Here are some instructions on how to use this excel-workbook to create heroes for Advanced Marvel Superheroes RPG Version 1.01 The powers, physical forms, weaknesses and origins are taken from the Ultimate Powers Book and it's updates. The talents and contacts are from the Advanced Player's book (sorry, no ultimate talents in this workbook). The power explanations on some powers may be wrong, which indicates that I don't know how some of those powers work. I've omitted physical forms Compound and Changeling this workbook, since they were more than daunting tasks for this workbook :D First step: Randomize the character type by pressing Character type on the character sheet. This will randomly select your character physical form, origin, sex, body type, height, weight, hair & eye colour, age and weaknesses At this stage all modifiers are automatically determined according to physical form (like random mutant +1CS Endurance). Some physical forms have automatic superpowers, I've tried to include them below the list of hero's superpowers. Second step: Randomize the character abilities by pressing Ranks on the character sheet. This wil randomize your FASERIP, resources and popularity (some physical forms have set initial resources and popularity). If you see an orange square 1 over the FASERIP-column, your physical form grants you +1CS to one of the seven abilities. Insert 1 on one of the cyan boxes, and you'll see the rank rise. If you add more than one, you'll notice that the sheet knows you're cheating. You may balance these stast later (if GM allows) by adding negative and positive numbers to these cyan boxes. Third step: Randomize the number of available powers, talents and contacts by pressing P/C/T on the character sheet. The number of available powers, talents and contacts are shown in the box below that button. Some physical forms have initially increased or decreased number of powers available, so you may even end up with no powers! Fourth step: Randomize powers by pressing Powers on the character sheet. This will randomly give you the number of powers you are originally granted. There are a number of powers that take two power slots, so the number of powers you see here may be less than the number of powers you get. If you don't like some of the powers you get, you can reroll that individual power by pressing the small before that power. Fifth step: Randomize power ranks for your powers by pressing Power ranks on the character sheet. You'll get some nice ranks on your powers. Sixth step: Randomize talents by pressing Talents on the character sheet. Seventh step Randomize contacts by pressing Contacts on the character sheet. Eight step You may modify your power ranks by the rules given in the Ultimate Powers Book. I think I've collected most of those rules in the lower section of the sheet. Enter the modifier in the box +/-CS, and a description of it in the long cyan box. For example if you have energy conversion, you can raise rank by +1CS by selecting a specific energy conversion from hard radiation to light You can also randomize everything in a single go by pressing Roll everything on the character sheet. Try to enjoy and have fun! Note: the page splits are done for A4 paper size. Letter-size may have different properties, and the print may look different - I wouldn't know, I don't use letter-size… This excel-sheet uses macros, which require analysis-toolpack for excel to work. All sheets are locked without password (so that no crucial cells are accidentally typed over). You may freely edit and distribute this workbook. Cheers, aaglo
This files helps in the creation of a character for use with TSR's Marvel role playing game system.
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Here are some instructions on how to use this excel-workbook to create heroes for Advanced Marvel Superheroes RPG Version 1.01The powers, physical forms, weaknesses and origins are taken from the Ultimate Powers Book and it's updates.The talents and contacts are from the Advanced Player's book (sorry, no ultimate talents in this workbook). The power explanations on some powers may be wrong, which indicates that I don't know how some of those powers work.I've omitted physical forms Compound and Changeling this workbook, since they were more than daunting tasks for this workbook :DFirst step:Randomize the character type by pressingCharacter type on the character sheet.This will randomly select your character physical form, origin, sex, body type, height, weight, hair & eye colour, age and weaknessesAt this stage all modifiers are automatically determined according to physical form (like random mutant +1CS Endurance).Some physical forms have automatic superpowers, I've tried to include them below the list of hero's superpowers.Second step:Randomize the character abilities by pressingRanks on the character sheet.This wil randomize your FASERIP, resources and popularity (some physical forms have set initial resources and popularity).If you see an orange square 1 over the FASERIP-column, your physical form grants you +1CS to one of the seven abilities.Insert 1 on one of the cyan boxes, and you'll see the rank rise. If you add more than one, you'll notice that the sheet knows you're cheating.You may balance these stast later (if GM allows) by adding negative and positive numbers to these cyan boxes.Third step:Randomize the number of available powers, talents and contacts by pressingP/C/T on the character sheet.The number of available powers, talents and contacts are shown in the box below that button.Some physical forms have initially increased or decreased number of powers available, so you may even end up with no powers!Fourth step:Randomize powers by pressingPowers on the character sheet.This will randomly give you the number of powers you are originally granted. There are a number of powers that take two power slots,so the number of powers you see here may be less than the number of powers you get.If you don't like some of the powers you get, you can reroll that individual power by pressing the small before that power.Fifth step:Randomize power ranks for your powers by pressingPower ranks on the character sheet.You'll get some nice ranks on your powers.Sixth step:Randomize talents by pressingTalents on the character sheet.Seventh stepRandomize contacts by pressingContacts on the character sheet.Eight stepYou may modify your power ranks by the rules given in the Ultimate Powers Book. I think I've collected most of those rules in the lower section of the sheet.Enter the modifier in the box +/-CS, and a description of it in the long cyan box.For example if you have energy conversion, you can raise rank by +1CS by selecting a specific energy conversion from hard radiation to light
You can also randomize everything in a single go by pressingRoll everything on the character sheet.
Try to enjoy and have fun!Note: the page splits are done for A4 paper size. Letter-size may have different properties, and the print may look different - I wouldn't know, I don't use letter-size…This excel-sheet uses macros, which require analysis-toolpack for excel to work.All sheets are locked without password (so that no crucial cells are accidentally typed over). You may freely edit and distribute this workbook.
Cheers,aaglo
312537890.xls
Character name: Character physical form:
Sex: #N/A Origin: #N/ABody type: #N/A Eyes: #N/A
Height: #N/A Hair: #N/AWeight: #N/A Age: #N/A
Additional info
##Available modifiers Hitpoints Karma
### Rank Value F + A + S + E R + I + PF #N/A #N/A #N/A #N/AA #N/A #N/AS #N/A #N/AE #N/A #N/A Resources PopularityR #N/A #N/A #N/A #N/AI #N/A #N/A #N/A #N/AP #N/A #N/A
initial max. Weakness:
Powers #N/A #N/A Stimuli: #N/A
Talents #N/A #N/A Effect: #N/A
Contacts #N/A #N/A Duration: #N/A
### #N/A
Ranks in Italic are modified.
