Top Banner
Multimedia for the Web: Creating Digital Excitement Design and the User Interface
60

Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

Dec 21, 2015

Download

Documents

Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

Multimedia for the Web: Creating Digital Excitement

Design and the User Interface

Page 2: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

2Multimedia for the Web Chapter 3

Understand Design Guidelines: Appearance

Understand Design Guidelines: Interactivity

Chapter Concepts

Page 3: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

3Multimedia for the Web Chapter 3

Use basic standards of design

Designs should be cohesive and functional

Key is planning phase

Design must be user-centered, not designer-centered

Focus on user wants and needs

Introduction

Page 4: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

4Multimedia for the Web Chapter 3

Design strategy should be solid;simple, easily understood, easy to use

Web site should be intuitive

Users should know where they are and where they can go

Home page indicates what is contained in site and how to navigate

Introduction

Page 5: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

5Multimedia for the Web Chapter 3

Principles based on design guidelines: target audience, content, type of Web site

Two broad categories of design guidelines: – Appearance– Interactivity

Introduction

Page 6: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

6Multimedia for the Web Chapter 3

Superb visual design and high editorial standards inspire confidence

Design guidelines related to overall appearance of Web site include:– Metaphor– Consistency– Template– Content (continued on next slide)

Understand Design Guidelines: Appearance

Page 7: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

7Multimedia for the Web Chapter 3

Design guidelines (continued)

– Balanced layout– Movement– Color scheme– Independence– Functionality – Unity

Understand Design Guidelines: Appearance

Page 8: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

8Multimedia for the Web Chapter 3

Metaphor: figurative representation that links content of site to established mental model– E-commerce metaphor is electronic

shopping cart

Metaphors must be concrete, obvious

Metaphor

Page 9: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

9Multimedia for the Web Chapter 3

Consistent with Web site’s content

Metaphors must be appropriate; otherwise, they mislead and confuse user

Metaphor should reinforce the message, appeal to target audience without detracting from content

Metaphor

Page 10: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

10Multimedia for the Web Chapter 3

Consistency is an essential component of Web site

Applies to both appearance and navigation scheme

Navigation bar remains consistent from one page to the next

Consistency

Page 11: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

11Multimedia for the Web Chapter 3

Consistency

Page 12: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

12Multimedia for the Web Chapter 3

Precise layout indicating where various elements will appear on the Web page

Dictate positions of various elements– Graphics, Heading, Menu, Text,

Navigation bar

Template

Page 13: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

13Multimedia for the Web Chapter 3

Templates can aid the design process in several ways

Provide consistency

Shorten development time

Prevent “object shift”– Templates that utilize grids can

prevents objects from shifting

Template

Page 14: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

14Multimedia for the Web Chapter 3

Template

Page 15: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

15Multimedia for the Web Chapter 3

All multimedia elements (text, graphics, animation, sound, and video) should complement content, not be the focus

Major consideration in designing site is determining:– What content – How many levels users must navigate

Content

Page 16: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

16Multimedia for the Web Chapter 3

Less text is usually better

Excess content requires more levels

More levels add to confusion and frustration for user

Reduce levels by providing hyperlinks (also called links)

Content

Page 17: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

17Multimedia for the Web Chapter 3

Make sure content always accessible

Users do not read a Web page; they scan it, looking for keywords/links

First-time visitors to a Web site generally spend less than 60 seconds on the Web page

Content

Page 18: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

18Multimedia for the Web Chapter 3

Web site must capture visitor’s interest

Text still the primary element used to convey information; text must be readable

Always test your color and background combinations

Content

Page 19: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

19Multimedia for the Web Chapter 3

Content

Page 20: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

20Multimedia for the Web Chapter 3

Replace parts of original Web page with new content

Give users frame of reference, allow user to return quickly to previously viewed page

Allow designers to keep text on each page to a minimum

Links or Hyperlinks

Page 21: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

21Multimedia for the Web Chapter 3

Balance in Web page design refers to the distribution of optical weight in the layout

