback (or re-cording).
During the playback, the LED on the PLAYbutton is on. The song location pointer (LOC)in the display shows the current position ofthe Song.
You can also use the START/STOP button tostart the playback.
5. Press << to ‘rewind’ the Song and >> to ad-vance.The << and >> buttons rewind or advanceone measure (bar) at a time. If you hold thesebuttons pressed, the Song rewinds or ad-vances at high speed. These buttons areactive either in Song play or stop status.
6. Rotate the DIAL to change the Song tempo.During playback, the DIAL changes theSong’s playing speed (tempo).
7. Press STOP in the SEQUENCER to stop the play-back.This button stops the Song playback (or re-cording). You can also use the START/STOPbutton to stop the Song.
When the Song has been stopped at a posi-tion that differs to the initial Song start posi-tion, the LED on the STOP button flashes.
Pressing PLAY while the STOP button isflashing starts the Song from the current po-sition.
If you press the START/STOP button again,the Song starts instantly from the beginning.
8. Press STOP again to return to the starting posi-tion of the Song, or rewind with the << button.When the Song is not playing and at its initialstarting position, the LED on the STOP but-ton remains on.
4 PLAY
7 STOP PLAY
6
8 STOP PLAY
ENTER TEMPO / DATA
ESCAPE
ENTER TEMPO / DATA
ESCAPE
5
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User Guide 2•47
14 • Preload
Use the PRELOAD button to play all the Songsor MidiFiles present a disk.
1. Insert a SK760/880 Songs disk or MidiFile datadisk into the drive.Check the disk label for the type of data con-tained in the disk.
2. Press PRELOAD.SK760/880 Starts to scan the disk contentsten loads the first Song or MIDI File on diskinto the instrument’s Songs memory.
Shortly after, the Song (or MIDI File) starts toplay back. During the playback, the secondSong on disk is loaded (in background) tothe Songs memory.
N.B. The PRELOAD function exploits the firsttwo locations in Song memory, while all otherlocations are automatically cancelled if oc-cupied.
When the first Song or MidiFile ends, a sec-ond sequence begins (there will be a shortpause while the second song is accessed).
Playback continues non-stop until all theSongs or MidiFiles on disk have been played.
When the last Song or MidiFile reaches theend, playback stops automatically.
3. Stop the playback at any time by pressing STOPor START/STOP.Playback stops instantly.
1
2 DEMO PRELOAD DISK
H. D.
0 +_
INTRO KEY START ENDING
START / STOP
Or
STOP3
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2•48 User Guide
4. Start the playback from the point it was stoppedby pressing PLAY.
5. Press the STOP button twice to stop and escapefrom the PLAY ALL SONGS function.To return to Style/RealTime mode, press theSTYLE/REALTIME button.
4 PLAY
STOP5
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User Guide 2•49
15 • Multimedia
DISPLAY SONG LYRICSSK760/880 can display Lyrics when playingSK760/880, WK, SK & PS Series disks with songscontaining Lyrics tracks. There are a wide vari-ety of disks that display lyrics when played.
Automatic loading of Songs at power up
If your SK760/880 has no Songs with lyrics inmemory, it is possible to load a Block of data (in-cluding Song data) automatically from disk atpower up. If you have one or more Songs disks(1.44 Mb format), insert the disk into the drive ofyour computer and change the name of the Blockfile containing Song data to: AUTOLOAD.BLK(use capital letters only). At power up, if thefloppy-disk containing the AUTOLOAD.BLK fileis inserted in the drive, the Block is loaded in RAMautomatically.
1. Press the SONG BUTTON.You will see up to sixteen Song choices inthe display. (If necessary, load Song datainto memory using the Load All Song opera-tion).
2. Select the desired SONG with the correspondingSoft button.
3. Press PLAY to start the SONG playback.
4. Press the SCORE button and the score will ap-pear.
5. Press the F8 soft button to activate the SCORECONTROLS.
1/2
3/4
5
A
B
C
D
E
F
G
H
SONG
SCORE
PLAY
F8
F7
F6
F5
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2•50 User Guide
6ENTER TEMPO / DATA
ESCAPE
ENTER TEMPO / DATA
ESCAPE SCORE
OR
7
6. Use the DIRECTIONAL ARROWS to highlight thedesired viewing choices (All, Lyrics 1, 2, 3, 4,Chord).Press the ENTER button to view the results.
7. Press ESCAPE or SCORE to return to the mainSong Playback page.
TO DISPLAY LYRICS ON AN EXTERNALMONITORConnect one of the video outputs to a domesticTV or to a monitor by means of the dedicatedcable supplied with the AV board (optional).
Tune the TV to the AV channel. To select the AVchannel, consult the owner’s manual of the tel-evision set. Computer monitors or televisionsnormally operate in AV mode.
In Song mode, press SCORE to display theScore. Press F8 («Score controls...») to open the«Score controls» dialog window and move thecursor to the «Echo LCD» parameter.
Set the «Echo LCD» parameter to OFF.
«Echo LCD = OFF»: only the Score or the Lyricsis displayed on the external monitor.
«Echo LCD = ON»: the monitor displays exactlywhat is shown on the display, including all thecontrols.
Move the cursor to «View mode» and select acombination of colors for the lyrics and the screen.
Move the cursor to «Video mode» and select theRGB or CV (Composite Video) mode. To viewon RGB monitors, set this parameter to RGB.U.S.A. models normally operate in CV and trans-mit in Composite.
Move the cursor to «Y shift» and regulate thevertical alignment of the image.
Press ENTER to close the dialog window andreturn to the Score View page.
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User Guide 2•51
3
F5
F4
F3
F2
F1
1/2
A
B
C
D
E
F
G
H
A
B
C
D
E
F
G
H
4
SONG
USER.
USER.DANCE. 2DANCE. 1
LATIN. 2LATIN. 1TRAD. 2TRAD. 1
FUNKROCK16. BEAT8. BEAT
US. TRADJAZZ
STYLE GROUP
16 • Record a Song (Quick rec.)
SK760/880 allows you to record a simple multi-track Song using the QUICK REC recordingmethod and the existing Styles for automatic ac-companiments. In practice, the Quick Rec methodcan record from 1 to 8 real time tracks accompa-nied by all the backing tracks of a Style to create amultitrack Song of up to 16 tracks. You can thenplay along with your recorded Song in playbackwith one or more tracks not used in the record-ing.
Quick Rec Recording
1. Press the SONG button.The «Song Banks» display shows emptysongs as User locations. If not, you can usethe Restore All Songs function (in Edit Gen-eral) to clear all songs in memory.
2. Select an empty location with the correspondingSoft button or Function button.
3. Select QuickRec with the soft button F2.The RECORD ST./SONG button turns on(LED on).
A new Song and Song Performance is cre-ated based on the Performance selected atthe time of entering Quick Rec mode. Thedisplay appears in negative highlight with theselected track in positive.
4. Select a preferred Style to use as the provider ofthe backings for the Song.If you want the Style to govern the Perform-ance sounds, press SINGLE TCH PLAY be-fore selecting the Style (Arrange On/Off andLower Memory activate automatically if off).
To maintain the current Performance, selectthe Style with SINGLE TCH PLAY Off thenturn on the accompaniment controls (ArrangeOn/Off and Lower Memory) if necessary.
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2•52 User Guide
5
6
7
5. Select the preferred keyboard mode.Full allows you to record one or two keyboardsounds across the entire keyboard.
Upp/Low allows you to record up to two key-board sounds on the left and two on the righton a split keyboard.
Set Multi (as in the example) if you want toview all 8 keyboard tracks of the Perform-ance in order to set more than 4 sounds forsimultaneous recording.
The tracks already activated for the record-ing are shown set for “key-play” (with a smallkeyboard icon together with the MIDI statusicon [ ] - see page 1.7 of chapter 1).
6. Activate, if necessary, other tracks to record with.Press the corresponding soft button repeat-edly, first to select, then to activate a track.The track status icon changes from “mute” to“play”. In the example, track 2 is activatedby pressing soft button B twice.
If you don’t want to record with one or moreof the currently activated tracks, simply mutethem.
You can also change the sounds of one ormore tracks of both the keyboard sounds aswell as the accompaniment sounds. Use theTrack Scroll buttons (or the / buttons) toview the accompaniment tracks.
7. If you have changed something (keyboard mode,sound, track status, etc.), PRESS STORE PERF +ENTER to store the changes to the current Per-formance.IMPORTANT: If you don’t store the changes,they will be lost when to start the recording.
F8
F7
F6
F5
F4
F3
F2
F1
A
B
C
D
E
F
G
H
STOREPERF.
ENTER TEMPO / DATA
ESCAPE
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User Guide 2•53
8. Press either PLAY or START/STOP or KEY STARTto start the recording and start to play.PLAY starts the recording for the real timetracks only.
START/STOP starts the recording and en-gages the Style accompaniment tracks at thesame time.
KEY START allows you to start the recording(Style and real time tracks) by playing on thekeyboard.
You can also start the recording with an Introby preselecting the INTRO, FILL or ENDINGbutton before record start. Use START/STOPor KEY START to trigger the Intro.
As the recording proceeds, you can selectother Styles, introduce the Fills, change Per-formances, activate or deactivate other realtime tracks, etc..
9. When you have finished, stop the recording ei-ther with STOP or START/STOP.STOP stops the sequencer and the record-ing of both the accompaniment and keyboardtracks, taking the Song pointer (locator) tothe starting position [1 1 1].
START/STOP stops the accompanimenttracks but not the sequencer, allowing you tocontinue recording the real time tracks with-out accompaniment. The Song Pointer con-tinues to monitor the recording. To stop therecording completely, press STOP.
The RECORD ST./SONG button LED willnow turn off.
When the sequencer stops recording, the dis-play reverts to the Play View situation show-ing the song’s parameters.
The icon of the recorded tracks are shownwith note symbols.
To start the playback and to play along withthe Song, press PLAY or START/STOP. Seeover.
PLAY
INTRO KEY START ENDING
START / STOP
8
INTRO KEY START ENDING
START / STOP
STOP
OR
9
Recorded track icon
OR
OR
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2•54 User Guide
INTRO KEY START ENDING
START / STOP
OR
PLAY
2A
B
C
D
E
F
G
H
A
A
A
1
INTRO KEY START ENDING
START / STOP
STOP
OR
3
PLAY ALONG WITH YOUR RECORDEDSONGIn Song playback mode, you can play along withyour recorded Song by activating one or moretracks not used for the recording. It is also pos-sible to disengage a recorded track from thesequencer and use it to play in real time. Natu-rally, you can also mute the tracks you do notwish to hear.
The operations can be carried out before or afterstart, but remember, if you start after modifyingthe track status, the tracks will revert to their pre-vious status unless you store the Performance.In the example below, the changes are carriedout during playback.
1. Start the playback of the selected Song with PLAYor START/STOP.
2. During playback, press the soft button of thetrack you wish to play along with as many timesas necessary until it is shown set for “key-play”then start to play.If the track contains recorded notes (shownwith the “seq.-play” icon ):
• press the relative soft button once to selectthe track;
• once again to mute the track and;
• once again to set it to “key-play”.
The graphic example opposite illustrates howto disengage a recorded track and activate itfor real time playing.
If the track was not used for the recording, itwill be shown either as a muted track ( )or in “key-play” status ( ). In this case:
• press the relative soft button repeatedly totoggle from “muted” to “key-play” and viceversa.
3. Press STOP or START/STOP to stop the playback.
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User Guide 2•55
1
2/3
4
F8
F7
F6
F5
F4
F3
F2
F1
F8
F7
F6
F5
F4
F3
F2
F1
F2
F1
PLAY SONGS USING JUKEBOXThe Jukebox function chains the songs of yourchoice and plays them back as a ‘medley’ with asingle command.
1. With the Song «Play View» page showing, pressF1 («Jukebox...») to access the Jukebox display.The left part of the display shows the list ofSongs in memory. The right part shows theJukebox list.
The negative highlight cursor shows whichsong is selected in the Song list. The frameon the right shows the destination in the Juke-box list.
Pass from left to right and vice versa with thedirectional arrows.
2. Select a Song from the left part to include in theJukebox list and press the INSERT soft button(F5) (or ENTER) to insert the Song in the list.The right part of the display shows the nameof the Song added to the list and the frameadvances one step automatically.
3. Repeat the procedure for other Songs and pressINSERT (or ENTER) each time to compile the list.If you want to substitute one of the names in theJukebox list, move the cursor to the right part ofthe display, select the name to change; movethe cursor back to the left part, select the Songto insert and press INSERT or ENTER.
Take the cursor to the right and select a newlocation for the next Song. Return to the leftpart and carry out the selection.
4. Press F8 («Execute») to start the playback of theJukebox list.The Play View page of the Song appears andthe status bar shows the indication: «Juke-box active».
You can interrupt the Jukebox at any time withSTOP.
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2•56 User Guide
17 • Save your programmed data to disk
The SK760/880 RAM is backed by a rechargeable battery to safeguard your programmed data whenthe instrument is turned off. For security reasons, however, it is necessary to store your data to floppydisk (or Hard disk) with the Save command. The RAM should be considered as a work area which canbe continually updated, not as a data storage device.
Have a new or used disk ready to save data to. These can be SK760/880 format disks (or standard MS-DOS disks for the storage of MIDI files). You can also save MIDI Files to SK760/880 format disks. Howto save MIDI files is discussed in the Disk chapter of the Reference Guide.
Check that the floppy disk is not write protected - if so, remove the protection beforehand. If you forgetto do this, the instrument will prompt you with an appropriate message when you attempt to save to thedisk.
Save operations are characterized by the option of creating of a new Block if necessary.
THE SAVE PROCEDUREThe following example shows how to save theSong that you recorded with the Quick Recmethod to Disk.
2. Press DISK to open the main Save page.If the main Save page is not shown, use thepage scroll buttons ( ) to open it.
If you are working with the Hard Disk, pressDISK and select the HARD DISK option withsoft button F2.
1
2DISK
H. D
+
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User Guide 2•57
3. Specify the Save operation required (example,“Save Single Song”).Use the navigational arrows ( / and /buttons) to navigate within the two columnsof the display area and select the requiredcommand by combining one element fromeach column.
For example, combine “Single” from the leftcolumn with “Song” from the right to specify“Save Single Song”.
If you are using a MIDI file disk, specify “Sin-gle MIDI File”.
4. Press ENTER to confirm the command and openthe File Selector.The display shows the directory of the songspresent in RAM and the floppy disk directory.
In the example, the instrument’s RAM direc-tory is shown with 2 songs (with genericnames).
If the disk is new (no Blocks present), the di-rectory will be empty. In the illustrated ex-ample, a new disk is used.
If the disk is a used one, what appears in thedirectory will depend on the contents. Oneor more Block files may be present.
5. If necessary, select the Song to save and its des-tination on disk.A selected file is shown in negative highlight.Use the cursor arrows to select a differentfile. In the example, Song_02 is selected.
An empty destination is shown as a brokenline. A preselected destination is shown en-closed by a rectangular frame.
6. Press ENTER.You’ll be prompted to create a new Block. Thename “MAIN” is suggested automatically.
Use the keyboard as the source of alphanu-meric data to give the block a name.
3
4ENTER TEMP
ESCAPE
5
6ENTER TEMP
ESCAPE
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2•58 User Guide
7. Confirm the new Block name with ENTER.The floppy disk directory now shows the first8 empty Song locations (within the newblock). Up to 16 locations are available byscrolling with the cursor arrow.
8. If necessary, select a destination and press EN-TER twice to execute the Save Single Song com-mand.Pressing ENTER the first prompts a requestto confirm the command (Are you sure?).Press ENTER a second time to complete theprocedure.
After a short period, the Song will be savedto disk.
Remember that if you save to an existing file,it will be overwritten by the incoming one.
Whenever possible, try to save to an emptylocation (shown as a broken line) to safeguardexisting data on the storage device.
9. Press DISK (or ESCAPE three times) to exit DISKmode.
7ENTER TEMP
ESCAPE
ENTER TEMP
ESCAPE
8
OR
ENTER TEMPO / DATA
ESCAPE
DISK
H. D
+
9
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User Guide 2•59
1
2
3
GENERAL
9
ENTER TEMPO / DATA
ESCAPE
F8
F7
F6
F5
F4
F3
F2
F1
RESTORING THE SONGS MEMORYIf you have loaded disk-based Songs or recordedSongs and used up all the memory dedicated tothe storage of Songs, there is a quick and easyway of clearing memory to make room for otherSongs using the Restore Songs operation. Natu-rally, you must remember to save your Songs todisk before proceeding with the restore proce-dure.
1. Press GENERAL in the EDIT section to gain accessto the «Edit General» environment.
2. Press the «Restore Songs» soft button (F6) tocancel all the Songs (and relative Song-Perform-ances) in RAM.You are prompted with a request to recon-firm your choice.
3. Press ENTER to confirm, or ESCAPE to cancel.With ENTER, the Songs are cancelled frommemory.
ABOUT MIDIMIDI (Musical Instruments Digital Interface) is asystem of communication between electronicmusical instruments and computers. This sec-tion explains some of the more important MIDIfeatures of your SK760/880. If you wish to delvefurther into MIDI and all the possibilities offered,you should refer to specialised MIDI literatureavailable in all music outlets.
All MIDI programming tasks referred to are car-ried out in the MIDI Edit environment (unless oth-erwise specified), accessed by pressing the MIDIbutton in the EDIT section. Some examples arediscussed here while for the rest, you shouldrefer to the Edit MIDI chapter of the Referencemanual.
With MIDI it is possible to:• control another musical instrument (ex-
pander, keyboard, etc.) with SK760/880;
• control SK760/880 with a master keyboardor other controlling device (guitar controller,wind controller, drum pads...);
• connect SK760/880 to an external sequencerto program Songs and Styles.
Fig. 1 - Connection diagram of a master keyboard and two expanders, slave 1 and slave 2 ( or other instruments). The datagenerated by the Master is received at the MIDI IN of Slave 1 and sent to the sound engine of Slave 1 and to the MIDI IN of Slave 2.
MIDI cableMIDI cable
internal course
COMPUTER THRU B IN BOUT B IN AOUT ATHRU A
MIDI
SK760/880 MIDI interfaceand Computer port
MIDI connection rules• An instrument which controls another instru-
ment is called the master , while an instru-ment that is controlled by a controlling de-vice is called the slave .
• The MIDI OUT of the master is connected tothe MIDI IN of the slave.
• To program Songs on an external sequencer,connect the MIDI OUT of the SK760/880 to theMIDI IN of the sequencer; the MIDI OUT of thesequencer to the MIDI IN of the SK760/880.
• Do not connect the same MIDI port betweentwo instruments.
The MIDI portsYour SK760/880 is fitted with a twin set of MIDIports:
• Two MIDI OUTs (A & B)
• Two MIDI INs (A & B)
• Two MIDI THRUs (A & B).
The MIDI THRU port
The MIDI THRU port permits the connection ofseveral slave instruments in series, as shown inthe illustration below (Fig. 1). Slave 1 and Slave2 are controlled by the single Master. Slave 2does not receive Slave 1 data, which only actsas a through device.
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User Guide 2•61
THE MIDI CHANNELSThe MIDI channel is the principal channel assign-able to a track and used to transmit and receivetrack MIDI messages (note data, bank change/program change, etc.). The SK760/880 is ableto transmit and receive via two groups of MIDIchannels: A and B (MIDI A ports and MIDI B ports).Each group can handle 16 MIDI channels. OneMIDI channel is freely assignable to each SK760/880 track from the 32 channels available(A1...A16, B1...B16).
Each track of every Performance can be inde-pendently assigned a MIDI receive channel anda MIDI transmit channel. The receive and trans-mit channels do not necessarily have to be thesame.
How to assign the MIDI channels
1. Press the MIDI button in the EDIT section.You enter in Edit MIDI with the display show-ing the current MIDI channel and port (A orB) configuration for the first 8 tracks of thecurrent Performance.
2. Select the track whose channel you wish tochange using the corresponding Soft buttons.Use the Track Scroll buttons, or the /cursor buttons to bring other tracks into view.
3. Select the parameter to change with the cur-sor arrow.The first parameter represents the MIDI INport (A or B), then the IN channel followed bythe OUT port (A or B) and OUT channel.
4 Rotate the DIAL to change the setting of the se-lected parameter.Repeat the procedure for other parametersand other tracks.
TEMPO / DATA
3/4
1
2
MIDI
2
MIDI IN port(A or B)
MIDI OUTc h a n n e l(1...16)
MIDI OUTport (A or B)
MIDI OUTchannel(1...16)
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2•62 User Guide
THE MIDI CONFIGURATIONEach track of a Performance can be independ-ently configured with regards to how the trackhandles keyboard data, MIDI IN and MIDI OUTdata and the information directed to the internalsound engine. Each parameter (MIDI IN, MIDIOUT, Keyboard and Sound Engine) can be inde-pendently enabled/disabled for the track selected.
How to configure a track
1. After entering Edit MIDI, press the soft buttonF2 (or the page button) to open the Configura-tion page.The display shows the current configurationof the first 8 tracks of the current Perform-ance.
2. Select the track whose configuration you wish tochange using the corresponding Soft button.Use the Track Scroll buttons, or the /cursor buttons to bring other tracks into view.
3. Select the parameter to enable/disable with the cursor arrow.
The first parameter represents the assignedMIDI IN port (A or B), then the keyboard fol-lowed by the internal sound engine and OUTport.
4 Rotate the DIAL to disable or enable the selectedparameter.For example, if you set the MIDI IN port toOFF, the track cannot receive MIDI IN data.Or, if you set the keyboard to off, the track ismuted but still available for MIDI IN data. Or,if you disable the sound engine, the trackcannot play the internal sounds but can playexternal sounds via MIDI OUT. Finally, if yoset the OUT port to off, the track cannottrasmit data via MIDI OUT. The on/off com-binations of the 4 available elements provideendless MIDI configurations.
Repeat the procedure for other parametersand other tracks.
TEMPO / DATA
3/4
1
2
MIDI
2
keyboard/Common Channel
MIDIIN
internal soundgenerator
MIDIOUT
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User Guide 2•63
THE COMPUTER PORTYour SK760/880 is fitted with a COMPUTER portwhich allows two way communications betweenthe instrument and a computer (PC or MAC) with-out the need of a MIDI interface. A cable to con-nect the instrument to your computer’s (IBM/com-patible or Macintosh) serial port can be obtainedfrom your Generalmusic outlet or computer out-let.
The connection via the COMPUTER port allowsthe control of 16 MIDI channels (group A), whileMIDI connections can control 32 (groups A & B).
Fig. 2 - Connection of SK760/880 and computer via the COMPUTERport. Connection of an expander at MIDI OUT A of SK760/880.
WK
COMP.
COMPUTERCH. 1
RS-232/MODEM
CH. A1...A16MIDI
OUT AEXPANDER
MIDI IN
MIDI cable
Figure 2 shown below illustrates a simple con-nection possibility between the SK760/880, aComputer and an expander.
The Computer function (in Edit General - P.brd/Computer editor) offers three communicationmodes to choose from:
• Macintosh for any Apple Macintosh computer;
• PC1 a slow PC communication suitable for80386, or earlier models;
• PC2 a fast PC communication suitable for80486, Pentium or faster processor.
When the COMPUTER port is in use, the MIDIports can be used to connect to other musicalinstruments.
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2•64 User Guide
MIDI FILTERSThe SK760/880 MIDI Filters allow you to blockthe reception and transmission of unwanted MIDImessages from the MIDI data stream.
For example, if you were playing a midi file froman external sequencer using the E. Piano 2 soundfrom the SK760/880, you might find that everytime you start the playback of the sequence, thesound switches to, for example, Piano1. Thisoccurs because of the presence of a Programchange message at the beginning of the Song.This problem can be overcome by selecting the“Program change” MIDI IN Filter Program which“filters off” all program change messages fromthe MIDI IN data stream.
In another example, whenever you select aSound from the SK760/880 panel, a ProgramChange message would also be sent to an ex-pander connected to the SK760/880 MIDI OUT,causing the expander’s sound to be changed atthe same time. To avoid changing the externalsound every time you select a SK760/880 sound,you would select a “Program Change” MIDI OUTFilter to exclude all program change messagesfrom the MIDI OUT data stream.
MIDI LOCKThis feature allows you to “lock” the MIDI set-tings of the instrument. Normally, the MIDI Chan-nels, MIDI Configuration and MIDI Filters arememorized for each Performance. This meansthat every time you recall a different Performance,the instrument’s MIDI settings will change accord-ing to the way they were set for the recalled Per-formance.
MIDI Lock allows you to override the individualPerformance settings, permitting you to select anyPerformance without changing the current set-tings. After enabling the MIDI Lock function (softbutton F8 - option in negative highlight), you mayadjust the MIDI settings as you wish. All subse-quent changed made to the MIDI settings willremain in memory until you change them again,or until you disable the MIDI Lock function.
Other MIDI features
Very briefly, your SK760/880 offers the followingadditional MIDI features:
Common channel : this channel is primarily usedfor the sending and receiving of PERFORMANCEmessages. A Program Change message re-ceived on the Common channel will not changeone of the individual sound on the keyboard. In-stead, it will be interpreted as a PERFORMANCECHANGE message.
MIDI Dump : a means of sending all informationcurrently residing in the instrument’s memory toanother SK760/880, or an external data storagedevice. The SK760/880 can also receive a DUMPfrom an external source.
System Exclusive : your SK760/880 can be ena-bled or disabled for the transmission/receptionof System Exclusive messages.
SMF Save Format : this function allows you toset SK760/880 to save MIDI files as format 0 orformat 1.
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User Guide 2•65
General MIDI : a GeneralMIDI compatibility on/off switch.
MIDI In Fix Velocity : allows you to receive ve-locity as transmitted, or to fix a set velocity valuefor all note data, useful for instruments that arenot able to transmit velocity messages.
Local On/Off : a switch which isolates the SK760/880 as a whole from its internal sound engineallowing SK760/880 to be used as a MIDI con-troller.
MIDI PANICThe SK760/880 features a hidden MIDI PANICbutton. This function can be used in the event ofproblems or “lock-ups” during MIDI transmissionor reception.
How to perform MIDI PANIC
• If your machine locks up while working withMIDI, carry out the MIDI Panic operation bypressing the two buttons to the right ofthe display.
MIDI Panic sends “All Notes Off” and “Re-set all Controllers” commands on all activechannels.
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2•66 User Guide
ReferenceGuide• 3 Disk & Hard Disk
• 4 Preload
• 5 Selection/Help
• 6 Songs MIDI Files & Song Recording
• 7 Edit Song
• 8 User Style recording
• 9 Edit Style
• 10 Edit Effects
• 11 Edit MIDI
• 12 Edit Mixer
• 13 Edit Controllers/Pads
• 14 Edit Tracks
• 15 Edit Perf Sound/Sound Patch
• 16 Edit Sound/Sample Translator
• 17 Edit General
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Reference Guide
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Disk & Hard Disk 3•1
• 3 Disk & Hard diskconforms to the GMX format , a General MIDIeXtended format by Generalmusic which rendersthe first three banks of all SK760/880 Series in-struments fully compatible.
SK760/880 cannot read Song, Style and Sounddata disks originating from non-Generalmusic in-struments. Song exchanges with other instru-ments requires that the Song be saved as a MIDIfile on MS-DOS formatted disks (1.44 Mb or 720Kb formats).
Files & the block
Data is stored on disks in the form of Files (aSong, a Performance, a Style, a Setup or aBlock).
Files are organized in sub-directories which arecontained in a Block . The Block reflects the struc-ture of the instrument’s internal RAM, as illus-trated below.
RAM(1 Block)
DISK(n Blocks)
Group 1...Group 8
Real-Perf
1...16
Songs
Group 1Group 2Group 3Group 4
User Styles Group 1...Group 12
Style-Perf
Group 1...Group 16
Sounds Setup
BlockBlock n
Block 3Block 2
Group 1...Group 8
Real-Perf
1...16
Songs
Group 1Group 2Group 3Group 4
User Styles Group 1...Group 12
Style-Perf
Group 1...Group 16
Sounds Setup
Block 1
Illustration showing how data is organized in RAM and disks.
Floppy disks can contain more than one Block,but as a unit of storage, the Block is more suit-able for Hard Disks.
When you load a Block using the Load SingleBlock command, the entire contents of RAM areupdated.
GENERAL INFORMATIONWorking with disks provides you with a means ofbuilding a library of Performances, Styles, Soundsand Songs that you can load into the SK760/880RAM memory at any time. As you become morefamiliar with your SK760/880, you’ll discover thepractical uses of working with disks, because ofthe flexibility and power that they offer.
Floppy disks and the Hard disk
The SK760/880 can handle floppy disks and harddisks of the following types.
• Floppy disks : 3.5" high density (HD) anddouble density (DD) .
• Hard disk : a 2,5” IDE or E-IDE unit with acapacity of 2 Gigabytes (max.). Installationrequires the Generalmusic HDisk kit whichalso expands the System-RAM. A Hard diskhas faster access times and more conven-ient than floppies. The SK760/880 with afactory installed Hard disk is write-protectedto avoid accidental cancellation of the files itcontains. However, the protection can be de-activated (see “Hard Disk Protection” optionin the Disk Utility page).
Floppy disk formats
SK760/880 recognizes the following formats:
• SK760/880 expanded format (1.6 Mb);
• standard MS-DOS (1.44Mb);
• Atari ST/Falcon format (720 Kb).
SK760/880 is able to initialize disks for every for-mat. It is also possible to load Ram-Sounds,Styles and Songs from WK, SK, PS, WX and SXSeries disks.
Song disks of other formats, such as the WK3and PS1500 Series, are recognized if the data
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3•2 Reference Guide
File TypesThe types of File encountered when working inthe SK760/880 Disk environment are identifiedby a name and, in some cases an extension. Thetable which follows summarizes the file types en-countered:
Type of File Description
Block All file types except MIDI files.
Setup General settings for MIDI channelsvideo, pedals & pads.
Sound RAM-Sound and RAM -Sound.
Performances Real Perf Groups.
Style-Perf. ROM Style Perf banks excludingUSER.
User Style USER Styles and relativeStyle-Perfs.
Song SK760/880 , WK4, SK, PS format;WX2 format (“Name”.WXS);SX2 format (Name”.SXS).
MIDI file MIDI files (“Name”.MID)Format 0 or 1.
The Main DISK pagesThe Disk commands a spread across 7 mainpages, each identifying a principal Disk opera-tion:
1. Load Loads data to RAM.
2. Save Saves data to disk.
3. Erase Erases data from RAM or disk.
4. Copy Copies data from floppy disk to harddisk or vice versa, from disk to diskor from RAM to RAM.
5. Move Moves data from floppy disk to harddisk or vice versa, from disk to diskor from RAM to RAM.
6. Floppy Utility Useful functions for floppy disks (for-matting, disk name).
7. H Disk Utility Useful functions for the Hard disk(formatting, HD check, restore,backup, protection).
File Quantity
Files can be handled as Single elements, as aGroup of files or as an entire set of file types (All),as shown in the following table:
FILE QUANTITY
Single A single file.
Group All the files assigned to one of thebuttons of the Style Groups (ROMand User), Performance Groups orSound Groups. It is also possible toload to 2 “virtual” Song Groups.
All All Groups of a file type (all Sounds,All Performances, All Styles, etc.).
The DISK commands
The «Disk» commands are specified in the mainDisk pages by combining the File Quantity in onecolumn with the File Type in the other:• select the file quantity (Single, Group, All);• select the file type (Sound, Performance,
Song, etc.).
Example: To load a single Song, specify «SIN-GLE» and «SONG» in the main LOAD page.
Load, Save, Erase Copy, Move operations
Data stored in floppy disk, hard disk or RAM canbe Loaded, Saved, Erased, Copied or Movedusing one of the following methods:
• as single elements (Single Song, Single UserStyle, Single Performance, Single MidiFile,etc.);
• as a Group of files (User Style Group, SongGroup, etc.);
• as an “ALL” data set containing file types ofall Groups (All Songs, All Sounds, All StyleGroups, All Performance Groups, etc.).
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Disk & Hard Disk 3•3
The file selector
The File Selector corresponds to the second levelof disk operations and is accessed by confirmingthe command specified in the main page. Oncein the file selector, you can select the sourcefiles and respective destinations.
The file selector is divided into two columnsshowing (a) the source file directory (a contentslist) and (b) the destination directory. All «Disk»operations, except the Erase command and theUtility, copy or move files from a source to a des-tination (e.g. from disk to RAM).
The direction of the copy or move operation isshown in the status bar by an arrow pointing thedirection and the names of the source and des-tination files.
The source device can be a floppy disk, the HardDisk or RAM. The device is selected with theSoft buttons F1, F2 and F3.
Empty locations are represented by a broken line.If you select a destination already occupied by afile, the existing file is replaced by the incomingone.
sourcedevice
destinationdevice
page selection( )
deviceselection
directoryrefreshfile typequantity
availablememory
Main «Load» page
Limitations
Some file types cannot be handled more thanone at a time. MIDI Files, for example, can onlybe handled using the SINGLE MIDI FILE com-mand. Some files can be handled as Single ele-ments, Groups and All sets, while others are lim-ited to Single and All sets only.
The table below shows the valid commands foreach file type:
File Type Command
Block Single
Setup Single
Sound Single, Group, All
Real Perfs Single, Group, All
Style Perfs Single, Group, All
User Styles Single, Group, All
Song Single, Group, All
MIDIFile Single
«Load Single Song» File selector
SourceDirectory
DestinationDirectory
(a) (b)
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3•4 Reference Guide
The general «Disk» procedure
Use the following procedure as a reference forall the Disk operations. Some specific examplesare also explained in this chapter.
1. If you are working with floppy disks, insert adisk into the drive.If you are working with the Hard Disk (op-tional accessory), simply press DISK.
2. Press DISK and go to the page relating to thedesired Disk function (Load, Save, Erase, Copy,Move, Utility).Use the buttons to scroll through themain disk pages. The example shows themain Load page.
3. Select, if necessary, the device being handled withthe soft buttons F1, F2, F3.Load and Save operations show the FloppyDisk and Hard Disk options. If you are work-ing with the Hard disk, the H.D. LED will turnon during the course of an operation.
Erase, Copy and Move operations show theRAM option in addition to Floppy and HardDisk.
Utility is an exception, discussed afterwards.
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2
1
F8
F7
F6
F5
F4
F3
F2
F1
DISK
H. D
+
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Disk & Hard Disk 3•5
4. Specify the desired command with the directionalarrows (for example, «Load Single Song»).Use the button to move into the quantitycolumn and select the file quantity (Single,Group, All) with the / buttons.
Pass over to the other column with the but-ton and select the file type (Sound, Perform-ance, Song, etc.) with the / buttons.
5. Press ENTER to confirm the command and openthe File Selector.The “Wait Please” message appears for aninstant before opening the File Selector.
The file selector now shows the source di-rectory consisting of one or more Blocks tochoose from, and the destination directoryrepresenting the sector of RAM correspond-ing to the file type being handled (in this casethe Song memory).
This display example shows the floppy diskdirectory (a) with a single Block file, and theinstrument’s RAM directory (b) showing theempty Song memory. The disk name isshown at the top of the left column (c). If thedisk has no name, either “NO NAME” or“UNTITLED” or other will be shown.
The contents of the opened Block reveals thefile type selected in step 4 (in this case, sev-eral Songs in numerical order).
At the bottom of both columns, informationregarding the selected file will appear. In thiscase, the left column shows the date that thefile was created and its dimensions expressedin Kb (d). The right column is blank and rep-resents the empty destination.
4
(a)
(c)5
(b)
6
(d)
ENTER TE
ESCAPE
ENTER TE
ESCAPE
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3•6 Reference Guide
7. If necessary, select the source file.Use the / buttons to select the sourcefile from the active column. If you are not inthe desired column, move over with the /buttons.
8. If necessary, select the destination.Move into the destination column with the / buttons and use the / buttons to select
a destination.
Empty locations are identified by a brokenline. If you select an existing file, it will beerased by the incoming file.
9. Press ENTER to confirm your choice.
You will be prompted with “Are you sure?”.
10. Press ENTER again to execute the command, orESCAPE to cancel the operation.
With ENTER, the command is executed anda dialog window opens showing a messagerelating to the current operation: For exam-ple, if you are loading a single Song, themessage will say: “Loading Single Song....”When the dialog window closes, the opera-tion has been executed.
11. Repeat steps 7, 8, 9 and 10 until your destina-tion is organized according to your requirements.
To select another file from a different block,return to the source column, press Escapeto escape the current Block, press Escapeagain to exit the File Selector, select anotherBlock, press Enter to gain access and con-tinue as already described.
12. Press DISK (or ESCAPE three times) to exit «Disk».Pressing DISK escapes the Disk operationsand remembers the last page selected.
Pressing ESCAPE allows you to (1) close thecurrent Block, (2) close the file selector and(3) escape from «Disk».
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9
10
11
ENTER TEM
ESCAPE
ENTER TEM
ESCAPE
or
ENTER TEMPO / DATA
ESCAPE
DISK
H. D
+
12
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Disk & Hard Disk 3•7
Load Operations
The load operations operate in the directionSource –> RAM where the source can be Floppydisk or Hard disk.
Have a disk ready containing the data you wishto load. These can be SK760/880 format disks,disks of previous formats, such as WX or SXSeries, and MIDI file disks. If you are workingwith the Hard Disk, press DISK and select theHARD DISK option with soft button F2 and pro-ceed from point 3 below.
THE GENERAL LOAD PROCEDURE
1. Insert the floppy disk into the drive.
2. Press DISK to open the main Load page.If the main Load page is not shown, use theleft page scroll button ( ) to open it.
3. Specify the load operation required (example,Load SingleSong) then press ENTER to open theFile Selector.
From here, proceed as described for the Loadoperations on the pages which follow.
NOTE: All Load Single operations also fea-ture a SEARCH RESOURCE function whichallows you to search for a single element(Block, Sound, Real Perf, Style Perf, UserStyle, Song, MIDI File). How to use theSearch Resource is explained at the end ofthis chapter.
4. When you have finished, press DISK (or ESCAPEthree times) to exit «Disk».
2
3
4
1
DISK
H. D
+
ENTER TE
ESCAPE
or
ENTER TEMPO / DATA
ESCAPE
DISK
H. D
+
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3•8 Reference Guide
LOAD SINGLEThe Load Single command offers the followingpossibilities:
Load Single Block
Rewrites the entire contents of RAM. Block datacontains: Setup file, Sounds, Performances, StylePerformances, User Styles (and relative Perform-ances), Songs (and relative Performances).
Load Single Setup
Loads a Setup file into RAM. Setup files containinformation relating to the status of the instru-ment’s general functions (Tuning/Scale, AudioMic/Line settings, the MIDI Lock status, MIDI lockconfigurations, Pedals/Pads Lock status, Pedalsand Pads configuration). Load a disk-basedSetup file when you want to change the generalstatus of the instrument in a single step insteadof programming the individual parameters thatconstitute a Setup file. Loading a Setup file intoRAM does not affect other data. Only one Setupfile resides in each Block.
Load Single Song
Loads Songs to RAM one at a time. This opera-tion allows you to choose single Song files fromvarious different blocks and load to RAM in a pre-ferred order. SK760/880 can load Songs fromdisk in its own format (Song), in previous com-patible formats (WK, SK, PS, WX, SX), in stand-ard MIDI file format 0 or 1 and in Tune1000™ for-mat.
Load Single MIDI File
Loads disk-based MIDI files to RAM one at a timeLoading MIDI Files into RAM automatically con-verts the files into SK760/880 format Songs. The«Load MIDI File» procedure is almost identicalto «Load Single Song». In this case instead ofSong names, you’ll see a list of files in the sourcedirectory with the “.MID” extension. In some
cases, other names appear which represent sub-directories containing other MIDI Files.
Important : When you load a MIDI File, track 17is created automatically in order to be able to playalong with the Song in playback.
Load Single Sound
Loads single disk-based sounds to the SoundBank destinations. Loads Ram-Sounds as wellas RAM -Sounds. The «Load Single Sound»procedure is characterized by an increasednumber of steps, owing to the fact that there are16 Sound Groups, each consisting of 8 Banks of16 slots. You can choose to load your Ram-Sounds anywhere you want, but it is recom-mended that you load to the original Sound Groupto facilitate future selection.
Load Single Sound also features a Sound Searchfunction. Owing to the large SK760/880 Soundlibrary, you might find it easier to pass directly toa Sound bank by specifying the name of a Soundthat occupies a particular bank. From there, youcan then easily select a destination for the Soundbeing loaded. The Sound Search procedure isexplained in detail on pages 3.33 & 3.34.
Load Single Performance
Loads a single Performance (RealTime) to anyof the 64 locations of the Performance Groups(1-8). The incoming Performances overwritethose in RAM. The original factory-set Perform-ances can be restored at any time with the Re-store Perf. operation.
Load Single User Style
Loads a single User Style and associated UserStyle Performances to any location in the USERStyle Groups (1-4).
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Disk & Hard Disk 3•9
Load Single Style Performance
Loads a single bank of up to 8 user-programmedStyle Performances to the original ROM StylePerformance bank. These Performances can-not be loaded to locations other than the originalsource Style Performance bank. For example,the Style Performances of Style 59 (U.S.Trad)cannot be loaded to any other location of the ROMStyles.
If you attempt to load to a destination other thanthe correct one, a user message will inform youof your error with the following message:
Press ESCAPE to close the message and tryagain, this time selecting the correct destination.
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3•10 Reference Guide
LOAD SINGLE SOUND PROCEDURE (EX-AMPLE)Use the Demo Disk 01 supplied with the instru-ment to load a Sample to memory. For this pro-cedure, your instrument requires additional Sam-ple RAM. If your SK760/880 does not have ad-ditional S-RAM, use any SK760/880 Sounds diskcontaining edited sounds, or have your instrumentupgraded with optional S-RAM.
1. Insert the supplied Demo Disk 01 in the diskdrive and press DISK.
2. Select SINGLE SOUND from the Load page thenpress ENTER to gain access to the File Selector.
The floppy disk directory may show the pres-ence of several blocks, one containing theSample, another User Styles, etc.. The in-strument’s RAM directory shows the ROMsounds of the first Group (Piano).
3. Select (if necessary) the Sample Block and pressENTER to gain access.
In this example, the disk directory shows thepresence of one Percussive Sample(GRV.bpm 106 ) with Pr. Change and BankSelect number 114-6.
4. Select (if necessary) the Sample and its corre-sponding destination in RAM (114-6).Use the buttons to scroll the SoundGroups (1, 2, … 15, 16). In this case, scrollto Group 15 (Percussive - example A).Use the directional / arrows to scroll tothe desired Bank (in this case, bank 6) anddestination (Program Change 114 - exam-ple B).
5. Press ENTER twice to load the Sample file tomemory.
Loads a Group of Performances consisting of upto 8 user-programmed RealTime Performancesto any Real Performance destination.
Load Group User Style
Loads a Group of up to 8 User Styles (and corre-sponding Performances) to any User Group des-tination.
Load Group Song
Loads Songs as “virtual Groups” (Song Group 1and Song Group 2 found in the Disk environmentonly). Each virtual group corresponds to the first8 or second 8 locations of the Song memory. Infact, in normal conditions when you press theSong button to select a Song, the song selectiondisplay shows two columns, left and right. Theleft column corresponds to the virtual Songs-Group 1 and the right to Songs-Group 2. Thisfeature is particularly useful for the WX SeriesSongs disks which contain Song Groups contain-ing up to 8 Songs each.
Load Group Style Perf
Loads a Group of 8 Style Performance banks,each bank containing up to 8 user-programmedStyle Performances. Unlike other Groups, theStyle Groups cannot be “switched” - they mustbe loaded to their original locations in memory.For example, Group 8 (US. TRAD) cannot beloaded to any other location in RAM other thanGroup 8.
