NBA 600: Session 15 Darknets and Digital Music 11 March 2003 Daniel Huttenlocher
NBA 600: Session 15Darknets and Digital Music
11 March 2003
Daniel Huttenlocher
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Announcements
For Thursday’s class (re)read Clemons paper on markets for information goods– Come prepared to make a brief point about
changes in music industry based on• Theory of resource-based competitive advantage• Theory of newly vulnerable markets
Short extension for group assignments– Due Friday at 5pm rather than Thursday before
class• Hand in hardcopy to 346 Sage and email to me
(dph2)
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Today’s Class
Finish discussing music industry– Effects of downloading digital music
Darknets– Illicit content distribution networks– Why they are hard to shut down– How they are likely to evolve
Copy protection schemes– Get in way of legitimate users– Often not effective against illicit copying
• Circumvented by experts
Road to success for digital music
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Forrester Study of Listeners
Survey of 1000 online consumers shows heavy downloaders still buy the most CD’s
Identified several groups– Offline and nonusers: never download or burn– Dabblers: have tried but do infrequently– Learners: download, rip or burn 3-8 times/mo.– Lovers: over 9 times/mo.
Offline and nonuser make up 54% of population but buy only 39% of CD’s
Lovers and learners make up 22% of population and buy 36% of CD’s
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More You Burn More You Buy?
At the moment, more active downloaders also (claim to) buy more CD’s– Difficult to determine the degree to which they
might buy more if they didn’t download• Many report downloading actually increases
their buying
If burning was largely substitute for buying should be larger drop in sales– Sales of blank CD’s 2x that of music CD’s
• If half used to replace music purchases, CD sales should be off much more
E.g., like Encyclopedia Britannica’s dropoff
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Why People Buy Music
Exposure to artists critical– Don’t buy what don’t know and like– Industry knows this, pays a lot for video and
radio promotion
Critical question: when is downloading or copying exposure versus substitue– Music buying cycle not well understood
Convenience of format– Largely why cassettes replaced albums, CD’s
replaced cassettes, downloads replacing CD’s
Value of original over copy, e.g., as gift
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What Music Industry Should Do
Understand buying behavior of customers– Recognize that “hearing for free” has both
positive and negative effects on sales• Try to limit lost sales without damaging positive
aspects of unpaid listening
Recognize what customers want– Forrester study lists “rights” consumers will
demand in exchange for payment• Find music from any label• Control music by burning onto CD’s or copying to
MP3 player• Pay by song or by album not just subscription
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Don’t Fight the Technology
New technologies need to be exploited to generate new kinds of revenue– Fighting a new technology is an uphill battle
• With video recorders lost legal fight• Even strong DMCA laws not stopping copying
Video recorders actually generated more revenue for content providers– Large movie rental market– More television watching through time shifting
Figure out how easier copying can lower costs and create new revenue sources
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Forrester Report Predictions
Paid-for downloading will become so easy that it is a major source of revenue– At right prices people will use industry
download services because• Easy to find content• Guarantees about quality and lack of viruses• Fast downloads
– By 2007 will be $2.1B or 17% of industry revenue
But also different possibility: increasingly difficult-to-use protected content– Leading to accelerating sales drops
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Emerging New Products
Microsoft’s Threedegrees– Creates online social group where people can
chat, share photos, listen to music• Up to ten people at once in a given group
– Comes out of “NetGen” division of MS• Products targeted at 13-24 yr olds
Music is played from a participant’s hard drive rather than being shared– Can be heard by all participants but “belongs”
to one of them– Group can have a playlist of up to 60 songs
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Darknets and Content Distribution
People have always copied things– Even copyright law recognizes that some
copying is not infringing on holder’s rights
Before digital age small-scale copying generally un-economic (“sneaker-net”)– Time and/or money to locate and make copy
Large-scale copying was detectable and stoppable using legal means
With digital goods this picture is changing– Small-scale copying becoming much easier
• Will be hard to prevent, even with new laws
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Idea of Darknet
Three assumptions– Any widely distributed object will be available
to some users in a form that permits copying• Protection systems will “leak” content – e.g., due
to expert users who overcome them– Users will copy objects if it is possible and
interesting to do so– Users are connected by high-bandwidth
channels• Fast enough that copying objects no harder than
obtaining them other ways
Object means any digital content Widely distributed means mass market
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Operation of Darknets
Requires several technologies, similar to those of legal distribution networks– Ability to inject new objects into darknet– Distribution network for carrying copies of