Character type
P/T/C
Power ranks throws
Powers
Ranks
Talents
Contacts
312537890.xls
POWER DESCRIPTIONS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
+/- CS
312537890.xls
312537890.xls
312537890.xls
312537890.xls
BonusesPhysical form Roll column F A
1 Normal human 228 Induced mutant 133 Random mutant 136 Breed mutant 138 Android 441 Humanoid race 549 Surgical composite 2 150 Modified human, organic 152 Modified human, muscular 154 Modified human, skeletal 156 Modified human, extra parts 2 160 Demihuman, centaur (human torso o 561 Demihuman, equiman (human torso ov 362 Demihuman, faun (human torso on a 263 Demihuman, felinoid (catlike human 165 Demihuman, lupinoid (doglike huma 467 Demihuman, avian (angelic humano 369 Demihuman, chiropteran (batlike h 270 Demihuman, lamian (human torso, s 371 Demihuman, merhuman (human torso 273 Cyborg, artificial limbs/organs 475 Cyborg, exoskeleton 477 Cyborg, mechanical body 479 Cyborg, mech. augmented 381 Robot, human shape 485 Robot, usuform 487 Robot, metamorphic 489 Robot, computer 4 -190 Angel/Demon 5 1 191 Deity 5 2 292 Animal 193 Vegetable 1 -294 Abnormal chemistry 295 Mineral 296 Gaseous 597 Liquid 598 Energy 599 Ethereal 1
Tables 1 2 3Rank Rank Range A Range BFeeble Feeble contact contactPoor Poor 1 area 1 areaTypical Typical 2 areas 5 areasGood Good 4 areas 10 areasExcellent Excellent 6 areas 25 areasRemarkable Remarkable 8 areas 1 mileIncredible Incredible 10 areas 2 milesAmazing Amazing 20 areas 3 milesMonstrous Monstrous 40 areas 6 milesUnearthly Unearthly 60 areas 10 milesShift-X Shift-X 80 areas 15 milesShift-Y Shift-Y 160 areas 30 milesShift-Z Shift-Z 400 areas 50 milesCL1000 CL1000 100 miles 80 milesCL3000 CL3000 10,000 miles 150 milesCL5000 CL5000 100,000 miles 250 miles
Body type1 1 Slender
26 2 Average76 3 Muscular
Sex1 Male
51 Female
Origin1 From birth11 Maturity21 Self-achievement31 Endownment36 Technical mishap51 Tecnhical procedure61 Creation66 Biological exposure77 Chemical exposure88 Energy exposure99 Rebirth
Weakness stimulus1 Psychological
14 Elemental allergy19 Molecular allergy44 Energy allergy69 Energy depletion82 Energy dampening95 Finite limit
Effect1 Power negation
51 Incapacitation91 Fatal
Duration1 Continuous with contact
41 Limited duration with contact61 Limited duration after contact91 Permanent
4 5 6 7 8 9Range C Range D Range E Microscopic v. Weakness det. Diminution1 area 10 feet 2 miles microfilm physical 50 %
10 areas 1 area 25 miles skin pores physical 25 %1 mile 4 areas 250 miles hair surface physical 12,5 %3 miles 16 areas 2500 miles smoke particles physical 6,25 %6 miles 64 areas 25,000 miles cells mental/physical 3 %
12 miles 6 miles 250,000 miles chromosomes mental/physical 1 %25 miles 250 miles 2,5 million miles viruses mental/physical 0,5 %50 miles 1000 miles 25 million miles molecules mental/physical 0,25 %
120 miles 4000 miles 250 million milessmall moleculespower/mental/physical 0,1 %250 miles 16,000 miles 2,5 billion miles atoms power/mental/physical 0,01 %500 miles 64,000 miles 25 billion miles protons power/mental/physical 0,001 %
1200 miles 250,000 miles 250 billion miles electronspower/mental/physical0,00001 %2500 miles 1 million miles 1/2 light year quarks power/mental/physical0,0000001 %5000 miles 4 million miles 5 light years mesons power/mental/physical10-e12 %
12,000 miles 16 million miles 50 light years bosons power/mental/physical10-e18 %250,000 miles 64 million miles 500 light years sub-atomicpower/mental/physical10-e33 %
EnlargementLand/Water movementAir movement Column Shifts A.S. range A.S. duration1,5x 1 area 2 areas +1CS 2 areas 1 minute2x 2 areas 4 areas +2CS 4 areas 2 minutes3x 3 areas 6 areas +3CS 5 areas 4 minutes4x 4 areas 8 areas +4CS 8 areas 8 minutes6x 5 areas 10 areas +5CS 10 areas 15 minutes8x 6 areas 15 areas +6CS 15 areas 30 minutes
10x 7 areas 20 areas +7CS 20 areas 1 hour12x 8 areas 25 areas +8CS 25 areas 2 hours15x 9 areas 30 areas +9CS 30 areas 4 hours20x 10 areas 40 areas +10CS 40 areas 8 hours50x 12 areas 50 areas +11CS 50 areas 1 day
100x 14 areas 100 areas +12CS 100 areas 2 days200x 16 areas 200 areas +13CS 200 areas 4 days500x 32 areas 10,000 mph +14CS 500 areas 10 days
1,000x 50 areas lightspeed +15CS 1,000 areas 20 days10,000x 100 areas 100xlightspeed +16CS 2,000 areas 40 days
Weight modifier Additional info Forced Res1 Normal human1 Mutation due accident1 Spontaneous mutation1 Child of mutant parents, must have atleast 1 contact2 Must have atleast 1 contact1 Start with only 1 contact, start Poor1 Start res. Poor, pop. Zero, heal Poor1 Heal twice as fast1 Increased strengt & endurance
1.2 Resistance +1CS to physical attacks1.2 Fighting +1CS, different extra parts grant different bonuses.1.6 Horizontal ground movement 4 areas/turn, feeble climber1.1 Kicking +1CS damage
Mental control/ 1 Initial popularity zero, slow popularity generatioNight vision 0.9 Climbing +1CSSense of smell 0.9 Popularity never drops below originalWinged flight 0.7 Angelic formsActive sonar 0.7 Initial popularity poorPoison bite (5 1 Initial popularity zero, Strength +1CS in escapiwater freedom 1 Movement on dry land is limited
1.2 Superpowers determine what parts are artificial1.6 Suit of power armor2.5 Monstrous resistance to disease & poisons, vunerable to magnetics & rust, start with 1 contact1.3 Initial resources optionally good
7 Initial popularity zero5 Popularity is completely ignored4 These stats are for original form, roll additional stats for secondary form4 Decreased (-1CS) resistance electical, magnetic and phasing attacks
Artifact Crea. ( 2 Popularity for angels +2CS, for demons -2CS, different additional powers2 Automatically have at least one Travel power
Two detection 1 Automatically two detection po Shift-0Absorption (pho 1 Zero resources, no initial conta Shift-0
1 Key-elements of the body chemistry are replaced.4 Movement rate -1CS, initial health is doubled
Phasing 0.1 Zero resources, no initial conta Shift-0Phasing 1 Zero resources, no initial conta Shift-0Enery emission 0.01 Physical contact causes feeble damage
0 Fighting rank is zero, physical attacks agains -9CS1 Psychological weakness: Powers negated when within 10' of religious symbol
Child of mutant parents, must have atleast 1 contact
Shift-0
Fighting +1CS, different extra parts grant different bonuses.Horizontal ground movement 4 areas/turn, feeble climber
Shift-0
PoorShift-0
Superpowers determine what parts are artificial
Monstrous resistance to disease & poisons, vunerable to magnetics & rust, start with 1 contact
Shift-0
These stats are for original form, roll additional stats for secondary formDecreased (-1CS) resistance electical, magnetic and phasing attacksPopularity for angels +2CS, for demons -2CS, different additional powers
Key-elements of the body chemistry are replaced.