If you attempt to load to a destination other thanthe correct one, a user message will inform youof your error with the following message:
Press ESCAPE to close the user message andtry again, this time selecting the correct destina-tion.
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3•12 Reference Guide
LOAD GROUP USER STYLE PROCEDURE(EXAMPLE)Use the Demo Disk 01 to load a User Style Groupto memory.
1. Insert the supplied Demo Disk 01 in the diskdrive and press DISK.
2. Select GROUP USER STYLE from the main Loadpage then press ENTER to gain access to the FILESELECTOR.
The floppy disk directory may show the pres-ence of several blocks, one containing theSample, another User Styles, etc..
3. Select the Styles Block and press ENTER to gainaccess.
In this example, the disk directory shows thepresence of two User Style Groups (User 3and User 4).
4. Select the User Group that you wish to load andits corresponding destination in RAM (1, 2, 3 or4).
5. Press ENTER twice to load the User Style Groupfile to memory.
User Style Groups can be interchanged. Forexample, User Group 3 on floppy disk canbe loaded to User Group 1 in RAM.
3
1
4
ENTER TEM
ESCAPE
ENTER TEM
ESCAPE
ENTER TEM
ESCAPE
DISK
H. D
+
2
ENTER TEM
ESCAPE
5
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Disk & Hard Disk 3•13
LOAD ALLUse «Load All» to load an entire set of file typesin a single step.
The Load All procedure offers the following pos-sibilities:
Load All Song : loads up to 16 Songs;
Load All Sound : an unspecified number of Ram-Sounds and RAM -Sounds;
Load All Real Perf : loads 8 Groups of Real Per-formances;
Load All Style Perf : loads 12 Groups of RomStyle Performance banks, each containing up to8 Style Performances;
Load All User Style : loads 4 Groups of UserStyles (including all associated User Style Per-formances).
LOAD ALL SONG PROCEDURE (EXAMPLE)
1. Select ALL SONG from the main Load page thenpress ENTER to gain access to the File Selector
2. Select the Block containing the Songs requiredfrom the source directory then press ENTER twiceto start the loading procedure.
1
2
ENTER TEM
ESCAPE
ENTER TEM
ESCAPE
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3•14 Reference Guide
LOAD WX/SX SONGS AND STYLESSK760/880 can load Songs and Styles from thefollowing previous format disks:
WX2, WX400, WX Expander, SX2, SX3
The loading procedures are identical to thoseused for SK760/880 Songs and Styles.
The Blocks however show the «.WXS» exten-sion instead of «.BLK».
Furthermore, WX2/SX2 disks contain one Blockonly.
WX Songs disks contain Song Groups consist-ing of up to 8 Songs each. For this purpose, theSK760/880 Disk environment contains two vir-tual Songs Groups (1 and 2) specific for the WXSeries disks. Refer to the Load Group proce-dure explained on page 3.12.
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Disk & Hard Disk 3•15
The Save procedures operate in the directionRAM –> Destination where the destination canbe Floppy disk or Hard disk.
The SK760/880 RAM is backed by a recharge-able battery to safeguard the data when the in-strument is turned off. For security reasons, how-ever, it is necessary to store your data to floppydisk or Hard disk with the Save command. TheRAM should be considered as a work area whichcan be continually updated, not as a data stor-age device.
Have a new or used disk ready to save data to.These can be SK760/880 format disks or stand-ard MS-DOS disks for the exclusive storage ofMIDI files. You can also save MIDI Files toSK760/880 format disks.
Check that the floppy disk is not write protected -if so, remove the protection beforehand. If youforget to do this, the instrument will prompt youwith an appropriate message when you attemptto save to the disk.
Save operations are characterized by an addi-tional option: the creation of a new Block if nec-essary.
2. Press DISK to open the main Save page.If the main Save page is not shown, use thepage scroll buttons ( ) to open it.
If you are working with the Hard Disk, pressDISK and select the HARD DISK option withsoft button F2.
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3•16 Reference Guide
3. Specify the Save operation required (example,Save All Song) then press ENTER to open the FileSelector.
4. Select an existing Block to save to or empty des-tination to create a new Block.
Save to an existing Block to backup your dataafter a work session when the destinationBlock and RAM block are of the same origin.
Select an empty destination (shown as a bro-ken line with .BLK extension) to create newblock.
5. Press ENTER.
If you selected an existing Block, the opera-tion will proceed depending on specified com-mand.
If you save to an empty location, you’ll beprompted to create a new Block. Use thekeyboard and the numeric keypad as thesources of alphanumeric data to give theblock a name (see Data Entry procedures inchapter 1). The extension “.BLK” is createdautomatically. Confirm the new name withENTER.
6. Press ENTER to confirm the Save operation.
The existing Block will be updated or the newBlock will be created and the file(s) will besaved to the Block.
Remember that if you save to an existing file,it will be overwritten by the incoming one.
Whenever possible, try to save to an emptylocation (shown as a broken line) to safeguardexisting data on the storage device.
7. When you have finished, press DISK (or ESCAPEthree times) to exit «Disk».
3
5/6/7
4
ENTER TEMP
ESCAPE
ENTER TEMP
ESCAPE
ENTER TEMP
ESCAPE
DISK
H. D
+
ENTER TEMPO / DATA
ESCAPE
or
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Disk & Hard Disk 3•17
SAVE SINGLEThe Save Single command offers the followingpossibilities:
Save Single Block
Saves the entire contents of RAM to disk or Harddisk in a single step. Block data contains: a Setupfile, Sounds, Performances, ROM Style Perform-ances, User Styles (and relative Performances)and Songs (and relative Performances), allhoused in their respective Groups.
Saves a Setup file to a Block on floppy disk orHard Disk. The Setup corresponds to the con-figuration of the instrument’s global parameters(Edit General status) that determine how themachine operates, regardless of the contents ofRAM. Saving a Setup file to a Block overwritesthe existing Setup file without affecting other data.Only one Setup file can be saved in each Block.
You can create different Setup files for particularoccasions. For example, one for home sessions,one for live shows, one for piano-bar work, etc.
Save Single Song
Saves Songs to disk one at a time. If you havealready loaded some MIDI Files to RAM, use thisprocedure to convert the files to SK760/880 for-mat songs.
Saves a single user-programmed Performance(RealTime) to any of the 64 locations of the Per-formance Groups (1-8) on disk or Hard disk. Theincoming Performances overwrite those presenton the storage device.
Save Single User Style
Saves a single User Style and associated UserStyle Performances to any location in the USERStyle Groups (1-4) present on disk or Hard disk.
Save Single Style Performance
Saves a single bank of up to 8 user-programmedStyle Performances. These Performances can-not be loaded to locations other than the originalsource Style Performance bank. For example,the Style Performances of Style 59 (U.S.Trad)cannot be saved to any other location of the ROMStyles.
If you attempt to save to a destination other thanthe correct one, a user message will inform youof your error with the following message:
Press ESCAPE to close the user message andtry again, this time selecting the correct destina-tion.
Single MIDI File
Saves a SK760/880 Song to disk (MS-Dos for-mat) as a MIDI File in order to exchange the songwith other instruments or computers. SK760/880saves Songs as SMF1 or SMF0 format MIDI files.Set the “SMF Save Format” parameter in the«General Set» function of «Edit MIDI».
If you want to save GM compatible MIDI files, setthe “General MIDI” parameter to ON in the «Gen-eral set» function of «Edit MIDI».
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3•18 Reference Guide
Performances are converted into track data (BankSelect MSB and LSB, Program Change, Volume,Pan, CC91 and CC93 for the depth of the effects).
If a Score is present, the text is converted intoLyric events and the chord symbols into Textevents.
The save procedure is almost identical to «SaveSingle Song». In this case you’ll see a list of filesin the destination directory with the .MID exten-sion. In some cases, other names appear whichrepresent sub-directories containing other MIDIFiles. Empty locations are shown as a brokenline with the .MID extension. The .MID exten-sion is attached to the original SK760/880 Songname automatically.
Have an MS-DOS or Atari ST/Falcon format diskready. Use the «Format MS-DOS disk (1.44 Mb)»and «Format MS-DOS/Atari (720 KB)» functionsin the «Utility» Disk page to format your new disks.
Save Single Sound
Saves single Ram-Sounds as well as RAM -Sounds to disk or hard disk to build a library ofSounds for future use. The «Save Single Sound»procedure is characterized by an increasednumber of steps, owing to the fact that there are16 Sound Groups, each consisting of 8 Banks of16 slots.
You can choose to save your Ram-Sounds any-where you want, but it is recommended that yousave to the same location as the original RAMposition to facilitate future selection.
Bear in mind that the RAM-Sound will take theProgramChange number of the chosen destina-tion, therefore, if you save 19-7 SwOrgan to, say,destination 25-16, the Sound will be shown withthe new ProgramChange number on a future loadoperation, not with the old.
Saves a Group of Performances consisting of upto 8 user-programmed RealTime Performancesto any Real Performance destination on disk orhard disk.
Save Group User Style
Saves a Group of up to 8 User Styles (and corre-sponding Performances) to any User Group des-tination on disk or hard disk.
Save Group Song
Saves Songs as “virtual Groups” (Song Group 1and Song Group 2 found in the Disk environmentonly). Each virtual group corresponds to the first8 or second 8 locations of the Song memory. Theleft column corresponds to the virtual Songs-Group 1 and the right to Songs-Group 2.
Save Group Style Perf
Saves a Group of 8 Style Performance banks todisk or hard disk, each bank containing up to 8user-programmed Style Performances. Unlikeother Groups, the Style Groups cannot be“switched” - they must be saved to their originallocations. For example, Group 8 (US. TRAD)cannot be saved to any other location on diskother than Group 8.
If you attempt to save to a destination other thanthe correct one, a user message will inform youof your error with the following message:
Press ESCAPE to close the user message andtry again, this time selecting the correct destina-tion.
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Disk & Hard Disk 3•21
SAVE GROUP STYLE PERFORMANCE (EX-AMPLE)
1. Select GROUP STYLE PERFORMANCE from themain Save page then press ENTER to gain accessto the FILE SELECTOR.
2. Select the destination device (Floppy or Harddisk).
Press soft button F1 to select the Floppy disk.Press soft button F2 to select the Hard disk.
3. Select the destination Block then press ENTER togain access.
If necessary, select an empty location to cre-ate a new Block using the method alreadydiscussed in the General Save procedure.
4. Select the Group file from the RAM directory andits destination then press ENTER twice to executethe command.
1
ENTER TEMP
ESCAPE
3
4
ENTER TEMP
ESCAPE
ENTER TEMP
ESCAPE
F2
F1
F2
F1
2
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3•22 Reference Guide
SAVE ALLUse «Save All» to save an entire set of file typescontained in RAM in a single step.
The Save All procedure offers the following pos-sibilities:Save All Song : saves up to 16 Songs;Save All Sound : saves an unspecified numberof Ram-Sounds and RAM -Sounds (16Groups);Save All Real Perf : saves 8 Groups of Real Per-formances;Save All Style Perf : saves 12 Groups of RomStyle Performance banks, each containing up to8 Style Performances;Save All User Style : saves 4 Groups of UserStyles (including all associated User Style Per-formances).
SAVE ALL SONG PROCEDURE (EXAMPLE).
1. Select ALL SONG from the main Save page thenpress ENTER to gain access to the FILE SELEC-TOR.
2. Select the destination device (Floppy or Harddisk).
Press soft button F1 to select the Floppy disk.Press soft button F2 to select the Hard disk.
3. Select the destination Block in the disk directory.
If necessary, select an empty location to cre-ate a new Block using the method alreadydiscussed in the General Save procedure.
4. Press ENTER twice to start the saving procedure.
3/4ENTER TEMP
ESCAPE
F2
F1
F2
F1
2
1
ENTER TEMP
ESCAPE
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Disk & Hard Disk 3•23
Erase operations
Use the Erase command to cancel files no longerneeded from a data storing device (Disk or HardDisk) or from RAM to make room for other files.
When you pass to the Erase page, you canchoose the device to erase data from with thecorresponding soft buttons:
• Floppy disk = F1• Hard Disk = F2• RAM = F3
The Erase File Selector does not operate be-tween source and destination directories as inthe load and save file selector, but on a singledirectory contained in the device you are cancel-ling files from.
The example which follows shows how to Erasea single Song from RAM.
1. Press DISK to open the main Erase page.
If the main Erase page is not shown, use thepage scroll ( ) buttons to open it.
2. Select the ERASE command required from themain page.
3. Select the source device to erase from.In this case, select the RAM option with softbutton F3.
If you are erasing from a floppy disk, insertthe disk into the drive and check that the“Floppy Disk” option is selected (soft buttonF1).
If you are erasing from the Hard Disk, selectthe “Hard Disk” option with soft button F2.
4. Press ENTER to enter the file selector.
1/2
ENTER TEMPO
ESCAPE
DISK
H. D
+
F3
F2
F1
3/4
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3•24 Reference Guide
5. If necessary, select the Block containing the fileto erase then press ENTER to access the Block.
6. Select the file to erase.
7. Press ENTER twice to erase the file from the di-rectory.
5
6/7
ENTER TEM
ESCAPE
ENTER TEM
ESCAPE
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Disk & Hard Disk 3•25
1/2
F8
F7
F6
F5
F4
F3
F2
F1
3/4
Copy operations
Use the Copy command to copy a file from onelocation to another within the same device, or fromthe Hard Disk to floppy (bypassing the RAM) andvice versa. The source file remains intact.
Models without a Hard disk can copy from floppyto floppy or from RAM to RAM.
To copy a file from one floppy disk to another,first load the file to RAM, then save it to the otherfloppy.
The example which follows shows how to copy asingle Sound file from Floppy disk to Hard Disk,and provides sufficient information which you canapply to all Copy situations.
1. Press DISK to open the main Copy page.
If the main Copy page is not shown, use thepage scroll ( ) buttons to open it.
2. Select the COPY command required from themain page.
3. Select the source and destination devices withsoft buttons F1, F2 or F3 and directional arrows.In this case, use the button to pass to thesource directory and, if necessary, selectFloppy Disk (F1).Then use the button to pass to the destina-tion directory and select the Hard disk (F2)as the destination. Entering the Hard diskfor the first time takes some time, dependingon the number of files already present. A“Please Wait” message appears during thescanning period.Selecting «Floppy disk» or «RAM» automati-cally assigns the same device to source anddestination.
4. Press ENTER to enter the file selector.
ENTER TEMPO / DATA
ESCAPE
DISK
H. D
+
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3•26 Reference Guide
5. If necessary, select the source Block containingthe desired file and press ENTER to gain access.
6. Select the File to Copy from the source directory.
7. Pass into the destination directory to select thedestination
If necessary, select a Block in the Hard diskand press ENTER to access then select adestination.
8. Press ENTER twice to copy the file to the destina-tion.
Press ENTER or ESCAPE to close the win-dow and repeat the operation by copying toa different destination.
5
6/7
8ENTER TEM
ESCAPE
ENTER TEM
ESCAPE
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Disk & Hard Disk 3•27
1/2
3/4
Move operations
Use the Move command to shift a file from onelocation to another within the same device, or fromthe Hard Disk to floppy (bypassing the RAM) andvice versa. This option cancels the file at thesource.
Models without a Hard disk can move files fromwithin the same floppy or within RAM.
To move a file from one floppy disk to another,first load the file to RAM, then save it to the otherfloppy.
The example which follows shows how to usethe Move operation within RAM (Move SingleSound), and provides sufficient information whichyou can apply to all Move situations.
1. Press DISK to open the main Move page.
If the main Move page is not shown, use thepage scroll ( ) buttons to open it.
2. Select the MOVE command required from themain page.
3. Select the source and destination devices withsoft buttons F1, F2 or F3.
In this case, select RAM as the device to workin. Selecting «Floppy disk» or «RAM» auto-matically assigns the same device to sourceand destination.
4. Press ENTER to enter the file selector.
DISK
H. D
+
F3
F2
F1ENTER TEM
ESCAPE
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3•28 Reference Guide
5. If necessary, select a Block containing the de-sired file then press ENTER to access the Block.
6. Select the File to Move from the source direc-tory.
7. Pass into the destination directory and select thedestination.
In this case, use the Page scroll but-tons to scroll through the Sound Groups andthe / directional arrows to scroll throughthe individual Sound Group locations.
8. Press ENTER twice to Move the Sound file to theselected destination.
The file at the original location (in this case,19-7) is cancelled and moved to the new lo-cation (in this case, 17-8).
Press ENTER or ESCAPE to close the win-dow and repeat the operation by moving to adifferent destination.
5
6/7
8
ENTER TEM
ESCAPE
ENTER TEMPO / DATA
ESCAPE
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Disk & Hard Disk 3•29
Utility
After pressing DISK, use the page scroll but-ton to pass to the last two Disk pages: FloppyDisk Utility and Hard Disk Utility.
These pages provide useful functions for disk andhard Disk formatting and servicing.
The Floppy Disk Utility page options include:
• Format Work Disk (1.62 MB);
• Format Ms-Dos Disk (1.44 MB);
• Format Ms-Dos/Atari (720 KB)
• Change Disk Name
The Hard Disk Utility options include:
• Hard Disk Check-Recovery
• Hard Disk Sleep Time
• Hard Disk Protection
• Hard Disk Back-up
• Hard Disk Restore
FORMAT WORK DISK (1.62 MB)This operation force-formats a 3.5” HD floppy diskfor SK760/880 use.
This extended format procedure prepares the diskwith a capacity of 1.62 megabytes (compared withthe standard 1.4 of MS-DOS disks). This formatcannot be read by computers.
1. Insert a new floppy disk into the drive.
You can also use a formatted disk, providedthat you are not interested in conserving itscontents.
2. Select «Format work disk (1.62 Mb)».
The following dialog window appears:
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FORMAT MS-DOS DISK (1.44 MB)This operation formats a 3.5” HD floppy disk inMS-DOS format (capacity: 1.44 megabytes).
This format permits file exchange with comput-ers running MS-DOS, Windows, OS/2, Macin-tosh, Atari, Amiga, and all computers capable ofreading MS-DOS format disks.
The procedure is identical to that described forthe «Format work disk (1.62 Mb)» operation.Floppy Disk Utility page
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3•30 Reference Guide
FORMAT MS-DOS/ATARI DISK (720 KB)This operation formats a 3.5” DD floppy disk inMS-DOS / Atari ST format (capacity: 720 kilo-bytes), suitable in particular for MIDI file ex-changes.
The procedure is identical to that described forthe «Format work disk (1.62 Mb)» operation.
CHANGE DISK NAMEUse this operation to assign a name to a floppydisk. Giving your disks a specific name allowsquick recognition of the contents during a searchthrough disks without labels. If you write the disk’sname on the index label, you can reduce thesearch times even further.
SK760/880 assigns a generic code name to disksformatted with the Utility formatting procedures -the name depending on the size.
For example, a 1.62 Mb work disk will be assigneda code name such as the one shown below:
Use the standard name entry procedure to giveyour disks a name.
Confirm the entry with ENTER or cancel withEscape.
FORMAT HARD DISKThis operation formats the Hard disk and is usedin two cases:
1) as an essential operation after installing anew Hard disk kit (if you install a Hard Disksupplied by Generalmusic, do not format theunit as it will contain factory loaded files);
2) when a rapid cancellation of the HD con-tents is required.
1. From page 6 of the “Utility page“, press the pagescroll button ( ) to page to page 7.
2. Select (if necessary) the «Format hard disk» func-tion.
The following dialog window appears:
Hard Disk Utility page
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Disk & Hard Disk 3•31
3. Press ENTER to confirm or ESCAPE to cancel.
As a security measure, a second confirmation re-quest appears (for security reasons):
4. Press the Soft button F1 (not ENTER) to start thehard-disk format procedure, or ESCAPE to can-cel.
HARD DISK CHECK/RECOVERYThis procedure can restore a damaged Hard Diskto its original status. Damage to the Hard Diskcan be caused by:• a power failure during a Save operation;• physical defects of the disk.
If the Hard disk is damaged, attempting to ac-cess it prompts a message similar to the follow-ing:
Use the following recovery procedure as soonas possible.
1. Enter «Edit Disk» and go to the «Hard Disk Util-ity» page.
2. Select «Hard disk check/recovery» .
The following dialog window appears:
3. Press ENTER to start the recovery of the data.
Shortly after, another dialog window appearssimilar to the one below:
In this case, the message shows no errors.In cases where errors exist, make a note ofthe numbers shown in the dialog window asthey are useful to provide information for tech-nical assistance.
• Check version - Version of the test pro-gram and data recovery.
• Error found - Code relating to the errorfound. “None” appears in cases where noerrors are encountered.
HARD DISK SLEEP TIMETo avoid hearing the noise caused by the rota-tion of the hard disk, you can set this parameterto turn the hard disk off after an operation.
Options: Off (always on), 5 sec ... 60 sec.
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3•32 Reference Guide
HARD DISK PROTECTIONAs a safety measure to prevent unwanted file loss,use the Hard Disk Protection function to protectyour hard disk
Note : All SK760/880 instruments with factory fit-ted Hard Disks leave the factory with the HardDisk Protection active.
In order to use the Save, Erase or Move opera-tions on the Hard Disk, the protection must beremoved.
Select the Hard Disk Protection function andpress ENTER to activate the protection function.Use the right/left cursor arrows to toggle betweenthe two options (Unprotect/Protect).
Press ENTER to save the selected status tomemory.
Hard Disk not protected
Hard Disk protected
HARD DISK BACKUPThis option allows you to backup part or all theHard disk data to floppy disk in compressed ordecompressed form. By default, the “Compress”option is selected.
At the end of a work session, always rememberto copy all newly elaborated data present on Harddisk to floppy disks. Should the Hard disk sufferdamage and data loss, you will always be able torecuperate the data from disks.
How to back up your Hard Disk data
1. Have some empty formatted data disks ready.As a general rule, 1000 Kb of Hard Disk dataare compressed to approx. 50% of the origi-nal value in the case of Songs, and 30% inthe case of Sounds. Use this conversion tocalculate approximately how many disks youwill require to backup your data.
The size of each selected Block file is shownat the bottom of the directory.
2. Select Hard Disk Backup and press ENTER toactivate the function.Selecting this function opens a second leveldisplay showing the Hard disk directory onthe left and a column on the right where youcan prepare a list of data to backup and com-press.
The backup list can consist of Block files only,not individual files normally found in a block.
Hard Disk Backup - list
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Disk & Hard Disk 3•33
3. Prepare a list containing the block(s) to backup.
Select a Block with the Up/Down cursor ar-rows and press ENTER to insert it into thelist.
The cursor moves down to the next emptylocation automatically.
Repeat the operation for other blocks
If you attempt to insert a Block that has al-ready been inserted, an appropriate warningis displayed. Press ESCAPE to cancel thewarning and select a different Block.
4. Press EXECUTE to start the backup process.
See EXECUTE below.
Overwrite (F1)
Select OVERWRITE (F1) if you want to overwritedata on disks previously used for other backups.
This function is selected by default.
Deselect this function if you want the backupfloppies to retain any data currently stored inthem.
Compress (F2)
Select COMPRESS (F2) to compress the files ofthe backup list.
This function is selected by default.
Delete (F5)
Select DELETE (F5) to cancel a block from thelist.
The Delete option does not cancel a Block fromthe Hard Disk directory.
Reset (F6)
Select RESET (F6) to cancel a list containing twoor more Blocks in a single step.
Select All (F7)
Use Select All (F7) to select all the Block con-tained in the Hard disk
Execute (F8)
• Press EXECUTE (F8) to start the backup process.
After a short period, the unit is ready tobackup the data and a dialog appears re-questing you to insert Disk n. 1:
• Insert a disk into the drive and press ENTER tostart saving to the disk.
When the Backup has finished, a messageis displayed saying:
“Operation completed”.
If the Backup procedure requires more thanone disk, a dialogue appears requesting theinsertion of disk n. 2 and so on..
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3•34 Reference Guide
HARD DISK RESTOREUse the HARD DISK RESTORE function to loadbackup data from floppy disk back into the HardDisk.
How to restore backup data to the Hard disk
1. Insert the Floppy disk containing the backup fileor files into the drive.
2. Select Hard Disk Restore and press ENTER to ac-tivate the function.
The floppy disk may contain more than onebackup file (shown with the “.AR” extension),
3. Select the file to restore to the Hard disk andpress ENTER to confirm.
Confirming the backup file selection opens asecond level display showing the Floppy diskdirectory on the left and a column on the rightwhere you can prepare a list of backup datato decompress.
4. Prepare a list containing the block(s) to restore.
Select a Block with the Up/Down cursor ar-rows and press ENTER to insert it into thelist.
The cursor moves down to the next emptylocation automatically.
Repeat the operation for other blocks
If you attempt to insert a Block that has al-ready been inserted, an appropriate warningis displayed. Press ESCAPE to cancel thewarning and select a different Block.
5. Press EXECUTE to start the hard disk restore proc-ess.
When the Hard Disk restore procedure is fin-ished, a message is displayed saying:
“Operation completed”.
If the Hard disk restore procedure requiresmore than one disk, a dialogue apppears re-questing the insertion of disk n. 2 and so on..
Delete (F5)
Select DELETE (F5) to cancel a block from thelist.
The Delete option does not cancel a Block fromthe Restore directory.
Reset (F6)
Select RESET (F6) to cancel a list containing twoor more Blocks in a single step.
Select All (F7)
Use Select All (F7) to select all the Blocks con-tained in the Restore directory.
Execute (F8)
Press EXCECUTE (F8) to start the restore proc-ess.
Hard Disk Restore - list
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Disk & Hard Disk 3•35
Additional functions
This section explains the various options foundin the main Disk pages and in the File Selector,some of which are permanent, others specific toa particular command or disk page.
NEW FL. DISK (F5)Updates the current directory after changing adisk inserted in the drive, allowing the instrumentto recognize the disk change.
Pressing the F5 Soft button opens the followingdialog window:
You can also see the new directory by closingthe «Edit Disk» environment with ESCAPE thenre-entering «Edit Disk».
FREE MEMORY (F6)This option displays the amount of memory re-maining in the floppy disk, Hard disk, System-RAM, volatile Sample-RAM and in the BackedSample-RAM.
SAMPLE-RAM... (F8)This option is active only if the instrument hasbeen installed with one or both optional SampleRAM kits.
The Sample-RAM option, which appears in allthe main Disk pages except Utility, selects thetype of Sample-RAM required to access.
Select the type of Sample-RAM with the cursorbuttons and press ENTER to confirm.
Once a RAM -Sound is loaded into memory, a‘flag’ is applied to it to indicate which Sample-RAM contains the sound’s associated sample.
When you save the RAM -Sound, the ‘flag’ isretained in the disk. When you load the Soundsagain with the Load All Sound or Load SingleBlock operations, the RAM -Sounds are di-rected to the Sample-RAM indicated by the ‘flag’.
memory, the loading operation will be interrupted.
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3•36 Reference Guide
BLOCK RENAME (F7)This option, which appears in all File Selectors,allows you to modify the name of the selectedBlock. Use the standard method of name entryas described in the Data Entry paragraph in Chap-ter 1.
BLOCK SIZE (F8)This option, which appears in all File selectors,determines the dimensions of the currently se-lected Block. The information appears under thedirectory of the active File Selector.
The dimensions of the same Block residing inRAM and in disk can differ by a few kilobytes,due to the fact that some Setup data in RAM isnot saved to disk.
SEARCH RESOURCE (F4)This option appears in all second level pages ofall Single File operations. The second level pagesare those that appear after confirming a File Se-lector selection.
The Search Resource function is particularly use-ful if your instrument is fitted with a Hard Diskcontaining a large number of files.
For example, if you do not remember in whichBlock of the Hard disk you stored a user-pro-grammed Sound, or you want to go directly to aBlock name without scrolling through the entireHard Disk contents, press the Sound Search op-tion to open an insertion window where you canspecify a name.
The name can be of the particular file you arelooking for, or part of the entire name. For exam-ple, if your Sound name includes the word “or-gan” or a Block contains a particular sequenceof letters, you can search for all files which in-clude the inserted name.
Press ENTER to start the search and the firstSound which includes the written name will ap-pear, showing its location:
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Disk & Hard Disk 3•37
If the displayed file is not the one you are lookingfor, use the “F7 to Previous” and “F8 to Next op-tions” are required.
When you find the file you are looking for, pressENTER to pass directly to the file location orESCAPE to abort the search operation.
Sound Search will also inform you of the absencea specified name by showing “Not Found”.
SOUND SEARCH... (F7)The Sound Search function appears in the thirdlevel directory displays for the following opera-tions:
• Load Single Sound;• Save Single Sound;• Erase Single Sound;• Copy Single Sound;:• Move Single Sound.
The function recalls the nearest Sound havingthe string of characters specified in the activezone.
1. Press Soft button F7.
The following dialog window appears:
2. Insert the string of characters that relate to theSound you are looking for.
2 or 3 letters are sufficient.
3. Press ENTER.
The cursor goes directly to the first Soundfound containing the specified characters.
SEARCH NEXT (F8)This option recalls the next Sound on the searchlist containing the string of characters specifiedin the Sound Search option.
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3•38 Reference Guide
General disk handling information
If you’re new to working with floppy disks andare not sure as to how you should handle thesedelicate accessories, please read this section forsome useful information.
Inserting a Disk into the disk drive
Floppy disks must be inserted into the disk drivelabel side up and shutter first. Push the disk firmlyinto the drive until it “clicks” into place.
Avoid forcing a disk into the drive and hold thedisk straight while inserting it.
Ejecting a Floppy Disk
Before ejecting a disk, make sure that the diskdrive operating led is off and that the SK760/880display is not currently showing a “Loading” or“Saving” message.
To extract the disk, press the eject button andremove the disk.
The Write Protect TabFloppy disks contain a write protect tab whichallows you to protect valuable data from beingaccidentally overwritten.
To prevent writing data to disk and so avoid acci-dental erasure, slide the tab fully down to “open”the window.
To permit writing data to disk, slide the tab fullyup to “close” the window.
Disk not protected Disk protected
Use a pen or other pointed object to set the tabas shown.
Handling Floppy DisksWhen handling floppy disks, certain precautionsshould be taken to avoid damage or data loss.• Do not open the metal protection shutter or
touch the surface of a disk• If your SK760/880 has to be transported,
make sure that a floppy disk is not insertedin the disk drive. Vibration may cause the diskdrive head to scratch the disk, rendering itunusable.
• Do not store or place floppy disks in closeproximity of television sets, computer moni-tors, loudspeakers, or other devices that arepotential sources of magnetic fields. Doingso may render the disk unusable.
• Do not store or place floppy disks in loca-tions subject to extremes of temperature andhumidity, direct sunlight, or excessive dustand dirt.
• Do not place objects on top of a floppy disk.• Return disks to their protective cases after
use.
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Disk & Hard Disk 3•39
Backup copies
At the end of a work session, always rememberto copy all elaborated data present on RAM orHard disk to Floppy Disks.
Should you accidentally erase some files fromRAM, or should the hard disk suffer damage anddata loss, you will always be able to recuperatethe data from your disks.
It is advisable to keep backup copies of all yourdisk data. “Backup” is technical jargon for “a sec-ond copy”. Backup copies stored in a safe placeare extremely important. Disks can become dam-aged or lost, so please backup your work.
Disk Drive Head Cleaning
After a prolonged period of use, disk save andload errors may become frequent due mainly todirty disk drive heads, indicating that the disk drivehead may need cleaning. This can be done us-ing a good-quality fluid-type head cleaning kit for3.5 inch (double-sided) disk drives. Do not use acleaning kit intended for single-sided disk drives.
1. Moisten the cleaning disk with cleaning fluid.
2. Insert the cleaning disk into the disk drive.
3. Execute a load function. An error message willappear. This is normal.
4. After approximately 10 seconds, eject the disk.
Do not use the disk drive for about 5 minutes.
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3•40 Reference Guide
Precautions to observe when using SK760/880disks with a computerIn name write situations, the SK760/880 allowsfile names of up to 10 characters, except the Blockwhich accepts 8, in compatibility with MS-DOSand Windows 3.1 OS. Block files also includethe extension «.BLK». If your files are to be usedin MS-DOS devices (IBM PC’s and compatibles),bear in mind the 8 character limit of these sys-tems when naming your files.
In the Macintosh, OS/2 and Windows 95 systems,file names can include more that 8 characters.When a name is modified on a computer, the fol-lowing rules should be remembered:
• do not change the Block file extension.
• avoid Block names longer that 8 characters.
• the maximum number of files in a Block can-not exceed the limit imposed by the SK760/880 RAM.
• do not change the names of the permanentfiles contained in the Blocks (e.g. the ROMStyle Group names). SK760/880 requiresstandard names to recognize the structureof the data.
Furthermore, owing to some limitations of MS-DOS, Windows 3.1 and Atari, it is essential tobear in mind the following advice:
• do not insert spaces within a file name (e.g.:«MY FILE.BLK»). To separate a name intotwo parts, you can either:
1) separate two parts by the “underscore”symbol (e.g.: MY_FILE.BLK»).
2) Use Uppercase (capital) letters for the firstletters of both parts of the name, lowercasefor the others (e.g.: «MyFile.BLK»).
• do not assign two files the same name usinguppercase and lowercase letters (e.g.«MYFILE» and «myfile»).
The aspect of the Blocks are as folders (Macin-tosh, Atari) or sub-directories (MS-DOS, Win-dows, OS/2). Other sub-directories or folders canbe found in a Bloc.
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Preload 4•1
• 4 PreloadTHE PRELOAD FUNCTIONThe Preload function is a background loadingfacility which allows you to playback all the Songsand/or MIDI Files contained in a floppy disk orHard disk with a single command, without hav-ing to load all the data to memory beforehand.
Furthermore, if the «Auto Preload» option is ena-bled, Preload loads a Song together with all as-sociated RAM-Sounds and RAM -Sounds toensure the correct playback.
It is also possible to prepare a “Preload” list con-sisting of Songs and MIDI files, provided that bothfiles types are present on the source device(floppy or Hard disk); you can select files fromdifferent Blocks.
PLAYBACK ALL THE SONGS OR MIDIFILES ON DISKIf you have a SK760/880 Songs disk, or havepurchased a MIDI File data disk, or your Harddisk contains Song files, you can playback all thefiles in a Block with a single command, withouthaving to load them to memory beforehand.Preload plays back up to 16 Songs or MIDI filesone after the other.
1. Insert the disk into the disk drive and pressPRELOAD.
After short disk scanning period, the first Songon the disk starts to play. During playback,the background loading procedure for thesecond song begins (the message“Preloading Song” appears for an instant).
Playback continues non-stop until all theSongs or MIDI Files on disk have beenplayed. During playback, the Song view pageis shown, where you can select a track andset it to key-play in order to play along withthe Song. Use the << and >> buttons to ad-vance or rewind the Song at will.
Playback stops automatically when the lastSong or MIDI File reaches the end.
2. During playback, press PRELOAD to enter thePreload display.
Once you have entered the Preload display,you will have access to the available optionsusing the corresponding Soft buttons F1…F8.
3. Press STOP at any time during playback to stopthe current song and return to the Song viewpage.
This will, however, cancel the Preload opera-tion.Preload: Song or MIDI File playback from disk
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4•2 Reference Guide
Create a Preload list
Return the cursor to the right again and se-lect an empty location for the next file on thelist. Return the cursor to the left to select thenext file and continue as before until your listis complete.
You can fill the list in a single step using the«Select All” function (F7).
7. Press F8 («Play») to start the playback of theSongs in the list.
During playback, the Song View page isshown. You can select a track and set it tokey-play in order to play along with the Song.Use the << and >> buttons to advance or re-wind the Song at will.
Press STOP only if you want to stop play-back, otherwise you will cancel the Preloadoperation.
Preload display showing a list of 8 Song files
1. If the Preload window is not showing, pressPRELOAD with a disk inserted in the drive,press PRELOAD again then press RESETLIST (F4).
Reset List cancels all the Songs from thecurrent list and stops playback instantly.
The PRELOAD window shows the Songs orMIDI files disk directory on the left, and thedestination directory on the right, representedby the Preload list.
2. If necessary select the source device usingthe Soft buttons F1 («Floppy disk») and F2(«Hard disk»).
3. Select the type of file to include in the list us-ing the soft buttons F5 («SONG») and F6(«SMF», Standard MIDI File).
4. Use the cursor buttons to select the Song orMIDI file to include in the list and press EN-TER. The selected file is added to the firstavailable space in the list and the destinationframe moves one step forward.
If the disk contains more than one Block,press ESCAPE to exit from the current direc-tory, select another block and press ENTERto gain access.
5. Select other files and press ENTER each timeto include them in the list.
6. If you want to change an inserted file, takethe cursor over to the right of the display,select the file that needs replacing, return thecursor over to the left, select the file to insertand press ENTER.
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Preload 4•3
SMF (F6)When this option is selected, the left part of thedisplay shows the MIDI files contained in the disk,identified by the extension ‘.MID’, together withany other sub-directories present (shown with the.<DIR> extension).
SELECT ALL (F7)Selects all the files shown in the left part of thedisplay and inserts them directly into the list. Thelist can contain a maximum of 16 files.
If the SMF option is selected, Select All insertsall MIDI files present in the current directory. Thelist will show the Song names without the .MIDextension.
PLAY (F8)Starts the playback of the Songs contained in thelist, after a short period. If the songs shown origi-nate from Midi files, the preloading period takesmore time due to the conversion process.
During playback, you can advance or rewind theSong using the << and >> buttons. You can se-lect one or more tracks, set them to key-play andplay along with the Song. It is not possible, how-ever, to select the Song-Performances.
To stop the playback, press the STOP button.
The instant you start the playback, all Songs cur-rently residing in memory are cancelled, exceptthe one currently playing.
Preload exploits the Song memory locations 1and 2 for playback and stand-by of the back-ground loaded files.
If the «Auto Preload» option is selected, a Songwill load with its associated RAM Sounds and
The Preload functions
FLOPPY DISK (F1)Selects the floppy disk. The list on the left corre-sponds to the disk directory showing the files con-tained in the disk (Block files or Song/SMF files).The files that appear depend on whether theSONG (F5) or SMF (F6) option is selected.
HARD DISK (F2)Selects the Hard disk (if installed). The list onthe left corresponds to the Hard disk directoryshowing the files contained in the disk (Block filesor Song/SMF files). The files that appear dependon whether the SONG (F5) or SMF (F6) option isselected.
AUTO PRELOAD (F3)When this option is selected (negative highlight),Songs are loaded into memory together with allassociated RAM-Sounds and RAM Sounds. Ifthere is not sufficient memory in RAM to acceptthe associated Sounds, ROM Sounds will be usedinstead and the Song may playback incorrectly.
If the Auto Preload option is not selected, theSongs associated RAM-Sounds and RAM
Sounds will not be loaded.
RESET LIST (F4)Cancels the current list and stops the playbackinstantly.
SONG (F5)When this option is selected, the left part of thedisplay shows SK760/880 or WX/SX formatSongs only.
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4•4 Reference Guide
RAM -Sounds contained in the Block housingthe Song. If there is not sufficient memory in RAMfor the operation, the Song will play incorrectlyusing ROM-Sounds.
Performance (selected with thecorresponding Soft button)
Name of the selectedPerformance group
Selection
SELECTING PERFORMANCES
Panel selection
Panel selection is preferable when playing live.If the STYLE LOCK button is off, selecting Per-formances from the Performance Groups alsochanges the Style, the Variation and Tempo.
1. Press one of the PERFORMANCE GROUPSbuttons to open a «Select Performance» win-dow.
2. Select a Performance with the correspond-ing Soft button.
SK760/880 must receive the relative selectionmessages on the Common Channel. Send Con-trol Change 00 (value = 48) and Program Changemessages in rapid succession to SK760/880.
Message... selects...
CC00 [48] - PC [0...7] Performance 1...8
CC00 [48] - PC [8...15] Performance 9...16
...
CC00 [48] - PC [56...63] Performance 57...64
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5•2 Reference Guide
SELECTING STYLES
Panel selection
1. Press one of the STYLE GROUPS buttonsto open a «Style Select» window.
2. Use the Page scoll buttons ( ) to pass tothe second bank of Rom Styles or to returnto the first bank.
3. Select a Style with the corresponding Softbutton.
If the LED of the STYLE LOCK button is OFFwhen you select a Performance, you also recalla Style, Variation and Tempo. If STYLE LOCK isON, the current Style rests unchanged when youselect a Performance.
As well as track data (Bank Select, ProgramChange, Volume, Pan) the Programmable Per-formances memorize (a) the selection of a Style,(b) the selection of a Variation of the Style, (c)the Tempo.
1. Deactivate the STYLE LOCK button.
2. Press one of the PERFORMANCE buttonsof the PERFORMANCE GROUPS to open a«Select Performance» window.
3. Select a Performance with the correspond-ing Soft button. The memorized Style andVariation will be recalled.
Selecting Styles via MIDI
SK760/880 must receive the relative selectionmessages on the Common Channel. The Com-mon Channel is set in «Edit MIDI »
To select ROM Styles, send Control Change 00(value = 32) and a Program Change.
To select USER Styles, send Control Change 00(value = 44) and a Program Change.
Message.. selects...
CC00 [32] - PC [0...15] 8 BEAT - Style 1...16
...
CC00 [32] - PC [112..127] US.TRAD - Style 113...128
CC00 [33] - PC [0…15] TRAD 1 - Style 129…144
…
CC00 [33] - PC [48…63] LATIN 2 - Style 177…192
CC00 [44] - PC [0...7] USER 1 - Style 1...8
...
CC00 [44] - PC [24...31] USER 4 - Style 25...32
Name of the selectedStyle Group
Style (select with thecorresponding Soft buttons)
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Selection/Help 5•3
SELECTING STYLE-PERFORMANCES
Panel selection
To select a ROM Style-Performance or a UserStyle-Performance, the Single Touch Play but-ton should be on. If this button is not on, select-ing a Style Performance sets S.T. PLAY to onautomatically.
1. In Style mode, press the STYLE.P button toopen the «Select Style-Performances» win-dow.
2. Select a Style-Performance with the corre-sponding Soft button.
SELECTION VIA MIDITo select a Style-Performance (ROM or User) viaMIDI, the selection message must be sent toSK760/880 on the Common Channel. Send theControl Change 00 [Value 36 for ROM, value 40for User] and a Program Change message inrapid succession.
Refer to the previous sections relating to the se-lection of Performances or Styles.
While playing, Sounds are instantly recalled byselecting Performances or Styles. Program yourPerformances or Style-Performances accordinglybefore you play.
Panel selection
1. Press one of the SOUND GROUPS buttonsto open a «Sound Select» window.
2. Scroll through the Banks with the but-tons. The Bank number corresponds to theControl Change 00 MIDI message (CC00/BankSelect MSB).
3. Select a Sound with the corresponding Softbutton.
It is possible to specify a Sound selection mes-sage on the numeric keypad (EDIT/NUMBERSsection). This section can send a MIDI messageconsisting of Control Change 00 (CC00/BankSelect MSB), Control Change 32 (CC32/BankSelect LSB), ProgramChange (PC) to anexternal unit connected to the SK760/880 MIDIOUT.
To select a SK760/880 Sound, it is sufficient tospecify the message CC00-PC. The CC32 mes-sage can be ignored.
The keypad insertion zone will close automati-cally after a few seconds of inactivity.
Name of the selectedSound Group
Bank (select itwith )
ProgramChange
CC00/BankSelect MSB
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Selection/Help 5•5
Keypad selection procedure
1. Select the track to which a Sound is to beassigned.
2. Press KEY PAD (LED on) to activate theEDIT/NUMBERS section as a numerickeypad. An insertion zone opens in the dis-play showing the number of the current soundassigned to the track.
