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Multimedia Element Animation

Apr 02, 2018

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    Animation

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    Objective

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    Overview

    Introduction to animation. Computer-generated animation.

    File formats used in animation. Making successful animations.

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    Introduction to Animation

    Animation is defined as the act of makingsomething come alive.

    It is concerned with the visual or aestheticaspect of the project.

    Animation is an object moving across or into or out of the screen.

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    Introduction to Animation

    Animation is possible because of abiological phenomenon known aspersistence of vision and a psychologicalphenomenon called phi.

    In animation, a series of images arerapidly changed to create an illusion of movement.

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    Usage of Animation

    Artistic purposes Storytelling

    Displaying data (scientific visualization) Instructional purposes

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    12 Basic Principles of Animation

    1. Timing The basics are: more drawings between poses slow and

    smooth the action. Fewer drawings make the action faster and

    crisper. A variety of slow and fast timing within a scene addstexture and interest to the movement.

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    12 Basic Principles of Animation

    2. Secondary Action This action adds to and enriches the main action and adds

    more dimension to the character animation, supplementing

    and/or re-enforcing the main action.

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    12 Basic Principles of Animation

    3. Follow Through and OverlappingAction

    When the main body of the character stops, all other parts willcontinue to catch up to the main mass of the character, suchas arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all atonce

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    12 Basic Principles of Animation

    4. Straight Ahead Action and Pose-To-Pose Action

    Straight ahead animation starts at the first drawing andworks drawing to drawing to the end of a scene. You can losesize, volume, and proportions with this method, but it doeshave spontaneity and freshness. Fast, wild action scenes aredone this way.

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    12 Basic Principles of Animation Pose-to-Pose action is more planned out and charted with

    key drawings done at intervals throughout the scene. Size,volumes, and proportions are controlled better this way, as is

    the action.

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    12 Basic Principles of Animation

    5. Staging A pose or action should clearly communicate to the audience

    which the attitude, mood, reaction or idea of the character as it

    relates to the story and continuity of the story line. Theeffective use of long, medium, or close up shots, as well ascamera angles also helps in telling the story.

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    12 Basic Principles of Animation

    6. Appeal A live performer has charisma. An animated character has appeal.

    Appealing animation does not mean just being cute and cuddly. Allcharacters have to have appeal whether they are heroic, villainous, comicor cute.

    Appeal, as you will use it, includes an easy to read design, clear drawing,and personality development that will capture and involve the audiencesinterest.

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    12 Basic Principles of Animation

    7. Solid Drawing The basic principles of drawing form, weight, volume solidity

    and the illusion of three dimension apply to animation as it

    does to academic drawing.

    Transform these into color and movement giving thecharacters the illusion of three-and four-dimensional life. Threedimensional is movement in space.

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    12 Basic Principles of Animation

    8. Ease In and Out As action starts, we have more drawings near the starting

    pose, one or two in the middle, and more drawings near the

    next pose.

    Fewer drawings make the action faster and more drawingsmake the action slower. Slow-ins and slow-outs soften theaction, making it more life-like

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    12 Basic Principles of Animation

    9. Arcs All actions, with few exceptions (such as the animation of a

    mechanical device), follow an arc or slightly circular path.

    This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow.

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    12 Basic Principles of Animation

    10.Anticipation This movement prepares the audience for a major action the

    character is about to perform, such as, starting to run, jump or

    change expression. A dancer does not just leap off the floor. A backwards motion

    occurs before the forward action is executed. The backwardmotion is the anticipation.

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    12 Basic Principles of Animation

    11.Squash and Stretch This action gives the illusion of weight and volume to a

    character as it moves. Also squash and stretch is useful in

    animating dialogue and doing facial expressions.

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    12 Basic Principles of Animation

    12.Exaggeration Exaggeration is not extreme distortion of a drawing or

    extremely broad, violent action all the time. Its like a caricature

    of facial features, expressions, poses, attitudes and actions. Exaggeration in a walk or an eye movement or even a head

    turn will give your animation more appeal.

