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Multimedia Authoring - Ch apter 6 - Part I 1 Multimedia Authoring Using Various Tools - Part I: ToolBook M.Dastbaz Designing Interactive Multimedia Systems
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Multimedia Authoring - Chapter 6 - Part I1 Multimedia Authoring Using Various Tools - Part I: ToolBook M.Dastbaz Designing Interactive Multimedia Systems.

Dec 21, 2015

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Page 1: Multimedia Authoring - Chapter 6 - Part I1 Multimedia Authoring Using Various Tools - Part I: ToolBook M.Dastbaz Designing Interactive Multimedia Systems.

Multimedia Authoring - Chapter 6 - Part I 1

Multimedia Authoring Using Various Tools - Part I: ToolBook

M.DastbazDesigning Interactive Multimedia Systems

Page 2: Multimedia Authoring - Chapter 6 - Part I1 Multimedia Authoring Using Various Tools - Part I: ToolBook M.Dastbaz Designing Interactive Multimedia Systems.

Multimedia Authoring - Chapter 6 - Part I 2

Concept & Metaphor

Working with ToolBook is like writing a book. The metaphor used in ToolBook is the development of a Multimedia book that could contain various types on objects like:

• Text objects• Sound objects• Graphic objects• Video & Animation objects

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Multimedia Authoring - Chapter 6 - Part I 3

ToolBook Hierarchies

Book

Background Page

Object Object Object Object Object

Foreground Page

Object

Object

Object

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Multimedia Authoring - Chapter 6 - Part I 4

Working Environment

ToolBook provides two different working environments1. Authoring Environment - where you author your book2. Reader Environment - where the system shows you what your book looks when its been read i.e. its complied version.

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Multimedia Authoring - Chapter 6 - Part I 5

Tool PalletPointer

Buttons

Magnifying glass

Label buttons

Checkbox buttons

Checkbox3D buttons

Radio buttons

Radio 3Dbuttons

Border-lessfield

field

ComboBoxes (like apull-down menu

List box

OLE - Linkingexternal objects

Drawing toolsDrawing a stage

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Multimedia Authoring - Chapter 6 - Part I 6

Working with Objects

Objects are items that you add to your interface to create interactivity or visual effects. A picture on a page, or a text field that the user could edit or a button that the user press is an object.An important feature of objects are the properties you could associate with them.

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Multimedia Authoring - Chapter 6 - Part I 7

Object Properties

The properties of an object are sets of instructions that sets various attributes for that object. Here is a button object with its properties

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Object Properties IIToolBook also comes with a “Property Editor” that allows the direct manipulation of an object’s property. This is located in the “Tools Menu”

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Multimedia Authoring - Chapter 6 - Part I 9

Steps in Creating a ToolBook Application

To start creating a ToolBook application follow the steps below1. Start your toolbook (do not use the automatic template - Book Specialist- just press cancel to start your own book)

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Multimedia Authoring - Chapter 6 - Part I 10

Steps in Creating a … II

First lets decide on a background page design for the application. You could use different backgrounds for different pages. From the “Object” menu select background properties. When the background property windows open you could use the “select resource” button to import graphics into your background

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Steps in Creating a … III

Using the tool pallet you could create a text field to enter a welcome message for the user.Once you have entered the text you could change its properties like colour, size and style.

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Inserting Graphics

You can also insert graphics into a text field. Follow the same process as before in creating your text field then select the “Insert Graphic” option from the “Text” menu.

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Creating Navigational Structures

ToolBook has pre-define facility to create “hyperlinks” between various pages of your book. The “hyperlink” windows gives you options like:– Link to next page– Link to previous page– Link to last and first pages– Link to a specific page– Link to a URL address.

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Creating Navigational Structures II

Once you have finished with a page you can move and create another page. The option for a new page could be found in the “Object” menu.

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Issues in Creating a Multimedia Application

1. Content the most important part of any Multimedia application package is its content which could be a combination of – Text– Animation– Sound– Video– Graphics

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Issues in Creating a Multimedia Application II

Using an appropriate design methodology, to define clearly define steps that you need to go through from the start to testing and debugging. This should help braking the tasks into various sections that are manageable.

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Issues in Creating a Multimedia Application III

Could use “Story boarding” to create a “Scenario” on which to base the application. The “Scenario” is a list of events and options that the user could encounter during its navigation of your multimedia application.

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Issues in Creating a Multimedia Application IV

Here is an example:

First PageWelcome

Usersinclude Logo

and a start button

2nd Page

UsersMenu

Offering4 options

PageOption 1

PageOption 2

PageOption 3

PageOption 4