-
1 | P a g e
.Net Framework
The Microsoft .NET Framework is a software framework that can be
installed on computers running
Microsoft Windows operating systems. It includes a large library
of coded solutions to common
programming problems and a virtual machine that manages the
execution of programs written specifically
for the framework. The .NET Framework is a Microsoft offering
and is intended to be used by most new
applications created for the Windows platform.
.Net is a newly product of the Microsoft which consists of
multiple language like C#,VB,J#,VC++ and
many more. The framework's Base Class Library provides a large
range of features including user
interface, data and data access, database connectivity,
cryptography, web application development,
numeric algorithms, and network communications. The class
library is used by programmers, who ine it
with their own code to produce applications.
Programs written for the .NET Framework execute in a software
environment that manages the program's
runtime requirements. Also part of the .NET Framework, this
runtime environment is known as the
Common Language Runtime (CLR). The CLR provides the appearance
of an application virtual machine
so that programmers need not consider the capabilities of the
specific CPU that will execute the program.
The CLR also provides other important services such as security,
memory management, and exception
handling. The class library and the CLR together constitute the
.NET Framework. And the .Net run on the
framework and framework is run on the OS.
Framework
Compile The Program Execute The Program
Architecture of Framework
Compile (.CSC)
Component of the Framework
Language like
C#, J#,VB..
Manifest
Resource
IL
Metadata
F
R
A
M
E
W
O
R
K
OS
C
L
R
-
2 | P a g e
The .NET Framework is dividing into three layer.
Common Language Runtime ( CLR)
CLR is a environment where a .Net application is executes. It is
act as a platform for all .Net application
and it is responsible for providing execution environment to
application, allocating memory , garbage
collection and implementing type safety
The CLR allow the execution of code across the different
platforms by translating code into intermediate
language (IL). IL is a low level language that the CLR
understand. The purpose of the Common
Language Infrastructure, or CLI, is to provide a
language-neutral platform for application development
and execution, including functions for exception handling,
garbage collection, security, and
interoperability. By implementing the core aspects of the .NET
Framework within the scope of the CLI,
this functionality will not be tied to a single language but
will be available across the many languages
supported by the framework. Microsoft's implementation of the
CLI is called the Common Language
Runtime, or CLR.
CLR consists of a set of the common rules and regulation
followed by the all language of the .Net
framework. This set of rules is known as the Common Language
Specification (CLS). CLS enable an
object or application to interact with the object or application
of other language. The classes that follow
the rules specified by the CLS are termed as CLS compliant
classes. The classes defined in the .NET
Framework class library are CLS compliant.
Layer 1 (User and Programs Interface)
Windows Form Console Application Web Forms and Web Services
Layer 2
.NET Frameworks and Base Class Libraries
Layer 3
Common Language Runtime
-
3 | P a g e
One of the specification is defined in CLS is Common Type System
(CTS) , which provides a type system
that is common across all language. CTS defined how to data type
are declared, used and managed in the
code at runtime.
CTS also define the rules the ensure that the data types of the
object written into various language are able
to interact to each other. For example, the size of the integer
and long variables is the same across all CLS
compliant programming language.
The .NET Framework Class Library
The .NET Framework class library work with any .NET language,
such as VB.NET, VC++.NET,
C#.NET etc .This class library is built on the object oriented
nature of the runtime. The library provides
classes that can be used in the code to accomplish a range of
common programming tasks. Such as string
management, data allocation, database connectivity, and file
access.
One of the most important feature of the .NET Framework class
library is that it can be used in a
consistent manner across multiple language. This means that you
can use the same set of class of
performing a specific task in VC# as well as in VC++.
The .NET framework class library comprises namespaces and
assemblies.
Namespaces
Name space help you to create the logical group of the related
classes and interface which can be used by
any language targeting the .NET Framework. Namespace allow you
to organize your class so that they
can be eassly accociated with application . Namespace can be
used to avoid any naming conflicts
between classes , which have the same name , For example, you
can use two class with the same name in
the application providing the belong to different
namespaces.
There are some namespaces are
using System;
using System.Web;
using System.Linq;
using System.Text;
using System.Security;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using System.Collections.Generic;
you can acess the classes beloging to the namespace by simpling
importing the namespace in to the
application.The .NET Framework uses (.) dot as a delimeter
between classes and namespace . For
example, System.Console represent the Console class of the
System namespace. Namespace are also in
stored in the Assebblies.
Assemblies
-
4 | P a g e
An assembly is a single deployable unit that contain, all the
information about the implementation of the
classes, structure, and interface. The assembly store all the
information about itself. This information is
called metadata and include the name and version number of the
assembly, security
information,information about the dependencies ,and a list of
the files that constitute the assembly.
All the application developed using the .net framework are made
up of the assemblies. Assemblies and
meta data are provide the CLR with the information required for
execute the application.
Compiler (.CSC)
Languages
Assembly
Component of the Assemblies
As we know that assembly is a file that contain the information
about the application that is required for
the CLR. So the assembly contain this information in 4 field
.
The fields are
1. Manifest
2. Metadata
3. Intermediate Language (IL)
4. Resource
Manifest File
Metadata
Intermediate
Language Code
Resource
C#,
VC++,
VB.NET
-
5 | P a g e
1. Manifest file An assembly manifest contains all the metadata
needed to specify the assembly's
version requirements and security identity, and all metadata
needed to define the scope of the
assembly and resolve references to resources and classes. The
assembly manifest can be stored in
either a PE file (an .exe or .dll) with Microsoft intermediate
language (MSIL) code or in a
standalone PE file that contains only assembly manifest
information.
The following table shows the information contained in the
assembly manifest. The first four itemsthe assembly name, version
number, culture, and strong name informationmake up the assembly's
identity.
Information Description
Assembly name A text string specifying the assembly's name.
Version number A major and minor version number, and a revision
and build number. The common
language runtime uses these numbers to enforce version
policy.
Culture Information on the culture or language the assembly
supports. This information should be
used only to designate an assembly as a satellite assembly
containing culture- or language-
specific information. (An assembly with culture information is
automatically assumed to
be a satellite assembly.)
Strong name
information
The public key from the publisher if the assembly has been given
a strong name.
List of all files in
the assembly
A hash of each file contained in the assembly and a file name.
Note that all files that make
up the assembly must be in the same directory as the file
containing the assembly manifest.
Type reference
information
Information used by the runtime to map a type reference to the
file that contains its
declaration and implementation. This is used for types that are
exported from the
assembly.
Information on
referenced
assemblies
A list of other assemblies that are statically referenced by the
assembly. Each reference
includes the dependent assembly's name, assembly metadata
(version, culture, operating
system, and so on), and public key, if the assembly is strong
named
2. Metadata Metadata contain the all about structure of the
class ,it represent the class, member , variables,method, type
information of the class.
3. Intermediate Language IL is a code that is independent for
the operating system. It is a symbolic code. Microsoft Intermediate
Language (MSIL) is a platform independent language that
gets compiled into platform dependent executable file or dynamic
link library. It means .NET
compiler can generate code written using any supported languages
and finally convert it to the
required machine code depending on the target machine.
-
6 | P a g e
To get some clarity in this language we need to write some code.
In this tutorial we?ll use a
very simple piece of source code in C# .Net. Now we need to
compile this code using csc
command in Microsoft .NET on the command line. To do this,
please type next string: csc IL
Sample.cs. After it compiler will create an executable file
named ILSample.exe. After this type
the command called ILDasm. It will open application called
Intermediate Language
Disassembler. In file menu choose open and find our executable
file.This application opens our
assembly showing all structural units viz., classes, methods,
data fields and all global and local
application data. Now if you click on the method it shows code
in intermediate language. This
code is most like at language with independent set of
instructions.