3. Specify the Program Change number of theSound to select.If the Sound belongs to a different Bank, adda separating hyphen (symbol «-») followedby the corresponding bank number(BankSelect MSB).In MIDI situations, if necessary, add anotherseparating hyphen and a BankSelect MSBnumber (not for SK760/880 internal Sounds).
4. Confirm the entry with KEY PAD or ENTER,or press ESCAPE to cancel the entry. TheLED on the KEY PAD button goes off.
5. Press STORE PERF followed by ENTER tomemorize the modification to the current Per-formance.
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When working with an external sequencer,messages must be entered in the order CC00-CC32-PC. If it is intended to select only theSK760/880 Sounds, the PC32 part of the message
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can be ignored.
Insertion Zone
CC32/BankSelect LSB
CC00/BankSelect MSBPC/ProgramChange
CC00/BankSelect MSB
PC/ProgramChange
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5•6 Reference Guide
Selection via MIDI
The Sound selection message must be receivedon the MIDI channel assigned to the track to whichthe Sound is assigned.
To select a SK760/880 Sound, you must send aControl Change 00 (CC00/BankSelect MSB) andProgram Change (PC) message.
The relative numbers are also displayed in the mainpage (Multi mode) and the selection window thatappears when you select a SOUND GROUPSbutton.
The Sound table in the Appendix lists all theSK760/880 Sounds and corresponding MIDI se-lection messages.
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Selection/Help 5•7
SELECTING SONGS
Panel selection
Selecting a Song sets SK760/880 to Song mode.
1. Press the SONG button to open the «SelectSong» window.
2. Select a Song with the corresponding Softbutton.
SELECTION VIA MIDISK760/880 must receive the relative selectionmessages on the Common Channel. Send Con-trol Change 00 (value = 55) and Program Changemessages in rapid succession to SK760/880.
Message.. selects...
CC00 [55] - PC [0...15] Song 1...16
Song (select with thecorresponding Soft buttons)
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5•8 Reference Guide
SELECTING SONG-PERFORMANCES
Panel selection
To select a Song Performance, SK760/880 mustbe set to Song mode.
1. Press the SONG P. button with the F4 Softbutton to open the «Song-Performance» se-lection window.
2. Select a Song-Performance with the corre-sponding Soft button.
SELECTION VIA MIDITo select a Song-Performance via MIDI, the se-lection message must be sent to SK760/880 onthe Common Channel. Send the Control Change00 [Value 64] and a Program Change messagein rapid succession.
You can select items from a selection display with-out closing the selection window by pressing theD. HOLD button.
The LED of the button turns on to indicate theactivation of the function.
D. HOLD remains active (LED on) until the but-ton is pressed again.
Use ESCAPE to close the current selection win-dow without deactivating D. HOLD.
Use Display Hold when selecting Sounds, Styles,Programmable Performances and Songs.
Effects Off
CONTRAST UNDO HELP D. HOLD KEY PAD
You can choose to select and play your Perform-ances, Styles and Songs without the programmedeffects by activating the EFFECTS OFF button.
The LED of the button turns on to indicate theactivation of the function. When the LED is on,the effects are bypassed and the current Perform-ance, Style or Song plays “dry” (i.e. without ef-fects).
EFFECTS OFF remains active (LED on) until thebutton is pressed again.
EFFECTSBYPASS
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5•10 Reference Guide
Help
Help - General Default - main page information Help - EDIT Midi - Details information
SK760/880 incorporates an on-line-help systemwhich provides brief information on the basic func-tions of the instrument. This feature is particu-larly helpful if you get stuck and do not have ac-cess to the owner’s manual at the time.
Also incorporated is a PANIC function which helpsto unlock the instrument in MIDI situations.
Generally, pressing HELP opens a page show-ing information regarding the currently set mode.
Therefore, if you are in Style/Performance mode,press HELP to get information concerning thedefault situation (main page).
Similarly, if you are currently working in one ofthe Edit environments, (Edit Effects, for exam-ple), press HELP to get information on the Ef-fects section.
Some Help pages consist of a General informa-tion page and one or more ‘Detail’ pages whichprovide detailed information regarding the cur-rent topic.
HOW TO USE HELP1. Press the HELP button when you want gen-
eral information regarding the current mode.
A GENERAL page will open showing infor-mation regarding the current operating mode.
2. If available, press DETAILS (F7/F8) to opena sub-page with specific details concerningthe current help topic.
Depending on the current mode, a NEXTpage (F3/F4) may or not be available.
Once you have entered a NEXT page, thePREVIOUS option (F1/F2) will be available.
Options not available will be shown with bro-ken lines.
3. To return to a GENERAL page, press F5/F6.
4. To pass to another HELP topic, regardless ofthe current operating mode, press NEXT (F3/F4) or PREVIOUS (F1/F2).
5. Press ESCAPE to close the current HELPpage.
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Songs 6•1
ABOUT SONGSA Song is a multitrack recording of several in-strumental parts, each corresponding to a track.SK760/880 can load Songs from disk in its ownformat (Song), in previous compatible formats(WK, SK, PS, WX, SX), in standard MIDI file for-mat 0 or 1 and in Tune1000™ format.
SK760/880 Songs are ‘free’, that is, tracks canbe recorded starting from any point, without startor end segment limitations, which characterizemost sequencers. Your recorded Songs can alsobe saved as MIDI Files.
Tracks contain MIDI events, that is, notes andcontrol data. Control data can include PitchBendand Aftertouch messages, ProgramChange andBankSelect messages for sound changes,ControlChange messages to control the effectssends, Sustain pedal and other control param-eters. MIDI events recorded on tracks are notthe internal Wave sounds, but messages whichactivate the SK760/880 internal sound genera-tor or an expander controlled by SK760/880. ASong is a MIDI event list – a list for each track.
General control messages are recorded in theMaster Track. These messages relate to the in-strument in general, such as effects change orPerformance selections.
ABOUT STANDARD MIDI FILESA Standard MIDI File is a storage format createdto maintain data compatibility among different de-vices complying with the Standard MIDI File for-mat. This format allows Songs to be exchangedbetween different instruments and computers. Ifyou save your recorded Songs as MIDI files onan MS-DOS disk, you can be certain that all themost recent generation of instruments andsequencers/computers will be able to load andread your SK760/880 Songs.
• 6 Songs, MIDI files & Song recordingGeneral MIDITo facilitate compatibility between different makesof instruments, MIDI files should be in GeneralMIDI standard, a common platform for soundsand the way they are selected. General MIDIstipulates common standards regarding the list-ing of sounds, Program Change numbers forsound selection, the percussive sound configu-ration in the Drumkits, the assignment of MIDIchannel 10 to the Drumkits, a minimum polyphony(24) and a maximum number of tracks (16).
In SK760/880, Sound Banks 1 and Drumkit Bank2 are fully GM compatible. SK760/880 recognizesGM compatible MIDI Files, thanks to a messagescontained in the MIDI File (General MIDI ON flag).If this message is not detected, sounds that differto a Drumkit may be assigned to MIDI channel 10.
To ensure correct loading of GM compatible MIDIfiles that do not contain the General MIDI ON flag,be sure that the General MIDI parameter is setto ON in the “General Set” parameter of «EditMIDI» before loading.
SK760/880 can save GM compatible MIDI Fileswhen the General MIDI parameter is set to ON.MIDI Files loaded into the SK760/880 memoryare converted to SK760/880 Songs.
GMX formatGMX refers to the “General MIDI eXtended” for-mat, specifically created by Generalmusic, whichrenders the first three sound banks of the SK760/880 with previous series instruments (WK, SK,PS) completely compatible.
To program SK760/880 Songs that are perfectlycompatible with all WK, SK, PS Series instru-ments, use the Sounds of the first three Soundbanks and record the Songs using 16 tracks only(MIDI channels A1…A16).
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6•2 Reference Guide
Song Playback/JukeboxSONG-PERFORMANCESNormally, Sound change messages(ProgramChange and BankSelect) are insertedin the single track. Effects change messages areinserted in the Master Track.
Using the Song-Performance is an alternative andrapid method of changing Sounds and Effects.Song-Performances instantly reset the instru-ment, therefore, they are very useful during a realtime Song recording.
Generally, when programming a Song from anexternal computer, it is convenient to insert allthe messages in the tracks, while during a realtime Song recording, it is better to program sev-eral Song-Performances and select them duringthe recording. The selection message is recordedin the Master Track as a ProgramChange.
Each Song contains up to 8 Performances, whichare loaded and memorized with the correspond-ing Song.
When a MIDI file is saved, Performances are con-verted in track data (ProgramChange, Pan, Vol-ume, effects send).
To select Song Performances, refer to the Selec-tion chapter of the Reference Gide.
PROGRAMMING SONG-PERFORMANCESThe method used to program Song-Perform-ances is identical to that used for the Perform-ances of the Performance Groups (Real). Referto the Store Performance procedure discussedon page 2.38 in the Quick Guide.
PLAYBACK CONTROL BUTTONSThe buttons which control the playback of Songsin memory are in the SEQUENCER section.
PLAY
This button starts the Song playback (or record-ing). During the playback, the LED on the PLAYbutton is on. The location (LOC) in the displayshows the current position of the Song. If theSong is not playing, pressing PLAY starts theSong from the current position.
<</>>
The << and >> buttons rewind or advance onemeasure (bar) at a time. If you hold these but-tons pressed, the Song rewinds or advances athigh speed. These buttons are active either inSong play or stop status.
During playback, the DIAL changes the Song’splaying speed (tempo).
STOP
This button stops the Song playback (or record-ing). When the Song has been stopped at a po-sition that differs to the initial Song start position,the LED on the STOP button flashes. When theSong is not playing and at its initial starting posi-tion, the LED on the STOP button remains on.
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Songs 6•3
«Play view» parameters
«Play View» page
«Sound View» page
The main page of Song mode («Play View») con-tains position pointers and performance controlparameters.
SONG VIEW/PLAY VIEW
You can opt to see the Song in «Play View» modein order to modify the playing parameters, or in«Sound View» mode in order to see the soundsassigned to the tracks of the current Song-Per-formance. You can pass from one mode to an-other by pressing the corresponding Soft button(F5 or F6).
Tempo
Metronomic Tempo. The value represents theplaying speed (beats per second) at the currentsong position. During the playback, the Tempocan be modified with the DIAL.
The [i] or [e] symbols, shown after the tempo value,are an indication of the status of the synchronizingMIDI clock: [i] = internal (SK760/SK880 ) or [e] =external (external sequencer connected to theSK760/SK880 MIDI IN). The synchronization isprogrammed in «Edit MIDI», «General settings»page.
This section shows the current Song positionexpressed in measures and beats. When theSong is not playing, the Locator can be modifiedin the «Play View» page in order to select a start-ing point for the playback. It can be also modi-fied with the [<<] and [>>] buttons regardless ofthe status of the sequencer (playing or off).
Locator (programmable)
Repeats the same information of the locatorshown in the status bar, but also contains thesequencer resolution (or ‘tick’).
When the sequencer is off, the three parts canbe individually modified (if selected) by rotatingthe DIAL.
Play/Rec mode
There are three Play or Record options to choosefrom:
• Linear: the Song starts at the point indicatedby the locator and stops at the natural Songend.
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6•4 Reference Guide
• Forced stop: the Song starts at the point in-dicated by the locator and stops at the speci-fied End.
• Loop: t he Song starts at the point indicatedby the locator, stops at the End, then repeatsfrom the Starting point. The loop repeats con-tinuously until stopped with the Stop button.
Start
Determines the start measure and can be modi-fied only if the Play mode is set to «Loop». IfLoop is selected, this parameter indicates thestarting point of the loop. Modify this parameterwhen it is in a selected state, or when the Songhas already been recorded, by rotating the DIAL.
End
Determines the end measure and can be modi-fied only if the Play mode is set to «Forced stop»or «Loop». If Loop is selected, this parameterindicates the point at which the sequence endsbefore looping back to the Start locator. If Forcedstop is selected, it indicates the automatic Stoppoint.
This parameter can be modified when it is in aselected state by rotating the DIAL.
Time Signature (programmable with an emptySong)
This parameter can only be modified before re-cording the Song.
Start Tempo (programmable when the Song is off)
Determines the starting tempo of a Song. Thisparameter can be modified when the Song is off.The value of the setting is recorded in the MasterTrack, as the Start Parameter.
Song memory (not programmable)
Shows the Song dimensions expressed in Kilo-bytes. Each Song is limited to 400 kb of memory,independent of the memory remaining in the Sys-tem RAM.
Play view Soft buttons
JUKEBOX... (F1)
Recalls the Jukebox function (explained after-wards).
OPTION... (F2)
Metronome options.
Countdown - activates a one measure leadinto the recording of a sequence during whichevents cannot be captured. Options: On, Off.
Metr. volume - Sets the metronome volume.Options: Off, 10...127.
SOUND VIEW (F5)
Recalls the «Sound View» page, where you cansee and change the sounds of the current Per-formance.
PLAY VIEW (F6)
Recalls the «Record View» page, where you cancontrol the record/playback parameters.
ERASE... (F7)
Track or Song erase parameter.
Track - Cancels the selected track.
Song - Cancels all tracks (all Song) leavingan empty Song, ready to start another record-ing.. The Song-Performances are not can-celled.
METRONOME (F8)
Activates/deactivates the metronome.
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Songs 6•5
Jukebox Soft buttons
Delete (F4)
Removes a selected Song from the Jukebox list.
Insert (F5)
Inserts the Song selected in the left part of thedisplay into the Jukebox list on the right, movingthe names which follow afterwards one step for-ward. This command can be used instead ofENTER to insert a Song without cancelling an-other at the same location.
Reset list (F6)
Removes all the names from the Jukebox list.
All Song (F7)
Includes all the Songs contained in memory tothe Jukebox list. An existing list will be cancelledand substituted with the new.
Execute (F8)
Starts the playback of the Jukebox. Oncepressed, this button appears in the Play Viewpage of the Song.
To stop the playback of Jukebox press STOP.
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6•6 Reference Guide
Recording a Song
SK760/880 offers two principal Song recordingmethods: Quick Rec and Record.
Quick Rec recordingThe “Quick Rec” method exploits existing Stylesin order to record your keyboard tracks with au-tomatic accompaniments. This method is a quickand easy way of recording which does not involvethe more advanced options common to the moretraditional Song Record method explained after-wards. The Quick Rec method is an excellentway of recording backing tracks for vocalists.
Record methodThe more traditional “Record” method allows youto record one track at a time and does not exploitexisting structures.
For example, to record a Drum track, you mustbuild the drum accompaniment note for note us-ing the individual percussive instruments of aDrumkit assigned to one of the tracks.
THE QUICK REC METHOD(N.B. See also page 2.50).
1. Press SONG to open the «Songs» dialogwindow and select a free location (User).
2. Select the QuickRec option from the «NewSong» dialog window by pressing the softbutton F2.
The RECORD LED lights up and the QuickRecord page activates showing a negativehighlight page.
A new Song and Song Performance is cre-ated based on the starting Performance (ifmodifications were previously applied, enter-ing record mode saves the modifications tothe new Song-Performance).
3. Select a Style and set the accompanimentcontrols (MIXER LOCK, TEMPO LOCK, AR-RANGE ON/OFF, ARRANGE MEMORY,LOWER MEMORY, ARRANGE MODE OP-TIONS).
4. Program the Performance as required andsave the changes with STORE PERFORM-ANCE.
5. If necessary, activate KEY START, INTRO,FILL or ENDING.
6. Press START/STOP to start the recording.The PLAY button activates automatically.
7. Play the keyboard sounds with the automaticaccompaniment, using the Fills and Intro atwill.
8. Conclude your song (use the Ending).
9. Press STOP. The LED on the RECORD but-ton goes off. At this point it is possible tomodify the song recording in «Edit Song», orto record other tracks using the normalRecord method described on the next page.
tracks menu«QuickRecord» page
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Recording a Song 6•7
The Record method
PREPARATION1. Press SONG. In the «Select Song» dialog
window and select an empty location (User -see display example below).
2. In the «New Song» dialog window, select theRecord option.
3. The LED of the RECORD (ST/SONG) but-ton lights up and the display shows the«Record View» page for Song mode in nega-tive highlight.
4. Program the recording options.
• Press F1 («RecMode») to open the«Rec Mode» dialogwindow, select themode required andpress ENTER to confirm.
• Press F2 («Option»)to open the «Option»dialog window whereyou can program the metronome and count-down options. Press ENTER to confirm thesettings.
• Press F3 («Controlsrec...») to activate ordeactivate the record-ing of the Tempo,Pedal Volume, EffectChange events. PressENTER to confirm the settings.
5. Select and program the initial Song param-eters:
• «Time Signa-ture» to modifythe time signature (metronome).
• «Tempo» tomodify the playingspeed.
«Select Song» window
free locationsSong Mode - Record View display(record/play parameters display)
menutracks
Song name
Song-Performance nameTempo
locator(measurecounter)
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6•8 Reference Guide
6. Select the«Quantize» parameter to modify the pre-quantization (auto-correction of timing errors)during the recording phase.
7. If necessary,select «Play/Rec Mode» toalter the Song Play/Rec mode:
• The Linear option causes the Song to playor be recorded once only, from the beginningto the point at which you press STOP.
• The Forced Stop option causes the songto play or be recorded from the specified startlocator to the end locator.
• The Loop option allows you to play or recordin a cyclic manner from the Start point to theEnd point.
8. If necessary,modify the Startand End locators.These parameters can be modified only if theSong contains recorded data (it will not bepossible to specify the measures if no re-corded events exist).
The Start locator can be modified only whenthe Play/Rec mode is set to Loop. The Endlocator can be modified only if the Play/Recmode is set to Forced Stop or Loop.
Song Mode - Sound View display(Sounds display)
9. Select the track(s) to record and set it (them)for recording. Only tracks marked by therecord icon will capture data and be heard:
To place all the tracks in record, press F4(«Select all tracks»). All the tracks will beactivated for recording and the parameterchanges to «Deselect all tracks».
10. To change sounds, select the «Sound View»option by pressing F5.
After assigning your Sounds, save the Per-formance with STORE PERFORMANCE.Press F6 («Rec View») to return to the «RecView» page.
11. Activate the metronome with F8 («Metro-nome»).
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Recording a Song 6•9
RECORDING1. Press PLAY to start the recording. If Count-
down is ON wait for the countdown to finishbefore playing (events are not recorded dur-ing the countdown phase).
2. Start to play after the countdown. Events willbe recorded in the track or tracks active forrecording.
3. When you have finished, stop the recordingwith STOP.
5. If you are satisfied with the recording, con-firm the track or tracks by pressing the corre-sponding Soft buttons. The recording will beconfirmed and the tracks set to «seq-play».
6. Repeat the recording procedures for othertracks.
7. Press RECORD to escape «Record» mode.The LED of the RECORD button goes off andthe display returns to normal.
UNDO
If, during the recording phase, you want to can-cel the last performed recording task, use UNDOto cancel the last performed task. The UNDObutton is located to the right of the display, justafter the Contrast knob.
For example, after adding new events to an ex-isting drum pattern, you might want to return tothe original pattern and just cancel the newevents. A quick an easy way is to use UNDO.Just press UNDO and confirm the request withENTER or cancel with ESCAPE.
1. If, after recording a track, you wish to returnto the previous situation, press UNDO.
UNDO
You are prompted with a request to confirmthe operation.
2. Press ENTER to cancel the last performedoperation, or ESCAPE to cancel the requestand retain the last operation.
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6•10 Reference Guide
The «Record View» page in detail
Mode... (F1)
Opens the «Record Mode» dialog window whereyou can select various recording options.
Replace - The new notes substitute “old”notes already present in the tracks being re-corded.
Overdubb - New notes are merged withthose already present in the tracks being re-corded.
Punch In/Out - A means of inserting a cor-rection without repeating a recording. Punchrecording is activated by pressing an appro-priately programmed pedal (in «Controllers/Pads» of «Edit Performance»).
Activate the recording with PLAY. When thesong reaches a position just before the pointat which the correction must be inserted,press the pedal. At this point, the recordingproceeds in “replace” mode. When the cor-rection is complete, release the pedal to stopthe replace recording.
Option... (F2)
Metronome options.
Countdown - A lead into the recording dur-ing which time no events can be captured..Settings: On, Off.
Metronome vol. - Volume setting of the met-ronome tick. Settings Off, 10...127.
Controls rec... (F3)
Recording options for Tempo, Master Volume,effects changes. These events are captured inthe Master Track.
Tempo - To record the Tempo variations.Settings: On, Off.
P.Volume. - To record the general Volume of
the instrument using the Volume pedal .These events are recorded as CC07 (see Ap-pendix). Settings: On, Off.
Effect - To record the changes of the effectsassigned to the Performance and respectiveeffect volume levels. These events are cap-tured as CC16, CC17, CC48, CC49 (seeAppendix). Settings: On, Off.
Activates all the tracks for recording. «Deselectall tracks» resets all the tracks in «key-play» or«seq-play» status.
Sound View (F5)
Recalls the «Sound View» page in which it ispossible to see and change the sounds assignedto the Performance.
Rec View (F6)
Recalls the «Record View» page in which it ispossible to control the record/play parameters.
Erase... (F7)
Cancellation of the track or Song.
Track - Cancels the selected track.
Song - Cancels all the tracks (entire Song)and leaves an “empty” Song, ready to cap-ture recorded events. The Song Performanceremains intact.
Metronome (F8)
Activates/deactivates the metronome.
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Recording a Song 6•11
LOCLocator. Indicates the current position of theSong, expressed in measures, beats and reso-lution (tick).
The measure can be modified with the DIAL. Itis not possible to select the next measure afterthe Song end point. For example, if the recordedSong terminates at measure 10, the Locator can-not be given a value greater than 10 -1 -1.
PLAY/REC MODERecording and playback options for the Song.The options are:
Linear - A linear recording or playback of theSong, starting from the current locator to theSong end. In record mode, new events arerecorded as the recording proceeds.
Forced stop - The Song is played back orrecorded from the current Locator to a speci-fied End locator. With Forced Stop active, theLoc and End indicators determine the startand end point of the recording.
Loop - Song playback or recording repeatscontinuously. When the Song reaches theend, it loops back to the beginning and startsagain and continues to repeat until stoppedwith STOP.
STARTStarting indicator. If Loop is active (Play/RecMode= Loop) this parameter indicates the point atwhich the Song starts to repeat. The parametercan be modified with the DIAL.
ENDEnd point marker. If Loop is active (Play/RecMode= Loop) this parameter indicates the pointat which the repeating song ends before loopingback to the Start marker. If the Play/RecMode=Forced Stop, this parameter indicates theautomatic Stop point.
The parameter can be modified with the DIAL.
TIME SIGNATUREMetro. This parameter can be modified only be-fore starting a recording. If the Song containsrecorded events, the parameter cannot be modi-fied.
TEMPOInitial playing/recording speed. The parametercan be modified with the DIAL in the «Play View»or «Record View» page, or in the Master Track.
Tempo changes can be carried out during therecording by using the DIAL. The events arecaptured in the Master Track, provided that theappropriate option is active («Controls rec», dia-log window F3).
The Master Track always contains the initialTempo of the Song. The value can be modifiedbut not cancelled.
measure (bar) beat resolution
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6•12 Reference Guide
QUANTIZEAn auto-corrector of timing errors during the re-cording phase. The selection values are normal,triplets or swing.
Value Quantization
1/4 q1/8 e1/12 e triplet
1/16 x1/24 x triplet
1/32 r1/48 r triplet
1/64 (1/64)
1/96 (1/64 triplet)
free no quantization
1/8 B...F* q. e (swing)
1/16 B...F* e. x (swing)
free no quantization
* B … F indicate an adjustment of the Swing feel.
MEMORY PROGRESS BARA bar graph which monitors the amount ofmemory being used up by the song as it is beingrecorded. In Play mode, the parameter changesto SONG MEMORY, expressed as a numericalvalue and is independent of the total amount ofmemory remaining in RAM. Each Song is lim-ited to 400 kb.
If the RAM already contains a large amount ofdata, a dialog window may appear showing themessage «Memory full!», which indicates that therecording cannot proceed further. The recordingis instantly interrupted.
You can increase the amount of space in RAMby deactivating the Undo function.
EDITING YOUR SONGSThe “Edit Song” functions allow you to modify therecorded song, by copying or moving entire partsof a song, by correcting timing errors, by insert-ing events in ‘event edit’ environments (Micro-scope and Master Track). For detailed informa-tion, refer to the Edit Song chapter 7.
RESTORING THE SONGS MEMORYIf you have loaded disk-based Songs or recordedSongs and used up all the memory dedicated tothe storage of Songs, a quick and easy way ofclearing Song memory and making room for otherSongs is to use the Restore Songs operation.
Naturally, you must remember to save the Songsthat you don’t want to lose to disk before pro-ceeding with the restore procedure.
1. Press GENERAL in the EDIT section to gainaccess to the «Edit General» environment.
2. Press F6 («Restore Songs») to cancel all theSongs (and relative Song-Performances) inRAM.
You are prompted with a request to recon-firm your choice.
After recording a Song using either the «Record»method or the «QuickRec» method, it can be ed-ited by entering «Edit Song».
HOW TO ENTER «EDIT SONG»Select the Song that requires editing.
The name of the Song will appear in the title barof the display.
Press the ST./SONG button in the EDIT sectionto enter «Edit Song».
Entering this section the first time opens the mainmenu (page 00/10). On all successive occasions,the last page selected is recalled.
• 7 Edit Song
Song name
ST. / SONG
7
LocatorEditorsPage name
THE EDIT PROCEDURE1. In Song mode, press ST./SONG to enter «Edit
Song». The main menu appears.
2. Select the editor that you wish to edit usingthe DIAL or the cursor buttons. It is also pos-sible to enter an editor by specifying the rela-tive number on the numeric keypad.
3. Press ENTER to gain access to the editor.
4. Select the desired option with the soft but-tons.
5. Select the parameters with the directionalarrows. Modify the parameter with the DIALor the numeric keypad.
6. Confirm the operation with ENTER.
7. Pass to another editor with the buttons .Otherwise, return to the main menu with ES-CAPE and select another editor.
ESCAPE «EDIT SONG»To escape from «Edit Song» press ESCAPE(once or twice, depending on the currently se-lected level). To escape without closing the editpage, press the ST./SONG button. To pass toanother edit environment, press the correspond-ing button in the EDIT section.
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7•2 Reference Guide
The main Menu Options
UNDO (F2)When this parameter is selected (shown in nega-tive highlight), the UNDO function is enabled.Undo cancels the last operation or series of op-erations carried out. This function consumes ex-actly the same amount of RAM memory as theSong. If there is a shortage of memory in RAM,it is a good idea to deactivate UNDO.
Press the UNDO panel button to execute thedesired Undo operation.
UNDO
You will be prompted with a request to confirmthe operation with ENTER or cancel with ES-CAPE.
If UNDO is disabled, pressing the UNDO buttonand confirming with ENTER activates the follow-ing user message:
Press ESCAPE to close the window and repeatthe UNDO operation, this time with UNDO ena-bled.
EDIT SCORE (F6)Opens the Score Edit function.
Score Edit is described separately in detail in the«Score & Edit Score» section towards the end ofthis chapter.
SONG NAME (F8)Modifies the name of the Song.
The characters are insereted using the methoddescribed on page 1.4 of the «Data Entry» sec-tion of chapter 1. You can move the cursor withthe Soft buttons or the DIAL and insert the char-acters with the keys of the keyboard.
Name - Name of the Song which appears in theSK760/880 file selector. This name does not ap-pear when the disk is read by a computer. Maxi-mum character length: 10.
Title - Full name of the Song.
Author - Name of the composer.
Pub - Song Publisher.
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Edit Song 7•3
Cancels the events from a single track or from alltracks.
SOFT BUTTONS F3 ... F8Use the Soft buttons F1...F8 to select the trackfrom which events will be cancelled. Dependingon the type of track selected, the following pa-rameters may or may not appear.
Track (F3) - Single track. Select the trackwith the Soft buttons A...H.
Master track (F4) - The Master Track recordsevents pertaining to the general controls ofthe Song (Tempo, Time Signature, selectedPerformance, selected effects).
Chords track (F5) - Track for the chord sym-bols inserted in the score.
Music track (F6) - Track for the notes of thescore (standard notation).
Lyrics track (F7) - Track for the lyrics of thescore.
All tracks (F8) .
Erase
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7•4 Reference Guide
ERASE PARAMETERS
Event type
(Only for tracks which capture note events). Se-lects the type of event to cancel.
«Duplicate note» eliminates the note with the low-est velocity value when two notes of the samepitch start at the same position.
The highest and lowest limits of the note rangeto cancel. To cancel a single percussive instru-ment from the Drum track, assign the same valueto the “from” and “to” parameters. For example,to cancel the snare (D2), set the parameter as«Note range from D2 to D2».
Assignable values: C-1 ... G9.
From locator... To locator...
Determines the start and end point of the part tocancel. In some cases it is possible to specifythe measure, beat and resolution (tick), in oth-ers, only the measure.
Assignable values: within the limits of the Song.It is not possible to specify a point before the startor after the end of the Song.
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Edit Song 7•5
Move
Shifts events from one point of the selected trackto another.
SOFT BUTTONS F3 ... F8Use the Soft buttons F1...F8 to select the trackfrom which events will be copied. Depending onthe type of track selected, the following param-eters may or may not appear.
Track (F3) - Single track. Select the trackwith the Soft buttons A...H.
Master track (F4) - The Master Track recordsevents pertaining to the general controls ofthe Song (Tempo, Time Signature, selectedPerformance, selected effects).
Chords track (F5) - Track for the chord sym-bols inserted in the score.
Music track (F6) - Track for the notes of thescore (standard notation).
Lyrics track (F7) - Track for the lyrics of thescore.
All tracks (F8) .
Copy
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Edit Song 7•7
value to the “from” and “to” parameters. For ex-ample, to copy the snare (D2), set the parameteras «Note range from D2 to D2».
Assignable values: C-1 ... G9.
From locator... To locator...
Determines the start measure and end measureof the part to copy. Bars and Resolution cannotbe specified.
Assignable values: within the limits of the Song.It is not possible to specify a measure after theend of the Song.
Start locator
Determines the new position of the copied part.
Assignable values: any point, even after the endpoint of the Song.
Copy times
Specifies the number of consecutive copies.Each copy starts exactly where the previous oneends.
Assignable values: 1...998.
COPY PARAMETERS
Copy mode
Determines the copy mode. «Merge» unites thecopied events to those already present at the des-tination. «Replace» substitutes the eventspresent at the destination with those copied.
Options: Merge, Replace.
From track... to track...
Specifies the source and destination track of thecopy. The «From track...» part is selected withthe Soft buttons A ... H. The «To track...» part ismodified with the DIAL.
Assignable values: any track (1...32).
To Song...
Determines the destination Song for the copy. Ifthe selected Song is non existent, it will be cre-ated by the act of confirming the copy command.
Assignable values: any Song (1...16).
Note range from... to...
Determines the highest and lowest limits of thenote range to copy. To copy a single percussiveinstrument from the Drum track, assign the same
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7•8 Reference Guide
An auto-corrector of timing errors. Includes tri-plet and swing quantize values.
SOFT BUTTONS F1 AND F2These select the «Note On Quantize» and «NoteOff Quantize» parameters.
Note On Quantize - Quantization of the NoteOn event.
Note Off Quantize - Quantization of the NoteOff event. After a Note On quantization, aNote Off quantization affects the duration ofthe notes, adapting them to the quantizationgrid.
Quantize
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Edit Song 7•9
QUANTIZE PARAMETERS
Note On quantization
Determines the Note On quantize values.
Value Quantization
1/4 q1/8 e1/12 e triplet
1/16 x1/24 x triplet
1/32 r1/48 r triplet
1/64 (1/64)
1/96 (1/64 triplet)
free no quantization
1/8 B...F* q. e (swing)
1/16 B...F* e. x (swing)
free no quantization
* B … F indicate an adjustment of the swing feel.
Note Off quantization
Determines the Note Off quantize value. Sameas Note On.
Note range from... to...
Determines the highest and lowest note range toquantize. To quantize a single percussive instru-ment of the Drum track, assign the same note tothe highest and lowest limit. For example, toquantize the snare (D2), set the parameter to«Note range from D2 to D2».
Assignable values: C-1 ... G9.
From locator... To locator...
Determines the start and end point of the partthat requires quantizing. Only measures can beselected.
Assignable values: within the limits of the Song.It is not possible to specify a point after the endof the Song.
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7•10 Reference Guide
Inserts a specified number of measures. The partof the Song after the insertion point shifts forwardthe same number of bars as those inserted.Given that the Time Signature of the insertedmeasures can differ to the Time Signature of theSong, the Insert Measures parameter permits thecreation of a Song with multiple Time Signatures.
Specifies the number of measures to insert. As-signable values: 1...999.
Time Signature
Determines the Time Signature of the measuresto insert.
Insert from locator
Specifies the measure at which the new meas-ures will be inserted.
Assignable values: from the first measure of theSong, to the first measure after the end measureof the Song (coda insertion).
Insert measures
1 2 3 4
a b
1 2 3 4
a b
1 2 5 63 4(1) (2) (3) (4)(a) (b)
Insert measures example. Two measures are inserted atmeasure 3. Measure 3 and all successive measures are movedforward.
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Edit Song 7•11
Cancels a specified number of measures. Themeasures directly after the point of cancellationshift towards the beginning of the Song and joinwith the measures preceding the cancellationpoint.
Assignable values: any number that does not ex-ceed the total number of measures in the Song.For example, if the Song is 50 measures long,the maximum value that can be assigned is 50.
Delete from locator
This parameter indicates the first measure ofthose to be deleted.
Assignable values: within the actual limits of theSong. The parameter is linked to the previousone, which can be modified if the measures be-tween the deletion start point and the end of theSong are less than those shown in «Measures».
Delete measures
Example of Delete measures. Measures 3 and 4 are cancelled.All the measures after the delete point shift towards thebeginning of the song.
1 2 5 63 4
1 2 3 4(1) (2) (5) (6)
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7•12 Reference Guide
Modifies the key Velocity. This parameter repre-sents the speed with which a note is played, orits intensity. Generally, the greater the velocitythe higher the volume. Velocity also affects thefilter of many sounds, rendering them brighter withincreased velocity.
Provides two velocity modes to choose fromwhich affect the way the “Change Velocity” func-tion operates.
Normal - The value indicated in «Velocitychange» is added to or subtracted from thekey Velocity values.
Fixed - The key Velocities are all set to thevalue specified in the «Change Velocity» pa-rameter.
Change Velocity
Specifies the amount by which the velocity val-ues can be changed. This depends on the optionselected in «Velocity Mode».
Note range from... to...
Assigns the upper and lower limits of the notesto be affected. To modify the velocity of a singlepercussive instrument of the Drum track, assignthe same note to the highest and lowest limit.For example, to change the snare (D2) set theparameter to «Note range from D2 to D2».
Assignable values: C-1 ... G9.
Velocity
From locator... To locator...
Determines the start and end point of the part tobe affected. It is possible to specify Measure,Beat and ‘tick’.
Assignable values: within the actual limits of theSong. It is not possible to specify a point beyondthe end of the Song.
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Edit Song 7•13
Transposition of a recorded track by semitones.
Also available are options to transpose theChords and Music tracks of the Score of a song.This allows you to see the score in the correctlytransposed status after a transpose operation.
Track (F6)
Transposition of a Song track by semitones.
Chords trk (F7)
Transposition of the Chords track of the Scoreby semitones.
Music trk (F8)
Transposition of the Music track of the Score bysemitones.
Determines the value of the transposition (in semi-tones).
Note range from... to...
Assigns the upper and lower limits of the notesto be affected. To transpose a single percussiveinstrument of the Drum track, assign the samenote to the highest and lowest limit. For exam-ple, to change the snare (D2) set the parameterto «Note range from D2 to D2».
Assignable values: C-1 ... G9.
From locator... To locator...
Determines the start and end point of the part tobe affected. It is possible to specify Measure,Beat and ‘tick’.
Assignable values: within the actual limits of theSong. It is not possible to specify a point beyondthe end of the Song.
Transpose
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7•14 Reference Guide
The Microscope allows you to modify every sin-gle event recorded in the tracks. The Event Listat the centre of the display shows all the eventsrecorded.
ACCESSING THE EVENT EDIT MODE1. Select the track whose events you wish to
see in the Event List.
2. Use the / buttons to scroll through theevents. The selected notes are played auto-matically.
3. Select the parameter to modify using the cur-sor buttons / .
4. Use the DIAL to modify the selected param-eter.
EVENTS AND PARAMETERS WHICH CANBE CHANGEDThe «Status» column shows the type of event.One or more parameters can be modified for eachevent.
Refer to the events table on the following pagefor an explanation of each event.
Microscope
measure
beat
Event List
event type(Status)
Value 3
Value 2
Value 1
Gate
track in edit
resolution
SHOW... (F2)Recalls a dialog window where it is possible toselect the events that will be displayed in theEvent List.
Set the events that you want to mask to OFF.
Set the parameters and press ENTER.
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Edit Song 7•15
STATUS VALUE 1 VALUE 2 VALUE 3 GATE
Note Note name Key On Velocity Key Off Velocity Note Length[C–1 … G9] [1 … 127] [1 … 127] expressed as the
Sequencer resolution(q=192) [0 … 63323]
Program Program change Bank Select MSB Bank Select LSBChange message. The PC message. To select message. Not
contained in the tracks the SK760/880 banks, necessary to selectand shown in the use numbers 1 … 16 the SK760/880Microscope has [1 … 128] soundspriority over the PC [1 … 128]recorded in thePerformance.[1 … 128]
Control Type of Control Control ChangeChange Change (or MIDI Value
Poly Note to which Note AftertouchTouch Aftertouch is applied. intensity.
[C–1 … G9] [0 … 127]
EVENTS TABLE AND RELATED PARAMETERS
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7•16 Reference Guide
INS: (X) (F3)Inserts the event specified in the “INS. TYPE”function at the current cursor position. To posi-tion the inserted event precisely, modify its locatoraccordingly (the parameters to the left of the Sta-tus).
The events are inserted with the following de-fault parameter values:
Status 1V 2V 3V Gate
Note: C4 64 64 128
P. Ch 1 1 1
Contr. 1 0 ----
P.Bend 0 64 ----
M.Tch 0 ----
P.Tch C4 0 ----
After inserting the desired event, modify its pa-rameters accordingly.
INS TYPE... (F4)Recalls a dialog window where you can selectthe type of event to insert manually with the«Ins(x)» function.
Select the event type to insert and press ENTER.
DELETE (F6)Cancels the selected event.
CATCH LOCATOR (F7)Selects the event currently playing (when theSong is in playback mode), or the event immedi-ately after the current Song position.
GO TO LOC... (F8)Takes the cursor directly to the first event of thespecified locator (measure). The number can bespecified with the DIAL.
Specify the locator and press ENTER to confirm.
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Edit Song 7•17
Master Track
The Master Track editor allows you to modify theevents recorded in the Master track which con-tains events pertaining to the general controls ofthe Song. This Track records changes in Perform-ance, general Volume (Pedal Volume), EffectChanges, Effect Volume, Scale, Tempo changes,initial Time Signature and the Score Key.
The structure of the page is analogous to the Mi-croscope. The events are shown in the Event Listat the center of the display.
Accessing the Event Edit Mode
1. Use the cursor buttons / to scroll throughthe events.
2. Select the parameter to modify using the cur-sor buttons / .
3. Use the DIAL or the numeric keypad to modifythe selected parameter.
INITIAL PARAMETERS OF THE SONGThe events that define the Song at the start pointcan be modified but not deleted. To access andmodify the events press F1 («Start param»).
PERF - Initial Performance. Sets the initial val-ues of some of the track parameters (ProgramChange, Volume, Pan, Effects). If the same pa-rameters are also found at the beginning of eachtrack, the sound, volume and pan settings areselected and controlled by the events containedin the tracks and not by the initial Performance.
Assignable values: one of the 8 (max) Song Per-formances.
VOLUME - Overall volume, controlled by theDamper pedal set for continuous control and as-signed the Volume function.
KEY - Key for the correct visualization of thescore. Alters the score according to the speci-fied key (inserts the correct accidentals), render-ing the score easier to read. For example, if thescore was captured in the key of C, you can dis-play the score in the key of F# with all the correctaccidentals shown in the initial key signature bysetting the Key parameter to F#.
TEMPO - Metronome pulse. Can also be set on«Play View» or «Record View» pages.
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7•18 Reference Guide
PROGRAMMABLE EVENTS AND PARAM-ETERSThe «Status» column shows the type of event.One or more parameters can be modified for eachevent. The table shown opposite lists the eventsand parameters which can be modified.
START PARAMETERS (F1)Enters the edit of the Song’s start parameters.Press F1 again to return to the edit of the suc-cessive parameters.
SHOW... (F2)Recalls a dialog window where it is possible toselect the events that will be displayed by theEvent List.
Set the events that you want to mask to OFF.
INS: (X) (F3)Inserts the specified event type at the cursor po-sition. To position the inserted event precisely,modify its locator (the parameters to the left ofthe Status).
STATUS VALUE
TEMPO Metronomic Tempo. If theTempo Rec option is enabledduring the recording, all tempovariations are recorded.[20 … 250]
PERFORMANCE Change of Performance[1 … 8]
VOLUME Volume variation via MIDI(through the Common channel)or by means of the VolumePedal. Does not recordVolume changes made with theM.VOL slider.[0 … 127]
EFF. DEVICE Selection of a DSP device.SEL. Corresponds to CC18.
EFF. TYPE Type of effect assigned to theselected DSP. Corresponds toCC48. The tables of theassignable effects are in theAppendix.
EFF. DEVICE General Effect Volume of theVOLUME effect type assigned to the
DSP. The Effect Sends(amount of effect applied) foreach track is regulated in theMicroscope by means of theControl Change messagesCC91 & CC93.
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Edit Song 7•19
The events are inserted with the following de-fault parameter values:
Status Value
Tempo 120
Performance 1
Volume 64
Eff. Dv. Sel 0
Status Value
Eff. Type 0
Eff. Vol 0
RotaryA Slw/Fst
RotaryB Slw/Fst
Scale 1
Key Sign C
After inserting the desired event, modify its pa-rameters accordingly.
INS TYPE... (F4)Recalls a dialog window from which you can se-lect the type of event to insert manually with the«Ins(x)» function.
Press the cursor arrow to bring other eventsinto view.
Select the type of event and press ENTER.
DELETE (F6)Cancels the selected event.
CATCH LOCATOR (F7)Selects the event currently playing (when theSong is in playback mode), or the event immedi-ately after the current Song position.
GO TO LOC... (F8)Takes the cursor directly to the first event of theselected measure. The number can be specifiedwith the DIAL.
Specify the required number and confirm with ENTER.
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7•20 Reference Guide
Score page - All mode(notes, lyrics and chord symbols)
Score & Edit Score
THE SCORE TRACKThe Score track is a “ghost” track that is addedto the tracks of a Song. This track allows theinsertion and viewing of notes (Music), words(Lyrics) and chord symbols (Chords).
The Score displays a melody line and not chords.A track of chords is analyzed, the highest notesare extracted and a melody line is generated.
The score can be viewed on the instrument’s dis-play, or projected onto an external monitor bypressing SCORE. To view on an external moni-tor, the SK760/880 must be fitted withGeneralmusic’s optional Audio/Video card.
The Score is created in «Edit Song».
THE SCORE BUTTONPress SCORE to view the notes, lyrics and chordsymbols on the display and/or on an externalmonitor.
SCORE
Press F8 («Score controls...») to select the view-ing options and the video standard.
When a Song containing a Score is in playback,an indicator ( ) monitors the current positionof the score.
