Tuesday 01/39/08: Sound Design Music 80R Music and the WorldWideWeb Winter 2008 Tuesday and Thursday Noon-2pm Lecturer: Synthia Payne - <[email protected]> Teaching Assistants: Marc Sciglimpaglia - <[email protected]> A-J Daniel Muñoz - <[email protected]> K-Z Now Playing: SPORE
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• Newsgroups (add forums)– Specific topic– Subscribe– Blogs and RSS feeds have replaced
some
Tuesday 01/39/08: Sound Design
Music 80RMusic and the WorldWideWeb
• Clarify: Internet and World Wide Web:– ‘the Internet’ is a network of networks,a
physical connection of numerouscomputers
– ‘the World Wide Web’ is one way ofsharing information across this network
• a system of interlinked, hypertext documentsaccessed via the Internet.
Tuesday 01/39/08: Sound Design
Music 80RMusic and the WorldWideWeb
• What is Telematics?– Using telecommunication networks is referred to
as “telematics”– Telepresence refers to attempts to recreate co-
located experiences - people at a distance in thesame room
Tuesday 01/39/08: Sound Design
Music 80RMusic and the WorldWideWeb
• Types of Internet Music– Music that is Created or Performed in
Virtual Environments or Uses VirtualInstruments
– Music that Translates into Sound Aspectsof the Network Itself
– Music that Uses the Internet to EnableCollaborative Composition or Performance
Tuesday 01/39/08: Sound Design
Music 80RMusic and the WorldWideWeb
• Types of Internet Music– Music that is Delivered via the Internet,
with Varying Degrees of User Interactivity
– Music that Translates into Sound Aspectsof the Network Itself
• PING
Tuesday 01/39/08: Sound Design
Music 80RMusic and the WorldWideWeb
• Types of Internet Music– Music that is Created or Performed in
Virtual Environments or Uses VirtualInstruments
– Music that Uses the Network to ConnectPhysical Spaces or Instruments
– Music that Uses the Internet to EnableCollaborative Composition or Performance
Tuesday 01/39/08: Sound Design
Music 80RMusic and the WorldWideWeb
• Online jamming, international multi-musician bands used to be a pipedream because of latency, lack ofvisuals, unified sound
Tuesday 01/39/08: Sound Design
Music 80RMusic and the WorldWideWeb
• What is latency?– The time it takes for data to travel to and
from a location causes a delay - likecellphone delay
– For music this delay is awkward
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Online music improvisation practice is informed byoffline experience
• Telemusicians bring their cultural influencesand behaviors with them online
• Telemusicians play the same instrumentsonline as they do offline, i.e. guitarists playedguitars, singers used microphones, and DJ-oriented players rapped and/or usedturntables.
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Telepresent music improvisation allowspeople to collaborate who might not haveotherwise– Distance, Family/Work commitments– Reactivate a curtailed musical practice because of
limited time and resources to find and travel tomeet other players.
– Many telemusicians are simply more inclined toplay online because they feel less inhibited in theabsence of face-to-face interaction.
• Offline informs online and vice versa
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Who can play?–Anyone can play music online
with others using everydayinstruments and equipment• Professionals• Amateurs• Students• Educators
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Where is this done?– Home studios mostly– Schools– Public events– Workshops– Concerts
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Participants- Universities
• Pauline Oliveros -– Rensselear Institute, Troy, NY - Telematic Circle– Deep Listening Institute
» Deep Listening® is a philosophy and practicedeveloped by Pauline Oliveros that distinguishes thedifference between the involuntary nature of hearingand the voluntary selective nature of listening. Theresult of the practice cultivates appreciation of soundson a heightened level, expanding the potential forconnection and interaction with one's environment,technology and performance with others in music andrelated arts.