4. Resource if in your application contain an image, Resource
contain the path of the image that is used in application.
Note:
.DLL .EXE
If any program contain the main () it generate the .exe file ,
otherwise it create .dll file
Steps To extract the Assembly:
Step 1: Open the command prompt of the visual studio 2008. and
write the command
ILDASM (intermediate language dissembler).
Assembly
-
7 | P a g e
Step 2: Open the ILDASM Window like
Step-3 : Now choose the .dll (Dynamic link library) or .exe file
. now u can see the all information about
the applications dll or exe.
-
8 | P a g e
-
9 | P a g e
-
10 | P a g e
-
11 | P a g e
Symbol Meaning
More info
Namespace
Class
Interface
Value Class
Enum
Method
Static method
Field
Static field
Event
Property
Manifest or a class info item
-
12 | P a g e
OBJECT ORIENTED PARADIGMS (CLASSIFICATION)
C language was developed by Ken Thomson & Denis Ritchie in
1972. C was based on
procedural or structured based programming language.In 1983 C++
was developed by Bjarne.
C++ was based on Object Oriented.
In 1995 James Gostling developed Java. Java is also based on
Object Oriented.
System defines data types or primitive data type:-
Whenever we declare system define data type like int, float,
char e.t.c. every system define data
type has some certain nature like(Int x ;) X is a variable of
integer type. Now this x will take
integer value like 1,2,3,4,5,e.t.c. similarly this rule is
applicable for every system define
data type.To remove this barrier we will create my own data type
or it is said to be user defined
Whenever we declare system define data type like int, float,
char e.t.c. every system define data
type has some certain nature like(Int x ;) X is a variable of
integer type. If we create a variable of
ADT that variable is said to be an object.
1. Variable are specific where as object are not specific. 2.
Object is a collection of variable. 3. Object compiler creates an
object at run time. 4. Class sis the keyword to create ADT. 5. We
are declaring all the variables with in the class.
EXAMPLE:
#include
class employee
{
char emp_code[10];
char emp_name[20];
char emp_desig[10];
};
void main()
{
employee vivek;
cout
-
13 | P a g e
#include
class employee
{
char emp_code[10];
char emp_name[20];
public:
void accept()
{
coutemp_code;
coutemp_name;
}
void display()
{
cout
-
14 | P a g e
EXAMPLE:
#include
Class employee
{
private:
char emp_code[10];
char emp_name[20];
public:
void data_entry();
void data_display();
};
void employee::data_entry()
{
coutemp_code;
coutemp_name;
}
void employee::data_display()
{
cout
-
15 | P a g e
void main()
{
employee e1;
e1.get1();
employee::get();
}
FRIEND FUNCTION
It is possible to grant a nonmember function access to the
private members of a class by using a
friend. A friend function has access to all private and
protected members of the class for which it
is a friend. To declare a friend function, include its prototype
within the class, preceding it with
keyword friend. If a class is having a friend function and if
you want to call this function from
the main, then we do not need an object call this function.
EXAMPLE:-
#include < iostream.h >
Class myclass
{
int a, b ;
public:
friend int sum ( myclass x ) ;
void set_b ( int I, int j ) ;
} ;
Void myclass : : set_ab ( int I, int j )
{
a = i ;
b = j ;
}
Int sum ( myclass x )
{
return x.a + x.b ;
}
Int main ( )
{
myclass n ;
n.set_ab ( 3, 4 ) ;
cout
-
16 | P a g e
class TwoValues
{
int a ;
int b ;
public :
TwoValues ( int i, int j )
{
a = i ;
b = j ;
}
friend class Min ;
} ;
class Min
{
public :
int min ( TwoValues x ) ;
} ;
int Min :: min ( TwoValues x )
{
return x.a < x.b ? x.a : x.b ;
}
int main ( )
{
TwoValues ob( 10, 20 ) ;
Min m ;
cout
-
17 | P a g e
};
};
void main()
{
employee::leave l;
l.get1();
}
PRINCIPAL OF INHARITANCE:-
Inheritance is the process where object of one class can
acquired the properties of the object of
another class, this process said to be INHARITANCE.
ARCHITECTURE OF INHARITANCE:-
PROCESS:-
There are two class called A and B. Class B is inherited from
Class A. In this case Class B is said
to be derived class and Class A is said to be base class. Both
classes are having constructor.
When we create an object of class B, compiler calls the base
class constructor. Because compile
create base class object and that object hidden to us, that
object is also said to be Virtual Object.
Thats why, compiler called base class constructor, then derived
class constructor.
TYPE OF INHARITANCE:-
1. Private Inheritance 2. Protected Inheritance
Person
Employee Student
Technical Secretary Manager
Programmer Analyst Undergrad Graduate
-
18 | P a g e
PRIVATE INHERITANCE:-
Private part of the base class cannot be accessible the derived
class.
Public parts of the base class become private part of the
derived class.
Protected part of the base class become protected part of the
derived class.
ARCHITECTURE OF PRIVATE INHERITANCE:-
EXAMPLE:-
#include
class employee
{
private:
int x;
public:
void get()
{
cout
-
19 | P a g e
private:
public:
void get1()
{
get();
age=20;
cout
-
20 | P a g e
EXAMPLE:-
#include
class employee
{
private:
int x;
public:
void get()
{
cout
-
21 | P a g e
EXAMPLE:-
#include
class A
{
public:
void get()
{
cout
-
22 | P a g e
}
};
class C:public A,public B
{
public:
void display()
{
cout
-
23 | P a g e
Syntex is:-
Object.Classname::functionname In case of inheritance compiler
execute the constructor in order
of inheritance.
PRINCIPLE OF OVERRIDDING:-
If there are two class A and B and in both classes we have some
function.
EXAMPLE:-
#include
class A
{
public:
void get()
{
cout
-
24 | P a g e
void data_entry();
void data_display();
};
void employee::data_entry()
{
coutemp_code;
coutemp_name;
}
void employee::data_display()
{
cout
-
25 | P a g e
void display();
}emp;
void employee::accept()
{
ofstream o;
o.open("c:\\emp.txt",ios::app);
coutn;
for(i=0;i
-
26 | P a g e
EXAMPLE:
#include Class employee
{
Private:
Char emp_code [10];
Char emp_name[10];
int emp_salary;
public:
void accept();
void display();
employee operator+(employee);
};
void employee::accept()
{
coutemp_code;
coutemp_name;
coutemp_salary;
}
void employee::display()
{
cout
-
27 | P a g e
An Introduction of C# Language
C# is an object-oriented programming language and uses classes
and structs to implement types
such as Windows Forms, user interface controls, and data
structures. A typical C# application
consists of classes defined by the programmer, combined with
classes from the .NET
Framework.
C# provides many powerful ways of defining classes, such as
providing different access levels,
inheriting features from other classes, and enabling the
programmer to specify what occurs when
types are instantiated or destroyed.
Classes can also be defined as generic by using type parameters
that enable client code to
customize the
Class in a type-safe and efficient manner. A single generic
class, for example
System.Collections.Generic.List(T) in the .NET Framework can be
used by client code to store
integers, strings, or any other type of object.
Objects, classes, and structs have the following properties:
Objects are instances of a given data type. The data type
provides a blueprint for the object
that is created, or instantiated, when the application is
executed.
New data types are defined by using classes and structs.
Classes and structs form the building blocks of C# applications
that contain code and data.
