ARCHERY___________ ATHLETICS__________ AWARENESS____________ BRAWL____________ BUREAUCRACY__________ CRAFT_____________ DODGE_____________ INTEGRITY__________ INVESTIGATION________ LARCENY___________ LINGUISTICS__________ LORE______________ MARTIAL ARTS_________ MEDICINE____________ MELEE_____________ OCCULT____________ PERFORMANCE__________ PRESENCE____________ RESISTANCE___________ RIDE______________ SAIL_______________ SOCIALIZE___________ STEALTH___________ SURVIVAL____________ THROWN___________ WAR______________ _________________ _________________ _________________ _________________ _________________ _________________ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ NAME:___________________ PLAYER:__________________ CASTE:___________________ CONCEPT:_________________ ANIMA:___________________ SUPERNAL ABILITY:___________ PERCEPTION_________ INTELLIGENCE________ WITS_____________ OOOOO OOOOO OOOOO STRENGTH___________ DEXTERITY__________ STAMINA____________ OOOOO OOOOO OOOOO CHARISMA__________ MANIPULATION_______ APPEARANCE_________ OOOOO OOOOO OOOOO ATTRIBUTES HEALTH & DEFENSE SPECIALIZATIONS MERITS ABILITIES ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO OOOOO _________________ _________________ _________________ OOOOO OOOOO OOOOO _______________________ _______________________ _______________________ _________________ _________________ _________________ OOOOO OOOOO OOOOO _______________________ _______________________ _______________________ ADDITIONAL ABILITIES _________________ _________________ OOOOO OOOOO _______________________ _______________________ Talents ARMOR SOAK HARD MP TAGS ____________ ___ ___ ___ ______________ ____________ ___ ___ ___ ______________ ¤¤¤¤¤¤¤¤¤¤oooooooooooooooooooooo HEALTH LEVELS _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ - 0 NATURAL SOAK:_________ FINAL SOAK:________ PARRY:________ RESOLVE:________ EVASION:_______ GUILE:__________ RUSH:_________ DISENGAGE:_______ JOIN BATTLE:_________ OOOOOOOOOO ¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤ WILLPOWER LIMIT BREAK __________ ____ ____ ____ ____ _______________ __________ ____ ____ ____ ____ _______________ WEAPON NAME WIT DMG DEC RNG TAGS __________ ____ ____ ____ ____ _______________ __________ ____ ____ ____ ____ _______________ __________ ____ ____ ____ ____ _______________ WEAPONS __________ ____ ____ ____ ____ _______________ __________ ____ ____ ____ ____ _______________ _______________________ _______________________ _______________________ O O O O O _______________________ LIMIT TRIGGER ESSENCE PERSONAL ___|___ PERIPHERAL ___|___ COMMITTED ________ EXPERIENCE SOLAR EXPERIENCE CURRENT:_____ TOTAL:_____ CURRENT:_____ TOTAL:_____ CLS SRT MED LNG EXT MORTAL ARCHERY -2 +4 +2 +0 -2 MORTAL THROWN +4 +3 +2 -1 -3 CLS SRT MED LNG EXT ARTIFACT ARCHERY -1 +5 +3 +1 -1 ARTIFACT THROWN +5 +4 +3 +0 -2 Join Battle: Wits + Awareness (plus 3 successes) • Withering attack pool: Dexterity + (Combat Ability) + weapon’s accuracy • Decisive attack pool: Dexterity + (Combat Ability) • Defense: Higher of Parry or Evasion • Parry: ([Dexterity + (Combat Ability] / 2, round up) + weapon’s defense • Evasion: ([Dexterity + Dodge] / 2, round up) - armor’s mobility penalty • Rush: Dexterity + Athletics • Disengage: Dexterity + Dodge • Resolve = ([Wits + Integrity + specialty] / 2, round up) • Guile = ([Manipulation + Socialize + specialty] / 2, round up) • Natural Soak = Stamina • Soak = Stamina + Charms + Armor Soak, defends against Withering attacks • Hardness = Best hardness value from Charm or Armor, if higher than a Decisive attack dice pool, the attack fails. • Every time an opponent attacks a character, that character suffers a cumulative -1 Defense penalty until his next turn.