Fighting rank is zero, physical attacks agains -9CSPsychological weakness: Powers negated when within 10' of religious symbol
100 tons 1 area 1,5 areas 150 mph 600 mph 3 areas150 tons 1,5 areas 2,5 areas 180 mph 750 mph 3 areas300 tons 4 areas 6 areas 210 mph 1,500 mph 3 areas500 tons 8 areas 12 areas 240 mph 3,750 mph 3 areas
1000 tons 0,5 mile 0,75 miles 480 mph 10,000 mph 3 areas3000 tons 1 mile 1,5 miles 750 mph lightspeed 3 areas5000 tons 2 miles 3 miles 1,500 mph 100xlightspeed 3 areas
nro1 1 D Detection6 2 DT Detection12 3 EC Energy control17 4 EE Energy emission25 5 F Fighting30 6 I Illusionary32 7 L Lifeform control36 8 MG Magic41 9 MC Matter control48 10 MCo Matter conversion54 11 MCr Matter creation58 12 M Mental enhancement72 13 P Physical enhancement86 14 PC Power control89 15 S Self alteration93 16 T Travel
1 1 1 1 Body armor #N/A1 16 16 2 Force Field #N/A
1 21 21 3 Force Field vs. Emotion #N/A1 24 24 4 Force Field vs. Energy #N/A1 31 31 5 Force Field vs. Magic #N/A1 36 36 6 Force Field vs. Mental #N/A1 41 41 7 Force Field vs. Physical #N/A1 49 49 8 Force Field vs. Pwr manip. #N/A1 51 51 9 Force Field vs. Vampirism #N/A1 54 54 10 Reflection #N/A1 66 66 11 Resist: Emotion #N/A1 71 71 12 Resist: Energy #N/A1 78 78 13 Resist: Magic #N/A1 83 83 14 Resist: Mental #N/A1 88 88 15 Resist: Physical #N/A1 95 95 16 Resist: Pwr manipulation #N/A1 98 98 17 Resist: Vampirism #N/A2 1 101 18 Abnormal sensitivity #N/A2 3 103 19 Circular vision #N/A2 5 105 20 Energy detection #N/A2 11 111 21 Environmental awareness #N/A2 15 115 22 Extradimension detection #N/A2 21 121 23 Hyper-hearing #N/A2 29 129 24 Hyper-olfactory #N/A2 35 135 25 Hyper-touch #N/A2 41 141 26 Life detection #N/A2 43 143 27 Magic detection #N/A2 45 145 28 Microscopic vision #N/A2 51 151 29 Penetration vision #N/A2 55 155 30 Power detection #N/A2 57 157 31 Psionic detection #N/A2 59 159 32 Radarsense #N/A2 60 160 33 Sonar #N/A2 63 163 34 Telescopic vision #N/A2 70 170 35 Thermal vision #N/A2 80 180 36 Tracking #N/A2 91 191 37 True sight #N/A2 95 195 38 Ultraviolet vision #N/A2 99 199 39 Weakness detection #N/A3 1 201 40 Absorption power #N/A3 8 208 41 Catalytic control #N/A3 11 211 42 Coldshaping #N/A3 16 216 43 Darkforce manipulation #N/A3 19 219 44 Electrical control #N/A3 26 226 45 Energy conversion #N/A3 29 229 46 Energy solidification #N/A3 32 232 47 Energy sponge #N/A3 37 237 48 Energy vampirism #N/A3 39 239 49 Fire control #N/A3 46 246 50 Gravity manipulation #N/A3 50 250 51 Hard radiation control #N/A3 54 254 52 Kinetic control #N/A3 60 260 53 Light control #N/A3 67 267 54 Magnetic manipulation #N/A3 74 274 55 Plasma control #N/A3 78 278 56 Radiowave control #N/A
description#N/A Artificially created armor that provides protection (and possibly powers).#N/A Force Field a'la Invisible woman.
#N/A Protection against attacks towards intuition.#N/A May raise rank +2CS by choosing a force field that protects against specific attack.#N/A Protection against magic of all types.#N/A Protection against attacks towards psyche, mind & neural system.#N/A May raise rank +1CS by choosing a force field that protects against specific attack.#N/A Protection against attempts to control hero's powers.#N/A May raise rank +1CS by choosing a force field that protects against specific attack.#N/A Ty FEAT; random direction, Am FEAT; -3CS intensity, Un FEAT; full force.#N/A Protection against attacks towards intuition.#N/A May raise rank +1CS by choosing a resistance against specific attack.#N/A Protection against magic of all types.#N/A Protection against attacks towards psyche, mind & neural system.#N/A May raise rank +1CS by choosing a resistance against specific attack.#N/A Protection against attempts to control hero's powers.#N/A May raise rank +2CS by choosing a resistance against specific attack.#N/A Range of sensitivity is altered somehow.
This power has no rank Hero can see 360º around him. #N/A Detects only actual energies, not potential energies (like bombs, until they go off).#N/A Exceed range by FEATs (green +1CS, yellow +2CS, red +3CS), may link health for +1CS.#N/A Hero can see through dimensional barriers.#N/A Hero can detect extremely faint or distant sounds.#N/A Hero can detect extremely faint smells.#N/A Hero can detect extremely small surface details.#N/A Red FEAT locates specific lifeform in the midst of a number of similar beings.#N/A Identify the past use of magic (green FEAT), magic user (yellow FEAT) and the actual spell (red FEAT).#N/A Hero can focus on extremely minute targets.#N/A Raise rank +1CS by selecting material that blocks vision.#N/A FEATs: Identify the past use of power (Gd), specific power (Re), user (Am).#N/A FEATs: Identify the past use of psionics (Ex), specific power (Am), user (Un).#N/A Hero can gain 3-dimensional picture of his surroundings through the use of electromagnetic waves.#N/A Hero can gain 3-dimensional picture of his surroundings through the use of soundwaves.#N/A Hero can focus on extremely distant targets.#N/A Hero can see infrared light and heat images.#N/A Hero can detect and follow the tracks left by a specific target.#N/A Power may be automatic or deliberate. If automatic, power rank +1CS and Psyche -2CS.#N/A Can see clearly through fog. Hero has increased risk of blinded by high UV-sources (-2CS).#N/A Hero can detect flaws and stress points in a target.#N/A Hero can absorb a specific type of energy and gain health.#N/A Hero can control the speed at which chemical reactions occur.#N/A Hero can control any force that actively decreases the temperature of something else.#N/A Hero can generate and control the extradimensional darkforce-energy.#N/A Hero can control all forms of electricity.#N/A Raise by +1CS selecting specific energy conversion. Can convert up to +1CS intensity enegies (red FEAT).#N/A Simple solids on Fe FEAT, animated forms on Ty FEAT, simple machinery on In FEAT.#N/A Raise rank +1CS by selecting specific energy absorption.#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS).#N/A Hero can control existing flames.#N/A Hero can control gravity, the force that attracts all particles to all other particles.#N/A Hero can control existing radiation.#N/A Hero can control motion. Typical intensity FEAT enables changing the direction of a moving object.#N/A Hero can manipulate existing light.#N/A Hero can control magnetic forces.#N/A Hero can control fields of highly-charged particles.#N/A Voice-cast (Ty), music/multivoice/stillpic (Ex), single fig. simple backgr. (In), single fig. complex backgr. (Mo)