A C# application will always contain of at least one class.
A struct can be considered a lightweight class, ideal for
creating data types that store small
amounts of data, and does not represent a type that might later
be extended through
inheritance.
C# classes support inheritance; classes can derive from a
previously defined class.
Objects
Objects are programming constructs that have data, behavior, and
identity. Object data is
contained in the fields, properties, and events of the object,
and object behaviors are defined by
the methods and interfaces of the object.
Objects have identity two objects with the same set of data are
not necessarily the same object.
Objects in C# are defined through classes and structs these form
the single blueprint from which all objects of that type
operate.
Objects Overview
Objects have the following properties:
Everything you use in C# is an object, including Windows Forms
and controls.
Objects are instantiated; that is, they are created from
templates defined by classes and
structs.
Objects use Properties to obtain and change the information they
contain.
Objects often have methods and events that allow them to perform
actions.
-
28 | P a g e
Visual Studio provides tools for manipulating objects: the
Properties Window allows you to
change the attributes of objects such as Windows Forms. The
Object Browser allows you to
examine the contents of an object.
All C# objects inherit from the Object.
Classes A class is the most powerful data type in C#. Like
structures, a class defines the data and
behavior of the data type. Programmers can then create objects
that are instances of this class.
Unlike structures, classes support inheritance, a fundamental
part of object-oriented
programming. For more information.
Classes Overview
Classes have the following properties:
Unlike C++, only single inheritance is supported: a class can
inherit implementation from
only one base class.
A class can implement more than one interface. For more
information,.
Class definitions can be split between different source files.
For more information,.
Static classes are sealed classes that contain only static
methods. For more information,.
Declaring Classes
Classes are defined by using the class keyword, as shown in the
following example:
public class Customer
{
//Fields, properties, methods and events go here...
}
The class keyword is preceded by the access level. Because
public is used in this case, anyone
can create objects from this class. The name of the class
follows the class keyword. The
remainder of the definition is the class body, where the
behavior and data are defined. Fields,
properties, methods, and events on a class are collectively
referred to as class members.
Creating Objects of the class
Although they are sometimes used interchangeably, a class and an
object are different things. A
class defines a type of object, but it is not an object itself.
An object is a concrete entity based on
a class, and is sometimes referred to as an instance of a
class.
Objects can be created by using the new keyword followed by the
name of the class that the
object will be based on, like this:
Customer object1 = new Customer();
-
29 | P a g e
When an instance of a class is created, a reference to the
object is passed back to the
programmer. In the previous example, object1 is a reference to
an object that is based on
Customer. This reference refers to the new object but does not
contain the object data itself. In
fact, you can create an object reference without creating an
object at all:
Customer object2;
We do not recommend creating object references such as this one
that does not refer to an object
because trying to access an object through such a reference will
fail at run time. However, such a
reference can be made to refer to an object, either by creating
a new object, or by assigning it to
an existing object, such as this:
Customer object3 = new Customer();
Customer object4 = object3;
This code creates two object references that both refer to the
same object. Therefore, any
changes to the object made through object3 will be reflected in
subsequent uses of object4.
Because objects that are based on classes are referred to by
reference, classes are known as
reference types.
Structs
Structs share most of the same syntax as classes, although
structs are more limited than classes:
Within a struct declaration, fields cannot be initialized unless
they are declared as const or
static.
A struct may not declare a default constructor (a constructor
without parameters) or a
destructor.
Because copies of structs are created and destroyed
automatically by the compiler, a default
constructor and destructor are unnecessary. In effect, the
compiler implements the default
constructor by assigning all the fields of their default
values). Structs cannot inherit from classes
or other structs.
Structs Overview
Structs have the following properties:
Structs are value types and classes are reference types.
Unlike classes, structs can be instantiated without using a new
operator.
Structs can declare constructors, but they must take
parameters.
A struct cannot inherit from another struct or class, and it
cannot be the base of a class. All structs inherit directly from
System.ValueType, which inherits from System.Object.
A struct can implement interfaces.
A struct can be used as a nullable type and can be assigned a
null value.
The struct type is suitable for representing lightweight objects
such as Point, Rectangle, and
Color. Although it is possible to represent a point as a class,
a struct is more efficient in some
-
30 | P a g e
scenarios. For example, if you declare an array of 1000 Point
objects, you will allocate
additional memory for referencing each object; in this case, a
struct would be less expensive.
Since the .NET Framework contains an object called Point, we'll
call our struct "CoOrds"
instead.
public struct CoOrds
{
public int x, y;
public CoOrds(int p1, int p2)
{
x = p1;
y = p2;
}
}
It is an error to declare a default (parameterless) constructor
for a struct. A default
constructor is always provided to initialize the struct members
to their default values. It is
also an error to initialize an instance field in a struct.
When you create a struct object using the new operator, it gets
created and the
appropriate constructor is called. Unlike classes, structs can
be instantiated without using
the new operator. If you do not use new, the fields will remain
unassigned and the object
cannot be used until all of the fields are initialized.
There is no inheritance for structs as there is for classes. A
struct cannot inherit from
another struct or class, and it cannot be the base of a class.
Structs, however, inherit from
the base class Object . A struct can implement interfaces, and
it does that exactly as
classes do.
Unlike C++, you cannot declare a class using the keyword struct.
In C#, classes and
structs are semantically different. A struct is a value type,
while a class is a reference
type. For more information, see Value Types.
Unless you need reference-type semantics, small classes may be
more efficiently handled
by the system as a struct.
-
31 | P a g e
Example
This example demonstrates struct initialization using both
default and parameterized
constructors.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication3
{
public struct CoOrds
{
public int x, y;
public CoOrds(int p1, int p2)
{
x = p1;
y = p2;
}
}
// Declare and initialize struct objects.
class TestCoOrds
{
static void Main()
{
// Initialize:
CoOrds coords1 = new CoOrds();
CoOrds coords2 = new CoOrds(10, 10);
// Display results:
System.Console.Write("CoOrds 1: ");
System.Console.WriteLine("x = {0}, y = {1}", coords1.x,
coords1.y);
System.Console.Write("CoOrds 2: ");
System.Console.WriteLine("x = {0}, y = {1}", coords2.x,
coords2.y);
Console.ReadLine();
}
}
}
Output
CoOrds 1: x = 0, y = 0
CoOrds 2: x = 10, y = 10
-
32 | P a g e
Methods
A method is a code block that contains a series of statements.
In C#, every executed
instruction is performed in the context of a method. This topic
discusses named methods.
Another kind of method, called an anonymous function, is
discussed elsewhere in the
documentation.
Methods are declared in a class or struct by specifying the
access level, the return value, the
name of the method, and any method parameters. These parts
together are the signature of
the method. Method parameters are enclosed in parentheses and
are separated by commas.
Empty parentheses indicate that the method requires no
parameters. This class contains three
methods:
class Motorcycle
{
public void StartEngine() { }
public void AddGas(int gallons) { }
public int Drive(int miles, int speed) { return 0; }
}
Calling a method on an object is like accessing a field. After
the object name, add a period,
the name of the method, and parentheses. Arguments are listed
within the parentheses, and
are separated by commas. The methods of the Motorcycle class can
therefore be called as in
the following example:
Motorcycle moto = new Motorcycle();
moto.StartEngine();
moto.AddGas(15);
moto.Drive(5, 20);
Method Parameters
As shown in the previous example, passing arguments to a method
is just a matter of
providing them in the parentheses when you call a method. To the
method being called, the
incoming arguments are called parameters.