Press ESCAPE to exit Score.
Score page - Lyrics 1 mode(lyrics in large type)
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Score/Edit Score 7•21
Score Controls
VIDEO CONTROLSViewing options for an external monitor.
Echo LCD
ON: the external monitor displays exactly what isshown on the SK760/880 display.
OFF: the monitor displays only the Score parts(music, lyrics, chords).
Options: On, Off.
View mode
Selects a color for the lyrics and for the back-ground. This option is valid for the external moni-tor only.
Options: 1…16.
Video mode
RGB: the RGB port transmits RGB and Compos-ite Video signals.
CV: the RGB port transmits Composite Video sig-nals. For a correct Composite Video image, thisoption is recommended.
Options: RGB, CV.
Y shift
Controls the vertical alignment.
Score split
ON: the notes are displayed on a staff.
OFF: the notes are displayed on the treble clefonly. Notes that normally occupy the bass clefare shown with the symbol « » (bass 8ve).
In the «Score» page, press F8 to open the «ScoreControl» dialog window.
F8
F7
F6
F5
F4
Score control dialog window(viewing options for external monitor)
When finished, press ENTER to confirm or ES-CAPE to cancel.
PARTS OF THE DISPLAYED SCORESelect the parts of the Score to display with theSoft buttons F3 … F8.
All - Notes, lyrics, chord symbols.
Lyric 1...Lyric4 - Lyrics only across the display,with characters of various dimensions.
Chords - Traditional chord symbols without notes.This option refreshes the display very quicklywhich can be useful for guitarists and bassists.
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7•22 Reference Guide
Chords on lyrics
If ON, the viewing options Lyric 1 ...Lyric 4 showchord symbols together with lyrics on the exter-nal monitor.
SPECIAL SYMBOLSAt times, the music score will show special sym-bols.
The «octave lower» symbol.The displayed note or notesare in reality one octavelower.The «note too high» symbol.The note at the positioncorresponding to the dis-played symbol is too high toappear in the staff.The «note too low» symbol.The note at the positioncorresponding to the dis-played symbol is too low toappear in the staff. Thissymbol rarely appears with astandard music staff («Scoresplit» option in the «Scorecontrols” window set to ON).
Edit Score
HOW TO ENTER EDIT SCORE1. Press SONG and select a Song.
2. Press ST./SONG in the EDIT section to en-ter «Edit Song».
3. Press F5 («Edit Score») in the main menu of«Edit Song» to open Edit Score.
If the Song does not contain a score, selectthe «Get Score» command (F4) to create one(this procedure is explained afterwards).
HOW TO EXIT EDIT SCOREPress ESCAPE to return to «Edit Song». PressESCAPE once again to return to the «Play View»or «Record View» page.
Score Edit - Chord mode(chord symbol edit)
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Score/Edit Score 7•23
INSERTING NOTESTo create a Score, notes are withdrawn from aSong track.
1. Press F4 («Get Score»):
2. User the DIAL to select the track to transcribe.
3. Press ENTER to confirm. Wait a few sec-onds for the score to be generated.
INSERTING CHORD SYMBOLSChord symbols correspond to the MIDI ‘Text’event. These are loaded and saved with MIDIfiles. Chord symbols can be inserted into a newSong using the procedure explained on the nextpage.
1. Press F5 («Chords») to take the cursor tothe chord line (above the staff).
2. Press the soft button G («Go to loc...») to goto a specific measure:
Specify the measure with the DIAL then press ENTER toconfirm or ESCAPE to cancel.
3. Move the insertion point to the previous ornext note using the soft buttons D («Nextevent») and E («Previous event»).
4. Each note is ideally subdivided into 1/16ths.In addition to a symbol at the beginning of anote (first 1/16th), you can insert symbols inone of the 1/16ths which follow. Press F8 toopen the symbol insertion zone:
Insertion of the symbol at the second 1/16th
Insertion of the symbol at the third 1/16th
Insertion of the symbol at the fourth 1/16th
The number shown on the left of the inser-tion zone indicates the current 1/16th. Tomove the insertion point to one of the other1/16ths, use the soft buttons H («<<1/16»)and F8 («>>1/16»).
To escape and return to the note, press thesoft button E («Previous event»). To escapeand pass to the next note press the soft but-ton D («Next event»).
5. Play the chord below the Split Point. Thechord symbol appears, in the following form:CMaj, Dmin, E7th...
6. If you want to indicate a bass extension, or apedal note, press the function button F («Ex-tension») and play the alternative chord. TheScore Edit - Lyrics mode
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7•24 Reference Guide
bass extension will appear in the followingform: CMaj/D, Dmin/G...
Press the soft buttons D («Next event» or E(«Previous event») to pass to another event.
7. You can modify the selected symbol by play-ing a different chord.
8. You can modify a chord by transforming it,for example, from a major to minor chord toseventh. Press F7 («Root») repeatedly toalternate between the bass of the chord (theroot: A, B, C, etc.) and the abbreviation ofthe chord (min, 7th, dim, aug...).
The entire symbol is selected.Press F7 («Root»).
The root note is selected.Press F7 («Root»).
The chord abbreviation is selected.Press F7 («Root»).
The entire symbol is selected again.
Rotate the DIAL or play another chord tomodify the selected element (the root or ab-breviation).
INSERTING LYRICSLyrics corresponds to the MIDI Lyrics event. Thistype of event is loaded and saved with MIDI files.Lyrics can be inserted into a new Song in thefollowing manner:
1. Press F6 («Lyrics») to take the cursor to thelyrics line (below the staff).
2. Press soft button G («Go to loc...») to go to aspecific measure (bar):
Specify the measure with the DIAL then press ENTER confirmor ESCAPE to cancel.
3. Move the insertion point to the previous noteor the next note with the soft buttons D («Nextevent») and E («Previous event»).
4. Each note is ideally subdivided into 1/16ths.In addition to syllables at the beginning of thenote (first 1/16th), you can insert syllables inone of the 1/16ths which follow. Press F8 toopen the syllable insertion zone.
Insertion of the syllable at the second 1/16th
Insertion of the syllable at the third 1/16th
Insertion of the syllable at the fourth 1/16th
The number shown on the left of the inser-tion zone indicates the current 1/16th. Tomove the insertion point to one of the other1/16ths, use the soft buttons H («<<1/16»)and F8 («>>1/16»).
To escape and return to the note, press thesoft button E («Previous event»). To escapeand pass to the next note press the soft but-ton D («Next event»).
At this point, «Next event» and «previousevent» pass from 16th to 16th instead of fromnote to note.
5. In this operating mode, the keyboard trans-forms into a source of alphanumeric data (seethe «Data Entry» paragraph on page 1.4 ofChapter 1). Write the required syllable usingthe keys of the keyboard.
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Score/Edit Score 7•25
6. Press soft button F («End phrase») to termi-nate the verse. The end of the verse is indi-cated by the “end phrase” symbol ‘I’.
Do not write lines consisting of more than 20characters. This is to avoid the incorrectsyllabisation of words when you are viewinglyrics in large type. For example, the word“Ballgame” may syllabize to “Bal-lgame”, or“Ballg-ame” or other, instead of “Ball-game”.
7. You can modify a selected syllable by rewrit-ing it entirely or partially.
To replace one character with another, remainin Overwrite mode (rectangular cursor). If youare in Insert mode (cursor in the form of avertical line), press note D#2 («INS/OVER»)to pass to Overwrite mode. Move the cursorwith the DIAL, then insert the new character.
To insert a character without cancelling an-other, pass to Insert mode. Press note D#2(«INS/OVER»); the cursor will take the formof a vertical line. Move the cursor with theDIAL, then insert the new character. PressD#2 to return to Overwrite mode.
The «Edit Score» page
CHORDS (F5)Takes the cursor to the Chords line (above thestaff).
LYRICS (F6)Takes the cursor to the Lyrics line (below the staff).
NEXT EVENT (D)Takes the cursor to the next event (note or pause).
PREV. EVENT (E)«Previous event». Takes the cursor to the previ-ous event (note or pause).
GO TO LOC... (G)Takes the cursor to the beginning of the speci-fied measure. Press soft button G to open thedialog window:
Specify the measure with the DIAL.Press ENTER to confirm or ESCAPE to cancel.
>> 1/16 (F8)Each note greater than a sixteenth (demisemi-quaver) is ideally subdivided into sixteenths; thisbutton takes the cursor to the next sixteenth. Forexample, a quaver (8th) is divided into two 1/16ths, a crotchet (quarter) into four 1/16ths, etc..
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7•26 Reference Guide
The edit takes place in an active zone:
To escape and return to the normal edit of thenote, press soft button E (“Previous event»). Toescape and pass to the next note, press soft but-ton D («Next event»).
<< 1/16 (H)See above. Takes the cursor to the previous six-teenth
GET SCORE... (F4)Creates a score from the selected track fromwhich the melody is transcribed. Press F4 to openthe dialog window:
Specify the track with the DIAL.Press ENTER to confirm or ESCAPE to cancel.
If the track contains chords, the analyser with-draws the highest notes, attempting to eliminatenotes not related to the melody. A score is ob-tained with excellent results from a track contain-ing a melody line only.
EXTENSION (F)This command allows you to add an alternativebass extension to the chord. Select a chord andpress soft button F, then play a complete chordwhich contains the alternative bass root requiredto insert.
You can modify the extension with the DIAL, orplay a different chord.
Play the chords below the Split Point.
ROOT (F7)This command allows you to modify the root noteof a chord and its related abbreviation separately.Select a chord and press F7 repeatedly to placethe chord parts in edit, first the root, then the ab-breviation, then to return to the edit of the entirechord symbol.
You can modify the selected part with the DIAL,or by playing a different chord.
Play the chords below the Split Point.
END PHRASE (F)This command inserts an ‘End phrase’ symbol(‘I’) at the end of a verse. In the viewing modesLyrics 1 … Lyrics 4, when the verses that endwith the “End phrase” symbol are reached, thenext verse starts on a new line.
We recommend that you write lines using notmore than 20 characters, to avoid displaying in-correctly syllabized words when the Lyrics 1 op-tion (large types) is used.
This symbol can be cancelled as any other char-acter by selecting the syllable with D («Nextevent») or E («Previous event»). Select the sym-bol with the DIAL and cancel the symbol with noteF2 (DELETE).
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User Styles 8•1
• 8 User Style recordingThe four USER buttons (1, 2, 3 and 4) of theSTYLE/SONG GROUPS section recall User-pro-grammable Styles, or free locations that allow youto record your own auto accompaniments. Up to32 User Styles can reside in memory, 8 in eachUser Group.
A new Style can be created by recording everypart yourself, or by modifying a copy of an exist-ing Style. This second option is discussed in theEdit Style chapter.
Disk based User Styles can be loaded intomemory and user-programmed Styles can besaved to disk, using the methods described inthe Disk chapter 3 of the Reference Guide.
THE BASIC STRUCTURE OF A STYLEStyles provide automatic accompaniments basedon the system of chords. In particular, the Major,Minor and Seventh chords trigger three com-pletely different arrangement patterns.
There are 4 Variations of the Major, minor and7th chords and each Variation breaks down intoseveral different elements: basic, Intro, Fill, End-ing. These four elements form the basis of astructure consisting of 48 short sequences, or“Riffs”, for each Style.
WHAT IS A RIFF?A Riff is a musical motif capable of repetition (loop-ing). It can also be expressed as a “phrase” or“lick”, but it is important to understand that theRiff must be capable of repetition. In fact, whenyou play with Styles, you will note that the pat-terns are short repeating sequences.
The table shown below lists all the Riffs that makeup a Style.
The basic Riff is the principal pattern of the Stylewhich repeats continually until stopped, or until itis “broken” by a Fill, Intro or Ending pattern.
The Fills, Intros and Endings are triggered bypressing the relative FILL, INTRO, or ENDINGbuttons.
A Riff can vary in length from one to sixteen meas-ures long.
Each Riff consists of up to 8 Style tracks: Drum,Bass, Acc1, Acc2, Acc3, Acc4, Acc5, Acc6.
Var1 Var2 Var3 Var4
Basic Major Basic Major Basic Major Basic Major
Basic Minor Basic Minor Basic Minor Basic Minor
Basic 7th Basic 7th Basic 7th Basic 7th
Fill Major Fill Major Fill Major Fill Major
Fill Minor Fill Minor Fill Minor Fill Minor
Fill 7th Fill 7th Fill 7th Fill 7th
Intro Major Intro Major Intro Major Intro Major
Intro Minor Intro Minor Intro Minor Intro Minor
Intro 7th Intro 7th Intro 7th Intro 7th
End Major End Major End Major End Major
End Minor End Minor End Minor End Minor
End 7th End 7th End 7th End 7th
Riffs of a Style
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8•2 Reference Guide
PREPARATION1. Select a USER Style. Select a free location
(User) to create a new Style.
2. You are prompted to create a new style. PressF1 («Ok»).
3. The Style «Record View» page activates andthe «Select Riff» dialog window is also shown:
4. Select the Variation, element and chord withthe cursor buttons and press ENTER to con-firm. The LED on the RECORD button lightsup and the «Record View» page is shown innegative highlight.
5. Once the dialog window closes, press F1(«Mode») to select the recording mode. The«Record Mode» dialog window opens whereyou can select the required mode.
Select the record mode and press ENTER to confirm.
6. Select and program the basic Style param-eters:
• «Time Signa-ture» to modifythe time signature.
Recording
Style Mode - Sound View display
menu
Tempo
tracks
environmentname
Style name
locator(measurecounter)
Style Mode - Record View display(record/play parameters display)
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User Styles 8•3
• «Tempo» tomodify the playingspeed.
• «Key note» tospecify the refer-ence key. When a chord is played, SK760/880 transposes the riffs. You must, there-fore, indicate the key in which the riffs areprogrammed.
7. Set bothparts ofthe «Scale conversion» parameter. TheScale Converter reconstructs the riffs of twochords starting from the complementarychord. For example, you can program theBasic Major riff and the Scale Converter en-gages the task of reconstructing the BasicMinor and Basic 7th. Refer to the ScaleConverter tables at the end of this chapter.
8. Select the«Quantize» pa-rameter to modify the pre-quantization set-ting (auto-correction of the timing) during therecording.
9. Select the tracks that you want to record andset them to Record mode. Only Tracks show-ing the record icon will capture events:
10. If you want to assign different Sounds, openthe «Sound View» page with the F5 Soft but-ton
After assigning the sounds, save the Perform-ance with STORE PERF. Return to the «RecView» page with Soft button F6.
11. Activate the metronome with F8 («Metro-nome»).
RECORDING1. Press START/STOP to start the recording. A
one-measure countdown with start.
2. Start playing after the lead-in. The recordingproceeds in a cyclic manner: once the end ofthe riff is reached, the recording starts againfrom the beginning.
3. Stop the recording with START/STOP.
4. To add notes to the same tracks, repeat points1 - 3.
Note: If the Overdubb recording mode is se-lected, new notes will be added to the trackseach time the recording repeats. If Replaceis selected, new notes will cancel those al-ready existing on the next cycle. In Replacemode, the recording returns to Overdubbmode at the end of the first cycle.
5. Select the tracks shown in «record» and setthem to «seq-play».
6. If necessary, repeat the procedure for othertracks.
7. Press RECORD to escape «Record» mode.The LED on the RECORD button goes off.
UNDO
If, during the recording phase, you want to can-cel the last performed recording task, use UNDO.
For example, after adding new events to an ex-isting drum pattern, you might want to return tothe original pattern and just cancel the newevents. A quick and easy way is to use UNDO.
Just press UNDO and confirm with ENTER toreturn to the previous status, or ESCAPE to re-tain the last task.
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8•4 Reference Guide
RESTORING THE USER STYLES MEMORYIf you have loaded disk-based User Styles or re-corded User Styles and used up all the memorydedicated to the storage of Styles, a quick andeasy way of clearing User Style memory andmaking room for other Styles is to use the Re-store Styles operation.
Naturally, you must remember to save the UserStyles that you don’t want to lose to disk beforeproceeding with the restore procedure.
1. Press GENERAL in the EDIT section to gainaccess to the «Edit General» environment.
2. Press F5 («Restore Styles») to cancel all theUser Styles (and relative User Style-Perform-ances) in RAM.
You are prompted with a request to recon-firm your choice.
3. Press ENTER to confirm, or ESCAPE to can-cel.
With ENTER, the User Styles are cancelledfrom memory.
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MODE... (F1)Opens the «Record Mode» dialog window whereyou can select various recording options.
Replace - The new notes substitute “old”notes already present in the tracks being re-corded.
Overdubb - New notes are merged withthose already present on the tracks being re-corded.
Punch In/Out - A means of inserting a cor-rection without repeating a recording. Punchrecording is activated by pressing an appro-priately programmed pedal (in «Edit Control-lers/Pads»).
Activate the recording with PLAY. When thesong reaches the point at which the correc-tion must be inserted, press the pedal. Atthis point, the recording proceeds in “replace”mode. When the correction is complete, re-lease the pedal to stop the recording.
REC RIFF... (F2)Opens a dialog window where you can select ariff to record.
Select the Variation, section and chord with thecursor buttons and press ENTER to confirm.
SOUND VIEW (F5)Recalls the «Sound View» page where you cansee and change the sounds assigned to the Per-formance.
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User Styles 8•5
REC VIEW (F6)Recalls the «Record View» page where it is pos-sible to control the record/play parameters.
ERASE... (F7)Cancellation of a track, riff, variation or Style.
Track - Cancels the selected track.Riff - Cancels the selected riff.Variation - Cancels the selected variation.Style - Cancels the entire Style.
METRONOME (F8)Activates/deactivates the metronome.
TIME SIGNATUREValid for the entire Style. This parameter can bemodified only before starting a recording. If theStyle contains recorded events, this parametercannot be modified.
MEASURESDetermines the length of a riff expressed in meas-ures (max 16).
TEMPOThe playing speed (metronomic Tempo). Valid forthe entire Style.
KEY NOTEReference key. Indicates the key in which theoriginal riff is recorded. When you play the indi-cated chord, the riff will play back in exactly thesame manner as recorded. If other chords areplayed, the riff will be transposed accordingly.
SCALE CONVERSIONIf you program a Style accompaniment based onthe Major scale, the SK760/880 arranger will au-tomatically convert a minor or 7th chord accord-ingly. This allows you to limit your User Stylerecording times by, for example, recording onlythe Major riff of Variation 1, in order that whenyou play with the recorded style, a minor or 7thchord will be automatically adjusted for thechange. However, in harmonic terms, this typeof ‘over-simplification’ creates errors when usingthe more complex chord structures. To overcomethis problem, the SK760/880 Scale Converter pro-vides a selection of chord inversion systems,based on algorithms in order to render the con-version more musical.
You can program the Major chord only and setthe scale converter for the other two chords (mi-nor and/or 7th). If, on a future occasion, you wishto program also the respective riffs, the relativeScale conversion will be ignored. The parameterconsists of two variable parts, corresponding tothe two complementary chords with respect to theone being recorded.
If the “Off” setting is selected, the arranger car-ries out the simplified conversion referred to. Thetables at the end of this chapter show how theScale Converter operates, both in the off status,as well as for the Minor and 7th chords. Severaldifferent solutions for each chord are providedfor.
The tables on pages 7 and 8 refer to chord andbass patterns played in the key of C and showswhich notes are converted. The changes are ex-pressed in semitones, therefore, if the note Cshows a conversion of –2, the note is converted2 semitones down (Bb). Notes not converted areshown blank.
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8•6 Reference Guide
QUANTIZEAn auto-corrector of timing during the recordingphase. The selection values are normal, tripletsor swing.
Value Quantization
1/4 q1/8 e1/12 e triplet
1/16 x1/24 x triplet
1/32 r1/48 r triplet
1/64 (1/64)
1/96 (1/64 triplet)
free no quantization
1/8 B...F* q. e (swing)
1/16 B...F* e. x (swing)
free no quantization
* B … F indicate an adjustment of the Swing feel.
FREE MEMORY (CANNOT BE MODIFIED)The amount of memory remaining to record theriff. Each riff can occupy up to 30.000 bytes (30kilobytes).
If the RAM contains a large amount of data, adialog window may appear showing the message«Memory full!» indicating that the recording can-not proceed further. The recording is instantly in-terrupted.
You can increase the amount of space in RAMby deactivating the Undo function.
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User Styles 8•7
SCALE CONVERSION TABLES
Scale Converter in OFF status: C Major riff –> C 7th riff
C# D# F# G# A#
C D E F G A B
accomp. –2 +1 –1
bass +1 –1
Scale Converter in OFF status: C Major riff –> C minor riff
C# D# F# G# A#
C D E F G A B
accomp. –1 +1 –1
bass –1 +1 –1
Scale Converter active: C Major riff –> C 7th riff
C# D# F# G# A#
C D E F G A B
7th 1 accomp. –2
7th 1 bass
7th 2 accomp. –2 –1
7th 2 bass –1
7th 3 accomp. –2 +1
7th 3 bass +1
7th 4 accomp. –2
7th 4 bass
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8•8 Reference Guide
Scale Converter active: C Major riff –> C minor riff
C# D# F# G# A#
C D E F G A B
min 1 accomp. –1
min 1 bass –1
min 2 accomp. –1 –1
min 2 bass –1 –1
min 3 accomp. –1 +1
min 3 bass –1 +1
min 4 accomp. –1 –1
min 4 bass –1 –1
min 5 accomp. –1 –1 –1
min 5 bass –1 –1 –1
min 6 accomp. –1 –1 +1
min 6 bass –1 –1 +1
min 7 accomp. –1 –1 –1 –1
min 7 bass –1 –1 –1 –1
Complex chords
The logic applied to the conversion of the more complex chords follows similar lines to that used for thestandard Major, minor and 7th chords indicated above. The user is invited to experiment with the ScaleConverter in order to discover the most suitable conversion for the Style being programmed.
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Edit Style 9•1
• 9 Edit StyleAfter recording a User Style, the Style riff can bemodified in «Edit Style».
ENTERING «EDIT STYLE»In Style/RealTime mode, select the Style you wishto modify.
If you select a User Style, all the Edit Style func-tions will be available. The Style name appearsin the status bar of the display.
Press the ST./SONG button in the EDIT sectionto enter «Edit Style».
Entering this section the first time opens the mainmenu page. On all successive occasions, thelast page selected is recalled.
Edit Style - Main menu
Style name
page name Editors
EDIT PROCEDURE1. Press ST./SONG to enter «Edit Style». The
main menu appears.
2. Select the editor that you wish to edit usingthe DIAL or the cursor buttons. It is also pos-sible to enter an editor by specifying the rela-tive number on the numeric keypad.
3. Press ENTER to enter the editor.
4. Select the desired option with the soft but-tons.
5. Select the parameters with the cursor but-tons and modify their value with the DIAL orthe numeric keypad.
6. Confirm the operation with ENTER.
7. Pass to another editor with the / buttons.Otherwise, return to the main menu with ES-CAPE and select another editor.
ESCAPE FROM «EDIT STYLE»To escape from «Edit Style» press ESCAPE(once or twice, depending on the currently se-lected level). To escape without closing the editpage, press the ST./SONG button. To pass toanother edit environment, press the correspond-ing button in the EDIT section.
ST. / SONG
7
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9•2 Reference Guide
UNDO (F2)When this parameter is selected (shown in nega-tive highlight), the UNDO function is enabled.Undo cancels the last operation or series of op-erations carried out. This function consumes ex-actly the same amount of RAM memory as theStyle. If there is a shortage of memory in RAM, itis a good idea to deactivate UNDO.
Press the UNDO panel button to execute thedesired Undo operation.
UNDO
You will be prompted with a request to confirmthe operation with ENTER or cancel with ES-CAPE.
If UNDO is disabled, pressing the UNDO buttonand confirming with ENTER activates the follow-ing user message:
Press ESCAPE to close the window and repeatthe UNDO operation, this time with UNDO ena-bled.
STYLE NAME (F8)Changes the name of a Style. This function onlyapplies to USER Styles; the names of the ROMStyles are permanent and cannot be modified.
The method used to insert characters is describedin the «Data Entry» paragraph of chapter 1, page1.4. You can move the cursor with the soft but-tons or the DIAL. Insert the characters with thekeys of the keyboard.
«EMPTY TRACK» INDICATION - NOTESPRESENT IN THE TRACKThe presence of notes in a track is indicated bythe seq-play icon:
In play mode, this status icon indicates the pres-ence of notes in at least one riff. If the current riffof the track does not contain notes, the «emptytrack» message is displayed at the bottom of theEdit Style page:
In record mode, tasks are performed directly ona riff, and the icon indicates the presence of notesin the track and in the riff being recorded.
SOFT BUTTONS F5...F8Use the Soft buttons F5...F8 to select the part ofthe Style to cancel the events from. Dependingon the part selected, the following parametersmay or may not appear.
Track (F5) - Single track, the current riff.
Riff (all tracks) (F6) - An entire riff (all thetracks of the riff).
Var (all riffs) (F7) - An entire Variation (allthe riffs of the Variation).
Style (all vars) (F8) - An entire Style (the 4Variations of the Style).
PARAMETERS
Variation
Selects one of the 4 Variations. Only Variationsthat contain at least one recorded riff can be se-lected.
Riff
Selects one of the riffs of the selected Variation.Only existing riffs can be selected. If the Style isempty, the phrase «No Riff» appears.
Erase
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9•4 Reference Guide
Event type
Determines the type of event to be erased.
«Duplicate note» eliminates the note with the low-est velocity value when two notes of the samepitch start at the same position.
Sets the upper and lower limits of the notes tocancel. To cancel a single percussive instrumentof the Drum track, assign the same note to thehighest and lowest limit. For example, to cancelthe snare (D2) set the parameter to «Note rangefrom D2 to D2».
Assignable values: C-1 ... G9.
From locator... To locator...
Determines the start and end point of the part tocancel. It is possible to specify the measure, beatand resolution.
Assignable values: within the actual limits of theriff. It is not possible to specify a point beyondthe end of the riff.
Erase Variation
Selects the Style Variation to cancel [«Var (allriffs)» option].
Erase Style
Selects the Style to cancel [«Style (all Vars)» op-tion].
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Edit Style 9•5
Shifts events from one point to another within theselected track.
SOFT BUTTONS F5...F8Use the Soft buttons F5...F8 to select the type oftrack to copy events from. Depending on the typeof track selected, the following parameters mayor may not appear.
Track (F5) - Single track, the current riff.
Riff (all tracks) (F6) - An entire riff (all thetracks of the riff).
Var (all riffs) (F7) - An entire Variation (allthe riffs of the Variation).
Style (all vars) (F8) - An entire Style (the 4Variations of the Style).
PARAMETERS
Copy to Style...
Selects the destination Style to copy the currentStyle (part or whole) to.
Assignable values: any USER Style.
From var... to var...
Selects the source and destination Variations forthe part to be copied.
Assignable values: 1 ... 4.
Copy
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Edit Style 9•7
From riff... to riff...
Selects the source and destination riffs for thepart to be copied. For example, it is possible tocopy the patterns of a Basic Major riff to a minorFill riff.
Assignable values: any riff.
Track... to track...
Specifies the source and destination tracks forthe copied elements. «From track» shows thetrack selected using soft buttons A...H. «Totrack...» can be modified using the DIAL.
Assignable values: any accompaniment track(9...16).
From locator... To locator...
Sets the start and end point of the part to be cop-ied. Only the measure (bar) can be specified.
Assignable values: within the actual limits of theriff..
Start locator
Sets the new position of the copied part.
Assignable values: within the actual limits of thedestination riff.
Copy times
Sets the number of consecutive copies. Eachcopy starts exactly where the previous one ends.
Assignable values: depends of the length of theriff. The copy must not exceed the riff length.
Copy mode
Determines the copy mode. «Merge» unites thecopied events to those already present at the des-tination. «Replace» substitutes the eventspresent at the destination with those copied.
Options: Merge, Replace.
Copy Variation... to Variation...
The source and destination of the copied Varia-tion («Var (all riffs)» option).
Assignable values: 1 ... 4.
To Style...
The destination Style of the copy.
Assignable values: any of the USER Styles.
Copy current Style to Style
Selects the USER location where the entire cur-rent Style is to be copied to («Style [all Vars]»option).
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9•8 Reference Guide
The Quantize function is an auto-corrector of tim-ing errors. Includes triplet and swing quantizevalues.
SOFT BUTTONS F1...F2These select the «Note On Quantize» and «NoteOff Quantize» parameters.
Note On Quantize - Post-Quantization of theNote On event.
Note Off Quantize - Post-Quantization of theNote Off event. After a Note On quantization,a Note Off quantization affects the durationof the notes, adapting them to a quantizationgrid.
PARAMETERS
Variation
Selects one of the 4 Variations. Only existingVariations can be selected (those with at leastone riff recorded).
Riff
Selects one of the riffs from the chosen Varia-tion. Only existing riffs can be selected. If theStyle is empty, the phrase «No Riff» appears.
Quantize
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Edit Style 9•9
Note On quantize
Specifies the Note On quantize values.
Value Quantization
1/4 q1/8 e1/12 e triplet
1/16 x1/24 x triplet
1/32 r1/48 r triplet
1/64 (1/64)
1/96 (1/64 triplet)
free no quantization
1/8 B...F q. e (swing)
1/16 B...F e. x (swing)
free no quantization
*B … F indicate an adjustment of the Swing feel.
Note Off quantize
Determines the Note Off quantize value. Sameas Note On.
Note range from... to...
Sets the highest and lowest note range toquantize. To quantize a single percussive instru-ment of the Drum track, assign the same note tothe highest and lowest limit. For example, toquantize the snare (D2), set the parameter to«Note range from D2 to D2».
Assignable values: C-1 ... G9.
From locator... To locator...
Determines the start and end point of the partthat requires quantizing. Only measures can beselected.
Assignable values: within the actual limits of theRiff.
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9•10 Reference Guide
Inserts a specified number of measures. The partof the Riff that follows the insertion point shiftsforward the same number of measures as thoseinserted. The length of the Riff changes.
Selects one of the 4 Variations. Only existingVariations can be selected (those with at leastone recorded Riff).
Riff
Selects one of the riffs from the selected Varia-tion. Only existing riffs can be selected. If theStyle is empty, the phrase «No Riff» appears.
Measures to insert
Specifies the number of measures to insert.
Assignable values: depends on the length of theriff (max 16 measures).
Insert from locator
Specifies the measure at which the new meas-ures will be inserted.
Assignable values: from the first measure (bar)of the Riff, to the first measure after the end meas-ure of the Riff.
Insert Measures
Insert measures example. Two measures are inserted atmeasure 3. Measure 3 and all successive measure are movedforward.
1 2 3 4
a b
1 2 3 4
a b
1 2 5 63 4(1) (2) (3) (4)(a) (b)
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Edit Style 9•11
Cancels a specified number of measures. Themeasures directly after the point of cancellationshift towards the beginning of the Riff and joinwith the measures preceding the cancellationpoint.
Selects one of the 4 Variations. Only existingVariations can be selected (those with at leastone recorded Riff).
Riff
Selects one of the riffs from the chosen Varia-tion. Only existing riffs can be selected. If theStyle is empty, the phrase «No Riff» appears.
Measures to delete
Specifies the number of measures to delete.
Assignable values: a number that does not exceedthe length of the Riff. For example, if the Riff is 4measures long, the maximum assignable value if 4.
Delete from locator
This parameter indicates the first measure ofthose to be deleted.
Assignable values: within the actual limits of theriff. Dependent on the previous parameter.
Delete measures
Delete measures example. Measure 3 and 4 are cancelled. Allthe measures after the deletion point shift towards thebeginning of the Riff.
1 2 5 63 4
1 2 3 4(1) (2) (5) (6)
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9•12 Reference Guide
Velocity
Modifies the key Velocity value. This parameterrepresents the key-strike velocity, or its intensity.Generally, the greater the velocity the higher thevolume. Velocity also affects the filter of manysounds, making them brighter with increased ve-locity.
Selects one of the 4 Variations. Only existingVariations can be selected (those with at leastone recorded Riff).
Riff
Selects one of the riffs from the chosen Varia-tion. Only existing riffs can be selected. If theStyle is empty, the phrase «No Riff» appears.
Velocity mode
Provides two velocity modes to choose fromwhich affect the way the “Change Velocity” func-tion operates.
Normal - The value indicated in «Velocitychange» is added to or subtracted from theVelocity values of the notes.
Fixed - The note Velocities are all set to thevalue specified in «Velocity change»
Change Velocity
Specifies the amount by which the velocity val-ues can be changed. This depends on the op-tion selected in «Velocity Mode».
Note range from... to...
Sets the upper and lower limits of the notes to beaffected. To modify the velocity of a single per-cussive instrument of the Drum track, assign thesame note to the highest and lowest limit. Forexample, to change the snare (D2) set the pa-rameter to «Note range from D2 to D2».
Assignable values: C-1 ... G9.
From locator... To locator...
Determines the start and end point of the part tobe affected. It is possible to specify measure,beat and resolution.
Assignable values: within the actual limits of theRiff.
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Edit Style 9•13
Transposition in semitone steps.
Variation
Selects one of the 4 Variations. Only existingVariations can be selected (those with at leastone recorded Riff).
Riff
Selects one of the riffs from the chosen Varia-tion. Only existing riffs can be selected. If theStyle is empty, the phrase «No Riff» appears.
Transpose
Determines the value of the transposition (in semi-tone steps).
Assignable values: -64 ... +64.
Note range from... to...
Sets the upper and lower limits of the notes to beaffected. To transpose a single percussive in-strument of the Drum track, assign the same noteto the highest and lowest limit. For example, tochange the snare (D2) set the parameter to «Noterange from D2 to D2».
Assignable values: C-1 ... G9
From locator... To locator...
Defines the start and end point of the part to beaffected. It is possible to specify the measure,beat and resolution.
Assignable values: within the actual limits of theRiff.
Transpose
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9•14 Reference Guide
The Microscope allows you to modify every sin-gle event recorded in the tracks. The Event Listshown at the center of the display shows all theevents recorded.
ACCESS TO THE EVENT EDIT1. Select the track where you want to edit the
events in the Event List.
2. Use the / cursor buttons to scroll throughthe events. The selected notes are playedautomatically.
3. Select the parameter to be changed usingthe / cursor buttons.
4. Use the DIAL to change the selected param-eters.
PROGRAMMABLE EVENTS AND PARAM-ETERSThe «Status» column shows the type of event.One or more parameters can be changed for eachevent. See the next page for a table of eventsand their parameters.
SELECT RIFF... (F1)Selects the riff to edit. Select the variation andthe riff in the dialog window
Microscope
resolution
Event List
event type(Status)
Value 3
Value 2
Value 1
Gate
track in edit
measure
beat
SHOW... (F2)Opens a dialog window where it is possible toselect the events that will be displayed in theEvent List.
Set the events to mask to «Off»
Set the parameters and press ENTER.
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Edit Style 9•15
STATUS VALUE 1 VALUE 2 VALUE 3 GATE
Note Note name Key On Velocity Key Off Velocity Note Length[C–1 … G9] expressed as the
Sequencer resolution(q=192) [0 … 63323]
Program Program change Bank Select MSB Bank Select MSBChange message. The PC message. To select message. Not
contained in the tracks the SK760/880 banks, necessary to selectand shown in the use numbers 1 … 16 the SK760/880Microscope has [1 … 128] soundspriority over the PC [1 … 128]recorded in thePerformance.[1 … 128]
Control Type of Control Control ChangeChange Change (or MIDI Value
Poly Note to which Note AftertouchTouch Aftertouch is applied. intensity.
[C–1 … G9] [0 … 127]
EVENTS TABLE AND RELATVE PARAMETERS
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9•16 Reference Guide
INS: (X) (F3)Inserts the event specified in the “INS. TYPE”function at the current cursor position. To posi-tion the inserted event precisely, modify its locator(the parameters to the left of the «Status» col-umn).
The events are inserted with the following de-fault parameter values:
Status 1V 2V 3V Gate
Note: C4 64 64 128
P. Ch 1 1 1
Contr. 1 0 ----
P.Bend 0 64 ----
M.Tch 0 ----
P.Tch C4 0 ----
After inserting the desired event, modify its pa-rameters accordingly.
INS TYPE... (F4)Opens a dialog window where you can select thetype of event to insert manually with the «Ins:(x)» function.
Select the type of event and press ENTER.
DELETE (F6)Deletes the selected event.
CATCH LOCATOR (F7)Selects the event currently playing, or the eventimmediately after the current riff position.
GO TO LOC... (F8)Takes the cursor directly to the first event in thespecified measure. The number can be enteredusing the DIAL.
Specify the locator and press ENTER to confirm.
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Edit Style 9•17
Mask
The Mask function allows you to program the Ba-sic elements of two Variations (Var 2 and 4) inorder to automatically obtain the Basic elementsof the remaining two Variations (Var 1 and 3).
The Basic Variation 2 generates the Basics ofVariations 1 and 2. The Basic Variation 4 gener-ates the Basics of Variations 3 and 4. To obtainthe best results, program your Variations with all6 accompaniment tracks (Acc.1,2,3,4,5,6) as wellas Drums and Bass.
The idea is to reduce your Style recording timesby recording 2 Variations and exploit the auto-matic features to create a Style with 4 Variations.Then, using the Arranger Tracks function, maskone or two accompaniment sections in one ortwo Variation to reduce the instrumental contentof the respective accompaniments.
The Bass tracks rest unchanged and cannot bealtered.
Program the Intro, Ending and Fill of the 4 Varia-tions to create a complete Style.
PARAMETERS
Mask
Activates the Mask function.
When the Mask parameter is enabled (ON), theBasic Variation 2 automatically generates BasicVariation 1, while Basic Variation 4 generates theBasic Variation 3.
Options: On, Off.
Arranger tracks
Deactivates the individual Arrangement parts(A1...A6) of each Variation.
For example, if you have programmed tracksA1...A6 of Variation 2 and you want to mask A4,A5 and A6 for Variation 1, A2 and A3 for Variation2, program the first two lines as follows:
V1 = Off/Off/Off/A4/A5/A6
V2 = Off/A2/A3/Off/Off/Off
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9•18 Reference Guide
DRUM MASK (F7/F8)Opens the «Drum mask» dialog window.
As in the Mask function for the Arrangementtracks, the Drum Mask excludes individual per-cussive sounds from the Drum tracks of the Vari-ations.
Four keyboards (or drumkits) appear in the dia-log window, each representing the Drum track(DR) of the four different variations.
Select the variation with the cursor buttons / .Play the notes corresponding to the percussioninstruments to exclude them from the selectedvariation.
The excluded notes are denoted by a small blackline on white notes and a white line on the blacknotes.
Play the same note to cancel the line and to playthe sound in the selected variation.
Press ENTER to confirm the programming, orESCAPE to cancel.
Drum track of Variation 1 showing masked Percussiveinstruments
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Edit Effect 10•1
• 10 Edit EffectPress the EFFECTS button in the EDIT sectionfollowed by ENTER (or the page button) togain access to the «Edit Effect» environment.
The «Edit Effect» environment contains generalparameters that affect the instrument as a whole(amount of general reverb), Performance param-eters (effects assigned to the DSPs), and trackparameters (amount of effects sends).
The SK760/880 models (without the optional Au-dio/Video card) show the Edit Effect environmentwith only one editor. The SK760/880 with A.Vcard, shows two editors; Effect and Vocal Proc-essor (see page 10. 7).
EFFECTS TYPE (F1) This function assigns the effects to the DSP. EachPerformance can have its own effect and thegeneral level (volume) can be regulated. The ef-fect levels for each track are adjusted using the«Send level» function.
Group A & BEff1. The Reverb selector. Rotating the Dial whenthis parameter is selected scrolls through the 24available Reverb effects.Reverbs: refer to the table on page 5 for a de-tailed list of the Reverb effects.Vol. General Reverb level (volume).Assignable values: 0 ... 127.
EFFECTS
1
Group A & BEff2. The modulation effect selector (delay/cho-rus/flanger, etc). Rotating the Dial when this pa-rameter is selected scrolls through the 32 avail-able Modulation effects.Effects: refer to the table on page 6 for a detailedlist of the modulation effects.Vol. General Modulation effect Level (volume).Assignable values: 0 ... 127.
Group A & BEffect 2 to Effect 1 : Determines the quantity offeedback of Eff2 into Eff1.Assignable values: 0 (no feedback) ... 127 (maxi-mum feedback of the signal).
ENTER
ESCAPE
Performance
Edit Effects - Effects type selection
Page stored in Performance
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10•2 Reference Guide
SEND LEVEL (F2)
This function controls the amount of effect as-signed to each track. The zero level correspondsto a deactivated effect for the track.
Grp (Group)
In Style/RealTime mode , the Group parametercannot be selected. The accompaniment tracksare processed by the Group B effects. The key-board tracks are processed by the Group A ef-fects.
In Song mode , the Group parameter can beswitched from A to B and vice versa.
E1 (Effect 1 - Reverbs)
Regulates the send level of Effect 1 (reverb) foreach track.
Assignable values: 0 (dry) ... 127 (wet).
E2 (Effects 2 - Modulations)
Regulates the send level of Effect 2 (modulations)for each track.
Assignable values: 0 (dry) ... 127 (wet).
GENERAL EFF1 BALANCE (F3)Value added or subtracted from the generalreverb level, regardless of the selected Perform-ance. Allows you to adapt the reverberation ofthe SK760/880 to the natural reverb of the sur-roundings.
The reverb duration varies according to the di-mensions and absorption characteristics of thesurroundings in which you play. You can pro-gram the SK760/880 reverb in order to obtainthe best results over headphones, or for homelistening, and then regulate this parameter toadapt the reverb to the surroundings in which youplay in public.
The setting is not retained in memory at powerdown.
Assignable values: 0% (all dry) ... 100% (all wet).The value of 70% corresponds to the factory setvalue.
EFFECTS PROGRAMMING (F4) Editor of the currently selected effect. The pa-rameter values and parameter configurations varyaccording to the «Effect type» selected.
The tables at the end of this chapter list the Ef-fect types and relative values of the parameters.
Rev.Time (Reverb Time)
Decay time of the reverb.
Delay (reverbs)
Initial delay between the emission of the originalsound (dry signal) and the reverb (wet signal).
H.F.Decay (High Frequency Decay)
Decay of the high frequencies. The parameterindicates the final frequency of the filter. The de-cay of the high frequencies has a longer durationthan that of the low frequencies.
Room Size
Dimensions of the simulated room. The timelapse between the first reflection and the remain-der of the reverb.
Diffusion
Duration of the reverb (Early type reverbs).
L.P.Filter (Low Pass Filter)
Determines the cutoff frequency of the filter.
Delay (delays)
Velocity of the delay repetition.
Feedback (delays)
Interaction of the delay with itself. Determinesthe number of repetitions of the delay.
Feedback (phasers and flangers)
Interaction of the phaser or flanger with itself.Determines the harmonic amount of the effect.
Freq.Modul. (Frequency Modulation)
Modulation velocity of chorus and flanger effects.
Depth
Depth of the action of the effect.
Feedback (Distortion)
Saturation of the distortion.
Speed (rotary effects)
Time required to pass from slow to fast or viceversa.
Rotary
Slow/fast velocity.
DSP1 Parameters(GrpA-Eff1)
DSP4 Parameters(GrpB-Eff2)
DSP2 Parameters(GrpA-Eff2)
DSP3 Parameters(GrpB-Eff1)
Edit Effects - Effect programming(Edit of the Effect assigned to the Performance)
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10•4 Reference Guide
Semitone
Transposition in semitone steps.
Detune
Detuning over a range of ±100 Cents.
Low Gain
Enhancement of the low frequencies.
Medium Gain
Enhancement of the mid frequencies.
High Gain
Enhancement of the high frequencies.