#N/A Hero can control shadows and, indirectly, light as well.#N/A Hero can control existing sound.#N/A Hero can control applied heat or cold.#N/A Richter's (intesities): 1 (Fe/Pr), 2 (Ty/Gd), 3 (Ex/Rm), 4 (In/Am), 5 (Mn/Un), 6 (SX/SY), 7 (SZ/C1), 8 (C3/C5).#N/A #N/A#N/A Raise by +1CS selecting specific f#N/A Raise by +1CS if doppleganger is independent mind, +1CS if hero is unconscious when this power is used.#N/A +1CS when fighting against cold & waterbased powers, -1CS when attacked by those same powers.#N/A Raise rank +1CS by selecting specific form of radiation.#N/A +1CS when fighting against cold & waterbased powers, -1CS when attacked by those same powers.#N/A Hero can hit a target with brute force - blunt or sharp. Effect is the same as hit with solid object of equal material strength.#N/A Raise rank +2CS by selecting specific form of light.#N/A Can attract/repel magnetic materials at +1CS, vunerable to electrical attacks & ferrous weapons (-2CS).#N/A Rank +1CS when attacking energy sheath or energy body.#N/A Hero can generate radiowaves, including AM, FM, microwaves and mobile phone waves.#N/A Affects: Gd - light, Ex - heat, Rm - hard radiation, In - radiowaves, Am - energy dopplegangers, Mn - energy bodies.#N/A Hero can generate intense sound an make attacks from it.#N/A Hero can generate non-audible vibrations - may even negate vocal power by affecting larynx.#N/A When berserked, hero develops Iron Will for the duration of the rage, rank is the same as this power's rank.#N/A Can be modified to fit any fighting skill (swords/bows/oriental weapons).#N/A Hero's body contains special anatomical features that can function as weapons.#N/A May choose to specialize in creating a spesific weapon - weight limit becomes one pound per health point.#N/A Rank +2CS if specializes in particular weapon category.#N/A Creates also a secondary "blank white area" illusion, which lasts 10-20 turns, or until the primary illusion ceases.#N/A Hero can do -2CS rank level damage using light-based attacks by redirecting them.#N/A Power acts as a -2CS force field vs. light based attacks.#N/A Hero can create illusion of himself. Hero can see and communicate through these illusions with others.#N/A #N/A#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS).#N/A Normally the power is used on a single target, each additional target reduces the effect -1CS.#N/A Rank +2CS if specializes in particular emotion category.#N/A FEATs: Exorcise lower rank control (Ty), equal rank control (Re), higher rank control (Am).#N/A Originally friendly entities are harmlessly catapulted outside the force field.#N/A Hero can capture disembodied spirits and merge them into new bodies.#N/A Hero can perform psionically augmented surgery, beyond 21st century medical science.#N/A Hero can dominate a target's behavior and actions by implanting commands.#N/A Hero has the ability to directly control a target's mind through psionic powers.#N/A If the hero tries to transfer one mind to multiple bodies, the duration decreases -2CS for each body.#N/A Rank +2CS if specializes in particular effect. Multiple targets decrease duration -1CS/target.#N/A Immune to diseases, can cure diseases by red FEAT. Multiple targets decrease power rank -1CS/target.#N/A Exceeding no. of controlled plants by 10% decrease duration by -1CS. Characteristics according to power rank.#N/A Lifespan 1/80th of normal: house plants 2 days, shrubbery 3 weeks, trees 1-10 years.#N/A By a Monstrous intensity FEAT, the hero can transfer sensory info to others.#N/A When shapechanging target, make sure that the new form still allows basic life functions.#N/A Hero has the ability to put any target into a deep sleep.#N/A Hero can capture and indefinitely hold within himself any number of disembodied spirits.#N/A Hero can summon and control extra-dimensional, corporeal beings (in lay-mans terms, demons).#N/A Control zombies with green FEAT, mummies/vampires with red FEAT.#N/A Invest a target with power of the hero or another being the hero works with (e.g. Firesword).#N/A Roll an additional free power, because this is more like a restraint than an actual power.#N/A Targets may resist being drawn in limbo by making Agility, Strength or Travel power FEAT.#N/A #N/A#N/A May create any magical power with a -3CS rank.#N/A A form of mind control. If the target of this power voluntarily co-operates with hero, then control is automatic.
#N/A #N/A#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)#N/A #N/A#N/A #N/A#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)#N/A This power requires the hero to make an effigy of his target as a way of directin the power to that target.#N/A Remarkable FEAT generates single-use ward, Amazing FEAT generates self-renewing ward.#N/A #N/A#N/A Collected material instantly teleports to the collection site.#N/A Duration of the crystals is power rank number in minutes.#N/A #N/A#N/A Hero can choose to increase power#N/A #N/A#N/A Hero can detect and control geological forces, including plate movement, stress, faults and vulcanism.#N/A #N/A#N/A Hero can control the movement of anything m#N/A Hero can create bubble-environment with power rank resistance to air, water, weather, heat and cold.#N/A Hero can choose to increase power#N/A Control windspeed (mph), temperature (Fº), humidity (%) equal to power rank number.#N/A Zombies are immune to psionics, mental power#N/A Hero can alter the frequency and intensity of light, and the physical coloration of a target.#N/A Hero has the ability to transform any target into combustible material, such flames last only 10-20 turns.#N/A Hero can choose to increase power#N/A Raise rank +1CS by making the conversion temporary (Reason rank in hours).#N/A Hero can generate electricity -1CS, disintegration -2CS, heat -2CS, charge atoms to become ethereal.#N/A Raise rank +1CS by making the conversion temporary (Reason rank in hours).#N/A May choose to specialize in creating a spesific artifact - weight limit becomes one pound per health point.#N/A #N/A#N/A May choose to specialize in creating a spesific lifeform - weight limit becomes one pound per health point.#N/A May choose to specialize in creating a spesific mechanical - weight limit becomes one pound per health point.#N/A Hero can spontaneously create and launch projectiles, causing stunning attacks on power rank intensity.#N/A #N/A#N/A Hero can spontaneously create directed cloud of gas, mist or dust. Range 1 area away from hero.#N/A Any other power hero has may be combined into the webcasting.#N/A Hero can "hear" distant sounds and voices despite any intevening distance or barriers.#N/A Hero can "see" distant sights without directly seeing it with his eyes.#N/A The more closer to the hero's species, the easier it is to communicate with.#N/A The more complex (more microchips) the machine, the easier it is to communicate with.#N/A Hero can communicate with anything that had once been sentient/cybernetic/alive, but is not anymore.#N/A The more complex (larger) the plant/ecosystem, the easier it is to communicate with.
In combat, +1CS to hero's attacks, may cause insanity If power is used more than 5 times per day or 10% of rank number, hero may lose marbles.#N/A Raise rank +1CS by making the power voluntary. Resistance -1CS to emotional attacks.#N/A Raise rank +1CS by making the hero's body dematerialize whenever power is used.#N/A Hero can detect surface emotions of others.#N/A Hero's soul is capable of independet existence in the real world (freaky...).#N/A Hero can create illusions directly within the target's mind.#N/A Raise rank +1CS by specializing in a specific field.#N/A Raise rank +1CS by specializing in a specific field.#N/A Spirit of hero enters countless reincarnations throughout eternity, and hero remembers the recent ones.#N/A Hero has complete conscious control over his mind and body.#N/A Hero has the ability to rapidly learn any language if sufficient material is available.#N/A Hero may psionically study a subject's mind and create a simulation of that mind in his own brain.#N/A Hero has the ability to render his own mental energies undetectable by external means.#N/A Raise rank +1CS by reducing the ra
#N/A Targets who have mental or psionic powers may use those ranks to resist this attack.#N/A Hero can deplete, negate or even destroy a target's mental faculties.#N/A Hero has the ability to "see" the past. Physical contact with the target is required.#N/A Hero has the ability to "see" the future. Each additional use of power within a day decreaces rank -1CS.#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)#N/A Possible senses are taste, smell, touch, balance, temperature and medium (e.g. wet/dry/sludgy).