The parameters that a method receives are also provided in a set
of parentheses, but the type
and a name for each parameter must be specified. The name does
not have to be the same as
the argument. For example:
public static void PassesInteger()
-
33 | P a g e
{
int fortyFour = 44;
TakesInteger(fortyFour);
}
static void TakesInteger(int i)
{
i = 33;
}
Here a method named PassesInteger passes an argument to a method
named TakesInteger.
Within PassesInteger, the argument is named fortyFour, but in
TakeInteger, this is a
parameter named i. This parameter exists only in the
TakesInteger method. Any number of
other variables can be named i, and they can be of any type as
so long as they are not
parameters or variables declared inside this method.
Notice that TakesInteger assigns a new value to the provided
argument. One might expect
this change to be reflected in the PassesInteger method after
TakeInteger returns, but in fact
the value in the variable fortyFour remains unchanged. This is
because int is a value type. By
default, when a value type is passed to a method, a copy is
passed instead of the object itself.
Because they are copies, changes to the parameter have no effect
within the calling method.
Value types get their name from the fact that a copy of the
object is passed instead of the
object itself. The value is passed, but not the same object.
This differs from reference types, which are passed by
reference. When an object that is
based on a reference type is passed to a method, no copy of the
object is made. Instead, a
reference to the object that is being used as a method argument
is made and passed. Changes
made through this reference will therefore be reflected in the
calling method. A reference
type is created by using the class keyword as in the following
example:
public class SampleRefType
{
public int value;
}
Now, if an object that is based on this type is passed to a
method, the object will be
passed by reference. For example:
public static void TestRefType()
{
SampleRefType rt = new SampleRefType();
rt.value = 44;
ModifyObject(rt);
System.Console.WriteLine(rt.value);
}
static void ModifyObject(SampleRefType obj)
{
obj.value = 33;
-
34 | P a g e
}
This example essentially does the same thing as the previous
example. But, because a
reference type is used, the modification made by ModifyObject is
made to the object that is
created in the TestRefType method. The TestRefType method will
therefore display the
value 33.
Return Values
Methods can return a value to the caller. If the return type,
the type listed before the method
name, is not void, the method can return the value by using the
return keyword. A statement
with the return keyword followed by a value that matches the
return type will return that
value to the method caller. The return keyword also stops the
execution of the method. If the
return type is void, a return statement without a value is still
useful to stop the execution of
the method. Without the return keyword, the method will stop
executing when it reaches the
end of the code block. Methods with a non-void return type are
required to use the return
keyword to return a value. For example, these two methods use
the return keyword to return
integers:
class SimpleMath
{
public int AddTwoNumbers(int number1, int number2)
{
return number1 + number2;
}
public int SquareANumber(int number)
{
return number * number;
}
}
To use a value returned from a method, the calling method can
use the method call itself
anywhere a value of the same type would be sufficient. You can
also assign the return
value to a variable. For example, the following two code
examples accomplish the same
goal:
int result = obj.AddTwoNumbers(1, 2);
obj.SquareANumber(result);
obj.SquareANumber(obj.AddTwoNumbers(1, 2));
Using an intermediate variable, in this case, result, to store a
value is optional. It may
help the readability of the code, or it may be necessary if the
value will be used more than
one time.
-
35 | P a g e
Note
A return type of a method is not part of the signature of the
method for the purposes of method
overloading. However, it is part of the signature of the method
when determining the
compatibility between a delegate and the method that it points
to.
Partial Classes and Methods
It is possible to split the definition of a class or a struct,
an interface or a method over two or
more source files. Each source file contains a section of the
type or method definition, and all
parts are combined when the application is compiled.
Partial Classes
There are several situations when splitting a class definition
is desirable:
When working on large projects, spreading a class over separate
files enables multiple
programmers to work on it at the same time.
When working with automatically generated source, code can be
added to the class without
having to recreate the source file. Visual Studio uses this
approach when it creates Windows
Forms, Web service wrapper code, and so on. You can create code
that uses these classes without
having to modify the file created by Visual Studio.
To split a class definition, use the partial keyword modifier,
as shown here:
public partial class Employee
{
public void DoWork()
{
}
}
public partial class Employee
{
-
36 | P a g e
public void GoToLunch()
{
}
}
The partial keyword indicates that other parts of the class,
struct, or interface can be defined in
the namespace. All the parts must use the partial keyword. All
the parts must be available at
compile time to form the final type. All the parts must have the
same accessibility, such as
public, private, and so on.
If any part is declared abstract, then the whole type is
considered abstract. If any part is declared
sealed, then the whole type is considered sealed. If any part
declares a base type, then the whole
type inherits that class.
All the parts that specify a base class must agree, but parts
that omit a base class still inherit the
base type. Parts can specify different base interfaces, and the
final type implements all the
interfaces listed by all the partial declarations. Any class,
struct, or interface members declared in
a partial definition are available to all the other parts. The
final type is the combination of all the
parts at compile time.
Note
The partial modifier is not available on delegate or enumeration
declarations.
Restrictions
There are several rules to follow when you are working with
partial class definitions:
All partial-type definitions meant to be parts of the same type
must be modified with partial. For
example, the following class declarations generate an error:
public partial class A { }
//public class A { } // Error, must also be marked partial
The partial modifier can only appear immediately before the
keywords class, struct, or
interface.
-
37 | P a g e
Nested partial types are allowed in partial-type definitions as
illustrated in the following example:
partial class ClassWithNestedClass
{
partial class NestedClass { }
}
partial class ClassWithNestedClass
{
partial class NestedClass { }
}
All partial-type definitions meant to be parts of the same type
must be defined in the same
assembly and the same module (.exe or .dll file). Partial
definitions cannot span multiple modules.
The class name and generic-type parameters must match on all
partial-type definitions. Generic
types can be partial. Each partial declaration must use the same
parameter names in the same
order.
The following keywords on a partial-type definition are
optional, but if present on one partial-type
definition, cannot conflict with the keywords specified on
another partial definition for the same
type:
public
private
protected
internal
Example
In the following example, the fields and the constructor of the
class, CoOrds, are declared in one
partial class definition, and the member, PrintCoOrds, is
declared in another partial class
definition.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication4
{
public partial class CoOrds
{
-
38 | P a g e
private int x;
private int y;
public CoOrds(int x, int y)
{
this.x = x;
this.y = y;
}
}
public partial class CoOrds
{
public void PrintCoOrds()
{
System.Console.WriteLine("CoOrds: {0},{1}", x, y);
}
}
class TestCoOrds
{
static void Main()
{
CoOrds myCoOrds = new CoOrds(10, 15);
myCoOrds.PrintCoOrds();
Console.ReadLine();
}
}
}
Output
CoOrds: 10,15
Partial Methods
A partial class or struct may contain a partial method. One part
of the class contains the signature
of the method. An optional implementation may be defined in the
same part or another part. If
the implementation is not supplied, then the method and all
calls to the method are removed at
compile time.
Partial methods enable the implementer of one part of a class to
define a method, similar to an
event. The implementer of the other part of the class can decide
whether to implement the
method or not. If the method is not implemented, then the
compiler removes the method
signature and all calls to the method. Therefore, any code in
the partial class can freely use a
-
39 | P a g e
partial method, even if the implementation is not supplied. No
compile-time or run-time errors
will result if the method is called but not implemented.
Partial methods are especially useful as a way to customize
generated code. They allow for a
method name and signature to be reserved, so that generated code
can call the method but the
developer can decide whether to implement the method. Much like
partial classes, partial
methods enable code created by a code generator and code created
by a human developer to
work together without run-time costs.
