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My Game Set in the modern day -dark forests -off the city -Buildings and houses -busy people -dark -gloomy -twilight like forest -big trees separated by a few metres - Slightly moist, quite dry Main Character -Name: Jake -Male -tall -powers -confused -Hoodie with big hood which always covers his head (like Jedi) -Muscular -super Strength -super speed -mind control (people that take special herb can prevent the mind control) Hear from longer distances Weapons -Sword -kills instantly if injected into anyone's body (even slightly) -curved blade Unit 1 Assignment 3
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Page 1: My game

My Game

Set in the modern day-dark forests-off the city-Buildings and houses -busy people

-dark-gloomy-twilight like forest-big trees separated by a few metres - Slightly moist, quite dry

Main Character-Name: Jake-Male-tall-powers-confused-Hoodie with big hood which always covers his head (like Jedi)-Muscular

-super Strength-super speed-mind control (people that take special herb can prevent the mind control)Hear from longer distances

Weapons-Sword-kills instantly if injected into anyone's body (even slightly)-curved blade

Unit 1 Assignment 3

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MIND MAP & MOOD BOARD

The mind map helps me to specify exactly what I want in my game. It explores the different concepts of the game and the content included in the game. It allowed me to see the settings and characters in more detail and to have an idea of what my game is going to include in more detail. I asked the class on the content that they will be happy with and also I aske them what the would not be happy with. One of the results I got is that 70% of the class proffered to have swords rather than guns. This helps me make my game better and is good research for creating a game to the best that it possibly can be.

My mood boar helps me to give myself an others a visual impression of what the game is going to look like and the settings of the game. It helps specify the different things in the game and gives a clearer visual image of the game and its content. The mood board gives the game a personality and gives a better idea of the art style. It explores a inner story to the game and helps go into depth with what the story about. After doing some primary research I found out that more people would like to see dark mysterious forest type background rather than just a city setting.

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Game title FIFA 14

Publisher Electronic Arts (EA)

System PlayStation 3 PCPlayStation 4 Nintendo WiiXbox 360 Nintendo 3DSXbox One

Genre Sport

Release date September 24

Graphical Style Photorealism

Game Review 1

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- FIFA is published by a worldwide company called Electronics Arts. FIFA 14 is one of the latest series of games in the FIFA industry. Producing a new and improved series every year Electronic Arts stand by one target which has helped there success in the past and present. They focus on the feel and realism in the game. FIFA 14 is a simulation of the sport football. - The main aim is to get the audience to feel the game and make it as real as possible. This is because when people play the game they compare the resemblance of the game to real life and want a perfect simulation of what they see in real life. The control they have over the game is key because they want to control the game in a way were they see it in real life. Photorealism gives that emphasis and excitement in the game

This shows the photorealism in the game. This can help me because its show the players emotions and how they are acting. Emotions are one of the keys to realism

There is close contact between the players in the game. This helps give the audience and players have more of a realistic feeling because the game is less of a glitch when there us contact

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My Sketch

This will help me with my sketch because I can see the contact between characters and the visual representation of all the characters in the game and that will help me create a concept with clear cut detail or as much detail as possible.

Also this will help with my sketch because the I can see that the clothing is very detailed which gives a visual effect to the player. This effects makes the player feel more part of the game and feel that the game is a real life simulation.

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Game title Final Fantasy XIII (13)

Publisher Square Enix

System PlayStation 3 Nintendo 3DSNintendo Wii PCXbox 360

Genre Role Playing Game

Release date 27 January 2010

Graphical Style Exaggerated

Game Review 2

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Final fantasy is a game played worldwide. This falls under the genre of Role Playing games. Final fantasy was produced by Square Enix who have also produced titles such as Chaos rings and sleeping dogs. They focus on the exaggerative side of games. E.g. in Final fantasy is full of characters with wild hairstyles and extremely large weapons. One of the things the focus is on the cool combat and the movement of characters. As a tactical game final fantasy is mainly played by experienced gamers so the variety of combat is important. The style of the graphics compliments the game because the game is about magical powers in combat so exaggeration gives that crazy animate world feeling.

The effect this has on the tone and feel of the game is that it is more dramatic and noticeable. The combat and powers is exaggerated to a point where the gamers will visually enjoy what they are playing rather than getting bored after playing the game a few times.

Exaggerated weapons are used in the game. This can help me to learn how to make weapons look real yet dangerously big at the same time

Exaggerated characters will help me because I can see what features are most needed for my character to visually stand out.

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My Sketch

This will help in my sketch because I can see that when characters have powers (which they will do in my game) the should have a bit of exaggerated features because it creates a visual emphasis on the characters an also gives the feeling of magic and power.

Also there are exaggerated weapons which makes the combat visually more interesting. This helps because now in my sketch I am aware of exaggerating the appearance of each weapon.

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Game title Grand Theft Auto V

Publisher Rockstar

System PlayStation 3PCXbox 360

Genre Action-Adventure, Crime, Role Playing Game

Release date 17 September 2013

Graphical Style Photorealistic

Game Review 3

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Grand Theft Auto V is a action packed role playing game which gives gamers a virtual experience of the real world of crime in a game. This game simulates the life of a criminal and enhances in a long story with three characters, fighting through intense missions to accomplish what all criminal minds want to accomplish. The publisher, Rockstar Games have created this game with clear purpose of giving a precise simulation of real-life. The game uses photorealism so that the game can come to life and the player can feel that they are simulating something that is possible in real life. As the 5 th series of the game, Grand Theft Auto has changed significantly throughout the years. It has turned from a 2D simulation to a clear cut 3D photorealistic animation of the real world.

Grand Theft Auto uses photorealism because they want players to have a perfect simulation of real life. To do so they have to make the world and the characters look as close to real as possible. This has a big effect on the feel of the game because the gamers feel more part of the game because it’s a real life simulation and it looks very similar to real life and also the physics of the game makes it more pleasant to believe the simulation.

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There is a large depth of photorealism in the images of the gameplay in gta V. For example the hair on the heads are precise and detailed which help the player feel more apart of the game because it seems real. I should do that in my sketch to make the photorealism really come to life

This shows the photorealistic car. The car contains reflections which is realistic because in a real life scenario, there will be reflections on cars on sunny days

The logo is appealing because it has all the characters behind the words and some gameplay features such as a cars, jet ski’s and guns. This will help because in my logo and banner I will include my character and in my sketches I will know what weapons to include for a realistic game.

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I can use this information to help my sketches because the art style is quite similar to my game. Im making a photorealistic game so Grand Theft Auto V is a good example because it is mainly based on its realism and violence which my game relates to. Also some of the environments in Grand Theft Auto V are similar, for example the woods with rarely seen houses and open areas.

My Sketch

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Questionnaire Data and Answers

I have created a few question regarding my own game. I asked these questions to my classmates and I collected all the answers and data and put all of it into a pie chart. In the next few slides I have presented the results to these questions.

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