-1CS against psionics, -1CS Fi&Ag, when fighting with sensory link Hero can telepathically link his senses with those of another being.#N/A Hero can suffer damage, get sick, age and even die. None of it is permanent to the character, though.#N/A Hero can make his voice audible in a distant location, without the soundwaves travelling inbetween.#N/A Hero can handle material objects without having to make a direct or indirect physical contact.#N/A Hero can psionically locate a chosen target through a stimulus connected with the locatee.#N/A Raise rank +1CS by choosing a limitation (only receive/transmit/words/images/with other psionics).#N/A Hero has the ability to remember anything that he has ever experienced.#N/A Permanent armored hide according to rank, temporary armored hide lowers the rank -2CS. Does not lool like normal skin.#N/A Hero's skin appears to be normal, but it is capable of withstanding major damage.#N/A May be combined with other powers the hero has.#N/A Hero can swallow and digest any su#N/A Raise rank +2CS by omitting the special adaptations for friction and breathing (dangerous).#N/A Raise rank +1CS by limiting effects to opposite sex, decrease -2CS if power is automatic.
Provides complete resistance to gaseous toxins Hero can breathe any gaseous or liquid medium without harm, decreases sense of taste & smell.#N/A Decrease rank by -2CS if power is automatic.#N/A Hero can rapidly recover from any wound, cuts quickly close and disease symptoms disappear.#N/A Hero's power is so strong that it can repair fatal damage and return hero to life.#N/A Raise rank +1CS by opting for temporary form (required intake is 1/4 of normal during abstaining).#N/A Hero can move in ways that cannot be detected, whete while moving or if subjected tracking later.#N/A Hero can temporarily suspend all life functions and enter death-like trance.#N/A Hero's appearence is not affected by this power in any way.#N/A Can imitate sonic powers with -1CS#N/A Breathes liquids, -1CS resistance to heat & aridity, +1CS damage from those#N/A On land +2CS Strengt & Endurance, -2CS Agility#N/A #N/A#N/A May create any normal power with a -3CS rank. Judge might think this is too powerful.#N/A A form of mind control. If the target of this power voluntarily co-operates with hero, then control is automatic.#N/A If you rolled this power, DISCARD all other powers, and keep only this one. #N/A Roll an additional free power, because this is more like a restraint than an actual power.#N/A Hero is able to charge a target with raw power. Judge might think this is too powerful.#N/A Hero can channel all his raw energy #N/A Two or more users can combine to create this new power.
Creates nemesis with opponents rank +1CS DISCARD all other powers. Power ctrl/neg is disallowed. Analyze 1 turn, design 2 turns, switching 7 turns#N/A #N/A#N/A Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)#N/A #N/A#N/A Hero can possess any number of powers, but can only use a single one at a given time.
Power feat against opponents Psyche, success creates weakness #N/A#N/A Hero can alter his apparent age at will. Hero's powers may be linked in different ages.
Has no use for rank, transformation may be automatic or voluntary Hero has two different forms. The normal should be rolled as normal human.#N/A +1CS protection vs. edge attacks, vunerable to gateway, dimens. travel, teleport and power-affecting powers (+2CS to attacker).#N/A Hero can alter his appearence, form and dimensions to appear as any desired animal form.#N/A Hero can duplicate the natural abilities of any animal (e.g. senses, digestivity, breathing, pressure withstandability).#N/A Hero has the ability to match his color exactly to his surroundings. Body outline and contours are still detectable.#N/A Hero's body automatically changes in 1-10 turns into a form that has primary abilities proportional to the new environment.#N/A Normally the power is used the whole body, hero can transform into multiple materials or specific parts at -1CS.#N/A Choose coating material. When coated, hero is vunerable to attacks against that specific material.#N/A Hero can transform his body into a sphere, +3CS resistance to blunt, -2CS to edged attacks
#N/A Hero retains his solidity, even when duplicating the properties of a liquid or gas. Hero is hard to track (-4CS).#N/A Hero can temporarily increase the lenght of any bodypart he chooses. Max total elongation is the elongation of all bodyparts.#N/A Hero can transform his body into a coherent energy field of any type. Must choose one type.#N/A Hero can surround his body with an energy field. Vunerable to sheat type energy control and conversion (-2CS).#N/A Powers may be evo-stage-dependant.. Caveman has Ty tracking & Fe RIP, big brain has Ty TK, true flight & Fe FASE.#N/A #N/A#N/A Hero can change his superficial appearence (including skin & hair color) but cannot alter his basic form or dimensions.#N/A Hero can alter his appearence, form and dimensions to appear as any desired human or humanoid shape.#N/A Invisibility is one of the follwing type: Physic, Telepathic, Hallucinatory or Holographic.#N/A Raise rank +1CS by making the effect permanent. At rank 100 hero becomes weightless.#N/A Hero can increase his bodymass. Hero may use power rank instead Strength when determining charging damage.#N/A Raise rank +1CS by not being able to scramble electronics. Max duration depends on how long hero can hold his breath.#N/A Hero is a combination of two individuals (roll ranks). Contact between the individuals is required for the Gestalt to happen.#N/A Hero can duplicate the natural abilities of any plant (e.g. photosynthesis, fragrance, rooting, poison touch).#N/A Hero can can twist, bend, pull, stretch or otherwise distort his body’s shape into any form.#N/A #N/A#N/A Hero can create duplicates of himself, who are aware of others actions, and who have the same powers as the hero.#N/A In plant form hero does not require normal fo#N/A Raise rank +1CS by limiting the variety of possible forms which can be changed into.#N/A #N/A#N/A Hero can transform into a heroic alter-ego by joining his mind and body with one or more spirits.
The hero can reduce his body to a flat, twodimensional version. FEAT's: green = paper thin, yellow = atom thin (penetrate barriers +5CS material strength), red = no thickness at all#N/A Hero can send his astral form off to any destination. If contact lost, physical body loses 1 hp/hour.#N/A Hero can manipulate energy currents to supports and propel his body, thus attaining a form of flight.#N/A Hero can intially travel into two dimensions, earth and one other.#N/A Hero must be within 10' of the current in order to join. Extremely vunerable to energy altering powers.#N/A Hero can create a glowing platform of solid light, carrying weight is supported by power feat substituting strength.#N/A Hero can travel to any point in space, time or other dimensions. Gateway size is power rank number in sq-feet.#N/A Hero can travel on air currents, and can carry what hero's strength enables.#N/A Hero can travel swiftly through the earth. Hero must have either natural weaponry/claws or body resistance power.#N/A Hero can jump great dist #N/A#N/A Hero can run at power rank speed for extended amounts of time. Hero's power rank decreases the perceived speed of other objects.#N/A Speed decreases -1CS per every 100' depth hero is swimming, objects may be towed with -1CS speed.#N/A Hero can feely resist the pull of gravity, and he can never fall (unless unconscious).#N/A Hero flies by means of a rocket-like exhaust that propels him.#N/A Hero can walk along an invisible path that he creates in the air. Provides power rank resistance against high winds and gravity control.#N/A Hero can travel along vertical or inverted surfaces. Hero can move through dense vines or such using this power instead of agility.#N/A Power FEAT is required to see if hero is disorientated for 1 turn after teleportation. #N/A Hero can teleport any target except his own body. Moving targets require an Agility FEAT to catch.#N/A Lower rank -1CS, if the original body disintegrated temporarily. Lower rank -1CS, if hero can create new body from anyt materials.#N/A Hero can travel in time to reach any point in the past or future. Time travel device can carry power rank number *100 pounds#N/A Amazing rank grants hero self-teleportation. -1CS resistance to Emotion attacks. Succesful quest gives 1-10 days rest.#N/A Hero can fly without any apparent propulsion. Includes power rank resistance to atmospheric friction.#N/A Lower rank -1CS to enabl #N/A
#N/A Hero can carry additional weight: each 500 pounds reduce speed -1CS. Strong winds decrease power rank by the intensity.