A partial method declaration consists of two parts: the
definition, and the implementation. These
may be in separate parts of a partial class, or in the same
part. If there is no implementation
declaration, then the compiler optimizes away both the defining
declaration and all calls to the
method.
// Definition in file1.cs
partial void onNameChanged();
// Implementation in file2.cs
partial void onNameChanged()
{
// method body
}
Partial method declarations must begin with the contextual
keyword partial and the
method must return void.
Partial methods can have ref but not out parameters.
Partial methods are implicitly private, and therefore they
cannot be virtual.
Partial methods cannot be extern, because the presence of the
body determines whether
they are defining or implementing.
Partial methods can have static and unsafe modifiers.
Partial methods can be generic. Constraints are put on the
defining partial method
declaration, and may optionally be repeated on the implementing
one. Parameter and type
parameter names do not have to be the same in the implementing
declaration as in the
defining one.
You cannot make a delegate to a partial method.
-
40 | P a g e
Comments
The first line contains a comment:
// A "Hello World!" program in C#
The characters // convert the rest of the line to a comment. You
can also comment a block of text
by enclosing it between the /* and */ characters, for
example:
/* A "Hello World!" program in C#.
This program displays the string "Hello World!" on the screen.
*/
The Main Method
The C# program must contain a Main method, in which control
starts and ends. The Main
method is where you create objects and execute other
methods.
The Main method is a static method that resides inside a class
or a struct. In the previous "Hello
World!" example, it resides in a class named Hello. Declare the
Main method in one of the
following ways:
It can return void:
static void Main()
{
//...
}
It can also return an int:
static int Main()
{
//...
return 0;
}
With both of the return types, it can take arguments:
static void Main(string[] args)
{
//...
}
static int Main(string[] args)
{
//...
return 0;
}
-
41 | P a g e
The parameter of the Main method is a string array that
represents the command-line arguments
used to invoke the program. Notice that, unlike C++, this array
does not include the name of the
executable (exe) file.
Input and Output
C# programs generally use the input/output services provided by
the run-time library of the .NET
Framework. The statement, System.Console.WriteLine("Hello
World!"); uses the WriteLine
method, one of the output methods of the Console class in the
run-time library. It displays its
string parameter on the standard output stream followed by a new
line. Other Console methods
are used for different input and output operations. If you
include the using System; directive at
the beginning of the program, you can directly use the System
classes and methods without fully
qualifying them. For example, you can call Console.WriteLine
instead, without specifying
System.Console.Writeline:
using System;
Console.WriteLine("Hello World!");
For more information about input/output methods, see
System.IO.
Compilation and Execution
You can compile the "Hello World!" program either by creating a
project in the Visual Studio
IDE, or by using the command line. Use the Visual Studio Command
Prompt or invoke
vsvars32.bat to put the Visual C# tool set on the path in your
command prompt.
To compile the program from the command line:
Create the source file by using any text editor and save it
using a name such as Hello.cs. C#
source code files use the extension .cs.
To invoke the compiler, enter the command:
csc Hello.cs
If your program does not contain any compilation errors, a
Hello.exe file will be created.
To run the program, enter the command:
A simple Example of input and output library to fetch the
definition.
Trivial question:
What should be the output of the following code?
static void Main(string[] args)
{
Console.WriteLine("Hello (crazy) World!");
}
-
42 | P a g e
DEMO lets run this code
Main() and Command Line Arguments
The Main method is the entry point of your program, where you
create objects and invoke other
methods. There can only be one entry point in a C# program.
class TestClass
{
static void Main(string[] args)
{
// Display the number of command line arguments:
System.Console.WriteLine(args.Length);
}
}
-
43 | P a g e
Overview
The Main method is the entry point of your program, where the
program control starts and
ends.
It is declared inside a class or struct. It must be static and
it should not be public. (In the
example above it receives the default access of private.)
It can either have a void or int return type.
The Main method can be declared with or without parameters.
Parameters can be read as zero-indexed command line
arguments.
Unlike C and C++, the name of the program is not treated as the
first command line
argument.
Types
Their r two type of types
1. Value Types
2. Reference Types
1. Value Types
The value types consist of two main categories:
Structs
Enumerations
Structs fall into these categories:
Numeric types
Integral types
Floating-point types
decimal
bool
User defined structs.
Main Features of Value Types
Variables that are based on value types directly contain values.
Assigning one value type
variable to another copies the contained value. This differs
from the assignment of reference type
variables, which copies a reference to the object but not the
object itself.
All value types are derived implicitly from the
System.ValueType.
Initializing Value Types
-
44 | P a g e
Local variables in C# must be initialized before they are used.
For example, you might declare a
local variable without initialization as in the following
example:
int myInt;
You cannot use it before you initialize it. You can initialize
it using the following statement:
myInt = new int(); // Invoke default constructor for int
type.
This statement is equivalent to the following statement:
myInt = 0; // Assign an initial value, 0 in this example.
You can, of course, have the declaration and the initialization
in the same statement as in the
following examples:
int myInt = new int();
or
int myInt = 0;
2. Reference Types
Variables of reference types, referred to as objects, store
references to the actual data. This
section introduces the following keywords used to declare
reference types:
class
interface
delegate
This section also introduces the following built-in reference
types:
object
string
-
45 | P a g e
Array
An array is a data structure that contains several variables of
the same type. Arrays are declared
with a type:
type[] arrayName;
The following examples create single-dimensional,
multidimensional, and jagged arrays:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication4
{
class TestArraysClass
{
static void Main()
{
// Declare a single-dimensional array
int[] array1 = new int[5];
// Declare and set array element values
int[] array2 = new int[] { 1, 3, 5, 7, 9 };
// Alternative syntax
int[] array3 = { 1, 2, 3, 4, 5, 6 };
// Declare a two dimensional array
int[,] multiDimensionalArray1 = new int[2, 3];
// Declare and set array element values
int[,] multiDimensionalArray2 = { { 1, 2, 3 }, { 4, 5, 6 }
};
// Declare a jagged array
int[][] jaggedArray = new int[6][];
// Set the values of the first array in the jagged array
structure
jaggedArray[0] = new int[4] { 1, 2, 3, 4 };
Console.ReadLine();
}
}
}
Array Overview
An array has the following properties:
An array can be Single-Dimensional, Multidimensional or
Jagged.
-
46 | P a g e
The default value of numeric array elements are set to zero, and
reference elements are set
to null.
A jagged array is an array of arrays, and therefore its elements
are reference types and are
initialized to null.
Arrays are zero indexed: an array with n elements is indexed
from 0 to n-1.
Array elements can be of any type, including an array type.
Array types are reference types derived from the abstract base
type Array. Since this type
implements IEnumerable and IEnumerable(T), you can use foreach
iteration on all arrays in
C#.
Arrays as Objects
In C#, arrays are actually objects, and not just addressable
regions of contiguous memory as in C
and C++. Array is the abstract base type of all array types. You
can use the properties, and other
class members, that Array has. An example of this would be using
the Length property to get the
length of an array. The following code assigns the length of the
numbers array, which is 5, to a
variable called lengthOfNumbers:
int[] numbers = { 1, 2, 3, 4, 5 };
int lengthOfNumbers = numbers.Length;
The System.Array class provides many other useful methods and
properties for sorting,
searching, and copying arrays.
Example
This example uses the Rank property to display the number of
dimensions of an array.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication6
{
class TestArraysClass
{
static void Main()
{
// Declare and initialize an array:
int[,] theArray = new int[5, 10];
System.Console.WriteLine("The array has {0} dimensions.",
theArray.Rank);
Console.ReadLine();
}
}
}
-
47 | P a g e
Output
The array has 2 dimensions.
