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Navigating HUD Design Basic principles to consider while creating a HUD for games
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Navigating HUD Design

Dec 01, 2014

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Design

Zach Zebrowski

This was a short talk exploring some newer studies in HUD design. It is a basic overview of different types of HUD, player types and some principles of game design.
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Page 1: Navigating HUD Design

Navigating HUD Design

Basic principles to consider while creating a HUD for games

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Other Considerations

• Player Agency – The ability for a player to make meaningful decisions that can affect the game world.

• Games as a Medium – Taking the artistic approach, are we?

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Some Tools

• Theming• Signifiers• Layering info• Spatial UI• Integration• No HUD

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Theming

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Signifiers

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Layering Information

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Layering Information

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Spatial UI

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HUD Integration

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HUD Integration

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No HUD

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Know Your Genre

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Thank You