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Edit Effect 10•5
Effect 1 - Reverb tableEffect 1 - Reverbs1 Hall 1 Rev. Time [0 (0.1 s) … 99 (10s)] Delay [0 ms … 99 ms H.F.Decay [0=Bypass … 10 kHz]2 Hall 2 “ “ “3 Hall 3 “ “ “4 Warm Hall “ “ “5 Long Hall “ “ “6 Stereo Concert “ “ “7 Chamber “ “ “8 Studio Room 1 “ “ “9 Studio Room 2 “ “ “10 Studio Room 3 “ “ “11 Club Room 1 “ “ “12 Club Room 2 “ “ “13 Club Room 3 “ “ “14 Vocal “ “ “15 Metal Vocal “ “ “16 Plate 1 “ “ “17 Plate 2 “ “ “18 Church “ “ “19 Mountains “ “ “20 Falling “ “ “21 Early 1 Room Size [0 … 64] Diffusion [0 … 127] L.P.Filter [0-Bypass…10-16kHz]22 Early 2 Room Size [0 … 64] Diffusion [0 … 127] L.P.Filter [0-Bypass…10-16kHz]23 Early 3 Room Size [0 … 64] Diffusion [0 … 127] L.P.Filter [0-Bypass…10-16kHz]24 Stereo Room Size [0 … 64] Diffusion [0 … 127] L.P.Filter [0-Bypass…10-16kHz]
• Vocal Processor (Edit Effect)INTRODUCTION TO THE VOCAL PROCES-SORThe Vocal Processor function allows solo vocal-ists to add vocal harmonies to their performance.Up to 4 extra melody lines can be added to anykind of sound source (voice, guitar, synth, etc.).
If your SK does not have the on-board Vocal Proc-essor, it can be easily upgraded with the VocalProcessor function by installing the optional Au-dio/Video + Vocal Processor and loading the rela-tive disk-based Operating System software.
FEATURES OFFERED BY THE VOCALPROCESSOR1. The Vocal Processor is a function which can
add vocal harmonies to your voice accord-ing to various preset configurations whichenrich the vocal backings automatically.
2. The Vocal Processor implements new con-trolling functions assignable to the Pads andPedals. Also implemented are specific MIDIControllers to control the Vocal Processor viaMIDI.
3. In the Edit General environment, the VocalProcessor implements an Equalizer (the Mic/Line editor) which affects the Microphone sig-nal only.
4. The rear-panel MIC/LINE INPUT 1 is predis-posed to accept a Microphone signal in or-der to be processed by the Vocal Processorfunction.
If your SK760/880 contains the Vocal Processorfunction, in «Edit Effect» you’ll find parametersfor Effects editing (Effect editor) and the VocalProcessor (Vocal Proc. editor).
Press the EFFECTS button in the EDIT sectionto gain access to «Edit Effect», select the VocalProc. editor and press ENTER to gain access.
Edit Effect- Main Menu
EFFECTS
1
ENTER
ESCAPE
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10•8 Vocal Processor
CONNECTIONSTo work with the Vocal Processor, the minimumamount of equipment you will need is:
1. A low impedance microphone with a stand-ard jack connector on the output end of thecable.
2. A switch-action pedal (optional).
3. An amplification system for instrument notfitted with internal amplification (domestic hi-fi unit, amplified speakers, mixer, etc.).
Switch Pedal : plug the switch pedal into PEDAL1 or 2 jack and assign the pedal one of the Pedalfunctions to control the Vocal Processor (VocalOn/Off, Vocal Mute, Mode recall, etc.). The Mutefunction can also be assigned to the Pads.
MIC / LINE IN
2 1 21
DAMPER 2 1
PEDAL
VOLUME
Microphone : connect the Microphone to the MIC/LINE 1 jack. You can regulate the microphone’ssensitivity (Gain) with the small knob 1. In EditGeneral, Mic/Line editor, you will find the Mic/LineOn/Off and Vocal On/Off options and an Equal-izer which affects the microphone input signalonly.
ACTIVATE THE VOCAL PROCESSORThe Vocal Processor operates only if both theMic/Line On/Off and Vocal Processor On/Off op-tions in Edit General are enabled. For exampleif, after loading the Vocal Processor operating sys-tem, you attempt to use the Vocal Processor,you’ll find that it will not respond.
Therefore, before gaining access to the VocalProcessor editor, it is more convenient to go into«Edit General», enter the Mic/Line editor andenable the Mic/Line On/Off and Vocal On/Offoptions with the corresponding Soft buttons.
Press ESCAPE or EFFECTS to exit Edit Gen-eral and return to the Edit Effects section.
The instrument will memorize the status of theselected parameters even after power down.
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Vocal Processor 10•9
Vocal Processor
Select the Vocal Processor editor from the mainEdit Effects menu with the cursor buttons ( / )and press Enter to access the editor.
It is also possible to enter the editor directly us-ing the Page scroll buttons ( ).
The parameter configuration displayed dependson the mode selected.
Three operating modes are available: Chord /Vocoder / Unison.
CHORD (F5)N.B. THIS MODE IS OPERATIVE ONLY INSTYLE MODE
CHORD mode recognizes the chords you playand determines the most appropriate harmonyintervals for your singing. This mode producesup to four voices according to the recognizedchord and chord type (Close or Smart - see Vo-cal Processor Edit). The harmonic voices aregenerated within the octaves above and belowthe input note with two different intervals: oneinterval near the input note (Close) and anotherfurther away (Extreme). The interval extensionsvary according to the chord played .
Main : “doubles” the input voiceBass : “doubles” the input voice one oc-tave down.
You can regulate the Volume and Pan param-eters of each single voice (F1/F2).
You can mute or activate the various voices withthe function buttons A-F.
Ex: an active voice shows the icon
a muted voice shows the icon
The Harmony parameter controls the generalvolume of the Vocal Processor:
The Volume page operates in the same manneras the same page in «Edit Mixer»; in other words,you can regulate the levels with the Dial or Sliders.
The Volume and Pan controls are common to allthree operating modes.
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10•10 Vocal Processor
NB. The number of voices produced by theVocal Processor is always a maximum of 4.
Example: if voices 1, 2, 3 and 4 are active inorder to activate the Main or Bass voice, youmust mute one of the active voices.
VOCODER (F6)VOCODER mode operates both in Style modeas well as Song mode.
The VOCODER mode operates by referring tothe notes played in real time on the keyboard, orreproduced by the sequencer, and the VocalProcessor responds by shifting the pitch of yourvoice exactly to the notes played.
The Vocoder is always tied to one of the tracks(see Vocal Processor - Edit).
You can regulate the Volume and Pan param-eters of each single voice (F1/F2).
You can mute or activate the various voices withthe function buttons A-F.
In VOCODER mode, the Main and Bass voicesare not present.
The assigned Vocoder track is able to receivePitch and Modulation messages.
Vocal Processor - Vocoder mode, Volume option
Vocal Processor - Vocoder mode, Pan option
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Vocal Processor 10•11
UNISON (F7)UNISON mode operates both in Style mode aswell as Song mode. In this mode, the Vocal Proc-essor automatically produces the same note asthe input note, doubling up to 4 Voices.
Each voice is doubled with a slight detune effectabove and below the input note according to thefollowing scale.
Voice 1 = +12 cents
Voice 2 = + 7 centsVoice 3 = – 7 cents
Voice 4 = – 12 cents
You can regulate the Volume and Pan param-eters of each single voice (F1/F2).
You can mute or activate the various voices withthe function buttons A-F.
In UNISON mode, the Main and Bass voices arenot present.
Vocal Processor - Unison mode, Volume option
Vocal Processor - Unison mode, Pan option
Vocal Processor - Edit
Sine Triangle Saw-tooth
Square Random Sample&Hold
EDIT (F3)The Edit page allows you to apply a Low Fre-quency Oscillator (LFO) to the voices producedby the Vocal Processor. The modifications affectthe voices globally, not individually.
The parameters of the Edit page are common toall three operating modes.
About the LFO
LFO is a periodic (repeating) control source whichproduces a low speed (low frequency) waveformwhich is applied to the voice Pitch to obtain acyclic modulation.
Because of its periodic nature, the LFO appliedto the pitch creates the Vibrato effect to simulatethe natural vibrations of the human voice.
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10•12 Vocal Processor
THE EDIT PAGE PARAMETERS
LFO WaveSelects the waveform of the low frequency oscil-lation.
Determines the delay before the entry of the LFO.Entry of the LFO is gradual.
Assignable values: 0 … 64.
Pitch Filter
Checks the pitch of the voices. In Free mode, allpitch imperfections detected due to minorchanges in the pitch of the voice rest unchanged.In Auto Correction mode, the imperfections areautomatically corrected.
Assignable values: Free, Auto Correction.
Chord Type
Selects from two different modes of harmoniza-tion according to the chord played.
Assignable values: Close and Smart..
[See also Harmony Type in «Edit Tracks/Splits»].
Vocoder Track
Selects the track exploited by the Vocoder.
Assignable values: 1 … 32.
Transpose
Transposes the Vocoder track one octave abovestandard pitch.
Assignable values: Off, Octave+.
VOICE SET (F4)In this page, it is possible to recall up to 16 Cus-tom configurations.
Each Custom recalls a different setting of all theVocoder parameters (Volume, Pan, Mute, Mode,lfo,...). The Custom settings are not program-mable.
You can use the Custom Voice Sets as a startingpoint for your configurations and, any subsequentchanges to the settings can be memorized to thePerformances.
Vocal Processor - Voice Set
Vocal Processor - Chord mode, Volume option, Lock on
LOCK (F8)The LOCK function locks the current Vocal set-tings to protect them from subsequent Perform-ance changes.
To lock the current setting, press the functionbutton F8 to activate the Lock. The icon is shownin negative highlight and the small lock closes.
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Vocal Processor 10•13
Additional changes
In addition to the above, the following additionalmodifications are implemented by the Vocal Proc-essor:
PADS AND PEDALSIn «Edit Controllers/Pads”.
The following additional assignable functions areimplemented for the pads and pedals:
• Vocal On/Off (Pedals/Pads)
• Vocal Volume (solo Pedals Assign.)
• Vocal Custom 1-16 (Pedals/Pads)
• Vocal Mute (Pedals/Pads)
• Vocal Chord/Vocoder/Unison (Pedals/Pads)
NB. All the parameters described above can bememorized to the Performances.
VOCAL ON/OFF AND EQUALIZERIn «Edit General», the Mic/Line editor with theAudio/Video card and vocal Processor installed.
The Mic/Line In editor includes an Equalizer whichprompts the following window when activated:
• High gain
• Middle Freq
• Middle gain
• Low gain
The Equalizer parameters exclusively affect theMicrophone signals at input 1 of the Mic/Line in-terface.
The Vocal On/Off option enables/disables theVocal Processor
The Mic/Line On/Off option enables/disables theMIC/LINE interface.
NB. These parameters are memorized in EditGeneral.
Edit Controllers/Pads - Vocal Volume and Vocal On/Offassigned to the pedals
Edit General - Equalizer
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10•14 Vocal Processor
SPECIAL MIDI CONTROLLERS ASSOCI-ATED TO THE VOCAL PROCESSORTo control the Vocal Processor via MIDI, the fol-lowing special MIDI controllers (Common Chan-nel) are available:
Cntrl No. Description Value
12 Vocal volume 0 … 127
13 Vocal On/Off 0 Off/On (toggle)
64-127 On
14 Mode recall 0 = Chord mode
1 - Vocoder mode
2 = Unison
15 Voice Set recall 1 = 1
2 = 2
3 = 3
…
15 = 15
16 = 16
85 Voice Mute mode 0 = Voice 1
1 = Voice 2
2 = Voice 3
3 = Voice 4
4 = Main
5 = Bass
LOADING MIDI FILES CONTAINING AVOCODER TRACKWhen a MIDI File containing a Vocoder track isloaded from disk, the Vocoder track sets to track5 by default.
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Edit MIDI 11•1
• 11 Edit MIDIThe «Edit MIDI» environment contains generalparameters and parameters pertaining to singletracks.
Press the MIDI button in the EDIT section to gainaccess to the «Edit MIDI» environment.
Edit MIDI - MIDI Channels(MIDI Channels and ports for each track)
Track in edit
PerformancePage memorized tothe Performance
MIDI IN port(A or B)
MIDI OUTchannel(1...16)
MIDI OUTport (A or B)
MIDI OUTchannel(1...16)
MIDI
2
MIDI CHANNELS (F1)This parameter assigns the MIDI channel (1…16)and MIDI port (A or B) to each track.
The Performances are independently program-mable for a MIDI configuration.
The «MIDI Lock» option (soft button F8) locksthe current configuration for all Performances,overriding the individual MIDI configurations ofthe Performances when you change Style orPerformance.
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11•2 Reference Guide
CONFIGURATION (F2)This function sets the track configuration whichdetermines how the tracks are connected to MIDIIN, to the keyboard, to the sound generator andMIDI OUT.
The keyboard icon also indicates the CommonChannel (equivalent to the incorporated keyboardof SK760/880).
Pass from one icon to another with the cursorbuttons. Modify the status of the icons with theDIAL (when the icon shows, the parameter is on;when the parameter is deactivated, the icon issubstituted by OFF).
MIDI IN icon
When on (icon showing), the track responds toMIDI data received at the MIDI IN port. WhenOFF, the track does not receive external MIDIdata.
Keyboard/Common Channel icon
When on (icon showing), the track can be playedfrom the keyboard. When OFF, the track cannotbe played from the keyboard, but can receive datavia MIDI, or it can be exploited by a Song or Style.
The icon also corresponds to a master keyboardconnected via the Common Channel, which simu-lates the SK760/880 keyboard and on-board con-trollers (pedals).
keyboard/Common Channel
MIDIIN
internal soundgenerator
MIDIOUT
Internal sound generator icon
When on (icon showing), the events generatedby the track are sent to the internal sound en-gine. When OFF, the track is not connected tothe internal sound engine, but can send data toan expander via MIDI OUT.
MIDI OUT icon
When on (icon showing), the events generatedby the track are sent to an external MIDI devicevia the MIDI OUT port. When OFF, the track doesnot transmit MIDI data to external units.
Edit MIDI - MIDI Filters(filters of data in reception and transmission for each track)
GENERAL SETTINGS (F4)This function provides settings that influence theinstrument as a whole (saved to the Setup).
MIDI Clock
A MIDI synchronizer to synchronize SK760/880with external rhythm units and sequencers.
Setting “Internal” renders SK760/880 independ-ent from the Clock of external MIDI devices.
Setting “External” places SK760/880 on stand-by, waiting to receive the PLAY, START or STOPcommand from the external device connected tothe instrument’s MIDI In port. The external de-vice also controls the tempo.
The Song Position Pointer is received and trans-mitted with the same precision as MIDI (1 tic = 1/24th of a beat). This parameter allows a Song tobe stopped at a precise point.
Enables the Velocity switch. If this parameter isset to OFF, notes are received via MIDI IN withthe correct velocity value. Other values set theindicated value to the notes received.
Enables the transmission and reception of sys-tem exclusive messages. System Exclusive datacontrol the editing parameters of the instrument,and can cause radical changes in the way SK760/880 works. These messages are widely used inthe most recent MIDI files, to send editing mes-sages before the start of a Song.
Sets the MIDI In and Out port and MIDI channelfor system exclusive transmissions. The defaultsetting is MIDI ports A and channel 1.
SMF Save format
Set the function to format 0 or format 1 when yousave SK760/880 Songs as MIDI files.
Options: 0, 1.
Clock send
Determines whether or not the SK760/880 MIDIClock is transmitted to external MIDI devices. Ifdeactivated, SK760/880 cannot control the tempoand the Start/Stop of MIDI devices connected tothe SK760/880 MIDI OUT.
Options: On, Off.
MIDI Merge
Enables data received at MIDI IN to be mergedwith data transmitted at MIDI OUT.
If Merge=Off, the data received at MIDI IN aredirected to the internal sound engine and to MIDITHRU.
If Merge=On, the data received at MIDI IN aredirected to the internal sound engine, to MIDITHRU and MIDI OUT. Unlike data sent from MIDITHRU, the data transmitted via MIDI OUT areprocessed by the tracks (volume, pan, transpose,velocity curve, MIDI filters).
Enables the transposition of data received at MIDIIN. Deactivating this parameter can be useful toavoid unwanted transpositions when you programSongs with a computer.
A computer operates as a THRU device. Afterreceiving data by a SK760/880 track which hasbeen transposed, the computer can return thenotes to the same track which will transpose themfurther. This will not occur if MIDI IN Transposeis deactivated.
Options: On, Off.
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Edit MIDI 11•5
General MIDI
Represents the General MIDI compatibility switchwhich requires setting when loading or savingMIDI files.
Set this parameter to ON in the following situa-tions:
• before loading a GM compatible MIDI filewhich does not contain the GENERAL MIDION flag.
• before saving a perfectly GM compatible MIDIfile (the General MIDI On flag is inserted inthe file and the Program Changes of thedrumkits are converted to Program Changescompatible with General MIDI).
The table shown below lists the drumkit ProgramChanges according to the status of the param-eter.
Options: On, Off.
BankSelect
Enables the reception and transmission of theBankSelect MSB (CC00) and BankSelect LSB(CC32) message.
Options: On, Off.
MIDI channel 10, General MIDI On - conversion table (automatic)
COMMON CHANNEL/ARRANGEMENT (F5)This page presents parameters common to allPerformances.
The Common Channel is a MIDI channel dedi-cated to special operations:
• simulation of the keyboard and on-board con-trollers (pedals).
• transmission of Effects, Performance, Styleand Song selected messages to SK760/880.
• transmission to SK760/880 of chord data forthe automatic accompaniment.
As an alternative to the Common Channel, chordmessages for the accompaniment can be re-ceived on the MIDI channels specified by Chordto Arr.1 and Chord to Arr.2, conceived principallyfor the connection of a MIDI accordion.
Common Channel
Enables the Common Channel. This parameteris divided into three parts:
Ch - MIDI channel assigned to the CommonChannel (IN and OUT).
In - MIDI IN port (A or B).
Out - MIDI OUT port (A or B).
The channel assigned to the Common Channelis no longer available for the tracks of the exter-nal sequencer. The Common Channel is re-served to special tracks dedicated to the controlof effects and other parameters.
ProgramChange and ControlChange data re-ceived on the Common Channel select Style,Song, Performance, Effects and other parameterslisted in the Appendix.
Options: Off, 1 ... 16.
Chord to Arr.1 / Chord to Arr.2
Enables the parameters dedicated to the controlwith a MIDI accordion. They are divided into twoparts:
Ch - MIDI channel.
In - MIDI IN port (A or B).
Chord to Arr.1 is dedicated to the chords, Chordto Arr.2 is dedicated to the Bass. The accordi-onist can send notes for the automatic accompa-niment from the chord section, from the basssection, or from both sections.
The Common Channel unites to these two chan-nels and their notes contribute to the formationof the chord for the automatic accompaniment.
Options: Off, 1 ... 16.
Edit MIDI - Common/Arrangement(Common Channel and arrangement control)
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Edit MIDI 11•7
MIDI DUMP... (F6)Opens the «MIDI Dump» file selection window,which allows you to select the data to send toanother SK760/880, to a MIDI Data Filer, to asequencer or an editor for computers.
Use the directional Up/Down buttons to select thedesired file type and press ENTER to enter thesecond level file selector. Use the direction ar-rows to select the desired file and press ENTERagain to send the Dump.
The options are:
Setup - the current general settings of theinstrument.
Sound - opens a selection window where youcan select either “All files” (including RAM-Waves, RAM-Sounds and RAM -Sounds)or a single file from the SK760/880 SoundLibrary.
Real Performance - opens a selection win-dow where you can select either “All files” ora single Performance.
Style Performance - opens a selection win-dow where you can select either “All files” ora single user-programmed file.
User Style - opens a selection window whereyou can select either “All files” or a singleuser-programmed file.
Song - opens a selection window where youcan select either “All files” or a single Song(including relative Song-Performance).
1. Connect the MIDI OUT of the transmittinginstrument to the MIDI IN of the receiving in-strument. Use the MIDI port (A or B) assignedthe Common Channel.
2. In the transmitting instrument, select the datato transmit from the «MIDI Dump» selectionwindow.
3. Press ENTER to start transmitting. A bargraph shows the progression of the transmis-sion. Wait until the data transfer operation iscomplete.
If the «MIDI Dump aborted! - Check connec-tions» message appears, the transfer was un-successful. Check the cable connection andtry again.
Transmission of data to a sequencer
Check that the external sequencer is able torecord System Exclusive data.
1. Connect the SK760/880 MIDI OUT to thesequencer MIDI IN. Use the MIDI port (A orB) assigned the Common Channel.
2. In the SK760/880, select the data to transmitfrom the «MIDI Dump» selection window.
3. In the sequencer, dedicate a track to the sys-tem exclusive data with a generic MIDI chan-nel (Any, All, or similar).
4. Activate the recording in the sequencer.
5. Press ENTER to start transmitting. A bargraph shows the progression of the transmis-sion. Wait until the data transfer operation iscomplete.
If the «MIDI Dump aborted! - Check connec-tions» message appears, the transfer was un-successful. Check the cable connection andtry again.
6. Stop the sequencer and check that the datahas been received.
Reception of data from a sequencer
1. Connect the SK760/880 MIDI In to thesequencer MIDI OUT. Use the MIDI port (Aor B) assigned the Common Channel.
2. Set the sequencer to playback mode.
3. Wait until the data transfer operation is com-plete and stop the sequencer.
4. Check that SK760/880 has received the sys-tem exclusive data correctly.
LOCAL ON, LOCAL OFF (F7)The Local On setting (the default status of theinstrument) corresponds to the situation when thekeyboard is connected to the internal sound en-gine.
Press F7 to set the instrument for Local Off op-eration (shown in negative highlight). Local Offoperation disconnects the SK760/880 keyboardfrom the internal sound generator. The keyboardsends data from the Group A MIDI OUT on chan-nel 1. In Local Off mode, the internal sound en-gine responds only to data received at MIDI IN.The keyboard cannot play the internal SK760/880 sounds directly.
Activate Local Off to program Songs on an ex-ternal sequencer. SK760/880 transmits data tothe external sequencer, and the sequencer re-turns the data to the SK760/880 internal soundengine.
MIDI OUT
MIDI IN
MIDI LOCK (F8)When this function is selected (shown in nega-tive highlight), the current MIDI channel configu-ration and filters of the tracks is locked for allPerformances. The individual situations of Per-formances are overridden.
When the option is not selected, the tracks arereset to the settings of the current Performance.
The MIDI Lock setting is conserved in memoryafter power down. It is saved to the Setup.
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11•10 Reference Guide
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Edit Mixer 12•1
Edit Mixer - Volume(track volume)
Edit Mixer - Pan(track position in the stereo panoramic)
Track in edit
• 12 Edit Mixer«Edit Mixer» allows you to control volume, pan,effect send and output assignment for each track.Also included is an equalizer that is applied to alltracks.
Press the MIXER button in the EDIT section togain access to the «EDIT MIXER» environment.
You can regulate the track volume with the DIALor the sliders A…H.
In edit, each slider corresponds to a track (theLED near the A ... H letters is on).
Value range: 0 ... 127.
Performance
MIXER
3
PAN (F2)
Track position in the stereo panorama. Movingthe Pan all to the left or all to the right, you candirect the sound to one output instead of bothoutputs.
Value range: -31 (all to the left) ... 0 (center) ...+31(all to the right).
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12•2 Reference Guide
RANDOM PAN (F3)
Random changes of the sound position in thestereo panorama. This change renders the soundmore realistic.
Value range: 0 (no effects) ... 7 (maximum ran-domness).
AUDIO OUT (F4)
Routing of the tracks to the audio outputs. Theparameter is important only when the tracks areconnected to the internal sound generation.
Normally the SK760/880 sends sounds to bothLEFT and RIGHT outputs, but it is possible tosend some tracks to the auxiliary 1 and 2 out-puts, for an external mixing operation and a widersound ‘opening’.
The outputs selection also affects the internalamplification.
Options: Left+Right, Out1+Out2, Out1, Out2.
Edit Mixer - Random Pan Edit Mixer - Audio Outputs(track audio outputs)
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Edit Mixer 12•3
3D EFFECT (F5)The 3D effect is a spacializer which adds dimen-sion to the SK760/880 Sounds.
Bass
A Bass equalizer which adds or removes the bassfrequencies.
Value range: –12dB … +12dB
3D
Spatializer which affects the stereo outputs of theinstrument. The effect is not heard if the instru-ment is connected to an amplification system inmono.
Value range: –3dB ... –12dB.
Edit Mixer - 3D
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12•4 Reference Guide
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Edit Controllers/Pads 13•1
• 13 Edit Controllers/PadsIn «Edit Controllers/Pads» you can program howthe individual tracks of a Performance react tothe Trackball, the programmable Pedals and pro-grammable Pads.
Press the CNT./PADS button in the EDIT sectionto gain access to the «Edit Controller/Pads” en-vironment.
WHEELS (F1) Activates the action of the Wheels for singletracks.
Each track can be independently programmedfor the action of the Pitchbend Wheel (1) and/orthe Modulation Wheel (2).
PitchBend 1
Pitch Bend is applied by vertical movements ofWheel 1 (the left wheel). The PitchBend wheelis spring loaded to return the control to the cen-tral position (corresponding to standard pitch).The parameter offers a maximum pitch excursionof 12 semitones and Off.
The same control can be assigned to a continu-ous control pedal. See “Pedals Programming(F2)”.
Edit Controllers/Pads - WheelsPitch/Mod assignment for each track
PerformanceTrack in edit
CNT / PADS
4
Modulation 2
Modulation is applied by vertical movements ofWheel 2 (the right wheel). The Modulation Wheelis centre-dented for easy positioning at the cen-tral position. The parameter can be set to eitherOn of Off.
The same control can be assigned to a switchaction pedal. See “Pedals Programming (F2)”.
Options: Pitch Bend: Off, 1...12. Modulation: Off, On.
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13•2 Reference Guide
PEDALS PROGRAMMING (F2) Here you can assign a function to the pedals 1, 2and 3. All three Pedals can be set to operate aseither Switch or Continuous controls.
Switch action pedals control on/off functions suchas Soft, Sostenuto, Damper, Start/Stop, Fill, Ro-tary Slow/Fast, etc.
Continuous control pedals control functions suchas Volume, Expression, Pitch and Modulation.
Type of pedal
The first column on the left of the display selectsthe type of pedal (Switch or Continuous).
Options: Switch, or Continuous.
Parameters assignable to the pedals
The control functions assignable to the pedalsdepend on the type of pedal.
• «SWITCH»: Off, Damper, Sostenuto, Soft,Start/Stop, Key Start, Intro, Fill <, Fill =, Fill>, Ending, Var 1, Var 2, Var 3, Var 4, Var >,Var <, Perf >, Perf <, Harmony, Bass to Low.,Arrange On/Off, Fade In/Out, Tempo >, Tem-po <, Punch, Rotary Slow/Fast, Minor, 7th,Dim, Min 7th, Maj 7th, Freeze Chord.
KeyAssign - The pad plays the assignednote. The Volume, Pan, Transpositionand MIDI OUT channel settings corre-spond to those of track 6. The Note andProgramChange are defined by the fol-lowing parameters which appear onlywhen this option is selected
PC - Program Change. Range 1…128.
C#0 - CC00: Control Change 00 (BankSelect MSB). Range 1…128.
C#32 - CC32: Control Change 32 (BankSelect LSB). This parameter does not re-quire a setting to play an internal SK760/880 sound. Range 1…128.
Note - Determines the note played.Range: C-1 to G9
Dynamic - Note velocity. Range0…127
Rotary slow/fast - Switches the Rotaryvelocity from slow to fast or vice versa.
Hardcopy - Captures a bitmap image ofthe current display (.BMP) into RAM.The images can be saved to an MS-DOS disk and elaborated by a graphicprogram running on a personalcomputer.
Confirm (F1) - confirms the captured display.Save (F2) - saves the captured image to an MS-DOS disk.Reset (F3) - cancels all captured images and liberates theRAM. Each image uses approx. 6 KBytes of RAM.Ignore (F5) - closes the dialog window without capturingthe image.
PED./PAD (PEDALS/PADS LOCK) (F8)When selected, the Pedals/Pads Lock conservesthe current pedal and pad programmed statusfor all Performance and Style selections.
To enable the recall of the Pedal/Pads param-eters, make sure the Padlock is open (unlocked).
The Pedals/Pads Lock remains in memory afterpower down. It is saved to the Setup.
THE SWITCH PEDAL FUNCTIONS(affect enabled tracks of the current Performance)
Off No effect
Damper Applies the sustain effect to releasednotes.
Sostenuto Sustains only the notes played at thetime of pressing the pedal; notesplayed after pressing the pedal arenot affected.
Soft Attenuates the sound.
Start/Stop Simulates the Start/Stop button.
Key Start Activates/deactivates the Key Startfunction.
Intro Activates the Intro.
Fill < Activates the Fill< function.
Fill = Actvates the Fill function.
Fill > Activates the Fill> function.
Ending Activates the Ending function.
Variation 1 Switches to Variation 1.
Variation 2 Switches to Variation 2.
Variation 3 Switches to Variation 3.
Variation 4 Switches to Variation 4.
Var. > Switches to the next Variation.
Var. < Switches to the previous Variation.
Perf. > Advances to the next Performance.N.B. To select several Perform-ances in increasing order, all thePerformances you intend to recallmust be programmed for the actionof the Perf > function.
Perf. < Returns to the previous Perform-ance.N.B. To select several Perform-ances in decreasing order, all thePerformances you intend to recallmust be programmed for the actionof the Perf < function.
Harmony Activates/deactivates the Harmonybutton.
Bass to Low. Activates/deactivate the Bass toLowest function.
Arrange On/Off Activates/deactivates the ArrangeOn/Off button.
Fade In/Out Activates/deactivates the Fade In/Out function.
Tempo > Increases the Tempo setting by oneunit at a time.
Tempo < Decreases the Tempo setting by oneunit at a time.
Punch Activates/deactivates the Punch re-cording function during recordingoperations.
Rotary s/f Changes the speed of the Rotaryeffect from Slow to Fast or vice versa.
Minor Converts the currently held chord tothe minor chord.
Dim Converts the currently held chord tothe diminished chord.
Min 7th Converts the currently held chord tothe minor 7th chord.
Maj 7th Converts the currently held chord tothe Major 7th chord.
Freeze Chord ‘Locks’ the current chord (pedalheld), allowing you to play freely withboth hands across the entire key-board without triggering changes inthe Style auto-accompaniment. Thefunction deactivates at pedal release.
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Edit Controllers/Pads 13•5
THE CONTINUOUS PEDAL FUNCTIONS(affect enabled tracks of the current Performance)
Off No effect
Pitch Bend Applies Pitch Bend to the notes. ThePitch Bend sweeps from the maxi-mum negative to maximum positivevalue of the Pitch setting in theWheels Pit/Mod function. The cen-tral position of the continuous pedalcorresponds to 0 pitch.
Pitch + Increases the Pitch up the value setin the Pit/Mod parameter.
Pitch – Decreases the Pitch down the valueset in the Pit/Mod parameter.
Filter Opens/closes the Filter Cutoff pa-rameter in Edit Perf Sound.
Resonance Affects the Resonance parameter
Modulation Applies Modulation (CC01) to tracksactivated for the effect (in Pit/Mod).
Breath Cnt. Generates Breath controller (CC02)data (useful for external MIDI devicescapable of recognizing the control-ler).
Volume Controls the general volume (CC07).
Pan Controls the Pan (CC10) from left toright.
Expression Controls the volume from 0 level tothe maximum setting of the mixerlevels.
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13•6 Reference Guide
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Edit Tracks 14•1
• 14 Edit TracksIn «Edit Tracks» you can program parametersthat are exclusive to the tracks and set the Har-mony function which is exploited by the Styles.
Press the TRACKS button in the EDIT section togain access to the «Edit Tracks».
This section consists of two menus. Pass fromone to the other with the scroll menu buttons( ).
TRANSPOSE (F1) A track transposer which transposes in steps ofone semitone. The maximum transposition ob-tainable is ±5 octaves.
Assignable values: –60…0…+60.
TRACKS
5
Edit Tracks - Transpose (track transposition)
Edit Tracks - Master Transpose enable/disable
MASTER TRANSPOSE ENABLE/DISABLE(F2) Master Transpose (general transpose) enable/disable for the track. Tracks set to Enable aretuned to the scale selected in «Edit General».Tracks set to Disable play with the Equal tem-perament.
The Master Transpose parameter is disabled forthe drum track to avoid drum remappings due totranspositions.
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14•2 Reference Guide
Edit Tracks - Detune(Track fine tuning operations)
DETUNE (F3) A fine tune function for single tracks. Each stepis equivalent to 1/64th semitone.
Assignable values: - 63…0…+63.
Edit Tracks - Random pitch
RANDOM PITCH (F4) Creates slight pitch variations freely and is use-ful to simulate the pitch instability typical of acous-tic instruments. It is advisable to assign a valueof 1 or 2 to wind instruments.
Assignable values: 0 (no effect) ... 7 (maximumrandomness).
MODE/PRIORITY (F5) (1) Selects the polyphonic/monophonic mode forthe tracks. (2) Activates/deactivates the Priorityoption (guaranteed minimum polyphony for thetrack).
Mode
This parameter sets a track to playmonophonically (one note at a time) orpolyphonically (two or more simultaneous notes).Mono R gives priority to the right note, Mono L tothe left note, Mono T to the last note played.
Options: Poly, Mono L, Mono R, Mono T.
Priority
Priority guarantees a minimum polyphony to atrack with respect to others and avoids “note-stealing”. In complex arrangements, a track setwith Priority=Off can remain without notes, whilethose with Priority=On will not be subjected to“note-stealing”.
Edit Tracks - Mode/Priority(polyphonic/monophonic Mode and Priority)
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Edit Tracks 14•3
VELOCITY CURVE (F6) Provides a selection of Velocity response curves.As well as modifying the velocity data, velocitycurves allow the creation of crossfade effectsbetween two tracks.
For example, it is possible to assign two trackswith opposing dynamic curves (for example, twoopposing linear curves [ex. 1 & 4], or two oppos-ing exponential curves [ex. 2 & 5]. The resultingeffect is one of hearing the sound of the secondtrack fade in by gradually increasing the keystrikevelocity while the sound of the first track fadesout. Playing softly triggers one sound and play-ing hard triggers the second. Playing with “in be-tween” values creates a blend of both sounds.
VEL 0 1 2 3
4 5 6 7
EF
F
Edit Tracks - Dynamic Curve Edit Tracks - Velocity Range
VELOCITY RANGE (F7) Sets velocity limits for each track above and be-low which the sound will not play. These limitsallow the creation of cross-switching effects byassigning tracks different velocity ranges.
For example, to one track, assign a piano soundsoftened by a closed filter, while to another track,assign the same piano sound with an open filterto enhance the higher frequencies. Program thefirst track to respond across a low velocity rangeand the second track across a higher range. Theresult obtained is a piano which changes timbredepending on the velocity applied.
Assignable values: Low range 0…127 - Highrange: 127…0.
Press the right button to pass to the sec-ond page of options.
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14•4 Reference Guide
HARMONY (F1) Allows you to choose from a selection of harmonytypes. The Harmony function is enabled and disa-bled by pressing the HARMONY button on thecontrol panel. Harmony is a function that affectsthe instrument set to Styles/Performance modewhen the keyboard is split (Upper/Lower and Multimodes). Songs are not affected.
Harmony type
Provides a selection of harmony types (definedby the structure chart shown below).
Close: the notes of a chord played be-low the Split Point harmonize the melody ofthe right hand. The harmonizing chord is aclosed (or tight) position and the notes of theleft hand are copied to the right hand (seetable).
Open 1: an open chord (see table).
Open 2: similar to Open 1 (see table).
Smart: similar to Close, but based on theharmonizing tables.
Duet: similar to Smart, but limited to twonotes.
Block: based on the harmonizing tables.
Octave 1: doubles the note of the right handby playing an octave higher. No left handchord required.
Octave 2: doubles the note of the righthand, one octave above as well as one oc-tave below. No left hand chord required.
Peterson: doubles the note of the right handwith a note two octaves below. No left handchord required.
Jazz: adds two notes above the note playedby the right hand, at intervals of a fourth anda minor seventh. No left hand chord required.
Rock: adds three notes of the perfect chordbelow the note played with the right hand.No left hand chord required.
Track
Selects the track to which the harmony type isassigned.
Options: tracks 3…8
Edit Tracks - Harmony
HARMONY TYPE STRUCTURES
Harmony example. The left hand plays a chord in C Major. The black notes represent themelody, the white note the harmony added by the Harmony option.
Close Open 1 Open 2 Smart
Duet Block Jazz Rock
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Edit Tracks 14•5
DELAY (F2) Programmes a delayed entry for a sound afterstriking a key and is valid for tracks set for key-play. After striking the keys, the sound is repro-duced after the time indicated by this parameter.The value is expressed in 1/192nds of a quarternote (crotchet) and the [+] sign appears whenthe value exceeds that of the indicated musicalnote.
Delay is synchronized with the Clock and affectsthe internal generation as well as MIDI OUT.
KEY RANGE (F3) This parameter is valid only when the instrumentis set to Song Mode.
Assigns a keyboard extension (highest and low-est notes) to a track.
Assignable values: A0) … C8.
Edit Tracks - Delay
Edit Tracks - Key Range
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14•6 Reference Guide
CREATE TRACK (F5)This parameter is valid only when the instrumentis set to Song Mode.
Creates a track with default values. Use this func-tion to create Song Performances with more than16 tracks. Pressing the Soft button F6 opens the«Create Track» dialog window:
Procedure:
1. Press F5 (Create track).
2. Specify the number of the track to create withthe DIAL or numeric keypad. If the track thatyou specify already exists, the relative pa-rameters are assigned default values.
3. Press ENTER to confirm or ESCAPE to can-cel.
COPY TRACK (F6)Copies one track to another. The destination trackassumes all the programmed settings of thesource track.
Press the corresponding Soft button to open the«Copy track» dialog window.
Procedure:
1. Select the track to copy.
2. Press F6 (Copy track).
3. Specify the number of the track to copy withthe DIAL or numeric keypad.
4. Press ENTER to confirm the copy or ES-CAPE to cancel the operation. The settingsof the source track are copied to the destina-tion track.
«Edit Perf Sound» and «Edit Sound Patch» areboth edit facilities which permit the rapid modifi-cation of a Sound or a Sound Patch by means of‘macro’ edit parameters.
The modifications are associated to the tracksand not to the Sound or Sound Patch, therefore,any SK760/880 Sound that you assign to theedited track will inherit the same modifications.If the same Sound/Sound Patch is recalled by adifferent track or Performance, it will not play withthe same modifications. Modified Sounds are
identified by the symbol .
In Performances and Style-Performances, theDrumkit/Sound Patch is conserved in the accom-paniment tracks. When you change Style orPerformance and cause a change in the accom-paniment tracks, the Drumkit/Sound Patch alsochanges. Performances which contain a modi-fied Drumkit/Sound Patch are identified by the
symbol .
Advanced Edit Sound
The advanced Edit Sound environment,accessed via the Synth button (in the Edit/Num-bers section), allows you to intervene directly onthe sound parameters, not on track parametersas in «Edit Perf Sound». Refer to the «EditSound» chapter in the Reference Guide.
Sound and Sound Patch
The term “Sound” refers to all the SK760/880Sounds that are not Drumkits, nor contain a dy-namic switch. “Sound Patch” is a generic termused to describe a Drumkit or a Sound contain-ing a dynamic switch.
THE GENERAL EDIT PROCEDURE:1. Select or create a Performance containing
the Sound or Drumkit/Sound Patch that re-quires editing.
2. Select the track to which the Sound/S.Patchto be edited is assigned.
3. Press SOUND in the EDIT section to enterthe «Edit Perf Sound» or «Edit Sound Patch»editor.
4. Modify the parameters according to your re-quirements.
5. Press SOUND or ESCAPE to exit the editor.
6. Save the modifications to the current Perform-ance by pressing STORE PERFORMANCEthen ENTE R.
During the editing tasks, you can periodicallystore to the current Performance by pressingSTORE PERFORMANCE + ENTER.
Sound structure. The number of layers and oscillators canchange from a Sound to another.
Track in edit
Edit Perf Sound: the edit parameters
Performance
In «Edit Perf Sound», you can program the pa-rameters that are exclusive to the tracks. AnySound, therefore, that you assign to the track willinherit the modifications applied.
Select a track containing the Sound that you wishto modify and press the SOUND button in theEDIT section to gain access to the «Edit PerfSound» environment.
OSCILLATORS AND LAYERSThe SK760/880 Sounds can comprise 1, 2 or 3layers. The layers are sound generating unitsconsisting of 1 or 2 oscillators and each oscilla-tor elaborates a Wave sample. Consequently,each polyphonic voice can be generated by 6 si-multaneous oscillators.
Given that the higher number of oscillators pervoice the lower the overall polyphony of the in-strument, most of the SK760/880 Sounds com-prise one or two oscillators.
The structure of the Sounds is represented in thediagram below. The «Edit Perf Sound» tasksmodify all layers and all oscillators simultaneously.This allows all the parameters of a Sound to beedited by means of a few, simple operations.
SOUND
6
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Edit Perf Sound 15•3
THE PERF SOUND PARAMETERS
Attack
Represents the attack phase of the sound. Thisparameter modifies the time taken (rate) for thesound to pass from the silent state to maximumvolume when a note is pressed. The modifica-tions are expressed as relative values, subtract-ing or adding them to the normal attack of theSound.
Represents the decay phase of the Sound. Thisparameter modifies the time taken (rate) for thesound to pass from its maximum volume level tosilence after the attack phase. The modificationsare expressed as relative values, subtracting oradding them to the normal decay of the Sound.
Represents the release phase of the Sound. Thisparameter modifies the time taken (rate) for thesound to pass to total silence after note release.The modifications are expressed as relative val-ues, subtracting or adding them to the normalrelease of the Sound.
Modifies the cutoff frequency. Changes the fre-quency at which the filter intervenes on the sound.The action of the filter varies according to the fil-ter:
Low-pass - Cuts into the higher frequen-cies. As a result, if you use Sounds with alow harmonic content, the notes at the higherend will be cut. This parameter regulates the“brilliance” of the Sound. Lowering the cutofffrequency produces a mellow sound while anincrease produces a bright sound.
High-pass - Cuts into the lower frequencies,making the sound brighter. The higher thevalue, the “lighter” the sound.
Band-pass - Allows the entire band to pass.Modifies the phase of the Sound and is use-ful when two oscillators that read the sameWave are used.
Parametric boost - Enhances the frequen-cies around the cutoff frequency, rendering asound brighter and stronger at the higher end.
Parametric cut - Attenuates the frequenciesaround the cutoff frequency. Higher valuesrenders the sound weaker at the high end.
Assignable values: -63 (maximum decrease ofthe cutoff frequency) ... 0 (unchanged) ... +63(maximum increase of the cutoff frequency).
Resonance
Resonance creates a peak of emphasis at thecutoff frequency to the point of sending it in “auto-oscillation”. The higher values of resonance pro-duce effects that were common in the analogsynths.
The Low Frequency Oscillator is normally used toproduce vibrato. In the SK760/880, the LFO canalso create a cyclic variation of the parameters ofthe filter.
The «LFO Rate» parameter determines the ve-locity of the oscillation.
Determines the delay of the entry of the LFO. Inacoustic instruments, vibrato generally enters af-ter the attack phase, and mainly forms part ofthe sustain phase of the sound.
Copy to... (F6)Copies the modifications applied to the Sound ofa track to a different Track of the same Perform-ance. The parameter values are copied, NOTthe Sound, therefore, if a Piano sound is at thesource and a Bass is at the destination, the Basssound will inherit the parameter modifications.