Passing Arrays as Parameters
Arrays may be passed to methods as parameters. As arrays are
reference types, the method
can change the value of the elements.
Passing single-dimensional arrays as parameters
You can pass an initialized single-dimensional array to a
method. For example:
PrintArray(theArray);
The method called in the line above could be defined as:
void PrintArray(int[] arr)
{
// method code
}
You can also initialize and pass a new array in one step. For
example:
PrintArray(new int[] { 1, 3, 5, 7, 9 });
Example 1
In the following example, a string array is initialized and
passed as a parameter to the
PrintArray method, where its elements are displayed:
using System;
using System.Collections.Generic;
using System.Linq;
-
48 | P a g e
using System.Text;
namespace ConsoleApplication7
{
class ArrayClass
{
static void PrintArray(string[] arr)
{
for (int i = 0; i < arr.Length; i++)
{
System.Console.Write(arr[i] + "{0}", i < arr.Length - 1 ? "
"
: "");
}
System.Console.WriteLine();
}
static void Main()
{
// Declare and initialize an array:
string[] weekDays = new string[] { "Sun", "Mon", "Tue",
"Wed",
"Thu", "Fri", "Sat" };
// Pass the array as a parameter:
PrintArray(weekDays);
Console.ReadLine();
}
}
}
Output 1
Sun Mon Tue Wed Thu Fri Sat
Passing multidimensional arrays as parameters
You can pass an initialized multidimensional array to a method.
For example, if theArray is a
two dimensional array:
PrintArray(theArray);
The method called in the line above could be defined as:
void PrintArray(int[,] arr)
-
49 | P a g e
{
// method code
}
You can also initialize and pass a new array in one step. For
example:
PrintArray(new int[,] { { 1, 2 }, { 3, 4 }, { 5, 6 }, { 7, 8 }
});
Example 2
In this example, a two-dimensional array is initialized and
passed to the PrintArray method,
where its elements are displayed.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication8
{
class ArrayClass2D
{
static void PrintArray(int[,] arr)
{
// Display the array elements:
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 2; j++)
{
System.Console.WriteLine("Element({0},{1})={2}", i, j, arr[i,
j]);
}
}
}
static void Main()
{
// Pass the array as a parameter:
PrintArray(new int[,] { { 1, 2 }, { 3, 4 }, { 5, 6 }, { 7, 8 }
});
Console.ReadLine();
}
}
}
-
50 | P a g e
Output 2
Element(0,0)=1
Element(0,1)=2
Element(1,0)=3
Element(1,1)=4
Element(2,0)=5
Element(2,1)=6
Element(3,0)=7
Element(3,1)=8
String
A C# string is an array of characters that is declared by using
the string keyword. A string literal
is declared by using quotation marks, as shown in the following
example:
string s = "Hello, World!";
You can extract substrings, and concatenate strings as in the
following example:
string s1 = "orange";
string s2 = "red";
s1 += s2;
System.Console.WriteLine(s1); // outputs "orangered"
s1 = s1.Substring(2, 5);
System.Console.WriteLine(s1); // outputs "anger"
String objects are immutable: they cannot be changed after they
have been created. Methods that
act on strings actually return new string objects. In the
previous example, when the contents of s1
and s2 are concatenated to form a single string, the two strings
that contain "orange" and "red"
are both unmodified. The += operator creates a new string that
contains the combined contents.
The result is that s1 now refers to a different string
completely. A string that contains just
"orange" still exists, but is no longer referenced when s1 is
concatenated.
-
51 | P a g e
Note
Use caution when you create references to strings. If you create
a reference to a string, and then
"modify" the string, the reference will continue to point to the
original object, not the new
object that was created when the string was modified. The
following code illustrates the danger:
string s1 = "Hello";
string s2 = s1;
s1 += " and goodbye.";
Console.WriteLine(s2); //outputs "Hello"
Because modifications to strings involve creating new string
objects, for performance reasons,
large amounts of concatenation or other involved string
manipulation should be performed with
the StringBuilder class, as in the following example:
System.Text.StringBuilder sb = new
System.Text.StringBuilder();
sb.Append("one ");
sb.Append("two ");
sb.Append("three");
string str = sb.ToString();
System.Console.WriteLine(str);
// Outputs: one two three
The StringBuilder class is discussed in the "Using
Stringbuilder" section.
Working with Strings
Escape Characters
Escape characters such as "\n" (new line) and "\t" (tab) can be
included in strings. The line:
string hello = "Hello\nWorld!";
is the same as:
Hello
World!
If you want to include a backward slash, it must be preceded
with another backward slash. The
following string:
string filePath = "\\\\My Documents\\";
is actually the same as:
\\My Documents\
-
52 | P a g e
Verbatim Strings: The @ Symbol
The @ symbol tells the string constructor to ignore escape
characters and line breaks. The
following two strings are therefore identical:
string p1 = "\\\\My Documents\\My Files\\";
string p2 = @"\\My Documents\My Files\";
In a verbatim string, you escape the double quotation mark
character with a second double
quotation mark character, as in the following example:
string s = @"You say ""goodbye"" and I say ""hello""";
Accessing Individual Characters
Individual characters that are contained in a string can be
accessed by using methods such as
SubString() and Replace().
string s3 = "Visual C# Express";
System.Console.WriteLine(s3.Substring(7, 2)); // outputs
"C#"
System.Console.WriteLine(s3.Replace("C#", "Basic")); // outputs
"Visual Basic Express"
It is also possible to copy the characters into a character
array, as in the following example:
string s4 = "Hello, World";
char[] arr = s4.ToCharArray(0, s4.Length);
foreach (char c in arr)
{
System.Console.Write(c); // outputs "Hello, World"
}
Individual characters from a string can be accessed with an
index, as in the following example:
string s5 = "Printing backwards";
for (int i = 0; i < s5.Length; i++)
{
System.Console.Write(s5[s5.Length - i - 1]); // outputs
"sdrawkcab gnitnirP"
}
Changing Case
To change the letters in a string to uppercase or lowercase, use
ToUpper() or ToLower(), as in
the following example:
string s6 = "Battle of Hastings, 1066";
-
53 | P a g e
System.Console.WriteLine(s6.ToUpper()); // outputs "BATTLE OF
HASTINGS 1066"
System.Console.WriteLine(s6.ToLower()); // outputs "battle of
hastings 1066"
Comparisons
The simplest way to compare two strings is to use the == and !=
operators, which perform a
case-sensitive comparison.
string color1 = "red";
string color2 = "green";
string color3 = "red";
if (color1 == color3)
{
System.Console.WriteLine("Equal");
}
if (color1 != color2)
{
System.Console.WriteLine("Not equal");
}
String objects also have a CompareTo() method that returns an
integer value that is based on
whether one string is less-than () another. When comparing
strings, the Unicode value is used, and lowercase has a smaller
value than uppercase. For more
information about the rules for comparing strings, see
CompareTo().
// Enter different values for string1 and string2 to
// experiement with behavior of CompareTo
string string1 = "ABC";
string string2 = "abc";
int result = string1.CompareTo(string2);
if (result > 0)
{
System.Console.WriteLine("{0} is greater than {1}", string1,
string2);
}
else if (result == 0)
{
System.Console.WriteLine("{0} is equal to {1}", string1,
string2);
}
else if (result < 0)
{
System.Console.WriteLine("{0} is less than {1}", string1,
string2);
}
// Outputs: ABC is less than abc
-
54 | P a g e
To search for a string inside another string, use IndexOf().