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    Computer-Generated Animation

    Animation space. Animation techniques.

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    Animation Space

    Animation can be rendered in: 2-D space - 2-D animations are very simple and static. 2-1/2D space - An illusion of depth is created through shadowing,

    highlighting, and forced perspective, though in reality the image rests in

    two dimensions. 3-D space - Complicated and realistic animations are done in 3-D

    space.

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    Animation Techniques

    Methods of creating animation (type of animation): Cel animation

    Path animation

    Computer animation. Animation process.

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    Type of Animation: Cel Animation

    Cel animation is a technique in which a series of progressively different graphics are used oneach frame of movie film.

    The term "cel" is derived from the clear celluloidsheets that were used for drawing each frame.

    Cel animation begins with keyframes.

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    Type of Animation: Cel Animation

    Keyframes refer to the first and the last frame of an action.

    The frames in between the keyframes are drawnin the tweening process.

    Tweening depicts the action that takes place

    between keyframes. Tweening is followed by the pencil test.

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    Type of Animation: Path Animation

    The movement of an object happened along apredetermined path on the screen.

    The path could be a straight line or any number of

    curves. The object does not change, although it might be

    resized or reshape.

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    Computer Animation

    Electronically generated movement of anything on your computer screen.

    Computer animation is very similar to celanimation.

    The primary difference is in how muchmust be drawn by the animator and howmuch is automatically generated by the

    software.

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    Computer Animation

    Morphing is an effect in which a stillor moving image is transformed into

    another. Three different levels of computer

    animation: Basic Intermediate

    Advanced

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    Computer Animation

    Basic At the most fundamental level, animation consists of

    simple transitions (wipes and dissolves betweenPowerPoint slides, for example) and path animations(moving text and logos).

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    Computer Animation Intermediate

    The next level up is cell animation (the method used in cartoons)and special effects, which include all manner of distortions andcolor effects applied to a graphic, photo or movie.

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    Computer Animation

    Advanced The most sophisticated level of digital animation is 3D animation.

    Movies such as "Toy Story" and "A Bug's Life" are the mostprominent examples of what can be achieved through the latestcomputer technology.

    Ambitious designers can take advantage of these same tools to

    manufacture some dazzling 3D creations of their own.

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    Animation Process

    The steps to be followed in creatinganimation are: Organize the execution in a series of logical steps.

    Choose an animation tool best suited for the job. Build and tweak the sequences. Post-process the completed animation.

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    Creating Animation

    2 step process for creatinganimations Step 1: Planning

    Step 2: Implementation

    Step 1: Planning Decide on the problem to be solved

    Design a solution storyboard

    Determine the characters and objects to appear on

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    Creating AnimationExample of storyboard

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    Creating Animation

    Step 2: Implementation Start production Post-production Test playback and review

    Amendments Delivery or packaging

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    Creating AnimationExample of implementation

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

    Step 1: Planning

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

    Step 2: Implementation

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

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    Example:Pixars Animation Step for Monsters Inc.

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    File Formats used in Animation

    .dir and .dcr - Director files.

    .fli and .flc - AnimatorPro files.

    .max - 3D Studio Max files. .pics - SuperCard and Director files.

    .fla and .swf - Flash files.

    GIF89a file format: It is a version of the GIF image format.

    GIF89a allows multiple images to be put into a single file and then be displayedas an animation in the Web browser.

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    Making Successful Animations

    Use animation carefully and sparingly. High quality animations require superior

    display platforms and hardware, as well asraw computing horsepower.

    File compression is very important whenpreparing animation files for the Web.

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    Making Successful Animations

    Some animation tools are: Macromedia's Flash. Kai's Power Tools' Spheroid Designer. Alias|Wavefront's Maya.

    NewTek's Lightwave.

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    Summary

    Animation is visual change over time andadds great power to multimedia.

    Cell animation uses a series of progressively different graphics on eachframe of movie film.

    Computer animation has eased theprocess of creating animation.

    Many file formats are designed specificallyto contain animation.