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Participants- Universities
• Pauline Oliveros - Rensselear Institute, Troy, NY• Chris Chafe - Stanford’s Center for Computer Research
in Music and Acoustics (CCRMA)– Developed the software JackTrip for real-time collaboration
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Participants- Universities
• Pauline Oliveros - Rensselear Institute, Troy, NY• Chris Chafe - Stanford’s Center for Computer Research
in Music and Acoustics (CCRMA)• Mark Dresser - UC San Diego
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Participants- Universities
• Pauline Oliveros - Rensselear Institute, Troy, NY• Chris Chafe - Stanford’s Center for Computer Research
in Music and Acoustics (CCRMA)• Mark Dresser - UC San Diego• Ge Wang - Princeton Laptop Orchestra (Plork)
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Participants- Universities
• Pauline Oliveros - Rensselear Institute, Troy, NY• Chris Chafe - Stanford’s Center for Computer Research
in Music and Acoustics (CCRMA)• Mark Dresser - UC San Diego• Ge Wang - Princeton Laptop Orchestra (Plork)• W. Scott Deal - Indiana University - Telematic Collective
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Participants- Universities
• Pauline Oliveros - Rensselear Institute, Troy, NY• Chris Chafe - Stanford’s Center for Computer Research
in Music and Acoustics (CCRMA)• Mark Dresser - UC San Diego• Ge Wang - Princeton Laptop Orchestra (Plork)• W. Scott Deal - Indiana University - Telematic Collective• Charles Nichols - University of Montana - Telematic
Collective
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Participants- Universities
• Pauline Oliveros - Rensselear Institute, Troy, NY• Chris Chafe - Stanford’s Center for Computer Research
in Music and Acoustics (CCRMA)• Mark Dresser - UC San Diego• Ge Wang - Princeton Laptop Orchestra (Plork)• W. Scott Deal - Indiana University - Telematic Collective• Charles Nichols - University of Montana - Telematic
Collective• Synthia Payne - UC Santa Cruz
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
External soundcard
Firewire cableSends AudioTo and FromComputer
Mixer Out toSoundcard In
Soundcard Out To Mixer In
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• What is needed?– Fast Consumer Internet Connection
• Free Software - P2P Architecture• Not open source• Agreements with BMI and ASCAP
– So people can play popular songs
• Required bandwidth– A MINIMUM of 250kbps for 2 person jams is recommended. 750kbps or
faster upload speeds are recommended for longer distance sessions withmore than 2 other musicians.
• Check your upload and download speeds at www.speedtest.net
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• E-jamming
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Music Collaboration Software - continued…– NINJAM - Free - Open Source - Central Server Architecture
• Can run it on a private server and invite people• “FakeTime” - displaced timeline• original emulations of popular genres• Large DIY developer and user community who actively develop• REAPER• Creative Commons
– Share Alike. You allow others to distribute derivative works only under a license identicalto the license that governs your work. http://creativecommons.org/
– As resistance to dominant culture
• Required Bandwidth– The NINJAM client requires a fair amount of CPU power, a moderate amount of inbound
bandwidth (192kbps for a typical 4 person jam, 512kbps for an 8 person jam) and lessoutbound bandwidth (100kbps typical).
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Audio Software– NINJAM
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Audio Software– JackTrip - Linux Based - Internet 2
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• The Big Challenge: Visuals– consumer grade Internet speeds are not fast enough to
allow for adequate video sync
• Temporary Solution:– Use a separate video application and mute the audio
Telepresent Music Improvisation• Videoconferencing Software
– Access Grid
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation• Videoconferencing Software
– UltraVideoconferencing (McGill University)
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Videoconferencing Software– iVisit
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Videoconferencing Software– iChat (Mac Only)
» From 100 Meeting Places
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Videoconferencing Software– Skype
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation• To Summarize
– Although it might seem that online music collaborators are separate from everydaylife…
• Online music improvisation practice is informed by everydayexperience
• Telemusicians bring offline background and behavior– Matt plays the same drum set online as he does offline– The mic I am singing through is the same one I use offline
• We would probably not have played together– Many others like us
• Telepresent Music Collaboration potentially enables people tocollaborate who might not have otherwise
• Distance, Other commitments• Reactivate• More freedom
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• Telepresent Music Collaboration does not replaceface-to-face interaction– In fact many times there are multiple co-located participants
playing in the same room together
• Still many telemusicians never meet in person– More inclined to play online because they are less inhibited– Other commitments - do not have time/desire
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation• SOUNDPAINTING - Sarah Weaver
– Developed by Walter Thompson– Physical gestures for live composition
• Whole group• Long Tone• Play• Point to Point• Continue• Scan• Off
VolumePitch
Tuesday 01/39/08: Sound Design
Telepresent Music Improvisation
• TELEMATIC MUSIC GROUP DESCRIPTION:This group seeks to develop a set of nascent and ongoingexperiments in telematic or "networked" performance acrossdisiplines (music/theatre/visual arts). The core of the course willbe the generation of new collaborative works over distance.