IndexOf() returns -1 if the search
string is not found; otherwise, it returns the zero-based index
of the first location at which it
occurs.
string s9 = "Battle of Hastings, 1066";
System.Console.WriteLine(s9.IndexOf("Hastings")); // outputs
10
System.Console.WriteLine(s9.IndexOf("1967")); // outputs -1
Splitting a String into Substrings
Splitting a string into substrings, such as splitting a sentence
into individual words, is a common
programming task. The Split() method takes a char array of
delimiters, for example, a space
character, and returns an array of substrings. You can access
this array with foreach, as in the
following example:
char[] delimit = new char[] { ' ' };
string s10 = "The cat sat on the mat.";
foreach (string substr in s10.Split(delimit))
{
System.Console.WriteLine(substr);
}
This code outputs each word on a separate line, as in the
following example:
The
cat
sat
on
the
mat.
Null Strings and Empty Strings
An empty string is an instance of a System.String object that
contains zero characters. Empty
strings are used often in various programming scenarios to
represent a blank text field. You can
call methods on empty strings because they are valid
System.String objects. Empty strings are
initialized as follows:
string s = "";
By contrast, a null string does not refer to an instance of a
System.String object and any attempt
to call a method on a null string causes a
NullReferenceException. However, you can use null
strings in concatenation and comparison operations with other
strings. The following examples
illustrate some cases in which a reference to a null string does
and does not cause an exception to
be thrown:
-
55 | P a g e
string str = "hello";
string nullStr = null;
string emptyStr = "";
string tempStr = str + nullStr; // tempStr = "hello"
bool b = (emptyStr == nullStr);// b = false;
emptyStr + nullStr = ""; // creates a new empty string
int len = nullStr.Length; // throws NullReferenceException
Using String Builder
The String Builder class creates a string buffer that offers
better performance if your program
performs many string manipulations. The String Builder string
also enables you to reassign
individual characters, something the built-in string data type
does not support. This code, for
example, changes the content of a string without creating a new
string:
System.Text.StringBuilder sb = new
System.Text.StringBuilder("Rat: the ideal pet");
sb[0] = 'C';
System.Console.WriteLine(sb.ToString());
System.Console.ReadLine();
//Outputs Cat: the ideal pet
In this example, a StringBuilder object is used to create a
string from a set of numeric types:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication8
{
class TestStringBuilder
{
static void Main()
{
System.Text.StringBuilder sb = new
System.Text.StringBuilder();
// Create a string composed of numbers 0 - 9
for (int i = 0; i < 10; i++)
{
sb.Append(i.ToString());
}
System.Console.WriteLine(sb); // displays 0123456789
// Copy one character of the string (not possible with a
System.String)
sb[0] = sb[9];
-
56 | P a g e
System.Console.WriteLine(sb); // displays 9123456789
Console.ReadLine();
}
}
}
The following code example demonstrates how a string can be
parsed using the String.Split
method. This method works by returning an array of strings,
where each element is a word. As
input, Split takes an array of chars that indicate which
characters are to be used as delimiters. In
this example, spaces, commas, periods, colons, and tabs are
used. An array containing these
delimiters is passed to Split, and each word in the sentence is
displayed separately using the
resulting array of strings.
Example
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication9
{
class TestStringSplit
{
static void Main()
{
char[] delimiterChars = { ' ', ',', '.', ':', '\t' };
string text = "one\ttwo three:four,five six seven";
System.Console.WriteLine("Original text: '{0}'", text);
string[] words = text.Split(delimiterChars);
System.Console.WriteLine("{0} words in text:",
words.Length);
foreach (string s in words)
{
System.Console.WriteLine(s);
}
Console.ReadLine();
}
}
}
Original text: 'one two three:four,five six seven'
7 words in text:
one
two
-
57 | P a g e
three
four
five
six
seven
Property
Properties are members that provide a flexible mechanism to
read, write, or compute the values
of private fields. Properties can be used as if they are public
data members, but they are actually
special methods called accessors. This enables data to be
accessed easily and still helps promote
the safety and flexibility of methods.
In this example, the TimePeriod class stores a time period.
Internally the class stores the time in
seconds, but a property named Hours enables a client to specify
a time in hours. The accessors
for the Hours property perform the conversion between hours and
seconds.
Example
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication10
{
class TimePeriod
{
private double seconds;
public double Hours
{
get
{
return seconds / 3600;
}
set
{
seconds = value * 3600;
}
}
}
class Program
{
static void Main()
{
-
58 | P a g e
TimePeriod t = new TimePeriod();
// Assigning the Hours property causes the 'set' accessor to be
called.
t.Hours = 24;
// Evaluating the Hours property causes the 'get' accessor to be
called.
System.Console.WriteLine("Time in hours: " + t.Hours);
Console.ReadLine();
}
}
}
Output
Time in hours: 24
Properties Overview
Properties enable a class to expose a public way of getting and
setting values, while hiding
implementation or verification code.
A get property accessor is used to return the property value,
and a set accessor is used to
assign a new value. These accessors can have different access
levels. For more information,
The value keyword is used to define the value being assigned by
the set indexer.
Properties that do not implement a set method are read only.
For simple properties that require no custom accessor code,
consider the option of using
auto-implemented properties. For more information,
Properties combine aspects of both fields and methods. To the
user of an object, a property
appears to be a field, accessing the property requires the same
syntax. To the implementer of a
class, a property is one or two code blocks, representing a get
accessor and/or a set accessor. The
code block for the get accessor is executed when the property is
read; the code block for the set
accessor is executed when the property is assigned a new value.
A property without a set
accessor is considered read-only. A property without a get
accessor is considered write-only. A
property that has both accessors is read-write.
Properties have many uses: they can validate data before
allowing a change; they can
transparently expose data on a class where that data is actually
retrieved from some other source,
such as a database; they can take an action when data is
changed, such as raising an event, or
changing the value of other fields.
Properties are declared in the class block by specifying the
access level of the field, followed by
the type of the property, followed by the name of the property,
and followed by a code block that
declares a get-accessor and/or a set accessor. For example:
-
59 | P a g e
public class Date
{
private int month = 7; //"backing store"
public int Month
{
get
{
return month;
}
set
{
if ((value > 0) && (value < 13))
{
month = value;
}
}
}
}
In this example, Month is declared as a property so that the set
accessor can make sure that the
Month value is set between 1 and 12. The Month property uses a
private field to track the actual
value. The real location of a property's data is often referred
to as the property's "backing store."
It is common for properties to use private fields as a backing
store. The field is marked private in
order to make sure that it can only be changed by calling the
property. For more information
about public and private access restrictionsAuto-implemented
properties provide simplified
syntax for simple property declarations. For more
information.
-
60 | P a g e
The get Accessor
The body of the get accessor resembles that of a method. It must
return a value of the property
type. The execution of the get accessor is equivalent to reading
the value of the field. For
example, when you are returning the private variable from the
get accessor and optimizations are
enabled, the call to the get accessor method is inlined by the
compiler so there is no method-call
overhead. However, a virtual get accessor method cannot be
inlined because the compiler does
not know at compile-time which method may actually be called at
run time. The following is a
get accessor that returns the value of a private field name:
class Person
{
private string name; // the name field
public string Name // the Name property
{
get
{
return name;
}
}
}
When you reference the property, except as the target of an
assignment, the get accessor is
invoked to read the value of the property. For example:
Person p1 = new Person();
//...