objects to users– Ubiquitous rendering devices which allow
users to experience objects– Search mechanism to enable users to find
objects– Storage that allows objects to be kept in the
darknet• For efficiency of access to objects
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Darknets for Music
File sharing– CD RIPping enables widespread injection of
content– Internet provides distribution network– Systems such as Napster, Gnutella, Kazaa
enable search and retrieval– Media players (HW and SW) render material– Cheap disks allow content to be stored
Challenges to darknets– Technical means for preventing injection of
content– Legal means to attack search and retrieval
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Rise of Music Darknets
Need to be fast enough that copying not harder than other means of access– “Raw” CD music format large
• About 600MB on music CD• Single track (song) 30-50MB
– Long download time even for single track• 5-7 minutes with broadband• 3-4 hours with dialup
MP3 “lossy” compression of music– Discards information – can’t recover original
• Frequencies that people less sensitive to
– About 1/10th of original size
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Perfect Copies and Darknets
Problems of exponential growth– Maybe original illicit copy is not perfect
• E.g., MP3 compression, analog recording
– But all remaining ones have no degradation
Degraded copies provide a natural limit– If 4th generation copy is “worst tolerable”
• Say everyone makes a copy for two friends then only 24=16 copies from one original
• Even if 5 copies then 54=625 copies
– With perfect copies, even only 10 generations• 210 about a thousand• 510 nearly 10 million
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Video Darknets
Video files much larger than music– Video DVD contains 6-7GB
• Already compressed using MPEG Raw digital video is more than 10x larger
• Higher compression causes visible artifacts “Net video” quality
– Can only store about 5-6 DVD movies on a computer hard drive (40GB)
– Slow downloads even with broadband• About 12 hours for one DVD movie
Internet currently less of a threat for movies than for music
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Darknets Resilient
Digital rights management (DRM) intended to prevent or delay content injection – However experts can eventually inject content
• Widespread injection (e.g., RIPping) not needed
– Once available will be rapidly copied if it is desirable material
– DRM protection schemes thus are largely an inconvenience for legitimate users
Peer-to-peer networks particularly hard to challenge – no central entity to go after– P2P simply direct communication between
participants rather than using central server
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DRM Technologies
Provide content (generally encrypted) with specification of how it can be used– DRM system must be “trusted” to obey the
usage specification– Only give key to decrypt content to such
trusted parties– Strength of DRM schemes
• BOBE (break once break everywhere) resistance
Wide variety of use restrictions– DVD CSS enables only “viewing” not “copying”– DivX DVD rental allowed only certain viewing
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Limitations of P2P Darknets
Napster had centralized search engine while content was distributed among users– Legal challenges were effective because central
database of song titles could be shut down
Gnutella and later systems decentralize the search as well– Harder to stop, no central entity to block
However, in practice these new services also end up being fairly centralized– A few hosts in P2P network provide most files
• Free riding – most users download but don’t share for upload
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Watermarking and Darknets
Idea of digital watermark is to identify source of copied content– Evolved from techniques used to prevent
photocopying of sensitive documents– Can allow “tracking” of copies based on which
original they came from• Not very useful for preventing injection of mass
market items into darknets• Coupled with crawler can be used to find illicit
copies
Watermarking can generally be removed– Moreover some techniques degrade quality
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Likely Evolution of Darknets
Large-scale file sharing will be limited– For music, RIAA and labels will identify hosts
that share lots of data• Shut down through legal means
– File sharing will become more subject to viruses and corrupted files• As more mainstream will become larger target
However small-scale sharing hard to stop– Sharing only with friends
• Can’t prohibit without alienating users• Less problem with trusting content
– But harder for users to find new things
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Leaves Room for Online Sales
Make it easy for friends to share music, while still encouraging purchase– Systems such as Threedegrees do this by
enabling shared listening but not copying– Perhaps leading to reduced costs for
radio/video promotion
Supplement with easy means of making online purchases– Many purchasers of music under age 18 and
don’t have credit cards• Could be good for Paypal and other prepaid
payment services
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Large Opportunity
Safe, secure, easy purchase online is viable alternative to illegal downloads– Make easy to find music
• Search, sample, online community, reviews
– Can be provided by industry or retailers– Value more than being easy and safe
• “Tipping point” phenomenon, people willing to pay for perceived value
Not just to avoid other costs such as viruses and corrupted files
Offering wide variety of pricing models– Per song, per “album”, per listen, subscription