Track - Select the track with the DIAL.In Style/RealTime mode, the maximumnumber of tracks is 16, in Song mode, 32.
Restore track (F7)Cancels the modifications of the selected track.
1. Press F7 to cancel. You are prompted toreconfirm the operation.
2. Press ENTER again to confirm, or ESCAPEto cancel.
Restore all tracks (F8)
Cancels the modifications applied to all the tracksof the Performance.
1. Press F8 to cancel. You are prompted toreconfirm the operation.
2. Press ENTER again to confirm, or ESCAPEto cancel.
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Edit SoundPatch 15•5
In «Edit Sound Patch», you can program the pa-rameters that are exclusive to the tracks. AnyDrumkit or Sound Patch, therefore, that you as-sign to the track will inherit the modifications ap-plied.
Select a track containing the Drumkit or SoundPatch that you wish to modify and press SOUNDin the EDIT section to gain access to the «EditSound Patch» environment.
The parameters in «Edit Sound Patch» differ tothose of «Edit Perf Sound».
Although structurally identical, Drumkits andSound Patches differ as described:
• In a Drumkit , a percussive instrument is as-signed to each note of the keyboard. This allowsa Drumkit to be controlled across a single MIDIchannel.
Edit Sound Patch: the parameters.
PerformanceTrack in edit
SOUND
6
Edit Sound Patch
Dynamic Layer options to select and mute the layers. Pressthe same soft button repeatedly to toggle between L and M.
A
B
• In a Sound Patch , two different sounds areseparated by a dynamic threshold in order thatplaying harder recalls the sound at the higher dy-namic level. Try playing, for example, the soundORCHESTRA 48-3; play softly first, then harderand listen to the change in timbre.
Sound Patches, therefore, allow you to vary thetimbre of a Sound by varying the keystrike veloc-ity.
SELECTING/MUTING THE DYNAMICLAYERDrumkits and Sound Patches have two dynamicLayers. Normally, Sound Patches exploit bothLayers (1 & 2) while Drumkits limit themselves toLayer 1. The soft buttons A and B select andmute the Layers. In Switch sounds, this allowsyou to work on a Layer without hearing the soundon the other layer. Once you enter into «EditSound Patch» to select the Layers, it is not pos-sible to select the tracks of the current Perform-ance.
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15•6 Reference Guide
THE EDIT SOUND PATCH PARAMETERS
Edit note
Determines the note to edit.
Assignable values: A0 ... C8 (respectively the low-est and highest note in an 88 note master key-board).
Sound
Determines the Sound assigned to the note. It ispossible to select any sound from the ROM-Sounds, RAM-Sounds or RAM -Sounds.
Volume
Determines the volume of the note in edit. Thisparameter can be useful to balance Sounds whichdiffer greatly in volume.
Assignable values: 0 ... 127.
Pan
Determines the position of the note in the stereopanorama. In Drumkits, it is important to pan sin-gle percussive instrument correctly. For exam-ple, the toms are normally positioned in order thata snare drifts from one stereo channel to the other.
Transposes the Sound assigned to the note. Atthe zero value, a percussive instrument can bedistant from the sampled note, which is normallyaround note C4. If the note in edit is below C4,the Sound will require transposing upwards (posi-tive), while if above will require transposing down(negative).
Assignable values -64 ... +63.
Tuning
Fine tune control, in steps of 1/64 of a semitone.Assignable values: -64 ... +63.
A linking number between two notes that excludeeach other. Playing a note will interrupt anothernote with the same exclude number. For exam-ple, if a Closed Hi-Hat and an Open Hi-Hat havethe same exclude number, they interrupt eachother, exactly as occurs in reality.You can create as many linked percussive instru-ment groups as there are Exclude numbers as-signable.
Assignable values: Off, 1, 2, 3.
Eff. 1 (Reverb)
Effects send for the reverbs. The maximum valuecorresponds to a perfect balance between theoriginal sound and the processed one.
Assignable values: 0 ... 127.
Eff 2 (Delay/Chorus/Flanger/Modulation)
Effect sends for the modulation effects. The maxi-mum value corresponds to a perfect balance be-tween the original sound and the processed one.
Assignable values: 0 ... 127.
Audio Out
Allows you to direct the sound assigned to thenote in edit to a preferred output.
Threshold level that divides Layer 1 from Layer2. When you play with a low velocity, the Soundassigned to Layer 1 is triggered. By playingharder, the Sound assigned to Layer 2 is trig-gered. The value “0” causes the Sound assignedto Layer 2 while the value “127” causes the Soundassigned to Layer 1.
Assignable values: 0 ... 127.
THE SOUND PATCH OPTIONS
Catch note... (F1)
Selects the note to place in edit by playing it onthe keyboard.
1. Press F1 («Catch note...»).
The following message appears.
2. Play the note to place in edit.
The dialog window closes and the «Edit note»parameter is modified.
Copy to Layer... (F2)
Copies an entire Layer to the other.
1. Select the Layer to copy with the soft buttons Aand B.
2. Press F2 («Copy to Layer...»). You are promptedto reconfirm the operation.
Extends the programmed parameters of the notein edit to a specified keyboard zone.
1. Select the note whose parameters require copy-ing.
2. Press F3 («Expand...»).
The «Expand» dialog window opens:
3. With the «From» parameter selected, rotate theDIAL, or play a note to specify the lowest note ofthe required keyboard zone.
4. Pass to the «To» parameter with the cursor but-ton . Rotate the DIAL, or play a note to specifythe highest note of the required keyboard zone.
5. Press ENTER to confirm the Expand command,or ESCAPE to cancel.
Confirming extends the programmed param-eters of the original note to the specified key-board zone.
Compare... (F4)
ON/OFF switch. When active, the original pa-rameter values of the Drumkit/Sound Patch in editare temporarily recalled in order to compare themwith the current edited ones.
Restore (F6)
This option restores the original Sound Patch orcancels the last modifications applied after sav-ing to the Performance.
1. Press F6 to open the following dialog window:
2. Select the function required with the directionalarrows and press ENTER to confirm or ESCAPE tocancel to abort.
S.P. Performance - Restores the Drumkit/Sound Patch in edit to its original status (can-cels all editing operations applied to all notes).
Current edit - Cancels the current modifica-tions and recalls the last saved parametersettings of the Drumkit memorized in thePerformance.
Store... (F8)
This option allows you to save the modificationsto a Performance or creates a new Drumkit/Sound Patch file that can be used by any Per-formance.
To conserve the modifications, save them beforeselecting a Performance. Selecting a Perform-ance before saving cancels all modifications ap-plied.
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Edit SoundPatch 15•9
Save the modifications as a new Drumkit/SoundPatch file
2. The “File” option is shown selected. Press EN-TER to confirm.An insertion zone appears:
The insertion zone shows the Program-Change and BankSelect MSB (CC00) towhich the new Drumkit/SoundPatch will besaved.
3. Press ENTER to confirm the current location, oruse the DIAL or numeric keypad if you wish toselect a different location.
4. If you want to change the name of the file, pressthe soft button F7 or F8.
5. Insert a name using the method described in theData Entry paragraph of Chapter 1 (page 1.4).Press ENTER to confirm the name and return tothe Store window.
6. Press ENTER to save the new file to the selectedlocation.The new Drumkit/SoundPatch is now avail-able as a RAM-Sound.As any new RAM-Sound, the new Drumkit/SoundPatch will remain in memory afterpower down. To conserve it and safeguard itagainst future cancellation, save it to diskusing the Save Single Sound, Save All Soundor Save All procedures.
Save the modifications to a Performance
1. Press F8 («Store...»). The «Store» dialog win-dow appears:
2. Select the Performance option with the cursorbutton and press ENTER to confirm.
The «Drumkit store» dialog window opens:
3. Select the Performance or Style-Performanceoption with the / cursor arrows.
4. Rotate the DIAL to select the Performance or StylePerformance Group to store to.
5. Move down to the Perf option with the cursorbutton and select the Performance to save to withthe DIAL.
6. Press ENTER to confirm or ESCAPE to cancel.
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15•10 Reference Guide
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Edit Sound 16•1
GENERAL INFORMATIONTHE FIRST FEW PAGES OF THIS CHAPTER DISCUSS THE
EDIT SOUND ENVIRONMENT FROM A GENERAL POINT OF
VIEW. IF YOU WANT TO SKIP THE PRELIMINARIES AND GO
STRAIGHT INTO SOUND EDITING, GO TO PAGE 9.
Difference between Edit Perf Sound and Edit Sound
Unlike the «Edit Perf Sound» environment, whereany the Sound assigned to a Track of a Perform-ance inherits the modifications applied to thetracks, the «Edit Sound” environment allows youto modify the Sound parameters. The result is aRAM-Sound that you can store to the SK760/880sound library, assign to any track of any Perform-ance and save to Disk.
The oscillators and layers
SK760/880 Sounds can comprise 1, 2 or 3 lay-ers. Each layer is elaborated by an associated“Algorithm” of synthesis (explained afterwards).The layers can be simultaneously edited and theresults can be instantly heard.
• 16 Edit SoundGiven that the SK760/880 Sounds can compriseup to 3 layers, the left column of all the Edit Sounddisplays is dedicated to their selection by meansof the corresponding soft button (A1, A2, A3). Thelayers can also be muted to isolate the layer cur-rently in edit, allowing you to listen to the modi-fied sound on its own.
Press the corresponding soft button repeatedly to togglebetween the “L” ad “M” status.
For each layer, it is possible to program the keyrange and set the maximum key velocity.
The Algorithms
An Algorithm is the “signal path” of a sample tothe audio outputs, through a series of process-ing functions that you select during the course ofthe editing tasks.
The processing functions which you assign dur-ing the various editing stages are the synthesistools (oscillators, filters, amplitude envelopes,etc.).
While you cannot change the path of an Algo-rithm, you can choose from a selection of 5 dif-ferent Algorithms, each representing a fixed sig-nal path, and assign a wide variety of processingfunctions to the individual stages of the algo-rithm’s path. The following graphical represen-tations illustrate the signal path of the Algorithms.
Layer 1 Algorithm X
Layer 2 Algorithm X
Layer 3 Algorithm X
Each layer can comprise 1 or 2 oscillators, de-pending on the algorithm selected for the layer.Each oscillator has an Amplitude envelope, aPitch envelope, a Pan envelope, a Low Fre-quency Oscillator (LFO) and a Filter with relativeenvelope. Depending on the algorithm selected,the amplitude envelope can be shared by bothoscillators with a balance control, and the filterscan be connected in series or in parallel.
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16•2 Reference Guide
Single Algorithm - one oscillator only
Editors available for the oscillator: Waveform, Volume,Amplitude envelope, Filter, Filter envelope, Pitch envelope,LFO, Pan envelope.
Dual 1 Algorithm - two oscillators in parallel
Editors available for each oscillator: Waveform, Volume,Amplitude envelope , Filter, Filter envelope, Pitch envelope,LFO, Pan envelope.
Dual 2 Algorithm - two oscillators with independ-ent Amplitude envelopes for each oscillator andwith the Filters connected in series
Editors available for each oscillator: Waveform, Volume,Amplitude envelope , Pitch Envelope.Editors available for each layer: Filter 1 & 2 (separate); Filterenvelope 1 & 2 (separate), LFO, Pan envelope.
Dual 3 Algorithm - two oscillators. An Amplitudeenvelope for the two oscillators with a Balancecontrol and the Filters connected in parallel
Editors available for each oscillator: Waveform, Filter, Filterenvelope, Pitch envelope, LFO.Editors available for each layer: Volume/Volume balance,Amplitude envelope/Balance envelope.
Dual 4 Algorithm - two oscillators. An Amplitudeenvelope for the two oscillators with a Balancecontrol and the Filters connected in series
Editors available for each oscillator: Waveform, Filter, Filterenvelope, Pitch envelope, LFO.Editors available for each layer: Volume/Volume balance,Amplitude envelope/Balance envelope.
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Edit Sound 16•3
THE EDIT SOUND MAIN MENU EDITORSThe configuration of the Editors changes accord-ing to the Algorithm selected, but the basic func-tions remain the same.
The principal editors of the edit sound menu
Waveform Selects the Wave sample (the fun-damental waveform).
Volume Volume of the Sound. Some situa-tions also include a Balance editor.
Amplitude Varies the sound’s volume over time.envelope Can be defined by Key On and Key
Off Envelopes, a Tracking curve andsome situations include an Env. Bal-ance editor.
Filter Modifies the Sound’s timbre, attenu-ating or enhancing certain frequen-cies, such as in an equalizer. Canbe defined by Key On and Key OffFilter Envelopes, Filter CutOff track-ing and Filter Envelope trackingcurves.
Pitch envelope Variation of the Sound’s Pitch overtime. Can be defined by Key On andKey Off Pitch envelopes and a Track-ing curve.
LFO Low Frequency Oscillator to provideModulation. Generates cyclic varia-tions in the amplitude or in the cutofffrequency of the filters.
Pan Position of the Sound within theStereophonic panorama. It is possi-ble to program the Key On and KeyOff Pan envelope and the Trackingcurve.
THE MAIN MENU OPTIONSThese are listed in the right column of the mainmenu and selected with the corresponding Softbutton (F1…F8). See also page 16.36 for de-tailed explanations.
Sample Activates the program which is ableTranslator to read samples from previous
Generalmusic Series instruments (S,WX, SX) and disk-based samples ofvarious formats. Sample Translatoralso permits the reception and trans-mission of samples via Midi and thecreation of new Waveforms. Sam-ple Translator is discussed sepa-rately on page 40.
Algorithm Allows you to choose one of the 5Algorithms available.
Layer Utility Allows you to Create, Import or De-lete layers as required.
Layer Range Allows you to assign a keyboardrange and a dynamic range to thecurrently selected Layer.
Abort Escapes definitely from the Edit ofthe Sound.
Save Allows you to save your modifiedSound to the SK760/880 Sound Li-brary (RAM) and escapes from EditSound definitely.
Compare This option, which appears in all Editpages, temporarily assigns the origi-nal parameter status of the currentedit page to the Sound in edit to com-pare the Sound before and after themodifications. Pressing Compareactivates two new commands:Copy (F7) Copies the recalled pa-rameter status to the Sound in edit,cancelling all modifications appliedin the current edit page and escapesfrom “Compare” mode.Compare exit (F8) Escapes from“Compare” and retains all modifica-tions applied to the sound in the cur-rent edit page.
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16•4 Reference Guide
ENTERING «EDIT SOUND»You can choose to enter «Edit Sound» either witha “solo’d” Sound (SOLO button LED on), or withtwo or more tracks of the current Performanceactive.
This second option allows you to listen to theSound currently in edit together with other activetracks of the Performance to give you an idea ofwhat your edited Sound is like when combinedwith other Sounds.
Once you enter «Edit Sound», you cannot acti-vate or deactivate the SOLO button; you mustset the SOLO button according to your require-ments before entering Edit Sound.
You can enter Edit Sound while the instrument isin any playing mode.
1. Select the Sound (track) you wish to edit fromthe main display.
2. Press the SOLO button if you want to isolate theSound from the rest.
3. Press SYNTH in the EDIT section.You are prompted to confirm the request toenter «Edit Sound».
4. Press ENTER to enter Edit SoundPress ESCAPE to cancel the request.
With ENTER, the main EDIT SOUND menuis displayed.
When you enter «Edit Sound» with a newSound, the configuration of the Editors de-pends on the Sound in edit.
1/2A
B
C
D
E
F
G
H
SOLO
SYNTH
8
ENTER T
ESCAPE
3/4
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Edit Sound 16•5
ESCAPE FROM EDIT SOUND
Temporary escape
Thanks to multitasking, you can temporarily es-cape «Edit Sound» by pressing the SYNTH but-ton or ESCAPE, or by entering the edit of an-other section by pressing the corresponding but-ton of the EDIT section.
The Sound remains in edit and the selected trackplays the Sound in its modified status.
To return to the sound in edit press SYNTH. Ifyou escape Edit Sound temporarily, you will notbe permitted to change Sound, or select a Songor Style.
Permanent escape without saving
To escape «Edit Sound» permanently, use the“Abort” option in the main menu (F6).
An “Are you sure” dialog appears requesting con-firmation of the escape command. Confirmingthe Escape command with Enter escapes «EditSound” and cancels all modifications made to theSound in edit.
To escape permanently without losing the modi-fications, use the “Save” command explained onthe next page.
SYNTH
8
ENTER TEMPO / DATA
ESCAPE
OR
Temporary escape
Permanent escape
F8
F7
F6
F5
F4
F3
F2
F1
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16•6 Reference Guide
SAVING AND NAMING THE MODIFIEDSOUNDOnce you have completed your editing tasks, youcan save the modified Sound to RAM (the SK760/880 Sound Library).
1. Press the soft button F8 to select “Save” fromthe main Edit Sound menu.
The «Bank Prog. Change» window openswhere you can select the destination of thenew Sound in the SK760/880 Sound library.The SK760/880 Sounds are stored in the or-der of Bank Select and Program Changenumbers. You can choose to store the modi-fied sound with its original name, or with anew name.
RAM-Sounds based on ROM-Wavesamplesare saved with an asterisk (*) attached afterthe name to identify the Sound from the origi-nal. New sounds based on newWavesamples loaded from disk or createdwith the Sample Translator are calledRAM Sounds, identified by the smallgraphical representation of a wave ( ).
2. Use the directional / arrows to select the“Bank” and “Prog. Change” entry zones androtate the Dial to select the numbers correspond-ing to an empty location (shown as “No Sound”).
You can also specify an absolute number onthe numeric keypad (KEYPAD LED on).
3. To change the Sound’s name, press the Soft but-ton F7/F8 .
Use the standard name entry procedure (see“Data Entry” on page 1.4 of Chapter 1). PressENTER to confirm the new name.
4. Press ENTER again to memorize the Sound tothe selected location.
F8
F7
F6
F5
F4
F3
F2
F1
F8
F7
F6
ENTER TEMPO / DATA
ESCAPE
1
2
3/4
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Edit Sound 16•7
NAVIGATION AND DATA ENTRY IN THEEDIT SOUND ENVIRONMENTThe navigational tools are the page scroll but-tons ( ) and the directional arrows ( / &
/ ).
Select the Editors with the directional arrows andpress ENTER to gain access to the selected func-tion.
Alternatively, enter the editors directly using thepage scroll buttons ( ). These buttons al-low you to scroll through the editors in increasingor decreasing numerical order without having toreturn to the main menu.
Another direct entry method from the main menuis to specify the editor number on the numerickeypad (with the KEYPAD LED on) and pressENTER to gain access.
Select the options in the right options column withthe corresponding soft buttons (F1…F8).
Select the parameters of an editor with the direc-tional arrow buttons.
DATA ENTRY
To enter a value for the selected parameter, useeither the DIAL for continuous data change, orthe numerical keypad to insert an absolute value(with the KEY PAD LED on).
To confirm a new entry, use the ENTER button.Use the ESCAPE button to exit from a selectedparameter without confirming a new entry.
Once you enter an Editor, press ESCAPE to exitthe editor and return to the main menu.
EFFECTS MIDI MIXER
EDIT / NUMBER
CNT / PADS TRACKS SOUND
ST. / SONG SYNTH GENERAL
DEMO PRELOAD DISK
H. D.
1 2 3
4 5 6
7 8 9
0 +_
ENTER TEMPO / DATA
ESCAPE
KEY PAD
Navigation andData Entry tools
EditorsMain Menu options
F8
F7
F6
F5
F4
F3
F2
F1
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16•8 Reference Guide
STATUS OF THE INSTRUMENT IN EDITSOUND MODEThe settings of the Trackball, Pedals, Aftertouch,Transpose and the other parameters are thoseof the currently selected Performance.
If you attempt to select a Song, Style, Perform-ance or Sound while you have temporarily es-caped Edit Sound, the display will show the fol-lowing message:
Press ENTER or ESCAPE to close the windowand press SYNTH to return to «Edit Sound» andescape permanently, either with “Abort” or “Save”.
IMPORTANT REMINDERS
1. You cannot overwrite a Rom-Sound.
A modified ROM-Sound generates a RAM-Sound which can be stored to either an emptylocation, or to an existing RAM-Sound. Ifyou attempt to store a RAM-Sound to a ROM-Sound destination, the display will show thefollowing message:
Repeat the operation and select an emptylocation.
2. If you save the new RAM-Sound to an existingRAM-Sound, the existing file will be irremedi-ably lost without warning.
Be absolutely sure, therefore, that you havestored the existing RAM-Sound to disk orHard disk before confirming the save proce-dure.
3. If you Abort «Edit Sound» without storing themodified sound, you will loose all edited Sounddata.
When you select the Abort option, you areprompted to reconfirm the operation. If youdo not want to save the modifications, pro-ceed as required.
If you escape «Edit Sound» temporarily, themodified status of the Sound will be retainedbut you will not be permitted to select a Song,Style, Performance or Sound.
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Edit Sound 16•9
Waveform
Valid for all Algorithms. Single activates a singleWaveform editor while all Dual Algorithms acti-vate Waveform 1 and Waveform 2.The Waveform editor provides access to the prin-cipal control parameters of the basic wave sam-ple of the Sound.
The Waveform parameters
Waveform Selects the basic waveform of theSound. Here you can select one ofthe Rom Waveforms, or a Waveformloaded to memory with a disk-basedRam -Sound, or one created withthe Sample Translator.You can select the waveforms byscrolling one by one with the DIAL,or by specifying their number on thenumeric keypad, making referenceto the ROM Wave table in the Ap-pendix.You can also use the Search, SearchPrevious and Search Next functionsto pass directly to a specified name.
Edit Sound - main menu - Waveform editor selected Edit Sound: Waveform editor programming
Wave Vector Allows you to choose from a selec-tion of 4 wave vectors:Forward reads the wave from thestart point to the end;Reverse reads the wave from endto start point;Alternate 1 reads the wave fromstart point to the end and loops backto the beginning and repeats continu-ally;Alternate 2 , similar to Alternate 1.
Tuning mode Assigns the Waveform to a specificnote of the keyboard. Assignable values: Normal, A0…C8.Normal transposes the wave ac-cording to the note played. Assign-ing a note fixes the Wave to the samenote across the entire keyboard.
Transpose Transposes the Waveform in semi-tones.Assignable values: –64 ... +64.Ø corresponds to standard pitch.
Fine pitch Fine tunes the Wave’s pitch in stepsof 1/64th of a semitone.Assignable values: –64 ... +64.Ø corresponds to standard pitch.
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16•10 Reference Guide
Pitch touch Links Pitch to Aftertouch variations.sensitivity The Pitch of the Sound can be var-
ied by applying pressure on the notesof the keyboard after key on.Positive values increase the Pitchwhile negative ones have the inverseeffect.Assignable values: –7 (lowest sen-sitivity = –2 semitones) ... +7 (high-est sensitivity = +2 semitones).
Wavestart Represents the actual (default) start-ing point of the wave sample in theSK760/880 memory.Use this parameter to determine thepoint at which the sample will startits playback.Depending on the waveform, valuesabove the default starting point maycause the sample to start at a laterpoint, removing some or all of its at-tack.Values below the default value maycause the sample to start before itsnormal start point, adding part or allof the samples stored at lowermemory addresses.
Wv. Start Dyn Selects the mode in which themode Wavestart parameter is linked to key
velocity.Disable : not linked to key velocity.Switch : either the entire Wave, or thepart of the Wave following the pro-grammed Wave Start is read aboveor below a certain key velocity set-ting.Floating : fluctuates the Wave Startaccording to the key velocity.
Wv. Start Dyn With the “Switch ” mode setting, thesns. value (0…127) represents the dy-
namic switch. Above the dynamicswitch setting, the entire Wave isread while below, only the part of theWave that follows immediately afterthe programmed Wave Start is con-sidered.Switch assignable values: 0…127If the mode is “Floating ”, the valuedetermines the distance from thepoint at which the Wave is read atthe programmed Wave Start, or to-wards the end of the Wave. (TheWave is always read from the Wavestart setting, not before). With posi-tive values, the higher the key veloc-ity, the nearer the Wave is read atthe Wave start setting.Floating assignable values: –7…+7.
Scale Mode Selects a scale (temperament).Value 0 corresponds to Equal tem-perament;Value 1 corresponds to 1/4 tone dif-ference between each note;Value 2 corresponds to a 1/16 tonedifference between each note.Assignable values: 0, 1, 2.
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Edit Sound 16•11
Volume & Balance
Edit Sound - Volume pageEdit Sound - main menu Volume editor selected
Valid for all Algorithms. Dual 1 and Dual 2 acti-vate Volume 1 and Volume 2, Dual 3 and Dual 4share a single Volume editor with a Balance con-trol.
The Volume editor controls the volume of a sin-gle oscillator, or the volume of two oscillators insituations where the algorithm provides a Balancecontrol (Dual 3 & 4). This function correspondsto the maximum volume level available of theSound in any situation.
The Volume parameters
Volume Sets the Volume of oscillator 1 or 2,or the general volume of the layer ifthe Algorithm comprises the Balanceeditor.Assignable values: 0 … 127.
Dynamic Links the Volume response tosensitivity velocity variations.
Positive values increase the Volumewith increased key velocity, whilenegative values create the inverseeffect.Assignable values: –7 ... +7.0 = no response.
Volume touch Links Volume response to Aftertouch.sensitivity Positive values increase the Volume
with increased aftertouch pressure,while negative values create the in-verse effect with increasedaftertouch.Assignable values: –7 ... +7.0 = no response.
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16•12 Reference Guide
VOLUME TRACKINGValid for all Algorithms. Tracking allows you todetermine how the volume varies across the key-board. Here you can enhance the presence of asound more or less across the keyboard in orderto simulate to a greater degree that which occursin reality. For example, an acoustic piano canreach a higher sound level in the bass region,while the higher notes are less intensive.
Segment (F6)
Using the SEGMENT option, you can divide theTracking curve into several different segments,in order to obtain a more refined Tracking acrossthe keyboard.
1 segm The Tracking curve is essential, rep-resenting a constant Volume offsetacross the keyboard. The parameter“Key” cannot be modified.
3 segm The Tracking curve consists of 3 seg-ments which allow the constructionof a situation offering different varia-tions across the keyboard.
6 segm The Tracking curve is divided intomany parts (maximum resolution); al-lowing a more complex programmingof the Volume offsets across the key-board.
3 display parameters, selected with the Up/Downcursor buttons and modified with the Dial, definethe tracking:
Point Corresponds to one of the extremeends of a segment. Point 1 repre-sents the lowest note of the key-board. The highest note of the key-board is represented by the last Point(depending on the number of seg-ments inserted).
Key Defines the note at the selectedPoint. The extreme points (A#0, C8)cannot be modified.
Level The value of this parameter is arelative value which represents thechange in volume with respect tothe actual setting of the Volumefunction.A level of 0 corresponds to themaximum setting of the Volumefunction and all other values arenegative.A value of –127 corresponds to 0volume at the note defined by theselected Point.A straight line running from point 1to point 2 corresponds to the lowestpossible resolution.Assignable values: 0 … –127
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Edit Sound 16•13
EXAMPLE OF HOW TO PROGRAM ATRACKING ENVELOPE
1. Press F6 to open the SEGMENT selection window,select 3 or 6 segments with the down ( ) cursorarrow and press ENTER to confirm.
2. Rotate the DIAL to select the Point that you wishto modify.
ENTER TE
ESCAPE
3. Select the KEY parameter with the down ( ) cur-sor arrow and rotate the DIAL to set the requiredvalue.
4. Select the LEVEL parameter with the down ( )cursor arrow and rotate the DIAL to set the re-quired value.
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3
4
Edit Sound - Volume Tracking: add 3 segments Edit Sound - Volume Tracking: program the Key parameter
Edit Sound - Volume Tracking: program the Point parameter Edit Sound - Volume Tracking: program the Level parameter
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16•14 Reference Guide
BALANCE (F1)Valid for Dual 3 and Dual 4 Algorithms only.
The Balance parameters
Balance Balances the Volume of the two os-cillators of the current layer.Positive values render the first Wave-form louder, negative values en-hance the second Waveform.Assignable values: –127 ... +127.
Balance dyn. Links the Balance response to keysensitivity velocity variations.
Positive values enhance the pres-ence of the first Waveform with in-creased key velocity while negativevalues enhance the presence of thesecond Waveform with increasedkey velocity.Value range: –7 ... +7.0 = no response.
Balance touch Links the Balance response tosensitivity aftertouch variations.
Positive values enhance the pres-ence of the first Waveform with in-creased Aftertouch pressure whilenegative values enhance the pres-ence of the second Waveform withincreased Aftertouch pressure.Value range: –7 ... +7.0 = no response.
BALANCE TRACKING (F2)Balance Tracking allows you to program a Bal-ance offset, or the variation of the Balance (pro-grammed in the Balance page) across the key-board.For information regarding how to program theSEGMENT option (1, 3, 6 Segments) and thetracking parameters (Point, Key, Level), refer tothe Volume Tracking example on the previouspage.
Edit Sound - Amplitude Envelope Editor Edit Sound - Amplitude Envelope control with Sustain active
Valid for all Algorithms. Dual 1 and Dual 2 acti-vate the Amp. Envel. 1 and Amp. Envel. 2 edi-tors; Dual 3 and Dual 4 share an Amp. Envelopewith a Balance control.The Amplitude Envelope represents the volumedisplacement of the Sound over time. This edi-tor allows you to program the Key On Envelope,the Key Off Envelope and the Envelope Track-ing. In practice, the Key On and Key Off Enve-lopes correspond to the traditional ADSR param-eters (Attack, Decay, Sustain, Release).
Amplitude Envelope Control
Envelope finish Determines the note from which theKey Off envelope cannot interrupt theAmp. envelope on its natural courseto completion, indispensable to simu-late, for example, the acoustic pianowhere no dampers are applied fromthe note A6 onwards; the sound con-tinues indefinitely after release.When this parameter is not set to“Off”, the last segment of the Key OnEnvelope sets to 0 automatically andcannot be modified; this is to preventthe sound from playing continuallyafter release due to the deactivatedKey Off Envelope.Assignable values: Off, A0 … C8.
Segment 1 rate Segment 1 corresponds to the Attackdynamic sens. phase. This parameter ties the Attack
rate of the Sound to key velocity.Positive values increase the Attackrate with increased key velocity whilenegative values produce the inverseeffect with increased key velocity.Assignable values: –7 ... +7.0 = no response.
Key Off rate Links the response of the Key Offdynamic sens. Envelope rate to the release veloc-
ity. The Key Off Envelope corre-sponds to the Release phase.Positive values increase the comple-tion speed of the Key Off Envelopewith increased key release velocity,while negative values slow down thecompletion speed with increased keyrelease velocity.Assignable values: –7 ... +7.0 = no response.
Sustain (F5) This parameter fixes a sustain levelindependent of the release envelope.Activation of this parameter dependson the status of the Sustain function.Press soft button F5 to activate Sus-tain (shown in negative highlight).Press again to deactivate Sustain.Assignable values: 0 … 127.
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16•16 Reference Guide
AMPLITUDE ENVELOPE KEY ONThe Key On Envelope is a 10 segment curve(maximum) that represents the variation of thesound’s volume for the entire duration that thenotes are held pressed.Some examples of typical Amplitude Envelopesappear opposite, shown in various Zoom situa-tions.
ZOOM (F7)
Using the ZOOM option, you can enlarge the fieldof vision of the envelope up to 4 times at a se-lected Point.
Pressing the soft button repeatedly selects theZoom options in cyclic order (1, 2, 3, 4, 0). Zoom0 corresponds to “actual size”.
USING THE SEGMENT OPTION
Add segment insert a new segment immediately af-ter the currently selected segment.A maximum of up to 10 segments ispermitted.
Del segm cancels the current segment.N.B.: The Key On Envelope musthave at least one segment (the At-tack phase), which cannot be can-celled.
Loop segm loops the current segment (enveloperepetition), provided that the Enve-lope Finish parameter in the Enve-lope control page is set to “OFF”.When it reaches the terminal point,it loops back to the beginning. Thecycle repeats continually until key re-lease. The initial Loop point is rep-resented by an arrow.
To eliminate the loop, select the seg-ment and select “del segm.”.
Edit Sound - KeyOn Ampl. Envelope in Zoom 3 status showingsegment 1 (Attack phase) with a time value of 0
Edit Sound - Ampl. Envelope showing segment 4 set to Loop.In practice, the Sound’s volume starts at 0, proceeds to thefirst peak of segment 1 (attack phase), drops to the lowestpoint of segment 2, rises to the second peak of segment 3,drops again to the lowest point of segment 4 then loops backto the highest peak of segment 3 and repeats continually untilthe key is released.
Edit Sound - KeyOn Ampl. Envelope in Zoom 1 status showingsegment 1 (Attack phase) programmed with a Time value of104
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Edit Sound 16•17
3 display parameters, selected with the cursorbuttons, define the Key On Amp. Envelope.
Segment Allows you to selects the segmentswith the Dial. The one selected cor-responds to the flashing terminalpoint.
Time Determines the duration of the Seg-ment. The maximum segment timeis approximately 21 seconds.Assignable values: 0 ... 127.
Level Sets the Sound level of the segmentat its terminal point. The maximumlevel corresponds to the volume pro-grammed in the Volume editorN.B.: the initial level of the first seg-ment at the starting point is alwayszero (it cannot be modified).Assignable values: 0 ... 127.
The Amplitude Key Off Envelope is a 10 segmentcurve (maximum) that represents the variation ofthe sound after the notes have been released.This envelope phase is often called Release. Fordetails regarding the display parameters (Seg-ment, Time, Level) and soft options (Segment,Zoom), refer to the section on the Key On Amp.Envelope of the previous pages.
N.B.: the level at the terminal point of the Key OffEnvelope is always zero.
An example of how to program a Key On & KeyOff Envelopes appears on the next page.
Edit Sound - KeyOn Ampl. Envelope in Zoom 0 status showingsegment 1 (Attack phase) with a time value of 0
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16•18 Reference Guide
EXAMPLE OF HOW TO PROGRAM A KEYON OR KEY OFF ENVELOPE
1. To insert a segment, press F6 to open the SEG-MENT selection window and press ENTER to con-firm the ‘Add Segm’ option (shown selected).
2. Rotate the DIAL to select the envelope segmentthat you wish to modify. If necessary, use theZOOM option to zoom in on the selected seg-ment.
3. Select the KEY parameter with the down ( ) cur-sor arrow and rotate the DIAL to set the requiredvalue.
4. Select the LEVEL parameter with the down ( )cursor arrow and rotate the DIAL to set the re-quired value.
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3
4
ENTER TE
ESCAPE
Edit Sound - Key On Envelope: add a segment Edit Sound - Key On Envelope: program the Time parameter
Edit Sound - Key On Envelope: select a Segment Edit Sound - Key On Envelope: program the Level parameter
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Edit Sound 16•19
AMPLITUDE ENVELOPE TRACKINGValid for all Algorithms
The tracking “curve” represents the change in thecompletion velocity of the Amplitude Envelopeacross the keyboard.
SEGMENT (F6)
Using the SEGMENT option, you can divide theTracking curve into several different segments,in order to obtain a more refined Tracking acrossthe keyboard.
1 segm The Tracking curve is essential, rep-resenting a constant variation of theenvelope completion velocity acrossthe keyboard. The parameter “Key”cannot be modified.
3 segm The Tracking curve consists of 3 seg-ments which allow the constructionof a situation offering different varia-tions across the keyboard.
6 segm The Tracking curve is divided intomany parts (maximum resolution);allowing a more complex program-ming of the envelope completion ve-locity across the keyboard.
3 display parameters, selected with the Up/Downcursor buttons, define the tracking:
Point One of the extreme ends of a seg-ment.Rotation of the Dial selects one ofthe points of the Tracking curve (1,2, or 1, 2, 3, 4, or 1, 2, 3, 4, 5, 6, 7).
Key Determines the keyboard position forthe point in edit. The extreme points(A#0, C8) cannot be modified.
Level The envelope completion velocityoffset (Key On and Key Off). Posi-tive values increase the completionvelocity, negative values slow itdown. 0 corresponds to the “stand-ard” duration of the segments pro-grammed in the previous pages.Assignable values: -63 … 0…+63.
The Envelope completion velocity (Key On andKey Off) can be faster or slower across the noterange of acoustic instruments. For example, thebass notes of a piano or an acoustic guitar soundfor a longer period than the high notes.
For details of how to program the Amplitude En-velope Tracking, refer to the Volume Trackingexample on page 16. 13.
Edit Sound - Amplitude Envelope Tracking
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16•20 Reference Guide
BALANCE ENVELOPEValid for Dual 3 and Dual 4 Algorithms only.
The Balance Envelope corresponds to a mixerfor the two oscillators which share a single Am-plitude Envelope. The Key On and Key Off en-velopes allow you to enhance the presence ofone Waveform with respect to the other in thekey on and release situations.
The Balance Tracking allows you to vary the Bal-ance setting across the keyboard.
Balance parameters
Balance Activates (On) or deactivates (Off)envelope the Balance envelope.
Assignable values: On, Off.
Balance env. Depth of the action of the Amplitudeam. sensitivity envelope on Balance.
The envelope is activated by theBalance Envelope parameter above.Positive values increase the depth ofthe action of the envelope on Bal-ance while negative values have theinverse effect.Assignable values: –7 ... +7.0 = no effect.
Balance env . Links the Balance envelopedyn. sensitivity response to key velocity variations.
Positive values increase the re-sponse of the Balance envelopewith increased key velocity whilenegative values have the inverseeffect.Assignable values: –7 ... +7.0 = no effect.
Key off balance Links the response of the key offenv. rate dyn . Balance envelope completionsens. velocity to key velocity variations.
Positive values increase the com-pletion velocity of the Key Off Bal-ance envelope with increased keyvelocity while negative values havethe inverse effect.Assignable values: –7 ... +7.0 = no effect.
BALANCE ENVELOPE KEY ON & KEY OFFThe Balance Key On and Key Off Envelopes are10 segment curves (maximum).
The Key On envelope represents the variation ofthe Balance for the entire duration that the notesare held pressed while the Key Off Envelope, thevariation of the Balance after the notes have beenreleased.
ZOOM (F7)
Using the ZOOM option, you can enlarge the fieldof vision of the envelope up to 4 times at a se-lected Point.Pressing the soft button repeatedly selects theZoom options in cyclic order (1, 2, 3, 4, 0). Zoom0 corresponds to “actual size”.
USING THE SEGMENT OPTION
Add segment insert a new segment immediately af-ter the currently selected segment.A maximum of up to 10 segments ispermitted.
Del segm cancels the current segment.
Loop segm loops the current segment (enveloperepetition). When it reaches the ter-minal point, it loops back to the be-ginning. The cycle repeats continu-ally until key release. The initial Looppoint is represented by an arrow.
To eliminate the loop, select the seg-ment and select “del segm.”.
3 display parameters, selected with the cursorbuttons, define the Key On Amp. Envelope.
Segment Allows you to select the segmentswith the Dial. The one selected cor-responds to the flashing terminalpoint.
Time Determines the duration of the Seg-ment. The maximum segment timeis approximately 21 seconds.Assignable values: 0 ... 127.
Level Sets the Balance level of the seg-ment at its terminal point. The val-ues are relative and represent theenhancement of one oscillator withrespect to the other.Assignable values: -50 … 0… +50.
For details of how to program the Balance KeyOn & Key Off Envelopes, refer to the AmplitudeEnvelope example on page 16. 18.
Edit Sound - Balance Key On envelope, Zoom 3
Edit Sound - programmed Balance Key Off envelope, Zoom 2
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16•22 Reference Guide
BALANCE TRACKINGBalance Tracking allows you to determine howthe Balance varies across the keyboard.
SEGMENT (F6)
Using the SEGMENT option, you can divide theBalance Tracking curve into several different seg-ments, in order to obtain a more refined Trackingacross the keyboard.
1 segm The Tracking curve is essential, rep-resenting a constant Balance offsetacross the keyboard. The parameter“Key” cannot be modified.
3 segm The Tracking curve consists of 3 seg-ments which allow the constructionof a situation offering different varia-tions across the keyboard.
6 segm The Tracking curve is divided intomany parts (maximum resolution); al-lowing a more complex programmingof the Balance offsets across the key-board.
3 display parameters, selected with the Up/Downcursor buttons and modified with the Dial, definethe tracking:
Point Corresponds to one of the extremeends of a segment. Point 1 repre-sents the lowest note of the key-board. The highest note of the key-board is represented by the last Point(depending on the number of seg-ments inserted).
Key Defines the note at the selectedPoint. The extreme points (A#0, C8)cannot be modified.
Level The value of this parameter is a rela-tive value which represents thechange in Balance across the key-board.A level of 0 corresponds to an equalBalance setting for both oscillatorsof the layer. Positive values en-hance the presence of one oscillatorwith respect to the other while nega-tive values give the inverse effect.Assignable values: –63… 0 … +63.
For details of how to program the Balance Track-ing, refer to the Volume Tracking example onpage 16. 13.
Edit Sound - Balance Tracking
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Edit Sound 16•23
Filter
Edit Sound - Main menu - Filter Editor selected Edit Sound - Filter Control parameters
Valid for all Algorithms. For the Dual 1 and Dual3 algorithms, two Filters are connected in paral-lel [Filter os. 1, Filter os. 2]. For the Dual 2 andDual 4 Algorithms, the Filters are connected inseries [Filter 1, Filter 2].
Filters enhance or attenuate certain frequenciesof the Waveforms. The sound changes accord-ing to the type of filter selected. The SK760/880filters are 2 pole filters with roll off curves at 12dB per octave.
In the Dual 1 and Dual 3 Algorithms, the Filtersare connected in parallel, so that Filter 1 oper-ates on oscillator 1 and Filter 2 on oscillator 2.
In the Dual 2 and Dual 4 Algorithms, the Filtersare connected in series, so that Filter 2 operateson the sound already processed by Filter 1. Ifboth filters are programmed with identical param-eter values, they become a single 4 pole filterwith a roll off curve of 24 dB per octave, perfectfor those classic analog synth sounds.
Some additional information on “Filters” appearson page 39 of this chapter.
Filter Control parameters
Type Selects the Filter type.“Off” deactivates the filter.Assignable values: Off, Low Pass,High Pass, Band Pass, Parametricboost, Parametric cut.
Cutoff Sets a value for the CutoffFrequency Frequency, or the frequency at which
the filter intervenes. The Cutoff Fre-quency is the same for all the notesof a Sound, unless you programmeFilter Tracking.Assignable values: 0 ... 191.
Resonance Applies resonance to the Cutoff fre-quency, creating a peak of empha-sis at the Cutoff frequency. A highvalue of resonance can place the fil-ter on “auto-oscillation”, producing awhistling sound rich in harmonics.Assignable Values: 0 ... 127.
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16•24 Reference Guide
Cutoff dynamic Links the Cutoff Frequency to Keysensitivity On Velocity.
Positive values increase the CutoffFrequency by playing harder (the fil-ter opens resulting in a brightersound), negative values producethe inverse effect (the filter closesand the sound becomes “dull”).Assignable values: –7 ... 0 … +7.0 = no effect.
Resonance Links Resonance to Key Ondynamic sens . Velocity.
Positive values enhance the Reso-nance with increased key velocitywhile negative values give the in-verse effect.Assignable values: –7 ... 0 … +7.0 = no effect.
Cutoff touch Links the Cutoff Frequency tosensitivity Aftertouch.
Positive values increasingly openthe filters with increased Aftertouchpressure, negative values have theinverse effect.Assignable values: –7 ... 0 … +7.0 = no effect.
Resonance Links the Resonance to Aftertouch.touch Positive values increases thesensitivity amount of Resonance applied with
increased Aftertouch pressure,negative values have the inverseeffect.Assignable values: –7 ... 0 … +7.0 = no effect.