System.Console.Write(p1.Name); // the get accessor is invoked
here
-
61 | P a g e
The get accessor must end in a return or throw statement, and
control cannot flow off the
accessor body.
It is a bad programming style to change the state of the object
by using the get accessor. For
example, the following accessor produces the side effect of
changing the state of the object every
time that the number field is accessed.
private int number;
public int Number
{
get
{
return number++; // Don't do this
}
}
The get accessor can be used to return the field value or to
compute it and return it. For example:
class Employee
{
private string name;
public string Name
{
get
{
return name != null ? name : "NA";
}
}
}
-
62 | P a g e
In the previous code segment, if you do not assign a value to
the Name property, it will return the
value NA.
The set Accessor
The set accessor resembles a method whose return type is void.
It uses an implicit parameter
called value, whose type is the type of the property. In the
following example, a set accessor is
added to the Name property:
class Person
{
private string name; // the name field
public string Name // the Name property
{
get
{
return name;
}
set
{
name = value;
}
}
}
When you assign a value to the property, the set accessor is
invoked by using an argument that
provides the new value. For example:
Person p1 = new Person();
-
63 | P a g e
p1.Name = "Joe"; // the set accessor is invoked here
System.Console.Write(p1.Name); // the get accessor is invoked
here
It is an error to use the implicit parameter name, value, for a
local variable declaration in a set
accessor.
Example 1
Description
This example demonstrates instance, static, and read-only
properties. It accepts the name of the
employee from the keyboard, increments NumberOfEmployees by 1,
and displays the Employee
name and number.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication11
{
public class Employee
{
public static int NumberOfEmployees;
private static int counter;
private string name;
// A read-write instance property:
public string Name
{
get { return name; }
set { name = value; }
}
// A read-only static property:
public static int Counter
{
get { return counter; }
}
// A Constructor:
public Employee()
{
// Calculate the employee's number:
counter = ++counter + NumberOfEmployees;
}
}
-
64 | P a g e
class TestEmployee
{
static void Main()
{
Employee.NumberOfEmployees = 100;
Employee e1 = new Employee();
e1.Name = "Claude Vige";
System.Console.WriteLine("Employee number: {0}",
Employee.Counter);
System.Console.WriteLine("Employee name: {0}", e1.Name);
Console.ReadLine();
}
}
}
Output 1
Employee number: 101
Employee name: Claude Vige
Indexer
Indexers allow instances of a class or struct to be indexed just
like arrays. Indexers resemble
properties except that their accessors take parameters.
In the following example, a generic class is defined and
provided with simple get and set
accessor methods as a means of assigning and retrieving values.
The Program class creates an
instance of this class for storing strings.
class SampleCollection
{
private T[] arr = new T[100];
public T this[int i]
{
get
{
return arr[i];
}
set
{
arr[i] = value;
}
-
65 | P a g e
}
}
// This class shows how client code uses the indexer
class Program
{
static void Main(string[] args)
{
SampleCollection stringCollection = new SampleCollection();
stringCollection[0] = "Hello, World";
System.Console.WriteLine(stringCollection[0]);
}
}
Indexers Overview
Indexers enable objects to be indexed in a similar manner to
arrays.
A get accessor returns a value. A set accessor assigns a
value.
The this keyword is used to define the indexers.
The value keyword is used to define the value being assigned by
the set indexer.
Indexers do not have to be indexed by an integer value; it is up
to you how to define the
specific look-up mechanism.
Indexers can be overloaded.
Indexers can have more than one formal parameter, for example,
when accessing a two-
dimensional array.
Indexers are a syntactic convenience that enable you to create a
class, struct, or interface that
client applications can access just as an array. Indexers are
most frequently implemented in types
whose primary purpose is to encapsulate an internal collection
or array. For example, suppose
you have a class named TempRecord that represents the
temperature in Farenheit as recorded at
10 different times during a 24 hour period. The class contains
an array named "temps" of type
float to represent the temperatures, and a DateTime that
represents the date the temperatures
were recorded. By implementing an indexer in this class, clients
can access the temperatures in a
TempRecord instance as float temp = tr[4] instead of as float
temp = tr.temps[4]. The indexer
notation not only simplifies the syntax for client applications;
it also makes the class and its
purpose more intuitive for other developers to understand.
To declare an indexer on a class or struct, use the this
keyword, as in this example:
public int this[int index] // Indexer declaration
{
-
66 | P a g e
// get and set accessors
}
The type of an indexer and the type of its parameters must be at
least as accessible as the indexer
itself. For more information about accessibility levels, see
Access Modifiers.
For more information about how to use indexers with an
interface, see Interface Indexers.
The signature of an indexer consists of the number and types of
its formal parameters. It does not
include the indexer type or the names of the formal parameters.
If you declare more than one
indexer in the same class, they must have different
signatures.
An indexer value is not classified as a variable; therefore, you
cannot pass an indexer value as a
ref or out parameter.
To provide the indexer with a name that other languages can use,
use a name attribute in the
declaration. For example:
[System.Runtime.CompilerServices.IndexerName("TheItem")]
public int this [int index] // Indexer declaration
{
}
This indexer will have the name TheItem. Not providing the name
attribute would make Item the
default name.
public class Customer
{
//Fields, properties, methods and events go here...
}
Example 1
The following example shows how to declare a private array
field, temps, and an indexer. The
indexer enables direct access to the instance tempRecord[i]. The
alternative to using the indexer
is to declare the array as a public member and access its
members, tempRecord.temps[i],
directly.
-
67 | P a g e
Notice that when an indexer's access is evaluated, for example,
in a Console.Write statement,
the get accessor is invoked. Therefore, if no get accessor
exists, a compile-time error occurs.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication12
{
class TempRecord
{
// Array of temperature values
private float[] temps = new float[10] { 56.2F, 56.7F, 56.5F,
56.9F,
58.8F,
61.3F, 65.9F, 62.1F, 59.2F, 57.5F
};
// Auto-Implemented Property
System.DateTime date { get; set; }
// To enable client code to validate input
// when accessing your indexer.
public int Length
{
get { return temps.Length; }
}
// Indexer declaration.
// Input parameter is validated by client
// code before being passed to the indexer.
public float this[int index]
{
get
{
return temps[index];
}
set
{
temps[index] = value;
}
}
}
class MainClass
{
static void Main()
{
TempRecord tempRecord = new TempRecord();
// Use the indexer's set accessor
tempRecord[3] = 58.3F;
tempRecord[5] = 60.1F;
// Use the indexer's get accessor
for (int i = 0; i < 10; i++)
{
// This example validates the input on the client side. You
may
// choose to validate it in the class that implements the
-
68 | P a g e
indexer, and throw an
// exception or return an error code in the case of invalid
input.
if (i < tempRecord.Length)
{
System.Console.WriteLine("Element #{0} = {1}", i,
tempRecord[i]);
}
else
{
System.Console.WriteLine("Index value of {0} is out of
range", i);
}
Console.ReadLine();
}
//Uncomment this code to see how the .NET Framework handles
indexer exceptions
//try
//{
// System.Console.WriteLine("Element #{0} = {1}",
tempRecord[tempRecord.Length]);
//}
//catch (System.ArgumentOutOfRangeException e)
//{
// System.Console.WriteLine(e);
//}
}
}
}
Indexing Using Other Values
C# does not limit the index type to integer. For example, it may
be useful to use a string with an
indexer. Such an indexer might be implemented by searching for
the string in the collection, and
returning the appropriate value. As accessors can be overloaded,
the string and integer versions
c