PRESENTED BY: Myths & Truths - Building a Product PRESENTED BY: PRESENTERS: JESUS RAMIREZ VP, PRODUCT, TALLWAVE DAVE ALBERTSON CEO, CO-FOUNDER, SHELVSPACE
PRESENTED BY:
Myths & Truths - Building a Product
PRESENTED BY:
PRESENTERS:
JESUS RAMIREZ
VP, PRODUCT, TALLWAVE
DAVE ALBERTSON
CEO, CO-FOUNDER, SHELVSPACE
MYTH #1: YOU NEED TO HAVE A FULLY FUNCTIONAL PRODUCT TO APPROACH
CUSTOMERS
WWW.TALLWAVE.COM/SANDCASTLE [email protected]
MISCONCEPTION
“Customers will be turned away if the product is not fully ready”
Pride, Perfectionism, Worry
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REALITY #1
If you’re not embarrassed by the first version of your product, you shipped it too late”
Reid Hoffman, LinkedIn
Fail Fast, Learn, Find “Reach”
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REALITY #2If you wait until product is built to approach
your customers, you lose opportunity to:
• Identify the best problems to solve• Get better ideas
• Be told that your idea stinks• Discover how to find more customers
• Discover how to give customers what they want
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• Early goal is to learn
• It’s easier than ever to build prototype
• It’s easier than ever to find and test users
• It’s far riskier NOT to
THE TRUTH: A PROTOTYPE IS ALL YOU NEED TO
APPROACH CUSTOMERS
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TIPS:
1. Use cheap rapid prototyping tools such as InVision, UXPin, Solidify, proto.io
2. Use cheap rapid prototyping resources such as Elance, fiverr, or oDesk
3. Partner with a UX / prototyping group4. Be genuine with what you are doing,
observe, and listen
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MYTH #2: YOU ALREADY KNOW WHICH FEATURES USERS WILL LOVE MOST
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WWW.TALLWAVE.COM/SANDCASTLE [email protected]
MISCONCEPTION
“I know more than my users”
Arrogance, Tunnel Vision, Steve Jobs effect
REALITY #1:
You’ll build a much better product if you involve & collaborate with your users
Different Points-of-View, Evangelists, Community
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REALITY #2:
Falling in love with your original idea can stunt growth
“Startups that pivot once or twice raise 2.5x more money, have 3.6x better user growth, and are 52% less likely to scale prematurely than startups that pivot more than 2 times or not
at all”
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Marmer, Max, Bjoern L. Herrmann, Ertan Dogrultan, and Ron Berman. Startup Genome Report. Rep. Startup Compass, 2011. Web. Oct. 2014.
THE TRUTH: Count on your product changing; Users will show you if you are watching
•
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EXAMPLES:
The Point → Groupon: wrong audience
Burbn → Instagram: wrong functionality (post plans, move location/check-in, post photos)
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TIPS:
1. Observe (don’t ask) your users 2. Build prototypes & test new ideas
3. Study metrics!4. Be open to pivots, don’t fall in love with a single
idea5. Focus on the GOOD, kill the CLUTTER
6. Be shrewd with your product & user experience
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MYTH #3: YOU NEED A TECHNICAL FOUNDER TO GET YOUR IDEA OFF THE
GROUND
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MISCONCEPTION
“Without a Chief Technology leader I am dead in the water”
Paralysis, Knowledge Gap
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REALITY #1
Best Technical Co-founders are like VC’s -- they need validated NEED & MARKET
Fit, Proof, Vision
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REALITY #2
Finding perfect marriage is difficult, but much easier when you know what you are
looking for
Design, Culture, Platform
• Designers/prototypers can
often carry you further than
CTOs in the early stages
• Risk of a wrong fit is costly
• Getting off ground first will
often attract best talent
and fit
THE TRUTH:SOMETIMES ITS WORTH THE WAIT
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TIPS:
1. Find great design prototyping skillsets2. Ensure you understand market segment
and how they want to experience a solution before finding the right fit (e.g. iPhone, desktop, scaling requirements)
3. Your early tech co-founder may not be your CTO as you scale, ensure you have
culture and vision fit
•
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BUT THEY DIDN’T START THAT WAY
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Originally focused on colleges, limited to Harvard and few other Ivy League Schools
Originally limited to hosts w/ air mattresses willing to serve breakfast to guests
Started with books. Had a list of top 20 products, but chose books because of low cost and universal appeal
TRUTH: YOU CAN’T AFFORD TO FOCUS ON EVERYONE source: Crunchbase
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TIPS:
• Target niche, but maintain broad appeal• Build a product few LOVE vs. a product many
SORTA LIKE• Focus on an acute entry point (e.g. deepest
customer pain, market white-space, least resistance, inefficiencies)
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MYTH #5: YOU NEED PRODUCT IN MARKET / MM OF USERS / REVENUE TO
RAISE CAPITAL
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MISCONCEPTION
“Investor will only invest in product that works and growing”
Funding Sources, Experience, Knowledge
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REALITY #1
Seed Investors invest in the team and the belief in your go-to-market plan.
Proof points, Storytelling , Business Model
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REALITY #2
It may take hundreds of pitches, but the right partners are out there.
Background, Desire for Change, Belief
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• More investors than entrepreneurs, sometimes not easy to find
• Most investors will tell you perceived gaps, they are not always right but you will learn from the themes
• Be sure to share vision, team, and why you will win…….don’t over-focus on product
THE TRUTH: THERE ARE INVESTORS OUT THERE FOR ALL STAGES OF BUSINESS
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TIPS:
1. List on angel list and other funding sources, talk to whoever will listen
2. Build target of all investors you can find that match criteria, search for investors with your model or industry background
3. Prepare for full-time funding efforts, don’t give up, keep building and pitching until
you get it right
•
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WWW.TALLWAVE.COM/SANDCASTLE [email protected]
MISCONCEPTION
“Successful startups made it big overnight”
“I’ll build a product, users will flock to buy it and in a few years I’ll sell/exit and drink
champagne”
Wishful thinking, distorted perception
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Reality #1
False expectations can be dangerous and lead to short-sighted decisions
Examples: Short-term revenue vs long-term vision
New features vs user experience
Reality #2:
Worth spending time early on (while low cash flow) focusing on right users, product offering & go to
market
“Your startup is a learning machine to validate your business before you run out of money” - Eric Ries
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“OVERNIGHT” SUCCESSES
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Angry BirdsThe mobile game was a huge success. But Rovio
had been through 50 mobile games up to that point and almost went
bankrupt before it hit big.
Was founded in 2007 and been around for 7 years despite being the
poster-child for viral growth.
Founded in 2006 (8 years ago) and battled the US
record labels for 4 years just to enter the US market.
OTHER NOTABLES
Evernote: Was founded in 2007 (7 years) despite it’s hardcore and loyal users.Buffer: Was founded 2010 and just raised its first VC round.
TIPS:
• Buckle down, strap in• Invest in long-term product vision, culture and
user growth
WWW.TALLWAVE.COM/SANDCASTLE [email protected]
PRESENTED BY:
Myths & Truths - Building a Product
PRESENTED BY:
PRESENTERS:
JESUS RAMIREZ
VP, PRODUCT, TALLWAVE
DAVE ALBERTSON
CEO, CO-FOUNDER, SHELVSPACE