Filter envelope Activates the envelope for theamount Filter in edit and sets the depth of
action of the Filter envelope.The envelope consists of two parts:“Filter Key On Envelope” and the“Filter Key Off Envelope”.Negative values invert the Filter En-velope.Assignable values: –10 ... +10.
Filt. env Links the depth of action of theamount Filter envelope to changes in keydyn. sens . velocity.
Positive values enhance the depthof action of the Filter envelope withincreased key velocity, negative val-ues produce the inverse effect.Assignable values: –7 … 0 … +7.0 = no effect.
Filt. env amnt . Links the depth of action of thetouch. sens. Filter envelope to changes in
Aftertouch pressure.Positive values enhance the depthof action of the Filter envelope withincreased Aftertouch pressure, nega-tive values produce the inverse ef-fect.Assignable values: –7 … 0 … +7.0 = no effect.
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Edit Sound 16•25
FILTER CUTOFF TRACKINGValid for All Algorithms.
The Filter Cutoff Tracking curve allows you to varythe Cutoff Frequency across the keyboard, inorder that it does not remain fixed for all the notesof a Sound, but moves according to the noteplayed.
Segment (F6)
Using the SEGMENT option, you can divide theTracking curve into several different segments,in order to obtain a more refined Tracking acrossthe keyboard.
1 segm The Tracking is essential and pro-vides a constant variation of the Cut-off frequency across the keyboard.The “Key” parameter cannot bemodified.
3 segm The Tracking consists of 3 segmentswhich can create a curve with differ-ent variations across the keyboard.
6 segm The Tracking curve provides thehighest possible resolution, allowinga complex programming of the Cut-off Frequency across the keyboard.
3 display parameters, selected with the Up/Downcursor buttons, define the tracking.
Point Defines one of the extreme ends ofa segment.Rotation of the Dial selects one ofthe points of the Tracking curve (1,2, or 1, 2, 3, 4, or 1, 2, 3, 4, 5, 6, 7).
Key Determines the keyboard position forthe point in edit. The extreme points(A#0, C8) cannot be modified.
Level Determines the Cutoff Frequencyoffset with respect to the value pro-grammed on the controls page.Normal use of this parameter re-quires that the Tracking curve be anascending whole or broken line.Assignable values: –63 … 0…+63
For details of how to program the Filter Cut OffTracking, refer to the Volume Tracking exampleon page 16.13.
Edit Sound - Filter Cut Off Tracking - 1 segment
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16•26 Reference Guide
FILTER ENVELOPE KEY ON & KEY OFFValid for all Algorithms.
The Key On and Key Off Filter Envelopes are 10segment curves (maximum). The Key On enve-lope represents the variation of the Filter cutofffrequency for the entire duration that the notesare held pressed, while the Key Off envelope con-trols Filter variations after releasing the notes.
Zoom (F7)
Using the ZOOM option, you can enlarge the fieldof vision of the envelope up to 4 times at a se-lected Point.
Pressing the soft button repeatedly selects theZoom options in cyclic order (1, 2, 3, 4, 0). Zoom0 corresponds to “actual size”.
USING THE SEGMENT OPTION (F6)
Using the SEGMENT option, you can divide theFilter Key On & Key Off Envelope curves intoseveral different segments, in order to obtain amore refined envelope across the keyboard.
Add segment insert a new segment immediately af-ter the currently selected segment.A maximum of up to 10 segments ispermitted.
Del segm cancels the current segment.
Loop segm loops the current segment (enveloperepetition). When it reaches the ter-minal point, it loops back to the be-ginning. The cycle repeats continu-ally until key release. The initial Looppoint is represented by an arrow.
To eliminate the loop, select the seg-ment and select “del segm.”.
3 parameters, selected with the cursor buttons,define the Filter Key On & Key Off Envelopes.
Segment Allows you to select the segmentswith the Dial. The one selected cor-responds to the flashing terminalpoint.
Time Determines the duration of the Seg-ment. The maximum segment timeis approximately 21 seconds.Assignable values: 0 ... 127.
Level The Cutoff Frequency offset whichthe end point of the selected seg-ment must reach. 0 corresponds tothe Cutoff Frequency programmed inthe Filter Controls page, including theFilter Cutoff Tracking.Assignable values: –50 ... +50N.B.: the initial level of the first seg-ment at the starting point is alwayszero (it cannot be modified)
For details of how to program the Filter Key On &Key Off Envelopes, refer to the Amplitude Enve-lope example on page 16.18.
FILTER ENVELOPE TRACKINGValid for all Algorithms.The Filter Envelope Tracking “curve”, valid bothfor the Key On and Key Off Filter Envelopes,increases or reduces the speed of action of theFilter envelope across the keyboard.
Segment (F6)
Using the SEGMENT option, you can divide theTracking curve into several different segments,in order to obtain a more refined Tracking acrossthe keyboard.
1 segm The Tracking curve is essential, rep-resenting a constant variation of thespeed of action of the Filter enve-lope across the keyboard. The pa-rameter “Key” cannot be modified.
3 segm The Tracking curve consists of 3segments which allow the construc-tion of a situation offering differentvariations across the keyboard.
6 segm The Tracking curve is divided intomany parts (maximum resolution);allowing a more complex program-ming of the envelope completion ve-locity across the keyboard.
3 display parameters, selected with the Up/Downcursor buttons, define the tracking:
Point One of the extreme ends of a seg-ment.Rotation of the Dial selects one ofthe points of the Tracking curve (1,2, or 1, 2, 3, 4, or 1, 2, 3, 4, 5, 6, 7).
Key Determines the keyboard position forthe point in edit. The extreme points(A#0, C8) cannot be modified.
Level The envelope velocity offset (Key Onand Key Off).Positive values increase the speedof action of the Filter envelope, nega-tive values slow it down. 0 corre-sponds to the “standard” duration ofthe segments programmed in theprevious pages.Assignable values: -63 … 0…+63.
For details of how to program the Filter EnvelopeTracking, refer to the Volume Tracking exampleon page 16.13.
Edit Sound - Filter Envelope Tracking
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16•28 Reference Guide
Pitch Envelope
Valid for all Algorithms. The Dual options acti-vate separate Pitch Envelopes for the two oscil-lators of each layer (Pitch Envelope Os. 1 andPitch Envelope Os. 2).
The tuning (pitch) of the Oscillators can vary overtime, thanks to Pitch Envelope which is dividedinto two parts: the “Pitch Key On Envelope” andthe “Pitch Key Off Envelope”.
The Pitch Envelope can have different comple-tion velocities across the keyboard extension,thanks to the “Pitch Envelope Tracking”.
Pitch Envelope ControlEnvelope Activates the Pitch envelope andAmount sets the depth of the Pitch to apply
to the oscillator. The maximum valuecorresponds to a Pitch excursion of2 semitones.Negative values invert the Pitch En-velope.Assignable values: –7 ... +7.“0” excludes the action of the enve-lope.
Dynamic rate Sensitivity of the Pitch Envelope tokey velocity variations.With positive values, increasing thekey velocity (playing harder) speedsup the Envelope development (thecompletion velocity). Negative valuesact inversely with increased key ve-locity.Value range: -–7 ... +7.“0” excludes the action.
Env. amount Links the depth of action of the Pitchtouch sens . Envelope (defined in the Env.
Amount setting) to variations ofAftertouch pressure.Positive settings increase the veloc-ity of the action with increasedaftertouch pressure. Negative set-tings create the inverse effect.Assignable values: –7 ... +7.“0” excludes the action of aftertouch.
Env. amount Links the depth of action of the Pitchdyn. sens . Envelope (defined in the Env.
Amount setting) to variations of keyvelocity.Positive settings increase the veloc-ity of action with increased key ve-locity. Negative settings create theinverse effect.Assignable values: –7 ... +7.“0” excludes the action.
Edit Sound - main menu - Pitch Envelope selected Edit Sound - Pitch Envelope control page
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Edit Sound 16•29
PITCH ENVELOPE KEY ON & KEY OFFThe Pitch Key On and Key Off Envelopes are 10segment maximum) curves. The Key On enve-lope regulates the Pitch for the entire durationthat the notes are held pressed, while the KeyOff envelope controls Pitch variations after re-leasing the notes.
Zoom (F7)
Using the ZOOM option, you can enlarge the fieldof vision of the envelope up to 4 times at a se-lected Point.
Pressing the soft button repeatedly selects theZoom options in cyclic order (1, 2, 3, 4, 0). Zoom0 corresponds to “actual size”.
USING THE SEGMENT OPTION (F6)
Using the SEGMENT option, you can divide thePitch Key On & Key Off Envelope curves intoseveral different segments, in order to obtain amore refined envelope across the keyboard.
Add segment insert a new segment immediately af-ter the currently selected segment.A maximum of up to 10 segments ispermitted.
Del segm cancels the current segment.
Loop segm loops the current segment (enveloperepetition). When ir reaches the ter-minal point, it loops back to the be-ginning. The cycle repeats continu-ally until key release. The initial Looppont is represented by an arrow.
To eliminate the loop, select the seg-ment and select “del segm.”.
3 display parameters, selected with the cursorbuttons, define the Pitch Key On & Key Off. En-velopes.
Segment Allows you to select the segmentswith the Dial. The one selected cor-responds to the flashing terminalpoint.
Time Determines the duration of the Seg-ment. The maximum segment timeis approximately 21 seconds.Assignable values: 0 ... 127.
Level Sets the Pitch offset (the differencewith respect to the standard value)at a given point. 0 represents thestandard pitch.Assignable values: –50 ... +50N.B: the initial level of the first seg-ment at the starting point is alwayszero (it cannot be modified).
For details of how to program the Pitch Key On &Key Off Envelopes, refer to the Amplitude Enve-lope example on page 16.18.
Edit Sound - programmed Pitch Key On Envelope, Zoom 3 Edit Sound - programmed Pitch Key Off Envelope, Zoom 3
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16•30 Reference Guide
PITCH ENVELOPE TRACKINGThe Pitch Envelope Tracking “curve”, valid bothfor the Key On and Key Off envelopes, increasesor reduces the speed of action of the Pitch enve-lope across the keyboard.
Segment (F6)
Using the SEGMENT option, you can divide theTracking curve into several different segments,in order to obtain a more refined Tracking acrossthe keyboard.
1 segm The Tracking curve is essential, rep-resenting a constant variation of thespeed of action of the Filter envelopeacross the keyboard. The parameter“Key” cannot be modified.
3 segm The Tracking curve consists of 3 seg-ments which allow the constructionof a situation offering different varia-tions across the keyboard.
6 segm The Tracking curve is divided intomany parts (maximum resolution);allowing a more complex program-ming of the envelope completion ve-locity across the keyboard.
3 display parameters, selected with the Up/Downcursor buttons, define the tracking:
Point One of the extreme ends of a seg-ment.Rotation of the Dial selects one ofthe points of the Tracking curve (1,2, or 1, 2, 3, 4, or 1, 2, 3, 4, 5, 6, 7).
Key Determines the keyboard position forthe point in edit. The extreme points(A#0, C8) cannot be modified.
Level The Pitch envelope velocity offset(Key On and Key Off).Positive values increase the speedof action of the pitch envelope, nega-tive values slow it down. 0 corre-sponds to the “standard” duration ofthe segments programmed in theprevious pages.Assignable values: -63 … 0…+63.
For details of how to program the Pitch EnvelopeTracking, refer to the Volume Tracking exampleon page 16.13.
Edit Sound - Pitch Envelope Tracking showing no pitch changeacross the keyboard
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Edit Sound 16•31
LFO (Low Frequency Ocillator)
A single Low Frequency Oscillator generator forall Algorithms.
The LFO’s depth of action on the Pitch, Ampli-tude and Filter is independently programmablefor each oscillator.
LFO is a periodic (repeating) control source. Itproduces a low speed waveform (low frequency)that can be applied to various aspects of thesound to cause patterns of cyclic change. Be-cause of its periodic nature, the LFO can be usedto create effects like Tremolo (cyclic amplitudemodulation), Vibrato (cyclic pitch modulation) or,for example, “Wah-wah” (applied to the filter cut-off-frequency).
LFO parameters
Wave Selects the waveform of the low fre-quency oscillation. Given the low fre-quency of the oscillation, the wave-form is clearly perceptible.You can choose from the followingwaves: Sinus, Triangle; Saw, Square,Random, Sample/Hold.
Sine Triangle Saw-tooth
Square Random Sample&Hold
Rate Determines the velocity of the LFO.Assignable values: 1 ... 200.
Delay Determines the delay before the en-try of the LFO.Entry of the LFO is gradual.Value range: 0 ... 64.
Sync When set to ON, the LFO is Synchro-nized for all the notes played.When set to MIDI, the LFO is tied tothe MIDI Clock.Assignable values: Off, On, MIDI.
Pitch s.o.1 Applies LFO to the Pitch to producePitch s.o.2 a Vibrato effect on the selected os-
cillator. This parameter determinesthe modulation depth of LFO onPitch.Positive and negative values indicatean opposed sense of vibration at thestarting phase (upwards or down-wards respectively).Assignable values: –7 ... +7.0 = no effect.
Touch pitch Links the depth of the Pitchs.o.1 modulation to Aftertouch pressure.Touch pitch By applying aftertouch pressure tos.o.2 the keys, the “Delay” parameter is ig-
nored and the oscillation starts im-mediately.Positive and negative values indicatean opposed sense of vibration at thestarting phase (upwards or down-wards respectively).Assignable values: –7 ... +7.0 = no effect.
Edit Sound - main menu, LFO editor selected
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16•32 Reference Guide
Amplitude s.o.1 Applies Lfo to the Amplitude toAmplitude s.o.2 produce Tremolo effects. This pa-
rameter determines the modulationdepth of the LFO on the Amplitude(the output level).The positive and negative values in-dicate an opposed sense of increase/decrease of the Tremolo output level(the choice between positive ornegative values give perfectlyequivalent results).Higher positive or negative valuesincrease the modulation depth.Assignable values: –7 ... +7 0 = no effect.
Touch ampl. Links the depth of the Amplitudes.o.1 modulation to Aftertouch pressure,Touch ampl. permitting you to control of thes.o.2 amount of Tremolo by varying the
aftertouch pressure applied to thekeys.The “Delay” parameter is ignoredwhen pressure is applied to the keysand the oscillation starts immediately.The positive and negative values in-dicate an opposed sense of increase/decrease of the Tremolo output level(the choice between positive ornegative values give perfectlyequivalent results).Higher positive or negative valuesincrease the modulation depth.Assignable values: –7 ... +7.0 = no effect.
Filter s.o.1 Applies Lfo to the Cutoff FrequencyFilter s.o.2 of the Filter (1 or 2) to produce a
“Wha-Wha” effect, caused by the“opening” and “closing” of the Filter.This parameter determines themodulation depth of the Lfo on theCutoff Frequency.The positive and negative values in-dicate an opposed sense of “open-ing” and “closing”, otherwise, thechoice between a positive or nega-tive value give perfectly equivalentresults. Higher positive or negativevalues increase the Filter modulationdepth.Assignable values: –7 ... +7.0 = no effect.
Touch filt s.o.1 Links the depth of the FilterTouch filt s.o.2 modulation to Aftertouch pressure.
By applying aftertouch pressure tothe keys, the “Delay” parameter isignored and the oscillation starts im-mediately (toggles between openand closed filter).The positive and negative values in-dicate an opposed sense of “open-ing” and “closing”, otherwise, thechoice between a positive or nega-tive value give perfectly equivalentresults. Higher positive or negativevalues increase the Filter modulationdepth.Assignable values: –7 ... +7.0 = no effect.
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Edit Sound 16•33
Pan
Valid for all Algorithms. In Dual situations, re-gardless of whether the Filters are connected inseries or in parallel, there is only one pan enve-lope for both oscillators.
The position of the sound in the “stereo pano-rama” can be controlled dynamically by meansof the Pan envelope divided in two parts: the “PanKey On Envelope” and the “Pan Key Off Enve-lope.
Pan Envelope Control
Envelope Activates the Pan Envelope andamount determines its depth of action.
Assignable values: 0 … 7.0 = no envelope.
Env amount Links the envelope amount to keydyn sensitivity velocity variations.
Positive values increase the enve-lope amount by increasing the keyvelocity while negative values actinversely with increased key veloc-ity.Assignable values: –7 ... +7.0 = no response.
Env. amount Links the envelope amount totouch sens. variations in the Aftertouch pressure.
Positive values increase the enve-lope amount by increasing theAftertouch pressure, while negativevalues act inversely with increasedAftertouch.Assignable values: –7 ... +7.0 = no response.
Pan dynamic Links the sensitivity of the Pansensitivity envelope to key velocity variations.
Positive values move the sound fur-ther right by increasing the key ve-locity while negative values act in-versely with increased key velocity.Assignable values: –7 ... +7.0 = no response.
Pan touch Links the sensitivity of the Pansensitivity envelope to variations in the
Aftertouch pressure.Positive values move the sound fur-ther right by increasing the Aftertouchpressure, while negative values actinversely with increased Aftertouch.Assignable values: –7 ... +7.0 = no response.
Edit Sound - main menu, Pan editor selected Edit Sound - Pan Envelope Control parameters
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16•34 Reference Guide
PAN ENVELOPE KEY ON & KEY OFFThe Pan Key On and Key Off Envelopes are 10segment maximum) curves. The Key On enve-lope regulates the Pan for the entire duration thatthe notes are held pressed, while the Key Offenvelope controls Pan variations after releasingthe notes.
Zoom (F7)
Using the ZOOM option, you can enlarge the fieldof vision of the envelope up to 4 times at a se-lected Point.
Pressing the soft button repeatedly selects theZoom options in cyclic order (1, 2, 3, 4, 0). Zoom0 corresponds to “actual size”.
USING THE SEGMENT OPTION (F6)
Using the SEGMENT option, you can divide thePan Key On & Key Off Envelope curves into sev-eral different segments, in order to obtain a morerefined envelope across the keyboard.
Add segment insert a new segment immediately af-ter the currently selected segment.A maximum of up to 10 segments ispermitted.
Del segm cancels the current segment.
Loop segm loops the current segment (enveloperepetition). When it reaches the ter-minal point, it loops back to the be-ginning. The cycle repeats continu-ally until key release. The initial Looppoint is represented by an arrow.
To eliminate the loop, select the seg-ment and select “del segm.”.
3 display parameters, selected with the cursorbuttons, define the Key On & Key Off. Envelopes.
Segment Allows you to select the segmentswith the Dial. The one selected cor-responds to the flashing terminalpoint.
Time Determines the duration of the Seg-ment. The maximum segment timeis approximately 21 seconds.Assignable values: 0 ... 127.
Level Sets the Pan offset (the differencewith respect to the central position)at a given point. 0 represents thecentre of the stereo panorama.Assignable values: –50 ... +50 N.B.: the initial level of the first seg-ment at the starting point is alwayszero (it cannot be modified).
For details of how to program the Pan Key On &Key Off Envelopes, refer to the Amplitude Enve-lope example on page 16.18.
Edit Sound - programmed Pan Key On Envelope, Zoom 3 Edit Sound - programmed Pan Key Off Envelope, Zoom 3
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Edit Sound 16•35
PAN ENVELOPE TRACKINGThe Pan Envelope Tracking curve, valid both forthe Key On and Key Off envelopes, modifies therelative position of the sound across the keyboardextension with respect to the central point. Forexample, the sound in the bass section may befurther to the left while in the treble section, itmay be further to the right.
Segment (F6)
Using the SEGMENT option, you can divide theTracking curve into several different segments,in order to obtain a more refined Tracking acrossthe keyboard.
1 segm The Tracking curve is essential, rep-resenting a constant variation of thespeed of action of the Filter envelopeacross the keyboard. The parameter“Key” cannot be modified.
3 segm The Tracking curve consists of 3 seg-ments which allow the constructionof a situation offering different varia-tions across the keyboard.
6 segm The Tracking curve is divided intomany parts (maximum resolution);allowing a more complex program-ming of the envelope completion ve-locity across the keyboard.
3 display parameters, selected with the Up/Downcursor buttons, define the Pan Envelope track-ing:
Point One of the extreme ends of a seg-ment.Rotation of the Dial selects one ofthe points of the Tracking curve (1,2, or 1, 2, 3, 4, or 1, 2, 3, 4, 5, 6, 7).
Key Determines the keyboard position forthe point in edit. The extreme points(A#0, C8) cannot be modified.
Level Sets the Pan offset (the position withrespect to the centre) at a givenpoint. 0 represents the centre of theStereo panorama.Assignable values: –63 … 0…+63.
For details of how to program the Pan EnvelopeTracking, refer to the Volume Tracking exampleon page 16.13.
Edit Sound - Pan Envelope Tracking for the Piano1 sound
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16•36 Reference Guide
The Main Menu options
SAMPLE TRANSLATOR (F1)The Sample Translator is explained separatelyin detail from page 16.40 onwards.
ALGORITHM (F2)This option allows you to select the Algorithm.
Pressing F2 activates a dialog box showing thecurrent Algorithm.
Rotate the Dial to select a different Algorithmand confirm with ENTER or cancel the opera-tion with ESCAPE.
Algorithms available: Single, Dual 1, Dual 2, Dual3, Dual 4.
LAYER UT. (F4)The Layer Utility option allows you to create anew Layer for the current Sound in edit, to im-port a Layer from another Sound, or delete aLayer.
Pressing F4 activates a dialog box where youcan select the option required with the Up/Downcursor buttons.
The Create option adds a second or third layerto the current sound in edit.
The Import option opens a second level dialogwindow where you can select the source anddestination layer.
The Delete option cancels the currently selectedLayer.
This option limits itself to cancelling one or twolayers. It is not possible to cancel all layers - atleast one must be present.
Program the options as required and confirm withENTER or cancel the operation with ESCAPE.
LAYER RNG (F5)The Layer Range option allows you to assign aKey range and a Dynamic range for the currentlayer.
Pressing F5 activates a dialog box where youcan select the option required with the Up/Downcursor buttons.
The Key Range option assigns the lowest andhighest keyboard limits for the current Layer.
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Edit Sound 16•37
The Dynamic Range option assigns the lowestand highest key velocity limits for the currentLayer.
Program the options as required and confirm withENTER. Press ESCAPE to cancel the opera-tion.
ABORT (F6)Press this soft button to escape permanently fromthe Edit Sound environment without saving even-tual modifications.
See “Escape from Edit Sound” on page 16.5 ofthis chapter.
SAVE (F8)Press this soft button to save your programmedsound to the SK760/880 Sound Library and es-cape from Edit Sound permanently.
See “Saving and Naming the modified Sound”on page 16.6 of this chapter.
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16•38 Reference Guide
Notes and suggestions on Sound Editing
WAVEFORM
Not all Waveforms cover the entire extension ofthe keyboard. This becomes particularly evidentwhen you use an 88 note keyboard.
The “problem” is caused by a lack of samples atthe extremes of the keyboard. During the creat-ing phase of a Waveform, considerations aremade for the quality of the sound and the amountof memory necessary to store all the sampleswhich constitute the Waveform; if some high orlow end samples are lacking in musical quality(e.g., the lower notes of a violin Waveform, orthe higher notes of a double bass Waveform), itis preferable to eliminate them to avoid using upprecious memory.
VOLUME, VELOCITY & AFTERTOUCH
The Volume of a Sound can be controlled in livesituations by velocity and aftertouch variations(the relative parameters are found in the Volumeeditor).
If you set very sensitive values for both controls(e.g. +7 assigned to both dynamics andaftertouch), the Sound will be very difficult to con-trol and easily susceptible to sudden volume vari-ations.
LOOP AND LFO
By programming a loop on two segments of aKey On Envelope which create an ascending anddescending ramp (/\) you can simulate a Tremoloeffect, without using the Lfo editor.
A loop of this kind on a Pitch Key On Envelopewill simulate a more realistic Vibrato effect thanthe effect obtained with the LFO.
KEY OFF ENVELOPE
Thanks to the articulated Key Off Envelopes (Re-lease phase) of the SK760/880 Series, you cancreate some very interesting effects. In practice,you can render a Sound “live” after releasing thekeys.
For example, try programming an Amplitude KeyOff Envelope of the following kind with a Soundsuch as 12StrGtr (26-2):
When you release the key the sound begins tofade and then reappears, it is held for an instantand then fades away gradually.
LFO
Lfo can be applied to several different sound pa-rameters. The effect produced depends on theparameter affected:
Amplitude –> Vibrato
Pitch –> Tremolo
Cutoff Freq. –> ‘Wha-wha’
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Edit Sound 16•39
RESONANCE
Resonance enhances the frequencies in closeproximity of the Cutoff Frequency, rendering thefilter curves more complex:
Resonance
Resonance was a very typical feature of classicanalog synthesizers.
As an example, listen to the Sound “Resonance(102-2)”.
FILTERS
The action of the filters on the sound is repre-sented by curves:
Low Pass (attenuatesthe high end frequen-cies).
High Pass (attenuatesthe low end frequencies).
Band Pass (attenuatesthe frequencies aboveand below the C.F.).
Parametric Boost (en-hances the frequenciesaround the Cutoff Fre-quency).
Parametric Cut (attenu-ates the frequenciesaround the Cutoff Fre-quency).
The slope of these curves is determined by theattraction capacity of the “poles”. The SK760/880 Series can have two 2-pole filters connectedin parallel (Dual 1, Dual 3 Algorithms), or one 4-pole filter, corresponding to two 2-pole filters con-nected in series (Dual 2, Dual 4 Algorithms). A4-pole filter creates a clearer slope and conse-quently a fuller and more aggressive sound.
To obtain a 4-pole Filter:
Programme identical parameter values for the“Filter 1” and “Filter 2” editors of the Dual 2 orDual 4 Algorithms.
Hz
dB
Hz
dB
Hz
dB
Hz
dB
Hz
dB
Hz
dB
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16•40 Reference Guide
Sample Translator
ABOUT SAMPLE TRANSLATORThe Edit Sound menu includes the Sample Trans-lator command, situated in the right options col-umn, which permits the importation and exporta-tion of RAM Samples of various formats, and theedit of RAM Samples to create new RAM Wave-forms to add to the SK760/880 Wave Library.Using the new Waveforms, it is then possible tocreate new RAM -Sounds, increasing SK ’ssonic potential.
Recognized formats
Sample Translator is able to recognize the fol-lowing sample formats:• Wave, Sample Vision, Sound Designer 1,
Akai, Aiff, Kurzweil.
Sample loading methodsSamples can be loaded from disk, via MIDI fromcomputers, samplers, etc., or dumped from ex-ternal devices. The “Sample dump to and fromexternal devices” is a high speed transfer proc-ess which works on the handshake principal.
Samples can also be loaded directly fromRAM -Sounds, provided that you enter EditSound with the same sound (Sounds based onRam waveforms, identified by the symbol).
Entering Sample TranslatorAccess to the Sample Translator is always viathe Edit Sound environment (press the SYNTHbutton; see also page 16.4).
You can enter the Sample Translator in two ways:
1. With a RAM -Sound. This allows you se-lect Sample Translator and load the Wave-form associated to the selected RAM -Sound, then proceed to edit the sample inorder to create a new RAM Waveform thatcan be added to the Wave Library.
2. With a Rom-Sound (for example, select thedefault Grand Piano Performance). This al-lows you to enter Sample Translator and loaddisk-based samples, or receive them via aDump from an external device.
Don’t forget the Solo button!
In either case, if the current keyboard situa-tion corresponds to two or more tracks set in“key-play” status, you must remember to iso-late the track with which you enter Edit Soundby pressing the SOLO button. This is to avoidhearing other Sounds when you are workingwith the samples.
Temporary escape from Sample Translator
By pressing the ESCAPE button, you can escapetemporarily from Sample Translator, to accessother edit environments without losing current editdata in Sample Translator, but you will not bepermitted to select a new Sound, Performance,Style or Song.Press the SYNTH button to return directly to theSample Translator.
Edit Sound - Sample Translator display, no samples loaded
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Edit Sound-Sample Translator 16•41
THE MAIN SAMPLE TRANSLATOR DIS-PLAYThe main Sample Translator display consists of16 slots, each able to house a sample that cancompose a Waveform. A Waveform may consistof one or more samples covering different key-board ranges.
The display example below shows the sampleconfiguration of a Waveform originating from aprevious series instrument.
Here, the original RAM -Sound contains aWaveform consisting of 6 samples, each as-signed to a specific range of the keyboard:
Locations without samples are numbered andshown with three dashes (– – –).
Selecting Samples from the waveform display
Select the Samples with the Up/Down cursorbuttons.
Next to each sample, three notes are usually
The Sample Translator options
Load : Loads a sample into the selected lo-cation, directly from the selectedRam -Sound, from floppy disk orvia MIDI from an external source(computer, sampler, etc.).
Save: Saves a sample to the instrument’sWave Library. Only samples whichhave been assigned a keyboard ex-tension are saved. Saving also es-capes the Sample Translator andreturns to Edit Sound where you cancreate a new Sound with the newWaveform.
Delete : Cancels the selected Sample fromthe main Sample Translator display.
Assign : Assigns the selected sample to akeyboard range. This “assigned”sample plays together with the other“assigned” samples that make up theWaveform. Sample keyboard rangeoverlaps are not permitted.
Deassign : Cancels the extension limits of theselected sample.
Edit: Opens a page showing informationregarding the Waveform (Samplename and type, properties, size,pitch, Sample rate, Loop Start, LoopEnd points and the Loop status).Several parameters can be edited inthis page and other options are acti-vated (Tuning, Normalize, Gain, Cut,Export).
Send Sample : Activates a sample Dump process totransfer (via MIDI) the sample to anexternal device (for example, anotherSK760/880 keyboard).
Abort : Escapes the Sample Translator,erasing all the samples present, andreturns toEdit Sound.
shown, representing the lower limit of the key-board range to which the sample has been as-signed, the original sample pitch, and the upperkeyboard limit:
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16•42 Reference Guide
Loading samples
LOAD (F1)The Load option allows you to load Samples intothe Sample Translator directly from a RAM -Sound, or from disk.
1. Loading a sample a RAM -Sound
This operation should be carried out with RAM -Sounds originating from previous Series instru-ments (S, SX, SK760/880 Series) or fromRam -Sounds containing a Waveform createdby Sample Translator.
1. Assign a RAM -Sound to a track of a Perform-ance.
It is preferable to set the instrument in Style/RealTime mode with the keyboard mode setto Full Keyboard and a single track selected.If two or more tracks are selected, you canisolate the Sound with which you enter EditSound using the SOLO button.
2. Enter Edit Sound (as already explained on page16.4 of this chapter).
3. Press F1 to enter the Sample Translator.
A dialog window is displayed informing that aRam-Sound has been found the associatedWaveform is ready to be loaded.
4. Press ENTER to confirm the operation, or escapeto cancel.
Confirming with Enter starts the loading proc-ess. The time taken depends on the size ofthe sample. A dialog window showing ananimated clock keeps you informed of thesamples being loaded:
Shortly after, the display shows a situationsimilar to the example below, with one or moresamples which constitute the Waveform.
2. Loading disk-based samples
To load samples from disk, in practice you canenter with any sound, including a RAM -Sound,because once you enter the Sample Translator,you can override the sound assigned to the trackand listen to a sample loaded from disk. If, in-stead, other tracks are active, you will hear theseas well. The most important point, therefore, isto remember to isolate a track from other activetracks with the SOLO button before starting.
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Edit Sound-Sample Translator 16•43
1. Insert a disk containing samples.
2 Enter «Edit Sound» (as already explained on page16.4 of this chapter).
3. Press F1 to enter the Sample Translator.A. If you enter Edit Sound with a RAM -
Sound, you are prompted to load the as-sociated Waveform. Press ESCAPE toignore the prompt and pass to the loadphase (point 4).
B. If you entered with a Rom-Sound, thedialog window does not appear and youpass directly to the load phase.
4. Press LOAD (F1) to load a sample from disk.
If a disk is not inserted in the drive, an appro-priate “ Disk Error!” message is shown. Can-cel the message with Escape and insert thedisk into the drive.
If a disk is inserted in the drive, pressingLOAD opens a selection window showing alldata contained in the disk. An example ofwhat may appear is shown below:
The various sample formats are identified byappropriate extensions.
5. Use the Up/Down cursor arrows to select thesample to load and press ENTER to confirm.Some sample formats allow you to load indi-vidual samples or Programs. (See “Sampleand Programs” afterwards).
Confirming with Enter starts the loading proc-ess. A dialog window showing an animatedclock keeps you informed of the samples be-
ing loaded. A bar graph also appears at thetop of the display to monitor the loadingphase.
When the operation is complete, the displaywill show a situation that depends on the sam-ple loaded. An example of what may appearis shown below:
This example shows a single unassignedFlute Wave sample.
Loading other Samples
You can load other samples to the Sample Trans-lator, provided that you select an empty locationto load to.
If you load to an existing sample location, a dialogwindow is displayed requesting the cancellationof the selected sample before proceeding.
Use this method only if you want to cancel anexisting Sample in order to replace it with another.
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16•44 Reference Guide
Loading Samples and Programs
Some sample formats, such as Akai and Kurzweil,allow you to load individual Samples (equivalentto the SK760/880 Series samples) and Programs(similar to the SK760/880 Series Waveforms).
In such cases, when you select a file type fromthe “File Open” window, a second selection win-dow appears:
Use the Up/Down cursor arrows to select an in-dividual sample, or select “All samples” and pressENTER to confirm.
A Program organizes the Samples by definingthe keyboard ranges to which they are assigned.Unlike the Waveform of the SK760/880 Series, aProgram can distribute the Samples over sev-eral different “Levels” (dynamic levels).
Sample Translator can load single Samples, or itcan convert, in a single operation, an entire “level”of the Program into a SK760/880 Series Wave-form. If a Program contains more than one “level”,it can be converted entirely in successive phases,using (a) a Sound Patch, (b) a multi track con-figuration, c) a Sound containing a key-dynamicassignment (executed in Edit Sound).
Conversion limitations
A SK760/880 Waveform can contain only 16 sam-ples. For example, an Akai S1000™ level cancontain up to 99 Samples, therefore, when a con-version is carried out, only the 16 Samples fromthe lowest register are loaded.
These kind of Samples can overlap even insidea dynamic Level. Sample Translator eliminatesthis overlap, using the lowest limit-note of thehighest pitched sample as the limit between sam-ples.
Receiving Samples via a Dump
You can also Dump samples into Sample Trans-lator via the Sample Request option (F7). This isdiscussed in detail on page 16.53.
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Edit Sound-Sample Translator 16•45
Saving your Samples Press Enter or Escape to cancel the messageand return to the Save Sample window and writea different name for the Wave.
Confirm with ENTER to save the Waveform tothe SK760/880 Wave Library. The new Ram -Sound is simultaneously saved to the SK760/880Sound Library at the selected location. PressingEnter also escapes the Sample Translator andreturns to Edit Sound where you can start to editthe new Ram -Sound using all the methodsalready described.
You’ll find the new Ram -Sound assigned tothe currently selected track, and the new Wave-form selected in the Waveform editor.
Un-assigned Samples
If, among the assigned samples of the SampleTranslator, one or more unassigned samples arepresent, pressing SAVE prompts a message re-questing the cancellation of unassigned samplesbefore proceeding with the Save operation.
Press ENTER to confirm and proceed with thesaving of the Waveform as described above.
If, instead, you want to assign the un-assignedsamples, press Escape to cancel the message,assign the samples (explained afterwards), thenpress Save again to proceed with the save op-eration.
SAVE (F2)The SAVE operation is used to save assignedSamples to the SK760/880 Wave Library. AWaveform can contain one or more assignedsamples, provided that each is assigned to a spe-cific keyboard range.
Once your samples have been assigned, pressthe soft button F2 to Save the Waveform to theSK760/880 Wave Library.
The display shows the Save Sample dialog win-dow:
Here you can write a name for the waveform(Wave name) and a name for the new RAM -Sound (Sound name) based on the Waveform.The name given to the Waveform is automati-cally assigned to the sound once you select theSound Name entry zone. You are free, however,to write a different name for the Sound.
Also shown is the first available empty locationin RAM for the new RAM -Sound, defined bythe Bank and Program numbers.
Whatever Bank and Program number you selectwith the Dial, it will always correspond to an emptylocation in RAM. SK760/880 does not allow youto overwrite existing Ram-Sound or RAM -Sounds.
If you attempt to save the Waveform with a namethat already exists, an message appears sayingthat the Wave Name already exists.
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16•46 Reference Guide
Cancelling samples
DELETE (F3)The Delete option allows you to cancel the se-lected Sample from the Sample Translator.
After listening to your Samples and assigning therelative key ranges, you may want to eliminatethose not required.
Simply select the sample you wish to cancel andpress the soft button F2.
You are prompted with a message to reconfirmthe operation with ENTER or cancel with Escape.
Press ENTER to delete the Sample.
Assigning samples
ASSIGN (F4)The Assign option lets you select a sample, thenspecify the key range to which the sample is tobe assigned. Only assigned samples become apart of a Waveform which you can then save tothe SK760/880 Wave Library.
When you load a new Waveform into SampleTranslator, the samples that constitute the Wave-form are shown assigned to specific key ranges.In such cases, three values are shown, the low-est key limit, the sample pitch and the highestkey limit:
If you load new Samples from disk or receive themvia MIDI, they will normally be shown with no keyrange assignment, but only with the sample pitch.In such cases, although shown with no specifickey range, Sample Translator allows you to lis-ten to the sample across the entire keyboard, tohelp you decide in what keyboard area you canobtain the best results.
Once you have decided in which keyboard areathe sample sounds best, press the ASSIGN op-tion using the soft button F4.
At this point, the display shows a graphical rep-resentation of a keyboard and the Sample (orSamples) currently in edit.
The display example shown on the next page isa typical situation which may be encountered.
Sample Pitch
Lowest Key limitHighest Key limit
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Edit Sound-Sample Translator 16•47
Overlapping samples
If you overlap the key range of two samples,pressing ENTER will prompt a message indicat-ing the presence of an overlap.
Press Escape to cancel the message and assignthe correct key range before confirming withENTER.
A typical assignment consisting of several sam-ples that constitute a SK760/880 Waveform maylook like this:
Each sample covers a specified key range andthe “notch” at the beginning of each range corre-sponds to the Root Key Number, also called theSample Pitch.
Once you have completed the sample key rangeassignments, press ESCAPE to close the AS-SIGN display and return to the Sample Transla-tor.
The selected Sample is shown with a temporarykey range, represented by the black line. The“notch” shown in the line represents the SamplePitch. If the selected Sample is not shown with ablack line, simply strike the left cursor button ( ).
1. Rotate the Dial to assign the lowest key limit:
2. Strike the right cursor button ( ) and assign theupper key limit with the Dial.
3. Press ENTER to confirm.
4. Select the next Sample to assign with the up/down cursor buttons ( / ) then strike the leftcursor button ( ) to activate the lowest key limitof the selected sample (A0).
Repeat the assignment procedure for all thesamples that are to be part of the new Wave-form, and avoid overlapping.
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16•48 Reference Guide
Cancelling assignments
DEASSIGN (F5)The Deassign command cancels the assignedkey range of the selected sample.
1. Select the Sample to deassign.
2. Press the soft button F5 to deassign the sample.
After deassigning, the sample will play acrossthe entire keyboard range only if it is selected.
If you wish to save the deassigned sampleas part of the final Waveform, you must reas-sign a key range before proceeding.
Sample Editing
EDIT (F6)The Edit option opens a display showing non-programmable information relating to the origi-nal sample, and gives access to some program-mable parameters which allow you to changesome characteristics of each individual sample.
The first four items of the display correspond tothe sample information:
Sample name
Shows the original name of the wave sample.
Sample Type
Identifies the sample format.
Properties
Shows the technical characteristics of the sam-ple.
Sample size
Shows the size of the sample expressed as thetotal number of samples.
The remaining items of the display correspondto settings for the sample assigned to the cur-rently selected key range. All these parametersare programmable.
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Edit Sound-Sample Translator 16•49
Sample Pitch
Indicates the pitch at which the sample was origi-nally recorded. This parameter also defines theRoot Key number, or the key where the sampleroot for the current key range is assigned.
If the SK760/880 does not recognize the SamplePitch of a sample you’ve loaded from disk, youcan use this parameter to specify the key whichwill play the sample at its normal pitch (the pitchat which it was sampled). To help you with thisoperation, use the Tuning function, activated withthe F1 soft button, which plays the original sam-ple pitch with a sinusoidal that is superimposedon the sample.
You can also use this parameter to make the sam-ple play its normal pitch on a different key fromthe one to which it was assign when it was re-corded. This, however, will pitch shift the sampleand change its playback rate, which can affectthe timbre of the sample.
Sample Rate
This parameter defines the frequency with whichthe Sample is read. If the Sampling Rate is modi-fied, the sample pitch is also proportionally modi-fied. For example, if the Sample Rate is raisedin value, the sample pitch will also become higher.
Basically, this function provides a fine tuning forthe sample, avoiding dissonance between thesamples that make up the Waveform.
Loop Start
This parameter causes samples to replay indefi-nitely until you release the note, or they decay tosilence. Each sample, when triggered, begins atthe Loop Start point and plays through to the LoopEnd, then loops to the Loop start point and playsagain. This cycle will continue until the note isreleased. If the Loop Switch is set to Off (seebelow), when the sample plays to the Loop Endon its first cycle, it stops when it reaches the LoopEnd.
Changing the Loop Start (and Loop End) pointscan have a small or great effect on the sampletimbre, depending on the nature of the sound atthe Loop Start point. You may hear a click as thesample loops back from the Loop End to SampleStart. In such cases, vary the Loop Start valueuntil you reduce the click to an acceptable value.
Loop End
This parameter represents the end of the currentsample and the point where the sample, onceplayed, loops back to the Loop Start point. If theLoop Switch is set to Off, the Loop End param-eter changes to “Sample End”.
Loop Switch
This parameter toggles between the On and Offstatus of the Loop. If set to ON, the sample loopscontinually from Loop Start to Loop End until thekeys are released. If OFF, the sample plays fromLoop Start to Sample End and stops.
GENERAL NOTES ON SAMPLE EDITINGWhen you trim samples by changing the valuesof Loop Start and Loop End, you’ll hear the effectwith the next note you play. However, the Sam-ple is not actually changed in the SK760/880memory until you save it.
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16•50 Reference Guide
THE SAMPLE EDI T OPTIONSEntering the Sample Edit page activates severaloptions.
TUNING (F1)
The Tuning option provides a reference for thesample pitch, producing the exact note with a si-nusoidal, superimposed on the sample. This isuseful in situations where the original sample pitchis required when assigning a sample to a keyrange.
Press the soft button F1 to activate the Tuningfunction (shown in negative highlight) and play anote on the keyboard.
Press F1 to deactivate Tuning.
NORMALIZE (2)
If the volume of the selected sample seems tobe too low, it is quite probable that the originalsample Gain (Volume) has a setting that needsto be adjusted. Normalize takes the sample gainto its maximum setting in a single step.
1. Press F2 to select NORMALIZE.
The display shows the current status of thesample Gain.
In this display situation, the Gain setting isnot programmable.
2. Press ENTER to set the sample Gain to its maxi-mum setting (100%).
After a short period, the sample Gain settingsets to 100%.
GAIN (F3)
This option allows you to modify the volume ofthe sample with respect to the other samples ofthe Waveform. One of the primary uses of Gainis to equalize the volume levels between differ-ent key ranges.
1. Press F3 to select Gain.
The display shows the status of the SampleGain setting.
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Edit Sound-Sample Translator 16•51
2. Rotate the Dial, or use the numeric keypad (withthe KEYPAD LED on) to set the Gain to a suitablelevel, playing the sample as you regulate thesetting.