Optical weight is the ability of an element to attract the user’s eye

Each element has optical weight as determined by its nature and size

Balanced layout

Page 22: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

22Multimedia for the Web Chapter 3

Nature of an element refers to its shape, color, brightness, type

Balance determined by the weight of the elements and their position on the Web page

Three types of balance:– symmetrical balance, asymmetrical

balance, no balance

Balanced layout

Page 23: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

23Multimedia for the Web Chapter 3

Balanced layout

Page 24: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

24Multimedia for the Web Chapter 3

Symmetrical balance: arranging elements as mirrored images on both sides of a center line

Symmetrical design is static

Suggests order and formality

Appropriate to highlight corporate image of conservative organizations

Symmetrical balance

Page 25: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

25Multimedia for the Web Chapter 3

Asymmetrical balance: arranging non-identical elements on both sides of a center line

Asymmetrical design is dynamic; suggests diversity and informality

Might be appropriate for entertainment Web sites for a feeling of movement and discovery

Asymmetrical Balance

Page 26: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

26Multimedia for the Web Chapter 3

Do not forget white space; the blank areas on a page wheretext and other elements are not found

Blank space does not have to be white

Users like space between elements

White Space

Page 27: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

27Multimedia for the Web Chapter 3

White Space

Page 28: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

28Multimedia for the Web Chapter 3

Relates to how the user’s eye moves through the elements on the page

Optical center; a point somewhat above the physical center of the page

As designers for a global community, critical to include visual clues such as arrows that help direct the viewers’ movement on the page

Movement

Page 29: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

29Multimedia for the Web Chapter 3

To have user work through content in more structured way:– Control where user starts on page– Use lines or objects that point the user

in a certain direction– Use color gradients that go from light

shade to dark shade (continued next slide)

Movement

Page 30: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

30Multimedia for the Web Chapter 3

(continued from last slide)

– Have people or animals look in the direction the user should look

– Emphasize an element; make it a different shape or color, surround it with white space, use a different font or type style, create borders, or use different backgrounds for selected objects

Movement

Page 31: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

31Multimedia for the Web Chapter 3

Powerful communication tool

Wrong colors may communicate the wrong message

Color evokes emotion and associations

Adding color changes the look of pages without adding to file size

Color scheme

Page 32: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

32Multimedia for the Web Chapter 3

Color scheme

Page 33: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

33Multimedia for the Web Chapter 3

Increase visual appeal

Improve readability

Color signals changes in context

Fewer colors create a cleaner, more tasteful look

Design with a monochromatic color scheme

Color scheme

Page 34: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

34Multimedia for the Web Chapter 3

Easier to work with dark objects on light backgrounds

Web authoring programs include pre-set color schemes

Themes contain color schemes, and consist of unified design elements for bullets, fonts, images

Color scheme

Page 35: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

35Multimedia for the Web Chapter 3

Keep site fresh and functional

Internal and external links must be maintained

Web pages need to be more freestanding than pages in print

Single Web page may be only page viewed by user

Independent and Functional

Page 36: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

36Multimedia for the Web Chapter 3

Independent and Functional

Page 37: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

37Multimedia for the Web Chapter 3

For consistency, include basic information on each page:– Contact information

– Last modified date

– Copyright notice

– Link to home page

– A Frequently Asked Questions page can be helpful

Independent and Functional

Page 38: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

38Multimedia for the Web Chapter 3

Two types of Unity:– Intra-page unity: how the various

page elements relate

– Inter-page unity: interactive design that users encounter as they navigate from one Web page to another

Unified Piece

Page 39: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

39Multimedia for the Web Chapter 3

Maintain consistency in shapes, colors, text styles, themes

In games or entertainment sites, unified design may be too dull

Users appreciate common metaphor, color scheme, navigation method from page to page