powers that count as two powers EE-location Biocontrol Magic MG controlEnergy vampirism 1 1 entire bo 1 healing 1 word 1 manipulaWeapons creation 1 15 head 25 regenerat 9 chant 41 magnify/Illusion-casting 1 23 eyes 45 revival 21 song 71 negateBiophysical control 1 31 mouth/no 49 damage t 29 gestureBio-vampirism 1 39 torso 69 decay 41 alchemyGrafting 1 47 arms 77 disruptio 53 talismanMind control 1 55 hands 93 aging 61 familiarMind transferral 1 63 fingers Result #N/A 69 necromancySapechange-others 1 68 legs 77 summoningEnchantment 1 71 feet 85 ritualEnergy source/magic -3 74 wingsMagic control 1 77 antennae/horns Result #N/A Result #N/AMagic creation 1 82 tail Result #N/AMagic vampirism 1 87 any location Result #N/AReality alteration 1 Result #N/ASpirit vampirism 1 Result #N/A Result #N/AMatter animation 1 Result #N/AMachine animation 1Zombie animation 1 1 Heal a specific person by p 1 Green FEADisintegration 1 25 Heal a specific person by p 41 May increElemental conversio 1 45 Revive a dead person. Rank 71 Can complMolecular conversio 1 49 Transfers damage to hero (and heals the target)Artifact creation 1 69 Accelerates cellular collapse, causes power rank damage per turn.Lifeform creation 1 77 Disrupts physiology, causing nausea/coronary attacs, power rank damage per turn.Mechanical creation 1 93 Green FEAT accelerates aging, yellow FEAT stops it, red FEAT reverses it, power rank multiplier.Cosmic awareness 1 Result #N/A Result #N/AFree spirit 1Hallucinations 1Precognition 1Psionic vampirism 1Serial immortality 1Telelocation 1Pheromones 1Regeneration 1Self-revival 1True invunerability 1Control 1Creation 1Domination 1Energy source creati 1Power vampirism 1Weakness creation 1Body adaptation 1Body transformation 1Energy body 1Self-duplication 1Gateway 1Teleport self 1Teleport others 1Time travel 1
Artificially created armor that provides protection (and possibly powers).
Protection against attacks towards intuition.May raise rank +2CS by choosing a force field that protects against specific attack.Protection against magic of all types.Protection against attacks towards psyche, mind & neural system.May raise rank +1CS by choosing a force field that protects against specific attack.Protection against attempts to control hero's powers.May raise rank +1CS by choosing a force field that protects against specific attack.Ty FEAT; random direction, Am FEAT; -3CS intensity, Un FEAT; full force.Protection against attacks towards intuition.May raise rank +1CS by choosing a resistance against specific attack.Protection against magic of all types.Protection against attacks towards psyche, mind & neural system.May raise rank +1CS by choosing a resistance against specific attack.Protection against attempts to control hero's powers.May raise rank +2CS by choosing a resistance against specific attack.Range of sensitivity is altered somehow.
Detects only actual energies, not potential energies (like bombs, until they go off).Exceed range by FEATs (green +1CS, yellow +2CS, red +3CS), may link health for +1CS.Hero can see through dimensional barriers.Hero can detect extremely faint or distant sounds.Hero can detect extremely faint smells.Hero can detect extremely small surface details.Red FEAT locates specific lifeform in the midst of a number of similar beings.Identify the past use of magic (green FEAT), magic user (yellow FEAT) and the actual spell (red FEAT).Hero can focus on extremely minute targets.Raise rank +1CS by selecting material that blocks vision.FEATs: Identify the past use of power (Gd), specific power (Re), user (Am).FEATs: Identify the past use of psionics (Ex), specific power (Am), user (Un).Hero can gain 3-dimensional picture of his surroundings through the use of electromagnetic waves.Hero can gain 3-dimensional picture of his surroundings through the use of soundwaves.Hero can focus on extremely distant targets.Hero can see infrared light and heat images.Hero can detect and follow the tracks left by a specific target.Power may be automatic or deliberate. If automatic, power rank +1CS and Psyche -2CS.Can see clearly through fog. Hero has increased risk of blinded by high UV-sources (-2CS).Hero can detect flaws and stress points in a target.Hero can absorb a specific type of energy and gain health.Hero can control the speed at which chemical reactions occur.Hero can control any force that actively decreases the temperature of something else.Hero can generate and control the extradimensional darkforce-energy.Hero can control all forms of electricity.Raise by +1CS selecting specific energy conversion. Can convert up to +1CS intensity enegies (red FEAT).Simple solids on Fe FEAT, animated forms on Ty FEAT, simple machinery on In FEAT.Raise rank +1CS by selecting specific energy absorption.Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS).
Hero can control gravity, the force that attracts all particles to all other particles.Hero can control existing radiation.Hero can control motion. Typical intensity FEAT enables changing the direction of a moving object.Hero can manipulate existing light.
Hero can control fields of highly-charged particles.Voice-cast (Ty), music/multivoice/stillpic (Ex), single fig. simple backgr. (In), single fig. complex backgr. (Mo)
Hero can control shadows and, indirectly, light as well.
Hero can control applied heat or cold.Richter's (intesities): 1 (Fe/Pr), 2 (Ty/Gd), 3 (Ex/Rm), 4 (In/Am), 5 (Mn/Un), 6 (SX/SY), 7 (SZ/C1), 8 (C3/C5).
#N/ARaise by +1CS if doppleganger is independent mind, +1CS if hero is unconscious when this power is used.+1CS when fighting against cold & waterbased powers, -1CS when attacked by those same powers.Raise rank +1CS by selecting specific form of radiation.+1CS when fighting against cold & waterbased powers, -1CS when attacked by those same powers.Hero can hit a target with brute force - blunt or sharp. Effect is the same as hit with solid object of equal material strength.Raise rank +2CS by selecting specific form of light.Can attract/repel magnetic materials at +1CS, vunerable to electrical attacks & ferrous weapons (-2CS).Rank +1CS when attacking energy sheath or energy body.Hero can generate radiowaves, including AM, FM, microwaves and mobile phone waves.Affects: Gd - light, Ex - heat, Rm - hard radiation, In - radiowaves, Am - energy dopplegangers, Mn - energy bodies.Hero can generate intense sound an make attacks from it.Hero can generate non-audible vibrations - may even negate vocal power by affecting larynx.When berserked, hero develops Iron Will for the duration of the rage, rank is the same as this power's rank.Can be modified to fit any fighting skill (swords/bows/oriental weapons).Hero's body contains special anatomical features that can function as weapons.May choose to specialize in creating a spesific weapon - weight limit becomes one pound per health point.Rank +2CS if specializes in particular weapon category.Creates also a secondary "blank white area" illusion, which lasts 10-20 turns, or until the primary illusion ceases.Hero can do -2CS rank level damage using light-based attacks by redirecting them.Power acts as a -2CS force field vs. light based attacks.Hero can create illusion of himself. Hero can see and communicate through these illusions with others.
Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS).Normally the power is used on a single target, each additional target reduces the effect -1CS.Rank +2CS if specializes in particular emotion category.FEATs: Exorcise lower rank control (Ty), equal rank control (Re), higher rank control (Am).Originally friendly entities are harmlessly catapulted outside the force field.Hero can capture disembodied spirits and merge them into new bodies.Hero can perform psionically augmented surgery, beyond 21st century medical science.Hero can dominate a target's behavior and actions by implanting commands.Hero has the ability to directly control a target's mind through psionic powers.If the hero tries to transfer one mind to multiple bodies, the duration decreases -2CS for each body.Rank +2CS if specializes in particular effect. Multiple targets decrease duration -1CS/target.Immune to diseases, can cure diseases by red FEAT. Multiple targets decrease power rank -1CS/target.Exceeding no. of controlled plants by 10% decrease duration by -1CS. Characteristics according to power rank.Lifespan 1/80th of normal: house plants 2 days, shrubbery 3 weeks, trees 1-10 years.By a Monstrous intensity FEAT, the hero can transfer sensory info to others.When shapechanging target, make sure that the new form still allows basic life functions.Hero has the ability to put any target into a deep sleep.Hero can capture and indefinitely hold within himself any number of disembodied spirits.Hero can summon and control extra-dimensional, corporeal beings (in lay-mans terms, demons).Control zombies with green FEAT, mummies/vampires with red FEAT.Invest a target with power of the hero or another being the hero works with (e.g. Firesword).Roll an additional free power, because this is more like a restraint than an actual power.Targets may resist being drawn in limbo by making Agility, Strength or Travel power FEAT.
May create any magical power with a -3CS rank.A form of mind control. If the target of this power voluntarily co-operates with hero, then control is automatic.
Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)
Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)This power requires the hero to make an effigy of his target as a way of directin the power to that target.Remarkable FEAT generates single-use ward, Amazing FEAT generates self-renewing ward.
Collected material instantly teleports to the collection site.Duration of the crystals is power rank number in minutes.
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Hero can detect and control geological forces, including plate movement, stress, faults and vulcanism.
Hero can control the movement of anything m #N/A #N/A #N/AHero can create bubble-environment with power rank resistance to air, water, weather, heat and cold.
#N/A #N/A #N/AControl windspeed (mph), temperature (Fº), humidity (%) equal to power rank number.Zombies are immune to psionics, mental power #N/A #N/A #N/AHero can alter the frequency and intensity of light, and the physical coloration of a target.Hero has the ability to transform any target into combustible material, such flames last only 10-20 turns.
#N/A #N/A #N/ARaise rank +1CS by making the conversion temporary (Reason rank in hours).Hero can generate electricity -1CS, disintegration -2CS, heat -2CS, charge atoms to become ethereal.Raise rank +1CS by making the conversion temporary (Reason rank in hours).May choose to specialize in creating a spesific artifact - weight limit becomes one pound per health point.
May choose to specialize in creating a spesific lifeform - weight limit becomes one pound per health point.May choose to specialize in creating a spesific mechanical - weight limit becomes one pound per health point.Hero can spontaneously create and launch projectiles, causing stunning attacks on power rank intensity.
Hero can spontaneously create directed cloud of gas, mist or dust. Range 1 area away from hero.Any other power hero has may be combined into the webcasting.Hero can "hear" distant sounds and voices despite any intevening distance or barriers.Hero can "see" distant sights without directly seeing it with his eyes.The more closer to the hero's species, the easier it is to communicate with.The more complex (more microchips) the machine, the easier it is to communicate with.Hero can communicate with anything that had once been sentient/cybernetic/alive, but is not anymore.The more complex (larger) the plant/ecosystem, the easier it is to communicate with.If power is used more than 5 times per day or 10% of rank number, hero may lose marbles.Raise rank +1CS by making the power voluntary. Resistance -1CS to emotional attacks.Raise rank +1CS by making the hero's body dematerialize whenever power is used.Hero can detect surface emotions of others.Hero's soul is capable of independet existence in the real world (freaky...).Hero can create illusions directly within the target's mind.Raise rank +1CS by specializing in a specific field.Raise rank +1CS by specializing in a specific field.Spirit of hero enters countless reincarnations throughout eternity, and hero remembers the recent ones.Hero has complete conscious control over his mind and body.Hero has the ability to rapidly learn any language if sufficient material is available.Hero may psionically study a subject's mind and create a simulation of that mind in his own brain.Hero has the ability to render his own mental energies undetectable by external means.
#N/A
Targets who have mental or psionic powers may use those ranks to resist this attack.Hero can deplete, negate or even destroy a target's mental faculties.Hero has the ability to "see" the past. Physical contact with the target is required.Hero has the ability to "see" the future. Each additional use of power within a day decreaces rank -1CS.Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)Possible senses are taste, smell, touch, balance, temperature and medium (e.g. wet/dry/sludgy).Hero can telepathically link his senses with those of another being.Hero can suffer damage, get sick, age and even die. None of it is permanent to the character, though.Hero can make his voice audible in a distant location, without the soundwaves travelling inbetween.Hero can handle material objects without having to make a direct or indirect physical contact.Hero can psionically locate a chosen target through a stimulus connected with the locatee.Raise rank +1CS by choosing a limitation (only receive/transmit/words/images/with other psionics).Hero has the ability to remember anything that he has ever experienced.Permanent armored hide according to rank, temporary armored hide lowers the rank -2CS. Does not lool like normal skin.Hero's skin appears to be normal, but it is capable of withstanding major damage.May be combined with other powers the hero has.
#N/A #N/ARaise rank +2CS by omitting the special adaptations for friction and breathing (dangerous).Raise rank +1CS by limiting effects to opposite sex, decrease -2CS if power is automatic.Hero can breathe any gaseous or liquid medium without harm, decreases sense of taste & smell.Decrease rank by -2CS if power is automatic.Hero can rapidly recover from any wound, cuts quickly close and disease symptoms disappear.Hero's power is so strong that it can repair fatal damage and return hero to life.Raise rank +1CS by opting for temporary form (required intake is 1/4 of normal during abstaining).Hero can move in ways that cannot be detected, whete while moving or if subjected tracking later.Hero can temporarily suspend all life functions and enter death-like trance.Hero's appearence is not affected by this power in any way.Can imitate sonic powers with -1CSBreathes liquids, -1CS resistance to heat & aridity, +1CS damage from thoseOn land +2CS Strengt & Endurance, -2CS Agility
May create any normal power with a -3CS rank. Judge might think this is too powerful.A form of mind control. If the target of this power voluntarily co-operates with hero, then control is automatic.If you rolled this power, DISCARD all other powers, and keep only this one. Roll an additional free power, because this is more like a restraint than an actual power.Hero is able to charge a target with raw power. Judge might think this is too powerful.
0 #N/ATwo or more users can combine to create this new power.DISCARD all other powers. Power ctrl/neg is disallowed. Analyze 1 turn, design 2 turns, switching 7 turns
Must have atleast one weakness, Raise by +1CS selecting additional weaknesses (up to four : +3CS)
Hero can possess any number of powers, but can only use a single one at a given time.
