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—Mouse Proverb T his chapter details the history and role of the Mouse Guard in the Territories. As you read through, you’ll find a history of the Guard; a description of their home base, Lockhaven; the Guard’s Oath; and a description of the Guard’s various duties. After that, we break down a Mouse Guard character, describing the elements used in play and giving the basic game mechanics for each bit. This chapter is a primer for play. Many of the rules are described in detail later, but all of the basics of play are provided in the following section. You don’t need to read ahead if there’s something you don’t understand. The rules are introduced bit by bit.
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Mouse Guard RPG - Meetupfiles.meetup.com › 1458847 › Mouse Guard History Oath.pdfagree, the Mouse Guard is the law. But, in the mouse towns, the Guard only has as much authority

Jan 28, 2021

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  • � �

    � � � � � � � � � � � � � � � � � �� � � � � � � � � �� � � � � � � � � � � � � � � � � � � � � � � � � � �—Mouse Proverb

    This chapter details the history and role of the Mouse Guard in the Territories. As you read

    through, you’ll find a history of the Guard; a description of their home base, Lockhaven;

    the Guard’s Oath; and a description of the Guard’s various duties.

    After that, we break down a Mouse Guard character, describing the elements used in play and

    giving the basic game mechanics for each bit. This chapter is a primer for play. Many of the rules are

    described in detail later, but all of the basics of play are provided in the following section. You don’t

    need to read ahead if there’s something you don’t understand. The rules are introduced bit by bit.

  • � �

    A Brief History of the Mouse Guard

    In the not too distant past, mice lived in tiny tree

    hollows, under logs, in stone cracks and other

    wayward, forgotten places. They lived scattered

    across the wild without community or support.

    They were hunted by predators, subject to harsh

    weather, and had few supplies to sustain them

    in the face of calamity. In fact, these mice were

    far more likely to perish from depredation,

    exposure, illness or starvation than live a long,

    prosperous life.

    Against the overwhelming forces of nature, a few

    disparate groups made a stand. They staked a

    claim on a handful of safe patches of wilderness.

    As word of these safe havens traveled, other mice

    flocked to them. The most famous settlement

    grew quickly from a hiding place to an outpost

    to a fortification and finally to a citadel—fortified

    walls surrounding a prosperous town, defended

    by a dedicated guard. This place is now called

    Lockhaven, and it is the center of what is known

    as the Mouse Territories.

    As Lockhaven became more and more secure,

    its guardians reached out to other settlements.

    At first, the Lockhavenites tried to bring

    everyone they found back to the safety of their

    city. Many came, but many also would not.

    Other communities, perhaps less safe but still

    prosperous, had formed in the wild. They were

    reluctant to leave what they had begun, despite

    their precarious position.

    There was a debate within the ranks of

    Lockhaven’s guardians. What to do about these

    other settlements? Should they be forcibly

    moved? Should they be abandoned?

    In the end, the guardians decided there was

    only one true answer: Lockhaven must use

    her strength to defend and support these

    communities. All mice must prosper or all mice

    will fail.

    Therefore, these guardians struck out to the

    distant settlements, marking paths and noting

    which directions gave them more cover, better

    viewpoints and quicker routes.

    These brave, selfless mice quickly became

    known as the Mouse Guard. As their numbers

    grew and their protection was extended and

    came to be relied upon, the far-flung settlements

    did indeed prosper.

    Lockhaven itself changed as well. It became less

    of a bustling city and more of a central hub for

    the Guard. Eventually, the Guard took over the

    administration of the citadel completely.

    The first mouse to organize the defense of

    Lockhaven was female. Thereafter, it has

    remained tradition that the Guard be commanded

    by a female mouse given the rank of Matriarch.

  • � �

    � � � � � � � � � �She is in charge of internal affairs, governing

    the mice of Lockhaven and setting the Guard’s

    missions and patrols. The Matriarch determines

    Guard postings, what duties patrols are to

    complete, and which areas in the Territories

    need the most attention. Beneath her are a cadre

    of captains and administrators who assist her in

    day-to-day operations and long-term plans.

    In the wilds between the settlements, all mice

    agree, the Mouse Guard is the law. But, in the

    mouse towns, the Guard only has as much

    authority as that town’s government allows.

    Most settlements welcome guardmice but many

    defer to their own lawmice and protectors. Some

    places even force visiting guardmice to turn over

    their weapons at the gates of their settlement.

  • � �

    The Guard is responsible for its own survival

    as an organization. While it is supported by

    various towns with gifts and donations, it takes

    no tithes or taxes. The Mouse Guard undertakes

    its duties as sacred obligations. If every mouse

    in the Territories turned their back on them,

    these selfless guardians would still spend their

    last breath defending and protecting them.

    LockhavenHome of the Mouse Guard, Lockhaven is carved

    deep into stone. Only the ivy-covered face of

    Lockhaven is visible from the outside.

    Lockhaven serves as a base of operations for

    the Guard and is no longer a true city. While

    there are mouse citizens that live there, they are

  • � �

    � � � � � � � � � �invited guests of the Guard. The Guard extends

    its invitations to skilled and trustworthy mice

    and families.

    Staple foods are stored in abundance, while

    prepared foods are made as needed, as it is

    unknown how many or few will be fed on any

    given day. Lockhaven is known for gabcroon: a

    dense bread filled with seeds, fruits, and nuts. It

    travels well and stays warm long after baking.

    Woven and sewn fabrics are important to the

    mice of Lockhaven. The Guard are known for

    their cloaks, which need to be both warm and

    durable, as they are a guardmouse’s primary

    piece of clothing.

    Lockhaven is also home to a hive of bees. The

    mice harvest the honey for food and the wax

    for goods and medicinal purposes. To do this,

    the Apiarist uses smoke to charm the bees. The

    bees also serve as a natural deterrent to other

    predators.

    The Guard’s OathThe following is the oath that all mice must

    swear when they are inducted into the ranks of

    the Guard:� � � � � � � � � � � �� � � � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � � � � � � ! � � � � � � � � � � � � � � � � �� � � � � � � � � � � ! � � � � � " � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � " � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � � � � �� � � � � � � � � � � � � � � � � � � � " � � � � " � � � �