Unified Piece

Page 40: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

40Multimedia for the Web Chapter 3

Developers must design the site’s interactivityInteractive design must be user-centered:– If sound is played, user should be

able to adjust volume– User to decide to play a video or

download a plug-in

Understand Design Guidelines: Interactivity

Page 41: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

41Multimedia for the Web Chapter 3

User interface is crucialWhen designing the user interface, you are establishing the foundation of the Web siteInterface gives users direct control over the Web siteMetaphors, images, and concepts

The User Interface

Page 42: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

42Multimedia for the Web Chapter 3

Impossible to fully separate design from function in interactive sites

Users expect function and sophistication from all interfaces

Navigational structure should be transparent to user

The User Interface

Page 43: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

43Multimedia for the Web Chapter 3

The User Interface

Page 44: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

44Multimedia for the Web Chapter 3

Users must know where they are within overall structure of the site

Users want quick and easy access to content of site

Should be easy to return to home page or other major pages

Optimize User Access and Control

Page 45: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

45Multimedia for the Web Chapter 3

Users will not tolerate delay

Research shows threshold of frustration for any computer-related task is about 10 seconds

To improve download time, optimize graphics and use thumbnails

Quick to Load

Page 46: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

46Multimedia for the Web Chapter 3

Broadband connections and improved compression and streaming have made multimedia possible on Web, but download speed is still a major issue in Web page design

Keep page size smaller than 100k

Quick to Load

Page 47: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

47Multimedia for the Web Chapter 3

Link Effectively

Page 48: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

48Multimedia for the Web Chapter 3

Users favor menus with minimum of five to nine links

Users favor a few Web pages with lots of choices

Additional links through hot spots, mouseovers

Link Effectively

Page 49: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

49Multimedia for the Web Chapter 3

Goal is to provide users with the information they want:– Fewest number of steps

– Shortest amount of time

– Using least amount of screen real estate

Link Effectively

Page 50: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

50Multimedia for the Web Chapter 3

Web based on cross-linking or cross-referencing

By establishing a clearly identified page of external links, users will not unknowingly leave your site

Open external links in separate browser window

Link Effectively

Page 51: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

51Multimedia for the Web Chapter 3

Contextual clues for user include:– Familiar and intuitive icons

– A common color scheme

– Consistent method of navigation

– Graphic similarity

Consistent approach to layout reinforces user’s sense of context

Sense of Context

Page 52: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

52Multimedia for the Web Chapter 3

Avoid long introductions of automatically scrolling text, narration, music, credits

Provide a way to skip or escape introductory elements

Provide way for user to control the playing of animations, sound, video

Provide Choices and Escapes

Page 53: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

53Multimedia for the Web Chapter 3

Give users an opportunity to establish an ongoing relationship with company or organization

Users need to be able to communicate with company or organization online

Opportunity for Feedback

Page 54: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

54Multimedia for the Web Chapter 3

Opportunity for Feedback

Page 55: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

55Multimedia for the Web Chapter 3

Many people have disabilities that prevent them from taking advantage of media elements

Many visually impaired individuals use a text-based Web browser– For them to take advantage of your

content, include alternative text

Equal Access

Page 56: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

56Multimedia for the Web Chapter 3

There are laws in place that require Web sites that receive federal funding to be accessible by people with disabilities

Check government Web sites or www.w3.org to stay current on these laws

Equal Access

Page 57: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

57Multimedia for the Web Chapter 3

IntroductionUnderstand Design Guidelines: AppearanceMetaphorConsistencyTemplateContent

Summary

Page 58: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

58Multimedia for the Web Chapter 3

Links or HyperlinksBalanced layoutSymmetrical balanceAsymmetrical BalanceWhite SpaceMovementColor scheme

Summary

Page 59: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

59Multimedia for the Web Chapter 3

Independent and FunctionalUnified PieceUnderstand Design Guidelines: Interactivity The User InterfaceOptimize User Access and Control

Summary

Page 60: Multimedia for the Web: Creating Digital Excitement Design and the User Interface.

60Multimedia for the Web Chapter 3

Quick to LoadLink EffectivelySense of ContextProvide Choices and EscapesOpportunity for FeedbackEqual Access

Summary