Hero can alter his apparent age at will. Hero's powers may be linked in different ages.Hero has two different forms. The normal should be rolled as normal human.+1CS protection vs. edge attacks, vunerable to gateway, dimens. travel, teleport and power-affecting powers (+2CS to attacker).Hero can alter his appearence, form and dimensions to appear as any desired animal form.Hero can duplicate the natural abilities of any animal (e.g. senses, digestivity, breathing, pressure withstandability).Hero has the ability to match his color exactly to his surroundings. Body outline and contours are still detectable.Hero's body automatically changes in 1-10 turns into a form that has primary abilities proportional to the new environment.Normally the power is used the whole body, hero can transform into multiple materials or specific parts at -1CS.Choose coating material. When coated, hero is vunerable to attacks against that specific material.Hero can transform his body into a sphere, +3CS resistance to blunt, -2CS to edged attacks
Hero retains his solidity, even when duplicating the properties of a liquid or gas. Hero is hard to track (-4CS).Hero can temporarily increase the lenght of any bodypart he chooses. Max total elongation is the elongation of all bodyparts.Hero can transform his body into a coherent energy field of any type. Must choose one type.Hero can surround his body with an energy field. Vunerable to sheat type energy control and conversion (-2CS).Powers may be evo-stage-dependant.. Caveman has Ty tracking & Fe RIP, big brain has Ty TK, true flight & Fe FASE.
Hero can change his superficial appearence (including skin & hair color) but cannot alter his basic form or dimensions.Hero can alter his appearence, form and dimensions to appear as any desired human or humanoid shape.Invisibility is one of the follwing type: Physic, Telepathic, Hallucinatory or Holographic.Raise rank +1CS by making the effect permanent. At rank 100 hero becomes weightless.Hero can increase his bodymass. Hero may use power rank instead Strength when determining charging damage.Raise rank +1CS by not being able to scramble electronics. Max duration depends on how long hero can hold his breath.Hero is a combination of two individuals (roll ranks). Contact between the individuals is required for the Gestalt to happen.Hero can duplicate the natural abilities of any plant (e.g. photosynthesis, fragrance, rooting, poison touch).Hero can can twist, bend, pull, stretch or otherwise distort his body’s shape into any form.
Hero can create duplicates of himself, who are aware of others actions, and who have the same powers as the hero.In plant form hero does not require normal fo #N/A #N/A #N/A #N/ARaise rank +1CS by limiting the variety of possible forms which can be changed into.
Hero can transform into a heroic alter-ego by joining his mind and body with one or more spirits.FEAT's: green = paper thin, yellow = atom thin (penetrate barriers +5CS material strength), red = no thickness at allHero can send his astral form off to any destination. If contact lost, physical body loses 1 hp/hour.Hero can manipulate energy currents to supports and propel his body, thus attaining a form of flight.Hero can intially travel into two dimensions, earth and one other.Hero must be within 10' of the current in order to join. Extremely vunerable to energy altering powers.Hero can create a glowing platform of solid light, carrying weight is supported by power feat substituting strength.Hero can travel to any point in space, time or other dimensions. Gateway size is power rank number in sq-feet.Hero can travel on air currents, and can carry what hero's strength enables.Hero can travel swiftly through the earth. Hero must have either natural weaponry/claws or body resistance power.
#N/AHero can run at power rank speed for extended amounts of time. Hero's power rank decreases the perceived speed of other objects.Speed decreases -1CS per every 100' depth hero is swimming, objects may be towed with -1CS speed.Hero can feely resist the pull of gravity, and he can never fall (unless unconscious).Hero flies by means of a rocket-like exhaust that propels him.Hero can walk along an invisible path that he creates in the air. Provides power rank resistance against high winds and gravity control.Hero can travel along vertical or inverted surfaces. Hero can move through dense vines or such using this power instead of agility.Power FEAT is required to see if hero is disorientated for 1 turn after teleportation. Hero can teleport any target except his own body. Moving targets require an Agility FEAT to catch.Lower rank -1CS, if the original body disintegrated temporarily. Lower rank -1CS, if hero can create new body from anyt materials.Hero can travel in time to reach any point in the past or future. Time travel device can carry power rank number *100 poundsAmazing rank grants hero self-teleportation. -1CS resistance to Emotion attacks. Succesful quest gives 1-10 days rest.Hero can fly without any apparent propulsion. Includes power rank resistance to atmospheric friction.
#N/AHero can carry additional weight: each 500 pounds reduce speed -1CS. Strong winds decrease power rank by the intensity.
Agility +1CS when shooting with gunsAgility +1CS when using throwning weaponsAgility +1CS when using bows or crossbowsFighting +1CS when using blunt weaponsFighting +1CS when using sharp weaponsFighting and Agility +1CS when using oriental weaponsAgility +1CS when shooting or throwing, no range penaltiesFighting +1CS when fighting with any weaponFighting +2CS when fighting with a designated weaponAuto-stun/slam regardless of opponents strenght & enduranceFighting +1CS in unarmed combatStrength +1CS in grapling, escaping, Agility +1CS in dodgingIgnore body armor for slam&stun, comes in to effect after two rounds of combatInitiative +1CS in unarmed combatStrength +2C in grapling attacks (no benefit in damage)Agility +1CS in throwing and catchingAgility FEAT to check if hero falls on his feet & readyAgility +1CS when dodging, evading & escapingHealing & restoring Endurance, Reason +1CS in medical featsReason rank Good for Law FEATsLaw & Guns: Reason Good/w/Law, Agility +1CS with gunsControl/Agility/Reason +1CS for aircraftsMilitary FEATs +1CSMoney FEATs +1CS2 additional contactsBuilding FEATs +1CSReason/Intuition +1CS for criminal practicesFEATs involving mind +1CSDiscovering clues +1CSReason +1CS on chemistryReason +1CS on biologyReason +1CS on geologyReason +1CS on genealogyReason +1CS on archaeologyReason +1CS on physicsReason +1CS on computersReason +1CS on electronicsRegain Endurance, slowed metabolismReason rank determines strengthAgility +1CS on trickery with small objectsResist mental attacks, Psyche +1CSMay have magical powers includedReason +1CS whith magical issuesArtwork 1-10 weeks, increase Karma 10*weeks
1 additional language at startPrevents characters losing enduranceReason +1CS when repairing/modifying.Reason FEATs +1CS on specific subjectIncrease Karma 10 pts / weekAnimal-related powers +1CSResources increased to RemarkableBOOYAH!Karmapool 50pt bonus
Medical advice and services either free or with discountLegal assistance for a reduced fee and legal advice for freeContact in the police/detective forces - they may ask for helpMay provide amazing resources (at maximum)Resources available at incredible levelPoor resources, remarkable knowledge about the fieldContact in the criminal underworld, a snitch perhapsContact may help in the construction of devicesIncludes doctors devoted to the curing of the criminal mindEspionage agencies may provide information, resources & equipmentMay use groups contacts, ask help and use their equipment at some levelGets discount for artworks or free ticets to shows and backstage passesA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableA scientist in this field with excellent reason, resources range from good to remarkableContact provides information on local mattersContact may provide good services&info, equipment up to remarkable levelUp to monstrous resources, may ask favoursUp to monstrous resources, may cause difficulties with other nationsMulti-national organizations, monstrous level resourcesAvailable only to alien characters, Unearthly resources or higherContact is aware of extra-dimensional powersContact has atleast remarkable reason in mystic writings, spells and curses, but is not a magicianContact is specialized in one pantheon of deities (olympians, asgardians, ect.)