In t e g r a t in g Te c h n o lo g y f o r Meaningful . Learning Grabe & Grabe. 5th Edition, 2007. Chapter 4
In t e g r a t in g Te c h n o lo g y f o r
M e a n in g f u l. Le a r n in g
Grabe & Grabe. 5th Edition, 2007.
Chapter 4
Technology for Instruction: Computer Based Instruction (CBI) or Computer - Assisted Instruction (CAI); the computer acts as a tutor and is integral to classroom instruction
4 Stages of Instruction:
1. Exposure to info & learning experiences, 2. Initial guidance to ease student’s understanding of info and execution of skills, 3. Extended practice to improve fluency and retention of info, and 4. Assessment of student learning
Categories of Instructional Software: Tutorials, Simulations, Drill & Practice, Educational Games, and Exploratory Environments.
TUTORIALS Purpose is to present information, guide
learning, aid the adaptation of instruction to individual needs, provide
a means to review info, make information accessible to different
learning styles by using different forms, and track/assess student performance
and understanding
SIMULATIONS Purpose is to provide real world
experiences in a controlled learning environment. Allows for role play and demonstration of knowledge. There are four stages of instruction: presentation, guidance, practice and assessment.
Drill & Practice:
Computer-based means to learn/practice/demonstrate skills such as typing, spelling, word patterns, numerical operations, etc.
•Educational Games:
Designed to engage and challenge students in a competitive & entertaining format so that learning is promoted and internalized.
EXPLORATORY ENVIRONMENT
Provide a means to explore, manipulate, and manage computer-
based worlds. (AKA Intentional Learning Environments and
Interactive Learning Environments)
Multimedia:
An application that uses multiple modes of media (i.e. visual and audio), two or more symbol systems (i.e. text and graphics), and two genres within a symbol system (i.e. video and still image).
NOTE: Excessive text, sound and animations can result in student distraction interfering with content learning.
Hypermedia and Hypertext
Hypermedia :Provides meansto experience multimedia in non-linear form (individual
words, text and audio segments, images, animations, etc.)
Hypertext: Hypermedia that is composed only of text