3. Press ENTER to confirm the setting.
After a short period, the sample Gain settingis memorized.
CUT (F5)
This option allows you to trim the Sample at aspecified Loop End in order to “cut off” the lastportion of the Sample.
If you vary the current setting of the Loop Endand wish to eliminate the portion of the samplethat follows, press F5 to trigger the CUT option.
After using CUT, you’ll find that the Loop End pointcannot be taken to a higher value.
EXPORT (F7)
Use the Export option to save the Sample cur-rently in edit to disk.
You can chose to save in two of the most com-monly recognized formats: Sound Designer 1 orWindows RIFF Wave.
1. Press EXPORT to open a dialog where you canspecify a name and select the format.
2. Select the File Type parameter and rotate theDial to select the other format.
3. Insert a floppy disk into the disk drive and pressENTER to start the export procedure.
Shortly after, the Sample is saved to disk.
Press ESCAPE to exit the Sample Edit display.
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16•52 Reference Guide
Sample MIDI Dump
SEND SAMPLE / SAMPLE REQUEST (F7)Samples can be transferred between SK760/880and most other samplers and computer samplingprograms using the Send Sample/Sample Re-quest option which operates according to the MIDISample Dump Standard. This feature works onthe handshake principal and requires only thatthe transmitter and receiver conform to the stand-ard. Both units must be connected via a closedMIDI loop The operation proceeds smoothly andat high speed without freezing either the externaldevice or the SK760/880. It is not necessary toset MIDI channels. If the external device doesnot conform to the Sample MIDI Dump Stand-ard, this operation cannot be performed.
The Send Sample option is shown when a Sam-ple is selected in the main Sample Translator dis-play.
The option changes from Send Sample to Sam-ple Request when an empty location is selected.
To load a Sample (Sample Request - F7)
1. To load a sample into SK’s Sample Translator froman external source (such as another SK760/880, or a computer or sampler), first connectthe external device’s MIDI OUT port to theSK760/880 MIDI IN and the MIDI IN port tothe SK760/880 MIDI OUT (MIDI Loop).
2. Select an empty location in the Sample Transla-tor’s main display.
3. Press SAMPLE REQ (F7).
A selection window opens where you canselect the sample number.
If you are requesting a sample from anotherSK760/880, you can specify the numbersfrom 0 to 15 which correspond to the 16 lo-cations of the Sample Translator.
If you are requesting a sample from an ex-ternal computer or sampler, you can specifya number from 0 to 255, depending on thesample numbers stored in the external unit.
Press ENTER and shortly after, the sampletransfer process begins. During the transfer,the process is monitored on the bar graph ofthe main Sample Translator display.
While the transfer is taking place, the Sam-ple Req option changes to “Dump Stop”. UseDump Stop to stop the sample transfer fromthe external device.
To save a Sample (Send Sample)
• To transfer a selected sample from SK760/880to an external device, press SEND SAMPLE (F7).
Shortly after, the sample transfer processbegins. During the transfer, the process ismonitored on the bar graph of the main Sam-ple Translator display.
While the transfer is taking place, the SendSample option changes to “Dump Stop”. UseDump Stop to stop the sample transfer to theexternal device.
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Edit Sound-Sample Translator 16•53
Abort (F8)
Use the Abort option to escape from SampleTranslator without saving your samples.
Pressing Abort activates a prompt to confirm theabort process with ENTER and cancel all sam-ples.
Pressing ENTER cancels all samples and returnsto the Sound Edit environment.
Press ESCAPE to cancel the display and retainthe samples. Save the samples with SAVE toescape the Sample Translator (see page 45).
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16•54 Reference Guide
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Edit General 17•1
• 17 Edit General«Edit General» is where you can modify globalparameters that affect the instrument as a wholeand which are not memorized to a Performance.A part of the general parameter settings are con-served in RAM and saved to disk as a Setup.
Press the GENERAL button in the EDIT sectionto gain access to the «Edit General» environment.
«Edit General» is a complex structure environ-ment. When you press GENERAL for the firsttime, the main menu page appears where youcan access one of the 6 editors using one of thefollowing methods:
a) rotate the DIAL to select the editor andpress ENTER;
b) use the directional arrows to select theeditor and press ENTER;
c) use the page scroll buttons to passdirectly from one editor to another;
d) specify the editor number on the keypad(with the KEY PAD LED on) and press EN-TER.
Edit General - Main menu
GENERAL
9
DESCRIPTION OF THE MAIN MENU PAGEThe menu page shows 6 editors at the centre:General Controls, Tuning/Scale, Pedalboard/Computer, Date & Time, Display Controls andMic/Line In.
On the right hand side are 8 options which canbe selected with the corresponding Soft buttonsF1…F8: Battery & Release, Auto Help, SystemInfo, Restore All, Restore Styles, Restore Per-formances, Restore Songs, Restore Style Per-formances.
After entering the editors, the options shown inthe options column change according to the edi-tor.
The description of the main menu options is atthe end of this chapter.
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17•2 Reference Guide
General Controls
KEYBOARD SENSITIVITYDetermines the response of the keyboard to ve-locity changes.
Assignable values: Soft, Medium soft, Medium,Medium hard, Hard.
FOOTSWITCH POLARITY
Footswitch 1, 2, 3
Sets the polarity of the programmable pedals 1,2, 3. Generalmusic pedals are of the NC type.
Options: NC (Normally Closed), NO (NormallyOpen).
Tuning/Scale
MASTER PITCHFine tunes the instrument as a whole in fractionsof 1/64 of a semitone.
Assignable values: -63...+63.
KEYBOARD SCALEProvides a selection of Temperaments (Scales).
Options: Equal, Inverse, Meantone, WerkmeisterIII, Arabian 1, Arabian 2, User1 ... User8.
USER PROGRAMMABLE SCALESYou can program your own scale using the key-board map shown at the bottom of the display.This graphical representation shows the currentpitch of the notes of an octave. The octave cur-rently in edit is shown in the title bar directly abovethe keyboard (e.g. Octave C-1/B-1). Each noteshows the coarse tune and fine tune status. Theprogramming tasks allow you to alter the pitch ofone or more notes by modifying the coarse andfine tuning parameters of the current scale.
Octave (select F5 for «Octave Up»or F6 for «Octave Down»).
Actual noteCoarse tuning
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Edit General 17•3
The final configuration can then be copied to se-lected octaves of the keyboard, or to all octaves.
Example - to program a scale by fine tuning oneor more notes:
1. With the “Octave Up” function (F5), select theoctave to program.
2. Use the directional arrows to select the finetune parameter (in this case “0”) and rotatethe Dial to fine tune the note according to yourrequirements. While tuning, play the note re-peatedly.
3. Repeat the microtuning operation for othernotes.
4. Select the “Copy to oct.” function (F3), select“Fine Tune” in the “Copy” parameter and“ALL” in the “to octave” parameter, then pressENTER to confirm.
5. When the scale has been programmed, saveit to the Setup by pressing F7 («Save»). Youwill be prompted to select a User location.
THE TUNING/SCALE OPTIONS
Copy to octave... (F3)
Copies the current setting to another octave. The«Copy to octave» dialog window is opened whereyou can specify the elements to copy and theoctave to copy the user programmed data to.
Coarse&Fine - Copies both the coarse tunednotes as well as the fine..
Coarse - Copies only the coarse tuned notes.
Finetune - Copies only the fine tuning.
To octave - Selects the octave to copy to. Se-lect the ALL option to copy a programmed oc-tave to the entire keyboard.
Octave Up (F5)
Selects the next highest octave to edit.
Octave Down (F6)
Sets the next lowest octave to edit.
Catch Note... (F7)
Selects the note to edit. Press F7. The followingmessage appears:
Play the note to edit.
Save... (F8)
Saves the User programmed scale to the Setup.The «Save» dialog window is opened where youcan choose from 8 User scale destinations.
Select the User scale with the DIAL. Press ENTER to confirm orESCAPE to cancel.
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17•4 Reference Guide
Edit General: PedalBoard/Computer
Pedalboard / Computer
The PEDALBOARD and COMPUTER connec-tors cannot operate at the same time. Selectingone renders the other inoperative.
To activate one of the two connectors, select thecorresponding option («Pedalboard» or «Com-puter») with the cursor buttons.
PEDALBOARDIf you have purchased Generalmusic’s optional13-note pedalboard, connect it to the Pedalboardconnector and program the unit for how it will beused by pressing F8 («Mode»).
Mode (F8) for Pedalboard options
Options for the pedalboard.
Off - Pedalboard deactivated.
Pedalbass - The automatic bass of the auto-ac-companiments is deactivated and the BASS trackis assigned to the Pedalboard, allowing you toplay the bass with the pedalboard.
Pedalchord - Chord recognition on the keyboardis disabled and passed over to the pedalboard.To play minor and sevenths, play two bass notesat the same time. Alternatively, you can programthe Pedals 1, 2, or 3 to select minor and sev-enths.
Multifunction - Each note of the pedalboard re-calls a function associated to the Styles:
Note Function Note Function
C2 Start/Stop C#2 Tempo –
D2 Intro D#2 Tempo +
E2 Ending F2 Var 1
F#2 Fill < G2 Var 2
G#2 Fill = A2 Var 3
A#2 Fill > B2 Var 4
C3 Key Start
Bass Sustain (F1)
Sustain for the notes of the pedalboard.
COMPUTERInstead of using the MIDI interface, you can con-nect via a single serial cable to a computer. Pro-gram the connector for the type of computer usedby pressing F8 («Mode»).
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Edit General 17•5
Mode (F8) Computer options
Options to communicate with a computer
Off - Connection deactivated.
Macintosh - To connect to an Apple Macintosh™computer. A standard Mac serial cable is requiredto connect to the Modem port. In the computersoftware, set a communication velocity of 1 MHz.
PC1 - Allows serial connection with an IBM™computer or compatible, with a communicationvelocity of 31250 baud. A standard PC serialcable must be connected to the RS-232 port ofthe computer.
PC2 - As above, but with a communication ve-locity of 38400 baud.
Edit General; Date & Time
Date & Time
Sets the internal calendar and clock.
SET DATE (F1)Sets the date in edit. Take the cursor to the day,month and year and specify the value of eachparameter with the DIAL.
Confirm with ENTER or F1.
SET TIME (F2)Sets the time in edit. Take the cursor to the hour,minute and seconds with the cursor buttons andspecify the value of each parameter with theDIAL.
Confirm with ENTER or F2.
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17•6 Reference Guide
Display controls
Edit General - Display controls
Viewing controls for the display. The settings areconserved to memory after power down. Theycannot be saved to disk.
CHORD LANGUAGEDetermines the viewing language (English/Ital-ian/French/Germa) of the chord notation in theScore.
HELP LANGUAGESelects the language for the Help file.
Your model may not contain a file in a differentlanguage.
DISPLAY MODEOffers the choice of viewing black text on a whitebackground (Positive) or white texts on a blackbackground (Negative).
LAST SELECTION MEMORYIf enabled (ON), the last selected carried out ineither Style, Performance or Sound mode ismemorised. If disabled (off), the selection win-dow of these modes to not show the last selec-tion made.
Mic/Line Input
This page contains bar graphs to monitor the levelof signals fed into the Mic/Line inputs 1 and 2.
The contents of the display change according tothe absence or presence of the optional AudioVideo card.
AV CARD NOT INSTALLEDYou can plug a microphone or musical instrument(or other audio source) into the Mic/Line jacks(IN1, IN2) to play through the instrument’s inter-nal pre-amplifier. The input signals are directedto the instrument’s internal speakers and to theLEFT and RIGHT audio outputs, but are not proc-essed by the on-board Digital Effects processor.
You can regulate the signal gain with the twinGAIN knob located to the left of the Mic/Line jacks.An optimum signal level can be obtained whenthe input signal, at maximum volume, almostreaches the extreme right of the VU bar graph(the clipping zone).
Regulate the volume of the signal at the LEFTand RIGHT outputs with the MIC/LINE front panelslider. The M. VOL slider will have no effect onthe MIC/LINE signal.
Edit General - Mic/Line In (AV interface not installed)
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Edit General 17•7
PARAMETERS WITH OPTIONAL AV IN-TERFACE
Input VU
Monitors the level of the input signal. Controlsthe signal gain of the two signals fed into the Mic/Line IN1 and IN2 jacks with the twin knob 1 and2 located to the left of the inputs.
Maximum volume levels can produce “clipping”,a distortion which can be eliminated by control-ling the gain.
A/V INTERFACE INSTALLEDInstruments fitted with the Audio/Video interfaceshow a completely different Mic/Line Input pagewith several parameters to control the input sig-nals.
The input signal is directed to the internal soundgenerator and effects processor before being di-rected to the LEFT and RIGHT outputs and thespeaker system.
You can regulate the signal gain with the twinGAIN knob located to the left of the Mic/Line jacks.An optimum signal level can be obtained whenthe input signal, at maximum volume, almosttouches the extreme right of the VU bar graph(the clipping zone).
Regulate the maximum volume with the MIC/LINEpanel slider. The M. VOL slider regulates the sumof the internal sound generator output level(SK760/880 sounds and signal of the MIC/LINEIN inputs).
Edit General - Mic/Line In (AV interface installed)
The VU-meter indicates the level of the input signal. The darkzone to the extreme right represents clipping (distortion).
clipping
Volume
Separate volume control for each input.
Assignable values: 0 ... 127.
Pan
Determines the position of the input signal withinthe stereo panorama.
Assignable values: -32 (all to the left) ... 0 (cen-tre) ... +31 (all to the right).
Eff Group
Selects the Group of effects A or B.
E1 Send
Determines the amount of Reverb effect to applyto the signal.
Assignable values: 0 ... 127.
E2 Send
Determines the amount of modulation effect toapply to the signal.
Assignable values: 0 ... 127.
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17•8 Reference Guide
Filter
Selects a filter type.
Assignable values: Off, LP (Low Pass), HP (HighPass), BP (Band Pass), PB (Parametric Boost),PC (Parametric Cut).
Cutoff
Sets the cutoff frequency.
Assignable values: 0 ... 191.
Resonance
Sets the filter resonance. Assignable values: 0... 127.
Audio Out
Directs the signal to the audio output or outputs.Assignable values: L+R (Left+Right), L, R.
MIC/LINE ON/OFF (F1)Switch to activate/deactivate the Mic/Line IN1 andIN2 jacks. When the inputs are active, the over-all polyphony is reduced by two voices; if you donot intend using the Mic/Line inputs, deactivatethem in order to direct the two voices to the inter-nal SK760/880 sounds.
VOCAL ON/OFF (F3/F4)Switch for the activation/deactivation of the Vo-cal Processor. See also the Vocal Processorsection in the Edit Effects chapter.
EQUALIZER (F5/F6)The Equalizer parameters affect the Mic/Line in-put signals only.
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Edit General 17•9
The Edit General Main Menu Options
BATTERY & RE.... (F1)This option shows the date and time of the latestrelease of the operating system and the chargelevel of the rechargeable backing battery.
Press F1 once to show the release date and bat-tery charge level:
Press F1 once again to show the date and timeof the release:
If the battery charge level is low, leave the instru-ment turned on for at least 15 hours to rechargethe battery completely.
SYSTEM INFO (F2)This option displays information regarding thepresence or absence of the various accessoriesthat can be installed in SK760/880.
RESTOREThe «Edit General» environment offers severaldedicated RESTORE commands which are use-ful to restore part or all the instrument’s RAM tothe factory set status.
User-programmed data (Performances, UserStyles, Songs, Performance-Sounds, Sounds)can be cancelled, either as an individual block(Performances, Style-Performances, User Styles,Songs, Sounds) or entirely (All) by means of asingle command. Cancelling user programmeddata from memory restores the instrument’s origi-nal default parameter status.
For example, if you use the Restore Performancecommand, you will cancel all user-programmedPerformances and restore the original factorysettings.
RESTORE ALL (F3)This operation cancels all user programmed datacurrently in RAM (Performances, User Styles,Style-Performances, Songs) and restores the in-strument to its factory-set status (RAM empty).
Pressing F3 prompts a request to confirm theoperation with ENTER or cancel with ESCAPE.
RESTORE STYLES (F4)This operation cancels all User Styles in RAM(including User Style-Performances) residing inthe User 1, 2, 3 and 4 buttons of the STYLEGROUPS. The User slots are restored to thefactory-set conditions (empty: “User”).
Pressing F4 prompts a request to confirm theoperation with ENTER or cancel with ESCAPE.
RESTORE PERFORMANCE (F5)This operation cancels all user-programmed Per-formances in RAM residing in the 8 buttons ofthe PERFORMANCE GROUPS. The status ofthe Performance parameters are restored to thefactory-set values.
Pressing F5 prompts a request to confirm theoperation with ENTER or cancel with ESCAPE.
RESTORE SONGS (F6)This operation cancels all Song in RAM. TheSongs memory is restored to the factory-set sta-tus (empty: “User”).
Pressing F6 prompts a request to confirm theoperation with ENTER or cancel with ESCAPE.
RESTORE STYLE-PERFORMANCE (F7)This operation cancels all user-programmedStyle-Performances associated to the ROMSTYLES. The status of the Style-Performance
parameters are restored to the factory-set val-ues. ROM Styles associated to modified Style-Performances are identified by an asterisk (*) afterthe Style name.
Pressing F7 prompts a request to confirm theoperation with ENTER or cancel with ESCAPE.
RESTORE SOUNDS (F8)This operation restores the Sound configurationto the original factory-set situation, cancelling allUser edited Sounds previously stored to user lo-cations. This operation is particularly useful torestore the original SK760/880 sound set (over1,000 sunds) after loading a sound configurationfrom a previous WK4 disk (about 600 sounds)using the Load All Sounds or Load Block proce-dures.
Pressing F8 prompts a request to confirm theoperation with ENTER or cancel with ESCAPE.
RECOGNIZED CONTROL CHANGE MES-SAGES (MIDI CONTROLLERS)A ControlChange message activates a Controlller,determined by the first ControlChange value.
The ControlChange consists of three parts:
• status byte - (status) determines the status ofthe ControlChange message.
• data byte 1 - (value 1) MIDI Controller acti-vated by the ControlChange message. Thisis the number by which the ControlChangesare identified in the following tables.
• data byte 2 - (value 2) value of the activatedMIDI Controller.
CONTROL CHANGE ON TRACKSCC00,32 Bank change.
CC01 Modulation.
CC06,38 Data Entry.
CC07 Main Volume.
CC10 Pan (panorama).
CC11 Expression.
CC12† Vocal Volume (Vocal Processor)
CC13† Vocal On/Off (Vocal Processor)
CC14† Mode Recal (Vocal Processor)
CC15† Voice Set recall (Vocal Processor)
CC16,48† Effects selection
CC17,49† Effects volume
CC18,50† General Purpose (Tuning control)
CC32 BankSelect LSB.
CC64 Damper pedal.
CC66 Sostenuto (sustain) pedal.
CC67 Soft pedal.
CC71 Resonance.
CC72 Release Time.
CC73 Attack Time.
CC74 Filter Cutoff Frequency.
CC80 One Shot control
CC81 On/Off control
CC85† Voice Mute mode (Vocal Processor)
CC91 Effect 1 send (E1, reverb depth).
CC93 Effect 2 send (E2, modulation depth).
CC98,99 NRPN
CC100-101 RPN
† = travels on MiIDI Common channel only
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System Exclusive A•27
SK760/SK880 System Exclusive ImplementationUNIVERSAL NON-REAL TIME SYSTEM MESSAGES
SAMPLE DUMP STANDARDThe transfer of data relating to the samples contained in the sounds of the instrument ias based on the standard protocol, calledSDS (Sample Dump Standard). The formats of the various commands available are as follows:
DUMP HEADER:F0 7E cc 01 ss ss ee ff ff ff gg gg gg hh hh hh ii ii ii jj F7
cc = device IDss ss = Sample number (LSB first)ee = Sample format(# of significant bits from 8-28)ff ff ff = Sample period in nanoseconds (LSB first)gg gg gg = Sample length in words (LSB first)hh hh hh = Sustain loop start point word number (LSB first)ii ii ii = Sustain loop end point word number (LSB first)jj = Loop type (00=forward,01=backward/forward,7F=loop off)
DUMP REQUEST:F0H = System Exclusive Message status7EH = Non-Real Time extensioncc = device ID03H = DUMP REQUEST IDss ss = Request sample (LSB first)F7H = EOX
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A•28 Appendix
DATA PACKET:F0H = System Exclusive Message status7EH = Non-Real Time extensioncc = device ID02H = DATA PACKET IDkk = running packet count (0-127)<120 bytes> = data (7 bit data format)ll = checksum (XOR of 7E cc kk <120 bytes>)F7H = EOX
DEVICE INQUIRYTo be able to identify a MIDI device, the following two messages are utilized; the first used for the inquiry:
RESPONSE MESSAGE:F0 7E cc 06 02 mm ff ff dd dd ss ss ss ss F7cc = device IDmm = Manufactures Sistem Exclusive id codeff ff = Device family code (14 bits, LSB first)dd dd = Device family member code (14 bits, LSB first)ss ss ss ss = Software revision (format device specific)
UNIVERSAL REAL TIME SYSTEM MESSAGES
DEVICE CONTROLThese messages are used to control the general functions of the system, without refering to a specific MIDI channel and, there-fore, inserted in the context of the Universal messages.
Master Volume:F0H = System Exclusive Message status7FH = Real Time extensioncc = device ID04H = Device Control ID01H = Master Volume IDvv vv = Volume (LSB first)F7H = EOX
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System Exclusive A•29
SYSTEM REALTIME MESSAGES
ADDRESS DATA INTERFACEThe MIDI System Exclusive capabilities of the SK Series instruments allow you to manipulate all parts of the instrument’s memoryfrom a computer system.The following is a reference to the SysEx protocol used by the SK Series instruments. This Data Address Interface is based ontwo principal functions: SET and GET. SET is used to set the contents of some of the instrument’s resources while GET is usedto withdraw them.At the reception of a GET message, the instrument replies with an appropriate SET message containing the values of the re-quested data and relative checksums.
status data EOX GET F0 2F 3c 00 id aa1 aa2 aa3 ss1 ss2 ss3 cc F7 SET F0 2F 3c 01 id cf aa1 aa2 aa3 dd1 ... ddn cc F7
F0H = System Exclusive Message status2FH = ID number (manufacturer ID) = GENERAL MUSIC3cH = Command ID: 3 RealTime, c = Device ID (0-F)00H/01H = Get subfunction / Set subfunctionid = Model ID, 00 = WK4cf = c = checksum (0:1), f = Data Format (0:4) 1
c=1 checksum present, c=0 absent;aa1:3 = starting address code (MSB first)ss1:3 = amount of required data bytes (MSB first)dd1 = Data byte : first data byte to be sentddn = Data byte : last data byte to be sentcc = checksum ( optional )F7H = EOX ( End Of Exclusive )
EXTREMELY IMPORTANT: when parameters have positive values that exceed 127 (=7FH), always enter f=2 in the cf field of theSET stream and transform the data into nibble format as in the example: 134 = 0x86 becomes 0x08 0x06.N.B.: in the following address map, the undefined value xx that parameterizes some of the addresses is the number relating to thestructure (typically track or note).
EXAMPLES OF EXCLUSIVE MESSAGES AND CHECKSUM CALCULATIONS(relating to the structure of the Address Data Interface)
<Example 1 > : The setting for the 1st Effect Type of Group A on Hall 3 using the common channel 7, the format 0 (7 bit data value)and without checksum.According to the address map relating to the Performance Parameters -EFFECTS A the address is 00 13 00H (effctnr1) and thevalue relating to HALL3 is 02H; therefore the set streams is as follows:
(1)Exclusive Status(2)manufacturer ID=GENERAL MUSIC(3)Command ID(3=RealTime) + device ID (6=7° device ID)(4)Set Subfunction(5)Model ID (0=WK4)(6)c=0(No checksum),f=0(7 bit data value)(7)EOX
<Example 2 > : The setting for the Attack of track 11 to +13 using common channel 2 (N.B. the 1st channel is 0 ), format 0 (7 bitdata value) and with checksum.According to the address map relating to Performance Parameters - T_SLIDER the address relating to track 11 (the first track is0) is 0A 1C 00H (Attack) and the value to set is 4DH; therefore the set stream is as follows: F0 2F 31 01 00 10 0A 1C 00 4D cc=?? F7(1) (2) (3) (4) (5) (6) address data checksum (7)
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A•30 Appendix
(1)Exclusive Status(2)manufacturer ID=GENERAL MUSIC(3)Command ID(3=RealTime) + device ID (1=2° device ID)(4)Set Subfunction(5)Model ID (0=WK4)(6)c=1(Yes checksum),f=0(7 bit data value)(7)EOX
The checksum value is obtained with an XOR of all the bytes starting from the GeneralMusic ID (2FH) included; using ^ as theoperator XOR ( OR Exclusive ), then:
<Example 3 > : Setting the M.Transpose to -6 using common channel 2, format 0 (7 bit data value) with and without checksum.According to the address map relating to the Global Parameters - GLOBSET the address is 00 09 02H (transpose) and thevalue to set is 24-6=18=12H; therefore the set stream without checksum is as follows:
(1)Exclusive Status(2)manufacturer ID=GENERAL MUSIC(3)Command ID(3=RealTime) + device ID (1=2° device ID)(4)Set Subfunction(5)Model ID (0=WK4)(6)c=0( No checksum),f=0(7 bit data value)(7)EOX
with the checksum, the stream will be:
F0 2F 31 01 00 10 00 09 02 12 16 F7 .
<Example 4 > : setting the parameter FltCutoff of the group AUDIOIN1 to 147 ( >127 ) on command channel 2 and format 2( data in nibble ) with and without checksum.According to the address map relating to Global Parameters - AUDIOIN1 the address is 00 0B 05H (FltCutoff) and the value toset in nibble format is, 09 03H; infact 147=93H, therefore the value is sliced in two nibbles 9 and 3 obtaining 09 03H; thereforethe set stream without checksum is as follows:
(1)Exclusive Status(2)manufacturer ID=GENERAL MUSIC(3)Command ID(3=RealTime) + device ID (1=2° device ID)(4)Set Subfunction(5)Model ID (0=WK4)(6)c=0 ( No checksum), f=2 (nibble)(7)EOX
with the checksum, the stream will be:
F0 2F 31 01 00 12 00 0B 05 09 03 09 F7 .
<Example 5 > : To know the value of the parameter HighGain of the Equalizer using common channel 9 and format 0 (7 bit datavalue).According to the address map relating to the Global Parameters - EQUALIZER the addrress is 00 00 01H (HighGain) and thesize is 00 00 01H; therefore, the get stream is as follows:
(1)Exclusive Status(2)manufacturer ID=GENERAL MUSIC(3)Command ID(3=RealTime) + device ID (8=9° device ID)(4)Get Subfunction(5)Model ID (0=WK4) (6) EOX
If, for example, the value of the parameter equals 1 dB, the instrument will respond with the appropriate Set stream containing thevalue requested and with the checksum; therefore, the stream returned will be:
SYSTEM RESOURCE ACCESSMessages relating to the RESOURCE ACCESS allow the transfer via MIDI of the same basic resources of the instrument that canbe exported to disk, and which are:
∑ System SETUP∑ SOUNDS∑ REAL PERFORMANCES∑ STYLE PERFORMANCES∑ USER STYLES∑ SONGS
Each type of resource can constitute several files, in which case, before transmitting, are compacted into a single data block..The transmission can take place in handshake mode for higher speeds and better control of the data transmitted (the systemautomatically recognizes the mode utilized according to the reply given or not after the transmission of the File Header Message).The MIDI message transmitted consists of the following structure:
F0H = System Exclusive Message status2FH = ID number (manufacturer ID) = GENERAL MUSIC5cH = Command ID: 5=Resource Access, c=device ID(0-F)6
ss = Subfunction IDid = Model ID, 00 = WK4cf = c = checksum (0-1), f = Data Format (0-3)
pp = packet number (optional)
<data > = (optional)
cc = checksum (optional)F7H = EOX
Subfunction ID : File Header 01HFile Data 02HResource Request 03HParametr Request 40HParameter Data 41H7
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System Exclusive A•37
ACK 7FHNACK 7EHCANCEL 7DHWAIT 7CH
The transmission of one of the available resources starts by sending a message (File Header message ) to indentify the successveblocks of data desired (File Data message ).Typically the files concerned can be relatively long, therefore it is better to subdevide the information into several brief packetswhich can be individually tested and eventually retransmitted (in the case of using the handshake mode and the reception of anACK reply confirms the correctness of the packet received, while a reply of the type NACK forces the retransmission of the errorpacket).Should it be necessar to interrupt the transmissoin, it is always possible to send the CANCEL command at any moment during thecourse of the communication.A WAIT command has also beed included for future implementations.
File Header message:F0H = System Exclusive Message status2FH = ID number (manufacturer ID) = GENERAL MUSIC5cH = Command ID: 5=Resource Access, c=device ID(0-F)01H = Subfunction ID = FILE HEADER00 = Model ID, 00 = WK403H = not checksum, format 3 (octect)<data > = 3 octects8
F7H = EOX
File Data message :F0H = System Exclusive Message status2FH = ID number (manufacturer ID) = GENERAL MUSIC5cH = Command ID: 5=Resource Access, c=device ID(0-F)02H = Subfunction ID = FILE DATA00 = Model ID, 00 = WK413H = checksum, format 3 (octect)pp = packet number (00:7fH)<data > = 15 octectscc = checksumF7H = EOX
Resource Request message:F0H = System Exclusive Message status2FH = Manufacturer ID = GENERAL MUSIC5cH = Command ID: 5=Resource Access, c=device ID(0-F)03H = Subfunction ID = RESOURCE REQUEST00 = Model ID, 00 = WK400 = not checksum, format 0tt = Resourse IDss = all files(0), selected(>0)9
F7H = EOX
Resource ID : SETUP di sistema 0SOUNDS 1REAL PERFORMANCES 2STYLE PERFORMANCES 3USER STYLES 4SONGS 5
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A•38 Appendix
ACK message:F0H = System Exclusive Message status2FH = ID number (manufacturer ID) = GENERAL MUSIC5cH = Command ID: 5=Resource Access, c=device ID(0-F)7FH = Subfunction ID = ACK00 = Model ID, 00 = WK400 = not checksum, format 0pp = packet number (00:7fH)F7H = EOX
NACK message :F0H = System Exclusive Message status2FH = ID number (manufacturer ID) = GENERAL MUSIC5cH = Command ID: 5=Resource Access, c=device ID(0-F)7EH = Subfunction ID = NACK00 = Model ID, 00 = WK400 = not checksum, format 0pp = packet number (00:7fH)F7H = EOX
CANCEL message:F0H = System Exclusive Message status2FH = ID number (manufacturer ID) = GENERAL MUSIC5cH = Command ID: 5=Resource Access, c=device ID(0-F)7DH = Subfunction ID = CANCEL00 = Model ID, 00 = WK400 = not checksum, format 0pp = packet number (00:7fH)F7H = EOX
WAIT message:F0H = System Exclusive Message status2FH = ID number (manufacturer ID) = GENERAL MUSIC5cH = Command ID: 5=Resource Access, c=device ID(0-F)7CH = Subfunction ID = WAIT00 = Model ID, 00 = WK400 = not checksum, format 0pp = packet number (00:7fH)F7H = EOX
(1)Exclusive Status(2)manufacturer ID=GENERAL MUSIC(3)Command ID(5=RESOURCE ACCESS) + device ID (0=1° device ID)(4)Subfunction ID (3=RESOURCE REQUEST)(5)Model ID (0=WK4)(6)c=0(No checksum),f=0(7 bit data value)(7)Resource ID (0=Setup )(8)not used for Setup Req(7)EOX
(1)Exclusive Status(2)manufacturer ID=GENERAL MUSIC(3)Command ID(5=RESOURCE ACCESS) + device ID (0=1° device ID)(4)Subfunction ID (3=RESOURCE REQUEST)(5)Model ID (0=WK4)(6)c=0(No checksum),f=0(7 bit data value)(7)Resource ID (1=Sound )(8)Selected (00 = All files )(7)EOX
<Example 3 > : Request for the 3rd Song in the System:
(1)Exclusive Status(2)manufacturer ID=GENERAL MUSIC(3)Command ID(5=RESOURCE ACCESS) + device ID (0=1° device ID)(4)Subfunction ID (3=RESOURCE REQUEST)(5)Model ID (0=WK4)(6)c=0(No checksum),f=0(7 bit data value)(7)Resource ID (5=Song )(8)Selected (3 = 3^ file selezionato )(7)EOX
DEVICE PARAMETER ACCESS
Messages relating to the DEVICE PARAMETERS ACCESS allows access to specific information relating to the instrument; theprotocol invludes the transmission of a request message which will be followed by the eventual reply.
Parameter Request message:
F0H = System Exclusive Message status2FH = Manufacturer ID = GENERAL MUSIC5cH = Command ID: 5=Resource Access, c=device ID(0-F)40H = Subfunction ID = PARAMETER REQUEST00 = Model ID, 00 = WK400 = not checksum, format 0tt = Parameter IDbs = Bank Selectps = PrChange Select (only for SOUND)F7H = EOX
Parameter ID : STATUS of the system 0SOUND Name 1REAL PERF. Name 2STYLE PERF. Name 3USER STYLE Name 4SONG Name 5
Parameter Data message:
F0H = System Exclusive Message status2FH = ID number (manufacturer ID) = GENERALMUSIC5cH = Command ID: 5=Resource Access, c=device ID(0-F)
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A•40 Appendix
41H = Subfunction ID = PARAMETER DATA00 = Model ID, 00 = WK4cf = checksum=1, format (5 per Status, 0 altrimenti)pp = packet number (00:7fH)<data >cc = checksumF7H = EOX
The data sent refer to the structure as described below.
∑ Status Data. The data relates to the parameters contained in the following fields (the quantities of memory are expressed inKbyte):
bytes rel.addr. name description1 0 iClass see classification in Tab.11 1 iSubClass see classification in Tab.11 2 iRelease instrument release1 3 peripherals HD=b1, AV=b04 4 totalSysRam Total System Memory4 8 freeSysRam Freee System memory4 12 totalBackedRam Backed Sample Ram Memory4 16 freeBackedRam Free Backed Sample Ram Memory4 20 totalVolRam Total Volatile Sample Ram Memory4 24 freeVolRam Free Volatile Sample Ram Memory
(TAB.1)∑ Parameter Data. In this case the streams relating to the parameter names requested are returned and all the data is identifedby the following 16 bytes:
0 1 2 3-15Parameter ID Bank Select Perf Select Parameter Name (13 char Max)
The parameters bs (bank select) and ps (prChange select) contained in the request vary according to the parameter as inTab.2, taking into accound that the request will have effectively followed only in the case in which what has been requested isactually present in the system; to be able to request all the values available for a given parameter, it is sufficient to send the valuesbs=00 e ps=00 .
STATUS SOUND REAL PERF. STYLE SONGBank Select Range 00 1 - 16 1 - 8 1 - 96 1 - 16PrCh Select Range 00 1 - 128 not used (nu) nu nu(Tab.2)
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System Exclusive A•41
APPENDIX A
DATA FORMATThe messages used to control the system exclusives accept data in the following formats:
format =0 (7 bit data value) : the natural data format with values from 0 to 127. Does not require any form of treatment.
format =1 (7 bit wide word LSB_J) : the value of the data present in the stream has a range defined by the number of bytestransmitted. For example, to transmit the hexadecimal value F123 (61731 decimal) three bytes configured as follows are re-quired:03 62 23. This format is useful to transmit single data (byte, short, int, long, float, double) which do not fall within the range 0-127.
format =2 (nibble) : single byyes contain only 4 significant bits but which can represent much greater values. for example, totransmit the hexadecimal value F123 (61731 decimal) would require four bytes configured as: 0F 01 02 03; i practice, each singlebyte is sliced in two and transmitted on two bytes with the four most significant bits at 0.
format =3 (octect) : the bytes are groups in sets of 8 Bytes with 7 significant bits to represent 7 real bytes in 8 MIDI bytes (56 bit).This format allows, therefore, to achieve maximum compactness of the data to transmit in cases of data consisting of a largenumber of bytes whose priory value is not known.
The procedure is as follows: from each bytes of the 7 in sequence, the least significan bit is extracted and saved in an eighth byte,therefore the same byte is shifted to the right; finally all is transmitted in the order. For example:
7 real bytes = 0x11 0x22 0x33 0x44 0x55 0x66 0x77
then shifting to the right and memorizing in a byte the “extracted” bits:
format =4 (nibble data dump) : the single bytes containing only 4 significant bits to be able to represent any data stream. Forexample, the stream “ciao” corresponds to the ASCII data 0x63 0x69 0x61 0x6f and will, therefore, be represented by the follow-ing bytes: 0x06 0x03 0x06 0x09 0x06 0x01 0x06 0x0f.
format =5 (BCD data dump) : the single bytes are subdivided in two nibbles and subsequently converted in BCD; this is a formatparticularly useful with numerical data which does not permit direct visualization. For example, the number 0x12345678 corre-sponds to the ASCII data 0x12 0x34 0x56 0x78 which subdevided in nibbles give:
0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08
which when conve rted in BCD give:
0x31 0x32 0x33 0x34 0x35 0x36 0x37 0x38
which when shown on the terminal gives the stream “12345678” , representing the initial data.
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A•42 Appendix
Observations :The Set function of the System Exclusive is able to automatically identify the amount of the field to update, regardless of theformat with which the data is sent with the following exceptions:
∑ the format 0 always modifies a bytes relating to the addres of the variable to update, therefore, if for example, we want tomodify with format 0 a variable of 32 bits of the current value equalling 0x12345678 (hexadecimal value), after sending the data0x7F we will obtain the variable updated to the value 0x7F345678. The correct method to update a variable with a value greatethan 7 bit (correspnding to the decimal value 127) is to use the format 1 or 2; in the way, to update a 16 bit variable to thehexadecimal value 0x1234 you can send:
format 1: 0x24 0x34 (2 data bytes)format 2: 0x01 0x02 0x03 0x04 (4 data bytes).
∑ the formats 4 and 5 do not consider the limits accepted by the filed in memory for which case should be taken not to send anumder of data higher than the accepted limit.
APPENDIX B
Creation of RESOURCE ACCESS files.
To control the resources via system exclusive (RESOURCE ACCESS) makes use of the solution of packaging the various fileswhich constitute the same resource into a single buffer.Generally, therefre, we would have the following situation:
for a total of (n+2) files (with n which can also be 0).Each file can be identified by a set of three numbers which represente their own description:
File ID = type (Resource ID)bank (0xFF if not exist)perf (0xFF if not exist)
This document wants to indicate how to identify the files concerned for each resource to be accessed, how to operate to manipu-late these files and, finally, the effective transmission mode.
Types of Resources
The resources can be classified as follows:
Resource ID : system SETUP 0SOUNDS 1REAL PERFORMANCES 2STYLE PERFORMANCES 3USER STYLES 4SONGS 5
for each of which concern various files
For each of the resourcces available, it is possible to send a command requesting all the resources which make up the part of thatgroups (all the SOUNDS, all the SONGS, ...), or, it is possible to refer to a single resource of the currently selected group (send theselected SONG, the selected STYLE, ...).
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System Exclusive A•43
Referring to the Resource Request Message command detailed above, setting the value of 0 in the field ss we will obtain all theresources, while specifying a number greater than 0 we will obtain the transmission of the single resource required.for each group of rerouces the possible selection values are the following:
To create the Resource File it is necessary to write for each single file of a chunk consisting of a desription of the file and of thedata that consistutes the file; the format of each chunk is the following:
bytes rel.addr. name description4 0 chunck id “data”4 4 chunck len es.: 3010
1 8 file type1 9 file bank1 10 file perf1 11 not used20 12 F_HEAD vedi sottolen-28 32 < data > byte data
therefore the Resource File can be represented as:
“data” len0 ... < data > for FILE.000“data” len1 = len0+4 ... < data > for FILE.001“data” len2= len0+len1+8 ... < data > for FILE.002“data” len3= len0+len1+len2+12 ... < data > for FILE.003“data” len_n = S[len(i)] + 4*n ... < data > for FILE.00n
To calculate the totale length of the Resource File it is sufficient sum of the lengths of each file (Li) with the length of each singleheader chunk (32 bytes):
Resource File Length = S[Li] + n*32;
The variable F_HEADER present refers to the internal structure of how the file is effectively memorized within the system; toidentify it we refer directly to the stuctures “C” used internally:
union TIME_INF {struct part {
unsigned short hour : 5;unsigned short min : 6;unsigned short sec : 5;};
ushort time;}; // total 2 bytes
union DATE_INF {struct part {
unsigned short year : 7;unsigned short month : 4;unsigned short day : 5;};
Before sending the Resource File, a Resource Header is sent which describes the entire Data File which is then sent. The Formatof the file is the following:
bytes rel.addr. name description1 0 resource type Resource ID1 1 nfile number of file4 2 len total length of the effective binary resource file15 6 name name of the complete structure associated to the file
GGeneral (Edit) 17. 1General «Disk» procedure 3. 4General Edit Perf Sound procedure 15. 1General Load procedure 3. 7General MIDI 6. 1, 11. 5General Save procedure 3. 14General settings (MIDI) 11. 3General transposition 2. 9Get score... (Edit Score) 7. 26GM compatible MIDI Files 6. 1GMX format 3. 1, 6. 1Go to loc (Edit Style) 9. 16Go to loc... (Edit Score) 7. 25Group 3. 2Group A & B 10. 1
HHandling Floppy Disks 3. 37Hard Disk 3. 1, 3. 14Hard Disk (Preload) 4. 3Hard Disk check/recovery 3. 30Hard Disk Protection 3. 31Hard Disk Restore 3. 33Hard Disk sleep time 3. 30Hardcopy (Pads) 13. 3Harmony 14. 4Harmony intervals 10. 9Harmony On/Off 2. 29Harmony Type 2. 29, 14. 4Headphones 2. 11Help 5. 10Help language 17. 6High Frequency Decay 10. 3High Gain (Effects) 10. 4High Pass 16. 39High-pass Filter (Ed. Perf Sound) 15. 3How to back up your Hard Disk data 3. 31How to program a Key On or Key Off envelope 16. 18How to program a Tracking envelope 16. 13
How to restore backup data to the Hard disk 3. 33How to use HELP 5. 10
IIDE interface (Hard disk) 3. 1Input VU 17. 7Ins type (Edit Song) 7. 19Ins type (Microscope Edit Style) 9. 16Ins[ert] (Microscope Edit Style) 9. 16Insert Measures 7. 10, 9. 10Inserting a Disk into the disk drive 3. 37Inserting chord symbols 7. 23Inserting lyrics (Edit Score) 7. 24Inserting notes (Edit Score) 7. 23Internal (MIDI Clock) 11. 3Internal sound generator icon 11. 2Isolate a single sound 2. 21
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuantto Part 15 of FCC Rules. These limits are designed to provide reasonable protection against harmful interferencein a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if notinstalled and used in accordance with the instructions, may cause harmful interference to radio communications.However, there is no guarantee that interference will not occur in a particular installation. If this instrument doescause harmful interference to radio or television reception, which can be determined by turning the instrumentoff and on, the user is encouraged to try to correct the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.- Increase the separation between the equipment and the receiver.- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.- Consult the dealer or an experienced radio/TV technician for help.
CAUTION : Changes or modifications to this product not expressly approved by the manufacturer could voidthe user’s authority to operate this product.
Stock Code 271219
PRINTED IN ITALY
Specifications are subject to change without prior notice.
Sales Division: I -47048 S.Giovanni in Marignano (RN) - Italy – Via delle Rose, 12Tel. +39 541 959511 – fax +39 541 957404 – tlx 550555 GMUSIC IInternet: http://www.generalmusic.com